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Raider Imperator BlackDiKro[P16M] BlackDiKro
NC BR 60

KDR: 7.18

Score: 3m

Last Seen: Oct 16th, 2019 9:55 AM
- OFFLINE - 63.5 hour(s)

Battle Rank 60 - New Conglomerate on Miller
Level Progress (to 61): 40%
Level 100 Progress: 16% 592h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-23 Grinder AF-34 Mattock C150 Dalton AF-34 Mattock Vortek Rotary Titan-150 HEAT AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,638,810 MLG Score: 1310
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.548%22.546%576512213771.228015.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.45%0.843B*0.239C++0.307C*HEAD ++ (~9.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.471B+100.297C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.56%2.713%4018312231,2535338523.6415325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.064%1.191B**1.051B**0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.777B++17.50.67B+18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.884%0.975%2321212245134320011.6591255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.984%1.536A+-1.003D*-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.40.731B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.753%2.401%3817512218333839421.921211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%1.25A-0.51D-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.933B*40.901B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.974%64.641%3817112251813205.65625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.958A++-0.154C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.50.221C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m266.9%447 (26.8k)404 (24.2k)7.175616,4158948.1342360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122654522.957%10.179%23408:160

61% Engineer8% Heavy Assault8% Infiltrator16% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 2:39 PMDec 23rd, 2018 11:25 PMOct 18th, 2019 3:07 AM (35d) (PST)Oct 16th, 2019 6:03 AM (37d) (PST)Oct 16th, 2019 5:55 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1442219230.8670.1210.0882.7320.1571310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,64713,28055,3675275164924,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
123.3h/5.1d 857 653 1,523 20.2k 125 314 1,159 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:91
Deaths:35
KDR:2.600
Accuracy:21.724% C**
HSR:20.879% C-
Kills:91
Deaths (as Heavy Assault):35
Deaths (to Heavy Assaults):251
KDR:2.6
Kill Difference:56
Playtime:9.917 hours
Usage:8%
Score:0.138m
Score/min:232
Accuracy (listed only):21.724%
HSR (listed only):20.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B+
HSR:27.586% B**
Kills:58
Deaths (as Engineer):46
Deaths (to Engineers):221
KDR:1.26087
Kill Difference:12
Playtime:74.779 hours
Usage:61%
Score:1.921m
Score/min:428
Accuracy (listed only):24.527%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.021% B+
HSR:29.348% B**
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B+
HSR:27.586% B**
Kills:150
Deaths (as Light Assault):87
Deaths (to Light Assaults):124
KDR:1.72414
Kill Difference:63
Playtime:5.532 hours
Usage:4%
