Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,315)players online:
VTG1ne (20)  blaids (3)  FonvizinTV (3)  fbmarder (2)  GrannyWithaGun9 (1)  Shadewolfe117 (1) 30
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (26 days). The data shown below may not be accurate.

Maj. General Biorepair[] Biorepair
TR BR 85

KDR: 5.6

Score: 6.9m

Last Seen: Oct 24th, 2018 9:46 PM
- OFFLINE - 38.6 hour(s)

Battle Rank 85 - Terran Republic on Miller
Level Progress (to 86): 3%
Level 100 Progress: 37% 463h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods P2-120 AP P2-120 HESH Hornet Missiles CAS30 Tank Buster M14 Banshee M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Biorepair



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.498%19.375%436210191600.7174894.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.476%0.292C*-0.184C-0.465DHEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.074C+15.6-0.095C+53.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.393%1.56%2692510164,296219288219.5273149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%0.201C++-0.052C+-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.8-0.136C71.6-0.36C-110.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.605%1.079%1696310181,0199753110.398192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.503%0.565B+-1.012D*-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+6.50.483B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m478.6%429 (25.7k)411 (24.7k)5.601637,5511,3488.0482285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102137432.337%2.344%7612:302

60% Engineer35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 4:00 PMFeb 20th, 2018 4:07 PMOct 26th, 2018 2:04 PM (25d) (PST)Oct 24th, 2018 7:13 PM (26d) (PST)Oct 24th, 2018 5:46 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,446191,4270.4470.0800.0103.3830.260278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,7411,16085,58127512031624,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
281.8h/11.7d 3,298 177 2,399 57.2k 49 306 4,399 24.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:96
Deaths:203
KDR:0.473
Accuracy:20.173% D
HSR:15.625% D-
Kills:96
Deaths (as Engineer):203
Deaths (to Engineers):584
KDR:0.47291
Kill Difference:107
Playtime:169.217 hours
Usage:60%
Score:3.989m
Score/min:393
Accuracy (listed only):20.173%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):196
KDR:0
Kill Difference:UNR
Playtime:5.173 hours
Usage:2%
Score:0.052m
Score/min:167
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:96
Deaths:203
KDR:0.473
Accuracy:20.173% D
HSR:15.625% D-
Kills:96
Deaths (as Light Assault):203
Deaths (to Light Assaults):227
KDR:0.47291
Kill Difference:107
Playtime:98.222 hours
Usage:35%
Score:2.803m
Score/min:476
Accuracy (listed only):20.173%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):99
KDR:0
Kill Difference:UNR
Playtime:1.854 hours
Usage:1%
Score:0.023m
Score/min:206
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:64
Deaths:55
KDR:1.164
Accuracy:27.177% A
HSR:25% B+
Kills:64
Deaths (as Combat Medic):55
Deaths (to Combat Medics):46
KDR:1.16364
Kill Difference:9
Playtime:2.707 hours
Usage:1%
Score:0.040m
Score/min:248
Accuracy (listed only):27.177%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):27
KDR:0
Kill Difference:UNR
Playtime:3.091 hours
Usage:1%
Score:0.041m
Score/min:219
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:2,760
V. Kills:2,170 127%
Deaths:492
KDR:5.610
Accuracy:38.383% B**
