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Specialist BlackPanther116[TRXF] BlackPanther116
TR BR 108

KDR: 3.58

Score: 23.1m

Last Seen: Oct 18th, 2019 3:50 PM
- ONLINE NOW

Battle Rank 107 (108 total) - Terran Republic on Cobalt
Level Progress (to 108): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M NS-11C NS-15M1 T16 Rhino TMG-50 T5 AMC LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $984,537 MLG Score: 787
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.497%22.038%47424120313,8942.485511.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.375%0.057C+0.162C++0.36C**HEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.195C++12.90.1C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.309%2.378%37795122212,786429791729.7349161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.878%-0.459D-0.099C+0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.287C*100.202C++17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.646%5.213%68212252114072840.51715774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.322%0.132C++0.175C++-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.087C+41.4-0.028C+68.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.44%84.875%68312244,529537288.41822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.814%0.974B*1.152B**0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+20.378C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m246.9%249 (14.9k)207 (12.4k)3.5769636,95010,3304.4152108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227180518.228%20.731%37810:4510

50% Engineer14% Heavy Assault18% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2013 6:04 PMOct 5th, 2019 6:06 PMOct 18th, 2019 3:58 PM (51d) (PST)Oct 18th, 2019 11:53 AM (51d) (PST)Oct 18th, 2019 11:50 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
682576250.3320.0930.0691.0350.087787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9443,44337,501206462512,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1855h/77.3d 8,659 7,660 11,820 115.2k 2,764 5,033 9,689 75.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,180
Deaths:556
KDR:2.122
Accuracy:22.541% C+
HSR:27.373% B+
T16 Rhino
B**
Kills:1,175
Deaths:570
KDR:2.061
Accuracy:20.508% C+
HSR:29.192% B**
TMG-50
B+
Kills:1,174
Deaths:466
KDR:2.519
Accuracy:24.303% B+
HSR:24.702% C++
MG-H1 Watchman
C**
Kills:1,059
Deaths:449
KDR:2.359
Accuracy:21.348% C
HSR:28.612% C**
MSW-R
C+
Kills:325
Deaths:191
KDR:1.702
Accuracy:20.313% C--
HSR:24.308% C+
T9 CARV
D
Kills:77
Deaths:50
KDR:1.540
Accuracy:16.381% D
HSR:15.584% D*
Kills:4,990
Deaths (as Heavy Assault):2,282
Deaths (to Heavy Assaults):2,871
KDR:2.18668
Kill Difference:2,708
Playtime:257.959 hours
Usage:14%
Score:2.774m
Score/min:179
Accuracy (listed only):20.899%
HSR (listed only):24.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,231
Deaths:700
KDR:1.759
