Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,908)players online:
ALandWhale_ (29)  silentk1tt3n (9)  spots24 (8)  GelosTheStrimmer (6)  uamadman (6)  AlexBnt (6) 64
stats.dasanfall.com
Specialist BlackPanther116[IMKO] BlackPanther116
TR BR 104

KDR: 3.46

Score: 20.8m

Last Seen: Jun 23rd, 2019 6:37 PM
- OFFLINE - 4.9 hour(s)

Battle Rank 104 (104 total) - Terran Republic on Cobalt - Outfit Member of Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 97
Level Progress (to 105): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M NS-11C NS-15M1 TMG-50 T5 AMC LC3 Jaguar HC1 Cougar
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackPanther116



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $965,772 MLG Score: 772
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.494%20.818%44721118911,7882.32781.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.462%0.07C+-0.017C+0.284C*HEAD ++ (~10.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.201C++12.80.103C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.839%2.839%33485120510,357387690726.6933150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%-0.464D0.232C++0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.221C++10.80.131C++19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.906%5.419%70212082033832780.52864673%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.339%0.172C++0.247C++-1.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.90.077C+42-0.053C+68.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.474%84.993%70312074,478453279.86344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.831%0.975B*1.167B**0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.375C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Imperium Korp[IMKO] Imperium Korp
TR outfit on Cobalt

Members: 97
20.8m244.7%245 (14.7k)204 (12.2k)3.462632,0819,2654.27696104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210151817.915%21.873%39210:599

50% Engineer10% Heavy Assault19% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2013 6:04 PMJul 2nd, 2018 8:47 PMJun 24th, 2019 7:39 AM (12h) (PST)Jun 23rd, 2019 5:01 PM (1d) (PST)Jun 23rd, 2019 2:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
653565970.3160.0910.0690.9780.084772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1793,37635,803195459512,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1693.7h/70.6d 7,545 7,017 10,318 99.4k 2,560 4,483 8,517 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,180
Deaths:556
KDR:2.122
Accuracy:22.541% C+
HSR:27.373% B++
TMG-50
B+
Kills:1,174
Deaths:466
KDR:2.519
Accuracy:24.313% B+
HSR:24.702% C*
MSW-R
C+
Kills:319
Deaths:189
KDR:1.688
Accuracy:20.275% C-
HSR:23.511% C+
T16 Rhino
B++
Kills:316
Deaths:163
KDR:1.939
Accuracy:17.799% D
HSR:25.949% B++
T9 CARV
C--
Kills:75
Deaths:48
KDR:1.563
