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Brigadier Record Smasher BinnyBinBine[UCLK] BinnyBinBine
NC BR 78

KDR: 3.9

Score: 5.3m

Last Seen: Dec 17th, 2018 3:02 AM
- OFFLINE - 820.3 hour(s)

Battle Rank 78 - New Conglomerate on Emerald
Level Progress (to 79): 24%
Level 100 Progress: 28% 450h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP L100 Python HESH NC6 Gauss SAW Titan-150 HESH AF-34 Mattock C75 Viper L100 Python AP AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $926,991 MLG Score: 741
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.095%25.434%6381710053,2282.958750.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.909%0.791B++0.741B++-0.771D-HEAD ++ (~12.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.534B+8.80.386C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.626%1.963%5674510172,954105134828.1333219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%1.635A+-0.428C---0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.40.652B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.893%1.439%29411021139851711.6162881%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.463A+-0.742D--1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.796B++12.50.681B+11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m407.1%502 (30.1k)390 (23.4k)3.903388,8882,2774.8752878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102274414.078%13.006%18305:590

6% Combat Medic57% Engineer25% Heavy Assault6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2014 10:17 PMDec 16th, 2015 12:03 AMJan 12th, 2019 12:40 AM (8d) (PST)Dec 16th, 2018 11:46 PM (34d) (PST)Dec 16th, 2018 11:02 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9141427720.6510.1670.0853.1830.131741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,8558,51346,34239105191823,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227.5h/9.5d 2,213 1,156 3,031 43.4k 213 677 1,783 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:666
Deaths:232
KDR:2.871
Accuracy:24.403% B*
HSR:28.378% B*
NC05 Jackhammer AE
B++
Kills:187
Deaths:65
KDR:2.877
Accuracy:48.144% C++
HSR:20.321% B++
LA1 Anchor
D
Kills:185
Deaths:74
KDR:2.500
Accuracy:19.530% D--
HSR:19.460% D
EM1
C++
Kills:160
Deaths:66
KDR:2.424
Accuracy:21.693% C++
HSR:19.375% C
GD-22S
B*
Kills:160
Deaths:43
KDR:3.721
Accuracy:27.509% B*
HSR:25.625% C**
NS-15M AE
C
Kills:160
Deaths:65
KDR:2.462
Accuracy:22.620% C--
HSR:23.750% C
Kills:1,518
Deaths (as Heavy Assault):545
Deaths (to Heavy Assaults):670
KDR:2.78532
Kill Difference:973
Playtime:56.260 hours
Usage:25%
Score:1.099m
Score/min:326
Accuracy (listed only):27.316%
HSR (listed only):22.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:217
Deaths:49
KDR:4.429
Accuracy:28.186% B*
HSR:17.512% C
AF-19 Mercenary
A*
Kills:177
Deaths:54
KDR:3.278
Accuracy:27.969% B**
HSR:32.768% A*
Razor GD-23
B+
Kills:165
Deaths:118
KDR:1.398
Accuracy:20.121% D
HSR:22.424% B+
AC-X11
M
Kills:164
Deaths:41
KDR:4
Accuracy:28.392% B++
HSR:36.585% M
NS Baron G5AE
B**
Kills:163
Deaths:57
KDR:2.860
Accuracy:55.978% B**
HSR:8.589% D*
Kills:886
Deaths (as Engineer):319
Deaths (to Engineers):442
KDR:2.77743
Kill Difference:567
Playtime:130.790 hours
Usage:57%
Score:3.355m
Score/min:428
Accuracy (listed only):32.129%
HSR (listed only):23.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:223
Deaths:64
KDR:3.484
Accuracy:29.447% B+
HSR:29.596% B**
GD-7F
B*
Kills:217
Deaths:49
KDR:4.429
Accuracy:28.186% B*
HSR:17.512% C
AF-19 Mercenary
A*
Kills:177
Deaths:54
KDR:3.278
Accuracy:27.969% B**
HSR:32.768% A*
NS-7 PDW
B++