Accuracy:20.605% D
HSR:17.222% C
T5 AMC
C
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:19.916% D
HSR:17.955% C
LC3 Jaguar
C
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:21.963% C
HSR:17.054% D
HC1 Cougar
C**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:21.735% D
HSR:23.966% C**
TRAC-5 S
B++
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:21.839% C
HSR:20.502% B++
NSX Tanto
B
Kills:992
Deaths:567
KDR:1.750
Accuracy:25.026% C
HSR:27.419% B
LC2 Lynx
D
Kills:723
Deaths:419
KDR:1.726
Accuracy:20.550% D
HSR:17.151% D
TRAC-5
B**
Kills:207
Deaths:134
KDR:1.545
Accuracy:22.944% C*
HSR:25.604% B**
NSX-P Tanto
C
Kills:79
Deaths:54
KDR:1.463
Accuracy:21.532% D-
HSR:24.051% C
TRAC-Shot
B++
Kills:67
Deaths:43
KDR:1.558
Accuracy:21.812% D-
HSR:22.388% B++
MG-HBR1 Dragoon
D
Kills:61
Deaths:27
KDR:2.259
Accuracy:25.960% D--
HSR:22.951% D
Kills:8,001
Deaths (as Engineer):4,666
Deaths (to Engineers):1,910
KDR:1.71474
Kill Difference:3,335
Playtime:920.378 hours
Usage:50%
Score:14.240m
Score/min:258
Accuracy (listed only):22.171%
HSR (listed only):21.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,231
Deaths:700
KDR:1.759
Accuracy:20.605% D
HSR:17.222% C
T5 AMC
C
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:19.916% D
HSR:17.955% C
LC3 Jaguar
C
Kills:1,161
Deaths:686
KDR:1.692
Accuracy:21.963% C
HSR:17.054% D
HC1 Cougar
C**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:21.735% D
HSR:23.966% C**
TRAC-5 S
B++
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:21.839% C
HSR:20.502% B++
NSX Tanto
B
Kills:992
Deaths:567
KDR:1.750
Accuracy:25.026% C
HSR:27.419% B
NS-7 PDW
D
Kills:959
Deaths:511
KDR:1.877
Accuracy:21.914% D
HSR:14.494% D
LC2 Lynx
D
Kills:723
Deaths:419
KDR:1.726
Accuracy:20.550% D
HSR:17.151% D
TRAC-5
B**
Kills:207
Deaths:134
KDR:1.545
Accuracy:22.944% C*
HSR:25.604% B**
PDW-16 Hailstorm
D
Kills:198
Deaths:98
KDR:2.020
Accuracy:18.823% D--
HSR:12.626% D
NSX-P Tanto
C
Kills:79
Deaths:54
KDR:1.463
Accuracy:21.532% D-
HSR:24.051% C
TRAC-Shot
B++
Kills:67
Deaths:43
KDR:1.558
Accuracy:21.812% D-
HSR:22.388% B++
Kills:9,097
Deaths (as Light Assault):5,248
Deaths (to Light Assaults):1,826
KDR:1.73342
Kill Difference:3,849
Playtime:262.910 hours
Usage:14%
Score:2.305m
Score/min:146
Accuracy (listed only):21.555%
HSR (listed only):20.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:4,180
Deaths:324
KDR:12.901
Accuracy:42.207% B+
HSR:85.742% B**
NS-7 PDW
D
Kills:959
Deaths:511
KDR:1.877
Accuracy:21.914% D
HSR:14.494% D
PDW-16 Hailstorm
D
Kills:198
Deaths:98
KDR:2.020
Accuracy:18.823% D--
HSR:12.626% D
NS-44 Commissioner
D
Kills:188
Deaths:191
KDR:0.984
Accuracy:26.309% D*
HSR:17.021% D
TX1 Repeater
C+
Kills:187
Deaths:202
KDR:0.926
Accuracy:20.171% D
HSR:21.390% C+
TSAR-42
C
Kills:187
Deaths:45
KDR:4.156
Accuracy:31.793% D--
HSR:66.310% C
M77-B
B**
Kills:162
Deaths:33
KDR:4.909
Accuracy:40.705% B+
