Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 14 (19,039)players online:
Faber0ne (29)  TrueImpHunter (14)  Snibro (6)  SaitisGames (5)  gratgaisdead (4)  EdVanAmator (4) 62
stats.dasanfall.com
Colonel Dreadnaught BlackAdlerTR[AAT] BlackAdlerTR
TR BR 74

KDR: 1.93

Score: 37.1m

Last Seen: Aug 16th, 2019 3:13 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller - Outfit Officer of Air Assault Troops[AAT] Air Assault Troops
TR outfit on Miller

Members: 15
Level Progress (to 75): 78%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR TSAR-42 T9 CARV NS-15M2 T9A "Butcher" P2-120 AP T1A Unity
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackAdlerTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,517,012 MLG Score: 2012
Fun Score: N/A
Cheeseburgers Flipped: 549TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.911%34.058%84836117853,3732.02885-0.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.553%0.68B+1.919A++-1.241D*HEAD ++ (~21.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.434B10.30.272C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.499%1.454%218312111,8579104652.03842398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.557%-0.733D--0.133C0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.20.242C++36.60.298C*83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.327%1.705%471612085,571183420593.03597270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.024%0.58B+-0.071C+-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.688B+7.30.548B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.757%3.2%262812062,46914795281.66937467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%0.786B++-0.287C0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.499B+25.10.329C**30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.14%78.037%262512095,5823308171.68742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.867%0.751B++0.68B+-0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.80.429B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.029%14.48%262312111,7681557161.13479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.256%0.562B+-0.118C+0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.504B+3.20.35C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Air Assault Troops[AAT] Air Assault Troops
TR outfit on Miller

Members: 15
37.1m215.5%415 (24.9k)345 (20.7k)1.9273188,47745,9072.1270674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214508523.429%27.819%65202:2128

21% Combat Medic16% Engineer43% Heavy Assault11% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 2:55 PMApr 25th, 2015 8:16 PMAug 16th, 2019 5:17 PM (23h) (PST)Aug 16th, 2019 1:51 PM (1d) (PST)Aug 16th, 2019 11:13 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8102885220.8230.4270.2291.9110.0642012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,61917,26131,358492614115420,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1792.6h/74.7d 9,170 24,613 27,362 205.5k 2,683 6,074 6,877 87.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:11,779
