Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,489)players online:
Fisheyed (8)  diskriaa (2)  thederpedgamercrew (1)  Kittycat449 (1)  CaptainStarDreamer (1) 13
stats.dasanfall.com
Space BlackRainBimbo[SAD8] BlackRainBimbo
TR BR 140

KDR: 3.44

Score: 43.7m

Last Seen: Feb 5th, 2019 8:36 AM
- OFFLINE - 340.2 hour(s)

Battle Rank 101 (140 total) - Terran Republic on Emerald - Outfit Leader of Sad BlackRain got kicked from N[SAD8] Sad BlackRain got kicked from N
TR outfit on Emerald

Members: 1
Level Progress (to 102): 86%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods T9A "Butcher" M14 Banshee Cycler TRV P2-120 AP T9 CARV CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackRainBimbo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,819,754 MLG Score: 2254
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.117%26.308%7403598738,7113.46283-0.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%1.376A0.866B*-0.764D-HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.551B+9.50.338C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.635%1.502%1490510178,791859413710.2221212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.854%0.443B-0.095C+-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.40.445B37.20.297C*52.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.896%4.711%714410183,07878215943.93104193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.295%1.073B**1.343A0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.30.58B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.507%1.894%8251010124,06671620445.67877199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.441%0.497B+-0.627D1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.904B*4.70.88B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.299%74.053%8253101987163131.37817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.109%0.341C**0.453B+2.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.10.328C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.719%13.419%825310192,2581134151.99118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.18%0.69B+-0.22C1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.582B+2.70.436B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sad BlackRain got kicked from N[SAD8] Sad BlackRain got kicked from N
TR outfit on Emerald

Members: 1
43.7m217.8%610 (36.6k)535 (32.1k)3.4392672,47921,0743.69991140 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022658527.001%17.573%47403:5334