HSR:83.951% B**
NS-61 Emissary
D*
Kills:93
Deaths:74
KDR:1.257
Accuracy:13.733% F--
HSR:9.677% D*
NS-30 Vandal
D**
Kills:75
Deaths:34
KDR:2.206
Accuracy:22.638% F
HSR:14.667% D**
Kills:6,229
Deaths (as Infiltrator):1,512
Deaths (to Infiltrators):1,675
KDR:4.11971
Kill Difference:4,717
Playtime:326.777 hours
Usage:18%
Score:2.786m
Score/min:142
Accuracy (listed only):26.477%
HSR (listed only):36.209%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:959
Deaths:511
KDR:1.877
Accuracy:21.914% D
HSR:14.494% D
NS-11P
C
Kills:291
Deaths:183
KDR:1.590
Accuracy:19.811% D
HSR:17.869% C
PDW-16 Hailstorm
D
Kills:198
Deaths:98
KDR:2.020
Accuracy:18.823% D--
HSR:12.626% D
T1S Cycler
D
Kills:140
Deaths:110
KDR:1.273
Accuracy:18.574% D*
HSR:16.429% D
TAR
C
Kills:68
Deaths:39
KDR:1.744
Accuracy:22.536% C
HSR:14.706% D--
Kills:1,656
Deaths (as Combat Medic):941
Deaths (to Combat Medics):1,017
KDR:1.75983
Kill Difference:715
Playtime:42.978 hours
Usage:2%
Score:0.517m
Score/min:201
Accuracy (listed only):20.331%
HSR (listed only):15.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:193
Deaths:89
KDR:2.169
Accuracy:14.014% C+
HSR:21.762% B++
M2 Mutilator
C+
Kills:154
Deaths:80
KDR:1.925
Accuracy:14.449% C+
HSR:16.234% D
MR1 Fracture
A++
Kills:112
Deaths:45
KDR:2.489
Accuracy:44.205% B*
HSR:7.143% A++
MR1 Fracture
B++
Kills:109
Deaths:45
KDR:2.422
Accuracy:43.559% B++
HSR:3.670% C+
NS-20 Gorgon
C**
Kills:58
Deaths:23
KDR:2.522
Accuracy:18.980% D-
HSR:20.690% C**
Kills:626
Deaths (as MAX Suit):141
Deaths (to MAX Suits):524
KDR:4.43972
Kill Difference:485
Playtime:32.744 hours
Usage:2%
Score:0.470m
Score/min:239
Accuracy (listed only):27.041%
HSR (listed only):13.900%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:54
V. Kills:32 164%
Deaths:15
KDR:3.600
Accuracy:45.772% C
KPH:23.800 D-
VKPH:14.100 C+
Kills:54 (0 + 0)
Deaths:15
KDR:3.600
VKDR:2.133
Vehicle Kills:32
Kill Difference:39
Playtime:2.268 hours
Usage:0%
Score:0.057m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:377
V. Kills:264 142%
Deaths:39
KDR:9.667
Accuracy:26.458% C--
KPH:10.800 C--
VKPH:7.600 C-
L100 Python AP
C+
Kills:237
V. Kills:169 139%
Deaths:18
KDR:13.167
Accuracy:50.035% D
KPH:24.800 D
VKPH:17.700 C+
L100 Python HEAT
D
Kills:120
V. Kills:74 160%
Deaths:20
KDR:6
Accuracy:48.526% C
KPH:15 D--
VKPH:9.300 D
Kills:734 (734 + 0)
Deaths:77
KDR:9.532
VKDR:6.584
Vehicle Kills:507
Kill Difference:657
Playtime:52.416 hours
Usage:3%
Score:0.474m
Score/min:151
Driving Accuracy:48.526%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:11,385
V. Kills:7,054 161%
Deaths:512
KDR:22.236
Accuracy:45.072% C+
KPH:30.400 C+
VKPH:18.800 C*
P2-120 HEAT
B
Kills:667
V. Kills:356 187%
Deaths:50
KDR:13.340
Accuracy:37.083% D
KPH:21.700 C
VKPH:11.600 B
E540 Halberd
C*
Kills:114
V. Kills:68 165%
Deaths:16
KDR:7.125
Accuracy:38.488% C
KPH:22.700 C
VKPH:13.600 C*
Kills:12,166 (12,052 + 114)