Deaths:5,875
KDR:2.005
Accuracy:25.254% B+
HSR:36.200% A++
T9 CARV
A++
Kills:4,004
Deaths:2,151
KDR:1.861
Accuracy:23.408% B*
HSR:35.814% A++
NS-15M2
A++
Kills:3,860
Deaths:2,016
KDR:1.915
Accuracy:23.701% C+
HSR:39.301% A++
T9A "Butcher"
A
Kills:3,205
Deaths:1,636
KDR:1.959
Accuracy:28.023% B++
HSR:36.818% A
T9 CARV-S
A++
Kills:1,830
Deaths:1,016
KDR:1.801
Accuracy:24.318% B+
HSR:37.705% A++
T32 Bull
B**
Kills:1,225
Deaths:700
KDR:1.750
Accuracy:23.955% C+
HSR:32.490% B**
NSX Naginata
A
Kills:1,175
Deaths:608
KDR:1.933
Accuracy:26.080% B++
HSR:37.362% A
MG-H1 Watchman
A
Kills:691
Deaths:370
KDR:1.868
Accuracy:25.063% B+
HSR:36.758% A
NSX-P Naginata
A*
Kills:437
Deaths:211
KDR:2.071
Accuracy:28.041% B**
HSR:45.538% A*
TMG-50
M*
Kills:436
Deaths:262
KDR:1.664
Accuracy:27.546% B**
HSR:45.872% M*
T16 Rhino
A++
Kills:140
Deaths:80
KDR:1.750
Accuracy:25.026% B++
HSR:33.571% A++
Kills:28,782
Deaths (as Heavy Assault):14,925
Deaths (to Heavy Assaults):14,665
KDR:1.92844
Kill Difference:13,857
Playtime:771.518 hours
Usage:43%
Score:15.195m
Score/min:328
Accuracy (listed only):25.492%
HSR (listed only):37.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:25.021% C++
HSR:28.214% A++
NSX Tanto
A
Kills:1,159
Deaths:567
KDR:2.044
Accuracy:28.960% B+
HSR:33.563% A
AS16 NightHawk
B*
Kills:1,062
Deaths:494
KDR:2.150
Accuracy:47.997% B*
HSR:14.878% C++
TRAC-5
A*
Kills:910
Deaths:713
KDR:1.276
Accuracy:26.033% B*
HSR:30.220% A*
SMG-46 Armistice
M
Kills:906
Deaths:487
KDR:1.860
Accuracy:28.983% B+
HSR:32.450% M
TAS-16 Blackjack
B++
Kills:492
Deaths:277
KDR:1.776
Accuracy:67.674% B++
HSR:13.211% C
MG-C1 Kindred
A++
Kills:479
Deaths:272
KDR:1.761
Accuracy:31.846% B**
HSR:34.238% A++
PDW-16 Hailstorm
A*
Kills:479
Deaths:313
KDR:1.530
Accuracy:25.133% C*
HSR:28.601% A*
FA1 Barrage
C+
Kills:214
Deaths:164
KDR:1.305
Accuracy:39.357% C+
HSR:15.421% C+
HC1 Cougar
M
Kills:212
Deaths:117
KDR:1.812
Accuracy:27.365% B+
HSR:36.793% M
NS-11CB
M
Kills:160
Deaths:100
KDR:1.600
Accuracy:26.147% C*
HSR:40% M
MG-S1 Jackal
B**
Kills:153
Deaths:94
KDR:1.628
Accuracy:25.780% C+
HSR:27.451% B**
Kills:7,385
Deaths (as Light Assault):4,268
Deaths (to Light Assaults):7,920
KDR:1.73032
Kill Difference:3,117
Playtime:89.961 hours
Usage:5%
Score:1.682m
Score/min:312
Accuracy (listed only):33.358%
HSR (listed only):27.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,159
Deaths:567
KDR:2.044
Accuracy:28.960% B+
HSR:33.563% A
AS16 NightHawk
B*
Kills:1,062
Deaths:494
KDR:2.150
Accuracy:47.997% B*
HSR:14.878% C++
TRAC-5
A*
Kills:910
Deaths:713
KDR:1.276
Accuracy:26.033% B*
HSR:30.220% A*
TAS-16 Blackjack
B++
Kills:492
Deaths:277
KDR:1.776
Accuracy:67.674% B++
HSR:13.211% C
MG-C1 Kindred
A++
Kills:479
Deaths:272
KDR:1.761
Accuracy:31.846% B**
