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Primus Primus BlackDraven[TRID] BlackDraven
VS BR 46

KDR: 2.8

Score: 17m

Last Seen: Dec 31st, 2018 6:54 PM
- OFFLINE - 468.2 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 945
Level Progress (to 47): 77%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Blueshift VM5 Blueshift VM5 C-4 Parallax VX3-AE NS-15M AE VE-H Maw H-V45 AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,380,202 MLG Score: 2702
Fun Score: N/A
Cheeseburgers Flipped: 688TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.807%28.776%8002799527,0122.763380.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%1.322A1.257A-0.911D--HEAD ++ (~14.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.548B+9.40.341C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.347%1.131%22821020442369361.197831195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.585%1.777A++-0.438C---1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.875B*110.793B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.508%0.768%300310191,3026151862.11364696%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.806%-0.035C+-1.194D*1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+4.80.614B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.78%20.37%101102154456380.118162138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.148D*4.078S-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.544B+12.80.674B+41.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.967%91.709%10210202,183111111.96313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.998%1.04B**1.613A+0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.70.453B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.144%12.5%10310191,70476642.22454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.491%1.644A+-0.4C---0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+3.60.267C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 945
17m224.1%365 (21.9k)314 (18.8k)2.7955950,35718,0132.951246 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022309527.373%23.754%65003:0024

62% Heavy Assault14% Infiltrator10% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2013 2:21 PMNov 3rd, 2016 7:56 PMJan 19th, 2019 6:15 AM (19h) (PST)Dec 31st, 2018 2:55 PM (19d) (PST)Dec 31st, 2018 2:54 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6653153500.9340.3340.2222.1580.0292702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,90318,91520,988562013130218,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
898.8h/37.4d 2,803 11,962 11,229 116.4k 1,407 3,667 1,571 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:5,962
Deaths:1,950
KDR:3.057
Accuracy:27.919% B+
HSR:36.213% B++
NS-15M AE
B++
Kills:1,180
Deaths:399
KDR:2.957
Accuracy:29.068% B++
HSR:29.915% B
VE-H Maw
B**
Kills:1,175
Deaths:387
KDR:3.036