18% Combat Medic32% Engineer28% Heavy Assault16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2014 2:28 PMFeb 5th, 2019 8:17 AMFeb 17th, 2019 7:19 AM (2d) (PST)Feb 5th, 2019 4:37 AM (14d) (PST)Feb 5th, 2019 4:36 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9971788190.8870.2580.1562.2190.1322254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,82010,69449,12653159133832,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1362.2h/56.8d 5,493 12,737 20,356 181.4k 1,187 6,264 10,786 81.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:4,842
Deaths:1,119
KDR:4.327
Accuracy:29.233% A
HSR:35.564% A+
T9A "Butcher"
B++
Kills:2,214
Deaths:543
KDR:4.077
Accuracy:28.080% B++
HSR:24.842% C
T9 CARV
A+
Kills:1,958
Deaths:510
KDR:3.839
Accuracy:26.213% A+
HSR:26.609% B+
NS-15M1
B++
Kills:1,334
Deaths:580
KDR:2.300
Accuracy:26.505% B++
HSR:16.567% D
NS-15M AE
B+
Kills:1,263
Deaths:274
KDR:4.609
Accuracy:28.139% B+
HSR:27.395% C+
T32 Bull
A++
Kills:1,198
Deaths:279
KDR:4.294
Accuracy:28.453% B*
HSR:37.479% A++
T9 CARV-S
B*
Kills:1,177
Deaths:372
KDR:3.164
Accuracy:26.372% B*
HSR:19.541% D
TMG-50
A
Kills:1,176
Deaths:476
KDR:2.471
Accuracy:28.120% A
HSR:17.092% D--
T7 Mini-Chaingun
A++
Kills:1,163
Deaths:354
KDR:3.285
Accuracy:24.970% A++
HSR:15.993% B++
NS-15M2
A++
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:26.177% B+
HSR:40.948% A++
T16 Rhino
A+
Kills:1,144
Deaths:249
KDR:4.594
Accuracy:27.139% A
HSR:31.906% A+
Kills:18,629
Deaths (as Heavy Assault):4,917
Deaths (to Heavy Assaults):6,582
KDR:3.78869
Kill Difference:13,712
Playtime:383.839 hours
Usage:28%
Score:13.038m
Score/min:566
Accuracy (listed only):27.218%
HSR (listed only):26.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,282
Deaths:457
KDR:2.805
Accuracy:29.102% B**
HSR:25.663% B**
LC3 Jaguar
A*
Kills:1,206
Deaths:222
KDR:5.432
Accuracy:30.121% A
HSR:32.753% A*
TRAC-5
A+
Kills:1,162
Deaths:247
KDR:4.704
Accuracy:29.425% A+
HSR:27.539% A+
LC2 Lynx
B+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:26.362% B+
HSR:20.069% C
NS-7 PDW
A++
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:29.418% B*
HSR:27.845% A++
TAS-16 Blackjack
B**
Kills:1,157
Deaths:438
KDR:2.642
Accuracy:71.950% B**
HSR:13.310% C
SMG-46 Armistice
M*
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:30.237% B*
HSR:36.992% M*
PDW-16 Hailstorm
C++
Kills:1,153
Deaths:1,015
KDR:1.136
Accuracy:24.692% C++
HSR:9.714% D*
TRAC-5 S
M
Kills:1,152
Deaths:280
KDR:4.114
Accuracy:30.853% A++
HSR:30.990% M
MKV Suppressed
M
Kills:1,151
Deaths:201
KDR:5.726
Accuracy:31.155% B**
HSR:36.490% M
FA1 Barrage
C++
Kills:988
Deaths:395
KDR:2.501
Accuracy:41.626% C++
HSR:12.146% D
Shuriken
B**
Kills:165
Deaths:35
KDR:4.714
Accuracy:32.181% B**
HSR:23.636% B*
TRAC-Shot
A++
Kills:147
Deaths:76
KDR:1.934
Accuracy:26.711% C**
HSR:26.531% A++
AS16 NightHawk
M++
Kills:113
Deaths:33
KDR:3.424
Accuracy:46.146% B++
HSR:25.664% M++
NS Baron G5AE
C++
Kills:68
Deaths:28