Score:0.075m
Score/min:227
Accuracy (listed only):26.774%
HSR (listed only):28.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.021% B+
HSR:29.348% B**
NC1 Gauss Rifle
B**
Kills:68
Deaths:31
KDR:2.194
Accuracy:27.886% B**
HSR:20.588% C+
Kills:160
Deaths (as Combat Medic):72
Deaths (to Combat Medics):60
KDR:2.22222
Kill Difference:88
Playtime:4.345 hours
Usage:4%
Score:0.100m
Score/min:384
Accuracy (listed only):28.454%
HSR (listed only):24.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:181
Deaths:45
KDR:4.022
Accuracy:47.974% A++
HSR:64.641% D--
MGR-S1 Gladius
B**
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.021% B+
HSR:29.348% B**
NC4 Mag-Shot
C
Kills:68
Deaths:26
KDR:2.615
Accuracy:24.879% C
HSR:13.235% D--
Kills:341
Deaths (as Infiltrator):112
Deaths (to Infiltrators):88
KDR:3.04464
Kill Difference:229
Playtime:9.401 hours
Usage:8%
Score:0.113m
Score/min:200
Accuracy (listed only):33.958%
HSR (listed only):35.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:519
Deaths:84
KDR:6.179
Accuracy:46.190% B**
HSR:13.295% C--
AF-34 Mattock
A+
Kills:460
Deaths:51
KDR:9.020
Accuracy:51.295% A+
HSR:17.609% C+
AF-34 Mattock
A
Kills:446
Deaths:48
KDR:9.292
Accuracy:45.407% A
HSR:15.919% C+
AF-23 Grinder
A
Kills:286
Deaths:52
KDR:5.500
Accuracy:52.028% A
HSR:17.133% C++
NCM1 Scattercannon
B**
Kills:266
Deaths:46
KDR:5.783
Accuracy:49.672% B**
HSR:12.030% D-
Kills:1,977
Deaths (as MAX Suit):140.500
Deaths (to MAX Suits):55
KDR:14.07117
Kill Difference:1,836.500
Playtime:19.177 hours
Usage:16%
Score:0.639m
Score/min:555
Accuracy (listed only):48.918%
HSR (listed only):15.197%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:785
V. Kills:120 N/A
Deaths:95
KDR:8.263
Accuracy:67.819% A++
KPH:82.100 B*
VKPH:12.600 A*
Vortek Rotary
A*
Kills:405
V. Kills:177 228%
Deaths:32
KDR:12.656
Accuracy:43.927% A*
KPH:43.800 A++
VKPH:19.100 B*
Hornet Missiles
A
Kills:81
V. Kills:52 153%
Deaths:10
KDR:8.100
Accuracy:63.718% B+
KPH:125.500 B**
VKPH:80.600 A
M20 Mustang
A*
Kills:75
V. Kills:45 163%
Deaths:14
KDR:5.357
Accuracy:36.136% B*
KPH:39.600 A*
VKPH:23.800 A*
Breaker Rocket Pods
A**
Kills:63
V. Kills:18 332%
Deaths:2
KDR:31.500
Accuracy:59.503% A
KPH:152.900 B*
VKPH:43.700 A**
Kills:1,409 (1,265 + 0)
Deaths:153
KDR:9.209
VKDR:2.693
Vehicle Kills:412
Kill Difference:1,256
Playtime:21.765 hours
Usage:18%
Score:0.468m
Score/min:358
Piloting Accuracy:36.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:458
V. Kills:242 188%
Deaths:22
KDR:20.818
Accuracy:45.357% B*
KPH:90.700 M+
VKPH:47.900 A++
AP30 Shredder
A*
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:47.615% A*
KPH:66.400 A*
VKPH:36.400 A++
Kills:509 (0 + 509)
Deaths:25
KDR:20.360
VKDR:10.800
Vehicle Kills:270
Kill Difference:484
Playtime:5.820 hours
Usage:5%
Score:0.209m
Score/min:598
Piloting Accuracy:N/A%
Gunner Accuracy:47.615%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:343
V. Kills:88 385%
Deaths:23
KDR:14.913
Accuracy:58.745% A
KPH:63.500 S
VKPH:16.300 A++
Titan-150 AP
A++
Kills:170
V. Kills:103 163%
Deaths:9
KDR:18.889
Accuracy:53.134% B
KPH:39.200 A
VKPH:23.700 A++
Enforcer ML85
S
Kills:103
V. Kills:40 251%
Deaths:8
KDR:12.875