Accuracy:30.071% B*
HSR:36.170% B**
Orion VS54
C++
Kills:1,172
Deaths:615
KDR:1.906
Accuracy:21.298% C++
HSR:15.444% D*
Lasher X2 AE
A++
Kills:1,166
Deaths:461
KDR:2.529
Accuracy:42.902% A++
HSR:2.316% D
Flare VE6
A*
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:29.994% A+
HSR:38.144% A*
NSX Naginata
B*
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:26.761% B*
HSR:30.181% B
Lasher X2
A+
Kills:1,163
Deaths:494
KDR:2.354
Accuracy:36.099% A+
HSR:2.064% D--
NS-15M2
B+
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:25.756% B+
HSR:24.052% C+
VX29 Polaris
C+
Kills:1,160
Deaths:707
KDR:1.641
Accuracy:23.110% C+
HSR:22.500% C+
Pulsar LSW
C+
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:22.769% C+
HSR:19.397% D
Ursa
C*
Kills:1,141
Deaths:531
KDR:2.149
Accuracy:23.429% C*
HSR:22.349% C+
SVA-88
A*
Kills:264
Deaths:86
KDR:3.070
Accuracy:28.234% B**
HSR:40.909% A*
VE-H Maw AE
B**
Kills:170
Deaths:58
KDR:2.931
Accuracy:34.089% B**
HSR:22.353% D
Kills:19,200
Deaths (as Heavy Assault):7,337
Deaths (to Heavy Assaults):5,200
KDR:2.61687
Kill Difference:11,863
Playtime:559.228 hours
Usage:62%
Score:11.219m
Score/min:334
Accuracy (listed only):28.678%
HSR (listed only):24.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:61.836% A+
HSR:15.897% C++
NSX Tengu
B**
Kills:1,169
Deaths:472
KDR:2.477
Accuracy:41.329% B++
HSR:27.288% B**
NS-7 PDW
A+
Kills:1,166
Deaths:393
KDR:2.967
Accuracy:30.991% A
HSR:27.101% A+
VE-S Canis
B+
Kills:1,162
Deaths:397
KDR:2.927
Accuracy:31.032% B+
HSR:22.978% C**
Thanatos VE70
A*
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:59.746% A*
HSR:10.862% D--
MKV Suppressed
B*
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:30.268% B*
HSR:12.155% D*
Eridani SX5
B*
Kills:1,158
Deaths:509
KDR:2.275
Accuracy:30.519% B*
HSR:20.812% C*
Skorpios
B**
Kills:573
Deaths:194
KDR:2.954
Accuracy:29.134% B+
HSR:29.145% B**
Nova
A+
Kills:334
Deaths:143
KDR:2.336
Accuracy:62.268% A+
HSR:16.767% B+
Zenith VX-5
C++
Kills:238
Deaths:128
KDR:1.859
Accuracy:26.060% C++
HSR:16.387% D-
Deimos VA29
B**
Kills:210
Deaths:103
KDR:2.039
Accuracy:72.900% B**
HSR:14.762% C
Solstice VE3
C++
Kills:97
Deaths:82
KDR:1.183
Accuracy:23.576% C++
HSR:9.278% F-
NSX-P Tanto
A
Kills:68
Deaths:47
KDR:1.447
Accuracy:32.416% A
HSR:26.471% C*
Kills:9,665
Deaths (as Light Assault):4,067
Deaths (to Light Assaults):2,861
KDR:2.37644
Kill Difference:5,598
Playtime:39.333 hours
Usage:4%
Score:0.352m
Score/min:149
Accuracy (listed only):40.929%
HSR (listed only):19.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,173
Deaths:494
KDR:2.374
Accuracy:30.043% B+
HSR:34.612% B**
NS Baron G5AE
A+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:61.836% A+
HSR:15.897% C++
NSX Tengu
B**
Kills:1,169
Deaths:472
KDR:2.477
Accuracy:41.329% B++
HSR:27.288% B**
NS-7 PDW
A+
Kills:1,166
Deaths:393
KDR:2.967