Deaths:578
KDR:21.048
VKDR:12.938
Vehicle Kills:7,478
Kill Difference:11,588
Playtime:410.414 hours
Usage:22%
Score:4.929m
Score/min:200
Driving Accuracy:37.083%
Gunner Accuracy:38.488%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:53
V. Kills:2 N/A
Deaths:5
KDR:10.600
Accuracy:26.648% D*
KPH:58.900 D-
VKPH:2.200 D*
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:48
Playtime:0.900 hours
Usage:0%
Score:0.016m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:26.648%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:97
V. Kills:45 211%
Deaths:20
KDR:4.850
Accuracy:37.577% C+
KPH:17.400 C
VKPH:8.100 C++
M40 Fury
C**
Kills:52
V. Kills:15 325%
Deaths:8
KDR:6.500
Accuracy:41.512% B++
KPH:36 C
VKPH:10.400 C**
Kills:149 (0 + 149)
Deaths:28
KDR:5.321
VKDR:2.143
Vehicle Kills:60
Kill Difference:121
Playtime:7.018 hours
Usage:0%
Score:0.088m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:41.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 18,43911,38551222.236A*18.6645.072%C+2.415%C30.4C+18.8C*196374.6h6.9C++15.2C*
RAMS .50M 4,2044,18032412.901M9.3242.207%B+85.742%B**18.6DN/A52225.3h1.9B+4.6B+
NS-11C 1,2391,2317001.759B*1.8220.605%D17.222%C14.1DN/A3887.2h13B+63.2C++
NS-15M1 1,2061,1805562.122B+1.4522.541%C+27.373%B+21.9DN/A5853.9h13.2C+58.6C++
T16 Rhino 1,1941,1755702.061B*1.5220.508%C+29.192%B**25.1CN/A6246.8h12.6C**61.4C**
TMG-50 1,1941,1744662.519A1.0624.303%B+24.702%C++30.5C+N/A7638.5h10.6B+43.8B+
T5 AMC 1,1721,1647451.562B*2.0119.916%D17.955%C13.5DN/A3786.1h14.5C*72.6C+
LC3 Jaguar 1,1661,1616861.692C**1.8821.963%C17.054%D19C-N/A5961h12.3C*55.8C*
HC1 Cougar 1,1821,1605702.035B**1.5421.735%D23.966%C**13.8DN/A3783.9h11.8C**54.1C++
TRAC-5 S 1,1681,1567211.603B**1.9721.839%C20.502%B++16.3CN/A4170.9h13.6C+62.2C+
MG-H1 Watchman 1,0871,0594492.359B+1.2221.348%C28.612%C**25.1DN/A7142.2h13.8B+64.7C*
NSX Tanto 1,0079925671.75B++1.8325.026%C27.419%B18.1C--N/A4854.9h14.5C+57.9C++
NS-7 PDW 9699595111.877A1.7021.914%D14.494%D14.7DN/A4365.1h14.2C*64.7C++
LC2 Lynx 7287234191.726B+1.8520.55%D17.151%D20.7CN/A6134.9h13B+63.5C*
P2-120 HEAT 1,0236675013.34A9.7637.083%D2.249%C-21.7C11.6B17330.8h6.9B18.5C++
Skyguard 641377399.667M++6.0926.458%C--N/A10.8C--7.6C-11634.9h113C**427.1C++
MSW-R 3253251911.702C+1.8720.313%C--24.308%C+19.9DN/A8416.3h12.6C+62C+
NS-11P 2922911831.59B+1.9919.811%D17.869%C15.8DN/A4718.4h13.3C**67.2C+
Claymore 244244461S57.4233.17%C++N/A244A++N/A6391h1.1B*3.3B+
L100 Python AP 4062371813.167A9.5950.035%D3.376%B+24.7D17.6C+2529.6h6C+12C+
Tank Mine 369223317.194A**3.6239.276%B+N/A97C63.5C+9862.3h3.3F--8.4D*
TRAC-5 2122071341.545B**2.0322.944%C*25.604%B**12.2C-N/A7816.9h12.7B+55.3B+
ML-7 3242011051.914A*1.6649.556%D1.493%D22.6C+13.8C**2798.9h6.9C++14C+
PDW-16 Hailstorm 200198982.02B**1.5618.823%D--12.626%D23.6CN/A828.4h12.8B+67.8C++
M1 Heavy Cycler 197193892.169B*1.4114.014%C+21.762%B++17.5CN/A6811h19.7C+140.6C++
