Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,598)players online:
Hotsaucexhae (3)  치료킹 (1)  twinkleworld (1) 5
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (19 days). The data shown below may not be accurate.

Specialist BlackPanther116[IMKO] BlackPanther116
TR BR 102

KDR: 3.38

Score: 19.9m

Last Seen: Mar 2nd, 2019 8:42 PM
- OFFLINE - 472.1 hour(s)

Battle Rank 103 (102 total) - Terran Republic on Cobalt - Outfit Member of Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 153
Level Progress (to 104): 19%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M NS-11C TMG-50 T5 AMC LC3 Jaguar HC1 Cougar TRAC-5 S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackPanther116



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $954,513 MLG Score: 763
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.455%20.481%43921101211,3472.288161.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.475%0.074C+-0.032C+0.283C*HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.201C++12.80.103C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.278%3.117%3283510289,335361646825.8587144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.897%-0.45D0.323C*0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.231C++10.80.14C++18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.092%5.446%72210312023712760.54301173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.29%0.179C++0.271C*-1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.07C+42-0.065C+68.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.515%85.019%72310304,4594312710.3218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.766%0.974B*1.172B**0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+20.374C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 153
19.9m247.7%244 (14.6k)202 (12.1k)3.3796530,4279,0034.15706102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033142717.744%22.552%40010:598

