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Commissar Dreadnaught BlackAdlerTR[AAT] BlackAdlerTR
TR BR 81

KDR: 1.95

Score: 39.2m

Last Seen: Dec 10th, 2019 12:34 PM
- OFFLINE - 44.5 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller - Outfit Officer of Air Assault Troops[AAT] Air Assault Troops
TR outfit on Miller

Members: 9
Level Progress (to 82): 88%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR TSAR-42 NS-15M2 T9 CARV T9A "Butcher" P2-120 AP C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,579,562 MLG Score: 2062
Fun Score: N/A
Cheeseburgers Flipped: 561TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.076%34.257%85936119155,8812.01155-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.57%0.751B++2.012A*-1.205D*HEAD ++ (~21.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.447B10.30.279C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.496%1.413%223312241,9819494692.08746421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.504%-0.718D--0.148C0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.288C*35.10.338C**80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.363%1.498%534612216,611192424283.43607272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.216%0.321C*-0.659D0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.592B+70.442B8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.992%3.202%269812192,62315335581.71102469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.677%0.81B++-0.315C0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.544B+24.70.386C**30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.146%78.068%269512225,6633489171.62264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.866%0.777B++0.711B++-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+1.80.431B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.274%13.936%269312242,6121678201.55569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.619%0.882B*-0.143C1.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.564B+30.383C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Air Assault Troops[AAT] Air Assault Troops
TR outfit on Miller

Members: 9
39.2m212.9%419 (25.1k)349 (20.9k)1.9509494,80048,5922.1508781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227545523.502%27.453%64502:1931

21% Combat Medic16% Engineer43% Heavy Assault11% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 2:55 PMApr 25th, 2015 8:16 PMDec 11th, 2019 12:18 PM (15h) (PST)Dec 10th, 2019 12:34 PM (2d) (PST)Dec 10th, 2019 8:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272855420.8440.4330.2321.9380.0662062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,64717,11032,537512614116420,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1871.8h/78d 9,715 26,025 29,068 217.7k 2,807 6,425 7,464 92.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:12,249
Deaths:6,139
KDR:1.995
Accuracy:25.416% B+
