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Primus Veteran BlackNoir[ZAPS] BlackNoir
VS BR 49

KDR: 3.29

Score: 42.2m

Last Seen: Jan 26th, 2019 7:33 PM
- OFFLINE - 578.5 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Officer of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 23
Level Progress (to 50): 19%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova VPC NS-7G PDW Proximity Mine Blueshift VM5 Ursa Blueshift VM5 Artemis VX26 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,741,392 MLG Score: 1392
Fun Score: N/A
Cheeseburgers Flipped: 1361TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.003%22.318%6473698628,6543.39101-0.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.798%1.549A+0.252C*-0.685DHEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.30.281C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.836%2.069%1150310194,1567068085.88668514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.254%1.457A+-0.352C--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.90.768B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.245%2.36%5061110112,71264111594.2243234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.177C-0.509D0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.734B++10.80.726B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.567%78.541%506710154,250868184.89631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%0.831B++0.748B++0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.45B+2.20.308C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 23
42.2m363.5%448 (26.9k)414 (24.8k)3.2919555,97317,0033.7055249 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022183623.088%20.944%48405:5926

28% Engineer20% Heavy Assault39% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:28 AMJul 6th, 2014 5:37 AMFeb 19th, 2019 9:49 AM (6h) (PST)Jan 26th, 2019 3:36 PM (24d) (PST)Jan 26th, 2019 3:33 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961754210.5500.1670.1152.1800.0501392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,74710,48925,25833107131324,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1697.2h/70.7d 7,032 11,723 13,701 221.9k 2,701 8,885 5,078 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B++
Kills:1,680
Deaths:232
KDR:7.241
Accuracy:26.561% B++
HSR:18.393% D-
NS-15M1
B**
Kills:1,316
Deaths:315
KDR:4.178
Accuracy:28.823% B**
HSR:19.605% C
Flare VE6
B+
Kills:1,286
Deaths:307
KDR:4.189
Accuracy:25.568% B+
HSR:18.274% D-
Betelgeuse 54-A
C+
Kills:1,180
Deaths:555
KDR:2.126
Accuracy:25.546% C+
HSR:27.966% C
SVA-88
B
Kills:1,171
Deaths:184
KDR:6.364
Accuracy:25.157% B
HSR:19.556% D
NS-15M AE
B
Kills:1,170
Deaths:657
KDR:1.781
Accuracy:27.322% B
HSR:23.590% C
NS-15MG
C
Kills:1,161
Deaths:405
KDR:2.867
Accuracy:23.768% C
HSR:23.342% D
Orion VS54
B++
Kills:351
Deaths:184
KDR:1.908
Accuracy:22.580% B
HSR:30.199% B++
VX29 Polaris