HSR:34.238% A++
AMR-66
B**
Kills:232
Deaths:121
KDR:1.917
Accuracy:28.810% C**
HSR:31.897% B**
MG-HBR1 Dragoon
A+
Kills:222
Deaths:115
KDR:1.930
Accuracy:38.607% B*
HSR:41.441% A+
FA1 Barrage
C+
Kills:214
Deaths:164
KDR:1.305
Accuracy:39.357% C+
HSR:15.421% C+
HC1 Cougar
M
Kills:212
Deaths:117
KDR:1.812
Accuracy:27.365% B+
HSR:36.793% M
NS-11CB
M
Kills:160
Deaths:100
KDR:1.600
Accuracy:26.147% C*
HSR:40% M
Kills:5,142
Deaths (as Engineer):2,940
Deaths (to Engineers):7,507
KDR:1.74898
Kill Difference:2,202
Playtime:282.013 hours
Usage:16%
Score:6.546m
Score/min:387
Accuracy (listed only):36.280%
HSR (listed only):29.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:4,653
Deaths:3,242
KDR:1.435
Accuracy:23.306% C+
HSR:30.303% A
T1A Unity
B++
Kills:1,858
Deaths:1,484
KDR:1.252
Accuracy:22.124% D-
HSR:29.979% B++
NS-11A
A+
Kills:1,806
Deaths:1,407
KDR:1.284
Accuracy:23.053% C
HSR:33.333% A+
T1 Cycler
A
Kills:1,351
Deaths:1,233
KDR:1.096
Accuracy:20.685% C
HSR:30.496% A
TORQ-9
B**
Kills:1,264
Deaths:982
KDR:1.287
Accuracy:22.479% C-
HSR:31.567% B**
Cycler TRV
A++
Kills:1,176
Deaths:620
KDR:1.897
Accuracy:27.118% B*
HSR:33.163% A++
T1B Cycler
C*
Kills:1,176
Deaths:823
KDR:1.429
Accuracy:22.916% D
HSR:29.507% C*
NS-7 PDW
A++
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:25.021% C++
HSR:28.214% A++
AS16 NightHawk
B*
Kills:1,062
Deaths:494
KDR:2.150
Accuracy:47.997% B*
HSR:14.878% C++
SMG-46 Armistice
M
Kills:906
Deaths:487
KDR:1.860
Accuracy:28.983% B+
HSR:32.450% M
TAS-16 Blackjack
B++
Kills:492
Deaths:277
KDR:1.776
Accuracy:67.674% B++
HSR:13.211% C
PDW-16 Hailstorm
A*
Kills:479
Deaths:313
KDR:1.530
Accuracy:25.133% C*
HSR:28.601% A*
NSX Yumi
B**
Kills:450
Deaths:252
KDR:1.786
Accuracy:26.921% C++
HSR:37.111% B**
FA1 Barrage
C+
Kills:214
Deaths:164
KDR:1.305
Accuracy:39.357% C+
HSR:15.421% C+
MG-S1 Jackal
B**
Kills:153
Deaths:94
KDR:1.628
Accuracy:25.780% C+
HSR:27.451% B**
Kills:18,199
Deaths (as Combat Medic):12,542
Deaths (to Combat Medics):4,644
KDR:1.45104
Kill Difference:5,657
Playtime:375.748 hours
Usage:21%
Score:8.378m
Score/min:372
Accuracy (listed only):29.903%
HSR (listed only):27.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,105
Deaths:1,325
KDR:3.098
Accuracy:40.322% C**
HSR:77.101% B*
NS-44 Commissioner AE
C**
Kills:1,405
Deaths:1,216
KDR:1.155
Accuracy:41.083% C+
HSR:27.331% C**
NS-44 Commissioner
B+
Kills:1,333
Deaths:1,372
KDR:0.972
Accuracy:40.410% B+
HSR:26.257% B+
M77-B
B+
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:39.283% B
HSR:79.741% B+
NS-7 PDW
A++
Kills:1,159
Deaths:670
KDR:1.730
Accuracy:25.021% C++
HSR:28.214% A++
NSX Tomoe
C*
Kills:1,147
Deaths:502
KDR:2.285
Accuracy:29.939% C*
HSR:37.402% C+
SMG-46 Armistice
M
Kills:906
Deaths:487
KDR:1.860
Accuracy:28.983% B+
HSR:32.450% M
NS-30 Vandal
B+
Kills:660
Deaths:311
KDR:2.122
Accuracy:31.850% C+
HSR:31.364% B+
TS2 Inquisitor
A++
Kills:482
Deaths:484
