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Champion Bioeinheit3rd[DWNK] Bioeinheit3rd
NC BR 109

KDR: 2.87

Score: 23.4m

Last Seen: Jan 17th, 2019 7:15 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 106 (109 total) - New Conglomerate on Cobalt - Outfit Leader of Der Letzte Widerstand NK[DWNK] Der Letzte Widerstand NK
NC outfit on Cobalt

Members: 2
Level Progress (to 107): 84%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Tank Mine L100 Python HEAT L100 Python HESH Bouncing Betty C75 Viper Titan-150 HEAT Enforcer ML85
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $77,562 MLG Score: 62
Fun Score: N/A
Cheeseburgers Flipped: 1349TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.244%15.083%2751110111,4520.6744082.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.415%-0.549D-0.857D---1.144D*HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.099C+15-0.051C+67.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.425%0.806%57110211243742840.33066744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.26A-0.736D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.52B+38.10.279C*39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.074%1.798%725710155,39673025947.38167208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.468%-1.254D**-0.527D-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-0.582D17.2-0.366C-44

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.231%1.117%144210207165957741.2033692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%-0.177C-0.824D--0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.638B+14.60.628B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.17%75.915%1444101865626982.42963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%-1.932F-0.576B+-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.241C2.70.146C++9.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.437%13.627%1441102149922712.1886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.663D-0.175C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.02C+4.30.109C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Der Letzte Widerstand NK[DWNK] Der Letzte Widerstand NK
NC outfit on Cobalt

Members: 2
23.4m387.3%192 (11.5k)168 (10.1k)2.8678918,4096,4194.29008109 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10228198.406%6.921%5821:442

