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Champion Bioeinheit3rd[DWNK] Bioeinheit3rd
NC BR 110

KDR: 2.92

Score: 23.9m

Last Seen: Jun 23rd, 2019 6:53 PM
- ONLINE NOW

Battle Rank 107 (110 total) - New Conglomerate on Cobalt - Outfit Leader of Der Letzte Widerstand NK[DWNK] Der Letzte Widerstand NK
NC outfit on Cobalt

Members: 2
Level Progress (to 108): 53%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Tank Mine L100 Python HEAT Bouncing Betty L100 Python HESH C75 Viper Titan-150 HEAT M96 Mjolnir
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $78,813 MLG Score: 63
Fun Score: N/A
Cheeseburgers Flipped: 1392TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.025%16.583%2991311971,5860.7222222.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%-0.591D-0.671D-0.955D--HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.135C15.5-0.073C+70.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.425%0.806%57112091243782840.32717744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.271A-0.726D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.522B+38.10.281C*39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.768%1.687%749712035,75174527877.70912206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.518%-1.251D**-0.539D-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.3-0.636D18.4-0.417C--47.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.247%1.117%141212087166087761.175792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.277%-0.18C-0.823D--0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.641B+14.60.632B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.17%75.915%1414120665627682.37681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%-1.929F-0.574B+-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.235C2.70.149C++9.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.437%13.627%1411120949923112.16017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.67D-0.192C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.019C+4.30.11C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Der Letzte Widerstand NK[DWNK] Der Letzte Widerstand NK
NC outfit on Cobalt

Members: 2
23.9m390.3%190 (11.4k)167 (10k)2.9161619,1306,5604.3657110 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12108418.624%6.775%5821:442