KDR:2.429
Accuracy:47.862% C++
HSR:14.706% C+
Kills:13,222
Deaths (as Light Assault):4,592
Deaths (to Light Assaults):4,515
KDR:2.87936
Kill Difference:8,630
Playtime:213.947 hours
Usage:16%
Score:6.385m
Score/min:497
Accuracy (listed only):35.189%
HSR (listed only):24.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,282
Deaths:457
KDR:2.805
Accuracy:29.102% B**
HSR:25.663% B**
LC3 Jaguar
A*
Kills:1,206
Deaths:222
KDR:5.432
Accuracy:30.121% A
HSR:32.753% A*
TRAC-5
A+
Kills:1,162
Deaths:247
KDR:4.704
Accuracy:29.425% A+
HSR:27.539% A+
LC2 Lynx
B+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:26.362% B+
HSR:20.069% C
TAS-16 Blackjack
B**
Kills:1,157
Deaths:438
KDR:2.642
Accuracy:71.950% B**
HSR:13.310% C
TRAC-5 S
M
Kills:1,152
Deaths:280
KDR:4.114
Accuracy:30.853% A++
HSR:30.990% M
FA1 Barrage
C++
Kills:988
Deaths:395
KDR:2.501
Accuracy:41.626% C++
HSR:12.146% D
TRAC-Shot
A++
Kills:147
Deaths:76
KDR:1.934
Accuracy:26.711% C**
HSR:26.531% A++
AS16 NightHawk
M++
Kills:113
Deaths:33
KDR:3.424
Accuracy:46.146% B++
HSR:25.664% M++
NS Baron G5AE
C++
Kills:68
Deaths:28
KDR:2.429
Accuracy:47.862% C++
HSR:14.706% C+
Kills:8,436
Deaths (as Engineer):2,777
Deaths (to Engineers):4,096
KDR:3.03781
Kill Difference:5,659
Playtime:433.345 hours
Usage:32%
Score:14.899m
Score/min:573
Accuracy (listed only):38.016%
HSR (listed only):22.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,787
Deaths:818
KDR:2.185
Accuracy:44.755% B**
HSR:19.810% C
NS-7 PDW
A++
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:29.418% B*
HSR:27.845% A++
SMG-46 Armistice
M*
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:30.237% B*
HSR:36.992% M*
PDW-16 Hailstorm
C++
Kills:1,153
Deaths:1,015
KDR:1.136
Accuracy:24.692% C++
HSR:9.714% D*
MKV Suppressed
M
Kills:1,151
Deaths:201
KDR:5.726
Accuracy:31.155% B**
HSR:36.490% M
NS-44L Blackhand
B*
Kills:753
Deaths:250
KDR:3.012
Accuracy:49.451% B*
HSR:27.357% D--
TSAR-42
B*
Kills:560
Deaths:86
KDR:6.512
Accuracy:44.766% B*
HSR:76.964% B*
KSR-35
C++
Kills:362
Deaths:169
KDR:2.142
Accuracy:35.814% C++
HSR:21.547% D-
RAMS .50M
B++
Kills:248
Deaths:35
KDR:7.086
Accuracy:43.085% B++
HSR:83.065% B+
NS-30 Vandal
A
Kills:188
Deaths:56
KDR:3.357
Accuracy:40.805% A
HSR:21.809% D
Shuriken
B**
Kills:165
Deaths:35
KDR:4.714
Accuracy:32.181% B**
HSR:23.636% B*
TS2 Inquisitor
A*
Kills:90
Deaths:35
KDR:2.571
Accuracy:32.193% B+
HSR:34.445% A*
SOAS-20
A+
Kills:82
Deaths:37
KDR:2.216
Accuracy:30.971% B+
HSR:31.707% A+
TRAP-M1
D
Kills:63
Deaths:51
KDR:1.235
Accuracy:26.286% D
HSR:12.698% F
NS-357B Underboss
B*
Kills:58
Deaths:34
KDR:1.706
Accuracy:44.600% B*
HSR:8.621% D**
Kills:8,977
Deaths (as Infiltrator):3,386
Deaths (to Infiltrators):2,336
KDR:2.65121