66% Engineer6% Heavy Assault11% Infiltrator7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2013 3:27 PMDec 27th, 2015 8:00 PMJan 18th, 2019 6:49 AM (2d) (PST)Jan 17th, 2019 4:02 PM (2d) (PST)Jan 17th, 2019 3:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
451424090.1330.0460.0090.7950.07362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0862,52524,56183148410,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2311.1h/96.3d 9,129 1,274 13,171 110.3k 1,517 9,661 10,062 62.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:588
Deaths:952
KDR:0.618
Accuracy:21.601% C+
HSR:15.816% D-
Mauler S6
C
Kills:499
Deaths:657
KDR:0.760
Accuracy:33.437% D
HSR:13.627% C
Razor GD-23
D**
Kills:108
Deaths:205
KDR:0.527
Accuracy:16.101% D**
HSR:11.111% F-
NSX Tanto
D**
Kills:60
Deaths:98
KDR:0.612
Accuracy:18.656% D**
HSR:10% F--
NS Baron G5
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:24.257% F-
HSR:18.333% B*
AF-4A Bandit
D*
Kills:60
Deaths:110
KDR:0.545
Accuracy:17.291% F
HSR:15% D*
Kills:1,375
Deaths (as Engineer):2,077
Deaths (to Engineers):2,215
KDR:0.66201
Kill Difference:702
Playtime:1,521.103 hours
Usage:66%
Score:17.337m
Score/min:190
Accuracy (listed only):21.890%
HSR (listed only):13.981%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:182
Deaths:256
KDR:0.711
Accuracy:19.268% C+
HSR:18.132% D-
LA1 Anchor
C
Kills:60
Deaths:17
KDR:3.529
Accuracy:12.453% F--
HSR:23.333% C
NS-15M2
D*
Kills:60
Deaths:19
KDR:3.158
Accuracy:13.271% F-
HSR:15% D*
NSX Naginata
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:14.556% N/A
HSR:20% N/A
Kills:352
Deaths (as Heavy Assault):300
Deaths (to Heavy Assaults):1,177
KDR:1.17333
Kill Difference:52
Playtime:137.786 hours
Usage:6%
Score:0.961m
Score/min:116
Accuracy (listed only):14.887%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:588
Deaths:952
KDR:0.618
Accuracy:21.601% C+
HSR:15.816% D-
Mauler S6
C
Kills:499
Deaths:657
KDR:0.760
Accuracy:33.437% D
HSR:13.627% C
Razor GD-23
D**
Kills:108
Deaths:205
KDR:0.527
Accuracy:16.101% D**
HSR:11.111% F-
NSX Tanto
D**
Kills:60
Deaths:98
KDR:0.612
Accuracy:18.656% D**
HSR:10% F--
NS Baron G5
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:24.257% F-
HSR:18.333% B*
AF-4A Bandit
D*
Kills:60
Deaths:110
KDR:0.545
Accuracy:17.291% F
HSR:15% D*
Kills:1,375
Deaths (as Light Assault):2,077
Deaths (to Light Assaults):1,191
KDR:0.66201
Kill Difference:702
Playtime:100.964 hours
Usage:4%
Score:0.501m
Score/min:83
Accuracy (listed only):21.890%
HSR (listed only):13.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:174
Deaths:9
KDR:19.333
Accuracy:20.648% T
HSR:78.161% C+
SAS-R
B+
Kills:162
Deaths:12
KDR:13.500
Accuracy:22.132% F*
HSR:74.074% B+
NC14 Bolt Driver
C*
Kills:161
Deaths:42
KDR:3.833
Accuracy:20.591% F--
HSR:75.776% C*
NC4 Mag-Shot
D--
Kills:161
Deaths:238
KDR:0.676
Accuracy:20.632% D--
HSR:11.801% D*
LA80
C
Kills:159
Deaths:7
KDR:22.714
Accuracy:25.934% F--
HSR:75.472% C
NS-44 Commissioner
C*
Kills:60
Deaths:54
KDR:1.111
Accuracy:37.986% C*
HSR:15% D--
Kills:877
Deaths (as Infiltrator):362
Deaths (to Infiltrators):840
KDR:2.42265
Kill Difference:515
Playtime:253.253 hours
Usage:11%
Score:1.568m
Score/min:103
Accuracy (listed only):24.654%
HSR (listed only):55.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C
Kills:499
Deaths:657
KDR:0.760
Accuracy:33.437% D
HSR:13.627% C
NS Baron G5
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:24.257% F-
HSR:18.333% B*
NC1 Gauss Rifle
D
Kills:58
Deaths:31
KDR:1.871
Accuracy:17.647% D--
HSR:15.517% D
NS-11A
