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Immortal Biscuit3[GOTR] Biscuit3
VS BR 69

KDR: 1.75

Score: 47.1m

Last Seen: Jan 24th, 2019 4:51 PM
- OFFLINE - 4954.5 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 36%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Orion VS54 Proximity Mine Parallax VX3 Betelgeuse 54-A Frag Grenade Pulsar C Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $700,560 MLG Score: 560
Fun Score: N/A
Cheeseburgers Flipped: 1929TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.8%16.38%35726118838,3651.617960.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.871%0.126C++-0.682D-0.722D-HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.322C*110.229C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.605%0.122%106212121,645112220131.4648382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.392%-1.767F--1.355D**-1.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.9-2.909T130-1.453F500.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.604%4.862%1421212021,99515018231.32823242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%-0.517D0.102C+0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.033C+35.40.114C+80.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.399%73.773%142512096,032143994.18889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.917%0.513B+0.435B0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.30.276C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.95%13.815%142312112,3671860131.2719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.715%0.2C++-0.162C-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++4.9-0.018C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.1m353.8%275 (16.5k)245 (14.7k)1.7520979,83445,5652.0836269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214320522.386%15.795%35404:1322

21% Engineer33% Heavy Assault25% Infiltrator12% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:21 PMNov 22nd, 2012 2:30 AMFeb 21st, 2019 7:32 PM (178d) (PST)Jan 24th, 2019 12:55 PM (206d) (PST)Jan 24th, 2019 12:51 PM (206d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511862650.4160.2370.0661.6030.037560

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,07311,18515,8882514496214,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3199.9h/133.3d 15,106 12,610 18,519 307.7k 2,841 11,903 7,147 86.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:8,874
Deaths:4,847
KDR:1.831
Accuracy:20.302% C
HSR:17.365% D--
Orion VS54
C++
Kills:5,165
Deaths:3,434
KDR:1.504
Accuracy:21.253% C++
HSR:20.271% D
Betelgeuse 54-A
D*
Kills:3,107
Deaths:1,992
KDR:1.560
Accuracy:20.500% D*
HSR:19.633% D**
SVA-88
D-
Kills:2,131
Deaths:1,147
KDR:1.858
Accuracy:19.356% D-
HSR:16.612% D*