Kill Difference:5,591
Playtime:48.350 hours
Usage:4%
Score:1.037m
Score/min:357
Accuracy (listed only):36.027%
HSR (listed only):31.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:2,127
Deaths:936
KDR:2.272
Accuracy:26.493% B++
HSR:18.806% C+
TORQ-9
C**
Kills:1,302
Deaths:663
KDR:1.964
Accuracy:25.895% C**
HSR:15.668% D*
TAR
B++
Kills:1,265
Deaths:438
KDR:2.888
Accuracy:26.995% B++
HSR:20.632% C+
T1S Cycler
B*
Kills:1,165
Deaths:456
KDR:2.555
Accuracy:28.107% B*
HSR:24.549% B+
NS-7 PDW
A++
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:29.418% B*
HSR:27.845% A++
TAS-16 Blackjack
B**
Kills:1,157
Deaths:438
KDR:2.642
Accuracy:71.950% B**
HSR:13.310% C
T1A Unity
B+
Kills:1,157
Deaths:373
KDR:3.102
Accuracy:26.851% C**
HSR:28.436% B+
SMG-46 Armistice
M*
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:30.237% B*
HSR:36.992% M*
PDW-16 Hailstorm
C++
Kills:1,153
Deaths:1,015
KDR:1.136
Accuracy:24.692% C++
HSR:9.714% D*
T1 Cycler
B**
Kills:1,151
Deaths:575
KDR:2.002
Accuracy:27.560% B**
HSR:13.119% D*
MKV Suppressed
M
Kills:1,151
Deaths:201
KDR:5.726
Accuracy:31.155% B**
HSR:36.490% M
FA1 Barrage
C++
Kills:988
Deaths:395
KDR:2.501
Accuracy:41.626% C++
HSR:12.146% D
NS-11P
M++
Kills:466
Deaths:111
KDR:4.198
Accuracy:30.933% A++
HSR:37.768% M++
T1B Cycler
B*
Kills:375
Deaths:77
KDR:4.870
Accuracy:29.493% B++
HSR:33.867% B*
SABR-13
B**
Kills:338
Deaths:130
KDR:2.600
Accuracy:30.911% B**
HSR:22.781% C
Shuriken
B**
Kills:165
Deaths:35
KDR:4.714
Accuracy:32.181% B**
HSR:23.636% B*
AS16 NightHawk
M++
Kills:113
Deaths:33
KDR:3.424
Accuracy:46.146% B++
HSR:25.664% M++
NS Baron G5AE
C++
Kills:68
Deaths:28
KDR:2.429
Accuracy:47.862% C++
HSR:14.706% C+
Kills:16,458
Deaths (as Combat Medic):6,468
Deaths (to Combat Medics):2,053
KDR:2.54453
Kill Difference:9,990
Playtime:247.116 hours
Usage:18%
Score:7.556m
Score/min:510
Accuracy (listed only):33.806%
HSR (listed only):23.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:457
Deaths:186
KDR:2.457
Accuracy:47.748% B**
HSR:4.158% B++
M3 Pounder HEG
B**
Kills:453
Deaths:183
KDR:2.475
Accuracy:49.587% B**
HSR:3.532% C*
MRC3 Mercy
B**
Kills:370
Deaths:129
KDR:2.868
Accuracy:21.606% B**
HSR:11.081% F-
MRC3 Mercy
B**
Kills:346
Deaths:129
KDR:2.682
Accuracy:22.552% B**
HSR:16.185% D-
Kills:1,626
Deaths (as MAX Suit):313.500
Deaths (to MAX Suits):1,387
KDR:5.1866
Kill Difference:1,312.500
Playtime:31.126 hours
Usage:2%
Score:0.792m
Score/min:424
Accuracy (listed only):35.373%
HSR (listed only):8.739%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:3,271
V. Kills:729 448%
Deaths:262
KDR:12.485
Accuracy:62.022% A+
KPH:92.700 C**
VKPH:20.700 B++
M14 Banshee
A++
Kills:2,161
V. Kills:143 N/A
Deaths:208
KDR:10.389
Accuracy:35.108% B**
