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Raider Imperator BlackDiKro[P16M] BlackDiKro
NC BR 60

KDR: 7.11

Score: 2.9m

Last Seen: Jan 17th, 2019 7:09 PM
- OFFLINE - 54.3 hour(s)

Battle Rank 60 - New Conglomerate on Miller - Outfit Member of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 9
Level Progress (to 61): 38%
Level 100 Progress: 15% 603h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-23 Grinder AF-34 Mattock C150 Dalton AF-34 Mattock Vortek Rotary Titan-150 HEAT AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,648,818 MLG Score: 1318
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.548%22.546%576510173771.232035.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.45%0.38C**-0.297C0.572B+HEAD ++ (~9.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+100.365C**29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.345%2.934%3771310191,1595137922.2885305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.101%0.887B*2.423A**0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.652B+18.60.515B+19.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.884%0.975%2553210205134020012.825255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.984%1.157B**-0.322C-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.852B*3.40.76B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.753%2.401%3817510178333839421.921211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%1.354A-0.338C--0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.932B*40.897B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.974%64.641%3817110211813205.65625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.979A++-0.178C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.50.215C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 9
2.9m266.5%441 (26.5k)398 (23.9k)7.107226,2978868.0688560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102252622.931%10.37%23808:160

60% Engineer8% Heavy Assault8% Infiltrator16% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 2:39 PMDec 23rd, 2018 11:25 PMJan 17th, 2019 11:29 PM (2d) (PST)Jan 17th, 2019 3:17 PM (2d) (PST)Jan 17th, 2019 3:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1362239130.8580.1210.0892.7000.1551318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,14613,38854,7585175162923,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
122.3h/5.1d 852 653 1,506 19.8k 124 314 1,136 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer AE
B+
Kills:153
Deaths:50
KDR:3.060
Accuracy:51.627% B+
HSR:17.647% C*
NC05 Jackhammer
C++
Kills:114
Deaths:52
KDR:2.192
Accuracy:44.465% C++
HSR:7.895% F
NC6 Gauss SAW
B
Kills:91
Deaths:35
KDR:2.600
Accuracy:21.724% B
HSR:20.879% C
Kills:358
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):248
KDR:2.61314
Kill Difference:221
Playtime:9.864 hours
Usage:8%
Score:0.138m
Score/min:233
Accuracy (listed only):39.272%
HSR (listed only):15.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B+
HSR:27.586% B**
Kills:58
Deaths (as Engineer):46
Deaths (to Engineers):217
KDR:1.26087
Kill Difference:12
Playtime:73.833 hours
Usage:60%
Score:1.855m
Score/min:419
Accuracy (listed only):24.527%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.021% B+
HSR:29.348% B**
AF-19 Mercenary
B**
Kills:58