B+
Kills:345
Deaths:115
KDR:3
Accuracy:26.353% B+
HSR:20.290% C
Lasher X2
M
Kills:255
Deaths:79
KDR:3.228
Accuracy:30.299% B++
HSR:9.020% M
Kills:9,915
Deaths (as Heavy Assault):3,033
Deaths (to Heavy Assaults):4,640
KDR:3.26904
Kill Difference:6,882
Playtime:334.416 hours
Usage:20%
Score:7.174m
Score/min:358
Accuracy (listed only):26.198%
HSR (listed only):21.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:1,155
Deaths:586
KDR:1.971
Accuracy:31.720% B++
HSR:25.455% C+
NS-11C
B*
Kills:964
Deaths:632
KDR:1.525
Accuracy:27.960% B*
HSR:18.569% C+
Serpent VE92
B++
Kills:618
Deaths:53
KDR:11.660
Accuracy:27.366% B++
HSR:16.343% D
Zenith VX-5
C**
Kills:252
Deaths:168
KDR:1.500
Accuracy:23.683% C
HSR:23.016% C**
Revenant
C+
Kills:180
Deaths:128
KDR:1.406
Accuracy:30.291% D
HSR:30% C+
Pulsar C
C**
Kills:159
Deaths:18
KDR:8.833
Accuracy:25.899% C**
HSR:18.239% D-
Solstice SF
B*
Kills:54
Deaths:3
KDR:18
Accuracy:28.075% B*
HSR:9.259% D*
Kills:3,382
Deaths (as Engineer):1,588
Deaths (to Engineers):3,539
KDR:2.12972
Kill Difference:1,794
Playtime:472.487 hours
Usage:28%
Score:11.088m
Score/min:391
Accuracy (listed only):27.856%
HSR (listed only):20.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
A
Kills:2,249
Deaths:686
KDR:3.278
Accuracy:32.345% A
HSR:18.230% C++
Artemis VX26
A
Kills:1,343
Deaths:380
KDR:3.534
Accuracy:33.445% A
HSR:19.732% C-
Sirius SX12
B++
Kills:1,211
Deaths:410
KDR:2.954
Accuracy:28.389% B++
HSR:17.671% C+
MKV-G Suppressed
B**
Kills:1,169
Deaths:349
KDR:3.350
Accuracy:33.670% B**
HSR:25.492% B**
Eridani SX5
B**
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:32.289% B**
HSR:18.836% C+
NS-7 PDW
B++
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:28.662% B++
HSR:18.197% C++
V10
B
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:36.529% D
HSR:80.343% B
Nyx VX31
B**
Kills:1,162
Deaths:319
KDR:3.643
Accuracy:39.879% B**
HSR:32.702% B
Eridani SX5G
B*
Kills:1,161
Deaths:410
KDR:2.832
Accuracy:32.258% B*
HSR:17.140% C-
XM98
B*
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:43.289% B*
HSR:80.690% B++
Parallax VX3
A
Kills:1,158
Deaths:158
KDR:7.329
Accuracy:47.294% A
HSR:79.620% C*
NS-30G Vandal
B+
Kills:1,154
Deaths:492
KDR:2.346
Accuracy:38.630% B+
HSR:30.156% C++
NS-44G Commissioner
B+
Kills:958
Deaths:631
KDR:1.518
Accuracy:42.961% B
HSR:27.975% B+
NS-7B PDW
B+
Kills:676
Deaths:205
KDR:3.298
Accuracy:29.049% B+
HSR:18.787% C++
Skorpios
B+
Kills:595
Deaths:361
KDR:1.648
Accuracy:27.003% C+
HSR:23.866% B+
NS-45 Pilot
B**
Kills:546
Deaths:398
KDR:1.372
Accuracy:38.457% B**
HSR:29.487% B+
Ghost
C+
Kills:423
Deaths:153
KDR:2.765
Accuracy:36.991% C
HSR:67.849% C+
NS-44LG Blackhand
B**
Kills:207
Deaths:116
KDR:1.784
Accuracy:36.327% D
HSR:66.184% B**
Manticore SX40
B+
Kills:203
Deaths:103
KDR:1.971
Accuracy:33.180% B+
HSR:22.168% C++
VA39 Spectre
M
Kills:172
Deaths:47
KDR:3.660
Accuracy:37.880% B*