KPH:103.400 A++
VKPH:6.800 A+
M18 Needler
A+
Kills:1,252
V. Kills:1,225 102%
Deaths:498
KDR:2.514
Accuracy:35.611% B+
KPH:19 B+
VKPH:18.600 A+
Hornet Missiles
A++
Kills:719
V. Kills:274 261%
Deaths:22
KDR:32.682
Accuracy:73.852% A++
KPH:138 A
VKPH:52.600 B+
M18 Rotary
B*
Kills:269
V. Kills:263 102%
Deaths:116
KDR:2.319
Accuracy:39.099% A
KPH:17 C*
VKPH:16.700 B*
Coyote Missiles
A+
Kills:186
V. Kills:105 175%
Deaths:19
KDR:9.789
Accuracy:59.983% B*
KPH:86.400 C*
VKPH:48.800 A+
Kills:7,858 (3,682 + 0)
Deaths:1,125
KDR:6.985
VKDR:2.435
Vehicle Kills:2,739
Kill Difference:6,733
Playtime:145.207 hours
Usage:11%
Score:3.909m
Score/min:449
Piloting Accuracy:39.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,838
V. Kills:1,774 104%
Deaths:411
KDR:4.472
Accuracy:51.199% B+
KPH:18 A++
VKPH:17.400 A*
C150 Dalton
A++
Kills:1,058
V. Kills:1,344 79%
Deaths:151
KDR:7.007
Accuracy:33.981% D
KPH:36.800 C*
VKPH:46.800 A++
L105 Zephyr
S
Kills:542
V. Kills:113 475%
Deaths:14
KDR:38.714
Accuracy:56.503% A++
KPH:155.300 S
VKPH:32.400 S
Kills:3,438 (1,838 + 1,600)
Deaths:576
KDR:5.969
VKDR:5.609
Vehicle Kills:3,231
Kill Difference:2,862
Playtime:134.270 hours
Usage:10%
Score:3.385m
Score/min:420
Piloting Accuracy:51.199%
Gunner Accuracy:56.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:346
V. Kills:257 134%
Deaths:51
KDR:6.784
Accuracy:67.253% A
KPH:42.700 B**
VKPH:31.700 A**
C75 Viper
M++
Kills:100
V. Kills:15 N/A
Deaths:9
KDR:11.111
Accuracy:48.706% B**
KPH:84.700 M++
VKPH:12.700 B**
Kills:446 (446 + 0)
Deaths:60
KDR:7.433
VKDR:4.533
Vehicle Kills:272
Kill Difference:386
Playtime:9.281 hours
Usage:1%
Score:0.331m
Score/min:594
Driving Accuracy:48.706%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,069
V. Kills:1,224 169%
Deaths:172
KDR:12.029
Accuracy:52.447% B++
KPH:50.900 A++
VKPH:30.100 A*
P2-120 HESH
A**
Kills:563
V. Kills:76 N/A
Deaths:28
KDR:20.107
Accuracy:42.279% C++
KPH:107.200 A**
VKPH:14.500 B**
E540 Halberd
A
Kills:214
V. Kills:109 195%
Deaths:25
KDR:8.560
Accuracy:51.336% A
KPH:36.900 A
VKPH:18.800 A
P525 Marauder
B**
Kills:82
V. Kills:6 N/A
Deaths:2
KDR:41
Accuracy:22.708% C**
KPH:83.700 B+
VKPH:6.100 B**
Kills:2,928 (2,632 + 296)
Deaths:227
KDR:12.899
VKDR:6.233
Vehicle Kills:1,415
Kill Difference:2,701
Playtime:52.668 hours
Usage:4%
Score:1.887m
Score/min:597
Driving Accuracy:42.279%
Gunner Accuracy:22.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
S
Kills:1,043
V. Kills:45 N/A
Deaths:27
KDR:38.630
Accuracy:40.406% B++
KPH:342.800 S
VKPH:14.800 A*
E540 Halberd-H
M++
Kills:285
V. Kills:146 194%
Deaths:10
KDR:28.500
Accuracy:70.531% A++
KPH:98.300 M+
VKPH:50.300 M++
Kills:1,328 (0 + 1,328)
Deaths:37
KDR:35.892
VKDR:5.162
Vehicle Kills:191
Kill Difference:1,291
