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Warden Imperator BlackDiKro[P16M] BlackDiKro
NC BR 62

KDR: 7.25

Score: 3.3m

Last Seen: Dec 1st, 2019 12:19 PM
- OFFLINE - 367.5 hour(s)

Battle Rank 62 - New Conglomerate on Miller
Level Progress (to 63): 36%
Level 100 Progress: 18% 578h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock AF-23 Grinder Vortek Rotary C150 Dalton Titan-150 HEAT NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,768,914 MLG Score: 1414
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.926%23.529%610512273911.203086.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.626%0.843B*0.239C++0.307C*HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.471B+10.20.297C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.28%2.564%3566312291,3656242722.0161319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%1.191B**1.051B**0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.777B++17.80.67B+20.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.914%0.965%2195212305184620211.0213255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.923%1.536A+-1.003D*-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.40.731B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.753%2.401%3719512278333839421.359211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%1.25A-0.51D-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.933B*40.901B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.261%65.714%3719212302453207.65625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.496%1.958A++-0.154C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.478B+2.30.221C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m267.4%448 (26.9k)403 (24.2k)7.252616,9489588.1743262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123261123.785%10.967%26108:370

61% Engineer8% Heavy Assault8% Infiltrator15% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 2:39 PMDec 23rd, 2018 11:25 PMDec 6th, 2019 7:31 AM (51d) (PST)Dec 1st, 2019 8:23 AM (56d) (PST)Dec 1st, 2019 8:19 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0852298560.8410.1160.0922.6420.1471414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,12913,76051,3695076159924,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
137.7h/5.7d 883 762 1,679 21.8k 132 341 1,216 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:91
Deaths:35
KDR:2.600
Accuracy:21.724% C**
HSR:20.879% C-
Kills:91
Deaths (as Heavy Assault):35
Deaths (to Heavy Assaults):260
KDR:2.6
Kill Difference:56
Playtime:11.507 hours
Usage:8%
Score:0.161m
Score/min:234
Accuracy (listed only):21.724%
HSR (listed only):20.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B+
HSR:27.586% B**
Kills:58
Deaths (as Engineer):46
Deaths (to Engineers):237
KDR:1.26087
Kill Difference:12
Playtime:83.648 hours
Usage:61%
Score:2.108m
Score/min:420
Accuracy (listed only):24.527%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:106
Deaths:45
KDR:2.356
Accuracy:30.146% B+
HSR:32.076% A+
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B+
HSR:27.586% B**
Kills:164
Deaths (as Light Assault):91
Deaths (to Light Assaults):132
KDR:1.8022
Kill Difference:73
Playtime:5.642 hours
Usage:4%
Score:0.075m
Score/min:222
Accuracy (listed only):27.336%
