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Legate BioLife[HARM] BioLife
VS BR 75

KDR: 1.85

Score: 6m

Last Seen: Apr 3rd, 2020 7:45 PM
- OFFLINE - 25.6 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Rank 6 of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 93
Level Progress (to 76): 17%
Level 100 Progress: 32% 904h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Ghost XM98 C150 Dalton Pulsar C Saron HRB Quasar VM1 Beamer VS3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $599,229 MLG Score: 479
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.88%21.963%4811112651,9261.073580.777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.774%0.126C++0.14C++0.078C+HEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.288C*11.60.19C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.46%0.647%79212743093914280.79028172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.376%-0.931D---0.859D---1.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
381.4-1.35D**108.6-1.04D*272.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.07%0.791%912512712,27638410035.91169227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%0.294C*-1.113D*-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.767B++3.90.684B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.677%1.123%356412721,0693216983.31988153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%-0.514D-0.807D--0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.362C**22.50.415B50.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.752%68.767%356412721,50828445.29123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.841%0.421B0.112C+-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.359C**2.40.246C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.614%17.361%3561127514412511.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.159C++0.506B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*4.20.141C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 93
6m322.9%237 (14.2k)208 (12.5k)1.850879,1474,9422.4273675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS127625417.371%18.214%31605:511

72% Engineer14% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:53 AMFeb 4th, 2020 9:03 PMApr 4th, 2020 1:50 PM (2h) (PST)Apr 3rd, 2020 5:08 PM (23h) (PST)Apr 3rd, 2020 3:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603825210.3170.1710.0581.2930.084479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1654,89031,2751910378512,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
481.3h/20.1d 2,849 1,666 2,296 37.3k 508 783 2,417 17.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:340
Deaths:415
KDR:0.819
Accuracy:20.497% D-
HSR:15.882% D*
Solstice VE3
C--
Kills:212
Deaths:250
KDR:0.848
Accuracy:19.891% D
HSR:16.981% C--
Thanatos VE70
C**
Kills:144
Deaths:146
KDR:0.986
Accuracy:43.614% C*
HSR:17.361% C**
Eidolon VE33
C
Kills:112
Deaths:128
KDR:0.875
Accuracy:23.402% D-
HSR:24.107% C
Kills:808
Deaths (as Engineer):939
Deaths (to Engineers):1,491
KDR:0.86049
Kill Difference:131
Playtime:345.992 hours
Usage:72%
Score:4.370m
Score/min:211
Accuracy (listed only):26.851%
HSR (listed only):18.583%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:215
Deaths:178
KDR:1.208
Accuracy:17.503% D-
HSR:23.256% C
VE-H Maw
C++
Kills:181
Deaths:107
KDR:1.692
Accuracy:22.032% D--
HSR:29.834% C++
Pulsar LSW
C
Kills:85
Deaths:61
KDR:1.393
Accuracy:22.239% C
HSR:20% D
Kills:481
Deaths (as Heavy Assault):346
Deaths (to Heavy Assaults):1,077
KDR:1.39017
Kill Difference:135
Playtime:23.284 hours
Usage:5%
Score:0.277m
Score/min:198
Accuracy (listed only):20.591%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:340
Deaths:415
KDR:0.819
Accuracy:20.497% D-
HSR:15.882% D*
Eridani SX5-AE
