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Cold Blooded BlackJohnny[CIK] BlackJohnny
TR BR 185

KDR: 1.85

Score: 88.8m

Last Seen: Sep 1st, 2018 5:35 PM
- OFFLINE - 2475.2 hour(s)

Battle Rank 105 (185 total) - Terran Republic on Connery
Level Progress (to 106): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee C150 Dalton Hellfire Rocket Pods P2-120 AP C-4 CAS30 Tank Buster AP30 Shredder L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $439,101 MLG Score: 351
Fun Score: N/A
Cheeseburgers Flipped: 531TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.957%21.935%5042399915,3321.059210.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%0.377C**0.206C++-0.27CHEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.273C*12.50.125C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.769%1.412%8195101715,4432824114945.46848134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.363%0.559B+-0.184C-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.60.224C++53.3-0.008C+71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.325%3.328%352710156,972203235533.4311196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%-1.125D*0.439B0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.8-0.418C--16.1-0.283C38.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.138%1.127%66114100811,620167074286.95808156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.059%-0.835D--0.822D-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.488B+16.40.581B+44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.669%62.895%6613101976092680.819849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.062%-0.957D---0.281C0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.506D4.2-0.34C-10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.341%11.168%661410184,1101306613.14461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.797%0.497B+-0.664D-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.80.217C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.8m394.8%473 (28.4k)463 (27.8k)1.8450271,68138,8512.26627185 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022107024.301%7.747%18804:5623

71% Engineer6% Heavy Assault11% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 11:49 AMNov 9th, 2013 4:36 PMSep 30th, 2018 6:26 AM (74d) (PST)Sep 1st, 2018 1:49 PM (103d) (PST)Sep 1st, 2018 1:35 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9431038400.3740.2030.0292.0930.156351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5636,20650,35722122126927,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3196.9h/133.2d 16,366 5,553 17,723 401.5k 7,100 5,446 30,008 180.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:556
Deaths:577
KDR:0.964
Accuracy:16.816% C-
HSR:20.863% C