HSR:70.930% M
NSX Daimyo
C++
Kills:96
Deaths:60
KDR:1.600
Accuracy:42.323% C++
HSR:92.708% C
MKV Suppressed
C*
Kills:77
Deaths:41
KDR:1.878
Accuracy:23.678% C
HSR:20.779% C*
Phaseshift VX-S
D
Kills:76
Deaths:30
KDR:2.533
Accuracy:30.723% D
HSR:60.526% D-
NS-357G Underboss
B+
Kills:71
Deaths:56
KDR:1.268
Accuracy:43.818% B+
HSR:21.127% C
Kills:19,365
Deaths (as Infiltrator):6,584
Deaths (to Infiltrators):2,518
KDR:2.94122
Kill Difference:12,781
Playtime:656.913 hours
Usage:39%
Score:15.639m
Score/min:397
Accuracy (listed only):35.378%
HSR (listed only):40.050%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
A
Kills:2,249
Deaths:686
KDR:3.278
Accuracy:32.345% A
HSR:18.230% C++
Sirius SX12
B++
Kills:1,211
Deaths:410
KDR:2.954
Accuracy:28.389% B++
HSR:17.671% C+
MKV-G Suppressed
B**
Kills:1,169
Deaths:349
KDR:3.350
Accuracy:33.670% B**
HSR:25.492% B**
Eridani SX5
B**
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:32.289% B**
HSR:18.836% C+
NS-7 PDW
B++
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:28.662% B++
HSR:18.197% C++
Eridani SX5G
B*
Kills:1,161
Deaths:410
KDR:2.832
Accuracy:32.258% B*
HSR:17.140% C-
NS-7B PDW
B+
Kills:676
Deaths:205
KDR:3.298
Accuracy:29.049% B+
HSR:18.787% C++
Skorpios
B+
Kills:595
Deaths:361
KDR:1.648
Accuracy:27.003% C+
HSR:23.866% B+
NS-11P
A
Kills:263
Deaths:157
KDR:1.675
Accuracy:25.254% B+
HSR:27.376% A
H-V45
C++
Kills:101
Deaths:52
KDR:1.942
Accuracy:23.984% C+
HSR:21.782% C++
NS-11A
B++
Kills:96
Deaths:80
KDR:1.200
Accuracy:27.592% B++
HSR:21.875% C+
Corvus VA55
B+
Kills:91
Deaths:24
KDR:3.792
Accuracy:25.184% C*
HSR:26.374% B+
MKV Suppressed
C*
Kills:77
Deaths:41
KDR:1.878
Accuracy:23.678% C
HSR:20.779% C*
Kills:10,022
Deaths (as Combat Medic):3,499
Deaths (to Combat Medics):2,005
KDR:2.86425
Kill Difference:6,523
Playtime:42.882 hours
Usage:3%
Score:1.178m
Score/min:458
Accuracy (listed only):28.412%
HSR (listed only):21.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,722
Deaths:267
KDR:6.449
Accuracy:20.071% C*
HSR:20.848% C+
Blueshift VM5
C++
Kills:1,657
Deaths:274
KDR:6.047
Accuracy:20.477% C++
HSR:18.407% C--
Quasar VM1
B**
Kills:1,167
Deaths:317
KDR:3.681
Accuracy:20.187% B**
HSR:20.566% B+
Quasar VM1
B+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:20.030% B+
HSR:21.035% C++
Nebula VM20
C+
Kills:533
Deaths:185
KDR:2.881
Accuracy:17.214% C
HSR:20.638% C+
Nebula VM20
C*
Kills:523
Deaths:185
KDR:2.827
Accuracy:17.774% C+
HSR:21.797% C*
Comet VM2
B++
Kills:409
Deaths:155
KDR:2.639
Accuracy:48.430% B++
HSR:5.134% B+
Comet VM2
B+
Kills:380
Deaths:155
KDR:2.452
Accuracy:48.613% B
HSR:5.526% B+
NS-10 Burster
B++
Kills:284
Deaths:90
KDR:3.156
Accuracy:34.363% B++
HSR:3.521% D
NS-10 Burster
B*
Kills:260
Deaths:90
KDR:2.889
Accuracy:34.844% B*
HSR:4.615% D
Vortex VM21
B+
Kills:244
Deaths:103
KDR:2.369
Accuracy:45.834% B+
HSR:3.689% C+
Vortex VM21
B++
Kills:217
