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Venator Champion BlackMM[DPSO] BlackMM
VS BR 33

KDR: 1.26

Score: 34.8m

Last Seen: Jun 5th, 2019 12:10 PM
- OFFLINE - 337.3 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 185
Level Progress (to 34): 91%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Eclipse VE3A Pulsar C Sirius SX12 Proximity Mine C-4 Parsec VX3-A Hunter QCX Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $585,468 MLG Score: 468
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.155%16.753%48831117929,1230.9733950.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.935%1.563A+-0.62D-1.5FHEAD (~2.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.55B+9.80.315C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.711%1.408%581120949712832280.387373217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.58B+-0.165C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.83B++11.80.778B++15.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.278%4.155%80412061,10725836860.428571161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.352%1.199B**1.016B**-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.90.609B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.578%1.811%251612042,430171610671.41608228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.158%1.33A-0.65D0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.672B+19.80.502B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.291%73.141%251712037,5842140443.54227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%1.246B**0.394B0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+20.361C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.39%13.996%251512054,9802536701.96295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%0.904B*-0.113C+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.30.33C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 185
34.8m225.1%337 (20.2k)285 (17.1k)1.2636968,62754,3071.3549633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210321522.06%18.373%40502:1529

37% Engineer30% Infiltrator26% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:31 PMJan 30th, 2013 4:43 PMJun 17th, 2019 5:18 PM (2d) (PST)Jun 5th, 2019 8:18 AM (14d) (PST)Jun 5th, 2019 8:10 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5472592880.5610.4440.1031.3800.052468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,82015,53917,2813427683317,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2037.2h/84.9d 4,957 12,609 20,592 168.6k 2,298 5,587 6,303 66.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:520
Deaths:635
KDR:0.819
Accuracy:30.350% B+
HSR:3.077% C-
Orion VS54
C++
Kills:263
Deaths:194
KDR:1.356
Accuracy:21.198% C++
HSR:19.392% D