KDR:0.996
Accuracy:27.223% C+
HSR:30.291% A++
PDW-16 Hailstorm
A*
Kills:479
Deaths:313
KDR:1.530
Accuracy:25.133% C*
HSR:28.601% A*
SOAS-20
B**
Kills:382
Deaths:236
KDR:1.619
Accuracy:27.683% C+
HSR:28.011% B**
TX1 Repeater
B**
Kills:208
Deaths:273
KDR:0.762
Accuracy:17.917% D*
HSR:27.885% B**
RAMS .50M
C++
Kills:157
Deaths:56
KDR:2.804
Accuracy:39.213% C++
HSR:79.618% C++
MG-S1 Jackal
B**
Kills:153
Deaths:94
KDR:1.628
Accuracy:25.780% C+
HSR:27.451% B**
SR-7
B+
Kills:94
Deaths:26
KDR:3.615
Accuracy:41.686% C++
HSR:82.979% B+
NS-AM7 Archer
B+
Kills:85
Deaths:153
KDR:0.556
Accuracy:57.823% C+
HSR:21.177% B+
NSX Daimyo
B+
Kills:66
Deaths:34
KDR:1.941
Accuracy:43.288% C**
HSR:95.455% B+
NS CandyCannon 3000
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:35.525% N/A
HSR:50% N/A
Kills:14,031
Deaths (as Infiltrator):7,991
Deaths (to Infiltrators):7,777
KDR:1.75585
Kill Difference:6,040
Playtime:200.511 hours
Usage:11%
Score:3.592m
Score/min:299
Accuracy (listed only):34.342%
HSR (listed only):45.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:818
Deaths:356
KDR:2.298
Accuracy:46.684% B*
HSR:2.812% C+
MRC3 Mercy
A++
Kills:806
Deaths:281
KDR:2.868
Accuracy:19.267% B+
HSR:29.280% A++
MRC3 Mercy
A
Kills:793
Deaths:289
KDR:2.744
Accuracy:18.929% B+
HSR:28.247% A
M3 Pounder HEG
B*
Kills:753
Deaths:340
KDR:2.215
Accuracy:48.420% B*
HSR:3.718% B+
M2 Mutilator
A*
Kills:284
Deaths:171
KDR:1.661
Accuracy:16.146% C**
HSR:28.169% A*
M2 Mutilator
A++
Kills:237
Deaths:153
KDR:1.549
Accuracy:14.911% C++
HSR:26.160% A++
M6 Onslaught
M++
Kills:191
Deaths:69
KDR:2.768
Accuracy:19.759% B+
HSR:35.079% M++
M6 Onslaught
A++
Kills:175
Deaths:69
KDR:2.536
Accuracy:19.827% B+
HSR:28% A++
Kills:4,057
Deaths (as MAX Suit):864
Deaths (to MAX Suits):2,179
KDR:4.6956
Kill Difference:3,193
Playtime:68.818 hours
Usage:4%
Score:1.744m
Score/min:422
Accuracy (listed only):25.493%
HSR (listed only):22.683%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:1,087
V. Kills:109 N/A
Deaths:94
KDR:11.564
Accuracy:54.286% B++
KPH:163.400 A+
VKPH:16.400 C*
M14 Banshee
B**
Kills:454
V. Kills:9 N/A
Deaths:94
KDR:4.830
Accuracy:29.091% C+
KPH:73.700 B**
VKPH:1.500 D-
M18 Needler
C
Kills:316
V. Kills:293 107%
Deaths:473
KDR:0.668
Accuracy:27.228% D-
KPH:7.900 C-
VKPH:7.300 C
Hornet Missiles
C+
Kills:89
V. Kills:54 162%
Deaths:26
KDR:3.423
Accuracy:65.762% B++
KPH:53.700 C+
VKPH:32.600 C+
Kills:1,946 (770 + 0)
Deaths:687
KDR:2.833
VKDR:0.677
Vehicle Kills:465
Kill Difference:1,259
Playtime:54.615 hours
Usage:3%
Score:0.668m
Score/min:204
Piloting Accuracy:27.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:843
V. Kills:56 N/A
Deaths:48
KDR:17.563
Accuracy:58.114% B**
KPH:102.100 A*
VKPH:6.800 C
C75 Viper
A**
Kills:349
V. Kills:35 N/A
Deaths:40
KDR:8.725
Accuracy:41.573% C**
KPH:72.900 A**
VKPH:7.300 C+
Skyguard
B+
Kills:73
V. Kills:68 106%
Deaths:21
KDR:3.476
Accuracy:36.050% B**