Deaths:103
KDR:2.107
Accuracy:44.900% B+
HSR:5.530% B++
Kills:8,556
Deaths (as MAX Suit):1,124
Deaths (to MAX Suits):821
KDR:7.6121
Kill Difference:7,432
Playtime:170.446 hours
Usage:10%
Score:7.064m
Score/min:691
Accuracy (listed only):31.061%
HSR (listed only):12.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:525
V. Kills:480 109%
Deaths:113
KDR:4.646
Accuracy:29.360% D-
KPH:1,890,000 U
VKPH:1,728,000 U
AP30 Shredder
U
Kills:181
V. Kills:137 131%
Deaths:23
KDR:7.870
Accuracy:31.111% C--
KPH:651,600 U
VKPH:493,200 U
Kills:706 (0 + 706)
Deaths:136
KDR:5.191
VKDR:4.537
Vehicle Kills:617
Kill Difference:570
Playtime:0.001 hours
Usage:0%
Score:0.796m
Score/min:15,920,360
Piloting Accuracy:N/A%
Gunner Accuracy:31.111%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:3,197
V. Kills:281 N/A
Deaths:117
KDR:27.325
Accuracy:60.953% B**
KPH:39 C
VKPH:3.400 D--
Supernova FPC
B+
Kills:780
V. Kills:428 182%
Deaths:119
KDR:6.555
Accuracy:47.949% D
KPH:28.800 B+
VKPH:15.800 C*
Saron HRB
A++
Kills:253
V. Kills:212 119%
Deaths:5
KDR:50.600
Accuracy:56.205% A+
KPH:36.800 A
VKPH:30.800 A++
Proton II PPA
A+
Kills:202
V. Kills:7 N/A
Deaths:6
KDR:33.667
Accuracy:30.493% B**
KPH:97.900 A+
VKPH:3.400 C+
E540 Halberd
B+
Kills:186
V. Kills:102 181%
Deaths:15
KDR:12.400
Accuracy:48.207% C+
KPH:35.300 B
VKPH:19.300 B+
Supernova PC
A++
Kills:179
V. Kills:51 344%
Deaths:21
KDR:8.524
Accuracy:54.924% B++
KPH:40.200 A++
VKPH:11.400 B*
Kills:4,797 (4,156 + 641)
Deaths:283
KDR:16.951
VKDR:3.820
Vehicle Kills:1,081
Kill Difference:4,514
Playtime:127.674 hours
Usage:8%
Score:2.488m
Score/min:325
Driving Accuracy:54.924%
Gunner Accuracy:48.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:954
V. Kills:50 N/A
Deaths:28
KDR:34.071
Accuracy:34.391% C
KPH:120.600 B++
VKPH:6.300 C+
M40 Fury-H
B+
Kills:75
V. Kills:4 N/A
Deaths:2
KDR:37.500
Accuracy:33.571% D-
KPH:120 B+
VKPH:6.400 D
Kills:1,029 (0 + 1,029)
Deaths:30
KDR:34.300
VKDR:1.800
Vehicle Kills:54
Kill Difference:999
Playtime:8.533 hours
Usage:1%
Score:0.282m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:33.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:159
V. Kills:24 N/A
Deaths:11
KDR:14.455
Accuracy:31.476% C
KPH:32.700 C*
VKPH:4.900 C
M40 Fury
B*
Kills:122
V. Kills:12 N/A
Deaths:10
KDR:12.200
Accuracy:34.420% C
KPH:65.900 B*
VKPH:6.500 D
M12 Kobalt
C
Kills:92
V. Kills:4 N/A
Deaths:9
KDR:10.222
Accuracy:15.777% C--
KPH:50.700 C
VKPH:2.200 C--
M20 Basilisk
B+
Kills:89
V. Kills:22 387%
Deaths:26
KDR:3.423
Accuracy:40.673% C*
KPH:26 B+
VKPH:6.400 C
M60-G Bulldog
C++
Kills:71
V. Kills:18 374%
Deaths:16
KDR:4.438
Accuracy:40.998% B
KPH:33.200 C
VKPH:8.400 C++
M40 Fury
B**
Kills:68
V. Kills:4 N/A
Deaths:7
KDR:9.714
Accuracy:25.811% D*
KPH:84 B**
VKPH:4.900 D--
M20 Basilisk
C**
Kills:59
V. Kills:11 N/A
Deaths:13
KDR:4.538
Accuracy:37.918% C+
KPH:24.400 C**
VKPH:4.600 D--
Kills:660 (0 + 660)