Accuracy:47.623% B*
KPH:59.700 S
VKPH:23.200 B**
E540 Halberd
S
Kills:98
V. Kills:33 288%
Deaths:2
KDR:49
Accuracy:57.284% A++
KPH:69.500 S
VKPH:23.400 A++
Kills:714 (513 + 201)
Deaths:42
KDR:17
VKDR:6.286
Vehicle Kills:264
Kill Difference:672
Playtime:12.879 hours
Usage:10%
Score:0.273m
Score/min:353
Driving Accuracy:53.134%
Gunner Accuracy:57.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:115
V. Kills:9 N/A
Deaths:10
KDR:11.500
Accuracy:60% B*
KPH:119.800 C**
VKPH:9.400 C**
Kills:115 (0 + 115)
Deaths:10
KDR:11.500
VKDR:0.900
Vehicle Kills:9
Kill Difference:105
Playtime:0.960 hours
Usage:1%
Score:0.020m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:60%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 905785958.263C**1.0967.819%A++1.274%C++81.8B*12.5A*3569.6h6.9B+10.1B+
AF-23 Grinder 520519846.179A+1.0046.19%B**13.295%C--64.1A*N/A1978.1h5.1B*11B**
AF-34 Mattock 468460519.02A*1.8451.295%A+17.609%C+63.9A1.1B*1977.2h7.8C+15.1B+
C150 Dalton 7004582220.818A++13.6445.357%B*N/A89.8M+47.5A++6165.1h2.4B**5.3A
AF-34 Mattock 454446489.292A++2.1245.407%A15.919%C+65.6A1.2A1906.8h6.5C++14.3B+
Vortek Rotary 5824053212.656M*5.4843.927%A*4.938%A++43.5A++19B*2859.3h39.1B*88.9B**
Titan-150 HEAT 4313432314.913A++7.7458.745%AN/A63.5S16.3A++2495.4h3.5B**5.9A
AF-23 Grinder 287286525.5B**1.6852.028%A17.133%C++66.5A*N/A1914.3h6.1B+11.8B**
NCM1 Scattercannon 267266465.783A++1.3949.672%B**12.03%D-42.2A+N/A1226.3h5.4B**10.9B*
NC14 Bolt Driver 181181454.022B**3.1547.974%A++64.641%D--32.9B+N/A845.5h2.5C**5.2B++
Titan-150 AP 273170918.889A+11.7153.134%B1.765%C39.5A+24A*3994.3h3.1B**5.9B**
NC05 Jackhammer AE 158153503.06B**4.1251.627%B+17.647%C**63.8C++2.1A*1922.4h5.6D-10.8C+
C85 Canister-H 1241151011.5C+4.3260%B*10.435%C+115C*9C*3471h7.9C+13.1B
NC05 Jackhammer 114114522.192B*4.9844.465%C+7.895%F60B+N/A1381.9h4.3B+9.7B+
Enforcer ML85 143103812.875A++5.7047.623%B*3.884%A+60.6S23.5B**4971.7h6.1A*12.9A++
E540 Halberd 13198249S41.8257.284%A++1.02%D--70S23.6A++4331.4h4.1A7.2A+
MGR-S1 Gladius 9492412.244B++4.9329.021%B+29.348%B**38.3C+N/A1572.4h9.3B+32.1B+
NC6 Gauss SAW 9191352.6B**4.5821.724%C**20.879%C-75.8A*N/A2221.2h8.1B++37.2B+
Hornet Missiles 13381108.1B+0.9263.718%B+1.235%C135A86.7A+12490.6h7.9B*12.4B*
M20 Mustang 12075145.357B**1.8236.136%B*N/A39.5A*23.7A*3341.9h52.5B*145.3B**
NC1 Gauss Rifle 7368312.194B**4.9827.886%B**20.588%C+34B+2.5S1122h13.3C+47.5B+
NC4 Mag-Shot 6968262.615M4.5624.879%C13.235%D--42.5B*N/A1261.6h5.3B**21.3B+
Breaker Rocket Pods 8163231.5M+24.3259.503%A6.349%S157.5B*45M7720.4h11.8B++19.8B++
M60-A Bulldog 8159159S51.8239.551%B1.695%C*49.2B+18.3M4581.2h4.8B++12.1B++
AF-19 Mercenary 5958461.261B+5.9124.527%B+27.586%B**5.5D-N/A2410.6h16.1C-65.6C++
AP30 Shredder 7951317A+9.8247.615%A*N/A63.8A++35A++4820.8h60.1B++126.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0590h
AE Medical Applicator145,5520.9h
AE Nano-Armor Kit2365,6077.1h
Medical Applicator123,8180.4h
Spitfire Auto-Turret11280.1h
Recon Detection Device12430.5h
Ammunition Package0780h
Nano-Armor Kit1952,0955.7h

Check the help document for the dictionary if you want to learn more about words used here.


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