Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,746)players online:
GelosTheStrimmer (32)  auneinverse (6)  francistech94 (3)  ichiroyutaka (2)  Whos_What (1)  FerusAndSelf (1) 45
stats.dasanfall.com
Primarch BlackSangar[MDK] BlackSangar
VS BR 96

KDR: 1.58

Score: 10.6m

Last Seen: Apr 20th, 2019 7:22 PM
- OFFLINE - 102.6 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Mandrake[MDK] Mandrake
VS outfit on Miller

Members: 35
Level Progress (to 97): 40%
Level 100 Progress: 56% 747h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd VE-S Canis L100 Python AP Parallax VX3 Phaseshift VX-S M12 Kobalt Proximity Mine E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackSangar



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $326,511 MLG Score: 261
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.371%13.328%271610292,3710.5028631.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.97%-0.142C-1.133D*-2.985THEAD (~3.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.027C+14.8-0.037C+57.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.986%1.017%232310321,5736406242.45398252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%-1.356D**-1.017D*1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.042C+100.203C++27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.295%3.987%927810275,343489166510.9041321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%-1.101D*-0.11C+0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.439B16.30.591B+50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.505%75.545%927310322,294646403.55108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.009%-0.386C-0.546B+-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.085C+2.90.078C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.117%19.853%9271103413639330.345178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.941F-1.052B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-1.247D*5.4-0.106C+24.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mandrake[MDK] Mandrake
VS outfit on Miller

Members: 35
10.6m500.7%184 (11k)170 (10.2k)1.5799415,94010,0892.1183596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103570515.359%15.238%23406:134