KPH:12.800 C+
VKPH:11.900 B+
Kills:1,265 (1,265 + 0)
Deaths:109
KDR:11.606
VKDR:1.459
Vehicle Kills:159
Kill Difference:1,156
Playtime:18.753 hours
Usage:1%
Score:0.323m
Score/min:287
Driving Accuracy:36.050%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:2,224
V. Kills:1,186 187%
Deaths:179
KDR:12.425
Accuracy:47.945% C*
KPH:41 B*
VKPH:21.800 B++
P2-120 HEAT
M++
Kills:1,199
V. Kills:506 236%
Deaths:115
KDR:10.426
Accuracy:51.676% B**
KPH:54.700 A**
VKPH:23.100 M++
P2-120 HESH
A++
Kills:883
V. Kills:198 444%
Deaths:5
KDR:176.600
Accuracy:52.885% A
KPH:85.700 A++
VKPH:19.200 A++
E540 Halberd
M++
Kills:214
V. Kills:72 293%
Deaths:15
KDR:14.267
Accuracy:49.591% B**
KPH:60.200 M++
VKPH:20.300 A
MR11 Gatekeeper
B
Kills:189
V. Kills:150 125%
Deaths:32
KDR:5.906
Accuracy:49.210% A
KPH:24.200 C*
VKPH:19.200 B
Kills:4,709 (4,306 + 403)
Deaths:346
KDR:13.610
VKDR:6.104
Vehicle Kills:2,112
Kill Difference:4,363
Playtime:97.899 hours
Usage:5%
Score:2.033m
Score/min:346
Driving Accuracy:52.885%
Gunner Accuracy:49.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,425
V. Kills:88 N/A
Deaths:67
KDR:21.269
Accuracy:32.431% C-
KPH:164.700 A
VKPH:10.200 B**
G20 Vulcan-H
C+
Kills:306
V. Kills:193 158%
Deaths:49
KDR:6.245
Accuracy:51.392% B+
KPH:42.600 C+
VKPH:26.900 C+
MR11 Gatekeeper-H
B+
Kills:208
V. Kills:249 83%
Deaths:29
KDR:7.172
Accuracy:60.079% B*
KPH:28.500 C
VKPH:34.100 B+
E540 Halberd-H
A
Kills:64
V. Kills:26 237%
Deaths:2
KDR:32
Accuracy:66.735% B**
KPH:69.200 A
VKPH:28.100 B++
Kills:2,003 (0 + 2,003)
Deaths:147
KDR:13.626
VKDR:3.782
Vehicle Kills:556
Kill Difference:1,856
Playtime:24.060 hours
Usage:1%
Score:0.591m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:66.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:149
V. Kills:29 N/A
Deaths:24
KDR:6.208
Accuracy:38.512% B
KPH:40.100 C+
VKPH:7.800 C
M20 Basilisk
B**
Kills:109
V. Kills:30 352%
Deaths:13
KDR:8.385
Accuracy:48.606% B**
KPH:27.500 B+
VKPH:7.600 C+
M12 Kobalt
B+
Kills:98
V. Kills: N/A
Deaths:6
KDR:16.333
Accuracy:19.572% B+
KPH:68.900 C*
VKPH:0 D**
M40 Fury
B*
Kills:89
V. Kills:10 N/A
Deaths:8
KDR:11.125
Accuracy:32.521% C
KPH:72.400 B*
VKPH:8.100 C--
M20 Basilisk
B**
Kills:79
V. Kills:33 232%
Deaths:6
KDR:13.167
Accuracy:47.469% B**
KPH:34.400 B**
VKPH:14.400 B**
Kills:524 (0 + 524)
Deaths:57
KDR:9.193
VKDR:1.789
Vehicle Kills:102
Kill Difference:467
Playtime:12.625 hours
Usage:1%
Score:0.212m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:47.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:53
V. Kills:14 353%
Deaths:27
KDR:1.963
Accuracy:47.680% C+
KPH:15.800 C-
VKPH:4.200 C--
Kills:53 (53 + 0)
Deaths:27
KDR:1.963
VKDR:0.519
Vehicle Kills:14
Kill Difference:26
Playtime:3.349 hours
Usage:0%
Score:0.021m
Score/min:102
Driving Accuracy:47.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:135
V. Kills:19 N/A
Deaths:4
KDR:33.750
Accuracy:39.224% B++
KPH:49.500 C--