HSR:36.354% A+
NS-15M2
A++
Kills:4,054
Deaths:2,114
KDR:1.918
Accuracy:23.858% C+
HSR:39.517% A++
T9 CARV
A++
Kills:4,052
Deaths:2,182
KDR:1.857
Accuracy:23.464% B*
HSR:35.810% A++
T9A "Butcher"
B**
Kills:3,552
Deaths:1,814
KDR:1.958
Accuracy:27.975% B++
HSR:36.796% B**
T9 CARV-S
A++
Kills:1,839
Deaths:1,022
KDR:1.799
Accuracy:24.304% B+
HSR:37.738% A++
T32 Bull
B**
Kills:1,225
Deaths:700
KDR:1.750
Accuracy:23.955% C+
HSR:32.490% B**
NSX Naginata
A
Kills:1,175
Deaths:608
KDR:1.933
Accuracy:26.080% B++
HSR:37.362% A
MG-H1 Watchman
A
Kills:733
Deaths:409
KDR:1.792
Accuracy:25.146% B+
HSR:36.835% A
NSX-P Naginata
A*
Kills:462
Deaths:226
KDR:2.044
Accuracy:28.297% B**
HSR:44.372% A*
TMG-50
M++
Kills:436
Deaths:264
KDR:1.652
Accuracy:27.510% B**
HSR:45.872% M++
T16 Rhino
A++
Kills:162
Deaths:92
KDR:1.761
Accuracy:25.840% B*
HSR:33.951% A++
Kills:29,939
Deaths (as Heavy Assault):15,570
Deaths (to Heavy Assaults):15,544
KDR:1.92286
Kill Difference:14,369
Playtime:804.820 hours
Usage:43%
Score:16.017m
Score/min:332
Accuracy (listed only):25.622%
HSR (listed only):37.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B*
Kills:1,322
Deaths:613
KDR:2.157
Accuracy:48.673% B*
HSR:14.750% C+
SMG-46 Armistice
M
Kills:1,168
Deaths:643
KDR:1.816
Accuracy:28.742% B+
HSR:33.990% M
NS-7 PDW
A++
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:25.010% C+
HSR:28.214% A++
NSX Tanto
A
Kills:1,159
Deaths:567
KDR:2.044
Accuracy:28.960% B+
HSR:33.563% A
TAS-16 Blackjack
B**
Kills:1,076
Deaths:575
KDR:1.871
Accuracy:72.760% B**
HSR:12.639% D
TRAC-5
A++
Kills:921
Deaths:719
KDR:1.281
Accuracy:26.069% B*
HSR:30.185% A++
PDW-16 Hailstorm
A**
Kills:637
Deaths:399
KDR:1.596
Accuracy:25.766% C**
HSR:30.926% A**
MG-C1 Kindred
A++
Kills:551
Deaths:361
KDR:1.526
Accuracy:31.832% B**
HSR:34.301% A++
MG-S1 Jackal
A
Kills:322
Deaths:164
KDR:1.963
Accuracy:27.583% C*
HSR:29.193% A
HC1 Cougar
A*
Kills:232
Deaths:142
KDR:1.634
Accuracy:27.258% B+
HSR:35.345% A*
FA1 Barrage
C+
Kills:214
Deaths:164
KDR:1.305
Accuracy:39.357% C+
HSR:15.421% C+
NS-11CB
M+
Kills:160
Deaths:100
KDR:1.600
Accuracy:26.147% C**
HSR:40% M+
Kills:8,921
Deaths (as Light Assault):5,117
Deaths (to Light Assaults):8,315
KDR:1.7434
Kill Difference:3,804
Playtime:95.662 hours
Usage:5%
Score:1.845m
Score/min:321
Accuracy (listed only):34.013%
HSR (listed only):28.211%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B*
Kills:1,322
Deaths:613
KDR:2.157
Accuracy:48.673% B*
HSR:14.750% C+
NSX Tanto
A
Kills:1,159
Deaths:567
KDR:2.044
Accuracy:28.960% B+
HSR:33.563% A
TAS-16 Blackjack
B**
Kills:1,076
Deaths:575
KDR:1.871
Accuracy:72.760% B**
HSR:12.639% D
TRAC-5
A++
Kills:921
Deaths:719
KDR:1.281
Accuracy:26.069% B*
HSR:30.185% A++
MG-C1 Kindred
A++
Kills:551
Deaths:361
KDR:1.526
Accuracy:31.832% B**
HSR:34.301% A++
MG-HBR1 Dragoon
B**
Kills:276
Deaths:143
KDR:1.930
Accuracy:40.245% B**
HSR:39.130% B**
AMR-66
B**
Kills:232
Deaths:121