Pulsar LSW
C++
Kills:181
Deaths:176
KDR:1.028
Accuracy:23.821% C++
HSR:14.917% D*
Ursa
C+
Kills:170
Deaths:183
KDR:0.929
Accuracy:22.600% C+
HSR:21.177% C-
Kills:1,134
Deaths (as Heavy Assault):1,188
Deaths (to Heavy Assaults):16,089
KDR:0.95455
Kill Difference:54
Playtime:74.469 hours
Usage:4%
Score:1.112m
Score/min:249
Accuracy (listed only):24.492%
HSR (listed only):14.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C**
Kills:5,803
Deaths:5,193
KDR:1.117
Accuracy:28.098% C**
HSR:14.889% D--
Pulsar C
C**
Kills:5,124
Deaths:4,966
KDR:1.032
Accuracy:25.945% C**
HSR:17.467% D--
Phobos VX86
B*
Kills:1,278
Deaths:1,277
KDR:1.001
Accuracy:68.998% B*
HSR:12.989% C--
Zenith VX-5
B+
Kills:1,275
Deaths:1,150
KDR:1.109
Accuracy:27.718% B+
HSR:15.608% D--
Solstice VE3
B
Kills:1,245
Deaths:477
KDR:2.610
Accuracy:24.779% B
HSR:16.546% D
Deimos VA29
B**
Kills:1,205
Deaths:1,228
KDR:0.981
Accuracy:73.268% B**
HSR:13.610% C--
Eidolon VE33
A+
Kills:1,195
Deaths:1,446
KDR:0.826
Accuracy:36.518% A+
HSR:15.900% D**
NS Baron G5
A++
Kills:1,174
Deaths:1,421
KDR:0.826
Accuracy:60.500% A++
HSR:15.077% C++
Thanatos VE70
B*
Kills:1,171
Deaths:1,349
KDR:0.868
Accuracy:47.491% B*
HSR:15.969% C+
Solstice SF
A+
Kills:1,169
Deaths:901
KDR:1.297
Accuracy:31.573% A+
HSR:11.805% D-
Serpent VE92
B**
Kills:1,167
Deaths:864
KDR:1.351
Accuracy:28.376% B**
HSR:11.911% D**
Pandora VX25
B
Kills:1,162
Deaths:1,115
KDR:1.042
Accuracy:43.724% B
HSR:13.253% C--
NSX Tanto
B
Kills:222
Deaths:216
KDR:1.028
Accuracy:28.007% B
HSR:22.973% C
Chaos
B+
Kills:164
Deaths:274
KDR:0.599
Accuracy:56.259% B+
HSR:15.854% C++
Kills:23,354
Deaths (as Engineer):21,877
Deaths (to Engineers):11,792
KDR:1.06751
Kill Difference:1,477
Playtime:751.104 hours
Usage:37%
Score:12.652m
Score/min:281
Accuracy (listed only):41.518%
HSR (listed only):15.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C**
Kills:5,803
Deaths:5,193
KDR:1.117
Accuracy:28.098% C**
HSR:14.889% D--
Pulsar C
C**
Kills:5,124
Deaths:4,966
KDR:1.032
Accuracy:25.945% C**
HSR:17.467% D--
Sirius SX12
B**
Kills:2,611
Deaths:2,067
KDR:1.263
Accuracy:30.219% B**
HSR:12.945% D-
Phobos VX86
B*
Kills:1,278
Deaths:1,277
KDR:1.001
Accuracy:68.998% B*
HSR:12.989% C--
Zenith VX-5
B+
Kills:1,275
Deaths:1,150
KDR:1.109
Accuracy:27.718% B+
HSR:15.608% D--
Solstice VE3
B
Kills:1,245
Deaths:477
KDR:2.610
Accuracy:24.779% B
HSR:16.546% D
Deimos VA29
B**
Kills:1,205
Deaths:1,228
KDR:0.981
Accuracy:73.268% B**
HSR:13.610% C--
NS Baron G5
A++
Kills:1,174
Deaths:1,421
KDR:0.826
Accuracy:60.500% A++
HSR:15.077% C++
Thanatos VE70
B*
Kills:1,171
Deaths:1,349
KDR:0.868
Accuracy:47.491% B*
HSR:15.969% C+
Solstice SF
A+
Kills:1,169
Deaths:901
KDR:1.297
Accuracy:31.573% A+
HSR:11.805% D-
Serpent VE92
