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Sentinel Imperator BlackDiKro[P16M] BlackDiKro
NC BR 72

KDR: 7.67

Score: 4.9m

Last Seen: May 25th, 2020 6:37 AM
- OFFLINE - 145.1 hour(s)

Battle Rank 72 - New Conglomerate on Miller
Level Progress (to 73): 33%
Level 100 Progress: 26% 448h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock C150 Dalton AF-23 Grinder MGR-S1 Gladius Vortek Rotary NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,139,210 MLG Score: 1710
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.193%30.757%806812751,2422.444885.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.209%0.911B*0.377C**0.183C++HEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.47B+9.90.286C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.975%1.811%4838312801,9886848828.8116407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%0.954B*0.919B*0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.763B++13.90.666B+15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.689%0.853%2447212817035526212.5536267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.809%1.539A+-1.001D*-0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.847B*3.10.731B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.472%2.041%3239512781,0295449918.7091206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.802%1.25A-0.512D-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.933B*3.90.901B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.597%67.466%3239212812925505.30909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.425%2.004A*-0.084C+-1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.516B+2.30.273C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m286.3%518 (31.1k)460 (27.6k)7.6669210,1051,3188.47872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283106923.038%12.301%28308:081

58% Engineer10% Heavy Assault10% Infiltrator14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 2:39 PMDec 23rd, 2018 11:25 PMMay 26th, 2020 8:32 AM (5d) (PST)May 25th, 2020 4:40 AM (6d) (PST)May 25th, 2020 2:37 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1132418720.9420.1230.1163.1090.1441710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,77714,43752,3405777187927,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.8h/7.4d 1,069 1,243 2,637 33.4k 177 474 1,541 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:333
Deaths:70
KDR:4.757
Accuracy:22.365% C
HSR:37.538% A+
NC6 Gauss SAW
C++
Kills:115
Deaths:44
KDR:2.614
Accuracy:21.463% C++
HSR:24.348% C++
Kills:448
Deaths (as Heavy Assault):114
Deaths (to Heavy Assaults):365
KDR:3.92982
Kill Difference:334
Playtime:17.778 hours
Usage:10%
Score:0.404m
Score/min:379
Accuracy (listed only):21.914%
HSR (listed only):30.943%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:81
Deaths:25
KDR:3.240
Accuracy:33.478% B**
HSR:23.457% C+
MGR-C1 Charger
C++
Kills:58
Deaths:12
KDR:4.833
Accuracy:27.602% C+
HSR:25.862% C++
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B