HSR (listed only):29.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:106
Deaths:45
KDR:2.356
Accuracy:30.146% B+
HSR:32.076% A+
NC1 Gauss Rifle
B**
Kills:68
Deaths:31
KDR:2.194
Accuracy:27.886% B**
HSR:20.588% C+
Kills:174
Deaths (as Combat Medic):76
Deaths (to Combat Medics):64
KDR:2.28947
Kill Difference:98
Playtime:4.773 hours
Usage:3%
Score:0.104m
Score/min:364
Accuracy (listed only):29.016%
HSR (listed only):26.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:181
Deaths:45
KDR:4.022
Accuracy:47.974% A++
HSR:64.641% D--
MGR-S1 Gladius
A+
Kills:106
Deaths:45
KDR:2.356
Accuracy:30.146% B+
HSR:32.076% A+
NC4 Mag-Shot
C
Kills:68
Deaths:26
KDR:2.615
Accuracy:24.879% C
HSR:13.235% D--
SAS-R
A++
Kills:64
Deaths:10
KDR:6.400
Accuracy:49.378% A++
HSR:68.750% C+
Kills:419
Deaths (as Infiltrator):126
Deaths (to Infiltrators):100
KDR:3.3254
Kill Difference:293
Playtime:10.822 hours
Usage:8%
Score:0.140m
Score/min:216
Accuracy (listed only):38.094%
HSR (listed only):44.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:528
Deaths:58
KDR:9.103
Accuracy:45.074% A
HSR:16.667% C+
AF-34 Mattock
A+
Kills:526
Deaths:61
KDR:8.623
Accuracy:49.725% A+
HSR:18.061% C+
AF-23 Grinder
B**
Kills:519
Deaths:84
KDR:6.179
Accuracy:46.190% B**
HSR:13.295% C--
NCM1 Scattercannon
B**
Kills:308
Deaths:51
KDR:6.039
Accuracy:50.086% B**
HSR:15.584% C+
AF-23 Grinder
A
Kills:286
Deaths:52
KDR:5.500
Accuracy:52.028% A
HSR:17.133% C++
NCM1 Scattercannon
B++
Kills:76
Deaths:6
KDR:12.667
Accuracy:45.856% B++
HSR:17.105% C**
Kills:2,243
Deaths (as MAX Suit):156
Deaths (to MAX Suits):59
KDR:14.37821
Kill Difference:2,087
Playtime:21.140 hours
Usage:15%
Score:0.737m
Score/min:581
Accuracy (listed only):48.160%
HSR (listed only):16.307%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:836
V. Kills:125 N/A
Deaths:95
KDR:8.800
Accuracy:67.606% A+
KPH:83.800 B**
VKPH:12.500 A*
Vortek Rotary
A++
Kills:466
V. Kills:209 222%
Deaths:32
KDR:14.563
Accuracy:41.728% A++
KPH:36.200 A
VKPH:16.200 B+
M20 Mustang
B+
Kills:84
V. Kills:50 165%
Deaths:14
KDR:6
Accuracy:34.314% B+
KPH:16.600 C*
VKPH:9.900 C+
Hornet Missiles
A
Kills:81
V. Kills:52 153%
Deaths:10
KDR:8.100
Accuracy:63.718% B+
KPH:125.500 B**
VKPH:80.600 A
Breaker Rocket Pods
A**
Kills:63
V. Kills:18 332%
Deaths:2
KDR:31.500
Accuracy:59.503% A
KPH:152.900 B*
VKPH:43.700 A**
Kills:1,530 (1,386 + 0)
Deaths:153
KDR:10
VKDR:2.967
Vehicle Kills:454
Kill Difference:1,377
Playtime:28.990 hours
Usage:21%
Score:0.626m
Score/min:360
Piloting Accuracy:34.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:458
V. Kills:242 188%
Deaths:22
KDR:20.818
Accuracy:45.357% B*
KPH:90.700 M+
VKPH:47.900 A++
AP30 Shredder
A*
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:47.615% A*
KPH:66.400 A*
VKPH:36.400 A++
Kills:509 (0 + 509)
Deaths:25
KDR:20.360
VKDR:10.800
Vehicle Kills:270
Kill Difference:484
Playtime:5.820 hours
Usage:4%
Score:0.209m
Score/min:598
Piloting Accuracy:N/A%
Gunner Accuracy:47.615%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:343
V. Kills:88 385%
Deaths:23
KDR:14.913
Accuracy:58.745% A
KPH:63.500 S
VKPH:16.300 A++
Titan-150 AP
A++
Kills:175
V. Kills:105 165%
Deaths:9
KDR:19.444
Accuracy:53.307% B
KPH:39.300 A
VKPH:23.600 A++
Enforcer ML85
S
Kills:103
V. Kills:40 251%
Deaths:8
KDR:12.875
Accuracy:47.623% B*
KPH:59.700 S
VKPH:23.200 B**