Accuracy:16.463% C--
HSR:16% D--
Kills:3,064
Deaths (as Heavy Assault):1,422
Deaths (to Heavy Assaults):2,558
KDR:2.15471
Kill Difference:1,642
Playtime:176.402 hours
Usage:10%
Score:1.893m
Score/min:179
Accuracy (listed only):20.278%
HSR (listed only):23.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,231
Deaths:700
KDR:1.759
Accuracy:20.605% D
HSR:17.222% C
T5 AMC
C
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:19.916% D
HSR:17.955% C
LC3 Jaguar
C
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:21.963% C
HSR:17.054% D
HC1 Cougar
C**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:21.735% C--
HSR:23.966% C**
TRAC-5 S
B*
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:21.839% C+
HSR:20.502% B*
NSX Tanto
B
Kills:992
Deaths:566
KDR:1.753
Accuracy:25.046% C
HSR:27.419% B
LC2 Lynx
D
Kills:713
Deaths:414
KDR:1.722
Accuracy:20.569% D
HSR:17.251% D
TRAC-5
A
Kills:207
Deaths:134
KDR:1.545
Accuracy:22.944% C**
HSR:25.604% A
NSX-P Tanto
C+
Kills:55
Deaths:23
KDR:2.391
Accuracy:24.347% C
HSR:25.455% C+
Kills:7,839
Deaths (as Engineer):4,559
Deaths (to Engineers):1,777
KDR:1.71946
Kill Difference:3,280
Playtime:849.145 hours
Usage:50%
Score:12.890m
Score/min:253
Accuracy (listed only):22.107%
HSR (listed only):21.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:4,129
Deaths:320
KDR:12.903
Accuracy:42.250% B+
HSR:85.880% B**
NS-7 PDW
C--
Kills:958
Deaths:511
KDR:1.875
Accuracy:21.894% D
HSR:14.509% C--
PDW-16 Hailstorm
C--
Kills:194
Deaths:96
KDR:2.021
Accuracy:18.794% D--
HSR:12.887% C--
TSAR-42
C+
Kills:187
Deaths:45
KDR:4.156
Accuracy:31.793% D--
HSR:66.310% C+
NS-44 Commissioner
D
Kills:186
Deaths:187
KDR:0.995
Accuracy:26.253% D*
HSR:16.667% D
TX1 Repeater
C+
Kills:177
Deaths:187
KDR:0.947
Accuracy:20.206% D
HSR:20.339% C+
M77-B
B**
Kills:162
Deaths:33
KDR:4.909
Accuracy:40.784% B+
HSR:83.951% B**
NS-61 Emissary
D*
Kills:92
Deaths:71
KDR:1.296
Accuracy:13.788% F--
HSR:9.783% D*
NS-30 Vandal
D**
Kills:75
Deaths:34
KDR:2.206
Accuracy:22.581% F
HSR:14.667% D**
Kills:6,160
Deaths (as Infiltrator):1,484
Deaths (to Infiltrators):1,481
KDR:4.15094
Kill Difference:4,676
Playtime:322.856 hours
Usage:19%
Score:2.760m
Score/min:142
Accuracy (listed only):26.483%
HSR (listed only):36.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,231
Deaths:700
KDR:1.759
Accuracy:20.605% D
HSR:17.222% C
T5 AMC
C
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:19.916% D
HSR:17.955% C
LC3 Jaguar
C
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:21.963% C
HSR:17.054% D
HC1 Cougar
C**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:21.735% C--
HSR:23.966% C**
TRAC-5 S
B*
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:21.839% C+
HSR:20.502% B*
NSX Tanto
B
Kills:992
Deaths:566
KDR:1.753
Accuracy:25.046% C
HSR:27.419% B
NS-7 PDW
C--
Kills:958
Deaths:511
KDR:1.875