Pulsar LSW
D
Kills:1,500
Deaths:813
KDR:1.845
Accuracy:20.072% D
HSR:17.667% D-
Ursa
C
Kills:1,429
Deaths:741
KDR:1.928
Accuracy:20.691% C
HSR:19.104% D
VX29 Polaris
D
Kills:688
Deaths:476
KDR:1.445
Accuracy:19.503% D
HSR:12.936% D**
Kills:22,894
Deaths (as Heavy Assault):13,450
Deaths (to Heavy Assaults):13,532
KDR:1.70216
Kill Difference:9,444
Playtime:1,049.753 hours
Usage:33%
Score:15.698m
Score/min:249
Accuracy (listed only):20.239%
HSR (listed only):17.655%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:2,303
Deaths:1,919
KDR:1.200
Accuracy:22.804% C
HSR:16.674% D*
VX6-7
C-
Kills:1,693
Deaths:1,446
KDR:1.171
Accuracy:22.397% C-
HSR:15.239% D--
Pandora VX25
B++
Kills:1,529
Deaths:1,290
KDR:1.185
Accuracy:46.663% B++
HSR:14.454% C+
Serpent VE92
D
Kills:1,115
Deaths:995
KDR:1.121
Accuracy:21.054% D
HSR:11.659% D**
Solstice SF
C
Kills:797
Deaths:739
KDR:1.078
Accuracy:22.110% C
HSR:10.791% D--
Thanatos VE70
C+
Kills:633
Deaths:682
KDR:0.928
Accuracy:38.678% C+
HSR:10.427% D*
Eidolon VE33
C+
Kills:426
Deaths:379
KDR:1.124
Accuracy:27.478% C+
HSR:19.249% D-
Zenith VX-5
D
Kills:411
Deaths:378
KDR:1.087
Accuracy:21.790% D
HSR:14.599% D*
Phobos VX86
B+
Kills:205
Deaths:257
KDR:0.798
Accuracy:36.294% F-
HSR:19.512% B+
Solstice VE3
C+
Kills:168
Deaths:161
KDR:1.043
Accuracy:22.386% C+
HSR:14.881% D-
Solstice Burst
D*
Kills:64
Deaths:44
KDR:1.455
Accuracy:20.428% D*
HSR:15.625% D*
Kills:9,344
Deaths (as Engineer):8,290
Deaths (to Engineers):8,872
KDR:1.12714
Kill Difference:1,054
Playtime:677.614 hours
Usage:21%
Score:8.764m
Score/min:216
Accuracy (listed only):27.462%
HSR (listed only):14.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:2,303
Deaths:1,919
KDR:1.200
Accuracy:22.804% C
HSR:16.674% D*
VX6-7
C-
Kills:1,693
Deaths:1,446
KDR:1.171
Accuracy:22.397% C-
HSR:15.239% D--
Eridani SX5
C
Kills:1,593
Deaths:1,271
KDR:1.253
Accuracy:24.521% C
HSR:10.107% D**
Pandora VX25
B++
Kills:1,529
Deaths:1,290
KDR:1.185
Accuracy:46.663% B++
HSR:14.454% C+
Sirius SX12
C+
Kills:1,179
Deaths:1,130
KDR:1.043
Accuracy:24.363% C+
HSR:6.616% F-
Serpent VE92
D
Kills:1,115
Deaths:995
KDR:1.121
Accuracy:21.054% D
HSR:11.659% D**
Solstice SF
C
Kills:797
Deaths:739
KDR:1.078
Accuracy:22.110% C
HSR:10.791% D--
Thanatos VE70
C+
Kills:633
Deaths:682
KDR:0.928
Accuracy:38.678% C+
HSR:10.427% D*
MKV Suppressed
C+
Kills:619
Deaths:596
KDR:1.039
Accuracy:25.914% C+
HSR:13.893% D-
Zenith VX-5
D
Kills:411
Deaths:378
KDR:1.087
Accuracy:21.790% D
HSR:14.599% D*
Phobos VX86
B+
Kills:205
Deaths:257
KDR:0.798
Accuracy:36.294% F-
HSR:19.512% B+
Solstice VE3
C+
Kills:168
Deaths:161
KDR:1.043
Accuracy:22.386% C+
HSR:14.881% D-
Solstice Burst
D*
Kills:64
Deaths:44
KDR:1.455
Accuracy:20.428% D*
HSR:15.625% D*
Kills:12,309