Deaths:92
KDR:7.174
VKDR:1.033
Vehicle Kills:95
Kill Difference:568
Playtime:17.317 hours
Usage:1%
Score:0.356m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:37.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:243
V. Kills:7 N/A
Deaths:86
KDR:2.826
Accuracy:48.219% B++
KPH:46 C+
VKPH:1.300 C--
M40 Fury-F
B+
Kills:114
V. Kills:18 N/A
Deaths:87
KDR:1.310
Accuracy:44.735% C
KPH:29.600 B+
VKPH:4.700 C
M12 Kobalt-F
D
Kills:81
V. Kills:8 N/A
Deaths:68
KDR:1.191
Accuracy:27.870% B*
KPH:5.200 D-
VKPH:0.500 D
Kills:438 (438 + 0)
Deaths:241
KDR:1.817
VKDR:0.137
Vehicle Kills:33
Kill Difference:197
Playtime:24.600 hours
Usage:1%
Score:0.116m
Score/min:79
Driving Accuracy:27.870%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,4783,19711727.325A+24.0360.953%B**1.595%C++39C3.4D--24881.9h2.4B*3.9B**
NS-7G PDW 2,2622,2496863.278M0.0132.345%A18.23%C++38.9B+N/A16857.8h12.3B++38B++
Proximity Mine 2,1392,1372299.332A++6.0450.278%B**N/A220.3A*N/A9829.7h1.7B++3.4B**
Blueshift VM5 1,7341,7222676.449A++3.1620.071%C*20.848%C+43.2B++N/A23639.9h11.7A58.1B++
Ursa 1,6821,6802327.241S3.9526.561%B++18.393%D-42.4C*N/A29939.6h9.2B*34.7B++
Blueshift VM5 1,6681,6572746.047A++2.7620.477%C++18.407%C--41.7B+N/A23239.7h12.2A59.7B++
Artemis VX26 1,3481,3433803.534A++0.2433.445%A19.732%C-42.5B+N/A19531.6h11.2B+33.4B++
NS-15M1 1,3191,3163154.178A*0.8928.823%B**19.605%C45.5C*N/A25728.9h10.9B++38B++
Flare VE6 1,2891,2863074.189M+0.9025.568%B+18.274%D-39.3C+N/A20632.7h10.6C++41.3B+
Sirius SX12 1,2241,2114102.954A++0.3428.389%B++17.671%C+32.6C**N/A18537.1h13.1B+46.2B+
Betelgeuse 54-A 1,1891,1805552.126C1.1725.546%C+27.966%C34.3D-N/A11334.4h10.6C++41.7C++
SVA-88 1,1721,1711846.364A**3.0725.157%B19.556%D39.4C+N/A21929.7h10.8B+42.9B+
NS-15M AE 1,1791,1706571.781C+1.5127.322%B23.59%C35.5C--N/A9833h11.9C+43.4C**
MKV-G Suppressed 1,1771,1693493.35B**0.0633.67%B**25.492%B**45.3B*N/A20125.8h11.5B+34.2B++
Eridani SX5 1,1761,1683453.386A*0.0932.289%B**18.836%C+45.4B+N/A27925.7h10.2B++31.7B++
Quasar VM1 1,1711,1673173.681A+0.3920.187%B**20.566%B+42.1A++N/A25427.7h11.7B**58B+
NS-7 PDW 1,1721,1653793.074M0.2228.662%B++18.197%C++35.8B+N/A20032.5h12.2B++42.4B++
V10 1,1721,1652764.221B+0.9336.529%D80.343%B30.1C+N/A9738.7h2.1B5.7C++
Nyx VX31 1,1641,1623193.643B++0.3539.879%B**32.702%B33.1CN/A18735.1h5.6C++14B+
Eridani SX5G 1,1631,1614102.832A+0.4632.258%B*17.14%C-39.8CN/A19329.2h11.8C+36.7B
NS-15MG 1,1691,1614052.867B+0.4223.768%C23.342%D47.4CN/A20424.5h10.5B+44.1C*
Quasar VM1 1,1681,1603243.58B++0.2920.03%B+21.035%C++40.7B+N/A22928.5h11.9B++59.3B+
XM98 1,1641,1601796.48A**3.1943.289%B*80.69%B++42.6B+N/A20927.2h1.9B**4.5B*
Parallax VX3 1,1601,1581587.329A4.0447.294%A79.62%C*33.6BN/A17934.5h2.1B4.5B+
Eidolon VE33 1,1641,1555861.971B++1.3231.72%B++25.455%C+28.4C**N/A8640.7h7.3B++22.9B++
NS-30G Vandal 1,1581,1544922.346B++0.9538.63%B+30.156%C++29.8DN/A15338.7h5.2C*13.4B+
