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Warden Agent Black2me[SkyA] Black2me
NC BR 61

KDR: 4.56

Score: 3.9m

Last Seen: May 2nd, 2018 8:48 AM
- OFFLINE - 1844.2 hour(s)

Battle Rank 61 - New Conglomerate on Connery
Level Progress (to 62): 1%
Level 100 Progress: 20% 1955h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot LA80 Gauss SPR SAS-R NC14 Bolt Driver MKV Suppressed Hunter QCX NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,089,519 MLG Score: 3269
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.482%15.759%496410001,5611.257863.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.902%2.07A*-0.729D--1.579FMIXED (~0.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.528B+11.10.217C++24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.315%92.518%069987,8591653147.3434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%3.624M**1.687A++2.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.728B++1.60.501B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m174.5%128 (7.7k)115 (6.9k)4.5602810,5162,3064.5841361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1004117226.681%74.762%199514:305

98% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 5:54 PMMar 8th, 2017 5:35 AMJun 1st, 2018 2:56 AM (47d) (PST)May 2nd, 2018 5:13 AM (77d) (PST)May 2nd, 2018 4:48 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
173341390.3140.0690.2350.5530.0033269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,3842,0238,361194143306,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
557.7h/23.2d 55 7,862 3,288 18.5k 257 813 97 5.8m

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M**
Kills:2,663
Deaths:165
KDR:16.139
Accuracy:64.178% M**
HSR:96.470% A**
LA80
M**
Kills:1,607
Deaths:71
KDR:22.634
Accuracy:67.049% M**
HSR:95.520% A*
Gauss SPR
S
Kills:1,161
Deaths:95
KDR:12.221
Accuracy:50.192% M+
HSR:75.194% S
SAS-R
M**
Kills:1,158
Deaths:72
KDR:16.083
Accuracy:61.866% M**
HSR:95.250% M+
NC14 Bolt Driver
S
Kills:1,158
Deaths:86
KDR:13.465
Accuracy:64.596% S
HSR:94.646% A*
MKV Suppressed
B++
Kills:804
Deaths:738
KDR:1.089
Accuracy:28.919% B++
HSR:10.821% D*
NS-61 Emissary
A+
Kills:388
Deaths:174
KDR:2.230
Accuracy:37.332% A+
HSR:12.113% D
LA8 Rebel
A+
Kills:256
Deaths:164
KDR:1.561
Accuracy:42.445% A+
HSR:31.250% A+
NS-44 Commissioner
B**
Kills:113
Deaths:383
KDR:0.295
Accuracy:25.315% D*
HSR:28.319% B**
The Moonshot
B*
Kills:112
Deaths:12
KDR:9.333
Accuracy:41.991% C+
HSR:84.821% B*
Kills:9,420
Deaths (as Infiltrator):1,960
Deaths (to Infiltrators):495
KDR:4.80612
Kill Difference:7,460
Playtime:548.581 hours
Usage:98%
Score:3.788m
Score/min:115
Accuracy (listed only):48.388%
HSR (listed only):62.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:804
Deaths:738
KDR:1.089
Accuracy:28.919% B++
HSR:10.821% D*
Kills:804
Deaths (as Combat Medic):738
Deaths (to Combat Medics):163
KDR:1.08943
Kill Difference:66
Playtime:3.865 hours
Usage:1%
Score:0.051m
Score/min:222
Accuracy (listed only):28.919%
HSR (listed only):10.821%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,6702,66316516.139M**11.5864.178%M**96.47%A**23.1C-N/A51115.4h1.3A++2A+
LA80 1,6121,6077122.634S18.0767.049%M**95.52%A*33.6C+N/A7547.8h1.3A+2A+
Gauss SPR 1,1641,1619512.221S7.6650.192%M+75.194%S33.4BN/A7334.8h2.9A++5.8A+
SAS-R 1,1691,1587216.083M**11.5261.866%M**95.25%M+31.2CN/A7137.1h1.4A++2.2A+
NC14 Bolt Driver 1,1631,1588613.465S8.9064.596%S94.646%A*32.7B++N/A7535.4h1.4A++2.2A++
MKV Suppressed 8138047381.089C+3.4728.919%B++10.821%D*27C+N/A5629.8h13.5C**46.7B+
Hunter QCX 6946841155.948S1.3952.63%B++46.345%A12.8C+N/A3853.5h2.8B+5.2B+
NS-61 Emissary 3913881742.23A*2.3337.332%A+12.113%D16C--N/A4024.3h11.6B+31.1B+
LA8 Rebel 2622561641.561B++3.0042.445%A+31.25%A+10.8D-N/A2423.6h5.9B+13.8B+
Bouncing Betty 130130225.909B+1.3533.382%D*N/A56.5D**N/A1402.3h1.7B+5.2C-
NS-44 Commissioner 1161133830.295D4.2725.315%D*28.319%B**1.5D*N/A376.2h4.8D19D--
The Moonshot 112112129.333B**4.7741.991%C+84.821%B*15.6FN/A337.2h1.7B+4.1C**
Frag Grenade 10298198N/A93.4459.079%A++N/A980A*40S21900.1h2.2A+3.8A

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01530h
Medical Applicator4416,3052h
Xiphos Anti-Personnel Phalanx Tower03350h
M20 Basilisk01270h
Recon Detection Device938,31922.1h
AF-19 Mercenary11080.2h
Nano-Armor Kit23,8710.4h
MANA Anti-Personnel Turret01960h

Check the help document for the dictionary if you want to learn more about words used here.


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