Deaths (as Light Assault):10,908
Deaths (to Light Assaults):7,621
KDR:1.12844
Kill Difference:1,401
Playtime:383.454 hours
Usage:12%
Score:6.150m
Score/min:267
Accuracy (listed only):26.877%
HSR (listed only):13.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,593
Deaths:1,271
KDR:1.253
Accuracy:24.521% C
HSR:10.107% D**
Pandora VX25
B++
Kills:1,529
Deaths:1,290
KDR:1.185
Accuracy:46.663% B++
HSR:14.454% C+
Sirius SX12
C+
Kills:1,179
Deaths:1,130
KDR:1.043
Accuracy:24.363% C+
HSR:6.616% F-
Thanatos VE70
C+
Kills:633
Deaths:682
KDR:0.928
Accuracy:38.678% C+
HSR:10.427% D*
MKV Suppressed
C+
Kills:619
Deaths:596
KDR:1.039
Accuracy:25.914% C+
HSR:13.893% D-
Phobos VX86
B+
Kills:205
Deaths:257
KDR:0.798
Accuracy:36.294% F-
HSR:19.512% B+
H-V45
C+
Kills:184
Deaths:187
KDR:0.984
Accuracy:23.365% C+
HSR:15.761% D
Pulsar VS1
C+
Kills:65
Deaths:48
KDR:1.354
Accuracy:23.217% C+
HSR:9.231% F
Kills:6,007
Deaths (as Combat Medic):5,461
Deaths (to Combat Medics):5,280
KDR:1.09998
Kill Difference:546
Playtime:21.625 hours
Usage:1%
Score:0.287m
Score/min:221
Accuracy (listed only):30.377%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:3,285
Deaths:619
KDR:5.307
Accuracy:40.109% C++
HSR:79.452% C*
NS-44 Commissioner
C+
Kills:2,117
Deaths:2,429
KDR:0.872
Accuracy:36.235% C+
HSR:12.045% D**
V10
C+
Kills:1,894
Deaths:348
KDR:5.443
Accuracy:39.724% C+
HSR:71.014% D
Eridani SX5
C
Kills:1,593
Deaths:1,271
KDR:1.253
Accuracy:24.521% C
HSR:10.107% D**
Sirius SX12
C+
Kills:1,179
Deaths:1,130
KDR:1.043
Accuracy:24.363% C+
HSR:6.616% F-
Artemis VX26
C--
Kills:1,041
Deaths:688
KDR:1.513
Accuracy:24.914% C--
HSR:15.466% D--
Nyx VX31
D
Kills:923
Deaths:781
KDR:1.182
Accuracy:30.429% D
HSR:18.202% D*
Manticore SX40
B+
Kills:775
Deaths:926
KDR:0.837
Accuracy:33.194% B+
HSR:12.516% D*
MKV Suppressed
C+
Kills:619
Deaths:596
KDR:1.039
Accuracy:25.914% C+
HSR:13.893% D-
NS-61 Emissary
C
Kills:416
Deaths:419
KDR:0.993
Accuracy:26.357% C
HSR:8.654% D**
Phaseshift VX-S
C+
Kills:288
Deaths:97
KDR:2.969
Accuracy:34.742% C+
HSR:70.486% C
VA39 Spectre
C
Kills:288
Deaths:114
KDR:2.526
Accuracy:30.917% C
HSR:32.639% C--
XM98
C++
Kills:277
Deaths:38
KDR:7.289
Accuracy:37.585% C++
HSR:71.480% C
NS-AM7 Archer
B+
Kills:241
Deaths:321
KDR:0.751
Accuracy:43.972% F-
HSR:20.747% B+
Beamer VS3
C+
Kills:138
Deaths:151
KDR:0.914
Accuracy:26.272% C+
HSR:21.015% C+
Kills:15,074
Deaths (as Infiltrator):9,928
Deaths (to Infiltrators):5,291
KDR:1.51833
Kill Difference:5,146
Playtime:810.309 hours
Usage:25%
Score:9.726m
Score/min:200
Accuracy (listed only):31.950%
HSR (listed only):30.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,990
Deaths:1,087
KDR:1.831
Accuracy:21.118% B*
HSR:17.538% C
Cosmos VM3
B**
Kills:1,973
Deaths:1,087
KDR:1.815