Deaths:46
KDR:1.261
Accuracy:24.527% B+
HSR:27.586% B**
Kills:150
Deaths (as Light Assault):87
Deaths (to Light Assaults):124
KDR:1.72414
Kill Difference:63
Playtime:5.532 hours
Usage:5%
Score:0.075m
Score/min:227
Accuracy (listed only):26.774%
HSR (listed only):28.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.021% B+
HSR:29.348% B**
NC1 Gauss Rifle
B**
Kills:68
Deaths:31
KDR:2.194
Accuracy:27.886% B**
HSR:20.588% C+
Kills:160
Deaths (as Combat Medic):72
Deaths (to Combat Medics):60
KDR:2.22222
Kill Difference:88
Playtime:4.315 hours
Usage:4%
Score:0.100m
Score/min:386
Accuracy (listed only):28.454%
HSR (listed only):24.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:181
Deaths:45
KDR:4.022
Accuracy:47.974% A++
HSR:64.641% D--
MGR-S1 Gladius
B**
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.021% B+
HSR:29.348% B**
NC4 Mag-Shot
C
Kills:68
Deaths:26
KDR:2.615
Accuracy:24.879% C
HSR:13.235% D-
Kills:341
Deaths (as Infiltrator):112
Deaths (to Infiltrators):88
KDR:3.04464
Kill Difference:229
Playtime:9.401 hours
Usage:8%
Score:0.113m
Score/min:200
Accuracy (listed only):33.958%
HSR (listed only):35.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:519
Deaths:84
KDR:6.179
Accuracy:46.190% A
HSR:13.295% C-
AF-34 Mattock
A++
Kills:460
Deaths:51
KDR:9.020
Accuracy:51.295% A++
HSR:17.609% C+
AF-34 Mattock
A
Kills:446
Deaths:48
KDR:9.292
Accuracy:45.407% A
HSR:15.919% C+
AF-23 Grinder
A+
Kills:286
Deaths:52
KDR:5.500
Accuracy:52.028% A+
HSR:17.133% C*
NCM1 Scattercannon
B**
Kills:266
Deaths:46
KDR:5.783
Accuracy:49.672% B**
HSR:12.030% D-
Kills:1,977
Deaths (as MAX Suit):140.500
Deaths (to MAX Suits):55
KDR:14.07117
Kill Difference:1,836.500
Playtime:19.177 hours
Usage:16%
Score:0.639m
Score/min:555
Accuracy (listed only):48.918%
HSR (listed only):15.197%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:691
V. Kills:114 N/A
Deaths:90
KDR:7.678
Accuracy:67.983% A+
KPH:75.500 B*
VKPH:12.500 A*
Vortek Rotary
A**
Kills:405
V. Kills:177 228%
Deaths:32
KDR:12.656
Accuracy:43.927% A*
KPH:43.800 A**
VKPH:19.100 B**
M20 Mustang
A**
Kills:75
V. Kills:45 163%
Deaths:14
KDR:5.357
Accuracy:36.136% B*
KPH:39.600 A**
VKPH:23.800 A*
Breaker Rocket Pods
M
Kills:63
V. Kills:18 332%
Deaths:2
KDR:31.500
Accuracy:59.503% A
KPH:152.900 B**
VKPH:43.700 M
Hornet Missiles
A++
Kills:60
V. Kills:36 162%
Deaths:8
KDR:7.500
Accuracy:64.116% B+
KPH:141 A++
VKPH:84.600 A+
Kills:1,294 (1,171 + 0)
Deaths:146
KDR:8.863
VKDR:2.671
Vehicle Kills:390
Kill Difference:1,148
Playtime:21.134 hours
Usage:17%
Score:0.422m
Score/min:333
Piloting Accuracy:36.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:458
V. Kills:242 188%
Deaths:22
KDR:20.818
Accuracy:45.357% B+
KPH:90.700 M**
VKPH:47.900 A*
AP30 Shredder
M
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:47.615% A*
KPH:66.400 M
VKPH:36.400 A*
Kills:509 (0 + 509)
Deaths:25
KDR:20.360
VKDR:10.800
Vehicle Kills:270
Kill Difference:484
Playtime:5.820 hours
Usage:5%
Score:0.209m
Score/min:598
Piloting Accuracy:N/A%
Gunner Accuracy:47.615%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:343
V. Kills:88 385%
Deaths:23
KDR:14.913
Accuracy:58.745% A
KPH:63.500 S
VKPH:16.300 A++
Titan-150 AP
A++
Kills:170
V. Kills:103 163%
Deaths:9
KDR:18.889
Accuracy:53.134% B
KPH:39.200 A++