MSW-R
C++
Kills:480
Deaths:438
KDR:1.096
Accuracy:22.874% C++
HSR:18.125% D
T7 Mini-Chaingun
B**
Kills:312
Deaths:240
KDR:1.300
Accuracy:14.910% C-
HSR:17.308% B**
NS-15M1
B+
Kills:74
Deaths:84
KDR:0.881
Accuracy:19.975% C-
HSR:25.676% B+
Kills:1,422
Deaths (as Heavy Assault):1,339
Deaths (to Heavy Assaults):10,893
KDR:1.06199
Kill Difference:83
Playtime:201.998 hours
Usage:6%
Score:3.854m
Score/min:318
Accuracy (listed only):18.644%
HSR (listed only):20.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,171
Deaths:1,291
KDR:0.907
Accuracy:21.687% C
HSR:23.484% B+
TRS-12 Uppercut
C
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:54.311% C
HSR:11.522% D
LC3 Jaguar
B*
Kills:1,161
Deaths:1,269
KDR:0.915
Accuracy:22.028% C
HSR:24.634% B*
NS-11C
C++
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:21.400% C--
HSR:19.430% C++
TAS-16 Blackjack
C**
Kills:1,158
Deaths:1,046
KDR:1.107
Accuracy:62.329% C**
HSR:9.067% D*
AS16 NightHawk
C+
Kills:1,117
Deaths:936
KDR:1.193
Accuracy:39.543% C+
HSR:12.176% D
FA1 Barrage
B*
Kills:672
Deaths:652
KDR:1.031
Accuracy:48.605% B*
HSR:12.500% D
HC1 Cougar
A
Kills:578
Deaths:598
KDR:0.967
Accuracy:24.003% C+
HSR:29.066% A
TRAC-5
B*
Kills:389
Deaths:379
KDR:1.026
Accuracy:21.324% C+
HSR:23.393% B*
AMR-66
B++
Kills:311
Deaths:281
KDR:1.107
Accuracy:29.859% B+
HSR:29.261% B++
TRAC-5 S
C+
Kills:176
Deaths:208
KDR:0.846
Accuracy:21.406% C
HSR:15.341% C+
Kills:9,054
Deaths (as Engineer):8,788
Deaths (to Engineers):12,077
KDR:1.03027
Kill Difference:266
Playtime:2,265.106 hours
Usage:71%
Score:62.558m
Score/min:460
Accuracy (listed only):33.318%
HSR (listed only):19.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,171
Deaths:1,291
KDR:0.907
Accuracy:21.687% C
HSR:23.484% B+
TRS-12 Uppercut
C
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:54.311% C
HSR:11.522% D
LC3 Jaguar
B*
Kills:1,161
Deaths:1,269
KDR:0.915
Accuracy:22.028% C
HSR:24.634% B*
NS-11C
C++
Kills:1,158
Deaths:1,237
KDR:0.936
Accuracy:21.400% C--
HSR:19.430% C++
TAS-16 Blackjack
C**
Kills:1,158
Deaths:1,046
KDR:1.107
Accuracy:62.329% C**
HSR:9.067% D*
MKV Suppressed
B**
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:25.902% C++
HSR:26.448% B**
NS-7 PDW
B+
Kills:1,156
Deaths:1,126
KDR:1.027
Accuracy:26.813% B+
HSR:20.156% B+
SMG-46 Armistice
B*
Kills:1,156
Deaths:1,207
KDR:0.958
Accuracy:26.710% C*
HSR:21.799% B*
PDW-16 Hailstorm
C**
Kills:1,146
Deaths:923
KDR:1.242
Accuracy:25.533% C**
HSR:16.318% C+
AS16 NightHawk
C+
Kills:1,117
Deaths:936
KDR:1.193
Accuracy:39.543% C+
HSR:12.176% D
FA1 Barrage
B*
Kills:672
Deaths:652
KDR:1.031
Accuracy:48.605% B*
HSR:12.500% D
HC1 Cougar
A
Kills:578
Deaths:598
KDR:0.967
Accuracy:24.003% C+
HSR:29.066% A
TRAC-5
B*
Kills:389
Deaths:379
KDR:1.026