KDR:1.917
Accuracy:28.810% C**
HSR:31.897% B**
HC1 Cougar
A*
Kills:232
Deaths:142
KDR:1.634
Accuracy:27.258% B+
HSR:35.345% A*
FA1 Barrage
C+
Kills:214
Deaths:164
KDR:1.305
Accuracy:39.357% C+
HSR:15.421% C+
NS-11CB
M+
Kills:160
Deaths:100
KDR:1.600
Accuracy:26.147% C**
HSR:40% M+
Kills:6,143
Deaths (as Engineer):3,505
Deaths (to Engineers):7,874
KDR:1.75264
Kill Difference:2,638
Playtime:303.967 hours
Usage:16%
Score:7.174m
Score/min:393
Accuracy (listed only):37.011%
HSR (listed only):28.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:5,121
Deaths:3,533
KDR:1.449
Accuracy:23.838% C+
HSR:30.932% A
T1A Unity
B++
Kills:1,862
Deaths:1,488
KDR:1.251
Accuracy:22.134% D-
HSR:29.968% B++
NS-11A
A+
Kills:1,821
Deaths:1,416
KDR:1.286
Accuracy:23.106% C
HSR:33.608% A+
T1 Cycler
A
Kills:1,367
Deaths:1,242
KDR:1.101
Accuracy:20.734% C
HSR:30.578% A
AS16 NightHawk
B*
Kills:1,322
Deaths:613
KDR:2.157
Accuracy:48.673% B*
HSR:14.750% C+
TORQ-9
B**
Kills:1,271
Deaths:988
KDR:1.286
Accuracy:22.493% C-
HSR:31.865% B**
Cycler TRV
A++
Kills:1,176
Deaths:620
KDR:1.897
Accuracy:27.118% B++
HSR:33.163% A++
T1B Cycler
C*
Kills:1,176
Deaths:823
KDR:1.429
Accuracy:22.908% D
HSR:29.507% C*
SMG-46 Armistice
M
Kills:1,168
Deaths:643
KDR:1.816
Accuracy:28.742% B+
HSR:33.990% M
NS-7 PDW
A++
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:25.010% C+
HSR:28.214% A++
TAS-16 Blackjack
B**
Kills:1,076
Deaths:575
KDR:1.871
Accuracy:72.760% B**
HSR:12.639% D
PDW-16 Hailstorm
A**
Kills:637
Deaths:399
KDR:1.596
Accuracy:25.766% C**
HSR:30.926% A**
NSX Yumi
B**
Kills:450
Deaths:252
KDR:1.786
Accuracy:26.921% C+
HSR:37.111% B**
MG-A1 Arbalest
A
Kills:393
Deaths:205
KDR:1.917
Accuracy:27.802% C+
HSR:41.221% A
MG-S1 Jackal
A
Kills:322
Deaths:164
KDR:1.963
Accuracy:27.583% C*
HSR:29.193% A
FA1 Barrage
C+
Kills:214
Deaths:164
KDR:1.305
Accuracy:39.357% C+
HSR:15.421% C+
Kills:20,535
Deaths (as Combat Medic):13,795
Deaths (to Combat Medics):4,918
KDR:1.48858
Kill Difference:6,740
Playtime:390.821 hours
Usage:21%
Score:8.738m
Score/min:373
Accuracy (listed only):30.309%
HSR (listed only):28.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,186
Deaths:1,361
KDR:3.076
Accuracy:40.327% C*
HSR:77.162% B*
NS-44 Commissioner AE
B
Kills:1,472
Deaths:1,281
KDR:1.149
Accuracy:41.106% C+
HSR:27.989% B
NS-44 Commissioner
B+
Kills:1,333
Deaths:1,372
KDR:0.972
Accuracy:40.410% B+
HSR:26.257% B+
SMG-46 Armistice
M
Kills:1,168
Deaths:643
KDR:1.816
Accuracy:28.742% B+
HSR:33.990% M
M77-B
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:39.283% B
HSR:79.741% B+
NS-7 PDW
A++
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:25.010% C+
HSR:28.214% A++
NSX Tomoe
C*
Kills:1,147
Deaths:502
KDR:2.285
Accuracy:29.939% C*
HSR:37.402% C+
NS-30 Vandal
B+
Kills:660
Deaths:313
KDR:2.109
Accuracy:31.840% C
HSR:31.364% B+
PDW-16 Hailstorm
A**
Kills:637
Deaths:399
KDR:1.596
Accuracy:25.766% C**
HSR:30.926% A**