NS-11C 9809646321.525B++1.7727.96%B*18.569%C+14.2DN/A6668.1h13.9C**49.8B+
NS-44G Commissioner 9689586311.518C**1.7742.961%B27.975%B+35.7CN/A19026.8h3.7C+8.6C**
Proton II PPA-H 1,0049542834.071A++30.7834.391%C1.363%C120.8B++6.3C+5497.9h9.6C**27.9C*
Supernova FPC 1,2087801196.555C*3.2647.949%D3.462%B++28.8B+15.8C*36227.1h5B+10.3C*
NS-7B PDW 6796762053.298A++0.0129.049%B+18.787%C++38.9C**N/A21017.4h12.4B+42.7B+
Serpent VE92 6216185311.66S8.3727.366%B++16.343%D19.6CN/A21931.5h10.4B*38B++
Skorpios 6035953611.648C++1.6427.003%C+23.866%B+23.5D-N/A7425.3h11.7C+43.4C+
NS-45 Pilot 5505463981.372C++1.9238.457%B**29.487%B+23DN/A6223.7h7.2C*18.8B+
Nebula VM20 5435331852.881B+0.4117.214%C20.638%C+32.5C+N/A15116.4h14.8B+86.2C**
C150 Dalton 1,0055251134.646C+1.3529.36%D-N/A5250U4800U54230300.1h3.5B+12C++
Nebula VM20 5315231852.827B+0.4617.774%C+21.797%C*34C++N/A15915.4h14.5B+81.5B
Lumine Edge 4484417,1620.062C+3.2329.14%C*18.367%B0.9C--N/A3488.7h1.3B4.6B
Ghost 4254231532.765C+0.5336.991%C67.849%C+27.1C-N/A14415.6h2B+5.5B
Comet VM2 5754091552.639A*0.6548.43%B++5.134%B+17.1B**6.9A21123.9h17.9B+37B+
Comet VM2 4953801552.452A++0.8448.613%B5.526%B+15.9B++4.8C+16223.9h19.4B++39.8B++
C-4 6203781802.1B+1.1926.922%C*N/A85.9C++55A++14544.4h1.9D7C+
Orion VS54 3533511841.908B1.3822.58%B30.199%B++23.9CN/A29114.7h11.6B+51.3C*
VX29 Polaris 3493451153A0.2926.353%B+20.29%C34.2CN/A21110.1h10.8B+41B+
NS Decimator 6413152091.507B+1.7866.667%B++N/A30.9C+32A++54410.2h6D9C+
NS-10 Burster 515284903.156M+0.1434.363%B++3.521%D8.1B**6.6A++21335.2h130.1B+378.5B++
NS-11P 2672631571.675B+1.6225.254%B+27.376%A22.3CN/A11911.8h11.9B*47.1B++
NS-10 Burster 477260902.889M++0.4034.844%B*4.615%D7.4B++6.2A++20135.2h144.8C+415.6B+
Lasher X2 256255793.228M**0.0630.299%B++9.02%M31.5C+N/A2118.1h15B**49.4B*
Saron HRB 465253550.6S47.3156.205%A+7.905%S36.7B**30.7A++6156.9h9.2A*16.3A++
Tank Mine 404252475.362A+2.0737.742%BN/A81.3C-49C-9803.1h1.9C++5.1B++
Zenith VX-5 2542521681.5C**1.7923.683%C23.016%C**17.4DN/A9114.5h11.8B+49.7C*
Nemesis VSH9 6732462191.123B*2.1767.688%B++1.626%D11.5C20A++35221.3h11.4D*16.9D
Vortex VM21 4452441032.369B**0.9245.834%B+3.689%C+9.9C++8.1B++14624.7h28.5B+62.2B+
S12 Renegade 250243862.826C+0.4748.219%B++1.646%D*45.8C+1.3C--1355.3h4.1D8.6C++
Hunter QCX 2432421641.476B**1.8241.297%C+41.322%B**21B+N/A13111.5h2.4B+5.9B+
Hunter QCX-G 2312301381.667A1.6235.561%C--38.696%B+15.9CN/A7114.5h2.7B+7.7C*
Frag Grenade 2302291229N/A225.7141.338%C--N/A763.3B**3.3D36410.3h2.4A5.9B*
Vortex VM21 4032171032.107A1.1844.9%B+5.53%B++8.8B7.5A14124.7h31.3B++69.8B+
NS-44LG Blackhand 2082071161.784B+1.5136.327%D66.184%B**30.9B++N/A906.7h4.7C+13.1C+
Manticore SX40 2032031031.971B**1.3233.18%B+22.168%C++63.4AN/A3613.2h6B*18.2B*
Proton II PPA 209202633.667A30.3830.493%B**N/A96.2A3.3C+6452.1h9.5C++31.1B++
E540 Halberd 2881861512.4B9.1148.207%C+1.613%D35.1B19.2B6365.3h5.9C+12.3C++