VKPH:7 C++
Kills:135 (0 + 135)
Deaths:4
KDR:33.750
VKDR:4.750
Vehicle Kills:19
Kill Difference:131
Playtime:2.727 hours
Usage:0%
Score:0.027m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:39.224%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,85311,7795,8752.005C++0.0825.254%B+36.2%A++58.9B++N/A148200.1h10.3B++40.7B+
TAR 4,6954,6533,2421.435C++0.4923.306%C+30.303%A48.8B++N/A13095.3h11.4B++49B+
TSAR-42 4,1154,1051,3253.098C+1.1740.322%C**77.101%B*66.3AN/A17961.9h1.8B**4.5B++
T9 CARV 4,0294,0042,1511.861B+0.0723.408%B*35.814%A++60.3A+N/A18366.4h10.3B**44.2B++
NS-15M2 3,8883,8602,0161.915C*0.0123.701%C+39.301%A++58B+N/A15266.5h10.4B++43.9B+
T9A "Butcher" 3,2353,2051,6361.959C+0.0328.023%B++36.818%A60.2C++N/A16953.2h10.3B+36.7B++
P2-120 AP 3,4102,22417912.425B*10.5047.945%C*2.383%C41B*21.8B++29654.3h6B+12.5B+
T1A Unity 1,8861,8581,4841.252C+0.6822.124%D-29.979%B++39.6C+N/A9946.9h11.5B+52.2C+
T9 CARV-S 1,8371,8301,0161.801B0.1324.318%B+37.705%A++57.7B+N/A14231.7h10.2B++41.8B+
NS-11A 1,8291,8061,4071.284C+0.6423.053%C33.333%A+46.7B++N/A16538.7h11.6B*50.2B+
C-4 2,0701,7168492.021B+0.0922.771%C--N/A134.1B**27.7C+85912.8h1.3B+5.9C++
NS Decimator 1,9421,4459831.47B+0.4661.428%C++2.422%C*45.2B++15.5C+27432h4B+6.4B+
P525 Marauder-H 1,5131,4256721.269B++19.3432.431%C-1.123%C**163.8A10.1B*3998.7h5.6B+17.2B+
NS-44 Commissioner AE 1,4131,4051,2161.155C+0.7741.083%C+27.331%C**58.3C*N/A15924.1h3.1B+7.5B+
T1 Cycler 1,3621,3511,2331.096C++0.8320.685%C30.496%A41.3B**N/A19932.7h11.7B*56.6B+
Frag Grenade 1,3521,33511335N/A1,333.0750%B++N/A580.4B+7.4C+20652.3h3.2B++6.3B++
NS-44 Commissioner 1,3511,3331,3720.972C+0.9640.41%B+26.257%B+46.8B+N/A12828.5h3B*7.5B++
TORQ-9 1,2781,2649821.287C+0.6422.479%C-31.567%B**47B++N/A14026.9h13.1B++58.2C**
T32 Bull 1,2301,2257001.75C**0.1823.955%C+32.49%B**51.3B+N/A14023.9h10.1B*42B+
P2-120 HEAT 1,7051,19911510.426B++8.5051.676%B**1.585%D-54.7A**23.1M++30221.9h6.1B+11.8B**
Cycler TRV 1,1891,1766201.897B++0.0327.118%B*33.163%A++57.9AN/A16420.3h11.2B*41.4B++
T1B Cycler 1,1991,1768231.429C+0.5022.916%D29.507%C*54.7B+1.1B*14421.5h11.3B+49.2C++
NSX Naginata 1,1831,1756081.933B+0.0126.08%B++37.362%A54.7B+N/A18021.5h10.1B+38.8B+
T7 Mini-Chaingun 1,1721,1626531.779B*0.1519.326%B+13.339%C++60.5A+N/A16019.2h11.7B*60.4B+
M77-B 1,1631,1603293.526B**1.6039.283%B79.741%B+64.1MN/A15418.1h1.8B**4.5B*
NS-7 PDW 1,1651,1596701.73B**0.2025.021%C++28.214%A++58.2A+N/A14219.9h11B**44B+
NSX Tanto 1,1671,1595672.044B**0.1228.96%B+33.563%A58B**N/A13520h10.9B+37.8B
NSX Tomoe 1,1531,1475022.285B+0.3629.939%C*37.402%C+57.4B*N/A15120h13.8C*45.9C**
Hellfire Rocket Pods 1,1961,0879411.564B+9.6454.286%B++1.288%B+162.2A+16.3C*5506.7h12.7B+23.5B++
AS16 NightHawk 1,0741,0624942.15B*0.2247.997%B*14.878%C++113M*1.3A++2589.4h3.6B*7.5B*
ASP-30 Grounder 1,2259214572.015A*0.0964.635%C**4.995%B**44.7A*14.8C**28220.6h4.3A++6.7A++
TRAC-5 9169107131.276B+0.6526.033%B*30.22%A*28.8B++N/A13731.6h11.5B++44.3B++