Accuracy:21.837% B**
HSR:16.777% C--
Comet VM2
C+
Kills:877
Deaths:747
KDR:1.174
Accuracy:40.267% C
HSR:4.105% C+
Comet VM2
C+
Kills:787
Deaths:745
KDR:1.056
Accuracy:41.054% C-
HSR:3.812% C+
NS-10 Burster
C**
Kills:574
Deaths:376
KDR:1.527
Accuracy:31.030% C**
HSR:6.620% C+
NS-10 Burster
C*
Kills:562
Deaths:376
KDR:1.495
Accuracy:31.257% C*
HSR:4.448% C-
Nebula VM20
A
Kills:418
Deaths:215
KDR:1.944
Accuracy:24.643% A
HSR:18.900% C
Nebula VM20
A
Kills:388
Deaths:214
KDR:1.813
Accuracy:24.393% A
HSR:18.299% C--
Kills:7,569
Deaths (as MAX Suit):2,423.500
Deaths (to MAX Suits):3,240
KDR:3.12317
Kill Difference:5,145.500
Playtime:241.623 hours
Usage:8%
Score:6.443m
Score/min:444
Accuracy (listed only):29.450%
HSR (listed only):11.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:993
V. Kills:1,119 89%
Deaths:732
KDR:1.357
Accuracy:21.098% F
KPH:3.700 D-
VKPH:4.200 D-
Saron Laser Cannon
D
Kills:652
V. Kills:791 82%
Deaths:551
KDR:1.183
Accuracy:19.989% F-
KPH:4.300 D-
VKPH:5.200 D
Photon A2A Missile Pods
C-
Kills:90
V. Kills:89 100%
Deaths:2
KDR:45
Accuracy:56.557% T*
KPH:28.500 D
VKPH:28.200 C-
Kills:1,735 (1,645 + 0)
Deaths:1,285
KDR:1.350
VKDR:1.556
Vehicle Kills:1,999
Kill Difference:450
Playtime:420.779 hours
Usage:13%
Score:2.587m
Score/min:102
Piloting Accuracy:19.989%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:450
V. Kills:257 174%
Deaths:109
KDR:4.128
Accuracy:42.887% C+
KPH:25.200 C+
VKPH:14.400 C+
E540 Halberd
C*
Kills:160
V. Kills:97 163%
Deaths:24
KDR:6.667
Accuracy:42.050% D
KPH:29 C
VKPH:17.600 C*
Proton II PPA
C
Kills:83
V. Kills:4 N/A
Deaths:13
KDR:6.385
Accuracy:21.836% C
KPH:35.600 D
VKPH:1.700 D--
M20 Basilisk
B+
Kills:64
V. Kills:14 427%
Deaths:20
KDR:3.200
Accuracy:30.753% C++
KPH:23.700 B+
VKPH:5.200 C--
Kills:757 (0 + 757)
Deaths:166
KDR:4.560
VKDR:2.241
Vehicle Kills:372
Kill Difference:591
Playtime:28.384 hours
Usage:1%
Score:0.411m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:30.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:84
V. Kills:53 156%
Deaths:21
KDR:4
Accuracy:53.444% C
KPH:23.300 D-
VKPH:14.700 D-
E540 Halberd-H
D--
Kills:72
V. Kills:33 212%
Deaths:16
KDR:4.500
Accuracy:45.332% D**
KPH:23.400 D--
VKPH:10.700 D*
Aphelion VEX-4H
D
Kills:54
V. Kills:35 150%
Deaths:27
KDR:2
Accuracy:39.118% D
KPH:30.500 D
VKPH:19.800 D
Kills:210 (0 + 210)
Deaths:64
KDR:3.281
VKDR:1.891
Vehicle Kills:121
Kill Difference:146
Playtime:8.459 hours
Usage:0%
Score:0.139m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:39.118%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:279
V. Kills:113 245%
Deaths:81
KDR:3.444
Accuracy:36.404% C
KPH:16.700 C
VKPH:6.800 C
M12 Kobalt
C
Kills:233
V. Kills:11 N/A
Deaths:20
KDR:11.650
Accuracy:14.200% D
KPH:56.300 C