Accuracy:30.991% A
HSR:27.101% A+
VE-S Canis
B+
Kills:1,162
Deaths:397
KDR:2.927
Accuracy:31.032% B+
HSR:22.978% C**
Thanatos VE70
A*
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:59.746% A*
HSR:10.862% D--
MKV Suppressed
B*
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:30.268% B*
HSR:12.155% D*
Eridani SX5
B*
Kills:1,158
Deaths:509
KDR:2.275
Accuracy:30.519% B*
HSR:20.812% C*
Skorpios
B**
Kills:573
Deaths:194
KDR:2.954
Accuracy:29.134% B+
HSR:29.145% B**
NS-11A "Heatwave"
B*
Kills:561
Deaths:251
KDR:2.235
Accuracy:30.365% B++
HSR:32.620% B*
Nova
A+
Kills:334
Deaths:143
KDR:2.336
Accuracy:62.268% A+
HSR:16.767% B+
Deimos VA29
B**
Kills:210
Deaths:103
KDR:2.039
Accuracy:72.900% B**
HSR:14.762% C
NSX Yumi
B*
Kills:188
Deaths:92
KDR:2.043
Accuracy:30.865% B*
HSR:31.915% B+
Kills:11,184
Deaths (as Combat Medic):4,647
Deaths (to Combat Medics):1,931
KDR:2.40671
Kill Difference:6,537
Playtime:46.708 hours
Usage:5%
Score:1.008m
Score/min:360
Accuracy (listed only):41.638%
HSR (listed only):22.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
A
Kills:1,220
Deaths:154
KDR:7.922
Accuracy:44.967% B+
HSR:88.934% A
NSX Tengu
B**
Kills:1,169
Deaths:472
KDR:2.477
Accuracy:41.329% B++
HSR:27.288% B**
NS-7 PDW
A+
Kills:1,166
Deaths:393
KDR:2.967
Accuracy:30.991% A
HSR:27.101% A+
NSX Tomoe
B**
Kills:1,164
Deaths:371
KDR:3.137
Accuracy:30.444% C**
HSR:49.141% B**
VE-S Canis
B+
Kills:1,162
Deaths:397
KDR:2.927
Accuracy:31.032% B+
HSR:22.978% C**
MKV Suppressed
B*
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:30.268% B*
HSR:12.155% D*
Eridani SX5
B*
Kills:1,158
Deaths:509
KDR:2.275
Accuracy:30.519% B*
HSR:20.812% C*
NSX Daimyo
B+
Kills:963
Deaths:204
KDR:4.721
Accuracy:39.315% C
HSR:95.223% B+
Skorpios
B**
Kills:573
Deaths:194
KDR:2.954
Accuracy:29.134% B+
HSR:29.145% B**
NS-357 Underboss
B**
Kills:559
Deaths:676
KDR:0.827
Accuracy:44.143% B**
HSR:15.027% D
NS-61 "Ravenous" Emissary
B*
Kills:514
Deaths:382
KDR:1.346
Accuracy:35.020% B*
HSR:19.261% C++
NS-44 Commissioner AE
B++
Kills:393
Deaths:298
KDR:1.319
Accuracy:47.580% B++
HSR:24.682% C+
NS-44 Commissioner
B++
Kills:137
Deaths:146
KDR:0.938
Accuracy:41.936% B++
HSR:24.088% C**
Kills:11,338
Deaths (as Infiltrator):4,926
Deaths (to Infiltrators):2,904
KDR:2.30166
Kill Difference:6,412
Playtime:125.060 hours
Usage:14%
Score:1.893m
Score/min:252
Accuracy (listed only):36.667%
HSR (listed only):35.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:61.836% A+
HSR:15.897% C++
Thanatos VE70
A*
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:59.746% A*
HSR:10.862% D--
Nova
A+
Kills:334
Deaths:143
KDR:2.336
Accuracy:62.268% A+
HSR:16.767% B+
Zenith VX-5
C++
Kills:238
Deaths:128
KDR:1.859
Accuracy:26.060% C++
HSR:16.387% D-
Deimos VA29
B**
Kills:210
Deaths:103
KDR:2.039
Accuracy:72.900% B**
HSR:14.762% C
Solstice VE3
C++
Kills:97
