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Director General Birazh[0] Birazh
NC BR 99

KDR: 4.87

Score: 8.7m

Last Seen: May 7th, 2020 9:49 PM
- OFFLINE - 206.5 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 12%
Level 100 Progress: 46% 202h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NS-15M2 EM6 NSX Tengu NSX Yumi NC6 Gauss SAW NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,525,710 MLG Score: 13210
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.488%50.276%153313133419,0337.7654-2.898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.333%1.79A++4.39S-1.026D*HEAD ++ (~35.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.674B+7.40.484B+16.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.823%73.793%01134614530410.47541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.733B++0.435B-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.60.514B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m372.1%835 (50.1k)695 (41.7k)4.8674322,0304,5265.069699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1347230630.03%46.773%140502:4711

7% Combat Medic81% Heavy Assault9% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2020 9:15 PMFeb 27th, 2020 10:44 PMMay 7th, 2020 11:50 PM (66d) (PST)May 7th, 2020 6:16 PM (66d) (PST)May 7th, 2020 5:49 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1292848451.7540.3600.8206.6520.03413210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,72117,01950,7021052249399241,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.4h/8.7d 915 10,304 6,614 83.6k 546 903 424 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M++
Kills:3,824
Deaths:722
KDR:5.296
Accuracy:30.456% C++
HSR:51.151% M++
LA1 Anchor
M++
Kills:3,161
Deaths:554
KDR:5.706
Accuracy:30.382% B*
HSR:51.345% M++
NS-15M2
M
Kills:2,073
Deaths:307
KDR:6.752
Accuracy:29.451% B++
HSR:51.327% M
EM6
M+
Kills:1,189
Deaths:178
KDR:6.680
Accuracy:29.941% A
HSR:46.762% M+
NC6 Gauss SAW
M**
Kills:1,179
Deaths:174
KDR:6.776
Accuracy:32.574% A*
HSR:48.092% M**
NSX Naginata
A*
Kills:1,178
Deaths:180
KDR:6.544
Accuracy:29.053% B**
HSR:47.453% A*
GD-22S
M++
Kills:1,176
Deaths:206
KDR:5.709
Accuracy:32.620% A+
HSR:50.085% M++
Kills:13,780
Deaths (as Heavy Assault):2,321
Deaths (to Heavy Assaults):1,387
KDR:5.9371
Kill Difference:11,459
Playtime:170.416 hours
Usage:81%
Score:6.661m
Score/min:651
Accuracy (listed only):30.640%
HSR (listed only):49.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
M
Kills:1,183
Deaths:236
KDR:5.013
Accuracy:42.114% B+
HSR:40.828% M
NSX Tanto
A**
Kills:1,173
Deaths:193
KDR:6.078
Accuracy:32.666% B**
HSR:43.990% A**
AF-4 Cyclone
S
Kills:591
Deaths:118
KDR:5.008
Accuracy:31.124% B**
HSR:51.607% S
Kills:2,947
Deaths (as Light Assault):547
Deaths (to Light Assaults):762
KDR:5.38757
Kill Difference:2,400
Playtime:11.371 hours
Usage:5%
Score:0.440m
Score/min:645
Accuracy (listed only):35.301%
HSR (listed only):45.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
M
Kills:1,183
Deaths:236
KDR:5.013
Accuracy:42.114% B+
HSR:40.828% M
NSX Yumi
A*
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:26.314% C