HSR:27.586% B**
NS-11CB
B*
Kills:51
Deaths:38
KDR:1.342
Accuracy:29.855% B*
HSR:15.686% D-
Kills:248
Deaths (as Engineer):121
Deaths (to Engineers):291
KDR:2.04959
Kill Difference:127
Playtime:104.437 hours
Usage:58%
Score:2.959m
Score/min:472
Accuracy (listed only):28.865%
HSR (listed only):23.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:468
Deaths:102
KDR:4.588
Accuracy:31.788% B*
HSR:34.829% A++
MGR-C1 Charger
C++
Kills:58
Deaths:12
KDR:4.833
Accuracy:27.602% C+
HSR:25.862% C++
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B
HSR:27.586% B**
NS-11CB
B*
Kills:51
Deaths:38
KDR:1.342
Accuracy:29.855% B*
HSR:15.686% D-
Kills:635
Deaths (as Light Assault):198
Deaths (to Light Assaults):212
KDR:3.20707
Kill Difference:437
Playtime:7.033 hours
Usage:4%
Score:0.094m
Score/min:223
Accuracy (listed only):28.443%
HSR (listed only):25.991%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:468
Deaths:102
KDR:4.588
Accuracy:31.788% B*
HSR:34.829% A++
MGR-A1 Vanquisher
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:24.595% D
HSR:22.785% C
NC1 Gauss Rifle
B*
Kills:68
Deaths:31
KDR:2.194
Accuracy:27.886% B*
HSR:20.588% C+
Kills:615
Deaths (as Combat Medic):148
Deaths (to Combat Medics):95
KDR:4.15541
Kill Difference:467
Playtime:7.529 hours
Usage:4%
Score:0.146m
Score/min:323
Accuracy (listed only):28.090%
HSR (listed only):26.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:468
Deaths:102
KDR:4.588
Accuracy:31.788% B*
HSR:34.829% A++
NC14 Bolt Driver
A++
Kills:181
Deaths:45
KDR:4.022
Accuracy:47.974% A++
HSR:64.641% D--
SAS-R
B++
Kills:111
Deaths:16
KDR:6.938
Accuracy:43.943% B++
HSR:72.072% C**
NC4 Mag-Shot
C
Kills:68
Deaths:26
KDR:2.615
Accuracy:24.879% C
HSR:13.235% D--
Kills:828
Deaths (as Infiltrator):189
Deaths (to Infiltrators):151
KDR:4.38095
Kill Difference:639
Playtime:17.033 hours
Usage:10%
Score:0.382m
Score/min:374
Accuracy (listed only):37.146%
HSR (listed only):46.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:676
Deaths:70
KDR:9.657
Accuracy:42.558% B*
HSR:15.828% C+
AF-34 Mattock
B**
Kills:667
Deaths:73
KDR:9.137
Accuracy:46.717% B**
HSR:17.841% C+
AF-23 Grinder
B*
Kills:519
Deaths:84
KDR:6.179
Accuracy:46.190% B*
HSR:13.295% C--
NCM1 Scattercannon
B**
Kills:442
Deaths:66
KDR:6.697
Accuracy:51.771% B**
HSR:16.516% C*
AF-23 Grinder
B**
Kills:286
Deaths:52
KDR:5.500
Accuracy:52.028% B**
HSR:17.133% C++
NCM1 Scattercannon
B++
Kills:225
Deaths:21
KDR:10.714
Accuracy:46.680% B++
HSR:11.556% D--
Kills:2,815
Deaths (as MAX Suit):183
Deaths (to MAX Suits):66
KDR:15.38251
Kill Difference:2,632
Playtime:24.697 hours
Usage:14%
Score:0.945m
Score/min:638
Accuracy (listed only):47.657%
HSR (listed only):15.361%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,459
V. Kills:167 N/A
Deaths:95
KDR:15.358
Accuracy:66.903% A+
KPH:108.900 A++
VKPH:12.500 A*
Vortek Rotary
A++
Kills:466
V. Kills:209 222%
Deaths:32
KDR:14.563
Accuracy:41.728% A++
KPH:36.200 A++
VKPH:16.200 B++
Hornet Missiles
A
Kills:119