TS2 Inquisitor
A++
Kills:605
Deaths:587
KDR:1.031
Accuracy:27.732% C+
HSR:33.058% A++
SOAS-20
B**
Kills:382
Deaths:236
KDR:1.619
Accuracy:27.683% C+
HSR:28.011% B**
MG-S1 Jackal
A
Kills:322
Deaths:164
KDR:1.963
Accuracy:27.583% C*
HSR:29.193% A
TX1 Repeater
B**
Kills:208
Deaths:273
KDR:0.762
Accuracy:17.917% D*
HSR:27.885% B**
RAMS .50M
C++
Kills:157
Deaths:56
KDR:2.804
Accuracy:39.213% C++
HSR:79.618% C++
SR-7
B+
Kills:94
Deaths:26
KDR:3.615
Accuracy:41.686% C++
HSR:82.979% B+
NS-AM7 Archer
B+
Kills:87
Deaths:154
KDR:0.565
Accuracy:57.786% C+
HSR:22.989% B+
NSX Daimyo
B+
Kills:66
Deaths:34
KDR:1.941
Accuracy:43.288% C**
HSR:95.455% B+
NS CandyCannon 3000
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:35.525% N/A
HSR:50% N/A
Kills:14,893
Deaths (as Infiltrator):8,510
Deaths (to Infiltrators):8,183
KDR:1.75006
Kill Difference:6,383
Playtime:202.150 hours
Usage:11%
Score:3.631m
Score/min:299
Accuracy (listed only):34.491%
HSR (listed only):45.679%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:827
Deaths:363
KDR:2.278
Accuracy:47.071% B**
HSR:2.781% C
MRC3 Mercy
A+
Kills:819
Deaths:284
KDR:2.884
Accuracy:19.398% B+
HSR:28.938% A+
MRC3 Mercy
A+
Kills:806
Deaths:292
KDR:2.760
Accuracy:19.083% B+
HSR:28.412% A+
M3 Pounder HEG
B*
Kills:764
Deaths:347
KDR:2.202
Accuracy:48.785% B*
HSR:3.665% B+
M2 Mutilator
A*
Kills:284
Deaths:171
KDR:1.661
Accuracy:16.146% C*
HSR:28.169% A*
M6 Onslaught
M*
Kills:242
Deaths:78
KDR:3.103
Accuracy:20.020% B+
HSR:36.777% M*
M2 Mutilator
A++
Kills:237
Deaths:153
KDR:1.549
Accuracy:14.911% C+
HSR:26.160% A++
M6 Onslaught
A**
Kills:218
Deaths:78
KDR:2.795
Accuracy:20.043% B+
HSR:32.110% A**
Kills:4,197
Deaths (as MAX Suit):883
Deaths (to MAX Suits):2,294
KDR:4.75311
Kill Difference:3,314
Playtime:70.278 hours
Usage:4%
Score:1.799m
Score/min:427
Accuracy (listed only):25.682%
HSR (listed only):23.376%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:1,101
V. Kills:109 N/A
Deaths:94
KDR:11.713
Accuracy:54.175% B++
KPH:165.500 A
VKPH:16.400 C*
M14 Banshee
B**
Kills:564
V. Kills:13 N/A
Deaths:94
KDR:6
Accuracy:29.276% C+
KPH:78.300 B**
VKPH:1.800 D
M18 Needler
C
Kills:316
V. Kills:293 107%
Deaths:473
KDR:0.668
Accuracy:27.211% D-
KPH:7.900 C-
VKPH:7.300 C
Hornet Missiles
B++
Kills:95
V. Kills:56 167%
Deaths:26
KDR:3.654
Accuracy:65.814% B++
KPH:56.800 C+
VKPH:33.500 C+
Kills:2,076 (880 + 0)
Deaths:687
KDR:3.022
VKDR:0.686
Vehicle Kills:471
Kill Difference:1,389
Playtime:55.769 hours
Usage:3%
Score:0.691m
Score/min:207
Piloting Accuracy:27.211%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:902
V. Kills:60 N/A
Deaths:48
KDR:18.792
Accuracy:57.849% B**
KPH:103.800 A*
VKPH:6.900 C
C75 Viper
A**
Kills:359
V. Kills:40 N/A
Deaths:40
KDR:8.975
Accuracy:42.347% C**
KPH:72.600 A**
VKPH:8.100 C+
Skyguard
B++
Kills:97
V. Kills:81 118%
Deaths:21
KDR:4.619
Accuracy:35.080% B*
KPH:15 C++
VKPH:12.500 B++
Kills:1,358 (1,358 + 0)
