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Praetor Immortal BioBossHazard[VLA] BioBossHazard
VS BR 86

KDR: 1.21

Score: 11m

Last Seen: Mar 17th, 2019 1:38 AM
- OFFLINE - 5294.1 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 56%
Level 100 Progress: 58% 663h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Light PPA Serpent VE92 Orion VS54 Thanatos VE70 Skyguard Pulsar C C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.742%15.708%342812115,1440.8755750.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.916%0.115C+-0.785D--0.033C+HEAD + (~4.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.21C++12.80.104C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.857%0.926%546412152,1605106344.23529340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.617%-0.051C+-0.612D-1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.543B+27.20.487B+46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.445%2.021%230412151,33664010002.0875133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%-0.926D---0.348C-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.9-4.207T*63.2-4.048T*137.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.429%1.667%64412154206315220.6656180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.806%-0.81D--0.686D-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.002C+32.70.18C++86.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.306%59.908%643121643445500.953846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.718%-0.705D--0.466D0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.179C3.5-0.111C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.523%13.853%6411218693352111.96875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.5D-0.155C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.008C+4.60.044C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m271.4%197 (11.8k)172 (10.3k)1.2080414,54612,0411.4997986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121958118.74%9.398%17605:192

45% Engineer10% Heavy Assault26% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 11:40 PMMar 3rd, 2018 8:51 PMApr 15th, 2019 2:14 PM (191d) (PST)Mar 17th, 2019 12:30 AM (220d) (PST)Mar 16th, 2019 9:38 PM (221d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
440913490.2270.1880.0210.7770.059123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3735,45920,9141411147410,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1066.8h/44.4d 3,513 1,367 5,208 49.7k 1,458 2,677 3,773 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:723
Deaths:817
KDR:0.885
Accuracy:18.019% D
HSR:17.013% D*
Kills:723
Deaths (as Heavy Assault):817
Deaths (to Heavy Assaults):3,298
KDR:0.88494
Kill Difference:94
Playtime:103.214 hours
Usage:10%
Score:0.895m
Score/min:144
Accuracy (listed only):18.019%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:842
Deaths:902
KDR:0.933
Accuracy:21.337% C--
HSR:15.677% D-
Thanatos VE70
C-
Kills:693
Deaths:868
KDR:0.798
Accuracy:35.523% C-
HSR:13.853% C--
Pulsar C
C
Kills:549
Deaths:797
KDR:0.689
Accuracy:22.728% C
HSR:13.843% F
Solstice SF
C+
Kills:164
Deaths:271
KDR:0.605
Accuracy:19.187% D-
HSR:15.854% C+
Solstice VE3
B+
Kills:143