Accuracy:21.894% D
HSR:14.509% C--
LC2 Lynx
D
Kills:713
Deaths:414
KDR:1.722
Accuracy:20.569% D
HSR:17.251% D
TRAC-5
A
Kills:207
Deaths:134
KDR:1.545
Accuracy:22.944% C**
HSR:25.604% A
PDW-16 Hailstorm
C--
Kills:194
Deaths:96
KDR:2.021
Accuracy:18.794% D--
HSR:12.887% C--
NSX-P Tanto
C+
Kills:55
Deaths:23
KDR:2.391
Accuracy:24.347% C
HSR:25.455% C+
Kills:8,991
Deaths (as Light Assault):5,166
Deaths (to Light Assaults):1,665
KDR:1.74042
Kill Difference:3,825
Playtime:262.379 hours
Usage:15%
Score:2.299m
Score/min:146
Accuracy (listed only):21.787%
HSR (listed only):19.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:958
Deaths:511
KDR:1.875
Accuracy:21.894% D
HSR:14.509% C--
NS-11P
C
Kills:291
Deaths:183
KDR:1.590
Accuracy:19.811% D
HSR:17.869% C
PDW-16 Hailstorm
C--
Kills:194
Deaths:96
KDR:2.021
Accuracy:18.794% D--
HSR:12.887% C--
T1S Cycler
D
Kills:140
Deaths:110
KDR:1.273
Accuracy:18.675% D*
HSR:16.429% D
TAR
C+
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.649% C+
HSR:14.706% D-
Kills:1,651
Deaths (as Combat Medic):939
Deaths (to Combat Medics):934
KDR:1.75825
Kill Difference:712
Playtime:42.714 hours
Usage:3%
Score:0.516m
Score/min:201
Accuracy (listed only):20.364%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:191
Deaths:88
KDR:2.170
Accuracy:13.975% C+
HSR:21.990% B*
M2 Mutilator
C+
Kills:154
Deaths:80
KDR:1.925
Accuracy:14.449% C+
HSR:16.234% D
MR1 Fracture
A*
Kills:99
Deaths:42
KDR:2.357
Accuracy:43.153% B++
HSR:8.081% A*
MR1 Fracture
B++
Kills:95
Deaths:42
KDR:2.262
Accuracy:42.565% B++
HSR:3.158% C
NS-20 Gorgon
B+
Kills:58
Deaths:23
KDR:2.522
Accuracy:19.145% D-
HSR:20.690% B+
Kills:597
Deaths (as MAX Suit):137.500
Deaths (to MAX Suits):488
KDR:4.34182
Kill Difference:459.500
Playtime:28.165 hours
Usage:2%
Score:0.415m
Score/min:245
Accuracy (listed only):26.657%
HSR (listed only):14.030%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:52
V. Kills:31 163%
Deaths:15
KDR:3.467
Accuracy:45.583% C
KPH:23.100 D-
VKPH:13.800 C+
Kills:52 (0 + 0)
Deaths:15
KDR:3.467
VKDR:2.067
Vehicle Kills:31
Kill Difference:37
Playtime:2.250 hours
Usage:0%
Score:0.054m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:326
V. Kills:239 136%
Deaths:33
KDR:9.879
Accuracy:26.188% C--
KPH:10.700 C-
VKPH:7.900 C
L100 Python AP
C++
Kills:203
V. Kills:157 128%
Deaths:18
KDR:11.278
Accuracy:49.866% D
KPH:23.800 D
VKPH:18.400 C++
L100 Python HEAT
C--
Kills:120
V. Kills:74 160%
Deaths:20
KDR:6
Accuracy:48.526% C
KPH:15 D--
VKPH:9.300 C--
Kills:649 (649 + 0)
Deaths:71
KDR:9.141
VKDR:6.620
Vehicle Kills:470
Kill Difference:578
Playtime:46.920 hours
Usage:3%
Score:0.419m
Score/min:149
Driving Accuracy:48.526%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:9,041
V. Kills:6,081 149%
Deaths:493
KDR:18.339
Accuracy:44.286% C+
KPH:27.900 C+
VKPH:18.800 C**
P2-120 HEAT
B+
Kills:667
