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Champion Bioeinheit[DleW] Bioeinheit
TR BR 128

KDR: 1.35

Score: 35m

Last Seen: May 29th, 2020 6:23 PM
- OFFLINE - 6.9 hour(s)

Battle Rank 112 (128 total) - Terran Republic on Cobalt
Level Progress (to 113): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Tank Mine LC3 Jaguar TMG-50 T9 CARV TRAC-5 L100 Python HEAT M60-A Bulldog
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 1283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.439%11.871%2071412696,6970.7752050.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.339%-0.739D--1.389D**-0.321CHEAD (~3.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92-0.242C16-0.124C+75.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.036%0.741%151128213513631770.099046276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.72B++-0.767D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.397B43.10.19C++54.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.757%2.772%270712766,206215437162.88115167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%-1.384D**0.174C++-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-1.008D*20.7-0.656D56.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.025%1.75%134612772,057166420521.23544100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.948%-0.48D-0.67D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.3-1.595F96.9-1.406D**215.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.804%78.998%13451278838100080.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%-1.682F-0.769B++-0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.267C30.061C+9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.033%11.18%1342128148368740.702035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%-0.885D---0.708D-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.199C4.9-0.005C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m407.5%175 (10.5k)161 (9.7k)1.3468830,29422,4921.92562128 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12837239.988%7.431%7409:374

69% Engineer12% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 6:58 PMJan 1st, 2016 8:31 PMMay 29th, 2020 11:13 PM (4d) (PST)May 29th, 2020 5:06 PM (4d) (PST)May 29th, 2020 2:23 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
426913350.1390.1040.0100.8310.06553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5745,48820,0868615049,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3620.2h/150.8d 13,017 2,251 15,532 180.6k 5,564 11,680 14,016 92.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D-
Kills:1,165
Deaths:1,877
KDR:0.621
Accuracy:19.984% D-
HSR:10.215% F-
TRAC-5
D
Kills:1,144
Deaths:1,871
KDR:0.611
Accuracy:18.710% D
HSR:7.430% F--
NS-11C
D
Kills:966
Deaths:1,570
KDR:0.615
Accuracy:21.125% D
HSR:10.041% F
FA1 Barrage
D
Kills:422
Deaths:626
KDR:0.674
Accuracy:34.975% D
HSR:11.374% D-
T5 AMC
D**
Kills:162
Deaths:256
KDR:0.633
Accuracy:12.913% F--
HSR:12.963% D**
NSX-P Tanto
D
Kills:112
Deaths:82
KDR:1.366