C+
Kills:216
Deaths:188
KDR:1.149
Accuracy:30.270% C+
HSR:19.907% D-
Solstice VE3
C--
Kills:212
Deaths:250
KDR:0.848
Accuracy:19.891% D
HSR:16.981% C--
Thanatos VE70
C**
Kills:144
Deaths:146
KDR:0.986
Accuracy:43.614% C*
HSR:17.361% C**
Kills:912
Deaths (as Light Assault):999
Deaths (to Light Assaults):874
KDR:0.91291
Kill Difference:87
Playtime:15.251 hours
Usage:3%
Score:0.183m
Score/min:200
Accuracy (listed only):28.568%
HSR (listed only):17.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:588
Deaths:299
KDR:1.967
Accuracy:38.503% C
HSR:71.769% C++
XM98
C+
Kills:521
Deaths:306
KDR:1.703
Accuracy:38.661% C+
HSR:70.633% C--
Beamer VS3
B+
Kills:241
Deaths:265
KDR:0.909
Accuracy:24.903% C-
HSR:26.971% B+
Parallax VX3-AE
C+
Kills:239
Deaths:67
KDR:3.567
Accuracy:41.933% C+
HSR:81.590% C+
Eridani SX5-AE
C+
Kills:216
Deaths:188
KDR:1.149
Accuracy:30.270% C+
HSR:19.907% D-
VA39 Spectre
C+
Kills:160
Deaths:34
KDR:4.706
Accuracy:33.049% C+
HSR:32.500% C--
Kills:1,965
Deaths (as Infiltrator):1,159
Deaths (to Infiltrators):734
KDR:1.69543
Kill Difference:806
Playtime:66.024 hours
Usage:14%
Score:0.759m
Score/min:192
Accuracy (listed only):34.553%
HSR (listed only):50.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C+
Kills:216
Deaths:188
KDR:1.149
Accuracy:30.270% C+
HSR:19.907% D-
NS-11P
C*
Kills:161
Deaths:123
KDR:1.309
Accuracy:23.492% C+
HSR:22.981% C*
Thanatos VE70
C**
Kills:144
Deaths:146
KDR:0.986
Accuracy:43.614% C*
HSR:17.361% C**
H-V45 AE
B++
Kills:86
Deaths:63
KDR:1.365
Accuracy:25.943% D
HSR:34.884% B++
Pulsar VS1
D--
Kills:77
Deaths:117
KDR:0.658
Accuracy:19.279% D--
HSR:12.987% D*
Kills:684
Deaths (as Combat Medic):637
Deaths (to Combat Medics):414
KDR:1.07378
Kill Difference:47
Playtime:19.198 hours
Usage:4%
Score:0.279m
Score/min:243
Accuracy (listed only):28.520%
HSR (listed only):21.624%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:245
Deaths:132
KDR:1.856
Accuracy:20.362% B++
HSR:22.449% B++
Kills:245
Deaths (as MAX Suit):66
Deaths (to MAX Suits):161
KDR:3.71212
Kill Difference:179
Playtime:11.015 hours
Usage:2%
Score:0.144m
Score/min:217
Accuracy (listed only):20.362%
HSR (listed only):22.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:227
V. Kills:232 97%
Deaths:267
KDR:0.850
Accuracy:28.212% D
KPH:7.200 D
VKPH:7.400 C-
Maelstrom Turbo Laser
C-
Kills:82
V. Kills:68 119%
Deaths:75
KDR:1.093
Accuracy:29.275% C
KPH:9.100 C--
VKPH:7.600 C-
Kills:309 (309 + 0)
Deaths:342
KDR:0.904
VKDR:0.877
Vehicle Kills:300
Kill Difference:33
Playtime:40.330 hours
Usage:8%
Score:0.272m
Score/min:112
Piloting Accuracy:29.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:429
V. Kills:262 163%
Deaths:60
KDR:7.150
Accuracy:42.883% B+
KPH:1,544,400 U
VKPH:943,200 U
AP30 Shredder
C--
Kills:227
V. Kills:121 186%
Deaths:44
KDR:5.159
Accuracy:25.373% D*
KPH:25.800 C--
VKPH:13.700 D-
CAS30 Tank Buster
D-
Kills:108
V. Kills:86 124%
Deaths:220
KDR:0.491
Accuracy:38.892% D-
KPH:2.800 D--
VKPH:2.300 D*
L105 Zephyr
C+
Kills:103
V. Kills:21 468%
Deaths:14
KDR:7.357
Accuracy:39.448% C-
KPH:40 C
VKPH:8.200 C+
Kills:867 (108 + 759)
Deaths:338
KDR:2.565
VKDR:1.450
Vehicle Kills:490
Kill Difference:529
Playtime:49.308 hours
Usage:10%
Score:0.457m
Score/min:154
Piloting Accuracy:38.892%
Gunner Accuracy:39.448%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:111
V. Kills:67 163%
Deaths:28
KDR:3.964
Accuracy:35.726% F--
KPH:16.500 D*
VKPH:10 D**
C75 Viper
C+
Kills:81
V. Kills:17 450%
Deaths:22
KDR:3.682
Accuracy:38.321% C+
KPH:25.300 C-
VKPH:5.300 D
Kills:192 (192 + 0)
Deaths:50
KDR:3.840
VKDR:1.680
Vehicle Kills:84
Kill Difference:142
Playtime:9.929 hours
Usage:2%
Score:0.094m
Score/min:158
Driving Accuracy:38.321%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,827