HSR:48.136% A*
AF-4 Cyclone
S
Kills:591
Deaths:118
KDR:5.008
Accuracy:31.124% B**
HSR:51.607% S
Kills:2,954
Deaths (as Combat Medic):626
Deaths (to Combat Medics):617
KDR:4.71885
Kill Difference:2,328
Playtime:14.377 hours
Usage:7%
Score:0.980m
Score/min:1,137
Accuracy (listed only):33.184%
HSR (listed only):46.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
M
Kills:1,183
Deaths:236
KDR:5.013
Accuracy:42.114% B+
HSR:40.828% M
NSX Tomoe
A
Kills:1,164
Deaths:220
KDR:5.291
Accuracy:30.470% C++
HSR:53.436% A
NS-357 Underboss
M*
Kills:800
Deaths:439
KDR:1.822
Accuracy:47.932% B**
HSR:53.875% M*
AF-4 Cyclone
S
Kills:591
Deaths:118
KDR:5.008
Accuracy:31.124% B**
HSR:51.607% S
NS-44 Commissioner
S
Kills:345
Deaths:139
KDR:2.482
Accuracy:47.295% B**
HSR:61.739% S
SAS-R
B+
Kills:145
Deaths:18
KDR:8.056
Accuracy:39.823% C+
HSR:73.793% B+
Kills:4,228
Deaths (as Infiltrator):1,170
Deaths (to Infiltrators):681
KDR:3.61368
Kill Difference:3,058
Playtime:19.371 hours
Usage:9%
Score:0.627m
Score/min:540
Accuracy (listed only):39.793%
HSR (listed only):55.880%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,8613,8247225.296B**0.4330.456%C++51.151%M++118.4A1.1C+41032.3h6.7C**22.2B+
LA1 Anchor 3,1843,1615545.706B**0.8430.382%B*51.345%M++120.2A++N/A41126.3h7A+23.2B*
NS-15M2 2,0872,0733076.752A*1.8829.451%B++51.327%M116.5A++N/A35817.8h8.8B**29.8B*
EM6 1,2041,1891786.68A**1.8129.941%A46.762%M+127.8A**1.6B**3379.3h7.5A25.1B*
NSX Tengu 1,1981,1832365.013M*0.1542.114%B+40.828%M101.1A++1.3B**25411.7h8.9B*21B++
NSX Yumi 1,2001,1802724.338A++0.5326.314%C48.136%A*105.4M+1.8B**47011.2h8.1B**30.7B++
NC6 Gauss SAW 1,1891,1791746.776S1.9132.574%A*48.092%M**125.4M++1.1B+3599.4h6.6B*20.3B*
NSX Naginata 1,1911,1781806.544S1.6829.053%B**47.453%A*124A*1.4B++2989.5h8.6B**29.5B*
GD-22S 1,1811,1762065.709A*0.8432.62%A+50.085%M++132.1M+N/A3358.9h7.3A+22.3B**
NSX Tanto 1,1861,1731936.078S1.2132.666%B**43.99%A**123.5M1.4B**3669.5h8.7A26.7B*
NSX Tomoe 1,1681,1642205.291A*0.4230.47%C++53.436%A97A++N/A28112h9.9B**32.4B++
NS-357 Underboss 8018004391.822B+3.0547.932%B**53.875%M*82.5B*N/A3029.7h2.7A+5.6B**
AF-4 Cyclone 5935911185.008A*0.1431.124%B**51.607%S100.2A*N/A4165.9h7.1A+22.7B**
Mag-Cutter 3863814,4740.085A++4.7822.013%D5.512%C+1.9B++N/A7198.1h1.6B*7.4B+
NS-44 Commissioner 3463451392.482A2.3947.295%B**61.739%S75B**N/A2864.6h2.6B**5.4B**
Frag Grenade 3183111311N/A306.1356.177%AN/A777.5B**17.5B++28560.4h2.3A4.1B**
AF-22 Crow 380252992.545M**2.3266.254%C+N/A39.4B**20B+3426.4h6B*9B*
C-4 180169692.449B+2.4232.439%B**N/A140.8B**9.2D**9351.2h0.9B**2.6B**
SAS-R 146145188.056A+3.1939.823%C+73.793%B+96.7A++N/A4681.5h1.6B**3.9B*
Bastion CIWS 10773173N/A68.1325.771%B+N/A52.1C-24.3C-7791.4h58.5C+227.1C*
Bastion CIWS 8558158N/A53.1323.864%DN/A116A54B**18360.5h33.3B**139.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11240.5h
Nanite Revive Grenade01310h
Medical Kit2382,6587.7h
Restoration Kit102240.2h
Welding Device0650.1h
Recon Detection Device18751.2h
Medical Applicator129,8580.6h
Nano-Armor Kit01,8540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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