49% Engineer9% Heavy Assault20% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2013 6:04 PMJul 2nd, 2018 8:47 PMMar 22nd, 2019 1:13 AM (7h) (PST)Mar 2nd, 2019 5:18 PM (20d) (PST)Mar 2nd, 2019 4:42 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
630565740.3090.0910.0700.9660.081763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8093,37934,430195458512,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1643.6h/68.5d 6,999 6,862 9,950 95.2k 2,492 4,347 8,021 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,174
Deaths:466
KDR:2.519
Accuracy:24.313% B+
HSR:24.702% C*
NS-15M1
B+
Kills:828
Deaths:414
KDR:2
Accuracy:22.328% C+
HSR:26.329% B+
MSW-R
C+
Kills:311
Deaths:181
KDR:1.718
Accuracy:20.050% C-
HSR:23.794% C+
T16 Rhino
B+
Kills:243
Deaths:137
KDR:1.774
Accuracy:17.229% D
HSR:24.691% B+
T9 CARV
C--
Kills:75
Deaths:48
KDR:1.563
Accuracy:16.463% C--
HSR:16% D--
Kills:2,631
Deaths (as Heavy Assault):1,246
Deaths (to Heavy Assaults):2,493
KDR:2.11156
Kill Difference:1,385
Playtime:153.890 hours
Usage:9%
Score:1.644m
Score/min:178
Accuracy (listed only):20.076%
HSR (listed only):23.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,231
Deaths:700
KDR:1.759
Accuracy:20.605% D
HSR:17.222% C
T5 AMC
C
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:19.916% D
HSR:17.955% C
LC3 Jaguar
C
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:21.963% C
HSR:17.054% D
HC1 Cougar
B
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:21.735% C--
HSR:23.966% B
TRAC-5 S
B++
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:21.839% C+
HSR:20.502% B++
NSX Tanto
B
Kills:990
Deaths:562
KDR:1.762
Accuracy:25.104% C
HSR:27.374% B
LC2 Lynx
D
Kills:713
Deaths:414
KDR:1.722
Accuracy:20.569% D
HSR:17.251% D
TRAC-5
A
Kills:207
Deaths:134
KDR:1.545
Accuracy:22.944% C**
HSR:25.604% A
NSX-P Tanto
C++
Kills:55
Deaths:23
KDR:2.391
Accuracy:24.347% C
HSR:25.455% C++
Kills:7,837
Deaths (as Engineer):4,555
Deaths (to Engineers):1,723
KDR:1.72053
Kill Difference:3,282
Playtime:813.305 hours
Usage:49%
Score:12.295m
Score/min:252
Accuracy (listed only):22.114%
HSR (listed only):21.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:4,110
Deaths:320
KDR:12.844
Accuracy:42.277% B+
HSR:85.912% B**
NS-7 PDW
C--
Kills:958
Deaths:511
KDR:1.875
Accuracy:21.868% C--
HSR:14.509% C--
PDW-16 Hailstorm
D
Kills:194
Deaths:96
KDR:2.021
Accuracy:18.794% D--
HSR:12.887% D
TSAR-42
C
Kills:187
Deaths:45
KDR:4.156
Accuracy:32.036% D--
HSR:66.310% C
NS-44 Commissioner
D
Kills:180
Deaths:181
KDR:0.994
Accuracy:26.116% D*
HSR:16.667% D
TX1 Repeater
C+
Kills:177
Deaths:187
KDR:0.947
Accuracy:20.206% D
HSR:20.339% C+
M77-B
B**
Kills:162
Deaths:33
KDR:4.909
Accuracy:40.784% B+
HSR:83.951% B**
NS-61 Emissary
D*
Kills:92
Deaths:70
KDR:1.314
Accuracy:13.788% F--
HSR:9.783% D*
NS-30 Vandal
D**
Kills:75
Deaths:34
KDR:2.206
Accuracy:22.581% F
HSR:14.667% D**
Kills:6,135
Deaths (as Infiltrator):1,477
Deaths (to Infiltrators):1,436
KDR:4.15369
Kill Difference:4,658
Playtime:321.646 hours
Usage:20%
Score:2.752m
Score/min:143
Accuracy (listed only):26.494%
HSR (listed only):36.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,231
Deaths:700
KDR:1.759
Accuracy:20.605% D
HSR:17.222% C
T5 AMC
C
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:19.916% D
HSR:17.955% C
LC3 Jaguar
C
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:21.963% C
HSR:17.054% D
HC1 Cougar
B
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:21.735% C--
HSR:23.966% B
TRAC-5 S
B++
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:21.839% C+
HSR:20.502% B++
NSX Tanto
B
Kills:990
Deaths:562
KDR:1.762
Accuracy:25.104% C
HSR:27.374% B
NS-7 PDW
C--
Kills:958
Deaths:511
KDR:1.875
Accuracy:21.868% C--
HSR:14.509% C--
LC2 Lynx
D
Kills:713
Deaths:414
KDR:1.722
Accuracy:20.569% D
HSR:17.251% D
TRAC-5
A
Kills:207
Deaths:134
KDR:1.545
Accuracy:22.944% C**
HSR:25.604% A
PDW-16 Hailstorm
D
Kills:194
Deaths:96
KDR:2.021
Accuracy:18.794% D--
HSR:12.887% D
NSX-P Tanto
C++
Kills:55
Deaths:23
KDR:2.391
Accuracy:24.347% C
HSR:25.455% C++
Kills:8,989