Accuracy:21.324% C+
HSR:23.393% B*
TRAC-5 S
C+
Kills:176
Deaths:208
KDR:0.846
Accuracy:21.406% C
HSR:15.341% C+
Shuriken
B*
Kills:90
Deaths:113
KDR:0.796
Accuracy:24.642% D
HSR:23.333% B*
Kills:13,448
Deaths (as Light Assault):13,075
Deaths (to Light Assaults):5,421
KDR:1.02853
Kill Difference:373
Playtime:154.603 hours
Usage:5%
Score:4.745m
Score/min:512
Accuracy (listed only):31.083%
HSR (listed only):19.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:25.902% C++
HSR:26.448% B**
NS-7 PDW
B+
Kills:1,156
Deaths:1,126
KDR:1.027
Accuracy:26.813% B+
HSR:20.156% B+
NS-44 Commissioner
C
Kills:1,156
Deaths:1,681
KDR:0.688
Accuracy:33.075% C
HSR:17.647% D
SMG-46 Armistice
B*
Kills:1,156
Deaths:1,207
KDR:0.958
Accuracy:26.710% C*
HSR:21.799% B*
PDW-16 Hailstorm
C**
Kills:1,146
Deaths:923
KDR:1.242
Accuracy:25.533% C**
HSR:16.318% C+
RAMS .50M
C+
Kills:526
Deaths:167
KDR:3.150
Accuracy:35.441% C-
HSR:78.137% C+
SOAS-20
B+
Kills:219
Deaths:209
KDR:1.048
Accuracy:28.320% C++
HSR:24.658% B+
T4 AMP
A**
Kills:204
Deaths:331
KDR:0.616
Accuracy:24.395% C
HSR:34.314% A**
TRAP-M1
C+
Kills:162
Deaths:189
KDR:0.857
Accuracy:26.175% D
HSR:24.074% C+
TS2 Inquisitor
B++
Kills:136
Deaths:222
KDR:0.613
Accuracy:24.122% D
HSR:24.265% B++
Shuriken
B*
Kills:90
Deaths:113
KDR:0.796
Accuracy:24.642% D
HSR:23.333% B*
TX1 Repeater
C-
Kills:89
Deaths:130
KDR:0.685
Accuracy:10.968% F--
HSR:17.978% C-
99SV
B
Kills:72
Deaths:31
KDR:2.323
Accuracy:23.871% D*
HSR:38.889% B
Kills:7,269
Deaths (as Infiltrator):7,528
Deaths (to Infiltrators):3,804
KDR:0.9656
Kill Difference:259
Playtime:362.466 hours
Usage:11%
Score:10.350m
Score/min:476
Accuracy (listed only):25.844%
HSR (listed only):28.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:54.311% C
HSR:11.522% D
Cycler TRV
C++
Kills:1,162
Deaths:923
KDR:1.259
Accuracy:21.612% C
HSR:20.568% C++
TAS-16 Blackjack
C**
Kills:1,158
Deaths:1,046
KDR:1.107
Accuracy:62.329% C**
HSR:9.067% D*
MKV Suppressed
B**
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:25.902% C++
HSR:26.448% B**
NS-7 PDW
B+
Kills:1,156
Deaths:1,126
KDR:1.027
Accuracy:26.813% B+
HSR:20.156% B+
TAR
C**
Kills:1,156
Deaths:1,205
KDR:0.959
Accuracy:20.432% D
HSR:22.664% C**
SMG-46 Armistice
B*
Kills:1,156
Deaths:1,207
KDR:0.958
Accuracy:26.710% C*
HSR:21.799% B*
PDW-16 Hailstorm
C**
Kills:1,146
Deaths:923
KDR:1.242
Accuracy:25.533% C**
HSR:16.318% C+
AS16 NightHawk
C+
Kills:1,117
Deaths:936
KDR:1.193
Accuracy:39.543% C+
HSR:12.176% D
FA1 Barrage
B*
Kills:672
Deaths:652
KDR:1.031
Accuracy:48.605% B*
HSR:12.500% D
T1 Cycler
C++
Kills:438
Deaths:449
KDR:0.976
Accuracy:22.110% C++
HSR:22.146% C++
NS-11A
C
Kills:189
Deaths:155
KDR:1.219
Accuracy:22.230% C
HSR:16.402% D
Shuriken
B*
Kills:90
Deaths:113
KDR:0.796
Accuracy:24.642% D