Kills:166
Deaths:66
KDR:2.515
Accuracy:23.303% C
HSR:21.687% B++
Razor GD-23
B+
Kills:165
Deaths:118
KDR:1.398
Accuracy:20.121% D
HSR:22.424% B+
AC-X11
M
Kills:164
Deaths:41
KDR:4
Accuracy:28.392% B++
HSR:36.585% M
NS Baron G5AE
B**
Kills:163
Deaths:57
KDR:2.860
Accuracy:55.978% B**
HSR:8.589% D*
AF-4AE Cyclone
C**
Kills:160
Deaths:39
KDR:4.103
Accuracy:30.383% C**
HSR:26.875% C**
AF-4 Cyclone
A++
Kills:86
Deaths:17
KDR:5.059
Accuracy:25.516% C+
HSR:30.233% A++
Kills:1,521
Deaths (as Light Assault):505
Deaths (to Light Assaults):408
KDR:3.01188
Kill Difference:1,016
Playtime:12.875 hours
Usage:6%
Score:0.201m
Score/min:260
Accuracy (listed only):29.922%
HSR (listed only):25.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:254
Deaths:93
KDR:2.731
Accuracy:26.589% B*
HSR:20.866% C+
MGR-S1 Gladius
B**
Kills:223
Deaths:64
KDR:3.484
Accuracy:29.447% B+
HSR:29.596% B**
NS-7 PDW
B++
Kills:166
Deaths:66
KDR:2.515
Accuracy:23.303% C
HSR:21.687% B++
NS Baron G5AE
B**
Kills:163
Deaths:57
KDR:2.860
Accuracy:55.978% B**
HSR:8.589% D*
AF-4AE Cyclone
C**
Kills:160
Deaths:39
KDR:4.103
Accuracy:30.383% C**
HSR:26.875% C**
AF-4 Cyclone
A++
Kills:86
Deaths:17
KDR:5.059
Accuracy:25.516% C+
HSR:30.233% A++
Reaper DMR
A++
Kills:86
Deaths:40
KDR:2.150
Accuracy:29.607% B*
HSR:37.209% A++
NC9 A-Tross
B+
Kills:74
Deaths:30
KDR:2.467
Accuracy:27.295% B+
HSR:25.676% C**
Kills:1,212
Deaths (as Combat Medic):406
Deaths (to Combat Medics):220
KDR:2.98522
Kill Difference:806
Playtime:12.801 hours
Usage:6%
Score:0.249m
Score/min:324
Accuracy (listed only):31.015%
HSR (listed only):25.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:223
Deaths:64
KDR:3.484
Accuracy:29.447% B+
HSR:29.596% B**
NS-7 PDW
B++
Kills:166
Deaths:66
KDR:2.515
Accuracy:23.303% C
HSR:21.687% B++
AF-4AE Cyclone
C**
Kills:160
Deaths:39
KDR:4.103
Accuracy:30.383% C**
HSR:26.875% C**
NS-44 Commissioner AE
B+
Kills:125
Deaths:81
KDR:1.543
Accuracy:45.426% B+
HSR:14.400% D*
AF-4 Cyclone
A++
Kills:86
Deaths:17
KDR:5.059
Accuracy:25.516% C+
HSR:30.233% A++
Kills:760
Deaths (as Infiltrator):267
Deaths (to Infiltrators):309
KDR:2.84644
Kill Difference:493
Playtime:4.646 hours
Usage:2%
Score:0.062m
Score/min:222
Accuracy (listed only):30.815%
HSR (listed only):24.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:401
Deaths:74
KDR:5.419
Accuracy:45.482% A
HSR:14.464% C-
AF-34 Mattock
A
Kills:298
Deaths:56
KDR:5.321
Accuracy:49.034% A
HSR:16.779% C+
NCM1 Scattercannon
B**
Kills:173
Deaths:41
KDR:4.220
Accuracy:48.966% B**
HSR:12.139% D
AF-41 Hacksaw
A+
Kills:71
Deaths:24
KDR:2.958
Accuracy:46.982% A+
HSR:15.493% C**
Kills:943
Deaths (as MAX Suit):97.500
Deaths (to MAX Suits):108
KDR:9.67179
Kill Difference:845.500
Playtime:10.719 hours
Usage:5%
Score:0.354m
Score/min:551
Accuracy (listed only):47.616%
HSR (listed only):14.719%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:685
V. Kills:85 N/A
Deaths:34
KDR:20.147
Accuracy:62.447% A+
KPH:94.900 A++
VKPH:11.800 B*
C75 Viper
A++
Kills:340
V. Kills:72 466%
Deaths:24
KDR:14.167
Accuracy:49.019% A
KPH:60.600 A++
VKPH:12.800 A+
L100 Python AP
A+
Kills:312
V. Kills:230 135%
Deaths:34
KDR:9.176
Accuracy:62.892% B*
KPH:36.600 B+
VKPH:27 A+
Kills:1,337 (1,337 + 0)
Deaths:92
KDR:14.533
VKDR:4.207
Vehicle Kills:387
Kill Difference:1,245
Playtime:21.358 hours
Usage:9%
Score:0.432m
Score/min:337
Driving Accuracy:62.892%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,130
V. Kills:829 136%
Deaths:103
KDR:10.971
Accuracy:60.937% A
KPH:35.800 A
VKPH:26.200 A**
Titan-150 HESH
B++
Kills:487
V. Kills:113 427%
Deaths:22
KDR:22.136