Deaths:180
KDR:0.794
Accuracy:26.183% B+
HSR:14.685% D--
Solstice Burst
C+
Kills:79
Deaths:129
KDR:0.612
Accuracy:26.176% C+
HSR:20.253% D
Kills:2,470
Deaths (as Engineer):3,147
Deaths (to Engineers):2,980
KDR:0.78487
Kill Difference:677
Playtime:480.222 hours
Usage:45%
Score:5.631m
Score/min:195
Accuracy (listed only):25.189%
HSR (listed only):15.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:2,190
Deaths:2,615
KDR:0.837
Accuracy:21.870% C--
HSR:15.662% C-
Serpent VE92
C--
Kills:842
Deaths:902
KDR:0.933
Accuracy:21.337% C--
HSR:15.677% D-
Thanatos VE70
C-
Kills:693
Deaths:868
KDR:0.798
Accuracy:35.523% C-
HSR:13.853% C--
Pulsar C
C
Kills:549
Deaths:797
KDR:0.689
Accuracy:22.728% C
HSR:13.843% F
Solstice SF
C+
Kills:164
Deaths:271
KDR:0.605
Accuracy:19.187% D-
HSR:15.854% C+
Solstice VE3
B+
Kills:143
Deaths:180
KDR:0.794
Accuracy:26.183% B+
HSR:14.685% D--
Solstice Burst
C+
Kills:79
Deaths:129
KDR:0.612
Accuracy:26.176% C+
HSR:20.253% D
Kills:4,660
Deaths (as Light Assault):5,762
Deaths (to Light Assaults):2,057
KDR:0.80875
Kill Difference:1,102
Playtime:183.276 hours
Usage:17%
Score:1.934m
Score/min:176
Accuracy (listed only):24.715%
HSR (listed only):15.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:2,190
Deaths:2,615
KDR:0.837
Accuracy:21.870% C--
HSR:15.662% C-
NS-44 Commissioner
D
Kills:486
Deaths:745
KDR:0.652
Accuracy:30.582% D
HSR:14.403% D--
XM98
D
Kills:274
Deaths:272
KDR:1.007
Accuracy:32.684% D
HSR:65.693% D--
Beamer VS3
C
Kills:132
Deaths:382
KDR:0.346
Accuracy:24.963% C
HSR:20.455% C
VA39 Spectre
D--
Kills:88
Deaths:133
KDR:0.662
Accuracy:26.385% D--
HSR:23.864% D*
Parallax VX3
B+
Kills:72
Deaths:49
KDR:1.469
Accuracy:37.209% C
HSR:81.944% B+
Kills:3,242
Deaths (as Infiltrator):4,196
Deaths (to Infiltrators):1,684
KDR:0.77264
Kill Difference:954
Playtime:273.113 hours
Usage:26%
Score:2.289m
Score/min:140
Accuracy (listed only):28.949%
HSR (listed only):37.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:2,190
Deaths:2,615
KDR:0.837
Accuracy:21.870% C--
HSR:15.662% C-
Thanatos VE70
C-
Kills:693
Deaths:868
KDR:0.798
Accuracy:35.523% C-
HSR:13.853% C--
Kills:2,883
Deaths (as Combat Medic):3,483
Deaths (to Combat Medics):1,131
KDR:0.82773
Kill Difference:600
Playtime:8.200 hours
Usage:1%
Score:0.074m
Score/min:150
Accuracy (listed only):28.696%
HSR (listed only):14.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:191
Deaths:159
KDR:1.201
Accuracy:13.621% C--
HSR:17.801% C
Cosmos VM3
C*
Kills:137
Deaths:80
KDR:1.713
Accuracy:12.906% D-
HSR:19.708% C*
Kills:328
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):572
KDR:2.74477
Kill Difference:208.500
Playtime:21.132 hours
Usage:2%
Score:0.211m
Score/min:166
Accuracy (listed only):13.263%
HSR (listed only):18.755%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,824
V. Kills:245 N/A
Deaths:549
KDR:3.322
Accuracy:39.830% C+
KPH:27.100 D
VKPH:3.600 C++
Hornet Missiles
B+
Kills:427
V. Kills:357 119%
Deaths:151
KDR:2.828
Accuracy:66.063% B+
KPH:26.900 D
VKPH:22.500 D
Saron Laser Cannon
C
Kills:130
V. Kills:143 90%
Deaths:204
KDR:0.637
Accuracy:32.921% C*
KPH:6.200 D
VKPH:6.900 C
Photon A2A Missile Pods
D-
Kills:55
V. Kills:63 86%
Deaths:38