D**
Kills:55
Deaths:16
KDR:3.438
Accuracy:16.165% F
HSR:10.909% D**
Kills:672
Deaths (as Combat Medic):759
Deaths (to Combat Medics):440
KDR:0.88538
Kill Difference:87
Playtime:105.945 hours
Usage:5%
Score:0.810m
Score/min:127
Accuracy (listed only):22.876%
HSR (listed only):14.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:526
Deaths:176
KDR:2.989
Accuracy:15.798% D**
HSR:13.118% D
AF-41 Hacksaw
D--
Kills:498
Deaths:160
KDR:3.113
Accuracy:14.988% F
HSR:10.643% D--
NS-10 Burster
C
Kills:296
Deaths:164
KDR:1.805
Accuracy:27.803% C
HSR:3.378% D
NS-10 Burster
C
Kills:287
Deaths:164
KDR:1.750
Accuracy:27.802% C
HSR:1.045% D**
NCM1 Scattercannon
C--
Kills:60
Deaths:49
KDR:1.224
Accuracy:30.067% D
HSR:13.333% C--
NCM2 Falcon
A**
Kills:57
Deaths:65
KDR:0.877
Accuracy:30.227% D--
HSR:10.526% A**
Kills:1,724
Deaths (as MAX Suit):389
Deaths (to MAX Suits):220
KDR:4.43188
Kill Difference:1,335
Playtime:168.935 hours
Usage:7%
Score:2.185m
Score/min:216
Accuracy (listed only):24.447%
HSR (listed only):8.674%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:124
V. Kills:62 197%
Deaths:11
KDR:11.273
Accuracy:49.425% C++
KPH:40.400 D
VKPH:20.200 B+
Kills:124 (0 + 0)
Deaths:11
KDR:11.273
VKDR:5.636
Vehicle Kills:62
Kill Difference:113
Playtime:3.072 hours
Usage:0%
Score:0.043m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,055
V. Kills:440 239%
Deaths:77
KDR:13.701
Accuracy:36.722% D**
KPH:18.100 D-
VKPH:7.500 D-
L100 Python HESH
D
Kills:1,044
V. Kills:250 416%
Deaths:79
KDR:13.215
Accuracy:40.952% D-
KPH:24.500 D*
VKPH:5.900 D
C75 Viper
C--
Kills:1,008
V. Kills:213 471%
Deaths:89
KDR:11.326
Accuracy:26.164% D*
KPH:20.600 C--
VKPH:4.400 D
L100 Python AP
D*
Kills:522
V. Kills:350 149%
Deaths:117
KDR:4.462
Accuracy:37.660% F-
KPH:15.800 D*
VKPH:10.600 D*
Skyguard
D
Kills:431
V. Kills:401 107%
Deaths:82
KDR:5.256
Accuracy:26.146% C--
KPH:7.200 D--
VKPH:6.700 D
Kills:4,060 (4,060 + 0)
Deaths:444
KDR:9.144
VKDR:3.725
Vehicle Kills:1,654
Kill Difference:3,616
Playtime:242.803 hours
Usage:11%
Score:1.274m
Score/min:87
Driving Accuracy:26.146%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:726
V. Kills:432 168%
Deaths:130
KDR:5.585
Accuracy:44.024% C
KPH:15.400 D
VKPH:9.200 C++
Enforcer ML85
D--
Kills:621
V. Kills:607 102%
Deaths:151
KDR:4.113
Accuracy:33.953% D-
KPH:10.400 D**
VKPH:10.200 D--
Titan-150 AP
D*
Kills:610
V. Kills:508 120%
Deaths:180
KDR:3.389
Accuracy:32.680% F-
KPH:10.900 D*
VKPH:9.100 D*
M96 Mjolnir
D
Kills:595
V. Kills:643 92%
Deaths:123
KDR:4.837
Accuracy:32.479% C-
KPH:10.400 D**
VKPH:11.200 D
E540 Halberd
C
Kills:95
V. Kills:72 130%
Deaths:17
KDR:5.588
Accuracy:40.409% D
KPH:17.700 D*
VKPH:13.400 C
Kills:2,647 (1,336 + 1,311)
Deaths:601
KDR:4.404
VKDR:3.764
Vehicle Kills:2,262
Kill Difference:2,046
Playtime:225.574 hours
Usage:10%
Score:1.992m
Score/min:147
Driving Accuracy:32.680%
Gunner Accuracy:40.409%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 2,7261,64610615.528A+12.6638.699%C6.501%A24.8D16.2C-16066.5h7.5B19.3C**
Tank Mine 2,5811,5641868.409M++5.5415.841%D*N/A63.6D-41.3D50124.6h1.3B**8.3D--
L100 Python HEAT 1,4951,0557713.701A++10.8336.722%D**N/A18.1D-7.5D-7758.4h6.3C+17D--
L100 Python HESH 1,2941,0447913.215C**10.3540.952%D-1.916%C**24.5D*5.9D8342.6h4D9.7D
Bouncing Betty 1,0341,0343133.355U30.4924.134%F--N/A58.8D*N/A14817.6h2.3D--9.4T-
C75 Viper 1,2211,0088911.326A+8.4626.164%D*1.587%C++20.7C--4.4D8748.8h10.6B+40.5C+
Titan-150 HEAT 1,1587261305.585C*2.7244.024%C1.24%D--15.4D9.2C++13947.1h5.1C++11.5C++