Playtime:5.943 hours
Usage:0%
Score:0.383m
Score/min:1,075
Driving Accuracy:N/A%
Gunner Accuracy:70.531%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:101
V. Kills:25 388%
Deaths:6
KDR:16.833
Accuracy:39.355% B+
KPH:70.100 B**
VKPH:17.400 A++
M60-G Bulldog
B*
Kills:59
V. Kills:16 347%
Deaths:9
KDR:6.556
Accuracy:49.070% A+
KPH:36 B
VKPH:9.800 B*
M12 Kobalt
A++
Kills:54
V. Kills:1 N/A
Deaths:5
KDR:10.800
Accuracy:26.387% A++
KPH:60.800 C+
VKPH:1.100 D-
Kills:214 (0 + 214)
Deaths:20
KDR:10.700
VKDR:2.100
Vehicle Kills:42
Kill Difference:194
Playtime:3.968 hours
Usage:0%
Score:0.090m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:26.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,8774,8421,1194.327B**0.8929.233%A35.564%A+84.5A++N/A26657.3h9.2B**31.6B*
Hellfire Rocket Pods 4,0003,27126212.485B++9.0562.022%A+1.039%C+92.7C**20.7B++56535.3h17.1B27.6B+
T9A "Butcher" 2,2522,2145434.077A0.6428.08%B++24.842%C78.8B*1.4A++33028.1h9.2B**32.7B*
M14 Banshee 2,3042,16120810.389B+6.9535.108%B**N/A103.4A++6.8A+39620.9h13B++37.1B++
Cycler TRV 2,1412,1279362.272B*1.1726.493%B++18.806%C+43B+N/A15249.5h10.1B**38.2B*
P2-120 AP 3,2932,06917212.029B*8.5952.447%B++5.462%B**51A++30.1A*62440.6h5.4B*10.4B**
T9 CARV 1,9661,9585103.839A+0.4026.213%A+26.609%B+74.4A**N/A32826.3h9.6A36.5B*
CAS30 Tank Buster 3,6121,8384114.472A++1.0351.199%B+2.394%A18A++17.4A*311102.1h38B*74.2B++
NS-44 Commissioner 1,8041,7878182.185A1.2544.755%B**19.81%C91.2A*N/A34119.6h3.1B*6.9B*
NS-15M1 1,3411,3345802.3B++1.1426.505%B++16.567%D54B+N/A20524.7h10.7B++40.4B+
C-4 1,8641,3225912.237B+1.2028.445%B+N/A93.8B38.4B++105314.1h1.6C+5.5B
TORQ-9 1,3051,3026631.964B+1.4825.895%C**15.668%D*40.8BN/A13431.9h12.2B*47.2B++
NS-11C 1,2911,2824572.805A*0.6329.102%B**25.663%B**45.6B**N/A16528.1h9.8B**33.7B*
TAR 1,2731,2654382.888B**0.5526.995%B++20.632%C+50B*N/A20725.3h9.9A36.7B*
NS-15M AE 1,2861,2632744.609A1.1728.139%B+27.395%C+67.9B+1.2B**29318.6h9.3B*33.2B++
M18 Needler 2,4771,2524982.514C**0.9335.611%B+2.396%C++19B+18.6A+34665.9h114.6B+321.7B+
LC3 Jaguar 1,2151,2062225.432M1.9930.121%A32.753%A*100.5M*N/A36712h9.2B**30.5B**
T32 Bull 1,2071,1982794.294A**0.8528.453%B*37.479%A++72.6AN/A22916.5h9.4B**33B*
T9 CARV-S 1,1841,1773723.164B**0.2826.372%B*19.541%D69.6B**N/A31916.9h9.5B**36.2B++
TMG-50 1,1801,1764762.471A0.9728.12%A17.092%D--54.7B*N/A30321.5h9.2B*32.6B++
T1S Cycler 1,1771,1654562.555A+0.8828.107%B*24.549%B+52.2AN/A22122.3h8.9A+31.6B**
T7 Mini-Chaingun 1,1741,1633543.285M0.1524.97%A++15.993%B++80.2A**N/A35314.5h10.4B**41.5B*
TRAC-5 1,1781,1622474.704S1.2629.425%A+27.539%A+73.1M**1A*33315.9h9.6B**32.5B**
LC2 Lynx 1,1791,1616011.932B++1.5126.362%B+20.069%C35.7B+N/A17632.5h11.4B**43.2B++