VKPH:2.700 C
M40 Fury
C+
Kills:205
V. Kills:27 N/A
Deaths:23
KDR:8.913
Accuracy:27.110% D--
KPH:42.600 C+
VKPH:5.600 D
M20 Basilisk
C+
Kills:152
V. Kills:73 205%
Deaths:42
KDR:3.619
Accuracy:36.007% C
KPH:17.400 C
VKPH:8.300 C+
M60-G Bulldog
C+
Kills:118
V. Kills:14 N/A
Deaths:28
KDR:4.214
Accuracy:31.927% C
KPH:29.800 C+
VKPH:3.500 D
M12 Kobalt
C
Kills:117
V. Kills:6 N/A
Deaths:10
KDR:11.700
Accuracy:10.918% D**
KPH:50.200 C--
VKPH:2.600 C
M40 Fury
D
Kills:86
V. Kills:17 N/A
Deaths:14
KDR:6.143
Accuracy:27.659% D--
KPH:36.800 D
VKPH:7.300 D
M60-G Bulldog
C++
Kills:62
V. Kills:11 N/A
Deaths:3
KDR:20.667
Accuracy:29.624% D
KPH:41 C++
VKPH:7.300 C+
Kills:1,252 (0 + 1,252)
Deaths:221
KDR:5.665
VKDR:1.231
Vehicle Kills:272
Kill Difference:1,031
Playtime:44.565 hours
Usage:1%
Score:0.575m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:29.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 8,9178,8744,8471.831B+0.0820.302%C17.365%D--28.9C-N/A113307h10.6C++52.1C++
Orion VS54 5,2025,1653,4341.504C++0.2521.253%C++20.271%D28.5C+N/A113181.1h12.5C*58.8C++
Proximity Mine 4,4654,4571,1173.99C++2.2437.874%C--N/A117.6C+N/A41037.9h1.6B*4.2B+
Parallax VX3 3,2883,2856195.307B+3.5540.109%C++79.452%C*24.7CN/A76132.8h2B+5B+
Betelgeuse 54-A 3,1353,1071,9921.56C0.1920.5%D*19.633%D**31.9D--N/A10497.4h12.4D-60.4D*
Frag Grenade 2,6532,61912619N/A2,617.2543.348%CN/A569.3B7.4C+20324.6h3B++7B+
Pulsar C 2,3182,3031,9191.2C+0.5522.804%C16.674%D*19.8CN/A84116.1h11B48C*
Lasher X2 2,2792,2511,8751.201B0.5525.156%C+2.665%D34.6C*N/A16165h19.6C++78C*
SVA-88 2,1452,1311,1471.858C++0.1119.356%D-16.612%D*28.4DN/A10675.1h12.1C+62.4C
NS-44 Commissioner 2,1362,1172,4290.872C+0.8836.235%C+12.045%D**21.5C-N/A7698.4h3.7C**10.2B
Cosmos VM3 1,9971,9901,0871.831C+0.0821.118%B*17.538%C42B++N/A18147.4h10.9B**51.6B*
Cosmos VM3 1,9821,9731,0871.815C+0.0621.837%B**16.777%C--42.1B++N/A17446.9h11B**50.6B+
V10 1,8971,8943485.443B**3.6939.724%C+71.014%D16.5D-N/A76114.8h2.4C+5.9C++
VX6-7 1,7081,6931,4461.171C+0.5822.397%C-15.239%D--22.8CN/A8074.1h13.7C+61.1C+
Eridani SX5 1,5971,5931,2711.253C++0.5024.521%C10.107%D**30.2C+N/A9752.7h10.7B+43.8C**
Pandora VX25 1,5351,5291,2901.185C+0.5746.663%B++14.454%C+30.8CN/A11749.7h5.5D11.8C++
Tank Mine 2,0221,5217602.001C0.2518.639%D*N/A83.6C-27.5D*72718.2h1.3B**7C
Pulsar LSW 1,5121,5008131.845C**0.0920.072%D17.667%D-33CN/A10645.4h11.3B+56.4C++
Ursa 1,4421,4297411.928B++0.1820.691%C19.104%D33.3C+N/A12842.9h10.4B+50.3C*
Force-Blade 1,4151,41429,2950.048B*1.7038.586%B++1.132%D-0.9C*N/A31659.8h1.7B*4.4B++
Sirius SX12 1,1891,1791,1301.043C+0.7124.363%C+6.616%F-18.5C-N/A9363.8h12.7B+52.2B+
C-4 1,4001,1786011.96B+0.2119.436%D*N/A95.8B18D79712.3h1.1B*5.7C*
Serpent VE92 1,1251,1159951.121C++0.6321.054%D11.659%D**21.7CN/A7851.5h12.9C*61.5C+