SMG-46 Armistice 9159064871.86B++0.0728.983%B+32.45%M80.2MN/A28911.3h12.4B++42.6B+
P2-120 HESH 1,0818835176.6U174.6752.885%A1.019%C+85.7A++19.2A++53810.3h3.7B*7B**
ML-7 1,2408677401.172B++0.7654.562%C2.191%C34.3B**14.7C**24625.3h4.8B**8.9B*
L100 Python HESH 8998434817.563B+15.6458.114%B**N/A101.6A*6.7C3338.3h2.3B**4B**
M3 Pounder HEG 9628183562.298B+0.3746.684%B*2.812%C+32.7A++5.8A+16125h13.9B+29.8B++
MRC3 Mercy 8108062812.868B0.9419.267%B+29.28%A++43.1B**N/A13018.7h14.5A75.4B*
MRC3 Mercy 8047932892.744C**0.8218.929%B+28.247%A41.1B*N/A12219.3h14.7A77.6B++
M3 Pounder HEG 8877533402.215B+0.2948.42%B*3.718%B+30.6A+5.4B*14324.6h15.4B+31.9B+
MG-H1 Watchman 6996913701.868C**0.0625.063%B+36.758%A72B**N/A1889.6h12.3B++49.1B+
NS-30 Vandal 6636603112.122C**0.1931.85%C+31.364%B+66.7AN/A1719.9h4.5B**14.2B+
M60-A Bulldog 5465201147.273B+45.3558.812%B**2.692%C++55.3B+2.8C-1619.4h4.5B**7.7B**
TAS-16 Blackjack 4964922771.776B+0.1567.674%B++13.211%C60.7B*N/A1608.1h2.1B++3.2B+
TS2 Inquisitor 4894824840.996C+0.9327.223%C+30.291%A++43C*N/A12111.2h8.8B+32.5B+
MG-C1 Kindred 4854792721.761B0.1731.846%B**34.238%A++61.4B++N/A1737.8h9.8B+30.9B++
PDW-16 Hailstorm 4824793131.53B++0.4025.133%C*28.601%A*55.7A+N/A1948.6h11.9B++47.4B+
M14 Banshee 463454944.83C+2.9029.091%C+1.322%B73.2B**1.5D-2406.2h13.6B++46.8B++
NSX Yumi 4614502521.786C**0.1426.921%C++37.111%B**54.9B*1.3C*1268.2h9.9B*36.7B+
NSX-P Naginata 4474372112.071B+0.1428.041%B**45.538%A*80.9A1.9B**1995.4h9.7B*34.5B*
TMG-50 4414362621.664B+0.2627.546%B**45.872%M*54.5B*N/A2348h10.2B+37B++
SOAS-20 3833822361.619C++0.3127.683%C+28.011%B**54.6B**N/A1687h9.7B*35.1B+
Auraxium Chainblade 41038219,9130.019C1.9125.743%C2.356%D0.6CN/A1663.1h2.5C-9.6C++
C75 Viper 384349408.725B*6.8041.573%C**1.433%C+72.7A**7.3C+3104.8h6.3B**15.1A
M18 Needler 6093164730.668C1.2627.228%D-2.215%C++7.9C-7.3C12540.1h152C++558.1C+
G20 Vulcan-H 499306496.245B++4.3251.392%B+3.595%B+42.5C+26.8C+4417.2h105.5C+205.3C**
M2 Mutilator 2872841711.661C+0.2716.146%C**28.169%A*36.9B*N/A1427.7h12.1A+75.2B++
Tank Mine 383269873.092C**1.1664.761%A*N/A107.6C+45.6D9592.5h2.3D3.6A+
T7 Mini-Chaingun AE 2422371531.549C++0.3821.628%C**18.565%B*67.7B++1.4B++3563.5h12.2B56.4B+
M2 Mutilator 2382371531.549C+0.3814.911%C++26.16%A++34.9B*N/A1556.8h12.3A+82.7B++
AMR-66 2352321211.917B**0.0128.81%C**31.897%B**46.4A+N/A2115h6.5B**22.4B*
MG-HBR1 Dragoon 2222221151.93B+0.0038.607%B*41.441%A+67.3A*N/A1693.3h4.5B**11.7B**
E540 Halberd 2862141514.267B**12.3449.591%B**N/A59.4M+20A7223.6h3.7A+7.4A+
FA1 Barrage 2142141641.305B0.6239.357%C+15.421%C+51AN/A2214.2h3.9B*10B+
The Slasher 2262136,6080.032C1.9032.033%C+5.634%D0.9CN/A3225.1h2.8D8.7C+
HC1 Cougar 2162121171.812B++0.1227.365%B+36.793%M54.4B**1A2803.9h10.1B++36.9B+
MR11 Gatekeeper-H 457208297.172B+5.2460.079%B*1.442%C28.5C34.1B+3907.3h57.4C++95.5B+
TX1 Repeater 2092082730.762C+1.1717.917%D*27.885%B**44.3B*N/A1944.7h9.7B*53.9C**