Accuracy:13.423% F--
HSR:21.429% D
AS16 NightHawk
D*
Kills:61
Deaths:43
KDR:1.419
Accuracy:18.753% F--
HSR:9.836% D*
Kills:4,032
Deaths (as Engineer):6,325
Deaths (to Engineers):7,120
KDR:0.63747
Kill Difference:2,293
Playtime:2,486.589 hours
Usage:69%
Score:27.131m
Score/min:182
Accuracy (listed only):19.983%
HSR (listed only):11.898%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D--
Kills:1,158
Deaths:1,919
KDR:0.603
Accuracy:16.845% D--
HSR:15.371% D*
T9 CARV
D*
Kills:1,147
Deaths:1,452
KDR:0.790
Accuracy:14.263% D*
HSR:11.596% F
T32 Bull
D
Kills:155
Deaths:34
KDR:4.559
Accuracy:14.420% F-
HSR:19.355% D
NSX-P Naginata
D
Kills:72
Deaths:12
KDR:6
Accuracy:12.108% F-
HSR:23.611% D
Kills:2,532
Deaths (as Heavy Assault):3,417
Deaths (to Heavy Assaults):5,087
KDR:0.741
Kill Difference:885
Playtime:443.117 hours
Usage:12%
Score:2.685m
Score/min:101
Accuracy (listed only):14.409%
HSR (listed only):17.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D-
Kills:1,165
Deaths:1,877
KDR:0.621
Accuracy:19.984% D-
HSR:10.215% F-
TRAC-5
D
Kills:1,144
Deaths:1,871
KDR:0.611
Accuracy:18.710% D
HSR:7.430% F--
NS-11C
D
Kills:966
Deaths:1,570
KDR:0.615
Accuracy:21.125% D
HSR:10.041% F
FA1 Barrage
D
Kills:422
Deaths:626
KDR:0.674
Accuracy:34.975% D
HSR:11.374% D-
T5 AMC
D**
Kills:162
Deaths:256
KDR:0.633
Accuracy:12.913% F--
HSR:12.963% D**
NSX-P Tanto
D
Kills:112
Deaths:82
KDR:1.366
Accuracy:13.423% F--
HSR:21.429% D
AS16 NightHawk
D*
Kills:61
Deaths:43
KDR:1.419
Accuracy:18.753% F--
HSR:9.836% D*
Kills:4,032
Deaths (as Light Assault):6,325
Deaths (to Light Assaults):3,745
KDR:0.63747
Kill Difference:2,293
Playtime:125.228 hours
Usage:3%
Score:0.665m
Score/min:89
Accuracy (listed only):19.983%
HSR (listed only):11.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D-
Kills:211
Deaths:474
KDR:0.445
Accuracy:16.366% D**
HSR:16.114% D-
RAMS .50M
C
Kills:193
Deaths:9
KDR:21.444
Accuracy:22.961% F*
HSR:77.202% C
TSAR-42
C+
Kills:163
Deaths:90
KDR:1.811
Accuracy:23.828% F--
HSR:69.939% C+
NSX Daimyo
D-
Kills:162
Deaths:6
KDR:27
Accuracy:25.543% F*
HSR:91.358% D-
M77-B
C**
Kills:161
Deaths:18
KDR:8.944
Accuracy:24.482% F-
HSR:78.261% C**
T4 AMP
C+
Kills:160
Deaths:138
KDR:1.159
Accuracy:27.255% C+
HSR:12.500% D*
SR-7
C+
Kills:159
Deaths:6
KDR:26.500
Accuracy:22.170% F**
HSR:78.616% C+
NS-44 Commissioner
D--
Kills:131
Deaths:153
KDR:0.856
Accuracy:28.277% D--
HSR:14.504% D*
Kills:1,340
Deaths (as Infiltrator):894
Deaths (to Infiltrators):2,968
KDR:1.49888
Kill Difference:446
Playtime:269.453 hours
Usage:7%
Score:1.701m
Score/min:105
Accuracy (listed only):23.860%
HSR (listed only):54.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:422
Deaths:626
KDR:0.674
Accuracy:34.975% D
HSR:11.374% D-
NS-11A
D-
Kills:69
Deaths:13
KDR:5.308
Accuracy:19.742% D*
HSR:15.942% D-
AS16 NightHawk
D*
Kills:61
Deaths:43
KDR:1.419
Accuracy:18.753% F--
HSR:9.836% D*
TORQ-9
D-
Kills:59
Deaths:11
KDR:5.364
Accuracy:18.094% F
HSR:18.644% D-
T1 Cycler
C+
Kills:58
Deaths:40
KDR:1.450