HSR:23.333% B*
Kills:11,760
Deaths (as Combat Medic):10,825
Deaths (to Combat Medics):3,057
KDR:1.08637
Kill Difference:935
Playtime:130.826 hours
Usage:4%
Score:5.188m
Score/min:661
Accuracy (listed only):32.367%
HSR (listed only):18.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:507
Deaths:239
KDR:2.121
Accuracy:19.241% B+
HSR:25.247% A
M6 Onslaught
B+
Kills:490
Deaths:246
KDR:1.992
Accuracy:18.841% B+
HSR:22.449% B+
M2 Mutilator
A
Kills:367
Deaths:194
KDR:1.892
Accuracy:12.855% C-
HSR:24.251% A
M2 Mutilator
B+
Kills:227
Deaths:134
KDR:1.694
Accuracy:11.623% D
HSR:20.264% B+
NS-10 Burster
B
Kills:161
Deaths:151
KDR:1.066
Accuracy:22.021% D-
HSR:7.453% B
M3 Pounder HEG
A
Kills:155
Deaths:85
KDR:1.824
Accuracy:31.773% D
HSR:5.161% A
NS-10 Burster
B*
Kills:128
Deaths:152
KDR:0.842
Accuracy:22.156% D--
HSR:7.813% B*
Kills:2,035
Deaths (as MAX Suit):600.500
Deaths (to MAX Suits):3,325
KDR:3.38884
Kill Difference:1,434.500
Playtime:66.491 hours
Usage:2%
Score:2.059m
Score/min:516
Accuracy (listed only):19.787%
HSR (listed only):16.091%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:6,974
V. Kills:820 N/A
Deaths:1,361
KDR:5.124
Accuracy:32.377% B+
KPH:66.700 B*
VKPH:7.800 A*
Hellfire Rocket Pods
B+
Kills:3,874
V. Kills:1,062 364%
Deaths:573
KDR:6.761
Accuracy:58.983% A
KPH:71.400 C+
VKPH:19.600 B+
M18 Rotary
A*
Kills:1,523
V. Kills:2,239 68%
Deaths:799
KDR:1.906
Accuracy:37.111% B**
KPH:16.600 C**
VKPH:24.300 A*
Hornet Missiles
M*
Kills:620
V. Kills:1,005 62%
Deaths:117
KDR:5.299
Accuracy:63.874% B+
KPH:71.600 C*
VKPH:116.100 M*
M18 Needler
M**
Kills:265
V. Kills:1,321 20%
Deaths:253
KDR:1.047
Accuracy:47.884% M
KPH:6.600 D
VKPH:33 M**
Tomcat A2AM Pods
B++
Kills:114
V. Kills:116 97%
Deaths:22
KDR:5.182
Accuracy:76.323% D
KPH:64.100 C*
VKPH:65.200 B++
M18 Locust
C+
Kills:111
V. Kills:118 93%
Deaths:106
KDR:1.047
Accuracy:30.565% C+
KPH:12.300 C-
VKPH:13 C+
Coyote Missiles
A
Kills:84
V. Kills:77 108%
Deaths:27
KDR:3.111
Accuracy:44.895% D*
KPH:49.500 C+
VKPH:45.400 A
Kills:13,565 (8,873 + 0)
Deaths:3,258
KDR:4.164
VKDR:2.074
Vehicle Kills:6,758
Kill Difference:10,307
Playtime:312.077 hours
Usage:10%
Score:8.131m
Score/min:434
Piloting Accuracy:30.565%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:4,580
V. Kills:3,741 122%
Deaths:597
KDR:7.672
Accuracy:52.495% B**
KPH:35.200 C*
VKPH:28.800 B+
CAS30 Tank Buster
B*
Kills:2,807
V. Kills:5,933 47%
Deaths:2,837
KDR:0.989
Accuracy:50.995% B+
KPH:5.400 C-
VKPH:11.400 B*
AP30 Shredder
A
Kills:2,512
V. Kills:848 296%
Deaths:274
KDR:9.168
Accuracy:20.574% D*
KPH:47.100 A
VKPH:15.900 C
L105 Zephyr
B+
Kills:1,967
V. Kills:473 415%
Deaths:196
KDR:10.036
Accuracy:43.962% C++
KPH:45.100 C
VKPH:10.800 B+
Kills:11,866 (2,807 + 9,059)
Deaths:3,904