Deaths:109
KDR:12.459
VKDR:1.661
Vehicle Kills:181
Kill Difference:1,249
Playtime:20.095 hours
Usage:1%
Score:0.351m
Score/min:291
Driving Accuracy:35.080%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,684
V. Kills:1,378 195%
Deaths:179
KDR:14.994
Accuracy:48.728% C**
KPH:44.600 B**
VKPH:22.900 B*
P2-120 HESH
A*
Kills:1,370
V. Kills:353 387%
Deaths:5
KDR:274
Accuracy:54.830% A+
KPH:87.900 A+
VKPH:22.700 A*
P2-120 HEAT
M++
Kills:1,199
V. Kills:506 236%
Deaths:115
KDR:10.426
Accuracy:51.676% B**
KPH:54.700 A**
VKPH:23.100 M++
E540 Halberd
M**
Kills:217
V. Kills:75 286%
Deaths:15
KDR:14.467
Accuracy:50.214% B**
KPH:59.900 M**
VKPH:20.700 A++
MR11 Gatekeeper
B+
Kills:189
V. Kills:150 125%
Deaths:32
KDR:5.906
Accuracy:49.210% A
KPH:24.200 B
VKPH:19.200 B+
Kills:5,659 (5,253 + 406)
Deaths:346
KDR:16.355
VKDR:7.116
Vehicle Kills:2,462
Kill Difference:5,313
Playtime:109.096 hours
Usage:6%
Score:2.304m
Score/min:352
Driving Accuracy:51.676%
Gunner Accuracy:49.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,535
V. Kills:104 N/A
Deaths:67
KDR:22.910
Accuracy:33.116% C
KPH:167 A+
VKPH:11.300 A
G20 Vulcan-H
C++
Kills:317
V. Kills:198 159%
Deaths:49
KDR:6.469
Accuracy:51.592% B+
KPH:43.400 C+
VKPH:27.100 C++
MR11 Gatekeeper-H
B+
Kills:214
V. Kills:252 85%
Deaths:29
KDR:7.379
Accuracy:59.983% B*
KPH:28.900 C+
VKPH:34 B+
E540 Halberd-H
A
Kills:64
V. Kills:26 237%
Deaths:2
KDR:32
Accuracy:66.735% B**
KPH:69 A
VKPH:28 B++
Kills:2,130 (0 + 2,130)
Deaths:147
KDR:14.490
VKDR:3.946
Vehicle Kills:580
Kill Difference:1,983
Playtime:24.827 hours
Usage:1%
Score:0.616m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:66.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:149
V. Kills:29 N/A
Deaths:24
KDR:6.208
Accuracy:38.601% B
KPH:40 C+
VKPH:7.800 C
M12 Kobalt
B+
Kills:120
V. Kills:1 N/A
Deaths:6
KDR:20
Accuracy:19.802% B+
KPH:75.800 B
VKPH:0.600 D*
M20 Basilisk
A
Kills:115
V. Kills:33 338%
Deaths:13
KDR:8.846
Accuracy:49.696% A
KPH:27.800 B++
VKPH:8 C++
M40 Fury
B++
Kills:89
V. Kills:10 N/A
Deaths:8
KDR:11.125
Accuracy:32.521% C
KPH:72.400 B++
VKPH:8.100 C--
M20 Basilisk
B**
Kills:81
V. Kills:34 231%
Deaths:6
KDR:13.500
Accuracy:47.586% B*
KPH:34.800 B**
VKPH:14.600 B**
Kills:554 (0 + 554)
Deaths:57
KDR:9.719
VKDR:1.877
Vehicle Kills:107
Kill Difference:497
Playtime:12.999 hours
Usage:1%
Score:0.222m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:47.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:53
V. Kills:14 353%
Deaths:27
KDR:1.963
Accuracy:47.680% C
KPH:15.800 C-
VKPH:4.200 C--
Kills:53 (53 + 0)
Deaths:27
KDR:1.963
VKDR:0.519
Vehicle Kills:14
Kill Difference:26
Playtime:3.349 hours
Usage:0%
Score:0.021m
Score/min:103
Driving Accuracy:47.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:136
V. Kills:19 N/A
Deaths:4
KDR:34
Accuracy:39.259% B*
KPH:48.900 C--
VKPH:6.800 C++
Kills:136 (0 + 136)
Deaths:4
KDR:34
VKDR:4.750
Vehicle Kills:19