Accuracy:16.872% D*
HSR:22.414% C+
Kills:669
Deaths (as Combat Medic):733
Deaths (to Combat Medics):1,897
KDR:0.91269
Kill Difference:64
Playtime:112.663 hours
Usage:3%
Score:0.858m
Score/min:127
Accuracy (listed only):21.687%
HSR (listed only):15.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:736
Deaths:585
KDR:1.258
Accuracy:11.927% D
HSR:14.810% D
MRC3 Mercy
D-
Kills:713
Deaths:546
KDR:1.306
Accuracy:12.805% D--
HSR:16.550% D-
NS-10 Burster
C
Kills:229
Deaths:151
KDR:1.517
Accuracy:27.886% C
HSR:2.620% D-
NS-10 Burster
C
Kills:227
Deaths:151
KDR:1.503
Accuracy:27.851% C
HSR:0.441% F
Kills:1,905
Deaths (as MAX Suit):716.500
Deaths (to MAX Suits):1,257
KDR:2.65876
Kill Difference:1,188.500
Playtime:160.673 hours
Usage:4%
Score:1.926m
Score/min:200
Accuracy (listed only):20.117%
HSR (listed only):8.605%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:135
V. Kills:53 250%
Deaths:22
KDR:6.136
Accuracy:44.036% D
KPH:55 C--
VKPH:21.600 B+
Kills:135 (0 + 0)
Deaths:22
KDR:6.136
VKDR:2.409
Vehicle Kills:53
Kill Difference:113
Playtime:2.456 hours
Usage:0%
Score:0.081m
Score/min:549
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:482
V. Kills:349 138%
Deaths:252
KDR:1.913
Accuracy:28.585% C
KPH:11.200 D*
VKPH:8.100 D**
L105 Zephyr
D
Kills:212
V. Kills:68 307%
Deaths:60
KDR:3.533
Accuracy:29.270% F
KPH:19.500 D*
VKPH:6.300 D
C150 Dalton
D
Kills:67
V. Kills:100 66%
Deaths:32
KDR:2.094
Accuracy:42.105% C+
KPH:11.500 D*
VKPH:17.200 D
Kills:761 (0 + 761)
Deaths:344
KDR:2.212
VKDR:1.503
Vehicle Kills:517
Kill Difference:417
Playtime:59.792 hours
Usage:2%
Score:0.387m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:42.105%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:1,131
V. Kills:749 151%
Deaths:462
KDR:2.448
Accuracy:41.680% D--
KPH:11.100 D**
VKPH:7.400 D--
C75 Viper
D
Kills:1,069
V. Kills:413 258%
Deaths:121
KDR:8.835
Accuracy:28.099% D*
KPH:13.100 D--
VKPH:5.100 D
Skyguard
D
Kills:848
V. Kills:585 145%
Deaths:88
KDR:9.636
Accuracy:24.940% D
KPH:9 D-
VKPH:6.200 D-
L100 Python HESH
B+
Kills:360
V. Kills:124 288%
Deaths:
KDR:
Accuracy:38.914% D*
KPH:32.100 D-
VKPH:11 B+
L100 Python AP
D-
Kills:341
V. Kills:190 179%
Deaths:15
KDR:22.733
Accuracy:39.355% F-
KPH:21.700 D-
VKPH:12.100 D--
Kills:3,749 (3,749 + 0)
Deaths:686
KDR:5.465
VKDR:3.004
Vehicle Kills:2,061
Kill Difference:3,063
Playtime:304.702 hours
Usage:8%
Score:1.427m
Score/min:78
Driving Accuracy:39.355%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D**
Kills:1,033
V. Kills:765 135%
Deaths:396
KDR:2.609
Accuracy:24.349% F--
KPH:10.900 F
VKPH:8.100 D**
P2-120 HESH
C+
Kills:949
V. Kills:440 215%
Deaths:99
KDR:9.586
Accuracy:37.839% D
KPH:18.600 D**
VKPH:8.600 C+
P2-120 HEAT
D-
Kills:835
V. Kills:450 185%
Deaths:241
KDR:3.465
Accuracy:33.409% D--
KPH:11.600 D*
VKPH:6.300 D-
G30 Vulcan
D
Kills:656
V. Kills:619 106%
Deaths:176
KDR:3.727
Accuracy:31.107% C++
KPH:10.600 D*
VKPH:10 D
E540 Halberd
D**
Kills:456
V. Kills:310 147%
Deaths:146
KDR:3.123
Accuracy:29.198% F
KPH:10.600 F