KDR:3.039
VKDR:2.816
Vehicle Kills:10,995
Kill Difference:7,962
Playtime:746.864 hours
Usage:23%
Score:12.499m
Score/min:279
Piloting Accuracy:50.995%
Gunner Accuracy:43.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:736
V. Kills:70 N/A
Deaths:93
KDR:7.914
Accuracy:37.563% C+
KPH:66.400 A*
VKPH:6.300 C
Skyguard
C+
Kills:492
V. Kills:388 126%
Deaths:192
KDR:2.563
Accuracy:24.706% D
KPH:11.600 C
VKPH:9.100 C+
L100 Python HESH
C+
Kills:334
V. Kills:16 N/A
Deaths:31
KDR:10.774
Accuracy:45.234% C
KPH:52.600 C+
VKPH:2.500 D**
L100 Python AP
A++
Kills:273
V. Kills:220 124%
Deaths:68
KDR:4.015
Accuracy:54.799% C+
KPH:35 B+
VKPH:28.200 A++
Kills:1,835 (1,835 + 0)
Deaths:384
KDR:4.779
VKDR:1.807
Vehicle Kills:694
Kill Difference:1,451
Playtime:67.777 hours
Usage:2%
Score:1.420m
Score/min:349
Driving Accuracy:54.799%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,927
V. Kills:2,343 125%
Deaths:719
KDR:4.071
Accuracy:43.522% C+
KPH:31.800 C**
VKPH:25.500 A
P2-120 HESH
B
Kills:1,330
V. Kills:161 N/A
Deaths:120
KDR:11.083
Accuracy:44.062% B
KPH:52.600 C++
VKPH:6.400 C-
P2-120 HEAT
B++
Kills:880
V. Kills:355 247%
Deaths:127
KDR:6.929
Accuracy:35.789% D
KPH:30.800 B+
VKPH:12.400 B++
P525 Marauder
C-
Kills:271
V. Kills:13 N/A
Deaths:23
KDR:11.783
Accuracy:14.739% D-
KPH:49.300 C-
VKPH:2.400 D
E540 Halberd
S
Kills:162
V. Kills:230 70%
Deaths:40
KDR:4.050
Accuracy:50.107% A
KPH:25.800 C++
VKPH:36.600 S
G30 Vulcan
S
Kills:135
V. Kills:621 22%
Deaths:36
KDR:3.750
Accuracy:41.040% A+
KPH:16.100 C--
VKPH:74 S
Kills:5,705 (5,137 + 568)
Deaths:1,065
KDR:5.357
VKDR:3.496
Vehicle Kills:3,723
Kill Difference:4,640
Playtime:165.971 hours
Usage:5%
Score:4.043m
Score/min:406
Driving Accuracy:35.789%
Gunner Accuracy:41.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:294
V. Kills:163 179%
Deaths:32
KDR:9.188
Accuracy:57.512% C+
KPH:45.500 C++
VKPH:25.200 C**
G20 Vulcan-H
C
Kills:278
V. Kills:176 157%
Deaths:68
KDR:4.088
Accuracy:40.310% D-
KPH:34.400 C
VKPH:21.800 C
P525 Marauder-H
C+
Kills:277
V. Kills:11 N/A
Deaths:21
KDR:13.191
Accuracy:33.657% C+
KPH:75.400 C--
VKPH:3 D--
M40 Fury-H
B+
Kills:142
V. Kills:10 N/A
Deaths:11
KDR:12.909
Accuracy:32.096% D--
KPH:109.200 B+
VKPH:7.700 D
Kills:991 (0 + 991)
Deaths:132
KDR:7.508
VKDR:2.727
Vehicle Kills:360
Kill Difference:859
Playtime:19.525 hours
Usage:1%
Score:0.653m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:32.096%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:309
V. Kills:32 N/A
Deaths:54
KDR:5.722
Accuracy:21.992% D**
KPH:76.900 A+
VKPH:8 C
M40 Fury
B+
Kills:137
V. Kills:19 N/A
Deaths:31
KDR:4.419
Accuracy:25.065% D*
KPH:65.100 B+
VKPH:9 C
Kills:446 (0 + 446)
Deaths:85
KDR:5.247
VKDR:0.600
Vehicle Kills:51
Kill Difference:361
Playtime:6.123 hours