NS-15M2 1,1701,1601617.205M++3.7726.177%B+40.948%A++75.3B**N/A17415.4h10B*38.3B+
NS-7 PDW 1,1661,1603273.547M*0.1129.418%B*27.845%A++53.7AN/A24021.6h11B**37.3B*
TAS-16 Blackjack 1,1691,1574382.642A+0.8071.95%B**13.31%C52.6B+N/A17122h2B*2.7B++
T1A Unity 1,1691,1573733.102A*0.3426.851%C**28.436%B+58.4B*N/A21519.8h10A37.1B*
SMG-46 Armistice 1,1681,1572374.882M**1.4430.237%B*36.992%M*82.6MN/A28114h10.6B**35B*
PDW-16 Hailstorm 1,1571,1531,0151.136C++2.3024.692%C++9.714%D*16.4DN/A6370.4h12.8B+51.7B+
TRAC-5 S 1,1691,1522804.114S0.6730.853%A++30.99%M73.4M**1.1B**25215.7h9B*29.1B*
T1 Cycler 1,1591,1515752.002B*1.4427.56%B**13.119%D*45.5AN/A21725.3h10.4A37.8B**
MKV Suppressed 1,1611,1512015.726S2.2931.155%B**36.49%M79.4A*N/A26614.5h10.5B*33.6B++
T16 Rhino 1,1541,1442494.594M*1.1527.139%A31.906%A+70.6A++N/A32616.2h9.4A34.6B*
C150 Dalton 2,4021,0581517.007C+3.5733.981%D1.701%A36.9C*46.8A++74128.7h4.1B12.1C++
P525 Marauder-H 1,0881,0432738.63A*35.1940.406%B++N/A347.7S15A*12353h4.4B**10.9B**
FA1 Barrage 9919883952.501A++0.9441.626%C++12.146%D67.2A*N/A22814.7h3.5B**8.4B++
Sticky Grenade 9369361936N/A932.5660.522%B**N/A1560AN/A64420.6h1.3B**2.1B*
Chainblade 87785712,5910.068A+3.3733.507%B3.267%D1.3B**N/A5638.4h1.8B*5.4B+
NS-44L Blackhand 7597532503.012A++0.4349.451%B*27.357%D--100.4SN/A2697.5h3.4B*6.9B++
Hornet Missiles 9937192232.682M**29.2473.852%A++1.808%C**138.3A52.7B+9345.2h5.8B**7.8A
M60-A Bulldog 6776281062.8S59.3656.637%A*3.025%A++98.1M*7.7B+5646.4h3.5A++6.1A+
Claymore 597597629.629B+6.1938.435%B++N/A186.6B*N/A6503.2h1.1B*2.9B++
P2-120 HESH 6395632820.107B+16.6742.279%C++2.487%A**106.2A**14.3B**4875.3h4.2B+9.8B+
TSAR-42 563560866.512B++3.0744.766%B*76.964%B*83.6A*N/A2436.7h1.7B**3.8B**
L105 Zephyr 6555421438.714A**35.2756.503%A++N/A154.9S32.3S9663.5h4.9B*8.7B**
ASP-30 Grounder 8154872252.164M1.2873.372%A+5.133%B**39A*26.2A++46912.5h6.1B*8.3A
NS-11P 4674661114.198M0.7630.933%A++37.768%M++97.1M**N/A2884.8h10.4A33.5B**
M3 Pounder HEG 5734571862.457B++0.9847.748%B**4.158%B++22.3B+5.7A+14620.5h12.7B++26.7B++
M3 Pounder HEG 5614531832.475B+0.9649.587%B**3.532%C*22.2B5.3B*14920.4h13.2B*26.7B++
NS Decimator 6843813311.151C++2.2963.804%B+1.837%C35.3C++28.1A53110.8h5.5C8.6C+
T1B Cycler 377375774.87A++1.4329.493%B++33.867%B*87.2A++N/A2134.3h9.3A31.4B**
MRC3 Mercy 3733701292.868B+0.5721.606%B**11.081%F-37.8B++N/A1409.8h15B**69.4B*
KSR-35 3643621692.142C+1.3035.814%C++21.547%D-55.7B++N/A1666.5h4.1B+11.3B+
L100 Python AP 603346516.784B+3.3467.253%A4.913%B**42.7B**31.7A**5448.1h5.8B+8.6B*
MRC3 Mercy 3463461292.682C**0.7622.552%B**16.185%D-35.3B+N/A1249.8h16.6B*73.5B*
SABR-13 3423381302.6B+0.8430.911%B**22.781%C47.6B++N/A1977.1h9.4B*30.3B**
Auraxium Slasher 3483353,4600.097C*3.3440.756%B*3.582%D2.3C++N/A10147.3h2.1C**5.1B+
