Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,486)players online:
dim_giant (18)  WOLF1617 (9)  ZugieMac (8)  VTGone (8)  milsimprodigy (5)  EmobTV (3) 51
stats.dasanfall.com
Primarch BlackSangar[MDK] BlackSangar
VS BR 94

KDR: 1.47

Score: 9.6m

Last Seen: Feb 14th, 2019 5:02 PM
- OFFLINE - 13.1 hour(s)

Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of Mandrake[MDK] Mandrake
VS outfit on Miller

Members: 50
Level Progress (to 95): 21%
Level 100 Progress: 51% 817h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd VE-S Canis Parallax VX3 L100 Python AP M12 Kobalt Proximity Mine E540 Halberd-H M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackSangar



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.278%13.548%275610162,2660.502550.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.042%-0.157C-1.089D*-3.102T-HEAD (~3.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.011C+15.3-0.073C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.837%1.065%202310191,3156095212.15574252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%0.228C++-1.065D*-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.73B++9.40.64B+25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.475%3.774%927810145,088470161010.8255316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.795%-1.084D*-0.152C0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.452B+15.80.597B+48.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.65%75.879%927210201,451615222.35552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.523%-0.325C0.597B+0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.136C++2.80.118C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.117%19.853%9271102113637630.360743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.939F-1.061B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-1.248D*5.4-0.107C+24.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mandrake[MDK] Mandrake
VS outfit on Miller

Members: 50
9.6m515.9%189 (11.3k)174 (10.4k)1.4669414,0909,6051.9919894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102258014.903%12.52%18705:453