Deaths (as Light Assault):5,162
Deaths (to Light Assaults):1,622
KDR:1.74138
Kill Difference:3,827
Playtime:262.129 hours
Usage:16%
Score:2.298m
Score/min:146
Accuracy (listed only):21.789%
HSR (listed only):19.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:958
Deaths:511
KDR:1.875
Accuracy:21.868% C--
HSR:14.509% C--
NS-11P
C+
Kills:291
Deaths:183
KDR:1.590
Accuracy:19.811% D
HSR:17.869% C+
PDW-16 Hailstorm
D
Kills:194
Deaths:96
KDR:2.021
Accuracy:18.794% D--
HSR:12.887% D
T1S Cycler
D
Kills:140
Deaths:110
KDR:1.273
Accuracy:18.675% D*
HSR:16.429% D
TAR
C+
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.649% C+
HSR:14.706% D-
Kills:1,651
Deaths (as Combat Medic):939
Deaths (to Combat Medics):920
KDR:1.75825
Kill Difference:712
Playtime:42.714 hours
Usage:3%
Score:0.516m
Score/min:201
Accuracy (listed only):20.359%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:191
Deaths:88
KDR:2.170
Accuracy:13.975% C+
HSR:21.990% B*
M2 Mutilator
C+
Kills:154
Deaths:80
KDR:1.925
Accuracy:14.449% C+
HSR:16.234% D
MR1 Fracture
A*
Kills:93
Deaths:40
KDR:2.325
Accuracy:43.002% B++
HSR:8.602% A*
MR1 Fracture
B++
Kills:90
Deaths:40
KDR:2.250
Accuracy:42.333% B++
HSR:3.333% C
NS-20 Gorgon
B
Kills:58
Deaths:23
KDR:2.522
Accuracy:19.145% D
HSR:20.690% B
Kills:586
Deaths (as MAX Suit):135.500
Deaths (to MAX Suits):480
KDR:4.32472
Kill Difference:450.500
Playtime:27.565 hours
Usage:2%
Score:0.408m
Score/min:247
Accuracy (listed only):26.581%
HSR (listed only):14.170%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:52
V. Kills:31 163%
Deaths:15
KDR:3.467
Accuracy:45.583% C
KPH:23.100 D-
VKPH:13.800 C+
Kills:52 (0 + 0)
Deaths:15
KDR:3.467
VKDR:2.067
Vehicle Kills:31
Kill Difference:37
Playtime:2.250 hours
Usage:0%
Score:0.052m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:232
V. Kills:194 119%
Deaths:30
KDR:7.733
Accuracy:26.055% C-
KPH:9.300 D
VKPH:7.800 C
L100 Python AP
C++
Kills:202
V. Kills:156 129%
Deaths:17
KDR:11.882
Accuracy:49.903% D
KPH:23.900 C-
VKPH:18.400 C++
L100 Python HEAT
C--
Kills:120
V. Kills:74 160%
Deaths:20
KDR:6
Accuracy:48.526% C
KPH:15 D--
VKPH:9.300 C--
Kills:554 (554 + 0)
Deaths:67
KDR:8.269
VKDR:6.328
Vehicle Kills:424
Kill Difference:487
Playtime:41.414 hours
Usage:3%
Score:0.365m
Score/min:147
Driving Accuracy:48.526%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:8,114
V. Kills:5,688 143%
Deaths:459
KDR:17.678
Accuracy:44.028% C+
KPH:26.900 C+
VKPH:18.900 C**
P2-120 HEAT
B
Kills:667
V. Kills:356 187%
Deaths:50
KDR:13.340
Accuracy:37.083% C--
KPH:21.700 C
VKPH:11.600 B
E540 Halberd
C++
Kills:108
V. Kills:63 169%
Deaths:16
KDR:6.750
Accuracy:38.849% C
KPH:22.300 C
VKPH:13 C++
Kills:8,889 (8,781 + 108)
Deaths:525
KDR:16.931
VKDR:11.632
Vehicle Kills:6,107
Kill Difference:8,364
Playtime:336.813 hours
Usage:20%
Score:3.972m
Score/min:197
Driving Accuracy:37.083%
Gunner Accuracy:38.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:53
V. Kills:2 N/A
Deaths:5
KDR:10.600
Accuracy:26.648% D*
KPH:58.900 D-
VKPH:2.200 D*
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:48
Playtime:0.900 hours
Usage:0%
Score:0.014m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:26.648%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:94
V. Kills:45 204%
Deaths:20
KDR:4.700
Accuracy:38.030% C+
KPH:17.900 C
VKPH:8.500 C++
M40 Fury
C++
Kills:51
V. Kills:14 340%
Deaths:8
KDR:6.375
Accuracy:42.350% B*
KPH:36.200 C
VKPH:9.900 C++
Kills:145 (0 + 145)
Deaths:28
KDR:5.179
VKDR:2.107
Vehicle Kills:59
Kill Difference:117
Playtime:6.676 hours
Usage:0%
Score:0.083m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:42.350%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,8028,11445917.678A++14.3044.028%C+3.241%C+26.9C+18.9C**194301.2h7.9C+17.9C+
RAMS .50M 4,1334,11032012.844M+9.4642.277%B+85.912%B**18.6DN/A52221.2h1.9B++4.6B+
NS-11C 1,2391,2317001.759B**1.6220.605%D17.222%C14.1DN/A3787.2h13B+63.2C++
TMG-50 1,1941,1744662.519A0.8624.313%B+24.702%C*30.5C+N/A7538.5h10.6B+43.8B+
T5 AMC 1,1721,1647451.562B+1.8219.916%D17.955%C13.5DN/A3786.1h14.5C*72.6C+