B**
Kills:1,167
Deaths:864
KDR:1.351
Accuracy:28.376% B**
HSR:11.911% D**
Pandora VX25
B
Kills:1,162
Deaths:1,115
KDR:1.042
Accuracy:43.724% B
HSR:13.253% C--
NS-7 PDW
A+
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:33.041% A+
HSR:17.155% C+
Eridani SX5
A
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:32.966% A
HSR:15.186% D
MKV Suppressed
B**
Kills:1,158
Deaths:903
KDR:1.282
Accuracy:31.317% B**
HSR:16.321% C--
Skorpios
C*
Kills:500
Deaths:467
KDR:1.071
Accuracy:28.377% C*
HSR:17.200% D
NSX Tanto
B
Kills:222
Deaths:216
KDR:1.028
Accuracy:28.007% B
HSR:22.973% C
Chaos
B+
Kills:164
Deaths:274
KDR:0.599
Accuracy:56.259% B+
HSR:15.854% C++
Eridani SX5G
B+
Kills:150
Deaths:155
KDR:0.968
Accuracy:30.351% B+
HSR:14% D-
Kills:28,897
Deaths (as Light Assault):25,855
Deaths (to Light Assaults):9,408
KDR:1.11766
Kill Difference:3,042
Playtime:534.418 hours
Usage:26%
Score:9.594m
Score/min:299
Accuracy (listed only):38.474%
HSR (listed only):15.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,611
Deaths:2,067
KDR:1.263
Accuracy:30.219% B**
HSR:12.945% D-
Parsec VX3-A
C+
Kills:1,722
Deaths:849
KDR:2.028
Accuracy:42.169% C+
HSR:74.565% D
Parallax VX3
B**
Kills:1,161
Deaths:699
KDR:1.661
Accuracy:45.759% B**
HSR:72.954% D
NS-7 PDW
A+
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:33.041% A+
HSR:17.155% C+
Ghost
A
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:47.360% A
HSR:58.190% D--
Eridani SX5
A
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:32.966% A
HSR:15.186% D
MKV Suppressed
B**
Kills:1,158
Deaths:903
KDR:1.282
Accuracy:31.317% B**
HSR:16.321% C--
V10
A+
Kills:1,157
Deaths:669
KDR:1.729
Accuracy:50.012% A+
HSR:75.972% C+
Nyx VX31
B**
Kills:1,157
Deaths:880
KDR:1.315
Accuracy:40.537% B**
HSR:16.335% D**
Artemis VX26
B*
Kills:1,157
Deaths:776
KDR:1.491
Accuracy:31.794% B*
HSR:22.213% C+
Phaseshift VX-S
B+
Kills:1,157
Deaths:539
KDR:2.147
Accuracy:38.433% B
HSR:81.331% B+
XM98
B++
Kills:1,156
Deaths:914
KDR:1.265
Accuracy:41.652% B++
HSR:77.422% C**
NS-30 Vandal
B**
Kills:647
Deaths:534
KDR:1.212
Accuracy:39.438% B**
HSR:26.275% C+
Spiker
B++
Kills:518
Deaths:760
KDR:0.682
Accuracy:34.514% B++
HSR:19.498% C+
Skorpios
C*
Kills:500
Deaths:467
KDR:1.071
Accuracy:28.377% C*
HSR:17.200% D
Beamer VS3
B++
Kills:339
Deaths:433
KDR:0.783
Accuracy:31.521% B++
HSR:23.304% C++
NS-44L Blackhand
B+
Kills:316
Deaths:302
KDR:1.046
Accuracy:45.888% B+
HSR:38.924% C
NS-61 Emissary
B+
Kills:304
Deaths:345
KDR:0.881
Accuracy:31.809% B+
HSR:12.500% D
NS-357 Underboss
B
Kills:240
Deaths:416
KDR:0.577
Accuracy:39.117% B
HSR:18.333% C
Cerberus
A+
Kills:209
Deaths:253
KDR:0.826
Accuracy:42.325% A+
HSR:24.880% C*
Eridani SX5G
B+
Kills:150
Deaths:155
KDR:0.968
Accuracy:30.351% B+
