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Champion Bioeinheit2nd[DWVS] Bioeinheit2nd
VS BR 113

KDR: 3.22

Score: 25.8m

Last Seen: Aug 3rd, 2020 7:50 PM
- OFFLINE - 20.8 hour(s)

Battle Rank 110 (113 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 36%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python HESH Aphelion VEX-4 Proximity Mine Skyguard C75 Viper L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 1607TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.666%14.538%2571113381,5270.6890792.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.889%-0.695D-0.988D---0C+HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.5-0.343C-17.6-0.232C81.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.483%3.419%73113481173174190.36908528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.038A*1.72A++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.80.268C*67.1-0.261C51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.327%0.871%735713425,73874729747.68139193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.092%-1.329D**-1.053D*-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.1-1.058D*21.6-0.734D-57.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.27%1.33%151213477525617921.3404695%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.706%-0.365C--0.771D--1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.395B23.50.416B49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.9%73.938%1515134470627582.56727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%-1.969F-0.443B-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.529D3.3-0.042C+11.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.882%13.743%1512134755321332.59624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.228%-0.898D---0.209C0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.156C4.70.035C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m437.4%193 (11.6k)169 (10.1k)3.2203320,2436,2864.8118113 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13498289.677%6.16%6024:233

64% Engineer7% Heavy Assault12% Infiltrator8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2013 3:13 PMJan 29th, 2016 5:30 PMAug 3rd, 2020 10:09 PM (53d) (PST)Aug 3rd, 2020 3:59 PM (53d) (PST)Aug 3rd, 2020 3:50 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
463414220.1330.0410.0080.9160.07766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7792,43125,34882055510,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2541.7h/105.9d 10,004 1,247 13,986 139.7k 1,775 10,670 11,692 70.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:596
Deaths:931
KDR:0.640
Accuracy:21.785% D
HSR:12.248% D**
Thanatos VE70
D
Kills:493
Deaths:576
KDR:0.856
Accuracy:35.915% D-
HSR:12.982% D
Pulsar C
D-
Kills:131
Deaths:151
KDR:0.868
Accuracy:15.806% F--
HSR:20.611% D-
NSX Tanto
D--
Kills:61
Deaths:126
KDR:0.484
Accuracy:17.810% F--
HSR:21.312% D--
Nova
B+
Kills:60
Deaths:49
KDR:1.224
Accuracy:15.470% T
HSR:20% B+
VX6-7
D*
Kills:59
Deaths:118
KDR:0.500
Accuracy:13.748% F*
HSR:15.254% D*
NSX-P Tanto
F-
Kills:57
Deaths:44
KDR:1.295
Accuracy:9.302% T*
HSR:14.035% F-
Kills:1,457
Deaths (as Engineer):1,995
Deaths (to Engineers):2,098
KDR:0.73033