LC3 Jaguar 1,1661,1616861.692C**1.6921.963%C17.054%D19.1C-N/A5860.9h12.3C**55.8C*
HC1 Cougar 1,1821,1605702.035B**1.3421.735%C--23.966%B13.8DN/A3783.9h11.8C**54.1C++
TRAC-5 S 1,1681,1567211.603B*1.7821.839%C+20.502%B++16.3CN/A4070.9h13.6C+62.2C+
NSX Tanto 1,0059905621.762B++1.6225.104%C27.374%B18.1DN/A4854.7h14.5C+57.8C+
NS-7 PDW 9679585111.875A1.5021.868%C--14.509%C--14.8DN/A4364.9h14.2C**64.7C++
NS-15M1 8458284142B+1.3822.328%C+26.329%B+21DN/A5739.4h13.5C+60.5C++
LC2 Lynx 7187134141.722B+1.6620.569%D17.251%D20.7CN/A6034.5h13.1B+63.6C*
P2-120 HEAT 1,0236675013.34A9.9637.083%C--2.249%C--21.7C11.6B16830.8h6.9B18.5C++
MSW-R 3113111811.718C+1.6620.05%C-23.794%C+19.6DN/A7715.9h12.4C++62C+
NS-11P 2922911831.59B+1.7919.811%D17.869%C+15.8DN/A4718.4h13.3B+67.2C++
Claymore 244244461S57.6233.251%C++N/A244A++N/A6391h1.1B*3.3B+
T16 Rhino 2472431371.774B+1.6117.229%D24.691%B+17.4DN/A6314h13.4C++77.8C+
Skyguard 426232307.733A*4.3526.055%C-N/A9.3D7.8C11425h130.3C+500.2C+
Tank Mine 356215287.679M4.3037.514%C**N/A93.5C61.3C+9792.3h3.1F-8.2D-
TRAC-5 2122071341.545B**1.8322.944%C**25.604%A12.5CN/A7416.6h12.7B+55.3B+
L100 Python AP 3582021711.882A++8.5049.903%D3.96%B++23.8C-18.4C++2228.5h6.4C++12.8C+
PDW-16 Hailstorm 196194962.021B**1.3618.794%D--12.887%D23.4CN/A818.3h12.9B+68.6C++
M1 Heavy Cycler 195191882.17B++1.2113.975%C+21.99%B*17.4CN/A6711h19.8C+141.4C++
TSAR-42 188187454.156B+0.7832.036%D--66.31%C17.3D-N/A6510.8h2.5C+7.7C
ML-7 299186991.879A++1.5049.164%D-1.613%D-22.1C+13.5C*2668.4h7C+14.1C
NS-44 Commissioner 1821801810.994C++2.3926.116%D*16.667%D13.2DN/A4913.6h4.3C+16.6D
TX1 Repeater 1811771870.947C**2.4320.206%D20.339%C+17.4C-N/A6510.2h12.1B+59.8C++
M77-B 165162334.909A*1.5340.784%B+83.951%B**17.4DN/A659.3h2.6C+6.3B
M2 Mutilator 155154801.925C*1.4514.449%C+16.234%D17.5DN/A598.8h22.7D*156.8C
Spear Anti-Vehicle Phalanx Turret 271150916.667A++13.2946.108%C**5.333%B+30C-24.2C**3265h10.2C+22.2C++
T1S Cycler 1421401101.273C++2.1118.675%D*16.429%D15.7DN/A588.9h14.3C-76.3D
Frag Grenade 1391381138N/A134.6235.625%D*N/A345D2.5D--10990.4h3.9C++11.1C
Sticky Grenade 1291291129N/A125.6241.793%D*N/A430D*N/A12950.3h3.2D-7.7D-
L100 Python HEAT 194120206C**2.6248.526%C2.5%C+15D--9.3C--1698h6C++12.4C++
E540 Halberd 171108166.75C++3.3738.849%C1.852%D-22.5C13.1C++5084.8h6.1C+15.6C+
M20 Basilisk 13994204.7B++1.3238.03%C+9.574%A+17.7C8.5C++1865.3h83.3B+218.9B+
MANA Anti-Vehicle Turret 20593234.043A++0.6652.667%C+1.075%D*23.8C-28.7C++3923.9h11.9C+22.6C+
MR1 Fracture 16293402.325M+1.0543.002%B++8.602%A*8.9C*6.6B**7810.5h53.8C++125B+
NS-61 Emissary 9392701.314B++2.0713.788%F--9.783%D*12.8DN/A387.2h13.1C**94.9D*
MR1 Fracture 16490402.25A**1.1342.333%B++3.333%C8.6C+7B**7310.5h53.3C+126B
T9 CARV 7775481.563C*1.8216.463%C--16%D--17C--N/A2084.4h14.7C+89.3C+
NS-30 Vandal 7875342.206B1.1722.581%F14.667%D**13.2D*N/A425.7h7.4D--32.7D**
TAR 6868391.744C*1.6422.649%C+14.706%D-20.6C--N/A1203.3h15.9D-70.1C
C-4 9365193.421A+0.0446.154%M**N/A65C28C+12781h1.6C+3.4B**
NS-20 Gorgon 6158232.522B**0.8619.145%D20.69%B15.3C+N/A413.8h35.8B+187.1C**
Aspis Anti-Aircraft Phalanx Turret 1335869.667A*6.2932.352%B**N/A10.4C+13.4B+2245.6h158.7C+490.7B+
NSX-P Tanto 5655232.391A+0.9924.347%C25.455%C++25C+N/A812.2h14.6C*59.8C*
P525 Marauder-H 5553510.6C7.2226.648%D*N/A58.9D-2.2D*2570.9h5.3B++20C++
Hellfire Rocket Pods 8352153.467C-0.0945.583%CN/A23.6D-14.1C+3842.2h38.6D84.7D
M40 Fury 655186.375C+3.0042.35%B*N/A36.4C10C*2881.4h15.9C+37.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret25611h
Motion Spotter0910.1h
Restoration Kit266551.4h
NSX-P Naginata0520h
CAS 14-E1610.1h
Spawn Beacon23390.3h
Nano-Armor Kit171647,58542.9h
Nanite Revive Grenade0900h
Medical Applicator4837,8992.9h
Welding Device02010h
Ammunition Package193,6161.6h
Medical Kit176081.1h
Anti-Infantry MANA Turret2630.1h
Nano-Repair Grenade0570h
Hardlight Barrier44590.4h
Shield Recharging Field34520.2h
Recon Detection Device193,4588h
M18 Needler01190.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.55s on queries, 2.12s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.