Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,908)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Commissar BjernGrills[JEDl] BjernGrills
TR BR 78

KDR: 3.98

Score: 7.8m

Last Seen: Aug 2nd, 2020 8:53 PM
- OFFLINE - 87 minute(s)

Battle Rank 78 - Terran Republic on Miller
Level Progress (to 79): 29%
Level 100 Progress: 41% 572h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M18 Locust T9 CARV LC2 Lynx C150 Dalton M14 Banshee SR-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BjernGrills



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,368,594 MLG Score: 1094
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.126%32.725%1051613432,7962.308841.674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.673%2.114A*1.624A+-0.043C+HEAD ++ (~16.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.54B+10.80.232C++22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.976%0.498%1088313466,42868133829.42522190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.592%-0.243C-0.88D---1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.8-0.122C+59.3-0.196C120.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.709%1.713%666413451,0512475744.25506183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.605%0.816B++-0.705D--0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.675B+170.563B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.276%80.079%6663134650713603.72794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.267%0.457B+0.657B+1.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.115C+3.1-0.046C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m228.9%324 (19.4k)299 (17.9k)3.9828715,1153,7954.7198978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134973530.563%9.699%29606:515

85% Engineer6% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2019 11:52 PMJun 18th, 2020 1:33 PMAug 3rd, 2020 9:45 PM (17h) (PST)Aug 2nd, 2020 5:08 PM (2d) (PST)Aug 2nd, 2020 4:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,194491,1450.5830.1460.0571.8170.2111094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,6492,96768,68235931091317,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.2h/18d 2,797 1,466 3,940 47.1k 179 366 5,467 31m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,079
Deaths:551
KDR:1.958
Accuracy:33.478% A
HSR:28.452% B+
Kills:1,079
Deaths (as Engineer):551
Deaths (to Engineers):1,366
KDR:1.95826
Kill Difference:528
Playtime:365.455 hours
Usage:85%
Score:6.438m
Score/min:294
Accuracy (listed only):33.478%
HSR (listed only):28.452%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:1,177
Deaths:556
KDR:2.117
Accuracy:30.850% A
HSR:35.174% B**
NSX-P Naginata
C++
Kills:109
Deaths:54
KDR:2.019
Accuracy:25.738% C+
HSR:33.945% C++
MSW-R
A*
Kills:103
Deaths:36
KDR:2.861
Accuracy:33.864% A++
HSR:46.602% A*
Kills:1,389
Deaths (as Heavy Assault):646
Deaths (to Heavy Assaults):841
KDR:2.15015
Kill Difference:743
Playtime:27.691 hours
Usage:6%
Score:0.614m
Score/min:369
Accuracy (listed only):30.151%
HSR (listed only):38.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,079
Deaths:551
KDR:1.958
Accuracy:33.478% A
HSR:28.452% B+
Kills:1,079
Deaths (as Light Assault):551
Deaths (to Light Assaults):539
KDR:1.95826
Kill Difference:528
Playtime:15.693 hours
Usage:4%
Score:0.367m
Score/min:389
Accuracy (listed only):33.478%
HSR (listed only):28.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B**
Kills:309
Deaths:65
KDR:4.754
Accuracy:42.447% C+
HSR:88.673% B**
NS-44 Commissioner
C**
Kills:163
Deaths:157
KDR:1.038
Accuracy:32.314% D-
HSR:27.607% C**
NSX Daimyo
B*
Kills:113
Deaths:54
KDR:2.093
Accuracy:49.624% B*
HSR:86.726% F-
TRAP-M1
A+
Kills:85
Deaths:59
KDR:1.441
Accuracy:32.624% C++
HSR:40% A+
NS-45 Pilot
B*
Kills:59
Deaths:44
KDR:1.341
Accuracy:39.850% B*
HSR:30.509% C+
Kills:729
Deaths (as Infiltrator):379
Deaths (to Infiltrators):387
KDR:1.92348
Kill Difference:350
Playtime:12.845 hours
Usage:3%
Score:0.172m
Score/min:224
Accuracy (listed only):39.372%
HSR (listed only):54.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:215
Deaths:177
KDR:1.215
Accuracy:30.842% B**
HSR:38.605% A++
Kills:215
Deaths (as Combat Medic):177
Deaths (to Combat Medics):210
KDR:1.21469
Kill Difference:38
Playtime:8.588 hours
Usage:2%
Score:0.164m
Score/min:318
Accuracy (listed only):30.842%
HSR (listed only):38.605%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:4,012
V. Kills:2,170 185%
Deaths:391
KDR:10.261
Accuracy:30.057% C
KPH:28 B*