E540 Halberd-H 4312851028.5M+25.0670.531%A++1.404%C98.3M+50.3M++9062.9h5.3B+7.5B*
M18 Rotary 5322691162.319B1.1239.099%A2.23%C+17C*16.6B*44315.8h110.9B283.7B+
RAMS .50M 248248357.086B**3.6543.085%B++83.065%B+60.5A*N/A1934.1h1.6B**3.8B*
E540 Halberd 323214258.56C**5.1251.336%A4.673%B+36.9A18.8A5515.8h4.1A8A
Anti-Vehicle Grenade 2852031203N/A199.5649.041%CN/A253.8D102.5C++27300.8h6.9C-14.1C
Frag Grenade 1991991199N/A195.5648.157%B+N/A398CN/A21510.5h4C+8.3C**
NS-30 Vandal 191188563.357B**0.0840.805%A21.809%D62.7B**1A++2283h5B+12.3B++
Coyote Missiles 291186199.789A*6.3559.983%B*N/A84.5C*47.7A10502.2h22.1A36.9B**
Tank Mine 327176296.069A++2.6352.179%A+N/A176A+151M++32951h2.7D*5.2B++
Ripper 1721671,5900.105C*3.3319.008%D25.15%A2.1CN/A878.5h1.4C*7.2C+
Shuriken 170165354.714M*1.2732.181%B**23.636%B*110M3.3S2611.5h11.4B++35.4B*
TRAC-Shot 151147761.934B+1.5126.711%C**26.531%A++39.7C*1.1A1303.7h10.1B+38B+
Spear Anti-Vehicle Phalanx Turret 244137915.222A+11.7857.006%A+8.759%A**76.1A*59.4M**9021.8h6.5B+11.4B*
MAX Punch 1301273160.402A**3.0457.702%B*N/A4.2B**N/A1430.6h1.9C++3.2B+
AS16 NightHawk 113113333.424A*0.0246.146%B++25.664%M++102.7M++N/A4841.1h3.9B+8.4B++
The Slasher 1131079840.109A3.3340.977%B+N/A2.5C+N/A943.1h2B5B
M40 Fury 126101616.833A13.3939.355%B+1.98%C*72.1B**17.9A++4991.4h11.1B+28.2B++
C75 Viper 115100911.111A+7.6748.706%B**1%D83.3M++12.5B**9381.2h6.2B**12.8A
TS2 Inquisitor 9190352.571A0.8732.193%B+34.445%A*90A*1B++2671h9.1B+28.3B+
MANA Anti-Vehicle Turret 15985362.361B++1.0869.8%A+3.529%C65.4A++56.9A++11171.3h7B+10B**
SOAS-20 8382372.216B+1.2230.971%B+31.707%A+43.2B+N/A1911.9h10.7B+34.4B++
P525 Marauder 8882241B**37.5622.708%C**3.659%A++82B+6B**3531h5.3B++23.4B++
NS Baron G5AE 6868282.429B**1.0147.862%C++14.706%C+48.6C*N/A2881.4h4.3C++8.9C+
TRAP-M1 6363511.235C2.2026.286%D12.698%F24.2DN/A1142.6h8B+30.6C*
M60-G Bulldog 755996.556B+3.1249.07%A+5.085%A36.9B10B*2981.6h7.2C*14.6B*
NS-357B Underboss 5858341.706B+1.7344.6%B*8.621%D**64.4BN/A1840.9h3.8C**8.6B+
M12 Kobalt 5554510.8C7.3626.387%A++16.667%C60C+1.1D-3200.9h20.6C78.1B+
MANA Anti-Personnel Turret 5452311.677N/A1.7632.952%UN/A520U20U2131600.1h22.2T*67.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,0050.6h
Nano-Armor Kit185475,81524.8h
Spawn Beacon26840.5h
Anti-Vehicle MANA Turret104470.5h
Nanite Revive Grenade01,2820.4h
Medical Applicator406162,09910.8h
Spitfire Auto-Turret11240.2h
Shield Recharging Field215420.4h
Ammunition Package144830.4h
Medical Kit1,50910,35641.4h
Anti-Infantry MANA Turret111350.3h
Recon Detection Device22970.4h
Smoke Grenade02880.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.19s
Server spent 2.23s on queries, 2.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.