E540 Halberd
S
Kills:98
V. Kills:33 288%
Deaths:2
KDR:49
Accuracy:57.284% A++
KPH:69.500 S
VKPH:23.400 A++
Kills:719 (518 + 201)
Deaths:42
KDR:17.119
VKDR:6.333
Vehicle Kills:266
Kill Difference:677
Playtime:12.985 hours
Usage:9%
Score:0.274m
Score/min:352
Driving Accuracy:53.307%
Gunner Accuracy:57.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:115
V. Kills:9 N/A
Deaths:10
KDR:11.500
Accuracy:60% B*
KPH:119.800 C**
VKPH:9.400 C**
Kills:115 (0 + 115)
Deaths:10
KDR:11.500
VKDR:0.900
Vehicle Kills:9
Kill Difference:105
Playtime:0.960 hours
Usage:1%
Score:0.020m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:60%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 961836958.8B1.5567.606%A+1.196%C+83.6B*12.5A*35510h6.8B+10B+
AF-34 Mattock 540528589.103A++1.8545.074%A16.667%C+65.2A1.5A++1918.1h7.4C+16.5B+
AF-34 Mattock 534526618.623A++1.3749.725%A+18.061%C+61.9AN/A1918.5h8.8C17.7B+
AF-23 Grinder 520519846.179A+1.0746.19%B**13.295%C--63.3A*N/A1978.2h5.1B*11B**
Vortek Rotary 6754663214.563M**7.3141.728%A++4.506%A+36.1A16.2B+30312.9h38.4B*92B*
C150 Dalton 7004582220.818A++13.5745.357%B*N/A89.8M+47.5A++6165.1h2.4B**5.3A
Titan-150 HEAT 4313432314.913A++7.6658.745%AN/A63.5S16.3A++2495.4h3.5B**5.9A
NCM1 Scattercannon 309308516.039A++1.2150.086%B**15.584%C+44.6A+N/A1316.9h5.7B**11.3B*
AF-23 Grinder 287286525.5B**1.7552.028%A17.133%C++66.5A*N/A1914.3h6.1B+11.8B**
NC14 Bolt Driver 181181454.022B**3.2347.974%A++64.641%D--32.9B+N/A845.5h2.5C**5.2B++
Titan-150 AP 280175919.444A+12.1953.307%B1.714%C-39.8A+23.9A*3944.4h3.1B**5.9B**
NC05 Jackhammer AE 174169543.13B**4.1251.487%B+17.16%C++51.2C1.5A1693.3h5.6D-10.9C+
C85 Canister-H 1241151011.5C+4.2560%B*10.435%C+115C*9C*3471h7.9C+13.1B
NC05 Jackhammer 114114522.192B*5.0644.465%C+7.895%F60B+N/A1401.9h4.3B+9.7B+
MGR-S1 Gladius 108106452.356B*4.9030.146%B+32.076%A+39.3C++N/A1512.7h9.9C**33B+
Enforcer ML85 143103812.875A++5.6247.623%B*3.884%A+60.6S23.5B**4971.7h6.1A*12.9A++
E540 Halberd 13198249S41.7557.284%A++1.02%D--70S23.6A++4371.4h4.1A7.2A+
NC6 Gauss SAW 9191352.6B**4.6521.724%C**20.879%C-70A++N/A2151.3h8.1B++37.2B+
M20 Mustang 13484146A1.2534.314%B+N/A16.5C*9.8C+3665.1h65B++189.3B*
Hornet Missiles 13381108.1B+0.8563.718%B+1.235%C135A86.7A+12490.6h7.9B*12.4B*
NCM1 Scattercannon 7776612.667M*5.4145.856%B++17.105%C**108.6M**1.4A++3770.7h4.5B*9.8B**
NC1 Gauss Rifle 7368312.194B**5.0627.886%B**20.588%C+34B+2.5S1142h13.3C+47.5B+
NC4 Mag-Shot 6968262.615M4.6424.879%C13.235%D--40B++N/A1221.7h5.3B**21.3B+
SAS-R 6464106.4A0.8549.378%A++68.75%C+64B**N/A2161h1.9B++3.8B*
Breaker Rocket Pods 8163231.5M+24.2559.503%A6.349%S157.5B*45M7840.4h11.8B++19.8B++
M60-A Bulldog 8159159S51.7539.551%B1.695%C*49.2B+18.3M4581.2h4.8B++12.1B++
AF-19 Mercenary 5958461.261B+5.9924.527%B+27.586%B**5.4D-N/A2510.7h16.1C-65.6C++
AP30 Shredder 7951317A+9.7547.615%A*N/A63.8A++35A++4820.8h60.1B++126.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0590h
Nano-Armor Kit2152,4366.3h
AE Medical Applicator145,7811h
AE Nano-Armor Kit3866,1857.6h
Medical Kit11560.2h
Medical Applicator123,8180.4h
Spitfire Auto-Turret11340.1h
Recon Detection Device13300.6h
Ammunition Package0830h

Check the help document for the dictionary if you want to learn more about words used here.


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