Usage:0%
Score:0.239m
Score/min:650
Driving Accuracy:N/A%
Gunner Accuracy:25.065%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,004
V. Kills:133 N/A
Deaths:3,165
KDR:0.317
Accuracy:47.528% C+
KPH:13.800 D
VKPH:1.800 D--
S12 Renegade
C+
Kills:157
V. Kills:6 N/A
Deaths:149
KDR:1.054
Accuracy:36.651% C--
KPH:42.900 C+
VKPH:1.600 C
M12 Kobalt-F
B+
Kills:83
V. Kills:3 N/A
Deaths:71
KDR:1.169
Accuracy:21.253% C+
KPH:43.500 B+
VKPH:1.600 C*
Kills:1,244 (1,244 + 0)
Deaths:3,385
KDR:0.368
VKDR:0.042
Vehicle Kills:142
Kill Difference:2,141
Playtime:78.557 hours
Usage:2%
Score:0.429m
Score/min:91
Driving Accuracy:21.253%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,7946,9741,3615.124C+3.2832.377%B+N/A66.7B*7.8A*356104.6h20.3B+62.6B+
C150 Dalton 8,3214,5805977.672C*5.8352.495%B**N/A35.2C*28.8B+604130h5.5C10.6B
Hellfire Rocket Pods 4,9363,8745736.761C+4.9258.983%AN/A71.5C+19.6B+62354.2h25.8C+43.8C**
P2-120 AP 5,2702,9277194.071C2.2343.522%C+6.081%A+31.8C**25.5A47691.9h8.5C19.5C+
C-4 4,9022,8719533.013A1.1725.333%C+N/A74.8C+52.9A++155738.4h1.1B++4.3B+
CAS30 Tank Buster 8,7402,8072,8370.989C+0.8650.995%B+1.639%B+5.4C-11.4B*158519.9h92.1D180.6C
AP30 Shredder 3,3602,5122749.168C++7.3220.574%D*1.99%C+47A15.9C61353.4h28.3A137.5B**
L105 Zephyr 2,4401,96719610.036C+8.1943.962%C++N/A45C10.8B+34543.7h6.1C*13.9C**
M18 Rotary 3,7621,5237991.906C++0.0637.111%B**4.202%B**16.6C**24.3A*35492h147.8C+398.3C**
P2-120 HESH 1,4911,33012011.083C+9.2444.062%BN/A52.6C++6.4C-20625.3h4.3B+9.7B++
Claymore 1,2051,2053033.977C2.1343.458%B**N/A123CN/A6349.8h1.3D3B++
LC2 Lynx 1,1931,1711,2910.907C+0.9421.687%C23.484%B+22.6C+N/A13851.7h14.7C*67.6C++
TRS-12 Uppercut 1,1681,1638911.305C++0.5454.311%C11.522%D28.2C-N/A12341.3h2.7C+5C+
Cycler TRV 1,1641,1629231.259C++0.5921.612%C20.568%C++33.7C*N/A15834.5h13.6C+63.1C++
LC3 Jaguar 1,1771,1611,2690.915C0.9322.028%C24.634%B*30.2C++N/A15038.4h13.1C++59.3C++
NS-11C 1,1751,1581,2370.936C+0.9121.4%C--19.43%C++14DN/A7582.7h14.6C++68.1C+
TAS-16 Blackjack 1,1711,1581,0461.107C+0.7462.329%C**9.067%D*43C*N/A28826.9h2.8C4.4C++
MKV Suppressed 1,1751,1571,1990.965C+0.8825.902%C++26.448%B**40.7B+N/A14528.4h12.9B49.7B
NS-7 PDW 1,1561,1561,1261.027C++0.8226.813%B+20.156%B+28C++N/A13441.3h11.7B*43.8B+
TAR 1,1681,1561,2050.959C0.8920.432%D22.664%C**36C**N/A22632.1h12.8C*62.6C+
NS-44 Commissioner 1,1631,1561,6810.688C1.1633.075%C17.647%D25.2CN/A12845.9h3.5B+10.5C**
SMG-46 Armistice 1,1651,1561,2070.958C+0.8926.71%C*21.799%B*36B+N/A20032.1h13.1B+49B+
PDW-16 Hailstorm 1,1541,1469231.242C**0.6025.533%C**16.318%C+18.7C-N/A9361.2h13.1B+51.3B+
AS16 NightHawk 1,1411,1179361.193C++0.6539.543%C+12.176%D22.7C--N/A11549.1h5.7D14.3C+
M40 Fury-F 1,1371,0043,1650.317D1.5347.528%C+N/A13.8D1.8D--8273h7.9B+16.6B+