V. Kills:356 187%
Deaths:50
KDR:13.340
Accuracy:37.083% C--
KPH:21.700 C
VKPH:11.600 B+
E540 Halberd
C++
Kills:109
V. Kills:64 168%
Deaths:16
KDR:6.813
Accuracy:38.794% C
KPH:22.400 C
VKPH:13.200 C++
Kills:9,817 (9,708 + 109)
Deaths:559
KDR:17.562
VKDR:11.630
Vehicle Kills:6,501
Kill Difference:9,258
Playtime:359.314 hours
Usage:21%
Score:4.248m
Score/min:197
Driving Accuracy:37.083%
Gunner Accuracy:38.794%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:53
V. Kills:2 N/A
Deaths:5
KDR:10.600
Accuracy:26.648% D--
KPH:58.900 D-
VKPH:2.200 D*
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:48
Playtime:0.900 hours
Usage:0%
Score:0.014m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:26.648%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:94
V. Kills:45 204%
Deaths:20
KDR:4.700
Accuracy:37.834% C+
KPH:17.700 C
VKPH:8.500 C*
M40 Fury
C*
Kills:51
V. Kills:14 340%
Deaths:8
KDR:6.375
Accuracy:42.350% B*
KPH:36.200 C
VKPH:9.900 C*
Kills:145 (0 + 145)
Deaths:28
KDR:5.179
VKDR:2.107
Vehicle Kills:59
Kill Difference:117
Playtime:6.731 hours
Usage:0%
Score:0.085m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:42.350%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,1229,04149318.339A+14.8844.286%C+2.931%C+27.9C+18.8C**194323.7h7.6C+17.1C+
RAMS .50M 4,1524,12932012.903M+9.4442.25%B+85.88%B**18.6DN/A52222h1.9B++4.6B+
NS-11C 1,2391,2317001.759B*1.7020.605%D17.222%C14.1DN/A3787.2h13B+63.2C++
NS-15M1 1,2061,1805562.122B+1.3422.541%C+27.373%B++21.9DN/A5853.9h13.2C+58.6C++
TMG-50 1,1941,1744662.519A0.9424.313%B+24.702%C*30.5C+N/A7538.5h10.6B+43.8B+
T5 AMC 1,1721,1647451.562B+1.9019.916%D17.955%C13.5DN/A3786.1h14.5C++72.6C+
LC3 Jaguar 1,1661,1616861.692C**1.7721.963%C17.054%D19.1C-N/A5860.9h12.3C**55.8C*
HC1 Cougar 1,1821,1605702.035B**1.4321.735%C--23.966%C**13.8DN/A3783.9h11.8C**54.1C++
TRAC-5 S 1,1681,1567211.603B*1.8621.839%C+20.502%B*16.3CN/A4070.9h13.6C+62.2C+
NSX Tanto 1,0079925661.753B++1.7125.046%C27.419%B18.1C--N/A4854.9h14.5C+57.9C+
NS-7 PDW 9679585111.875B**1.5921.894%D14.509%C--14.7DN/A4365h14.2C**64.8C++
LC2 Lynx 7187134141.722B+1.7420.569%D17.251%D20.7CN/A6034.5h13.1B+63.6C*
P2-120 HEAT 1,0236675013.34B**9.8837.083%C--2.249%C--21.7C11.6B+17030.8h6.9C**18.5C++
Skyguard 565326339.879M*6.4226.188%C--N/A10.7C-7.9C12030.4h114.3C**436.4C++
MSW-R 3193191891.688C+1.7720.275%C-23.511%C+19.7DN/A7916.2h12.6C+62C+
T16 Rhino 3203161631.939B++1.5217.799%D25.949%B++18.2DN/A6117.4h13.5C++75.6C+
NS-11P 2922911831.59B+1.8719.811%D17.869%C15.8DN/A4718.4h13.3B67.2C+
Claymore 244244461S57.5433.17%C++N/A244A++N/A6361h1.1B*3.3B+
Tank Mine 356215307.167A**3.7037.88%BN/A93.5C61.3C+9682.3h3.2F-8.4D--
TRAC-5 2122071341.545B**1.9222.944%C**25.604%A12.4C-N/A7516.7h12.7B+55.3B+
L100 Python AP 3602031811.278A7.8249.866%D3.941%B++23.9C--18.5C++2288.5h6.4C+12.8C+