66% Engineer6% Heavy Assault11% Infiltrator7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2013 3:27 PMDec 27th, 2015 8:00 PMJun 23rd, 2019 7:48 PM (18h) (PST)Jun 23rd, 2019 4:23 PM (22h) (PST)Jun 23rd, 2019 2:53 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
450414090.1330.0460.0090.8020.07263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9912,47724,5148314849,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2396h/99.8d 9,509 1,296 13,467 115.2k 1,588 9,963 10,400 64.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:588
Deaths:952
KDR:0.618
Accuracy:21.601% C+
HSR:15.816% D--
Mauler S6
C
Kills:499
Deaths:657
KDR:0.760
Accuracy:33.437% D
HSR:13.627% C
Razor GD-23
F
Kills:130
Deaths:242
KDR:0.537
Accuracy:15.906% F
HSR:10.769% F-
NSX Tanto
D**
Kills:60
Deaths:98
KDR:0.612
Accuracy:18.656% D**
HSR:10% F--
AF-4A Bandit
D*
Kills:60
Deaths:110
KDR:0.545
Accuracy:17.291% F-
HSR:15% D*
NS Baron G5
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:24.257% F-
HSR:18.333% B*
Kills:1,397
Deaths (as Engineer):2,114
Deaths (to Engineers):2,256
KDR:0.66083
Kill Difference:717
Playtime:1,583.881 hours
Usage:66%
Score:17.790m
Score/min:187
Accuracy (listed only):21.858%
HSR (listed only):13.924%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:182
Deaths:256
KDR:0.711
Accuracy:19.268% C+
HSR:18.132% D-
NS-15M2
D*
Kills:60
Deaths:19
KDR:3.158
Accuracy:13.271% F-
HSR:15% D*
LA1 Anchor
C
Kills:60
Deaths:17
KDR:3.529
Accuracy:12.453% F--
HSR:23.333% C
NSX Naginata
D-
Kills:52
Deaths:8
KDR:6.500
Accuracy:14.717% D**
HSR:21.154% D-
Kills:354
Deaths (as Heavy Assault):300
Deaths (to Heavy Assaults):1,207
KDR:1.18
Kill Difference:54
Playtime:141.521 hours
Usage:6%
Score:0.975m
Score/min:115
Accuracy (listed only):14.927%
HSR (listed only):19.405%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:588
Deaths:952
KDR:0.618
Accuracy:21.601% C+
HSR:15.816% D--
Mauler S6
C
Kills:499
Deaths:657
KDR:0.760
Accuracy:33.437% D
HSR:13.627% C
Razor GD-23
F
Kills:130
Deaths:242
KDR:0.537
Accuracy:15.906% F
HSR:10.769% F-
NSX Tanto
D**
Kills:60
Deaths:98
KDR:0.612
Accuracy:18.656% D**
HSR:10% F--
AF-4A Bandit
D*
Kills:60
Deaths:110
KDR:0.545
Accuracy:17.291% F-
HSR:15% D*
NS Baron G5
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:24.257% F-
HSR:18.333% B*
Kills:1,397
Deaths (as Light Assault):2,114
Deaths (to Light Assaults):1,204
KDR:0.66083
Kill Difference:717
Playtime:103.254 hours
Usage:4%
Score:0.512m
Score/min:83
Accuracy (listed only):21.858%
HSR (listed only):13.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:174
Deaths:9
KDR:19.333
Accuracy:20.648% T
HSR:78.161% C+
SAS-R
B+
Kills:162
Deaths:12
KDR:13.500
Accuracy:22.132% F*
HSR:74.074% B+
NC14 Bolt Driver
C*
Kills:161
Deaths:42
KDR:3.833
Accuracy:20.591% F--
HSR:75.776% C*
NC4 Mag-Shot
D--
Kills:161
Deaths:238
KDR:0.676
Accuracy:20.632% D--
HSR:11.801% D*
LA80
C
Kills:159
Deaths:7
KDR:22.714
Accuracy:25.934% F--
HSR:75.472% C
NS-30 Vandal
M++
Kills:60
Deaths:6
KDR:10
Accuracy:21.454% F-
HSR:51.667% M++
NS-44 Commissioner
C*
Kills:60
Deaths:54
KDR:1.111
Accuracy:37.986% C*
HSR:15% D--
Kills:937
Deaths (as Infiltrator):368
Deaths (to Infiltrators):857
KDR:2.5462
Kill Difference:569
Playtime:262.654 hours
Usage:11%
Score:1.612m
Score/min:102
Accuracy (listed only):24.197%
HSR (listed only):54.564%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C
Kills:499
Deaths:657
KDR:0.760
Accuracy:33.437% D
HSR:13.627% C
NS Baron G5
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:24.257% F-
HSR:18.333% B*
NC1 Gauss Rifle
D-
Kills:58
Deaths:31
KDR:1.871
Accuracy:17.647% D--
HSR:15.517% D-