HSR:14% D-
NS-AM7 Archer
C**
Kills:95
Deaths:285
KDR:0.333
Accuracy:60.711% C**
HSR:11.579% D
VA39 Spectre
B*
Kills:71
Deaths:18
KDR:3.944
Accuracy:37% B*
HSR:36.620% C+
NSX Tomoe
C**
Kills:66
Deaths:59
KDR:1.119
Accuracy:30.421% C**
HSR:39.394% C*
Kills:19,370
Deaths (as Infiltrator):15,084
Deaths (to Infiltrators):7,683
KDR:1.28414
Kill Difference:4,286
Playtime:611.804 hours
Usage:30%
Score:10.344m
Score/min:282
Accuracy (listed only):38.197%
HSR (listed only):34.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,611
Deaths:2,067
KDR:1.263
Accuracy:30.219% B**
HSR:12.945% D-
Phobos VX86
B*
Kills:1,278
Deaths:1,277
KDR:1.001
Accuracy:68.998% B*
HSR:12.989% C--
Deimos VA29
B**
Kills:1,205
Deaths:1,228
KDR:0.981
Accuracy:73.268% B**
HSR:13.610% C--
NS Baron G5
A++
Kills:1,174
Deaths:1,421
KDR:0.826
Accuracy:60.500% A++
HSR:15.077% C++
Thanatos VE70
B*
Kills:1,171
Deaths:1,349
KDR:0.868
Accuracy:47.491% B*
HSR:15.969% C+
Pandora VX25
B
Kills:1,162
Deaths:1,115
KDR:1.042
Accuracy:43.724% B
HSR:13.253% C--
NS-7 PDW
A+
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:33.041% A+
HSR:17.155% C+
Eridani SX5
A
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:32.966% A
HSR:15.186% D
MKV Suppressed
B**
Kills:1,158
Deaths:903
KDR:1.282
Accuracy:31.317% B**
HSR:16.321% C--
Skorpios
C*
Kills:500
Deaths:467
KDR:1.071
Accuracy:28.377% C*
HSR:17.200% D
Terminus VX-9
B+
Kills:225
Deaths:299
KDR:0.753
Accuracy:27.514% B+
HSR:17.778% D*
NS-11P
A+
Kills:207
Deaths:201
KDR:1.030
Accuracy:29.995% A+
HSR:11.594% D*
Pulsar VS1
B**
Kills:176
Deaths:185
KDR:0.951
Accuracy:28.288% B**
HSR:22.159% C*
Chaos
B+
Kills:164
Deaths:274
KDR:0.599
Accuracy:56.259% B+
HSR:15.854% C++
Eridani SX5G
B+
Kills:150
Deaths:155
KDR:0.968
Accuracy:30.351% B+
HSR:14% D-
H-V45
C**
Kills:84
Deaths:80
KDR:1.050
Accuracy:25.457% C**
HSR:22.619% C*
Kills:13,584
Deaths (as Combat Medic):12,853
Deaths (to Combat Medics):5,574
KDR:1.05687
Kill Difference:731
Playtime:37.806 hours
Usage:2%
Score:0.665m
Score/min:293
Accuracy (listed only):40.485%
HSR (listed only):15.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:194
Deaths:130
KDR:1.492
Accuracy:19.081% B++
HSR:22.680% B*
Cosmos VM3
B+
Kills:191
Deaths:126
KDR:1.516
Accuracy:18.344% C**
HSR:21.466% B+
Comet VM2
C++
Kills:151
Deaths:142
KDR:1.063
Accuracy:44.243% C++
HSR:1.325% D**
Comet VM2
B++
Kills:122
Deaths:77
KDR:1.584
Accuracy:46.128% C++
HSR:5.738% B++
Cosmos VM3
B++
Kills:77
Deaths:65
KDR:1.185
Accuracy:16.170% C
HSR:22.078% B++
Vortex VM21
B+
Kills:63
Deaths:48
KDR:1.313
Accuracy:38.774% C
HSR:4.762% B+
Kills:798
Deaths (as MAX Suit):294
Deaths (to MAX Suits):2,790
KDR:2.71429
Kill Difference:504
Playtime:24.821 hours
Usage:1%
Score:0.470m