P2-120 HEAT 1,2358801276.929C*5.0835.789%D2.045%D30.8B+12.4B++30628.6h5.4B*15B+
Tank Mine 1,5638513162.693C++0.8524.327%DN/A66D55.2C141012.9h1.4B*5.8B
C75 Viper 806736937.914B++6.0737.563%C+1.359%C+66.3A*6.3C45111.1h6.2B**16.4B**
Frag Grenade 7357341734N/A732.1550.143%B++N/A667.3B++N/A36481.1h2.9B*5.7B*
FA1 Barrage 6916726521.031C++0.8148.605%B*12.5%D38B++1.1A++21417.7h4.4B+9B++
Hornet Missiles 1,6256201175.299C+3.4563.874%B+1.935%B+71.3C*115.5M*10968.7h12.4C+19.4C++
HC1 Cougar 5825785980.967C+0.8824.003%C+29.066%A39.6B++N/A11414.6h10.7B+44.4B+
T9 CARV 5655565770.964C+0.8816.816%C-20.863%C27.3C+N/A22020.4h14.2C++84.4C++
RAMS .50M 5295261673.15C++1.3035.441%C-78.137%C+26.7C+N/A11419.7h2.4C+6.7C+
M6 Onslaught 5095072392.121C+0.2819.241%B+25.247%A43.3B++N/A27811.7h14.9B**77.3B++
Skyguard 8804921922.563C+0.7224.706%D2.439%C*11.6C9.1C+27242.5h141.4C+572.5C
M6 Onslaught 4944902461.992C+0.1518.841%B+22.449%B+40.8B+N/A25812h15.8B++83.7B+
MSW-R 4824804381.096C0.7522.874%C++18.125%D35.8C+N/A24213.4h12C*52.6C**
NS Decimator 6444784741.008C+0.8453.642%D-3.138%B+26C-9D28118.4h3.9B++7.3B
M60-A Bulldog 1,311474964.938C+3.0942.286%B++N/A28.7C50.7U47916.5h9.1F--21.6C-
Chainblade 46944521,6100.021C+1.8236.477%B+N/A0.4CN/A21229.8h2.2B+6C+
T1 Cycler 4434384490.976C+0.8722.11%C++22.146%C++34B++N/A19612.9h12.9B+58.2B+
ML-7 8284142731.516A0.3360.727%B+3.382%C**10.6D*10.6C+20439h6.7C++11B
TRAC-5 3993893791.026B0.8221.324%C+23.393%B*18.5C++N/A15121h16.4C+76.8C++
M2 Mutilator 3693671941.892C*0.0512.855%C-24.251%A25.8C+N/A14314.2h19.8C--154.4C+
L100 Python HESH 3503343110.774C+8.9345.234%C1.198%C52.2C+2.5D**2496.4h2.6B*5.8B+
T7 Mini-Chaingun 3213122401.3B0.5514.91%C-17.308%B**32.2C+N/A2909.7h13.7B+91.6C*
AMR-66 3183112811.107C**0.7429.859%B+29.261%B++9.8DN/A5631.7h13.5D*45.1C
M40 Fury 341309545.722C+3.8821.992%D**2.265%B+77.3A+8C6154h8.4B**38.2C**
E540 Halberd-H 457294329.188C*7.3457.512%C+4.082%B*45.2C++25.1C**5356.5h5.2B+9.1B+
G20 Vulcan-H 454278684.088C++2.2440.31%D-5.396%A++34.3C21.7C5928.1h88.8B+220.4C++
P525 Marauder-H 2882772113.19C+11.3433.657%C+N/A74.9D3D--4873.7h6.9C++20.4C++
L100 Python AP 493273684.015C+2.1754.799%C+2.564%C+35B+28.2A++7107.8h6.8C+12.5C+
P525 Marauder 2842712311.783C+9.9414.739%D-1.107%D49.3C-2.4D2345.5h6.2C*42C
M18 Needler 1,5862652531.047C+0.8047.884%M2.264%C++6.6D32.9M**29340.1h369F-770.5D
M2 Mutilator 2282271341.694C+0.1511.623%D20.264%B+24.7C+N/A1559.2h18.5C159.2C
SOAS-20 2212192091.048C0.8028.32%C++24.658%B+39.1C**N/A1025.6h12.3C+43.5C*
T2 Striker 4892103510.598C++1.2554.322%C**N/A7.8C10.4C+31926.9h33.9B++62.4B++
T4 AMP 2052043310.616C1.2324.395%C34.314%A**32.9C++N/A1366.2h14.4C*58.9C++
MANA Anti-Personnel Turret 2112031501.353N/A0.4919.189%UN/A2030U80U7979000.1h28.2T*146.7T*
