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Warden Agent Black2me[SkyA] Black2me
NC BR 61

KDR: 4.63

Score: 4m

Last Seen: Aug 1st, 2019 4:10 PM
- OFFLINE - 388.7 hour(s)

Battle Rank 61 - New Conglomerate on Connery - Outfit Member of Sky Army Group[SkyA] Sky Army Group
NC outfit on Connery

Members: 31
Level Progress (to 62): 61%
Level 100 Progress: 21% 1972h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot LA80 Gauss SPR NC14 Bolt Driver SAS-R MKV Suppressed Hunter QCX NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,074,507 MLG Score: 3257
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.418%16.01%503412101,5741.248223.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%2.011A*-0.777D--1.465FMIXED (~0.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.524B+11.10.219C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.173%92.467%0612088,1381653249.0241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%3.663M**1.652A++2.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.733B++1.60.508B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sky Army Group[SkyA] Sky Army Group
NC outfit on Connery

Members: 31
4m176.6%126 (7.6k)114 (6.8k)4.6297610,8292,3394.653761 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214121826.619%75.012%199714:565

98% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 5:54 PMMar 8th, 2017 5:35 AMAug 15th, 2019 7:54 PM (2d) (PST)Aug 1st, 2019 1:58 PM (16d) (PST)Aug 1st, 2019 12:10 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
171331380.3110.0670.2340.5550.0033257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,2681,9698,299194143306,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579.6h/24.2d 56 8,123 3,393 19.3k 272 841 99 6m

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M**
Kills:2,934
Deaths:175
KDR:16.766
Accuracy:63.334% M**
HSR:96.080% A**
LA80
M**
Kills:1,607
Deaths:71
KDR:22.634
Accuracy:67.049% M**
HSR:95.520% A*
Gauss SPR
S
Kills:1,161
Deaths:95
KDR:12.221
Accuracy:50.192% M+
HSR:75.194% S
NC14 Bolt Driver
S
Kills:1,158
Deaths:86
KDR:13.465
Accuracy:64.596% S
HSR:94.646% A*
SAS-R
M**
Kills:1,158
Deaths:72
KDR:16.083
Accuracy:61.866% M**
HSR:95.250% M
MKV Suppressed
B+
Kills:804
Deaths:738
KDR:1.089
Accuracy:28.919% B+
HSR:10.821% D**
NS-61 Emissary
A
Kills:388
Deaths:177
KDR:2.192
Accuracy:36.815% A
HSR:12.113% D
LA8 Rebel
A+
Kills:256
Deaths:164
KDR:1.561
Accuracy:42.445% A+
HSR:31.250% A
NS-44 Commissioner
B**
Kills:126
Deaths:387
KDR:0.326
Accuracy:26.309% D*
HSR:30.159% B**
The Moonshot
B
Kills:120
Deaths:13
KDR:9.231
Accuracy:42.173% C+
HSR:82.500% B
Kills:9,712
Deaths (as Infiltrator):1,978
Deaths (to Infiltrators):499
KDR:4.91001
Kill Difference:7,734
Playtime:570.329 hours
Usage:98%
Score:3.895m
Score/min:114
Accuracy (listed only):48.370%
HSR (listed only):62.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:804
Deaths:738
KDR:1.089
Accuracy:28.919% B+
HSR:10.821% D**
Kills:804
Deaths (as Combat Medic):738
Deaths (to Combat Medics):164
KDR:1.08943
Kill Difference:66
Playtime:3.865 hours
Usage:1%
Score:0.051m
Score/min:222
Accuracy (listed only):28.919%
HSR (listed only):10.821%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,9412,93417516.766S12.1463.334%M**96.08%A**22.9C-N/A51128.4h1.3A++2A++
LA80 1,6121,6077122.634S18.0067.049%M**95.52%A*33.6C+N/A7547.8h1.3A+2A+
Gauss SPR 1,1641,1619512.221S7.5950.192%M+75.194%S33.4C**N/A7334.8h2.9A++5.8A+
NC14 Bolt Driver 1,1631,1588613.465S8.8464.596%S94.646%A*32.5B++N/A7435.6h1.4A++2.2A++
SAS-R 1,1691,1587216.083S11.4561.866%M**95.25%M31.2CN/A7137.1h1.4A++2.2A+
MKV Suppressed 8138047381.089C+3.5428.919%B+10.821%D**27CN/A5629.8h13.5C**46.7B+
Hunter QCX 6976871265.452S0.8252.27%B+46.288%A12.2C+N/A3656.3h2.7B+5.3B+
NS-61 Emissary 3913881772.192A++2.4436.815%A12.113%D15.1DN/A3825.7h11.6B+31.6B*
LA8 Rebel 2622561641.561B++3.0742.445%A+31.25%A10.8D-N/A2423.6h5.9B+13.8B++
Bouncing Betty 136136226.182B*1.5533.809%D*N/A59.1D*N/A1422.3h1.7B++5.2C
NS-44 Commissioner 1291263870.326D4.3026.309%D*30.159%B**1.6D*N/A477.3h4.7D17.7D-
The Moonshot 121120139.231B**4.6042.173%C+82.5%B15.6FN/A337.7h1.9C+4.5C+
Frag Grenade 1101061106N/A101.3757.683%A++N/A1060A**40S21610.1h2.2A+3.7A

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01530h
Medical Applicator4416,3052h
Xiphos Anti-Personnel Phalanx Tower03350h
AF-19 Mercenary11080.2h
Recon Detection Device948,88723.3h
M20 Basilisk01270h
Nano-Armor Kit23,8710.4h
Soldier Soaker0670h
MANA Anti-Personnel Turret01960h

Check the help document for the dictionary if you want to learn more about words used here.


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