Score/min:316
Accuracy (listed only):30.457%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:497
V. Kills:59 N/A
Deaths:318
KDR:1.563
Accuracy:42.711% C*
KPH:20.700 D-
VKPH:2.500 C
Dual Photon Pods
B**
Kills:135
V. Kills:111 121%
Deaths:49
KDR:2.755
Accuracy:56.797% B+
KPH:37.800 D
VKPH:31.100 B**
Kills:632 (497 + 0)
Deaths:367
KDR:1.722
VKDR:0.463
Vehicle Kills:170
Kill Difference:265
Playtime:27.630 hours
Usage:1%
Score:0.210m
Score/min:126
Piloting Accuracy:42.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:299
V. Kills:199 150%
Deaths:113
KDR:2.646
Accuracy:61.539% B+
KPH:30.500 C+
VKPH:20.300 B
L100 Python HEAT
C+
Kills:225
V. Kills:47 469%
Deaths:44
KDR:5.114
Accuracy:46.772% C--
KPH:30.300 C+
VKPH:6.300 D*
C75 Viper
C
Kills:98
V. Kills:20 467%
Deaths:21
KDR:4.667
Accuracy:28.680% D*
KPH:25.800 C
VKPH:5.300 D
Kills:622 (622 + 0)
Deaths:178
KDR:3.494
VKDR:1.494
Vehicle Kills:266
Kill Difference:444
Playtime:21.024 hours
Usage:1%
Score:0.306m
Score/min:243
Driving Accuracy:28.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:424
V. Kills:328 129%
Deaths:128
KDR:3.313
Accuracy:49.579% C-
KPH:23.900 C+
VKPH:18.500 B++
Supernova PC
B
Kills:159
V. Kills:58 269%
Deaths:36
KDR:4.417
Accuracy:56.607% B*
KPH:26.500 B
VKPH:9.700 B
Saron HRB
N/A
Kills:50
V. Kills:42 116%
Deaths:17
KDR:2.941
Accuracy:46.987% N/A
KPH:21.500 N/A
VKPH:18.100 N/A
Kills:633 (583 + 50)
Deaths:181
KDR:3.497
VKDR:2.365
Vehicle Kills:428
Kill Difference:452
Playtime:26.081 hours
Usage:1%
Score:0.561m
Score/min:359
Driving Accuracy:56.607%
Gunner Accuracy:46.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,169
V. Kills:93 N/A
Deaths:100
KDR:11.690
Accuracy:46.425% B**
KPH:177.800 A*
VKPH:14.100 A*
Saron HRB-H
M**
Kills:872
V. Kills:645 135%
Deaths:102
KDR:8.549
Accuracy:67.126% A+
KPH:85.200 M+
VKPH:63 M**
Aphelion VEX-4H
C+
Kills:70
V. Kills:51 135%
Deaths:16
KDR:4.375
Accuracy:53.107% B*
KPH:36.400 C
VKPH:26.500 C+
G30 Walker
M**
Kills:68
V. Kills:57 117%
Deaths:18
KDR:3.778
Accuracy:41.925% B**
KPH:41.400 B*
VKPH:34.700 M**
Kills:2,179 (0 + 2,179)
Deaths:236
KDR:9.233
VKDR:3.585
Vehicle Kills:846
Kill Difference:1,943
Playtime:20.375 hours
Usage:1%
Score:0.795m
Score/min:651
Driving Accuracy:N/A%
Gunner Accuracy:41.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:164
V. Kills:60 269%
Deaths:25
KDR:6.560
Accuracy:37.898% C**
KPH:26.700 C+
VKPH:9.800 B**
M60-G Bulldog
A*
Kills:89
V. Kills:38 228%
Deaths:15
KDR:5.933
Accuracy:43.171% B+
KPH:44.900 C**
VKPH:19.200 A*
M20 Basilisk
B++
Kills:68
V. Kills:24 272%
Deaths:12
KDR:5.667
Accuracy:45.152% B++
KPH:17.900 C
VKPH:6.300 C
M40 Fury
C++
Kills:55
V. Kills:14 367%
Deaths:2
KDR:27.500
Accuracy:32.717% C-
KPH:46.400 C
VKPH:11.800 C++