VKPH:7.200 D**
Kills:3,929 (2,817 + 1,112)
Deaths:1,058
KDR:3.714
VKDR:2.442
Vehicle Kills:2,584
Kill Difference:2,871
Playtime:322.292 hours
Usage:9%
Score:2.117m
Score/min:109
Driving Accuracy:33.409%
Gunner Accuracy:29.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:209
V. Kills:185 112%
Deaths:129
KDR:1.620
Accuracy:37.175% D**
KPH:15 D**
VKPH:13.300 D*
E540 Halberd-H
F
Kills:76
V. Kills:51 146%
Deaths:31
KDR:2.452
Accuracy:43.866% F-
KPH:13.900 F
VKPH:9.300 F
Kills:285 (0 + 285)
Deaths:160
KDR:1.781
VKDR:1.475
Vehicle Kills:236
Kill Difference:125
Playtime:19.363 hours
Usage:1%
Score:0.224m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:43.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:178
V. Kills:70 251%
Deaths:37
KDR:4.811
Accuracy:31.391% D-
KPH:13.900 D*
VKPH:5.500 D
Kills:178 (0 + 178)
Deaths:37
KDR:4.811
VKDR:1.892
Vehicle Kills:70
Kill Difference:141
Playtime:12.834 hours
Usage:0%
Score:0.062m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:31.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 5,1783,3034277.735C+6.3939.004%D5.117%B+31.5D17.9C-194104.7h6.7B++17.3B
Tank Mine 1,9321,18211610.19M*8.8416.379%D*N/A68.7D-43.6D53217.2h1.4B*8.4D**
LC3 Jaguar 1,1841,1651,8770.621C-0.7319.984%D-10.215%F-9.5D-N/A27122.1h16.7D83.7D-
TMG-50 1,1721,1581,9190.603D0.7416.845%D--15.371%D*15.3D-N/A4175.7h13.1C--77.7D
T9 CARV 1,1731,1471,4520.79C0.5614.263%D*11.596%F10.2D--N/A38113h15.6C--109.5D
TRAC-5 1,1681,1441,8710.611C0.7418.71%D7.43%F--6.3D-N/A22180.4h17.5C-93.8C-
L100 Python HEAT 1,8801,1314622.448D1.1041.68%D--3.625%B++11.1D**7.4D--63101.9h6.1C+14.7D
M60-A Bulldog 1,2601,0791576.873C5.5340.373%D-1.019%D--20.1D3.4C7553.6h7.4D--18.3D--
C75 Viper 1,4821,0691218.835B++7.4928.099%D*1.403%C+13.1D--5.1D6581.4h14.7C52.3D-
P2-120 AP 1,7981,0333962.609D1.2624.349%F--7.067%A*10.9F8.1D**11494.7h6.6C++27.3F
NS-11C 9779661,5700.615C-0.7321.125%D10.041%F6.9D--N/A22139.8h14.4C+67.9C+
P2-120 HESH 1,389949999.586C8.2437.839%DN/A18.6D**8.6C+8850.9h6.2D--16.3D-
Claymore 9239233526.371M+25.0213.971%F-N/A67.9D*N/A16413.6h1.2C++8.4F**
Skyguard 1,433848889.636M8.2924.94%D1.533%C-9D-6.2D-8694.4h99.5B+398.8C*
P2-120 HEAT 1,2858352413.465C-2.1233.409%D--2.874%C+11.6D*6.3D-13671.8h8.3C-24.9D--
M1 Heavy Cycler 7457365851.258C+0.0911.927%D14.81%D10.8D--N/A3468h25.6F214.7D-
MRC3 Mercy 7267135461.306C0.0412.805%D--16.55%D-11D*N/A3465.1h28F--219F
G30 Vulcan 1,2756561763.727C+2.3831.107%C++1.982%D-10.6D*10D9762h137.5D*441.9C-
C-4 1,3616528040.811C--0.5423.152%C--N/A23.9D*26C24827.3h1.8D7.7D
Aspis Anti-Aircraft Phalanx Turret 1,0334961722.884C1.5424.525%C-N/A6.7D--7.2D-13874.5h154.4C+629.7C+
ASP-30 Grounder 1,0144831,1910.406C--0.9458.891%DN/A5.1D*5.6D7694.7h12.4F-21F
AP30 Shredder 8314822521.913C-0.5728.585%C1.037%D-11.2D*8.1D**9443.1h143.8D*503D**
E540 Halberd 7664561463.123C--1.7829.198%F2.632%C10.7F7.2D**9942.8h6.9D--23.6F-
FA1 Barrage 4254226260.674C0.6734.975%D11.374%D-4.6D*N/A1391.1h4.8C++13.6C+
L100 Python HESH 4843601360U358.6538.914%D*N/A32.1D-11.1B+14711.2h2.8B+7.3C+