Deaths:82
KDR:1.183
Accuracy:23.576% C++
HSR:9.278% F-
NSX-P Tanto
A
Kills:68
Deaths:47
KDR:1.447
Accuracy:32.416% A
HSR:26.471% C*
Kills:3,277
Deaths (as Engineer):1,372
Deaths (to Engineers):2,421
KDR:2.38848
Kill Difference:1,905
Playtime:36.978 hours
Usage:4%
Score:0.410m
Score/min:185
Accuracy (listed only):48.400%
HSR (listed only):15.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,392
Deaths:688
KDR:3.477
Accuracy:23.328% B++
HSR:19.565% C
Blueshift VM5
B*
Kills:2,384
Deaths:686
KDR:3.475
Accuracy:22.889% B*
HSR:19.211% C
NS-20 "Heatwave" Gorgon
B++
Kills:479
Deaths:156
KDR:3.071
Accuracy:29.951% C+
HSR:27.349% B++
NS-20 "Heatwave" Gorgon
B
Kills:467
Deaths:156
KDR:2.994
Accuracy:30.623% C+
HSR:24.625% B
Comet VM2
A++
Kills:373
Deaths:204
KDR:1.828
Accuracy:57.995% A++
HSR:3.485% C
Quasar VM1
A*
Kills:257
Deaths:78
KDR:3.295
Accuracy:25.350% A*
HSR:12.841% D*
Comet VM2
A*
Kills:220
Deaths:133
KDR:1.654
Accuracy:64.924% A*
HSR:4.091% C+
Kills:6,572
Deaths (as MAX Suit):1,050.500
Deaths (to MAX Suits):928
KDR:6.25607
Kill Difference:5,521.500
Playtime:86.172 hours
Usage:10%
Score:2.070m
Score/min:400
Accuracy (listed only):36.437%
HSR (listed only):15.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:349
V. Kills:9 N/A
Deaths:44
KDR:7.932
Accuracy:52.899% A++
KPH:59.300 B+
VKPH:1.500 D-
Dual Photon Pods
B+
Kills:93
V. Kills:14 N/A
Deaths:11
KDR:8.455
Accuracy:57.381% B+
KPH:98.800 B+
VKPH:14.900 C
Kills:442 (349 + 0)
Deaths:55
KDR:8.036
VKDR:0.418
Vehicle Kills:23
Kill Difference:387
Playtime:6.825 hours
Usage:1%
Score:0.071m
Score/min:173
Piloting Accuracy:52.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:669
V. Kills:74 N/A
Deaths:57
KDR:11.737
Accuracy:36.081% C
KPH:42.700 B++
VKPH:4.700 D
L100 Python HESH
A+
Kills:554
V. Kills:73 N/A
Deaths:23
KDR:24.087
Accuracy:58.541% B**
KPH:87.900 A+
VKPH:11.600 B*
Kills:1,223 (1,223 + 0)
Deaths:80
KDR:15.288
VKDR:1.838
Vehicle Kills:147
Kill Difference:1,143
Playtime:21.965 hours
Usage:2%
Score:0.235m
Score/min:178
Driving Accuracy:58.541%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:79
V. Kills:29 263%
Deaths:12
KDR:6.583
Accuracy:52.419% C+
KPH:27.400 B
VKPH:10 D--
Supernova VPC
B+
Kills:77
V. Kills:4 N/A
Deaths:3
KDR:25.667
Accuracy:51.554% C++
KPH:50.300 B+
VKPH:2.600 D*
Kills:156 (156 + 0)
Deaths:15
KDR:10.400
VKDR:2.200
Vehicle Kills:33
Kill Difference:141
Playtime:4.418 hours
Usage:0%
Score:0.055m
Score/min:208
Driving Accuracy:51.554%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:72
V. Kills:27 257%
Deaths:5
KDR:14.400
Accuracy:40.182% D
KPH:71.900 A++
VKPH:27 C+
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:5.400
Vehicle Kills:27
Kill Difference:67
Playtime:1.001 hours
Usage:0%
Score:0.021m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:40.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:23.780% B**