AP30 Shredder 318181237.87B+4.5831.111%C--N/A1810U1370U25371500.1h61.6B*198B++
Revenant 1801801281.406C1.8930.291%D30%C+27.3DN/A676.6h8C26.5C
Supernova PC 230179218.524B+5.2354.924%B++4.469%A++39.8A++11.3B*5464.5h3A5.5A
VA39 Spectre 173172473.66A+0.3737.88%B*70.93%M26.9C**N/A2226.4h4.1B**10.9B*
Pulsar C 160159188.833S5.5425.899%C**18.239%D-23.4C+N/A2366.8h8.6B**33.2B+
M60-G Bulldog 1831591114.455M**11.1631.476%C1.258%D--32.4C*4.9C3264.9h6.3B+19.9B+
Spear Anti-Vehicle Phalanx Turret 2171501113.636B**10.3457.033%A6%B**51.7B*23.1C++7722.9h6.9B++12.2B**
M40 Fury 1341221012.2B**8.9134.42%CN/A64.2B*6.3D3921.9h5.5B**16.1B**
M40 Fury-F 132114871.31C+1.9844.735%CN/A29.2B+4.6C1813.9h10.1C**22.5C**
MANA Anti-Vehicle Turret 199112432.605C+0.6964.286%C+6.25%A*1120D870D12566600.1h6.5B+10.1B++
H-V45 103101521.942B1.3523.984%C+21.782%C++25.3CN/A2384h12.7C**53.1C**
Force-Blade 103976,6560.015C3.2854.472%A*N/A0.2C--N/A1623.2h2.1B+3.8B++
NS-11A 9696801.2C+2.0927.592%B++21.875%C+25.9CN/A1803.7h14.6C+52.9B
NSX Daimyo 9696601.6C--1.6942.323%C++92.708%C20.4D--N/A534.7h3.4D--8.1C--
M12 Kobalt 9692910.222C6.9315.777%C--11.957%D*51.1C2.2C--3091.8h17.8B113.1C++
Corvus VA55 9191243.792M++0.5025.184%C*26.374%B+22.2CN/A2534.1h12C*47.8B
M20 Basilisk 11189263.423C**0.1340.673%C*4.494%D26.2B+6.5C2743.4h57.1B**140.3B**
M12 Kobalt-F 8981681.191C2.1027.87%B*9.877%C+5.2D-N/A3415.5h19.1C68.6C**
MKV Suppressed 7777411.878B**1.4123.678%C20.779%C*28.5C+N/A2062.7h12.8B+54C*
Phaseshift VX-S 7876302.533C+0.7630.723%D60.526%D-25.3C+N/A923h4C-13.1C-
M40 Fury-H 7975237.5A++34.2133.571%D-N/A125B++6.7D5840.6h5.6B++16.8B+
M60-G Bulldog 8971164.438C+1.1540.998%B1.408%D--33.8C+8.6C++4842.1h8.6C20.9C++
NS-357G Underboss 7371561.268C++2.0243.818%B+21.127%C21.5D-N/A653.3h5.1F11.7C+
M40 Fury 726879.714B6.4225.811%D*N/A85B**5D--4880.8h5B**19.5B**
MAX Punch 62611,1240.054C-3.2444.729%C+N/A0.4CN/A2164.8h2.6C+5.8C+
M20 Basilisk 7059134.538B**1.2537.918%C+10.17%A++24.6C**4.6D--2822.4h66.7B*175.8B*
Aspis Anti-Aircraft Phalanx Turret 12358105.8B**2.5131.858%B**N/A15.3B*17.1A4573.8h120.4B*377.8B*
Hades VSH4 10257640.891B++2.4076.287%B**N/A19C+15C*3523h8.6C++11.2B+
Solstice SF 5454318U14.7128.075%B*9.259%D*22.5C++N/A3782.4h11.1C*39.4B+
Sticky Grenade 5553153N/A49.7153.543%C*N/A530D-20B*68510.1h1.3B**2.4B*
M60-A Bulldog 6951510.2B*6.9141.917%B+N/A510U180U5033000.1h5.7C*13.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03110.1h
Anti-Vehicle MANA Turret22210.5h
Motion Spotter5126,09216.1h
Nano-Armor Kit232424,61937.3h
Spawn Beacon22300.3h
Spitfire Auto-Turret199911.2h
Deconstruction Tool05550.2h
G40-F Ranger0960h
Ammunition Package161,9301h
Medical Kit41780.3h
Medical Applicator16863,3377.8h
Recon Detection Device10922,25631.6h
Shield Recharging Field115310.5h

Check the help document for the dictionary if you want to learn more about words used here.


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