Artemis VX26 1,0471,0416881.513C++0.2424.914%C--15.466%D--26.4CN/A7739.4h11.9C*47.9C+
Maelstrom Turbo Laser 2,1129937321.357C+0.4021.098%FN/A3.7D-4.2D-92266.9h122.4C+580.3D
Nyx VX31 9269237811.182C0.5730.429%D18.202%D*15.8D-N/A7658.3h5.2B17C++
Comet VM2 1,2278777471.174B0.5840.267%C4.105%C+12.3C*4.9B+12071.2h19.4B+48.3C**
Lumine Edge 8498498,6020.099C+1.6525.733%C+14.723%C1.9CN/A6441.1h1.3B5.1C**
Solstice SF 8027977391.078C++0.6722.11%C10.791%D--19C+N/A8541.9h11.9C++53.9C++
Comet VM2 1,0847877451.056C++0.7041.054%C-3.812%C+11.1C+4.2C9871.1h22B+53.6B
Manticore SX40 7787759260.837C+0.9233.194%B+12.516%D*14D-N/A5655.2h8.2C+24.7B
VX29 Polaris 6896884761.445C+0.3119.503%D12.936%D**28.5C--N/A12224.1h12.2C++62.7C+
NS Decimator 9606665991.112C++0.6448.479%F1.351%D25.3D11.2D25226.3h4.9C+10D
Saron Laser Cannon 1,4436525511.183C+0.5719.989%F-N/A4.3D-5.2D113150.7h141.5C++708D
Thanatos VE70 6386336820.928C++0.8238.678%C+10.427%D*25.7C+N/A15424.6h4.3B+11.1B+
MKV Suppressed 6206195961.039C+0.7125.914%C+13.893%D-26.2CN/A8123.6h14.2C++54.9C*
NS-10 Burster 9785743761.527B*0.2331.03%C**6.62%C+5.5C+3.9C*109104.9h133.8C++431.3B
NS-10 Burster 9675623761.495B+0.2631.257%C*4.448%C-5.4C+3.9C+104105h136.6B437.1B+
Nemesis VSH9 7274884661.047B++0.7158.148%D2.254%C+16.3C+8C+22229.9h6.6B++11.3B+
Sticky Grenade 4954871487N/A485.2547.358%DN/A608.8D10C20980.8h2.9D6.2C-
Saron HRB 7074501094.128C+2.3842.887%C+1.556%C+25.1C+14.4C+25517.9h19.3B+45.1B+
Spear Anti-Vehicle Phalanx Turret 6594342914.966A13.2136.12%D-2.535%D31.7C16.4C--28013.7h6.9B+19C**
Eidolon VE33 4304263791.124C++0.6327.478%C+19.249%D-15.1C--N/A6828.2h9.2C++33.6C*
Nebula VM20 4224182151.944C+0.1924.643%A18.9%C44B+N/A1529.5h14B++56.6B*
NS-61 Emissary 4184164190.993C**0.7626.357%C8.654%D**17.3C-N/A4924.1h11B+41.6B+
Zenith VX-5 4124113781.087C+0.6721.79%D14.599%D*22.2C-N/A7718.5h12.5C**57.5C+
Nebula VM20 3933882141.813C+0.0624.393%A18.299%C--40.8B+N/A1369.5h15.1B+61.8B++
MAX Punch 3263252,4240.134C++1.6251.91%B+N/A1.5C+N/A6216.4h1.6C++3.1C**
Phaseshift VX-S 289288972.969C+1.2234.742%C+70.486%C16D-N/A4318h2.7C**7.7C**
VA39 Spectre 2892881142.526B*0.7730.917%C32.639%C--21.8C+N/A12013.2h4.8B++15.6B+
M20 Basilisk 392279813.444C**1.6936.404%C4.301%D16.7C6.8C17516.7h103.2C+283.6C+
XM98 278277387.289M+5.5437.585%C++71.48%C19.9CN/A8413.9h2.4C*6.4C**
NS-AM7 Archer 2732413210.751B+1.0043.972%F-20.747%B+7.2C+N/A4733.7h9.7B*22.2B++
M12 Kobalt 2442332011.65C+9.9014.2%D17.597%C+56.8C2.7C2324.1h20.8C+146.4C+
MANA Anti-Personnel Turret 229228822.78N/A1.0316.261%UN/A2280U10U6984100.1h19.2T*117.9T*
Phobos VX86 2072052570.798C-0.9536.294%F-19.512%B+16.8D--N/A8612.2h2.8C-7.6D--
M40 Fury 232205238.913B+7.1627.11%D--1.463%C42.7C+5.6D2484.8h10.5B++38.7C**