NS-11A
D**
Kills:55
Deaths:16
KDR:3.438
Accuracy:16.165% F
HSR:10.909% D**
Kills:672
Deaths (as Combat Medic):759
Deaths (to Combat Medics):448
KDR:0.88538
Kill Difference:87
Playtime:106.402 hours
Usage:4%
Score:0.815m
Score/min:128
Accuracy (listed only):22.876%
HSR (listed only):14.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:528
Deaths:178
KDR:2.966
Accuracy:15.784% F
HSR:13.258% C--
AF-41 Hacksaw
D--
Kills:501
Deaths:162
KDR:3.093
Accuracy:15.016% F
HSR:10.579% D--
NS-10 Burster
C
Kills:311
Deaths:165
KDR:1.885
Accuracy:27.819% C
HSR:3.537% D
NS-10 Burster
C
Kills:299
Deaths:165
KDR:1.812
Accuracy:27.839% C
HSR:1.003% D**
NCM1 Scattercannon
C--
Kills:60
Deaths:49
KDR:1.224
Accuracy:30.067% D
HSR:13.333% C--
NCM2 Falcon
A**
Kills:57
Deaths:65
KDR:0.877
Accuracy:30.227% D--
HSR:10.526% A**
Kills:1,756
Deaths (as MAX Suit):392
Deaths (to MAX Suits):221
KDR:4.47959
Kill Difference:1,364
Playtime:174.289 hours
Usage:7%
Score:2.241m
Score/min:214
Accuracy (listed only):24.458%
HSR (listed only):8.706%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:124
V. Kills:62 197%
Deaths:11
KDR:11.273
Accuracy:49.425% C++
KPH:40.400 D
VKPH:20.200 B+
Kills:124 (0 + 0)
Deaths:11
KDR:11.273
VKDR:5.636
Vehicle Kills:62
Kill Difference:113
Playtime:3.072 hours
Usage:0%
Score:0.044m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,149
V. Kills:486 236%
Deaths:89
KDR:12.910
Accuracy:36.059% F
KPH:17.500 D-
VKPH:7.400 D-
L100 Python HESH
D
Kills:1,044
V. Kills:250 416%
Deaths:79
KDR:13.215
Accuracy:40.952% D-
KPH:24.500 D*
VKPH:5.900 D
C75 Viper
C--
Kills:1,008
V. Kills:213 471%
Deaths:89
KDR:11.326
Accuracy:26.164% D*
KPH:20.600 C--
VKPH:4.400 D
L100 Python AP
D--
Kills:625
V. Kills:409 152%
Deaths:120
KDR:5.208
Accuracy:38.636% F-
KPH:16.700 D--
VKPH:10.900 D*
Skyguard
D-
Kills:587
V. Kills:488 120%
Deaths:97
KDR:6.052
Accuracy:25.967% D
KPH:7.900 D--
VKPH:6.600 D-
Kills:4,413 (4,413 + 0)
Deaths:474
KDR:9.310
VKDR:3.895
Vehicle Kills:1,846
Kill Difference:3,939
Playtime:268.384 hours
Usage:11%
Score:1.392m
Score/min:86
Driving Accuracy:25.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:728
V. Kills:433 168%
Deaths:132
KDR:5.515
Accuracy:44.067% C
KPH:15.300 D
VKPH:9.100 C+
M96 Mjolnir
D
Kills:669
V. Kills:691 97%
Deaths:127
KDR:5.268
Accuracy:31.980% C--
KPH:10.600 D*
VKPH:10.900 D
Enforcer ML85
D-
Kills:621
V. Kills:607 102%
Deaths:151
KDR:4.113
Accuracy:33.970% D-
KPH:10.400 D**
VKPH:10.200 D-
Titan-150 AP
D*
Kills:610
V. Kills:508 120%
Deaths:180
KDR:3.389
Accuracy:32.680% F--
KPH:10.900 D*
VKPH:9.100 D*
E540 Halberd
C
Kills:95
V. Kills:72 130%
Deaths:17
KDR:5.588
Accuracy:40.409% D
KPH:17.700 D*
VKPH:13.400 C
Kills:2,723 (1,338 + 1,385)
Deaths:607
KDR:4.486
VKDR:3.807
Vehicle Kills:2,311
Kill Difference:2,116
Playtime:231.808 hours
Usage:10%
Score:2.026m
Score/min:146
Driving Accuracy:32.680%
Gunner Accuracy:40.409%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 2,7261,64610615.528A12.6138.696%C-6.501%A24.8D-16.2C-16066.5h7.5B19.3C**
Tank Mine 2,6401,6041928.354M++5.4415.671%D*N/A63.7D-41.1D49725.2h1.3B**8.4D--
L100 Python HEAT 1,6351,1498912.91B**9.9936.059%FN/A17.5D-7.4D-7465.7h6.3C+17.6D*
Bouncing Betty 1,0581,0583134.129U31.2124.109%F--N/A59.1D*N/A14817.9h2.3D--9.4T-
L100 Python HESH 1,2941,0447913.215C**10.3040.952%D-1.916%C**24.5D*5.9D8342.6h4D9.7D
C75 Viper 1,2211,0088911.326A++8.4126.164%D*1.587%C++20.7C--4.4D8848.8h10.6B+40.5C+
Titan-150 HEAT 1,1617281325.515C++2.6044.067%C1.236%D--15.3D9.1C+14147.7h5.1C++11.6C+
M96 Mjolnir 1,3606691275.268C+2.3531.98%C--N/A10.6D*11D10263.1h52.8D-165.1D
L100 Python AP 1,0346251205.208C++2.2938.636%F-2.72%C+16.7D--10.9D*11737.4h5.3B+13.6C--