Kill Difference:132
Playtime:2.782 hours
Usage:0%
Score:0.028m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:39.259%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,32812,2496,1391.995C++0.0425.416%B+36.354%A+59.5B++N/A150206h10.3B++40.5B+
TAR 5,1685,1213,5331.449C++0.5023.838%C+30.932%A50.7B*N/A135101.1h11.4B++47.7B+
TSAR-42 4,1964,1861,3613.076C+1.1340.327%C*77.162%B*66.8AN/A18162.7h1.8B*4.5B++
NS-15M2 4,0824,0542,1141.918C++0.0323.858%C+39.517%A++59B+N/A15568.7h10.4B++43.5B+
T9 CARV 4,0774,0522,1821.857B+0.0923.464%B*35.81%A++60.4A+N/A18467.1h10.4B**44.1B++
T9A "Butcher" 3,5923,5521,8141.958C++0.0127.975%B++36.796%B**62.1C++N/A17157.2h10.3B+37B++
P2-120 AP 4,0622,68417914.994B**13.0448.728%C**2.012%C-44.7B**22.9B*30660.1h5.6B++11.5B++
C-4 2,3671,9789882.002B+0.0523.01%C--N/A139.3B**27.4C+84614.2h1.3B+5.7C++
T1A Unity 1,8901,8621,4881.251C+0.7022.134%D-29.968%B++39.6C+N/A9947h11.6B+52.2C+
T9 CARV-S 1,8461,8391,0221.799C**0.1524.304%B+37.738%A++57.6B++N/A14231.9h10.2B++41.9B+
NS-11A 1,8441,8211,4161.286C+0.6623.106%C33.608%A+46.7B+N/A16539h11.6B++50.1B+
NS Decimator 2,1121,5691,0851.446B+0.5061.45%C+2.294%C++45.5B+15.7C+27434.5h4B+6.5B+
P525 Marauder-H 1,6391,5356722.91B++20.9633.116%C1.042%C*166.8A+11.3A4029.2h5.7B+17.2B+
NS-44 Commissioner AE 1,4811,4721,2811.149C+0.8041.106%C+27.989%B58.9C**N/A16025h3.1B+7.5B+
Frag Grenade 1,4121,39511395N/A1,393.0550.259%B++N/A606.5B+7.4C20912.3h3.1B++6.2B++
P2-120 HESH 1,7231,3705274U272.0554.83%A+N/A87.8A+22.6A*47615.6h3.7B*6.8B**
T1 Cycler 1,3791,3671,2421.101C++0.8520.734%C30.578%A41.4B**N/A20033h11.7B*56.3B+
NS-44 Commissioner 1,3511,3331,3720.972C+0.9840.41%B+26.257%B+46.6B+N/A12928.6h3B*7.5B++
AS16 NightHawk 1,3361,3226132.157B*0.2148.673%B*14.75%C+114M++1.2A+26811.6h3.6B*7.4B*
TORQ-9 1,2851,2719881.286C+0.6622.493%C-31.865%B**47.1B+N/A14127h13.1B++58.1C**
T32 Bull 1,2301,2257001.75C**0.2023.955%C+32.49%B**51.3BN/A14123.9h10.1B*42B+
P2-120 HEAT 1,7051,19911510.426B*8.4851.676%B**1.585%D-54.7A**23.1M++30321.9h6.1B++11.8B**
Cycler TRV 1,1891,1766201.897B++0.0527.118%B++33.163%A++57.9B**N/A16420.3h11.2B*41.4B++
T1B Cycler 1,1991,1768231.429C+0.5222.908%D29.507%C*54.4C**1.1B+14421.6h11.3B+49.2C++
NSX Naginata 1,1831,1756081.933B+0.0226.08%B++37.362%A54.7B+N/A18021.5h10.1B+38.8B+
SMG-46 Armistice 1,1791,1686431.816B++0.1328.742%B+33.99%M82.8A*N/A28614.1h12.1B++42B+
T7 Mini-Chaingun 1,1721,1626531.779B**0.1719.326%B+13.339%C+60.5AN/A16119.2h11.7B*60.4B+
M77-B 1,1631,1603293.526B*1.5839.283%B79.741%B+64.1A**N/A15518.1h1.8B**4.5B*
NS-7 PDW 1,1651,1596701.73B**0.2225.01%C+28.214%A++58.2A+N/A14219.9h11B*44B+
NSX Tanto 1,1671,1595672.044B**0.0928.96%B+33.563%A58B**N/A13620h10.9B+37.8B+
NSX Tomoe 1,1531,1475022.285B+0.3329.939%C*37.402%C+57.4B++N/A15120h13.8C**45.9C**
Hellfire Rocket Pods 1,2101,1019411.713B+9.7654.175%B++1.362%B++164.3A16.3C*5576.7h12.7B+23.5B++
TAS-16 Blackjack 1,0821,0765751.871B++0.0872.76%B**12.639%D82.8A++N/A21213h2.1B++2.9B++