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:14.076% N/A
KPH:32.700 N/A
VKPH:2.600 N/A
Kills:426 (0 + 426)
Deaths:58
KDR:7.345
VKDR:2.414
Vehicle Kills:140
Kill Difference:368
Playtime:14.647 hours
Usage:1%
Score:0.189m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:14.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:565
V. Kills:211 267%
Deaths:754
KDR:0.749
Accuracy:56.355% B++
KPH:16 C-
VKPH:6 C+
Kills:565 (565 + 0)
Deaths:754
KDR:0.749
VKDR:0.280
Vehicle Kills:211
Kill Difference:189
Playtime:35.211 hours
Usage:2%
Score:0.215m
Score/min:102
Driving Accuracy:56.355%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 5,8935,8035,1931.117C+0.1528.098%C**14.889%D--42.6C++N/A135136.3h8.6A30.5B**
Pulsar C 5,1465,1244,9661.032C+0.2325.945%C**17.467%D--26.8C+N/A74190.9h9.5B++36.6B+
Sirius SX12 2,6192,6112,0671.263C*0.0030.219%B**12.945%D-42.1B++N/A14062h12B++39.8B++
Proximity Mine 1,8471,8475943.109C1.8554.551%AN/A209.9A++N/A6508.8h1.8C**3.4B*
C-4 2,3611,7321,1171.551C++0.2928.104%B+N/A110.3B++40.1B++85715.7h1.5C++5.3B
Parsec VX3-A 1,7401,7228492.028D0.7642.169%C+74.565%D34.1DN/A8450.5h2C4.8C+
Hunter QCX 2,0841,6322,8660.569C+0.6959.184%B**15.625%D24.5B**6.8B*11966.5h8.6C+14.5C++
Phobos VX86 1,2941,2781,2771.001C0.2668.998%B*12.989%C--33.3CN/A9538.4h2.2B+3.3B+
Zenith VX-5 1,2801,2751,1501.109C+0.1527.718%B+15.608%D--33.6C+N/A11338h11.2B++40.6B+
Solstice VE3 1,2521,2454772.61M1.3524.779%B16.546%D23.2C*N/A11353.7h10.5B**42.2B+
Deimos VA29 1,2191,2051,2280.981C0.2873.268%B**13.61%C--36.7CN/A10832.8h2.2B+2.9B+
Auraxium Force-Blade 1,2231,20422,9210.053B+1.2136.699%B+5.731%C1.8B+N/A5681.2h2C**5.4B+
Eidolon VE33 1,2521,1951,4460.826C+0.4436.518%A+15.9%D**31.6B+1.5A++9437.8h6.2B**17B**
NS Baron G5 1,1941,1741,4210.826C0.4460.5%A++15.077%C++30.8C+N/A8738.1h5.3C-8.8C+
Thanatos VE70 1,1901,1711,3490.868C+0.4047.491%B*15.969%C+27C+N/A9643.4h4.3B+9B++
Solstice SF 1,1691,1699011.297B0.0331.573%A+11.805%D-43.9A+N/A12526.6h6.1B*19.3B**
Proton II PPA-H 1,2621,16910011.69C+10.4346.425%B**1.54%C+177.1A++14.1A*5186.6h8.6B+18.6B++
Serpent VE92 1,1721,1678641.351C**0.0928.376%B**11.911%D**39.2B+N/A12229.8h10.7B++37.7B++
Pandora VX25 1,1791,1621,1151.042C+0.2243.724%B13.253%C--36C+N/A9432.3h4.2C**9.6B+
Parallax VX3 1,1631,1616991.661C0.4045.759%B**72.954%D40.7B*N/A10628.5h1.9B+4.2B++
NS-7 PDW 1,1711,1609051.282B+0.0233.041%A+17.155%C+50.7AN/A13722.9h12.6B+38.1B*
Ghost 1,1651,1609291.249C-0.0147.36%A58.19%D--41.4C++N/A10328h2B+4.1B*
Eridani SX5 1,1671,1599271.25C++0.0132.966%A15.186%D45.8B+N/A16225.3h11.5C**34.7B+
MKV Suppressed 1,1671,1589031.282C**0.0231.317%B**16.321%C--39BN/A14829.7h12.8B+40.9B+
V10 1,1641,1576691.729D0.4750.012%A+75.972%C+46.3B+N/A10125h1.8B*3.5B**