H-V45 1851841870.984C+0.7723.365%C+15.761%D19.8C--N/A1219.3h17D*72.7C-
Solstice VE3 1681681611.043B+0.7122.386%C+14.881%D-12.8CN/A24613.1h14B+62.5C*
E540 Halberd 257160246.667C+4.9142.05%D2.5%C++29.1C17.6C*2765.5h7D-16.6D--
M20 Basilisk 225152423.619B+1.8736.007%C2.632%D*17.3C8.3C+2368.8h101.8C++282.8C++
Hunter QCX 1471472970.495C1.2635.857%C-14.286%D5.1D-N/A2229h3.4B+9.5B
Beamer VS3 1381381510.914C*0.8426.272%C+21.015%C+19.2CN/A1577.2h8B+30.3C++
Lancer VS22 2401221920.635C+1.1255.656%D1.639%C+8.8C--8.6D22513.8h28.8C+51.7C+
M60-G Bulldog 132118284.214C+2.4631.927%C5.085%A+29.5C+3.5D1794h6.2B+19.5B+
M12 Kobalt 1231171011.7C+9.9510.918%D**12.821%D*50.9C--2.6C2612.3h16.8B+154.3C
Spear Anti-Vehicle Phalanx Tower 159110427.5B+25.7542.086%D-4.545%C**34.4C15.3D2713.2h9.4C*22.4C+
S1 157106372.865M**1.1151.899%DN/A20.4C9.8C-6345.2h5.4B++10.4B+
NS Campion 92923980.231M*1.5224.364%C--15.217%B+2.9C+N/A731.4h2.2C*9C++
Photon A2A Missile Pods 17990245S43.2556.557%T*N/A28.1D27.8C-4923.2h6.1B**10.8C*
M40 Fury 10386146.143C+4.3927.659%D--N/A37.4D7.4D3292.3h12.5C**45.2C+
Saron HRB-H 13784214C+2.2553.444%CN/A23.3D-14.7D-2563.6h28.8C53.9C
M20 Basilisk 12683155.533C3.7842.896%D--1.205%D**22.4D-11.6D--1473.7h101.6B236.9C+
Proton II PPA 8783136.385C-4.6321.836%C1.205%D-36.1D1.7D--1722.3h14.4D*66.2D-
E540 Halberd-H 10572164.5C2.7545.332%D**1.389%C23.2D--10.6D*2643.1h7C15.5D--
Anti-Vehicle Grenade 9566166N/A64.2539.453%D*N/A165D--72.5C18280.4h8.3D*21D**
Pulsar VS1 6565481.354B+0.4023.217%C+9.231%F22.4C+N/A5642.9h13.2B+56.7B
M20 Basilisk 7864203.2C*1.4530.753%C++3.125%D-23.7B+5.2C--1352.7h72.9B+236.9B+
Solstice Burst 6964441.455C+0.3020.428%D*15.625%D*20D1.6A++1013.2h13.1C++64.3C
M60-G Bulldog 7362320.667S18.9129.624%D1.613%D-41.3C++7.3C+2311.5h6.1B+20.6C*
Aspis Anti-Aircraft Phalanx Turret 13159319.667S17.9127.182%C**N/A10.5C+12.9B+3525.6h131.1B+482.4B+
Aphelion VEX-4H 8954272C0.2539.118%D1.852%D30D19.4D3311.8h59.3C++151.5C+
M60-A Bulldog 5852317.333C++15.5839.726%D1.923%C27.4C3.2C2791.9h6.1C++15.4C+
Auraxium Force-Blade 52521,3220.039C++1.7125.691%C3.846%D0.8C+N/A361.5h1.8B++7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon256911.2h
Anti-Vehicle MANA Turret73461.1h
Decoy Grenade02700.1h
Nano-Armor Kit267375,41330.5h
Nanite Revive Grenade03620.1h
Medical Applicator3414,0841.8h
Spitfire Auto-Turret745,1166.8h
Restoration Kit2035,5806h
Motion Spotter94800.7h
Deconstruction Tool03480.1h
Recon Detection Device809,80215.3h
Ammunition Package1343,4217.1h
Medical Kit771,5311.8h
Anti-Infantry MANA Turret275181.4h
Nano-Repair Grenade02190.1h
Hardlight Barrier11460.3h

Check the help document for the dictionary if you want to learn more about words used here.


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