KDR:1.447
Accuracy:88.449% A+
KPH:13.500 D--
VKPH:15.500 D-
Kills:2,436 (1,954 + 0)
Deaths:942
KDR:2.586
VKDR:0.858
Vehicle Kills:808
Kill Difference:1,494
Playtime:108.147 hours
Usage:10%
Score:0.765m
Score/min:118
Piloting Accuracy:32.921%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:153
V. Kills:127 120%
Deaths:19
KDR:8.053
Accuracy:40.408% C**
KPH:29.100 C
VKPH:24.200 C+
CAS30 Tank Buster
C-
Kills:144
V. Kills:115 124%
Deaths:167
KDR:0.862
Accuracy:41.156% C-
KPH:3.700 D
VKPH:3 D-
L-30R Vektor
C-
Kills:62
V. Kills:22 270%
Deaths:42
KDR:1.476
Accuracy:30.389% D-
KPH:6.400 C-
VKPH:2.300 C--
Kills:359 (206 + 153)
Deaths:228
KDR:1.575
VKDR:1.158
Vehicle Kills:264
Kill Difference:131
Playtime:53.748 hours
Usage:5%
Score:0.281m
Score/min:87
Piloting Accuracy:30.389%
Gunner Accuracy:40.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:607
V. Kills:523 116%
Deaths:186
KDR:3.263
Accuracy:30.752% C*
KPH:9.800 D
VKPH:8.500 C
C75 Viper
C-
Kills:143
V. Kills:42 333%
Deaths:36
KDR:3.972
Accuracy:35.641% C-
KPH:20.100 C--
VKPH:5.900 C--
Kills:750 (750 + 0)
Deaths:222
KDR:3.378
VKDR:2.545
Vehicle Kills:565
Kill Difference:528
Playtime:68.956 hours
Usage:6%
Score:0.538m
Score/min:130
Driving Accuracy:35.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:403
V. Kills:329 122%
Deaths:84
KDR:4.798
Accuracy:55.955% C**
KPH:15.100 D--
VKPH:12.300 D
Supernova PC
D
Kills:183
V. Kills:102 178%
Deaths:77
KDR:2.377
Accuracy:46.652% C
KPH:10.600 D*
VKPH:5.900 D
Saron HRB
C
Kills:140
V. Kills:121 115%
Deaths:32
KDR:4.375
Accuracy:36.029% D-
KPH:15.400 D-
VKPH:13.300 C
Kills:726 (586 + 140)
Deaths:193
KDR:3.762
VKDR:2.860
Vehicle Kills:552
Kill Difference:533
Playtime:52.991 hours
Usage:5%
Score:0.570m
Score/min:179
Driving Accuracy:46.652%
Gunner Accuracy:36.029%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:126
V. Kills:10 N/A
Deaths:4
KDR:31.500
Accuracy:31.797% D
KPH:43.700 D--
VKPH:3.500 D
Kills:126 (0 + 126)
Deaths:4
KDR:31.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:122
Playtime:2.886 hours
Usage:0%
Score:0.019m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:31.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:73
V. Kills:24 292%
Deaths:9
KDR:8.111
Accuracy:38.668% C*
KPH:39.300 C--
VKPH:12.900 C*
Kills:73 (0 + 73)
Deaths:9
KDR:8.111
VKDR:2.667
Vehicle Kills:24
Kill Difference:64
Playtime:1.858 hours
Usage:0%
Score:0.045m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:38.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:94
V. Kills:31 294%
Deaths:88
KDR:1.068
Accuracy:47.466% C+
KPH:11.200 D
VKPH:3.700 D
Kills:94 (94 + 0)
Deaths:88
KDR:1.068
VKDR:0.352
Vehicle Kills:31
Kill Difference:6
Playtime:8.424 hours
Usage:1%
Score:0.026m
Score/min:51
Driving Accuracy:47.466%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,2012,1902,6150.837C+0.3721.87%C--15.662%C-17.2DN/A51127.5h14.4C*65.9C++
Light PPA 2,0691,8245493.322C+2.1139.83%C+N/A27.1D3.6C++8667.3h13.7C++34.4C*
Serpent VE92 8538429020.933C+0.2821.337%C--15.677%D-17.4C--N/A6348.5h12.8C*59.9C++
Orion VS54 7297238170.885C0.3218.019%D17.013%D*16DN/A5245.3h11.3B+62.5C++
Thanatos VE70 7046938680.798C+0.4135.523%C-13.853%C--15.8DN/A4743.9h4.6B13.1C++