ML-7 3232001041.923A*1.5449.551%D-1.5%D-22.5C+13.8C**2678.9h6.9C+13.9C
PDW-16 Hailstorm 196194962.021B**1.4418.794%D--12.887%C--23.4CN/A818.3h12.9B+68.6C++
M1 Heavy Cycler 195191882.17B++1.2913.975%C+21.99%B*17.4CN/A6711h19.8C141.4C++
TSAR-42 188187454.156C**0.6931.793%D--66.31%C+17.2D-N/A6510.9h2.5C7.8C-
NS-44 Commissioner 1881861870.995C++2.4726.253%D*16.667%D13.1D-N/A4914.2h4.3C16.3D
TX1 Repeater 1811771870.947C**2.5220.206%D20.339%C+17.4C--N/A6610.2h12.1B+59.8C++
Spear Anti-Vehicle Phalanx Turret 292166918.444A*14.9846.289%C**5.422%B++31.9C-24.2C**3265.2h9.9C+21.3C++
M77-B 165162334.909A*1.4540.784%B+83.951%B**17.4DN/A669.3h2.6C+6.3C**
M2 Mutilator 155154801.925C*1.5414.449%C+16.234%D17.5D-N/A598.8h22.7D**156.8C
Frag Grenade 1521511151N/A147.5436.596%D*N/A302D2D--11480.5h3.9C+10.6C
T1S Cycler 1421401101.273C++2.1918.675%D*16.429%D15.7DN/A588.9h14.3C-76.3D
Sticky Grenade 1291291129N/A125.5441.793%D*N/A430D*N/A13050.3h3.2D--7.7D--
L100 Python HEAT 194120206C*2.5448.526%C2.5%C+15D--9.3C--1738h6C+12.4C+
E540 Halberd 173109166.813C++3.3538.794%C1.835%D-22.2C13.1C++5374.9h6C+15.5C+
MR1 Fracture 16999422.357M+1.1143.153%B++8.081%A*8.9C++6.3B*7711.1h53.5C++124.1B+
MR1 Fracture 17195422.262A*1.2042.565%B++3.158%C8.6C+6.8B*7211.1h53.7C+126.2C**
M20 Basilisk 13994204.7B++1.2437.834%C+9.574%A+17.7C8.5C*1915.3h83.8B221.4B+
MANA Anti-Vehicle Turret 20593234.043A+0.5852.667%C+1.075%D*23.8C--28.7C++3953.9h11.9C22.6C
NS-61 Emissary 9392711.296B++2.1713.788%F--9.783%D*12.8DN/A387.2h13.1C*94.9D*
T9 CARV 7775481.563C*1.9016.463%C--16%D--17DN/A2164.4h14.7C+89.3C+
NS-30 Vandal 7875342.206C**1.2622.581%F14.667%D**13.2D*N/A435.7h7.4D--32.7F
TAR 6868391.744C**1.7222.649%C+14.706%D-20.6C--N/A1233.3h15.9D-70.1C
C-4 9667193.526A+0.0647.511%M**N/A67C29C+13271h1.6C+3.3B**
Aspis Anti-Aircraft Phalanx Turret 1335878.286A++4.8232.507%B**N/A10.2C+13.2B+2215.7h163.7C503.4B+
NS-20 Gorgon 6158232.522B**0.9419.145%D-20.69%B+15.3CN/A413.8h35.8B+187.1C*
NSX-P Tanto 5655232.391A++1.0724.347%C25.455%C+25C+N/A842.2h14.6C*59.8C*
P525 Marauder-H 5553510.6C7.1426.648%D--N/A58.9D-2.2D*2680.9h5.3B++20C++
Hellfire Rocket Pods 8352153.467C0.0045.583%CN/A23.6D-14.1C+3982.2h38.6D84.7D
M40 Fury 655186.375C+2.9142.35%B*N/A36.4C10C*2881.4h15.9C+37.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23430.3h
CAS 14-E1610.1h
Nano-Armor Kit173671,26145.3h
Anti-Vehicle MANA Turret25611h
Nanite Revive Grenade0900h
Medical Applicator4837,8992.9h
Restoration Kit266551.4h
Motion Spotter0910.1h
Welding Device02010h
Ammunition Package193,6391.6h
Shield Recharging Field34520.2h
Medical Kit206571.2h
Anti-Infantry MANA Turret2630.1h
Nano-Repair Grenade0750h
NSX-P Naginata0520h
Hardlight Barrier44620.4h
Recon Detection Device193,4818h
M18 Needler01190.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 2.85s on queries, 2.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.