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Lt. Commander BjernGrills[] BjernGrills
TR BR 49

KDR: 3.52

Score: 2.4m

Last Seen: Apr 11th, 2019 5:37 PM
- OFFLINE - 426.3 hour(s)

Battle Rank 49 - Terran Republic on Miller
Level Progress (to 50): 54%
Level 100 Progress: 13% 890h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M18 Locust T1 Cycler M14 Banshee LC2 Lynx NSX-P Naginata TRAP-M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.86%38.017%1059312073631.264812.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.749%1.311A2.628M0.086C+HEAD ++ (~24.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.368C**13.10.081C+34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.627%0.751%1063312072,53127112639.30515200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%-0.5D-0.777D--1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217-0.346C-70.8-0.336C-146.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.789%39.474%011209763802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.332C--1.798F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-1.61F8.5-1.66F-17.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m244.4%308 (18.5k)281 (16.9k)3.515334,1271,1744.3960849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121016628.989%5.791%16807:212

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2019 11:52 PMFeb 6th, 2019 2:43 PMApr 11th, 2019 3:00 PM (68d) (PST)Apr 11th, 2019 2:43 PM (68d) (PST)Apr 11th, 2019 1:37 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,071321,0390.4780.1360.0281.6290.189515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2541,91462,3402982981116,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
144h/6d 1,034 239 1,243 14.1k 70 125 1,630 9.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:112
Deaths:85
KDR:1.318
Accuracy:24.342% C*
HSR:30.357% A+
Kills:112
Deaths (as Engineer):85
Deaths (to Engineers):471
KDR:1.31765
Kill Difference:27
Playtime:126.008 hours
Usage:88%
Score:2.106m
Score/min:279
Accuracy (listed only):24.342%
HSR (listed only):30.357%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B++
Kills:109
Deaths:54
KDR:2.019
Accuracy:25.738% B++
HSR:33.945% B++
T9 CARV
M++
Kills:62
Deaths:37
KDR:1.676
Accuracy:26.589% A+
HSR:41.936% M++
Kills:171
Deaths (as Heavy Assault):91
Deaths (to Heavy Assaults):235
KDR:1.87912
Kill Difference:80
Playtime:6.449 hours
Usage:4%
Score:0.147m
Score/min:380
Accuracy (listed only):26.164%
HSR (listed only):37.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TRAP-M1
A++
Kills:76
Deaths:54
KDR:1.407
Accuracy:32.789% B+
HSR:39.474% A++
Kills:76
Deaths (as Infiltrator):54
Deaths (to Infiltrators):101
KDR:1.40741
Kill Difference:22
Playtime:2.861 hours
Usage:2%
Score:0.026m
Score/min:149
Accuracy (listed only):32.789%
HSR (listed only):39.474%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M+
Kills:189
Deaths:143
KDR:1.322
Accuracy:31.204% A*
HSR:41.270% M+
Kills:189
Deaths (as Combat Medic):143
Deaths (to Combat Medics):42
KDR:1.32168
Kill Difference:46
Playtime:7.113 hours
Usage:5%
Score:0.145m
Score/min:341
Accuracy (listed only):31.204%
HSR (listed only):41.270%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,488
V. Kills:809 184%
Deaths:362
KDR:4.111
Accuracy:30.346% C
KPH:27.900 A++
VKPH:15.200 B**
M18 Rotary
A+
Kills:898
V. Kills:439 204%
Deaths:231
KDR:3.887
Accuracy:36.739% B**
KPH:30.400 A+
VKPH:14.900 B++
M18 Locust
B**
Kills:465
V. Kills:255 182%
Deaths:86
KDR:5.407
Accuracy:32.090% C+
KPH:32.300 B**
VKPH:17.700 B+
M14 Banshee
B+
Kills:145
V. Kills:13 N/A
Deaths:31
KDR:4.677
Accuracy:41.514% A*
KPH:49.600 C*
VKPH:4.400 B+
Kills:2,996 (2,996 + 0)
Deaths:710
KDR:4.220
VKDR:2.135
Vehicle Kills:1,516
Kill Difference:2,286
Playtime:100.212 hours
Usage:70%
Score:1.179m
Score/min:196
Piloting Accuracy:41.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,2971,4883624.11B++0.5930.346%CN/A27.9A++15.1B**18653.4h73.6B*242.5B*
M18 Rotary 1,3378982313.887B**0.3736.739%B**N/A30.4A+14.9B++20629.5h72.9B*198.6B*
M18 Locust 720465865.407A++1.8932.09%C+N/A32.3B**17.7B+21814.4h55.4B+172.5B*
T1 Cycler 1931891431.322C**2.1931.204%A*41.27%M+35.7B++N/A1065.3h12.8B+41.2B**
M14 Banshee 158145314.677C+1.1641.514%A*N/A50C**4.5B+1692.9h28.9C+69.7B
LC2 Lynx 116112851.318C*2.2024.342%C*30.357%A+7.7D--N/A2814.5h13.7B+56.3B+
NSX-P Naginata 111109542.019B+1.5025.738%B++33.945%B++49.5C*N/A1622.2h9B**34.8B*
TRAP-M1 7676541.407C+2.1132.789%B+39.474%A++42.2C**N/A961.8h8.5B+25.8B+
T9 CARV 6462371.676C**1.8426.589%A+41.936%M++41.3B++1.3A*1571.5h13B+48.7B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3812,2640.9h
Ammunition Package11180.1h
Chainblade663278.4h
Nano-Armor Kit1668,5834.9h
Recon Detection Device1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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