V. Kills:831 220%
Deaths:99
KDR:18.455
Accuracy:46.331% D-
KPH:33.900 B+
VKPH:15.400 C+
Saron HRB
C++
Kills:310
V. Kills:188 164%
Deaths:34
KDR:9.118
Accuracy:45.946% C++
KPH:26 C+
VKPH:15.800 C+
E540 Halberd
C
Kills:150
V. Kills:55 268%
Deaths:10
KDR:15
Accuracy:40.725% D--
KPH:30.100 C
VKPH:11 D--
Supernova VPC
C+
Kills:136
V. Kills:28 469%
Deaths:10
KDR:13.600
Accuracy:47.479% D
KPH:37.500 C--
VKPH:7.700 C+
Supernova PC
C
Kills:121
V. Kills:56 212%
Deaths:48
KDR:2.521
Accuracy:37.862% D**
KPH:15.900 D
VKPH:7.400 C
Kills:2,544 (2,084 + 460)
Deaths:201
KDR:12.657
VKDR:5.761
Vehicle Kills:1,158
Kill Difference:2,343
Playtime:82.091 hours
Usage:17%
Score:1.122m
Score/min:228
Driving Accuracy:37.862%
Gunner Accuracy:40.725%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,6581,8279918.455B**16.6046.331%D-N/A33.8B+15.4C+22954h3.6B**7.8B+
Ghost 5915882991.967C0.1238.503%C71.769%C++41.1CN/A11014.3h2.1C++5.3C++
XM98 5225213061.703C0.1538.661%C+70.633%C--20.8C--N/A5125.1h2.4C++6.3C++
C150 Dalton 691429607.15C+5.3042.883%B+N/A4290U2620U23780200.1h4.9D11.5C+
Pulsar C 3463404150.819C1.0320.497%D-15.882%D*8.3D-N/A2341.2h12C+58.7C
Saron HRB 498310349.118B+7.2745.946%C++N/A26.1C+15.8C+23411.9h22.1C+48.1C++
Quasar VM1 2482451321.856C++0.0120.362%B++22.449%B++26.6C+N/A769.2h10.2A50.1B+
Beamer VS3 2472412650.909C++0.9424.903%C-26.971%B+12.9DN/A3718.7h7.2B++28.9B+
Parallax VX3-AE 239239673.567C1.7241.933%C+81.59%C+53.1C+N/A3154.5h1.9C+4.6C+
MANA Anti-Personnel Turret 237234922.543N/A0.6920.075%UN/A2340U30U3985100.1h16.4T*81.8T*
Saron Laser Cannon 4592272670.85C1.0028.212%DN/A7.2D7.4C-10931.4h112.2C**397.7C++
AP30 Shredder 348227445.159C3.3125.373%D*3.524%A25.8C--13.8D2128.8h63.5B+250.4C++
Eridani SX5-AE 2162161881.149D0.7030.27%C+19.907%D-34.3DN/A1406.3h11.4C37.7C+
Orion VS54 2182151781.208C0.6417.503%D-23.256%C28.7CN/A1127.5h11.5C**65.8C+
Solstice VE3 2142122500.848C+1.0019.891%D16.981%C--9.6DN/A3422h12.9B+65C+
VE-H Maw 1841811071.692C+0.1622.032%D--29.834%C++45.3C-N/A1014h11C49.7C
NS-11P 1641611231.309C+0.5423.492%C+22.981%C*28.8CN/A1045.6h15C-63.6C+
VA39 Spectre 160160344.706B**2.8633.049%C+32.5%C--26.2C+N/A736.1h4.4B++13.2B+
E540 Halberd 2051501015B13.1540.725%D--N/A30C11D--3085h4.5B*11C**
Thanatos VE70 1451441460.986C+0.8643.614%C*17.361%C**36C++N/A974h4.2B+9.6B+
Supernova VPC 1641361013.6C+11.7547.479%D1.471%C+37.8C-7.8C+2443.6h3.3C7C
Supernova PC 177121482.521C--0.6737.862%D**N/A15.9D7.4C1487.6h5C+13.1D
Eidolon VE33 1161121280.875C0.9823.402%D-24.107%C7.6D-N/A2414.8h9.5C+40.5C
L100 Python AP 178111283.964C2.1135.726%F--4.505%B**16.6D*10D**1556.7h5.7C*15.9D-
CAS30 Tank Buster 1941082200.491D1.3638.892%D-N/A2.8D--2.3D*3537.9h60.2C+154.9C
L105 Zephyr 124103147.357C5.5139.448%C-N/A39.6C8.1C+1852.6h6C**15.1C*
H-V45 AE 8786631.365C0.4925.943%D34.884%B++66.2C*N/A2381.3h12.6C-48.7C-
Pulsar LSW 8585611.393C0.4622.239%C20%D37C-N/A1122.3h12.3C+55.5C+
Maelstrom Turbo Laser 15082751.093C0.7629.275%C1.22%D-9.1C--7.6C-1249h98.4C++336.2C++
C75 Viper 9881223.682C1.8338.321%C+1.235%C+25.3C-5.3D1653.2h8.8B++22.9B+
Pulsar VS1 77771170.658C--1.1919.279%D--12.987%D*14.8DN/A605.2h15.3C79.3D
Plasma Grenade 6969169N/A67.1536.312%D**N/A345D-N/A12740.2h3.7C10.2D
Tank Mine 8052271.926C0.0829.167%CN/A52D*28D*5171h2.3D7.8D--

Consumables
  Name Deaths Consumed Time Equipped
G40-F Ranger1580h
Nano-Armor Kit326240,92521.6h
Spawn Beacon31960.3h
Medical Applicator6326,5271.9h
Restoration Kit6760.2h
M40 Fury1720.1h
M12 Kobalt0640h
Recon Detection Device156201.3h
Shield Recharging Field1570h
Ammunition Package182011h
Medical Kit152540.3h
Anti-Infantry MANA Turret273421.8h
Nano-Repair Grenade02320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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