60% Engineer8% Heavy Assault28% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2018 5:11 PMJun 14th, 2018 5:20 PMFeb 14th, 2019 2:31 PM (2d) (PST)Feb 14th, 2019 3:16 PM (2d) (PST)Feb 14th, 2019 1:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479794000.2550.1740.0321.5890.053196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7604,74524,0151510295310,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
922.1h/38.4d 5,043 1,764 6,902 87.9k 956 2,732 2,951 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:202
Deaths:362
KDR:0.558
Accuracy:18.012% D
HSR:20.297% D
NSX-P Naginata
D-
Kills:91
Deaths:153
KDR:0.595
Accuracy:19.071% D-
HSR:15.385% F-
Kills:293
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):2,311
KDR:0.56893
Kill Difference:222
Playtime:69.656 hours
Usage:8%
Score:0.665m
Score/min:159
Accuracy (listed only):18.541%
HSR (listed only):17.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:1,463
Deaths:2,856
KDR:0.512
Accuracy:22.453% D
HSR:12.919% D-
Solstice VE3
D
Kills:261
Deaths:997
KDR:0.262
Accuracy:13.878% F
HSR:15.326% D
Thanatos VE70
B*
Kills:136
Deaths:439
KDR:0.310
Accuracy:18.117% F--
HSR:19.853% B*
Serpent VE92
C-
Kills:97
Deaths:180
KDR:0.539
Accuracy:21.327% C-
HSR:17.526% C-
Kills:1,957
Deaths (as Light Assault):4,472
Deaths (to Light Assaults):1,525
KDR:0.43761
Kill Difference:2,515
Playtime:24.445 hours
Usage:3%
Score:0.157m
Score/min:107
Accuracy (listed only):18.944%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:261
Deaths:997
KDR:0.262
Accuracy:13.878% F
HSR:15.326% D
Thanatos VE70
B*
Kills:136
Deaths:439
KDR:0.310
Accuracy:18.117% F--
HSR:19.853% B*
Serpent VE92
C-
Kills:97
Deaths:180
KDR:0.539
Accuracy:21.327% C-
HSR:17.526% C-
Kills:494
Deaths (as Engineer):1,616
Deaths (to Engineers):1,786
KDR:0.30569
Kill Difference:1,122
Playtime:551.325 hours
Usage:60%
Score:6.006m
Score/min:182
Accuracy (listed only):17.774%
HSR (listed only):17.568%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:1,463
Deaths:2,856
KDR:0.512
Accuracy:22.453% D
HSR:12.919% D-
Parallax VX3
C+
Kills:1,191
Deaths:794
KDR:1.500
Accuracy:34.402% D
HSR:76.155% C+
Phaseshift VX-S
C+
Kills:260
Deaths:137
KDR:1.898
Accuracy:27.267% D*
HSR:74.615% C+
NS-44 Commissioner
D
Kills:152
Deaths:283
KDR:0.537
Accuracy:30.711% D
HSR:10.526% F
NS-AM7 Archer
D**
Kills:91
Deaths:229
KDR:0.397
Accuracy:47.530% D**
HSR:4.396% D**
Kills:3,157
Deaths (as Infiltrator):4,299
Deaths (to Infiltrators):1,574
KDR:0.73436
Kill Difference:1,142
Playtime:259.386 hours
Usage:28%
Score:2.489m
Score/min:160
Accuracy (listed only):32.473%
HSR (listed only):35.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,463
Deaths:2,856
KDR:0.512
Accuracy:22.453% D
HSR:12.919% D-
Thanatos VE70
B*
Kills:136
Deaths:439
KDR:0.310
Accuracy:18.117% F--
HSR:19.853% B*
Kills:1,599
Deaths (as Combat Medic):3,295
Deaths (to Combat Medics):791
KDR:0.48528
Kill Difference:1,696
Playtime:24.374 hours
Usage:3%
Score:0.289m
Score/min:198
Accuracy (listed only):20.285%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:974
V. Kills:325 299%
Deaths:104
KDR:9.365
Accuracy:45.190% D*
KPH:29.200 C+
VKPH:9.700 D**
Skyguard
C+
Kills:87
V. Kills:48 178%
Deaths:26
KDR:3.346
Accuracy:20.637% D**
KPH:12.600 C+
VKPH:6.900 D
C75 Viper
C
Kills:55
V. Kills:22 239%
Deaths:20
KDR:2.750
Accuracy:30.533% D-
KPH:16.600 D
VKPH:6.600 C
Kills:1,116 (1,116 + 0)
Deaths:150
KDR:7.440
VKDR:2.633
Vehicle Kills:395
Kill Difference:966
Playtime:43.622 hours
Usage:5%
Score:0.336m
Score/min:128
Driving Accuracy:30.533%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:2,699
V. Kills:941 287%
Deaths:270
KDR:9.996
Accuracy:38.785% D*
KPH:22.900 D
VKPH:8 D**
Saron HRB
C
Kills:305
V. Kills:146 207%
Deaths:53
KDR:5.755
Accuracy:41.346% C
KPH:20.900 C
VKPH:10 D
Supernova FPC
D
Kills:254
V. Kills:102 247%
Deaths:73
KDR:3.479
Accuracy:36.324% F-
KPH:16.800 D
VKPH:6.800 F-
Supernova PC
D--
Kills:53
V. Kills:20 252%
Deaths:34
KDR:1.559
Accuracy:38.745% D*
KPH:10.700 D--
VKPH:4 D*
Kills:3,311 (307 + 3,004)
Deaths:430
KDR:7.700
VKDR:2.812
Vehicle Kills:1,209
Kill Difference:2,881
Playtime:152.521 hours
Usage:17%
Score:1.640m
Score/min:179
Driving Accuracy:38.745%
Gunner Accuracy:41.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:418
V. Kills:144 288%
Deaths:69
KDR:6.058
Accuracy:51.080% D-
KPH:36.700 C
VKPH:12.600 D--
Proton II PPA-H
B
Kills:185
V. Kills:26 N/A
Deaths:34
KDR:5.441
Accuracy:40.856% B+
KPH:53.300 D
VKPH:7.500 B
Saron HRB-H
C
Kills:95
V. Kills:41 226%
Deaths:25
KDR:3.800
Accuracy:52.279% C
KPH:30 C-
VKPH:12.900 D*
Kills:698 (0 + 698)