Skyguard 1,1306071863.263C++2.0530.752%C*N/A9.8D8.5C12961.8h129.6C+421.6C++
Pulsar C 5565497970.689C0.5222.728%C13.843%F10.7DN/A3151.2h15.1D66.2C
C-4 7864925500.895C0.3123.974%CN/A24D*14.3D--23720.5h2.1D--8.7D-
NS-44 Commissioner 4934867450.652C0.5630.582%D14.403%D--11.3D-N/A3243.1h3.8C*12.3C+
Hornet Missiles 7844271512.828C-1.6266.063%B+N/A26.9D22.5D23315.9h13.1C+19.8C+
Supernova FPC 732403844.798C+3.5955.955%C**3.226%B++15.1D--12.3D21626.7h6.8D12.1C-
XM98 2742742721.007D0.2032.684%D65.693%D--13.3DN/A4220.6h2.9C-8.8C-
Force-Blade 29727210,5160.026C++1.1834.557%B+3.309%C--0.4CN/A2632.2h4D11.5C++
Tank Mine 491232992.343C+1.1325.557%DN/A74.8D83.5B*12493.1h1.9C+7.4D
Proximity Mine 223222693.217C+2.0142.786%C++N/A79.3D-N/A2382.8h2.3D--5.4C
Quasar VM1 1951911591.201C+0.0113.621%C--17.801%C11.7D--N/A3816.3h19D-139.2C
Supernova PC 285183772.377C-1.1746.652%C4.918%A*10.6D*5.9D9817.2h5.9C+12.7C+
Solstice SF 1651642710.605C0.6019.187%D-15.854%C+8.1D-N/A2220.2h9.2B+48C**
C150 Dalton 280153198.053C++6.8440.408%C**1.307%B+28.9C24C+4735.3h4.3C+10.6C**
CAS30 Tank Buster 2591441670.862C0.3541.156%C-2.083%B*3.7D3D-4938.9h78.1C--189.8C-
Solstice VE3 1461431800.794C++0.4126.183%B+14.685%D--16.6C+N/A1038.6h16.9C+64.6C++
C75 Viper 185143363.972C+2.7635.641%C-N/A20.1C--5.9C--1347.1h13.1C**36.9C++
Saron HRB 261140324.375C+3.1736.029%D-1.429%C+15.4D-13.3C2259.1h25.2C69.9D
Cosmos VM3 142137801.713C+0.5012.906%D-19.708%C*14.9D--N/A509.2h18.3D*142.1D--
Beamer VS3 1341323820.346C--0.8624.963%C20.455%C4.3D--N/A1531h13.9D-55.6C
Saron Laser Cannon 2731302040.637C0.5732.921%C*1.538%C6.2D6.8C11420.9h142.8C+433.9C++
Proton II PPA-H 136126431.5A++30.2931.797%DN/A43.4D--3.4D-1102.9h9.9C**31C++
S1 2101063320.319D0.8953.647%C1.887%D12.5D-12.2C+1818.5h8.6D16D
M40 Fury-F 12594881.068C0.1447.466%C+2.128%A+11.2D3.7D518.4h12C++25.2C++
Spear Anti-Vehicle Phalanx Turret 15191185.056C3.8528.603%F5.495%B*22.8D-15D1764h8.4C**29.5D
VA39 Spectre 88881330.662C--0.5526.385%D--23.864%D*9D-N/A279.8h6.7C25.2C-
Nemesis VSH9 155802680.299D0.9170.492%B**1.25%D-5.6D5.2D11314.4h12.9F-18.3D--
Solstice Burst 79791290.612D0.6026.176%C+20.253%D19.3DN/A1034.1h12.7B48.7C**
Plasma Grenade 7675175N/A73.7930.141%F-N/A187.5D*2.5D9420.4h5.4D*18F-
M40 Fury 977398.111C++6.9038.668%C*2.74%B*38.4C--12.6C*4061.9h15.4C+39.9C++
Parallax VX3 7272491.469C0.2637.209%C81.944%B+11.8D--N/A316.1h2.2C*6C++
L-30R Vektor 8462421.476C+0.2730.389%D-1.613%C-6.5C-2.3C--309.6h62.3B+204.9C*
Photon A2A Missile Pods 11855381.447D0.2488.449%A+N/A13.4D--15.4D-2064.1h14.2F--16.1F-
A30 Walker 8854192.842B1.6323.577%C+1.852%C++11C--6.9D1044.9h156.2C+662.5C+
Rocklet Rifle 9352431.209B**0.0051.854%C+N/A19.3D15.2D-1872.7h21.5A41.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63841.2h
Decoy Grenade0620h
Medical Applicator3416,0151.7h
Motion Spotter443,4664.5h
Deconstruction Tool03390.1h
Shield Recharging Field1920.1h
Ammunition Package168910.6h
Nano-Armor Kit487513,97781.4h
Medical Kit718211.6h
Anti-Infantry MANA Turret171530.8h
Recon Detection Device472,6986.3h

Check the help document for the dictionary if you want to learn more about words used here.


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