Spear Anti-Vehicle Phalanx Turret 375190454.222C-2.3844.732%C++6.842%A36.5C+35.6A+6995.2h9.7C+21.8C++
NS-11A 1911891551.219C+0.6322.23%C16.402%D32.6C++N/A2015.8h13.3C**59.9C++
TRAC-5 S 1831762080.846C+1.0021.406%C15.341%C+15.7CN/A14411.2h10.4B+48.5B+
MANA Anti-Vehicle Turret 5181701810.939C0.9147.71%D2.941%C--20.5D41.9B*6788.3h16.2D-34D*
TRAP-M1 1651621890.857D0.9926.175%D24.074%C+32.4CN/A1605h9.2C++35.2C+
E540 Halberd 392162404.05C2.2050.107%A6.173%A25.7C+36.5S6306.3h10.1F**20.2D-
NS-10 Burster 2711611511.066C*0.7822.021%D-7.453%B6.1B+4.2B+18626.4h128.8B+584.8C++
S12 Renegade 1631571491.054C--0.7936.651%C--3.822%C42.4C1.6C2183.7h3.4C+9.3C+
M3 Pounder HEG 181155851.824C*0.0231.773%D5.161%A14C2.3D15911.1h15.3B48.2C++
M40 Fury-H 1521421112.909C++11.0632.096%D--N/A109.2B+7.7D6431.3h4.3B**13.5B**
M40 Fury 156137314.419C-2.5725.065%D*2.19%B65.2B+9C7152.1h10.5B+41.8C+
TS2 Inquisitor 1381362220.613C-1.2324.122%D24.265%B++38.9C++N/A973.5h9.8B40.6C++
G30 Vulcan 756135363.75C+1.9041.04%A+2.963%C16.1C--73.9S5228.4h207.8F*506.4C--
M60-A Bulldog 143131149.357C7.5144.631%CN/A34.5C+3.2C3083.8h5.3B+11.8B
M60-A Bulldog 151129914.333C+12.4942.041%C-3.101%B+33.1C+5.6B+3173.9h6.2C+14.7C+
NS-10 Burster 2351281520.842C1.0022.156%D--7.813%B*4.8C+4C**15426.5h160.5C++724.4C
Sticky Grenade 1261251125N/A123.1553.804%C++N/A625D5D45720.2h2.4C+4.4C++
Tomcat A2AM Pods 230114225.182C+3.3476.323%DN/A63.3C*64.4B++23291.8h7.7B10.1C*
M18 Locust 2291111061.047C0.8030.565%C+N/A12.3C-13.1C+4539h199.9C+654.1C
Shuriken 92901130.796D1.0524.642%D23.333%B*32.1C--N/A762.8h17.6F71.4D*
TX1 Repeater 90891300.685C+1.1610.968%F--17.978%C-10.5D-N/A1028.5h11.2B++102.3C--
Coyote Missiles 16184273.111C+1.2744.895%D*N/A49.4C+45.3A14121.7h35.9B+79.9C++
M12 Kobalt-F 8683711.169C0.6821.253%C+14.458%B*43.7B+1.6C*1991.9h11B+51.5B+
A30 Walker 223821740.471D-1.3713.667%F1.22%D6.1D10.5C+19613.4h163.3C+1194.6D--
NS-15M1 7474840.881C-0.9619.975%C-25.676%B+23.9DN/A2153.1h12.8C++63.9C+
NS Annihilator 16174990.747B+1.1076.332%D*N/A9.5C+11.2B*3437.8h10.1B+13.2B+
99SV 7472312.323B+0.4823.871%D*38.889%B14.4DN/A1165h6.7D28D-
Aspis Anti-Aircraft Phalanx Turret 13766144.714B+2.8719.895%D-N/A9.4C10.1C4037h141.8B712.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65271.2h
Nano-Armor Kit9501,499,693461.3h
Anti-Vehicle MANA Turret255435.2h
Spawn Beacon52731.2h
Nanite Revive Grenade01,1750.3h
Medical Applicator348116,17912.3h
Spitfire Auto-Turret0700.1h
Welding Device0520.1h
Ammunition Package131,9421.2h
Medical Kit961,5292.2h
Anti-Infantry MANA Turret246041.4h
Shield Recharging Field572,4091.5h
Smoke Grenade02100.1h
Recon Detection Device1328,85422.4h

Check the help document for the dictionary if you want to learn more about words used here.


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