Deaths:128
KDR:5.453
VKDR:1.648
Vehicle Kills:211
Kill Difference:570
Playtime:18.034 hours
Usage:2%
Score:0.187m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:52.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:781
V. Kills:50 N/A
Deaths:61
KDR:12.803
Accuracy:12.780% D--
KPH:32.200 D-
VKPH:2.100 C--
M20 Basilisk
C+
Kills:382
V. Kills:84 449%
Deaths:106
KDR:3.604
Accuracy:30.647% D-
KPH:18.600 C+
VKPH:4.100 D--
M20 Basilisk
C
Kills:179
V. Kills:47 373%
Deaths:45
KDR:3.978
Accuracy:27.712% D*
KPH:18.400 C
VKPH:4.800 D-
M12 Kobalt
D
Kills:139
V. Kills:10 N/A
Deaths:10
KDR:13.900
Accuracy:13.904% D-
KPH:25.400 D*
VKPH:1.800 D
Kills:1,481 (0 + 1,481)
Deaths:222
KDR:6.671
VKDR:0.860
Vehicle Kills:191
Kill Difference:1,259
Playtime:59.900 hours
Usage:6%
Score:0.328m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:13.904%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:349
V. Kills:118 293%
Deaths:54
KDR:6.463
Accuracy:46.896% C+
KPH:39.800 D
VKPH:13.400 D
CAS 14-E
C-
Kills:88
V. Kills:7 N/A
Deaths:15
KDR:5.867
Accuracy:30.577% C-
KPH:46.600 D
VKPH:3.700 D
Kills:437 (0 + 437)
Deaths:69
KDR:6.333
VKDR:1.812
Vehicle Kills:125
Kill Difference:368
Playtime:10.665 hours
Usage:1%
Score:0.141m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:30.577%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 3,6402,6992709.996C++8.5338.785%D*N/A22.9D8D**113117.9h5.4B+13.9C
VE-S Canis 1,5161,4632,8560.512D0.9522.453%D12.919%D-11.8D-N/A31123.9h14.3C63.6C
Parallax VX3 1,2091,1917941.5C0.0334.402%D76.155%C+10.1D--N/A31118h2.7D7.9C--
L100 Python AP 1,2999741049.365A7.9045.19%D*1.027%D--29.2C+9.7D**12933.4h4.4B**9.7B+
M12 Kobalt 8317816112.803C+11.3412.78%D--14.725%D32.3D-2.1C--9724.2h19.3C++150.6C
Proximity Mine 6966951674.162C++2.7027.709%FN/A110.3CN/A2916.3h2.2D8.1F--
E540 Halberd-H 562418696.058C+4.5951.08%D-N/A36.7C12.6D--18211.4h5.2B+10.1B
M20 Basilisk 4663821063.604B2.1430.647%D-7.592%B++18.6C+4.1D--7620.5h62.8B*205B+
Spear Anti-Vehicle Phalanx Turret 505374517.333C++5.8737.547%DN/A20.8D--7.3D*8818h8.9C++23.7C+
Pelter Rocket Pod 467349546.463C5.0046.896%C+1.146%C39.7D13.4D2218.8h22.8C+48.6C++
Saron HRB 451305535.755C++4.2941.346%CN/A20.9C10D11614.6h23.8C+57.5C+
MANA Anti-Personnel Turret 2932862571.113N/A0.3513.685%UN/A2860U70U4470600.1h28.4T*207.3T*
Solstice VE3 2722619970.262D1.2013.878%F15.326%D4.7D-N/A1955.1h24.4D*176.2D*
Phaseshift VX-S 2642601371.898C0.4327.267%D*74.615%C+8.7D-N/A2730h3.2C+11.8C
Supernova FPC 356254733.479C2.0136.324%F-1.181%D-16.8D6.8F-73915.1h4.9B+13.6D
Orion VS54 2132023620.558C--0.9118.012%D20.297%D11.4D-N/A5517.7h15.1C-84C+
Proton II PPA-H 211185345.441C--3.9740.856%B+1.081%D52.9D7.4C**1493.5h13.4D32.7C+
M20 Basilisk 226179453.978B++2.5127.712%D*5.028%C18.5C4.8D-1069.7h63.5B*229.3B+
Tank Mine 223156572.737C++1.2727.242%C-N/A130B+55.8C10591.2h2.1C7.6D
NS-44 Commissioner 1551522830.537C0.9330.711%D10.526%F16.7DN/A589.1h4.3C13.9C
Frag Grenade 1451411141N/A139.5338.824%D-N/A235D--6.7C+8120.6h6.1F-15.8D**
M12 Kobalt 1491391013.9C+12.4313.904%D-16.547%C25.3D*1.8D965.5h26.7D*192.1D-
NS Decimator 1981381630.847C+0.6250.995%D*N/A21.6D9.4D1396.4h3.5B*6.9B+
Thanatos VE70 1391364390.31D1.1618.117%F--19.853%B*6.2D*N/A1921.8h5.4C29.7F--
C-4 1311091140.956C0.5128.717%B+N/A57.4C--11.6D*4421.9h1.3B+4.5B++
NS Annihilator 161101881.148A0.3278.491%DN/A10.3C+6.1D-939.8h6.9A++8.8A+
Serpent VE92 98971800.539C-0.9321.327%C-17.526%C-11.4DN/A418.5h19.9D**93.2D-
Saron HRB-H 13695253.8C+2.3352.279%CN/A29.7C-12.8D*1653.2h20.6B+39.5B+
NSX-P Naginata 96911530.595D0.8719.071%D-15.385%F-12D*N/A427.6h14.1C74C
NS-AM7 Archer 134912290.397C+1.0747.53%D**4.396%D**3.3D-1.6D3427.3h18.9C*39.8C+
CAS 14-E 9588155.867C--4.4030.577%C-2.273%B+46.3D3.7D2151.9h36.9C120.8C
Skyguard 13587263.346B1.8820.637%D**1.149%D12.6C+7D1116.9h79.1B**383.5B+
Sticky Grenade 5655155N/A53.5342.047%D*N/A275D**5D7200.2h5.5T13.1F--
C75 Viper 7755202.75C1.2830.533%D-N/A16.7D6.7C1543.3h13.9C++45.7C
Supernova PC 7353341.559C--0.0938.745%D*N/A10.6D--4D*2255h7.9D*20.5F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82010.3h
Motion Spotter81,9000.9h
Spawn Beacon2740.1h
Medical Applicator10621,2823.6h
Nano-Armor Kit423475,25832.1h
Repair Module0700.2h
Turret AI Module0800.2h
Nanite Revive Grenade01970.1h
Nano-Repair Grenade02180.1h
Spitfire Auto-Turret63130.3h
Rampart Wall1680.5h
Welding Device04,4740.2h
Anti-Infantry MANA Turret289611.1h
Ammunition Package587100.6h
Medical Kit11300.1h
Force-Blade2,29157120.6h
Router1630.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.07s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.