TRAC-5 9279217191.281B++0.6726.069%B*30.185%A++29B++N/A14031.8h11.5B*44.2B++
ASP-30 Grounder 1,2259214582.011A++0.0664.538%C**4.995%A44.5M*14.7B+28120.7h4.3A++6.7A++
L100 Python HESH 9629024818.792B++16.8457.849%B**N/A103.7A*6.9C3398.7h2.3B**3.9B**
ML-7 1,2408677401.172B*0.7854.562%C2.191%C34.3B**14.7B+24825.3h4.8B**8.9B*
M3 Pounder HEG 9758273632.278B+0.3347.071%B**2.781%C32.6A+5.8A+16125.4h14.1B+30.1B++
MRC3 Mercy 8248192842.884B0.9319.398%B+28.938%A+43.3B**N/A13118.9h14.7A75.9B*
MRC3 Mercy 8178062922.76C**0.8119.083%B+28.412%A+41.1B*N/A12419.6h14.9A78.2B*
M3 Pounder HEG 9047643472.202B0.2548.785%B*3.665%B+30.6A5.6B**14425h15.7B+32.1B+
MG-H1 Watchman 7417334091.792C*0.1625.146%B+36.835%A70.5B**N/A18810.4h12.5B++49.6B+
NS-30 Vandal 6636603132.109C*0.1631.84%C31.364%B+66B**N/A17110h4.5B*14.2B+
PDW-16 Hailstorm 6426373991.596B++0.3525.766%C**30.926%A**60.7A+N/A20110.5h11.4B*44.3B+
TS2 Inquisitor 6126055871.031C+0.9227.732%C+33.058%A++47.3C**N/A13112.8h8.5B+30.8B+
M14 Banshee 577564946C+4.0529.276%C+1.064%C+78.3B**1.8D2457.2h13.1B++44.9B++
MG-C1 Kindred 5585513611.526C*0.4231.832%B**34.301%A++58.6B+N/A1699.4h10.1B+31.7B++
M60-A Bulldog 5465201147.273B+45.3258.797%B**2.692%C*55.3B+2.8C-1619.4h4.5B*7.7B*
NSX-P Naginata 4724622262.044B++0.0928.297%B**44.372%A*82.5B**1.8B*2105.6h9.7B++34.3B*
NSX Yumi 4614502521.786C**0.1626.921%C+37.111%B**54.9B*1.3C++1278.2h9.9B++36.7B+
TMG-50 4414362641.652B+0.3027.51%B**45.872%M++53.8B*N/A2388.1h10.2B+37.2B++
Auraxium Chainblade 42940121,0620.019C1.9326.492%C2.494%D0.6CN/A1686.7h2.5C9.5C+
MG-A1 Arbalest 4003932051.917C*0.0327.802%C+41.221%A70.2B+1.3C+1585.6h12.1B++43.4B+
SOAS-20 3833822361.619C++0.3327.683%C+28.011%B**54.6B*N/A1687h9.7B*35.1B+
C75 Viper 399359408.975A7.0242.347%C**1.393%C+73.3A**8.2C+3214.9h6.5B**15.3A
MG-S1 Jackal 3253221641.963B++0.0127.583%C*29.193%A65.7AN/A1854.9h9B+32.7B+
G20 Vulcan-H 515317496.469B+4.5251.592%B+3.785%B++43.4C+27.1C++4507.3h105.2C+203.9C**
M18 Needler 6093164730.668C1.2827.211%D-2.215%C++7.9C-7.3C12540.2h152.4C++560.1C+
Tank Mine 428302923.283B1.3365.396%A*N/A116.2C++48.5C--9842.6h2.2C-3.4A+
M2 Mutilator 2872841711.661C+0.2916.146%C*28.169%A*36.9B*N/A1427.7h12.1A+75.2B++
MG-HBR1 Dragoon 2772761431.93B+0.0240.245%B**39.13%B**69A*N/A1814h4.6B**11.5B**
M6 Onslaught 247242783.103B+1.1520.02%B+36.777%M*55A1.1B*1664.4h15B**74.9B++
T7 Mini-Chaingun AE 2432381561.526C++0.4221.59%C**18.487%B++68B*1.4B+3533.5h12.2B+56.5B+
M2 Mutilator 2382371531.549C+0.4014.911%C+26.16%A++34.9B++N/A1566.8h12.3A+82.7B++
AMR-66 2352321211.917B**0.0328.81%C**31.897%B**46.4A+N/A2155h6.5B**22.4B++
HC1 Cougar 2372321421.634B++0.3227.258%B+35.345%A*48.3B*1B**2494.8h10.1B++36.9B++
M6 Onslaught 219218782.795B0.8420.043%B+32.11%A**49.5B**N/A1464.4h16.7B++83.4B+
E540 Halberd 2922171514.467B**12.5250.214%B**N/A60.3M**20.8A*7853.6h3.8A+7.5A+
MR11 Gatekeeper-H 466214297.379B++5.4359.983%B*1.402%C28.9C+34.1B+3887.4h56.9C++94.9B+