Nyx VX31 1,1811,1578801.315C0.0540.537%B**16.335%D**44.7C*N/A13525.9h4.8B++11.8B*
Artemis VX26 1,1611,1577761.491C++0.2331.794%B*22.213%C+44B+N/A16026.3h9.9B*31.1B*
Phaseshift VX-S 1,1651,1575392.147C0.8838.433%B81.331%B+36.5B+N/A10531.7h2.3B+6.1B+
XM98 1,1591,1569141.265C0.0041.652%B++77.422%C**28.4C++N/A7540.7h2B*4.9B++
Force-Blade 1,1931,13518,3760.062A1.2050.746%A++N/A1.8AN/A6614.2h2.1B+4.2B+
Tank Mine 1,7671,0346341.631C-0.3735.133%C++N/A126.1B+89.4B*13938.2h1.6B+4.6B**
MANA Anti-Personnel Turret 9599395691.65N/A0.3919.786%UN/A9390U200U16554000.1h17.7T*89.2T*
Saron HRB-H 1,5178721028.549B++7.2967.126%A+1.261%C85.5M+63.2M**78910.2h21.3B+31.8B*
The Slasher 6786723,3690.199M*1.0642.605%B+22.024%A7.7B*N/A2187.5h2.6C6.1C+
NS-30 Vandal 6586475341.212C0.0539.438%B**26.275%C+37C+N/A13717.5h5.5C*13.9B+
Sticky Grenade 6366341634N/A632.7448.778%C-N/A792.5C2.5D--23980.8h2.2C++4.5C++
Frag Grenade 5965911591N/A589.7442.716%CN/A537.3C*4.5C-16001.1h3.2B+7.4B+
M40 Fury-F 7765657540.749C0.5156.355%B++N/A16.1C-6C+10235.2h12.8C+22.8C*
Lumine Edge 5475393,3670.16C*1.1040.313%B**19.481%B+5.7C+N/A1595.3h1.7C-4.2B+
Lasher X2 5315206350.819C+0.4430.35%B+3.077%C-35.1C*N/A10614.8h19.6C++64.5B+
Spiker 5375187600.682C0.5834.514%B++19.498%C+26.7C1B+7619.4h9.8C+28.5B
Spear Anti-Vehicle Phalanx Turret 771504559.164C**7.9052.289%B*4.762%B+54.2B*28.7B++4049.3h6.8B+13B++
Skorpios 5055004671.071C0.1928.377%C*17.2%D34C-N/A9414.7h11.5C+40.4C*
Light PPA 5564973181.563C0.3042.711%C*1.408%C*20.6D-2.4C-7824.1h11.8C**27.6B
C-4 ARX 5744273451.238C-0.0328.378%B+N/A115.4C+39.7C**6873.7h1.6D-5.5C
Supernova FPC 7524241283.313C2.0549.579%C-4.009%B**23.8C+18.4B++33217.8h5.1C*10.4C++
Beamer VS3 3403394330.783C+0.4831.521%B++23.304%C++26.9C+N/A9312.6h8.9C**28.1C**
NS-44L Blackhand 3193163021.046C+0.2245.888%B+38.924%C26.8C++N/A8211.8h4.4C++9.7B
NS-61 Emissary 3073043450.881C++0.3831.809%B+12.5%D38.5B++N/A1107.9h12.5C**39.3B+
L100 Python AP 4982991132.646C1.3861.539%B+5.017%A30.5C+20.3B2999.8h6C*9.8B+
Orion VS54 2692631941.356C+0.0921.198%C++19.392%D31.7C+N/A3328.3h11.4B+53.7C++
NS-357 Underboss 2422404160.577C0.6939.117%B18.333%C26.7C-N/A819h4.6C11.7C*
Terminus VX-9 2312252990.753C0.5127.514%B+17.778%D*25DN/A809h14C--51C++
L100 Python HEAT 272225445.114C++3.8546.772%C--4.444%A30.4C+6.4D*1607.4h3.7B**7.9B*
NSX Tanto 2232222161.028C+0.2428.007%B22.973%C38.3C*N/A1015.8h11.4B+40.8B
S1 3262122850.744C++0.5246.085%D*3.774%B+19.6C10.6C24210.8h4.6B**10B+
Cerberus 2142092530.826C+0.4442.325%A+24.88%C*19.5DN/A4910.7h7.2D17.1B+
NS-11P 2082072011.03C+0.2329.995%A+11.594%D*28.4C+N/A967.3h12.6B+41.9B*
Quasar VM1 1951941301.492C+0.2319.081%B++22.68%B*31.3B++N/A1486.2h12.4B*64.8B+
Cosmos VM3 1941911261.516C0.2518.344%C**21.466%B+32.9C*N/A1185.8h12.2B+66.3B+