KPH:173.600 M++
VKPH:3.200 C+
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:0.500
Vehicle Kills:1
Kill Difference:52
Playtime:0.311 hours
Usage:0%
Score:0.010m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:23.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,9955,9621,9503.057C++0.2627.919%B+36.213%B++96.8B**N/A24661.6h9.2B*33B++
Blueshift VM5 2,4082,3926883.477B+0.6823.328%B++19.565%C42.3B+N/A10456.6h13.3B*56.8B++
Blueshift VM5 2,3972,3846863.475B+0.6822.889%B*19.211%C42.3B+N/A10356.4h12.9B*56.3B++
C-4 1,6581,5404723.263A0.4734.423%A++N/A240.6M**18.4D11116.4h1B**3B**
Parallax VX3-AE 1,2201,2201547.922B**5.1344.967%B+88.934%A70.5B*N/A21117.3h1.6B++3.5B++
NS-15M AE 1,1911,1803992.957B+0.1629.068%B++29.915%B80.8B*N/A17814.6h9.9B++34B+
VE-H Maw 1,1851,1753873.036B**0.2430.071%B*36.17%B**69.1B++N/A26717h8.7B*29B++
H-V45 AE 1,1841,1734942.374B+0.4230.043%B+34.612%B**58.9BN/A13019.9h10.3B++34.3B++
Orion VS54 1,1731,1726151.906B0.8921.298%C++15.444%D*33.2C++N/A11935.3h9.9B**46.6B+
NS Baron G5AE 1,1841,1705022.331B**0.4661.836%A+15.897%C++65.7B*N/A14217.8h4.1B6.6C++
NSX Tengu 1,1741,1694722.477A0.3241.329%B++27.288%B**54.4B*N/A13121.5h11.6B+28B+
Lasher X2 AE 1,1751,1664612.529B*0.2742.902%A++2.316%D76.2A+N/A16115.3h13.6B**31.7B**
NS-7 PDW 1,1721,1663932.967A*0.1730.991%A27.101%A+66.6A*N/A15517.5h10.8B**34.9B*
Flare VE6 1,1721,1643843.031A++0.2429.994%A+38.144%A*93.1A*N/A44512.5h7.8B**26.1B*
NSX Tomoe 1,1681,1643713.137B**0.3430.444%C**49.141%B**58.5B*N/A15219.9h9.6A31.5B*
NSX Naginata 1,1671,1633523.304A++0.5126.761%B*30.181%B90.2A*N/A21712.9h9.2B*34.5B++
Lasher X2 1,1771,1634942.354A*0.4436.099%A+2.064%D--55.1A+N/A13421.1h16B*44.3B*
VE-S Canis 1,1651,1623972.927A+0.1331.032%B+22.978%C**60.2B++N/A17819.3h9.5B++30.7B+
NS-15M2 1,1721,1604472.595B+0.2025.756%B+24.052%C+95.1A*1B**22612.2h9.7B**37.8B++
VX29 Polaris 1,1651,1607071.641C*1.1523.11%C+22.5%C+38C+N/A8730.5h11.1B+48B
Thanatos VE70 1,1641,1603673.161M0.3759.746%A*10.862%D--82.3M+N/A36014.1h3.6B**6.1B**
MKV Suppressed 1,1621,1607301.589B++1.2130.268%B*12.155%D*35.6C*N/A8132.6h11.3B++37.2B+
Pulsar LSW 1,1641,1604662.489B*0.3122.769%C+19.397%D70.7B**N/A18316.4h9.8B*43B+
Eridani SX5 1,1611,1585092.275B**0.5230.519%B*20.812%C*57.9B**N/A13620h9.6B*31.4B++
Ursa 1,1431,1415312.149B**0.6523.429%C*22.349%C+38.9C++N/A9629.3h8.4B**35.8B+
S1 1,2761,0735821.844A*0.9562.27%B+2.33%C48.3A*9.1C--21222.2h3.6A+5.8A
Nemesis VSH9 1,3859934962.002A**0.7968.646%B*1.41%D40.5A+16B*28924.5h5.1A7.4A+
NSX Daimyo 9639632044.721B+1.9339.315%C95.223%B+55.7C*N/A15017.3h2B*5B+
Frag Grenade 7136991699N/A696.2049.001%B+N/A466C+9.3C*15981.5h3.7C++7.5B+
C75 Viper 7436695711.737A++8.9436.081%CN/A42.6B++4.7D14415.7h6.6A18.4B**
Skorpios 5755731942.954B*0.1629.134%B+29.145%B**69B**N/A3148.3h10.2B+34.8B+
NS-11A "Heatwave" 5685612512.235B+0.5630.365%B++32.62%B*59.7B*N/A1499.4h10.8B*35.7B*