Accuracy:58.208% A
KPH:49.200 B+
VKPH:11.400 B++
Enforcer ML85
A++
Kills:139
V. Kills:118 117%
Deaths:13
KDR:10.692
Accuracy:51.893% A
KPH:32.800 B**
VKPH:27.900 A++
E540 Halberd
A++
Kills:56
V. Kills:24 224%
Deaths:3
KDR:18.667
Accuracy:58.604% A++
KPH:40.200 B**
VKPH:17.200 B+
Kills:1,812 (1,617 + 195)
Deaths:141
KDR:12.851
VKDR:7.688
Vehicle Kills:1,084
Kill Difference:1,671
Playtime:47.139 hours
Usage:21%
Score:0.998m
Score/min:353
Driving Accuracy:58.208%
Gunner Accuracy:58.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 1,9591,13010310.971B*7.0760.937%A1.681%D35.8A26.2A**33431.6h4.2C*6.9B++
L100 Python HESH 7706853420.147B*16.2462.447%A+1.752%C++95.1A++11.8B*3447.2h2.3B**3.8B**
NC6 Gauss SAW 6716662322.871A++1.0324.403%B*28.378%B*51.2B**N/A17713h7.3B**30.1B++
Titan-150 HESH 6004872222.136A18.2358.208%A2.259%B49.2B+11.4B++1909.9h2.9B+5B*
AF-34 Mattock 404401745.419B++1.5245.482%A14.464%C-58.1B*N/A1356.9h5B+10.9B**
C75 Viper 4123402414.167A*10.2649.019%A1.471%C+60.7A++12.9A+3575.6h9.3B++19B**
L100 Python AP 542312349.176B**5.2762.892%B*3.526%B+36.7B+27.1A+3188.5h6.2C++9.8B+
AF-34 Mattock 304298565.321B*1.4249.034%A16.779%C+57.3B**1.2A1455.2h5.5B++11.1B**
NC1 Gauss Rifle 255254932.731A+1.1726.589%B*20.866%C+37.9B**N/A1236.7h10.5B*39.4B*
MGR-S1 Gladius 225223643.484A+0.4229.447%B+29.596%B**53.1B++N/A1324.2h7.6B*26B++
GD-7F 220217494.429M**0.5328.186%B*17.512%C50.5B**N/A1684.3h9.7B**34.5B*
NC05 Jackhammer AE 190187652.877B**1.0348.144%C++20.321%B++51.9C+N/A1193.6h4.5C++9.4C*
LA1 Anchor 186185742.5C++1.4019.53%D--19.46%D24DN/A997.7h9.4B+47.9C+
AF-19 Mercenary 179177543.278M*0.6327.969%B**32.768%A*28.5B++N/A1086.2h9.5B*33.9B*
Shrike 2421741021.706A++2.2069.684%A+N/A41.4A+16.2B+3404.2h4.7B**6.7B**
NCM1 Scattercannon 175173414.22A+0.3248.966%B**12.139%D52.4A**N/A1453.3h5.5B**11.2B*
NS-7 PDW 171166662.515A++1.3923.303%C21.687%B++19.8CN/A618.4h12B++51.4B+
Razor GD-23 1671651181.398B+2.5120.121%D22.424%B+8.7D-N/A2919h10.9B+54.2C*
AC-X11 166164414M*0.1028.392%B++36.585%M56.6A+N/A1412.9h6.6B**23.2B++
NS Baron G5AE 166163572.86A+1.0455.978%B**8.589%D*74.1B**1.4A**1782.2h4.4C++7.9C++
EM1 161160662.424A1.4821.693%C++19.375%C48.5B+N/A2503.3h10.5B48.4B+
GD-22S 161160433.721A+0.1827.509%B*25.625%C**57.1B*N/A1452.8h9.5B++34.4B++
NS-15M AE 161160652.462C*1.4422.62%C--23.75%C45.7C+N/A1373.5h9.9B++43.7C**
AF-4AE Cyclone 165160394.103A**0.2030.383%C**26.875%C**51.6C+1.6A**1773.1h8.4B+27.6B+
Enforcer ML85 2571391310.692A6.7951.893%A1.439%C--33.1B**28.1A++8734.2h12.5C++24.1B*
Frag Grenade 1281281128N/A124.1047.978%BN/A426.7CN/A19330.3h3.3B+7B+
NS-44 Commissioner AE 126125811.543C**2.3645.426%B+14.4%D*40.3CN/A953.1h3.4C*7.5B+
AF-4 Cyclone 8786175.059M++1.1625.516%C+30.233%A++45.3B+N/A1501.9h8.1B**31.6B++
Reaper DMR 9086402.15C**1.7529.607%B*37.209%A++57.3B**2.7S1531.5h8.5B++28.7B++
Tank Mine 12080342.353C+1.5540.152%B+N/A61.5D-30.8D*6101.3h2C+5B*
NC9 A-Tross 7674302.467B**1.4427.295%B+25.676%C**61.7A+1.7M*1571.2h9B+33B+
AF-41 Hacksaw 7271242.958C*0.9546.982%A+15.493%C**41.8B++N/A1241.7h6.6C++14B*
E540 Halberd 8056318.667A+14.7658.604%A++N/A40B**17.1B+3511.4h4.2A7.2A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11250.1h
Spawn Beacon01060h
AE Nano-Armor Kit65229,42715.8h
Medical Kit1608902.3h
Medical Applicator52,2690.1h
Spitfire Auto-Turret1760.1h
AE Medical Applicator1715,3201.3h
M20 Basilisk1560.1h
Ammunition Package04030.2h
Nano-Armor Kit38,9740.5h
Anti-Infantry MANA Turret1700.1h
Shield Recharging Field02150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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