V. Kills:76 155%
Deaths:10
KDR:11.900
Accuracy:64.333% B+
KPH:118.600 B**
VKPH:75.800 A
M20 Mustang
B++
Kills:111
V. Kills:61 179%
Deaths:14
KDR:7.929
Accuracy:34.891% B++
KPH:20.700 B++
VKPH:11.400 C**
Breaker Rocket Pods
A**
Kills:63
V. Kills:18 332%
Deaths:2
KDR:31.500
Accuracy:59.503% A
KPH:152.900 B++
VKPH:43.700 A**
Kills:2,218 (2,036 + 0)
Deaths:153
KDR:14.497
VKDR:3.471
Vehicle Kills:531
Kill Difference:2,065
Playtime:33.071 hours
Usage:18%
Score:0.821m
Score/min:414
Piloting Accuracy:34.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:589
V. Kills:312 188%
Deaths:22
KDR:26.773
Accuracy:44.796% B+
KPH:90.700 M++
VKPH:48.100 A++
AP30 Shredder
A**
Kills:53
V. Kills:29 177%
Deaths:3
KDR:17.667
Accuracy:47.797% A**
KPH:67.400 A++
VKPH:36.900 A**
Kills:642 (0 + 642)
Deaths:25
KDR:25.680
VKDR:13.640
Vehicle Kills:341
Kill Difference:617
Playtime:7.279 hours
Usage:4%
Score:0.273m
Score/min:626
Piloting Accuracy:N/A%
Gunner Accuracy:47.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:406
V. Kills:106 379%
Deaths:23
KDR:17.652
Accuracy:58.970% A+
KPH:67.500 S
VKPH:17.600 A*
Titan-150 AP
A*
Kills:297
V. Kills:147 201%
Deaths:9
KDR:33
Accuracy:51.024% C++
KPH:46.600 A*
VKPH:23.100 A++
Enforcer ML85
S
Kills:133
V. Kills:53 246%
Deaths:8
KDR:16.625
Accuracy:45.282% B+
KPH:59.700 S
VKPH:23.800 A
E540 Halberd
S
Kills:127
V. Kills:46 270%
Deaths:2
KDR:63.500
Accuracy:57.978% A++
KPH:73.600 S
VKPH:26.700 A**
M12 Kobalt
M**
Kills:61
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:20.286% A+
KPH:103.300 A
VKPH:6.800 M**
Kills:1,024 (703 + 321)
Deaths:42
KDR:24.381
VKDR:8.476
Vehicle Kills:356
Kill Difference:982
Playtime:16.926 hours
Usage:9%
Score:0.394m
Score/min:388
Driving Accuracy:51.024%
Gunner Accuracy:20.286%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:121
V. Kills:10 N/A
Deaths:10
KDR:12.100
Accuracy:62.113% B**
KPH:117.800 C*
VKPH:9.700 B+
Kills:121 (0 + 121)
Deaths:10
KDR:12.100
VKDR:1
Vehicle Kills:10
Kill Difference:111
Playtime:1.028 hours
Usage:1%
Score:0.021m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:62.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:98
V. Kills:1 N/A
Deaths:10
KDR:9.800
Accuracy:48.907% B++
KPH:108.900 A++
VKPH:1.100 D
Kills:98 (98 + 0)
Deaths:10
KDR:9.800
VKDR:0.100
Vehicle Kills:1
Kill Difference:88
Playtime:0.900 hours
Usage:1%
Score:0.022m
Score/min:403
Driving Accuracy:48.907%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:64
V. Kills:22 278%
Deaths:
KDR:
Accuracy:65.067% A
KPH:97.700 A++
VKPH:33.600 A++
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:64
Playtime:0.656 hours
Usage:0%
Score:0.020m
Score/min:510
Piloting Accuracy:N/A%
Gunner Accuracy:65.067%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,6261,4599515.358B*7.6966.903%A+N/A108.9A++12.5A*46213.4h6.1B+9.2B+
AF-34 Mattock 692676709.657A+1.9942.558%B*15.828%C+66.3B**1.6A*18810.2h7.7C18.1C++
AF-34 Mattock 680667739.137A++1.4746.717%B**17.841%C+62.3B**1.2A18910.7h9C--19.2C*