NS-44 Commissioner 1901881910.984C+2.5926.309%D*17.021%D13D-N/A5014.5h4.3C16.5D
TX1 Repeater 1911872020.926C**2.6520.171%D21.39%C+16.5C--N/A6411.3h12.5B+61.8C++
TSAR-42 188187454.156C*0.5831.793%D--66.31%C17.2D-N/A6810.9h2.5C7.8C-
Frag Grenade 1831821182N/A178.4237.493%D--N/A364C--2D*12440.5h3.6C**9.7C+
Spear Anti-Vehicle Phalanx Turret 306176919.556A*15.9846.345%C*5.114%B++32C23.6C*3235.5h9.8C+21.2C++
M77-B 165162334.909A+1.3340.705%B+83.951%B**17.4DN/A689.3h2.6C+6.3C**
M2 Mutilator 155154801.925C*1.6514.449%C+16.234%D17.5DN/A618.8h22.7D*156.8C
NS Decimator 208142522.731A++0.8556.855%C--N/A29.6C13.8C2684.8h5.4C9.5C-
T1S Cycler 1421401101.273C++2.3018.574%D*16.429%D15.6D-N/A589h14.3C76.7D
Sticky Grenade 1301301130N/A126.4241.851%D*N/A433.3D--N/A13290.3h3.2D-7.6D-
L100 Python HEAT 194120206C*2.4248.526%C2.5%C++15D--9.3D1798h6C++12.4C+
E540 Halberd 182114167.125C++3.5538.488%C1.754%D22.8C13.6C*6455h6C+15.5C+
MR1 Fracture 191112452.489M++1.0944.205%B*7.143%A++8.5C++6B++7413.2h57.4C+129.9B+
MR1 Fracture 192109452.422M1.1543.559%B++3.67%C+8.3C+6.3B++7213.1h56.8C+130.3B
M20 Basilisk 14297204.85B+1.2737.577%C+9.278%A17.3C8C++1895.6h83B+220.8B+
MANA Anti-Vehicle Turret 20794234.087A++0.5152.56%C+1.064%D*23.5C--28.3C++3954h11.9C+22.6C+
NS-61 Emissary 9493741.257B++2.3213.733%F--9.677%D*12.7DN/A397.3h13.1C++95.6D-
NSX-P Tanto 8079541.463B++2.1121.532%D-24.051%C9.9D-N/A378h14.1C**65.6C+
T9 CARV 7977501.54C**2.0416.381%D15.584%D*17.1DN/A2334.5h14.9C+91C+
C-4 11077194.053A++0.4852.036%SN/A77C+33C**15091h1.5C+2.9B**
NS-30 Vandal 7875342.206C*1.3722.638%F14.667%D**13.2D*N/A455.7h7.4D--32.7F
TAR 6868391.744C**1.8322.536%C14.706%D--20.6DN/A1333.3h15.9D-70.4C
TRAC-Shot 7067431.558C**2.0221.812%D-22.388%B++8.2D*N/A258.2h14.7D--67.5D--
MG-HBR1 Dragoon 6261272.259B**1.3225.96%D--22.951%D11.7D-N/A365.2h9.6D37.1D-
Aspis Anti-Aircraft Phalanx Turret 1345978.429A*4.8532.469%B**N/A10.2C+12.9B+2215.8h163.7C+504.1B+
NS-20 Gorgon 6158232.522B**1.0518.98%D-20.69%C**14.9CN/A413.9h36.6B+192.8C*
Hellfire Rocket Pods 8654153.6C-0.0245.772%CN/A23.5D-13.9C+4182.3h37.6C--82.1C--
P525 Marauder-H 5553510.6C7.0226.648%D*N/A58.9D-2.2D*2920.9h5.3B++20C*
M40 Fury 675286.5C+2.9241.512%B++N/A37.1C10.7B2881.4h15.9C+38.4B

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E1610.1h
Nano-Armor Kit209726,59549.6h
Nanite Revive Grenade0910h
Medical Applicator4837,9042.9h
Spawn Beacon43910.4h
Anti-Vehicle MANA Turret35741h
Restoration Kit266551.4h
Motion Spotter0910.1h
Welding Device02010h
Shield Recharging Field34540.2h
Ammunition Package203,6851.6h
Medical Kit279141.4h
Anti-Infantry MANA Turret2630.1h
Recon Detection Device203,6168.3h
Nano-Repair Grenade01100h
NSX-P Naginata0520h
Hardlight Barrier44630.4h
M18 Needler01190.3h

Check the help document for the dictionary if you want to learn more about words used here.


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