M6 Onslaught 195191692.768B0.8419.759%B+35.079%M++50.3B**1.1B*1563.8h15.5B*78.3B+
MR11 Gatekeeper 339189325.906B3.9849.21%A2.646%B+24.2C*19.2B3957.8h53.2C+108.1B+
M6 Onslaught 176175692.536C*0.6119.827%B+28%A++46.1B*N/A1373.8h17B+85.9B+
NS-11CB 1621601001.6B0.3326.147%C*40%M40BN/A1304h11.2B++42.8B+
Anti-Vehicle Grenade 1751571157N/A155.0745.074%DN/A314C36D18700.5h5.2B11.6C++
RAMS .50M 161157562.804C+0.8839.213%C++79.618%C++46.2B**1.2S2353.4h1.8B*4.7B+
MG-S1 Jackal 154153941.628B+0.3025.78%C+27.451%B**54.6B*N/A1552.8h9.8B37.9B+
M40 Fury 178149246.208C+4.2838.512%BN/A40.3C+7.8C2273.7h12.7B33.1B+
T16 Rhino 142140801.75B+0.1825.026%B++33.571%A++50B++N/A4792.8h10.2B**40.6B++
CAS 14-E 154135433.75B*31.8239.224%B++N/A50C-7C++1662.7h45.1D-114.9C
Chainblade 1481299,1730.014C1.9125.378%CN/A0.5C+N/A2263.3h3.1C+12.3C+
M20 Basilisk 139109138.385A*6.4648.606%B**10.092%A++27.3B+7.5C+2554h87.5C**180B++
M12 Kobalt 9898616.333C++14.4119.572%B+35.714%M**70C*N/A2371.4h14B**71.6B+
SR-7 9494263.615C++1.6941.686%C++82.979%B+62.7AN/A2041.5h1.9B+4.5B+
T2 Striker 248902140.421C1.5162.053%B**N/A7.5C--13.2C++22212h116.3T*187.5F-
Hornet Missiles 14389263.423C1.5065.762%B++2.247%B*52.4C+31.8C+6001.7h11.2C+17C**
M40 Fury 9989811.125B+9.2032.521%C1.124%D74.2B*8.3C-3591.2h9.4B*29.1B+
MAX Punch 87879000.097C+1.8329.778%D--N/A1.4C+N/A462.1h1.5C++5.2C++
NS-AM7 Archer 119851530.556C++1.3757.823%C+21.177%B+9.1B+3.7B++949.3h17.9C**30.9C**
M20 Basilisk 11279613.167S11.2447.469%B**3.797%D34.3B**14.3B**3892.3h91.1C**191.8B++
Spear Anti-Vehicle Phalanx Turret 1587898.667C**6.7463.991%A*3.846%C+60A61.5S7571.3h11.3D17.7B+
Auraxium Slasher 83743,8370.019C1.9115.625%D*8.108%C+0.7CN/A2100.4h2B+13C
Skyguard 14173213.476B1.5536.05%B**1.37%D12.8C+11.9B+1995.7h172.4D-478.1C+
NSX Daimyo 6666341.941C0.0143.288%C**95.455%B+60BN/A1811.1h2.4C**5.5B+
M60-A Bulldog 7265321.667C+19.7454.863%B*3.077%B+31C+3.3C1612.1h6.8C12.3C**
E540 Halberd-H 9064232M*30.0766.735%B**N/A71.1A+28.9B++4080.9h5.1B+7.7B*
NSX Masamune 9963581.086B0.8454.798%CN/A28.6C+16.4C**2472.2h12.5C++22.8C++
MANA Anti-Personnel Turret 6059371.595N/A0.3322.168%UN/A590U10U2951100.1h25.4T*114.6T*
M40 Fury-F 6753271.963B+0.0447.68%C+N/A16.1C-4.2C--1023.3h12C+25.2C+
NS CandyCannon 3000 51501100.455C1.4735.525%C+50%B*13.2CN/A273.8h5.6C-15.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,6051.3h
Anti-Vehicle MANA Turret21270.3h
Nano-Armor Kit60136,94012.9h
AE Nano-Armor Kit218285,88018h
AE Medical Applicator7044,7562.9h
Nanite Revive Grenade03,7761.1h
Medical Applicator265171,87212.6h
Restoration Kit191020.2h
Motion Spotter82,2731.3h
Welding Device11,2870.1h
Ammunition Package224770.3h
Medical Kit2,15820,88425h
Anti-Infantry MANA Turret41830.3h
Nano-Repair Grenade02800.1h
Recon Detection Device131,1091.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 1.89s on queries, 1.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.