Kill Difference:538
Playtime:1,635.562 hours
Usage:64%
Score:18.627m
Score/min:190
Accuracy (listed only):18.548%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:222
Deaths:314
KDR:0.707
Accuracy:17.669% D*
HSR:18.018% D*
Ursa
D
Kills:66
Deaths:18
KDR:3.667
Accuracy:15.410% F-
HSR:21.212% D
NS-15M2
F
Kills:60
Deaths:33
KDR:1.818
Accuracy:14.311% F*
HSR:15% F
Kills:348
Deaths (as Heavy Assault):365
Deaths (to Heavy Assaults):1,151
KDR:0.95342
Kill Difference:17
Playtime:171.965 hours
Usage:7%
Score:1.117m
Score/min:108
Accuracy (listed only):15.797%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:596
Deaths:931
KDR:0.640
Accuracy:21.785% D
HSR:12.248% D**
Thanatos VE70
D
Kills:493
Deaths:576
KDR:0.856
Accuracy:35.915% D-
HSR:12.982% D
Pulsar C
D-
Kills:131
Deaths:151
KDR:0.868
Accuracy:15.806% F--
HSR:20.611% D-
NSX Tanto
D--
Kills:61
Deaths:126
KDR:0.484
Accuracy:17.810% F--
HSR:21.312% D--
Nova
B+
Kills:60
Deaths:49
KDR:1.224
Accuracy:15.470% T
HSR:20% B+
VX6-7
D*
Kills:59
Deaths:118
KDR:0.500
Accuracy:13.748% F*
HSR:15.254% D*
NSX-P Tanto
F-
Kills:57
Deaths:44
KDR:1.295
Accuracy:9.302% T*
HSR:14.035% F-
Kills:1,457
Deaths (as Light Assault):1,995
Deaths (to Light Assaults):1,074
KDR:0.73033
Kill Difference:538
Playtime:116.372 hours
Usage:5%
Score:0.723m
Score/min:104
Accuracy (listed only):18.548%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B+
Kills:165
Deaths:4
KDR:41.250
Accuracy:23.024% T-
HSR:84.242% B+
Parallax VX3
B
Kills:161
Deaths:7
KDR:23
Accuracy:25.543% F*
HSR:81.367% B
Ghost
C
Kills:161
Deaths:10
KDR:16.100
Accuracy:21.354% T-
HSR:70.808% C
XM98
D
Kills:160
Deaths:6
KDR:26.667
Accuracy:21.171% F**
HSR:71.250% D
Beamer VS3
D*
Kills:160
Deaths:245
KDR:0.653
Accuracy:20.499% D*
HSR:13.750% D*
NS-61 Emissary
D*
Kills:60
Deaths:88
KDR:0.682
Accuracy:20.828% D*
HSR:6.667% F-
VA39 Spectre
C++
Kills:59
Deaths:36
KDR:1.639
Accuracy:19.844% F--
HSR:40.678% C++
Kills:926
Deaths (as Infiltrator):396
Deaths (to Infiltrators):865
KDR:2.33838
Kill Difference:530
Playtime:295.457 hours
Usage:12%
Score:1.916m
Score/min:108
Accuracy (listed only):21.752%
HSR (listed only):52.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:493
Deaths:576
KDR:0.856
Accuracy:35.915% D-
HSR:12.982% D
Nova
B+
Kills:60
Deaths:49
KDR:1.224
Accuracy:15.470% T
HSR:20% B+
NS-11A
D**
Kills:55
Deaths:20
KDR:2.750
Accuracy:20.287% D**
HSR:5.455% F--
Kills:608
Deaths (as Combat Medic):645
Deaths (to Combat Medics):535
KDR:0.94264
Kill Difference:37
Playtime:100.296 hours
Usage:4%
Score:0.833m
Score/min:138
Accuracy (listed only):23.891%
HSR (listed only):12.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D*
Kills:603
Deaths:224
KDR:2.692
Accuracy:12.892% D*
HSR:14.096% D*
Blueshift VM5
D*
Kills:526
Deaths:164
KDR:3.207
Accuracy:14.587% F
HSR:15.589% D*
NS-10 Burster
D-
Kills:425
Deaths:157
KDR:2.707
Accuracy:27.259% D-
HSR:2.118% D*
NS-10 Burster
D--
Kills:383
Deaths:157
KDR:2.439
Accuracy:27.382% D--
HSR:1.567% D**
Comet VM2
A+
Kills:55
Deaths:60
KDR:0.917
Accuracy:28.025% F-
HSR:7.273% A+
Kills:1,992
Deaths (as MAX Suit):381
Deaths (to MAX Suits):210
KDR:5.22835
Kill Difference:1,611
Playtime:201.211 hours
Usage:8%
Score:2.607m
Score/min:216