VKPH:15.100 B+
M18 Rotary
B**
Kills:1,909
V. Kills:933 204%
Deaths:254
KDR:7.516
Accuracy:40.144% B**
KPH:35 B++
VKPH:17.100 B
M18 Locust
C**
Kills:1,810
V. Kills:981 184%
Deaths:108
KDR:16.759
Accuracy:34.497% C+
KPH:34.100 C**
VKPH:18.500 C+
M14 Banshee
A*
Kills:507
V. Kills:133 378%
Deaths:31
KDR:16.355
Accuracy:37.175% B**
KPH:38.900 D
VKPH:10.200 A*
M202 Wyrm
C*
Kills:296
V. Kills:149 197%
Deaths:
KDR:
Accuracy:57.465% C++
KPH:135.700 C++
VKPH:68.300 C*
Hornet Missiles
C+
Kills:198
V. Kills:122 161%
Deaths:1
KDR:198
Accuracy:60.957% C+
KPH:66.400 C
VKPH:40.900 C+
Kills:8,732 (8,238 + 0)
Deaths:785
KDR:11.124
VKDR:5.717
Vehicle Kills:4,488
Kill Difference:7,947
Playtime:269.126 hours
Usage:62%
Score:3.366m
Score/min:208
Piloting Accuracy:37.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:716
V. Kills:401 178%
Deaths:15
KDR:47.733
Accuracy:37.148% C
KPH:75.600 A
VKPH:42.300 B*
CAS30 Tank Buster
A+
Kills:249
V. Kills:120 206%
Deaths:
KDR:
Accuracy:57.763% B*
KPH:17.600 A+
VKPH:8.500 C*
AP30 Shredder
A++
Kills:154
V. Kills:71 214%
Deaths:4
KDR:38.500
Accuracy:47.066% A++
KPH:56.900 A
VKPH:26.300 B+
L-30R Vektor
B++
Kills:56
V. Kills:26 207%
Deaths:18
KDR:3.111
Accuracy:47.548% B++
KPH:12.900 B+
VKPH:6 C
Kills:1,175 (305 + 870)
Deaths:37
KDR:31.757
VKDR:16.703
Vehicle Kills:618
Kill Difference:1,138
Playtime:30.658 hours
Usage:7%
Score:0.491m
Score/min:267
Piloting Accuracy:47.548%
Gunner Accuracy:47.066%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:100
V. Kills:39 250%
Deaths:5
KDR:20
Accuracy:48.685% C+
KPH:42.800 C
VKPH:16.700 D*
M12 Kobalt-H
B**
Kills:81
V. Kills:2 N/A
Deaths:1
KDR:81
Accuracy:28.962% B**
KPH:150.600 C++
VKPH:3.700 D
Kills:181 (0 + 181)
Deaths:6
KDR:30.167
VKDR:6.833
Vehicle Kills:41
Kill Difference:175
Playtime:2.874 hours
Usage:1%
Score:0.044m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:28.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:83
V. Kills: N/A
Deaths:
KDR:
Accuracy:25.907% A+
KPH:146.200 A+
VKPH:0 D**
Kills:83 (0 + 83)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:83
Playtime:0.568 hours
Usage:0%
Score:0.019m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:25.907%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,1824,01239110.261A6.2830.057%CN/A28B*15.1B+189143.4h60.3B++200.7B+
M18 Rotary 2,8421,9092547.516B**3.5340.144%B**N/A35B++17.1B22354.5h62.1B++154.8B*
M18 Locust 2,7911,81010816.759M**12.7834.497%C+N/A34.2C**18.5C+22653h53.5C*155.2B+
T9 CARV 1,1861,1775562.117C++1.8730.85%A35.174%B**69.6B+N/A20916.9h10.8B+35B+
LC2 Lynx 1,0911,0795511.958B++2.0233.478%A28.452%B+34.4CN/A10231.4h11.8B+35.3B++
C150 Dalton 1,1177161547.733S43.7537.148%CN/A75.4A42.2B*5439.5h2.3B*6.3B*
M14 Banshee 6405073116.355B+12.3737.175%B**N/A39D10.2A*16913h40.6F109.1D
SR-7 309309654.754C*0.7742.447%C+88.673%B**73.6B*N/A1634.2h1.6B*3.8B+
M202 Wyrm 4452961296U292.0257.465%C++N/A134.5C++67.7C++7622.2h18B**31.4B**
CAS30 Tank Buster 3692491249U245.0257.763%B*N/A17.7A+8.5C*11214.1h44.3B76.7B+
T1 Cycler 2212151771.215C+2.7730.842%B**38.605%A++34.7C+1B+1136.2h13.1C+42.3B+
Hornet Missiles 3201981198U194.0260.957%C+N/A66C40.7C+3563h7.3B*12B++
NS-44 Commissioner 1631631571.038C+2.9432.314%D-27.607%C**33.3C--N/A924.9h3.1B+9.6C+
AP30 Shredder 225154438.5B+34.5247.066%A++1.299%D57A26.3B+3982.7h53.3B++113.2B**
NSX Daimyo 113113542.093C--1.8949.624%B*86.726%F-45.2DN/A1362.5h2.9D--5.9C
NSX-P Naginata 111109542.019C+1.9625.738%C+33.945%C++49.5C--N/A1762.2h9B++34.8B+
MSW-R 107103362.861C++1.1233.864%A++46.602%A*93.6B*3.6S3041.1h9.7B+28.6B++
G20 Vulcan-H 139100520B**16.0248.685%C+4%B*43.5C17D*2272.3h68.3B++140.3B++
TRAP-M1 8585591.441B*2.5432.624%C++40%A+34DN/A892.5h8.5C++26C**
M12 Kobalt 8383183A++79.0225.907%A+18.072%C138.3AN/A5640.6h13.6B++52.5B**
M12 Kobalt-H 8381181A+77.0228.962%B**12.346%D*162C*4C--3670.5h14.3C+49.2B+
ML-7 11576731.041C++2.9453.571%DN/A36.2B+18.6B2502.1h6.3C+11.8C++
NS-45 Pilot 6059441.341C+2.6439.85%B*30.509%C+98.3C**1.7B+3100.6h6.3C++15.9B+
L-30R Vektor 8256183.111C+0.8747.548%B++N/A13B+6C894.3h58.7C**123.4B++
A30 Walker 7753317.667S13.6826.994%B+N/A48.2A*21.8B**3321.1h66.2B**245.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit365172,12212.3h
Medical Applicator3913,7471h
WLT-Mandible Mining Laser01060.2h
Recon Detection Device21580.2h
Ammunition Package42320.1h
Chainblade663278.4h
Medical Kit1079300.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.57s on queries, 2.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.