FA1 Barrage 2142141641.305B0.6539.357%C+15.421%C+51AN/A2264.2h3.9B*10B+
The Slasher 2262136,6180.032C1.9232.033%C+5.634%D0.9C-N/A3225.3h2.8D8.7C+
TX1 Repeater 2092082730.762C++1.1917.917%D*27.885%B**44.3B*N/A1964.7h9.7B**53.9C**
MR11 Gatekeeper 339189325.906C**3.9649.21%A2.646%B+24.2B19.2B+3977.8h53.2C+108.1B+
T16 Rhino 165162921.761B+0.1925.84%B*33.951%A++54B*1B*4773h9.9B*38.4B*
NS-11CB 1621601001.6B+0.3526.147%C**40%M+40BN/A1304h11.2B*42.8B+
Anti-Vehicle Grenade 1751571157N/A155.0545.074%DN/A314C36D18830.5h5.2B11.6C++
RAMS .50M 161157562.804C+0.8539.213%C++79.618%C++46.2B**1.2S2373.4h1.8B++4.7B+
M40 Fury 178149246.208C+4.2638.601%BN/A40.3C+7.8C2283.7h12.9B33.3B+
CAS 14-E 155136434B++32.0539.259%B*N/A48.6C--6.8C++1662.8h45.6D--116.1C
Chainblade 1481299,1750.014C1.9425.378%CN/A0.5C+N/A2264.1h3.1C+12.3C+
M12 Kobalt 121120620B18.0519.802%B+32.5%M++75BN/A2441.6h12.9B**64.9B++
M20 Basilisk 148115138.846A*6.9049.696%A9.565%A+28B++8C++2594.1h90.2C*181.5B++
Skyguard 17897214.619B*2.6735.08%B*1.031%D-14.9C++12.5B++2036.5h145.2C413.9C*
Hornet Missiles 15195263.654C1.7065.814%B++2.105%B++55.9C+32.9C+6181.7h11.1C++16.9B
Auraxium Slasher 106945,0690.019C1.9317.167%D--7.447%C0.7CN/A2126.1h2.1C**12.4C+
T2 Striker 254942150.437C1.5161.823%B**N/A7.6D13B22112.3h112.3T*181.6F-
SR-7 9494263.615C++1.6641.686%C++82.979%B+62.7AN/A2071.5h1.9B+4.5B+
MAX Punch 91919190.099C+1.8530.152%D--N/A1.4C+N/A463.5h1.5C++5.1C++
M40 Fury 9989811.125B+9.1732.521%C1.124%D74.2B*8.3C-3591.2h9.4B*29.1B++
NS-AM7 Archer 121871540.565C*1.3957.786%C+22.989%B+9.4B3.7B++969.3h17.7C**30.6C**
Spear Anti-Vehicle Phalanx Turret 1658399.222B+7.2761.365%A++3.614%C+59.3A58.6M*7491.4h10.8C17.7B+
M20 Basilisk 11581613.5S11.5547.586%B*3.704%D35.2A14.8A4072.3h90.5B190.2B++
NSX Daimyo 6666341.941C0.0143.288%C**95.455%B+60C**N/A1861.1h2.4C**5.5B+
M60-A Bulldog 7265321.667C+19.7254.907%B*3.077%B+31C+3.3C1612.1h6.8C12.4B
E540 Halberd-H 9064232M+30.0566.735%B**N/A71.1A28.9B*4500.9h5.1B+7.7B*
NSX Masamune 9963581.086B0.8654.798%CN/A28.6C+16.4C*2522.2h12.5C++22.8C++
MANA Anti-Personnel Turret 6059371.595N/A0.3622.036%UN/A590U10U3004300.1h25.6T*116.2T*
M40 Fury-F 6753271.963B0.0147.68%CN/A16.1C-4.2C--1033.3h12C++25.2C++
NS CandyCannon 3000 51501100.455C1.5035.525%C+50%B*13.2C-N/A273.8h5.6C15.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,6811.3h
Anti-Vehicle MANA Turret21270.3h
Nano-Armor Kit60137,02512.9h
Motion Spotter82,2811.3h
AE Nano-Armor Kit295325,95720.3h
AE Medical Applicator7550,3523.2h
Nanite Revive Grenade03,9181.1h
Medical Applicator265171,87212.6h
Restoration Kit201050.2h
Rampart Wall1500.5h
Welding Device11,2870.1h
Recon Detection Device131,1271.5h
Ammunition Package234950.4h
Medical Kit2,21921,33325.4h
Anti-Infantry MANA Turret41860.3h
Nano-Repair Grenade03740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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