L100 Python AP 5313411522.733A+21.3939.355%F-N/A21.7D-12.1D--14615.7h4.6B+11.7C
ML-7 4743365010.671C+0.6854.429%C2.083%C--18.6D7.6D19618.1h5.4B+9.9B+
NS-10 Burster 4042291511.517B+0.1727.886%C2.62%D-2.6D*2D*4086.5h214.2D**768.3D--
NS-10 Burster 4082271511.503C**0.1627.851%CN/A2.6D*2.1D*4086.5h215.6D*774.3D-
L105 Zephyr 280212603.533D2.1929.27%FN/A19.6D*6.3D8910.8h8.4D--28.6F
TX1 Repeater 2142114740.445C-0.9016.366%D**16.114%D-14DN/A5015.1h10.5B++64.3C+
G20 Vulcan-H 3942091291.62D0.2737.175%D**N/A15D**13.3D*21013.9h164.9F-443.5F**
RAMS .50M 194193921.444S20.1022.961%F*77.202%C9.3D*N/A2620.8h3D**13.1F**
M60-G Bulldog 248178374.811D3.4631.391%D-2.247%C13.9D*5.5D8012.8h9.5D*30.4D--
T7 Mini-Chaingun 1681662290.725C-0.6211.869%D*12.048%C9.9D*N/A3716.8h20.7D--174.1D--
TSAR-42 163163901.811C0.4623.828%F--69.939%C+12.1D*N/A3713.5h3D**12.4F*
T5 AMC 1691622560.633C-0.7112.913%F--12.963%D**1.1D*N/A4147.6h24.6F*190.6T*
NSX Daimyo 164162627S25.6525.543%F*91.358%D-9.6D**N/A2416.9h3.6D**14.2F**
M77-B 161161188.944M**7.6024.482%F-78.261%C**6.9D*N/A2423.4h2.7C11.1D**
T4 AMP 1611601381.159C*0.1927.255%C+12.5%D*2.4D*N/A667.5h14.1C*51.6C++
SR-7 163159626.5S25.1522.17%F**78.616%C+8.6D*N/A2218.5h2.7D--12.1F**
T32 Bull 158155344.559A**3.2114.42%F-19.355%D6.5D*N/A1923.9h19.9F**138.1T-
MANA Anti-Vehicle Turret 2,2371432090.684D0.6678.565%A**4.895%B+6.9D**100.7S32120.8h69.2T*88.1T*
Hellfire Rocket Pods 188135226.136C4.7944.036%DN/A54C--21.2B+5492.5h43.1D-97.9D--
NS-44 Commissioner 1321311530.856C+0.4928.277%D--14.504%D*1.7D*N/A576.4h4.7D-16.7D-
M60-A Bulldog 172129196.789C5.4448.581%C++N/A19.3D6.4B+1286.7h10.5F**21.6D**
NSX-P Tanto 115112821.366C**0.0213.423%F--21.429%D2.5D*N/A644.6h26.3F-195.8T*
Xiphos Anti-Personnel Phalanx Turret 17792811.5N/A10.1531.699%UN/A920U850U3857300.1h171.1T*539.9T*
NS Annihilator 18285712.143U10.8072.583%F--N/A2.4F-2.7F--4935.5h14.5D--20D**
E540 Halberd-H 12776312.452D-1.1143.866%F-1.316%C13.8F9.3F1505.5h6.9C-15.7D*
NSX-P Naginata 7972126M**4.6512.108%F-23.611%D8.4D*N/A238.6h26.6T219.4T*
NS-11A 7069135.308A*3.9619.742%D*15.942%D-2.8D*N/A1025h34.8T*176.1T*
C150 Dalton 16767322.094D-0.7542.105%C+N/A11.6D*17.2D2485.8h8.4F--19.9F-
Frag Grenade 6664164N/A62.6535.235%D**N/A320D-10C+13800.2h5.5F-15.6F-
AS16 NightHawk 6261431.419C+0.0718.753%F--9.836%D*1.2D**N/A452.7h5.7D30.2T
TORQ-9 6059115.364A**4.0218.094%F18.644%D-1.8D**N/A633.5h28.4T*156.9T*
T1 Cycler 6158401.45C*0.1016.872%D*22.414%C+3D*N/A2919.4h30T*178T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,8005,168,678504.2h
Spawn Beacon71520.7h
Anti-Vehicle MANA Turret496425.8h
Nanite Revive Grenade06110.2h
Medical Applicator8779,65424.8h
Restoration Kit245151.8h
Motion Spotter01550.4h
Spitfire Auto-Turret18140.9h
Recon Detection Device35,68412.4h
Shield Recharging Field32,0931.2h
Ammunition Package267,5926.1h
Medical Kit172361.4h
Nano-Repair Grenade02790.1h
Hardlight Barrier52200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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