Accuracy (listed only):22.029%
HSR (listed only):8.129%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:117
V. Kills:87 133%
Deaths:14
KDR:8.357
Accuracy:56.483% C++
KPH:26.500 D*
VKPH:19.700 C+
V26 Maelstrom Turbo Laser
D--
Kills:65
V. Kills:99 65%
Deaths:40
KDR:1.625
Accuracy:31.313% C+
KPH:3.300 D--
VKPH:5.100 D--
Kills:182 (65 + 0)
Deaths:54
KDR:3.370
VKDR:3.444
Vehicle Kills:186
Kill Difference:128
Playtime:24.024 hours
Usage:1%
Score:0.138m
Score/min:96
Piloting Accuracy:31.313%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,167
V. Kills:376 310%
Deaths:64
KDR:18.234
Accuracy:39.345% D**
KPH:21.200 F
VKPH:6.800 D
Skyguard
D-
Kills:1,007
V. Kills:706 142%
Deaths:101
KDR:9.970
Accuracy:25.356% D--
KPH:10 D-
VKPH:7 D--
C75 Viper
C--
Kills:950
V. Kills:282 336%
Deaths:116
KDR:8.190
Accuracy:29.977% D*
KPH:19.100 D-
VKPH:5.700 C--
L100 Python HEAT
D*
Kills:833
V. Kills:384 216%
Deaths:46
KDR:18.109
Accuracy:37.981% F
KPH:16 D*
VKPH:7.400 D*
L100 Python AP
D**
Kills:568
V. Kills:365 155%
Deaths:85
KDR:6.682
Accuracy:38.032% F--
KPH:15.800 D**
VKPH:10.200 F
Kills:4,525 (4,525 + 0)
Deaths:412
KDR:10.983
VKDR:5.129
Vehicle Kills:2,113
Kill Difference:4,113
Playtime:293.234 hours
Usage:12%
Score:1.647m
Score/min:94
Driving Accuracy:38.032%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
D
Kills:1,098
V. Kills:684 160%
Deaths:119
KDR:9.227
Accuracy:31.708% D
KPH:15.800 D*
VKPH:9.800 D*
Supernova PC
C
Kills:708
V. Kills:411 172%
Deaths:106
KDR:6.679
Accuracy:42.982% D-
KPH:14.900 D--
VKPH:8.700 C
Saron HRB
C-
Kills:650
V. Kills:658 99%
Deaths:152
KDR:4.276
Accuracy:32.206% F-
KPH:12.300 D*
VKPH:12.400 C-
Supernova FPC
D**
Kills:505
V. Kills:450 112%
Deaths:143
KDR:3.531
Accuracy:39.475% F-
KPH:11.400 F
VKPH:10.200 D**
E540 Halberd
D**
Kills:102
V. Kills:59 170%
Deaths:14
KDR:7.286
Accuracy:34.203% F--
KPH:16.700 F
VKPH:9.700 D**
Kills:3,063 (1,213 + 1,850)
Deaths:534
KDR:5.736
VKDR:4.236
Vehicle Kills:2,262
Kill Difference:2,529
Playtime:220.569 hours
Usage:9%
Score:1.822m
Score/min:138
Driving Accuracy:39.475%
Gunner Accuracy:34.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,8421,7471839.546M++6.3315.209%D**N/A62.2D--39D--48728.1h1.3B**8.4F-
Spear Anti-Vehicle Phalanx Turret 2,5141,44210314B+10.7842.533%D4.785%B+27.2D--20.2D18953.1h7.9C++18.7C+
L100 Python HESH 1,5431,1676418.234C+15.0139.345%D**N/A21.2F6.8D7355.1h4.4D**11.1F--
Aphelion VEX-4 1,7821,0981199.227B++6.0131.708%D1.548%D--15.8D*9.8D*9869.7h53.1C++167.4C+
Proximity Mine 1,0321,0323430.353S27.1324.065%F--N/A55.8D**N/A14118.5h2.4D**9.9T*
Skyguard 1,7131,0071019.97B++6.7525.356%D--N/A10D-7D--94100.3h91.8B++362C*
C75 Viper 1,2329501168.19C++4.9729.977%D*1.368%C++19.1D-5.7C--10449.8h12.2C+40.6C
L100 Python HEAT 1,2178334618.109B++14.8937.981%FN/A16D*7.4D*8552.1h6.2C-16.4C-
Supernova PC 1,1197081066.679C3.4642.982%D-N/A14.9D--8.7C12947.5h5.3C12.4D
Saron HRB 1,3086501524.276C--1.0632.206%F-1.385%C+12.3D*12.4C-12553h26.3D-81.5F--
Quasar VM1 6146032242.692B0.5312.892%D*14.096%D*10.4D*N/A3158h21.4F165.9C-
Solstice VE3 6085969310.64C--2.5821.785%D12.248%D**6.9D-N/A2486.6h15.3C+70.1C+
L100 Python AP 933568856.682C3.4638.032%F--1.761%C15.8D**10.2F12135.9h5.3C+14C--