VKPH:23.700 A++
Enforcer ML85
S
Kills:103
V. Kills:40 251%
Deaths:8
KDR:12.875
Accuracy:47.623% B*
KPH:59.700 S
VKPH:23.200 B**
E540 Halberd
M**
Kills:98
V. Kills:33 288%
Deaths:2
KDR:49
Accuracy:57.284% A++
KPH:69.500 M**
VKPH:23.400 A++
Kills:714 (513 + 201)
Deaths:42
KDR:17
VKDR:6.286
Vehicle Kills:264
Kill Difference:672
Playtime:12.879 hours
Usage:11%
Score:0.273m
Score/min:353
Driving Accuracy:53.134%
Gunner Accuracy:57.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:115
V. Kills:9 N/A
Deaths:10
KDR:11.500
Accuracy:60% B**
KPH:119.800 C**
VKPH:9.400 C**
Kills:115 (0 + 115)
Deaths:10
KDR:11.500
VKDR:0.900
Vehicle Kills:9
Kill Difference:105
Playtime:0.960 hours
Usage:1%
Score:0.020m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:60%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 805691907.678B0.5767.983%A+1.447%C++75.9B*12.5A*3189.1h7.3B+10.7B+
AF-23 Grinder 520519846.179A+0.9346.19%A13.295%C-64.1A*N/A1978.1h5.1B*11B**
AF-34 Mattock 468460519.02A*1.9151.295%A++17.609%C+63.9A1.1B**1977.2h7.8D15.1B+
C150 Dalton 7004582220.818A*13.7145.357%B+N/A89.8M**47.5A*6165.1h2.4B**5.3A
AF-34 Mattock 454446489.292A++2.1845.407%A15.919%C+65.6A1.2A1906.8h6.5C14.3B+
Vortek Rotary 5824053212.656M**5.5543.927%A*4.938%A++43.5A**19B**2859.3h39.1B*88.9B**
Titan-150 HEAT 4313432314.913A*7.8158.745%AN/A63.5S16.3A++2495.4h3.5B**5.9A
AF-23 Grinder 287286525.5B**1.6152.028%A+17.133%C*66.5A*N/A1914.3h6.1B+11.8B*
NCM1 Scattercannon 267266465.783A**1.3249.672%B**12.03%D-42.2A+N/A1226.3h5.4B**10.9B*
NC14 Bolt Driver 181181454.022A3.0947.974%A++64.641%D--32.9B++N/A845.5h2.5C**5.2B*
Titan-150 AP 273170918.889A*11.7853.134%B1.765%D39.5A++24A*3994.3h3.1B+5.9B**
NC05 Jackhammer AE 158153503.06A4.0551.627%B+17.647%C*63.8C**2.1M+1922.4h5.6D-10.8C+
C85 Canister-H 1241151011.5C+4.3960%B**10.435%C115C++9C*3471h7.9C13.1C*
NC05 Jackhammer 114114522.192B*4.9244.465%C++7.895%F60B*N/A1381.9h4.3B+9.7B+
Enforcer ML85 143103812.875A++5.7747.623%B*3.884%B**60.6S23.5B**4971.7h6.1A++12.9A++
E540 Halberd 13198249S41.8957.284%A++1.02%D*70M**23.6A++4331.4h4.1A7.2A+
MGR-S1 Gladius 9492412.244B++4.8629.021%B+29.348%B**38.3C++N/A1572.4h9.3B+32.1B+
NC6 Gauss SAW 9191352.6A+4.5121.724%B20.879%C75.8A*N/A2221.2h8.1B++37.2B+
M20 Mustang 12075145.357A1.7536.136%B*N/A39.5A**23.7A*3341.9h52.5B**145.3B**
NC4 Mag-Shot 6968262.615M4.4924.879%C13.235%D-42.5B**N/A1281.6h5.3B**21.3B+
NC1 Gauss Rifle 7368312.194B**4.9127.886%B**20.588%C+34B++2.5S1122h13.3C+47.5B+
Breaker Rocket Pods 8163231.5M*24.3959.503%A6.349%S157.5B**45M+7590.4h11.8B++19.8B++
Hornet Missiles 966087.5B+0.3964.116%B+1.667%C+150A++90A++12650.4h8.1B++12.6B*
M60-A Bulldog 8159159U51.8939.551%B+1.695%C++49.2B++18.3M++4581.2h4.8B++12.1B++
AF-19 Mercenary 5958461.261B+5.8524.527%B+27.586%B**5.5D-N/A2410.6h16.1C65.6C++
AP30 Shredder 7951317A++9.8947.615%A*N/A63.8A**35A++4820.8h60.1B+126.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0590h
AE Nano-Armor Kit2364,3826.9h
Medical Applicator123,8180.4h
AE Medical Applicator145,5520.9h
Spitfire Auto-Turret11280.1h
Recon Detection Device12430.5h
Nano-Armor Kit1952,0955.7h
Ammunition Package0780h

Check the help document for the dictionary if you want to learn more about words used here.


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