NS-357 Underboss 5605596760.827C+1.9744.143%B**15.027%D8.1D--N/A2568.6h3.9B+8.8B++
L100 Python HESH 6275542324.087B**21.2958.541%B**N/A87.9A+11.6B*2636.3h2.7B++4.6B*
NS-61 "Ravenous" Emissary 5165143821.346B1.4535.02%B*19.261%C++53B*N/A1519.7h9.5B**27.2B*
NS-20 "Heatwave" Gorgon 4894791563.071B*0.2829.951%C+27.349%B++52.1A++1.1D-1589.2h18.1C*60.5B+
NS-20 "Heatwave" Gorgon 4834671562.994B*0.2030.623%C+24.625%B50.8A++1.7C++1489.2h19.4C*63.2B+
NS-44 Commissioner AE 3933932981.319C++1.4847.58%B++24.682%C+27.7DN/A6314.2h3.7C+7.7B
Comet VM2 4393732041.828B**0.9757.995%A++3.485%C22.2A*3.9C+12316.8h14.8B*25.6B*
Light PPA 358349447.932B+5.1452.899%A++1.146%C+59.2B+1.5D-1385.9h9.1B+17.3B++
Nova 3343341432.336B*0.4662.268%A+16.767%B+75.9A++N/A2884.4h4.1B6.6B*
SVA-88 264264863.07B++0.2728.234%B**40.909%A*75.4B**N/A3363.5h9B**32B*
Quasar VM1 258257783.295A0.5025.35%A*12.841%D*26.5BN/A939.7h13.7B+53.9B+
Proximity Mine 248248357.086B**4.2943.768%C++N/A177.1B**N/A5461.4h1.8B4.2B+
Zenith VX-5 2382381281.859B++0.9426.06%C++16.387%D-36.1C++N/A1006.6h10.9B++42B+
Comet VM2 2762201331.654B*1.1464.924%A*4.091%C+26.2A**6.7B*1758.4h19.8B++30.4B*
Deimos VA29 2102101032.039B++0.7672.9%B**14.762%C67.7B**N/A2473.1h2.2B+3B+
NSX Yumi 189188922.043B+0.7530.865%B*31.915%B+48.2B++N/A1073.9h9.1B**29.5B**
VE-H Maw AE 171170582.931B+0.1434.089%B**22.353%D81B*N/A2782.1h8.9B++26.2B*
Force-Blade 1871699,0370.019C+2.7847.664%A+N/A0.4CN/A1411.4h1.8B+3.8B++
NS-44 Commissioner 1371371460.938C+1.8641.936%B++24.088%C**12.8D-N/A6910.7h3.8C*9.1B+
NS Annihilator 166105522.019M**0.7884.793%AN/A27.6M**16.1M2373.8h7A++8.3A++
Solstice VE3 9997821.183B+1.6123.576%C++9.278%F-20.6C++N/A2864.7h12.4B++52.6B
Dual Photon Pods 10793118.455B5.6657.381%B+1.075%C103.3B+15.6C+3890.9h17.8B+31B+
MAX Punch 88831,0620.078C2.7251.339%C**N/A1CN/A383.4h1.4C++2.7C*
Supernova FPC 10879126.583C*3.7952.419%C+1.266%D-27.2B10D--2222.9h4.9B+9.4B+
Supernova VPC 8177325.667A22.8751.554%C++N/A51.3B+2.7D*1821.5h2.6B++5B++
Damascus Edge 82767,2740.01D2.7917.426%D-3.947%C--0.3C-N/A1293.5h1.7B++9.8C++
Aphelion VEX-4H 9972514.4B**11.6040.182%D5.556%A+72A++27C+3571h20.9A52A
NSX-P Tanto 6868471.447B+1.3532.416%A26.471%C*40B++N/A1571.7h9.5B**29.4B**
M12 Kobalt 5554227A+24.2023.78%B**20.37%B+180M++3.3C+5060.3h12.8A53.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0980.1h
Restoration Kit1852,9913.2h
Snowman Soldier41070.1h
Spawn Beacon41540.1h
AE Medical Applicator9545,7253.6h
AE Nano-Armor Kit618,7421.2h
Nanite Revive Grenade06760.2h
Medical Applicator3815,5922.1h
Nano-Armor Kit1745,5623.2h
Medical Kit275800.5h
Ammunition Package81090.3h
AP30 Shredder0970.1h
Recon Detection Device118761.4h

Check the help document for the dictionary if you want to learn more about words used here.


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