Enforcer ML85 1,2286211514.113C+1.2533.953%D-N/A10.4D**10.2D--11459.6h16D47.1D--
Titan-150 AP 1,1186101803.389C0.5232.68%F-4.262%B*10.9D*9.1D*22056h4.9C+15D--
M96 Mjolnir 1,2385951234.837C+1.9732.479%C-N/A10.3D**11.2D10657.5h56.2D*173D--
AF-19 Mercenary 5935889520.618C2.2521.601%C+15.816%D-6.4D-N/A2391.5h13C*60.2C*
AF-41 Hacksaw 5305261762.989C*0.1215.798%D**13.118%D12.6D*N/A3641.9h6.3B+39.7D*
L100 Python AP 8725221174.462C+1.5937.66%F-3.257%C*15.8D*10.6D*11733.1h5.4B+14.2C-
Mauler S6 5004996570.76C+2.1133.437%D13.627%C3.2D**N/A9154h4.3B+12.9C*
AF-41 Hacksaw 5034981603.113C**0.2514.988%F10.643%D--13D*N/A3838.2h5.7B+38.1D*
Skyguard 832431825.256B**2.3926.146%C--N/A7.2D--6.7D8559.8h143.3C548.2C
Aspis Anti-Aircraft Phalanx Turret 801361834.349B+1.4822.221%C--1.108%D6.2D-7.6D13258h158.2C+712.1C+
NS-10 Burster 5972961641.805A+1.0627.803%C3.378%D2.5D*2.6D44117.5h228.7D**822.6D-
NS-10 Burster 5842871641.75B**1.1227.802%C1.045%D**2.4D*2.5D-42117.5h236.2D**849.5D-
C-4 7412331701.371C+1.5023.746%CN/A16.8D**36.5B+23613.9h3F--12.8F-
NC6 Gauss SAW 1861822560.711C2.1619.268%C+18.132%D-14.9DN/A7512.2h11.4C+59.3C++
EM4 Longshot 178174919.333S16.4720.648%T78.161%C+8.7D*N/A2120.1h2.4C11.5F-
SAS-R 1631621213.5M*10.6322.132%F*74.074%B+8.3D**N/A2319.6h2.9D--13F--
Anti-Vehicle Grenade 3201611161N/A158.1376.078%M+N/A1610S1590U45560.1h1.2A*1.6A++
NC14 Bolt Driver 163161423.833A0.9720.591%F--75.776%C*7.2D--N/A2422.5h2.8C+13.5D**
NC4 Mag-Shot 1611612380.676C+2.1920.632%D--11.801%D*2.5D*N/A864.2h7B+33.8C++
LA80 160159722.714S19.8525.934%F--75.472%C6.8D**N/A1523.3h2.8D-10.9F-
Xiphos Anti-Personnel Phalanx Turret 233150916.667N/A13.8021.449%UN/A1500U830U4485200.1h106.5T*496.7T*
Breaker Rocket Pods 1861241111.273B++8.4149.425%C++N/A40D20B+2353.1h38.1F*77.1D**
MANA Anti-Vehicle Turret 1,518111412.707C**0.1676.1%A**14.414%S1110C14070U4007730.1h70.7T*92.9T*
Razor GD-23 1101082050.527C-2.3416.101%D**11.111%F-0.8D*N/A3131.8h24.6F*152.6F--
E540 Halberd 16795175.588C+2.7240.409%D2.105%D17.6D*13.3C2585.4h5.6C*13.9C+
Shrike 202861140.754C++2.1161.434%B+1.163%D--9.3D*12.6C+1499.2h12.2F*19.8D**
NS Annihilator 15867193.526S0.6670.562%F**N/A1.8F-2.4F--4338h20.8F**29.5T*
Hawk GD-68 11065416.25U13.3874.599%A++N/A3.8D--2.6D--7317.2h23.6T*31.7T*
NSX Tanto 6360980.612C--2.2618.656%D**10%F--1.6D*N/A538.7h29.3F--156.8F
NS Baron G5 6060551.091C+1.7824.257%F-18.333%B*1FN/A363.1h7.5F-30.9C+
LA1 Anchor 6060173.529B+0.6612.453%F--23.333%C4D**N/A1715h18.6T*149.4T*
NCM1 Scattercannon 6160491.224C1.6430.067%D13.333%C--7D*N/A248.6h10.5D--35D
NS-15M2 6060193.158B*0.2913.271%F-15%D*4.5D**N/A1613.3h17.8D*133.8F-
NS-44 Commissioner 6060541.111C*1.7637.986%C*15%D--3.1D*N/A819.6h3.6B+9.4B+
AF-4A Bandit 61601100.545D2.3217.291%F15%D*0.9D**N/A369h25.6T*148.3T*
NC1 Gauss Rifle 5958311.871B*1.0017.647%D--15.517%D2D**N/A1128.8h20.8F--117.8F-
NCM2 Falcon 6157650.877C+1.9930.227%D--10.526%A**4.7D--N/A2512.2h10.8C*35.6C+
NS-11A 6055163.438A+0.5716.165%F10.909%D**1.7D**N/A632.1h25.8T*159.4T*
NSX Naginata 525086.25S3.3814.556%D**20%D--3.1D**N/A1116.3h22F--151.1F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141,3753.5h
Motion Spotter01280.3h
Spawn Beacon01100.1h
Nano-Armor Kit1,0903,814,995297.8h
Nanite Revive Grenade04810.1h
Medical Applicator5698,98427.6h
Spitfire Auto-Turret04730.4h
Recon Detection Device35,30612.3h
Ammunition Package79,4234.3h
G30 Walker0560h
Nano-Repair Grenade01600h
Shield Recharging Field22,0191.6h

Check the help document for the dictionary if you want to learn more about words used here.


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