MANA Anti-Vehicle Turret 2991891851.022C-0.2450.804%D4.762%B*1890C1100C2107440.1h6.9B+13.5B+
Pulsar LSW 1871811761.028C0.2423.821%C++14.917%D*40.2C+1.3A++2574.5h11.4B+47.7B+
Pulsar VS1 1761761850.951C+0.3128.288%B**22.159%C*27.1C++N/A1556.5h13.5B+47.9B++
Lancer VS22 3271743080.565C0.7060.743%C+1.149%C+16.4B14.4C++21210.6h10.5B++17.3B++
Ursa 1721701830.929C0.3322.6%C+21.177%C-44.7C**N/A1563.8h10.4B46.1B
M60-G Bulldog 224164256.56B*5.3037.898%C**1.829%D26.9C+9.8B**1826.1h7.6C++20.1B
Chaos 1681642740.599D0.6656.259%B+15.854%C++22.8D*N/A577.2h4.9D--8.8C
Supernova PC 217159364.417C+3.1556.607%B*2.516%C++26.5B9.7B2436h3.8B*6.7B**
Comet VM2 1951511421.063C*0.2044.243%C++1.325%D**13.1C**3.8C+10711.5h17.3B+39.1B+
Eridani SX5G 1511501550.968C-0.3030.351%B+14%D-48.4C+N/A1193.1h10.8C*35.5B
Dual Photon Pods 246135492.755C--1.4956.797%B+N/A37.5D30.8B**4553.6h49.5F*87.1D**
Comet VM2 153122771.584B++0.3246.128%C++5.738%B++15.6B+4D1057.8h16B*34.6B*
Rocklet Rifle 2131071590.673C+0.5956.62%B+N/A36.9B++36.6B**4322.9h27B*47.7B++
C75 Viper 11898214.667C++3.4028.68%D*N/A25.8C5.3D2583.8h8.5B**29.6B+
NS-AM7 Archer 147952850.333C0.9360.711%C**11.579%D7C+3.9B*6713.5h19.4C++32C**
Aspis Anti-Aircraft Phalanx Turret 17995293.276C+2.0136.225%A++2.105%C+22.1A*19.5A++3384.3h103.2A285B**
M60-G Bulldog 12789155.933C*4.6743.171%B+1.124%D*44.5C**19A*3622h9.7D22.5C+
H-V45 8684801.05C+0.2125.457%C**22.619%C*35C*N/A2642.4h11B*43B++
Cosmos VM3 7777651.185C-0.0816.17%C22.078%B++22C--N/A783.5h14.6C+90.1C+
VA39 Spectre 7271183.944A++2.6837%B*36.62%C+11.8DN/A1146h5.2B+14.1B+
Aphelion VEX-4H 12170164.375C+3.1153.107%B*8.571%M++36.8C+26.8C+3551.9h73.1C137.7C++
G30 Walker 12568183.778C--2.5141.925%B**1.471%D**42.5B**35.6M**6581.6h177.5C+423.5B
M20 Basilisk 9268125.667A+4.4045.152%B++14.706%M**17.9C6.3C1793.8h76.7B+169.9B*
NSX Tomoe 6666591.119C0.1430.421%C**39.394%C*27.5C-N/A932.4h14.5C+47.5C*
Vortex VM21 9963481.313C++0.0538.774%C4.762%B+13.7B*7.8B+1074.6h14.9B*38.3B++
M40 Fury 6955227.5M+26.2432.717%C-N/A45.8C11.7C++3571.2h11.6B35.4C*
Saron HRB 9250172.941C-1.6846.987%B+N/A21.7C18.3C**8582.3h24.6C52.4C++
M12 Kobalt 5450412.5C+11.2414.076%D16%C-33.3D--2.7C1371.5h20.9C148.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon422,9072h
Nanite Revive Grenade01170h
Medical Applicator15233,3983.5h
Anti-Vehicle MANA Turret359502.1h
Nano-Armor Kit576752,09448.3h
Motion Spotter6812,3086.6h
Deconstruction Tool06580h
Shield Recharging Field101,1000.3h
Recon Detection Device85691.1h
Ammunition Package244,7652h
Medical Kit131460.4h
Anti-Infantry MANA Turret742,1293.4h
Snowman Soldier0600.1h
Hardlight Barrier621,2271.8h
VE-C Horizon02040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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