C150 Dalton 9015892226.773M19.1144.796%B+N/A90.6M++48A++6356.5h2.3B**5.1A
AF-23 Grinder 520519846.179B**1.4946.19%B*13.295%C--63.3A++N/A1978.2h5.1B++11B**
MGR-S1 Gladius 4764681024.588A++3.0831.788%B*34.829%A++78B**1.3A3026h8.2B+25.7B+
Vortek Rotary 6754663214.563S6.9041.728%A++4.506%A36.1A++16.2B++30312.9h38.4B*92B**
NCM1 Scattercannon 445442666.697A*0.9751.771%B**16.516%C*53.3A++N/A1718.3h5.7B*10.9B**
Titan-150 HEAT 5124062317.652A*9.9958.97%A+N/A67.7S17.7A*2986h3.3B**5.6A
MGR-L1 Promise 337333704.757A**2.9122.365%C37.538%A+92.5A+1.1C**4213.6h11.8B++52.6B
Titan-150 AP 444297933M**25.3351.024%C++1.347%D46.4A*23A++3966.4h2.8B**5.4A
AF-23 Grinder 287286525.5B*2.1752.028%B**17.133%C++66.5A*N/A1914.3h6.1B+11.8B*
NCM1 Scattercannon 2272252110.714M*3.0546.68%B++11.556%D--107.1M*1B++3422.1h4.3B*9.2B**
NC05 Jackhammer AE 204199603.317B**4.3552.12%B18.09%B56.9C1.4B**1863.5h5.4D--10.4C
NC14 Bolt Driver 181181454.022B*3.6447.974%A++64.641%D--32.9B+N/A855.5h2.5C*5.2B++
Enforcer ML85 186133816.625A*8.9645.282%B+3.008%B+60.5S24.1A5282.2h6.1A++13.5A++
E540 Halberd 173127263.5S55.8357.978%A++N/A74.7S27.1A**4441.7h3.7A+6.5A+
C85 Canister-H 1311211012.1C+4.4362.113%B**9.917%C121C**10B+3441h8.8C-14.2C++
Hornet Missiles 1951191011.9B*4.2364.333%B+N/A119B**76A11851h8.1B++12.6B*
NC6 Gauss SAW 116115442.614B*5.0521.463%C++24.348%C++50B++N/A2092.3h7.8B++36.4B+
NC05 Jackhammer 114114522.192B*5.4744.465%C+7.895%F60B+N/A1421.9h4.3B+9.7B
M20 Mustang 172111147.929A++0.2634.891%B++N/A20.6B++11.3C**3775.4h57.7B*165.4B**
SAS-R 111111166.938A+0.7343.943%B++72.072%C**61.7B++N/A1971.8h1.9B++4.4B++
S12 Renegade 9998109.8A+2.1348.907%B++4.082%C108.9A++1.1D4030.9h3.7C7.5C**
Warden 8881253.24A+4.4333.478%B**23.457%C+33.8B+2.9S2132.4h6.7B**19.9B*
MGR-A1 Vanquisher 8279155.267M2.4024.595%D22.785%C30.4C--1.2C++1102.6h7.9B**32B+
NC4 Mag-Shot 6968262.615A**5.0524.879%C13.235%D--40B++N/A1281.7h5.3B**21.3B+
NC1 Gauss Rifle 7368312.194B++5.4727.886%B*20.588%C+34B+2.5S1342h13.3C+47.5B+
VLG Missile Launcher 8664164A++56.3365.067%A1.563%C+91.4A31.4A+5090.7h3.8B+5.9B*
Breaker Rocket Pods 8163231.5A**23.8359.503%A6.349%S157.5B*45A**8770.4h11.8B++19.8B++
M12 Kobalt 6561161M**53.3320.286%A+18.033%B+101.7B**6.7M**5330.6h13.5B*66.5B**
M60-A Bulldog 8159159S51.3339.551%B1.695%C**49.2B+18.3M+5301.2h4.8B+12.1B++
MGR-C1 Charger 5958124.833M**2.8327.602%C+25.862%C++36.3C+N/A891.6h9.6B**34.8B++
AF-19 Mercenary 5958461.261B+6.4124.527%B27.586%B**5.4D-N/A3210.7h16.1D65.6C+
AP30 Shredder 8253317.667B*10.0047.797%A**N/A66.3A+36.3A*5480.8h58.9B+123.3B**
NS-11CB 5451381.342C++6.3229.855%B*15.686%D-15.5DN/A533.3h16.9D56.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2959,0816.8h
Aux Spitfire0830.1h
Spawn Beacon1830.1h
AE Nano-Armor Kit8398,77210.3h
AE Medical Applicator167,4501.2h
Medical Kit502990.6h
Medical Applicator123,8180.4h
Spitfire Auto-Turret22710.2h
Recon Detection Device18381.4h
Ammunition Package21880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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