KPH:25.300 A
VKPH:19.900 A++
Hellfire Rocket Pods
M++
Kills:698
V. Kills:245 284%
Deaths:28
KDR:24.929
Accuracy:59.757% A
KPH:117.800 B++
VKPH:41.400 M++
Hornet Missiles
A
Kills:371
V. Kills:303 122%
Deaths:19
KDR:19.526
Accuracy:67.171% B*
KPH:75 C**
VKPH:61.200 A
M14 Banshee
M+
Kills:280
V. Kills:50 N/A
Deaths:27
KDR:10.370
Accuracy:32.292% B+
KPH:52.400 B
VKPH:9.300 M+
M18 Rotary
M+
Kills:271
V. Kills:141 191%
Deaths:34
KDR:7.971
Accuracy:40.719% A++
KPH:45.500 M+
VKPH:23.700 A*
M18 Locust
B++
Kills:135
V. Kills:126 106%
Deaths:35
KDR:3.857
Accuracy:34.241% B+
KPH:21.500 C*
VKPH:20.100 B++
Kills:4,515 (3,446 + 0)
Deaths:635
KDR:7.110
VKDR:4.780
Vehicle Kills:3,035
Kill Difference:3,880
Playtime:137.652 hours
Usage:49%
Score:2.796m
Score/min:339
Piloting Accuracy:34.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:287
V. Kills:262 109%
Deaths:108
KDR:2.657
Accuracy:43.816% C+
KPH:11.300 B+
VKPH:10.300 B++
C150 Dalton
A+
Kills:162
V. Kills:194 83%
Deaths:15
KDR:10.800
Accuracy:19.793% F-
KPH:35.400 C*
VKPH:42.400 A+
Kills:449 (287 + 162)
Deaths:123
KDR:3.650
VKDR:3.707
Vehicle Kills:456
Kill Difference:326
Playtime:30.054 hours
Usage:11%
Score:0.343m
Score/min:190
Piloting Accuracy:43.816%
Gunner Accuracy:19.793%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:148
V. Kills:67 218%
Deaths:16
KDR:9.250
Accuracy:54.465% C+
KPH:41.600 B**
VKPH:18.800 C*
Kills:148 (148 + 0)
Deaths:16
KDR:9.250
VKDR:4.188
Vehicle Kills:67
Kill Difference:132
Playtime:3.555 hours
Usage:1%
Score:0.062m
Score/min:292
Driving Accuracy:54.465%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:455
V. Kills:331 137%
Deaths:34
KDR:13.382
Accuracy:44.605% C+
KPH:26.200 C
VKPH:19 C**
P2-120 HESH
B++
Kills:416
V. Kills:119 347%
Deaths:13
KDR:32
Accuracy:48.030% B*
KPH:43 C
VKPH:12.300 B++
G40-F Ranger
A
Kills:72
V. Kills:44 160%
Deaths:1
KDR:72
Accuracy:28.219% C+
KPH:72.500 A
VKPH:44.300 A
Kills:943 (871 + 72)
Deaths:48
KDR:19.646
VKDR:10.292
Vehicle Kills:494
Kill Difference:895
Playtime:28.039 hours
Usage:10%
Score:0.430m
Score/min:256
Driving Accuracy:48.030%
Gunner Accuracy:28.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 4,9302,7604925.61A0.0138.383%B**2.101%C+25.3A19.9A++289109.2h91.3B++237.9B*
Hellfire Rocket Pods 9436982824.929A**19.3359.757%AN/A118.3B++41.5M++7615.9h26.8C+44.9C**
P2-120 AP 7864553413.382B**7.7844.605%C+1.978%D26.1C19C**26017.4h8.1C+18.1C+
P2-120 HESH 5354161332A+26.4048.03%B*N/A42.9C12.3B++2109.7h5.4C+11.3B+
Hornet Missiles 6743711919.526A*13.9267.171%B*2.156%B++75.7B61.8A8334.9h11.5C+17.1C**
CAS30 Tank Buster 5492871082.657B++2.9443.816%C+1.394%C++11.3B+10.3B++13425.5h39.8B*90.8B+
M14 Banshee 3302802710.37B+4.7732.292%B+N/A52.8B9.4M+2465.3h24.4C*75.7B
M18 Rotary 412271347.971M++2.3740.719%A++N/A45.2M+23.5A*5896h68.5B*168.3B**
C150 Dalton 3561621510.8B+5.2019.793%F-N/A35.2C*42.2A+5044.6h5.4C27.4F**
L100 Python AP 215148169.25A3.6554.465%C+N/A41.1B**18.6C++2923.6h4.6B**8.4B**
M18 Locust 261135353.857B**1.7434.241%B+N/A21.4C*20B++2516.3h108.9C++318.2B+
LC3 Jaguar 99962030.473C--5.1320.173%D15.625%D-2.9D*N/A932.6h15.6C-77.3C-
G40-F Ranger 11672172U66.4028.219%C+N/A72A44A6321h48.1B++170.5B+
T1 Cycler 6764551.164C*4.4427.177%A25%B+30.5B+1.4M+932.1h15.7C57.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11140.1h
Nano-Armor Kit42171,0046.3h
Medical Applicator32,2880.1h
M20 Drake01420.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.56s on queries, 2.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.