Enforcer ML85 1,2286211514.113C+1.2033.97%D-N/A10.4D**10.2D-11559.7h16D-47.2D*
Titan-150 AP 1,1186101803.389C0.4732.68%F--4.262%B*10.9D*9.1D*22156h4.9C+15D**
AF-19 Mercenary 5935889520.618C2.3021.601%C+15.816%D--6.3D-N/A2293.4h13C*60.2C*
Skyguard 1,075587976.052A+3.1425.967%DN/A7.9D--6.6D-8373.9h125.6C+483.9C+
AF-41 Hacksaw 5325281782.966C**0.0515.784%F13.258%C--12.5D*N/A3542.4h6.3B+40D*
AF-41 Hacksaw 5075011623.093C**0.1815.016%F10.579%D--12.9D*N/A3838.7h5.8B+38.3D*
Mauler S6 5004996570.76C+2.1633.437%D13.627%C3.2D**N/A9154h4.3B+12.9C++
Aspis Anti-Aircraft Phalanx Turret 801361834.349B+1.4322.218%C--1.108%D6.2D-7.6D13258h158.2C+712.2C+
NS-10 Burster 6223111651.885A+1.0327.819%C3.537%D2.5D*2.5D43122.3h223.9D**804.9D-
NS-10 Burster 6052991651.812B**1.1027.839%C1.003%D**2.4D*2.5D-41122.3h233.3F838.2D--
C-4 8022661711.556C++1.3624.139%CN/A18.7D**37.7B+23914.2h2.8F--11.6F
NC6 Gauss SAW 1861822560.711C2.2119.268%C+18.132%D-14.9DN/A7612.2h11.4C+59.3C++
EM4 Longshot 178174919.333S16.4220.648%T78.161%C+8.7D*N/A2120.1h2.4C11.5F--
SAS-R 1631621213.5M**10.5822.132%F*74.074%B+8.3D*N/A2319.6h2.9D--13F--
NC14 Bolt Driver 163161423.833A0.9220.591%F--75.776%C*7.2D--N/A2422.5h2.8C+13.5D**
NC4 Mag-Shot 1611612380.676C+2.2420.632%D--11.801%D*2.5D*N/A864.2h7B+33.8C+
Anti-Vehicle Grenade 3201611161N/A158.0875.769%M+N/A1610S1590U44550.1h1.2A*1.6A++
LA80 160159722.714S19.8025.934%F--75.472%C6.8D*N/A1523.3h2.8D-10.9F-
Xiphos Anti-Personnel Phalanx Turret 235151916.778N/A13.8621.506%UN/A1510U840U4495200.1h106.6T*495.6T*
Razor GD-23 1331302420.537C-2.3815.906%F10.769%F-0.9D*N/A3152h26T-163.4F**
Breaker Rocket Pods 1861241111.273B+8.3649.425%C++N/A40D20B2393.1h38.1F**77.1F
MANA Anti-Vehicle Turret 1,518111412.707U0.2176.1%C*N/A1110B+14070U4010250.1h70.7T*92.9T*
E540 Halberd 16795175.588C+2.6740.409%D2.105%D17.6D*13.3C2605.4h5.6C++13.9C+
Shrike 202861140.754C++2.1661.434%B+1.163%D--9.3D*12.6C+1519.2h12.2F*19.8D**
Hawk GD-68 12070417.5U14.5873.336%A+N/A3.9D**2.8D*7218.1h22.8T*31.1T*
NS Annihilator 15867193.526S0.6170.562%F*N/A1.8F-2.4F--4438h20.8F**29.5T*
NSX Tanto 6360980.612C--2.3018.656%D**10%F--1.6D*N/A538.7h29.3F--156.8F
NS-15M2 6060193.158B*0.2413.271%F-15%D*4.5D**N/A1713.3h17.8D*133.8F--
AF-4A Bandit 61601100.545D2.3717.291%F-15%D*0.9D**N/A369h25.6T*148.3T*
NCM1 Scattercannon 6160491.224C1.6930.067%D13.333%C--7D*N/A248.6h10.5D--35D-
NS-30 Vandal 6260610S7.0821.454%F-51.667%M++4.3D**N/A1313.8h14.3T*66.7T*
LA1 Anchor 6060173.529B+0.6112.453%F--23.333%C4D**N/A1715h18.6T*149.4T*
NS-44 Commissioner 6060541.111C++1.8137.986%C*15%D--3.1D*N/A819.6h3.6B+9.4B+
NS Baron G5 6060551.091C+1.8324.257%F-18.333%B*1FN/A363.1h7.5F--30.9C
NC1 Gauss Rifle 5958311.871B++1.0517.647%D--15.517%D-2D**N/A1228.8h20.8F--117.8F-
NCM2 Falcon 6157650.877C+2.0430.227%D--10.526%A**4.7D--N/A2512.2h10.8C++35.6C+
NS-11A 6055163.438A+0.5216.165%F10.909%D**1.7D**N/A632.1h25.8T*159.4T*
Rocklet Rifle 10452413U10.0882.49%M*N/A57.8A**57.8M++4070.9h36.7C++44.5B*
NSX Naginata 545286.5S3.5814.717%D**21.154%D-3.1D**N/A1116.9h22.8F--154.7F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11100.1h
Nano-Armor Kit1,0963,839,669300.6h
Anti-Vehicle MANA Turret141,3753.5h
Nanite Revive Grenade04970.1h
Medical Applicator5699,67827.8h
Spitfire Auto-Turret16600.6h
Motion Spotter01430.4h
Recon Detection Device35,55912.8h
G30 Walker0560h
Ammunition Package79,9154.4h
Nano-Repair Grenade02150.1h
Hardlight Barrier1500.1h
Shield Recharging Field22,0451.6h

Check the help document for the dictionary if you want to learn more about words used here.


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