Blueshift VM5 5395261643.207C++0.0114.587%F15.589%D*11.5FN/A3445.9h24.8T-169.9T-
Supernova FPC 9555051433.531D0.3139.475%F-1.98%C++11.4F10.2D**21944.3h5.9D--15F--
Thanatos VE70 4964935760.856C2.3635.915%D-12.982%D3.5D*N/A10142.8h4.6C+12.8C
NS-10 Burster 7994251572.707A+0.5127.259%D-2.118%D*3D**2.6D*44142.6h191F-700.8D--
C-4 9993882061.883C+1.3424.64%C-N/A22.7D*35.7C**24417.1h2.1F--8.4D*
NS-10 Burster 7233831572.439B++0.7827.382%D--1.567%D**2.7F2.4D**41142.6h213F--777.7F--
Aspis Anti-Aircraft Phalanx Turret 748337774.377C+1.1622.826%D--N/A5.8D*7D--13558.5h179.8D*787.8C--
Orion VS54 2252223140.707D2.5117.669%D*18.018%D*14.9D--N/A7914.9h14.9D-84.2C+
V10 170165441.25U38.0323.024%T-84.242%B+6.6FN/A1925h2.9F-12.4T*
Anti-Vehicle Grenade 3221621162N/A158.7871.483%A*N/A1620S1600U45040.1h1.2A*1.6A++
Parallax VX3 162161723M++19.7825.543%F*81.367%B7.5D**N/A2021.5h2.6D--10F*
Ghost 1621611016.1M**12.8821.354%T-70.808%C6.5FN/A1824.9h2.7D**12.5T*
XM98 160160626.667U23.4521.171%F**71.25%D5.9D**N/A1727h3.3F-15.6T-
Beamer VS3 1601602450.653C-2.5720.499%D*13.75%D*2D*N/A678.2h7.7B37.6C+
MANA Anti-Vehicle Turret 2,223154364.278C++1.0680.218%B**12.987%U1540C**20690U1839770.1h72.5T*90.4T*
Pulsar C 1401311510.868C2.3515.806%F--20.611%D-1.5D*N/A787.8h24.9T*157.8T*
Dual Photon Pods 204117148.357C+5.1456.483%C++3.419%S26.6D*19.8C+2114.4h67.1T*118.8T*
E540 Halberd 161102147.286C--4.0734.203%F--N/A16.7F9.7D**1846.1h5.9C-17.3F-
Xiphos Anti-Personnel Phalanx Turret 17597519.4N/A16.1822.873%UN/A970U780U3251000.1h152.9T*668.3T*
Nemesis VSH9 16496519.2U15.9870.615%B++N/A3.4D2.4D5828.5h21.1T*29.8T*
S1 251951280.742C2.4867.357%B*2.105%C8.6D**14.1C14111.1h14T*20.8D--
NS Annihilator 1616997.667U4.4570.704%F**N/A1.7F--2.3F--4340.7h19.8T28T*
Ursa 6666183.667A*0.4515.41%F-21.212%D7.2D*N/A199.2h16.5F*107.1F*
V26 Maelstrom Turbo Laser 16465401.625C1.6031.313%C+N/A3.3D--5.1D--6919.6h260.8T832.7T
Lasher X2 6461163.813A*0.5914.63%F-4.918%B+2.8D**N/A921.6h25D**171F*
NSX Tanto 64611260.484D*2.7417.81%F--21.312%D--0.8D**N/A276.7h31.6T*177.4T*
NS-15M2 6060331.818C+1.4014.311%F*15%F3.9D**N/A1515.3h20.3T*142.1T*
NS-61 Emissary 6060880.682C--2.5420.828%D*6.667%F-1.4D*N/A441.5h16.6C79.7D-
Nova 6060491.224C2.0015.47%T20%B+0.8D**N/A370.6h5.3D-34.4T*
VX6-7 60591180.5D2.7213.748%F*15.254%D*0.7D*N/A287.5h26.8T*195T*
VA39 Spectre 6059361.639C1.5819.844%F--40.678%C++5.8D*N/A2310.1h8.6F--43.4T-
NS Decimator 11857144.071A++0.8551.302%D**N/A9.3F-10D-1146.1h9.3F*18.2T*
NSX-P Tanto 5957441.295C+1.939.302%T*14.035%F-1.6D*N/A436.3h20.1D216.5T*
Comet VM2 6155600.917C2.3028.025%F-7.273%A+4.5D*N/A3812.3h17.7B63.3C
NS-11A 6155202.75B++0.4720.287%D**5.455%F--1.4D**N/A439.9h35.7T*176T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9323,963,143304.8h
Anti-Vehicle MANA Turret141,8283.8h
Spawn Beacon0860.1h
NS-TMC-01 "His Regards"1,038101621.8h
Nanite Revive Grenade04880.1h
Medical Applicator5589,29429.4h
Motion Spotter12830.7h
Spitfire Auto-Turret11,4271.2h
M12 Kobalt02000.1h
Recon Detection Device76,66817.7h
Shield Recharging Field11,9531.5h
Medical Kit4690.3h
Ammunition Package1210,3804.8h
Hardlight Barrier71470.3h
Nano-Repair Grenade02720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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