53% Engineer7% Heavy Assault35% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2018 5:11 PMJun 14th, 2018 5:20 PMApr 23rd, 2019 8:33 AM (2d) (PST)Apr 20th, 2019 3:45 PM (4d) (PST)Apr 20th, 2019 3:22 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
464743900.2550.1610.0391.5310.051261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8674,42923,4381510292310,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1042.9h/43.5d 5,432 2,429 7,754 95.8k 1,075 3,289 3,195 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:202
Deaths:362
KDR:0.558
Accuracy:18.012% D
HSR:20.297% D
NSX-P Naginata
D--
Kills:103
Deaths:162
KDR:0.636
Accuracy:18.022% D--
HSR:13.592% F-
Kills:305
Deaths (as Heavy Assault):524
Deaths (to Heavy Assaults):2,410
KDR:0.58206
Kill Difference:219
Playtime:75.431 hours
Usage:7%
Score:0.725m
Score/min:160
Accuracy (listed only):18.017%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:1,463
Deaths:2,857
KDR:0.512
Accuracy:22.453% D
HSR:12.919% D-
Solstice VE3
D
Kills:264
Deaths:1,014
KDR:0.260
Accuracy:13.887% F
HSR:15.152% D
Thanatos VE70
B*
Kills:136
Deaths:439
KDR:0.310
Accuracy:18.117% F--
HSR:19.853% B*
Serpent VE92
C
Kills:97
Deaths:180
KDR:0.539
Accuracy:21.327% C--
HSR:17.526% C
Kills:1,960
Deaths (as Light Assault):4,490
Deaths (to Light Assaults):1,601
KDR:0.43653
Kill Difference:2,530
Playtime:29.615 hours
Usage:3%
Score:0.176m
Score/min:99
Accuracy (listed only):18.946%
HSR (listed only):16.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:264
Deaths:1,014
KDR:0.260
Accuracy:13.887% F
HSR:15.152% D
Thanatos VE70
B*
Kills:136
Deaths:439
KDR:0.310
Accuracy:18.117% F--
HSR:19.853% B*
Serpent VE92
C
Kills:97
Deaths:180
KDR:0.539
Accuracy:21.327% C--
HSR:17.526% C
Kills:497
Deaths (as Engineer):1,633
Deaths (to Engineers):1,878
KDR:0.30435
Kill Difference:1,136
Playtime:556.338 hours
Usage:53%
Score:6.065m
Score/min:182
Accuracy (listed only):17.777%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:1,463
Deaths:2,857
KDR:0.512
Accuracy:22.453% D
HSR:12.919% D-
Parallax VX3
C+
Kills:1,191
Deaths:794
KDR:1.500
Accuracy:34.402% D
HSR:76.155% C+
Phaseshift VX-S
C+
Kills:919
Deaths:325
KDR:2.828
Accuracy:30.948% D
HSR:74.755% C+
NS-44 Commissioner
D
Kills:253
Deaths:407
KDR:0.622
Accuracy:31.049% D
HSR:9.881% F
V10
C+
Kills:184
Deaths:55
KDR:3.345
Accuracy:30.864% D**
HSR:75.544% C+
NS-AM7 Archer
D**
Kills:92
Deaths:235
KDR:0.391
Accuracy:47.049% F
HSR:4.348% D**
Kills:4,102
Deaths (as Infiltrator):4,673
Deaths (to Infiltrators):1,663
KDR:0.87781
Kill Difference:571
Playtime:363.974 hours
Usage:35%
Score:3.362m
Score/min:154
Accuracy (listed only):32.794%
HSR (listed only):42.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,463
Deaths:2,857
KDR:0.512
Accuracy:22.453% D
HSR:12.919% D-
Thanatos VE70
B*
Kills:136
Deaths:439
KDR:0.310
Accuracy:18.117% F--
HSR:19.853% B*
Kills:1,599
Deaths (as Combat Medic):3,296
Deaths (to Combat Medics):831
KDR:0.48513
Kill Difference:1,697
Playtime:24.447 hours
Usage:2%
Score:0.290m
Score/min:198
Accuracy (listed only):20.285%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,196
V. Kills:405 295%
Deaths:112
KDR:10.679
Accuracy:44.599% D**
KPH:29.100 C+
VKPH:9.800 D**
Skyguard
C
Kills:111
V. Kills:62 176%
Deaths:28
KDR:3.964
Accuracy:21.349% D*
KPH:12.500 C
VKPH:7 D
C75 Viper
C
Kills:61
V. Kills:26 226%
Deaths:23
KDR:2.652
Accuracy:28.043% D*
KPH:15 D
VKPH:6.400 C
Kills:1,368 (1,368 + 0)
Deaths:163
KDR:8.393
VKDR:3.025
Vehicle Kills:493
Kill Difference:1,205
Playtime:54.089 hours
Usage:5%
Score:0.418m
Score/min:129
Driving Accuracy:28.043%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:2,771
V. Kills:965 287%
Deaths:275
KDR:10.076
Accuracy:38.883% D*
KPH:23 D
VKPH:8 D**
Saron HRB
C
Kills:314
V. Kills:150 208%
Deaths:54
KDR:5.815
Accuracy:41.471% C
KPH:20.800 C
VKPH:10 D
Supernova FPC
D
Kills:266
V. Kills:107 246%
Deaths:73
KDR:3.644
Accuracy:36.297% F-
KPH:17.100 D
VKPH:6.900 F-
Supernova PC
D--
Kills:53
V. Kills:20 252%
Deaths:34
KDR:1.559
Accuracy:38.745% D*
KPH:10.700 D--
VKPH:4 D*
Kills:3,404 (319 + 3,085)
Deaths:436
KDR:7.807
VKDR:2.849
Vehicle Kills:1,242
Kill Difference:2,968
Playtime:156.294 hours
Usage:15%
Score:1.684m
Score/min:180
Driving Accuracy:38.745%
Gunner Accuracy:41.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:432
V. Kills:146 294%
Deaths:69
KDR:6.261
Accuracy:50.692% D-
KPH:36.700 C
VKPH:12.400 D--
Proton II PPA-H
C**
Kills:185
V. Kills:26 N/A
Deaths:34
KDR:5.441
Accuracy:40.856% B+
KPH:53.300 D
VKPH:7.500 C**
Saron HRB-H
C
Kills:95
V. Kills:41 226%
Deaths:25
KDR:3.800
Accuracy:52.279% C
KPH:30 C-
VKPH:12.900 D--
Kills:712 (0 + 712)
Deaths:128
KDR:5.563
VKDR:1.664
Vehicle Kills:213
Kill Difference:584
Playtime:18.409 hours
Usage:2%
Score:0.197m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:52.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:872
V. Kills:54 N/A
Deaths:66
KDR:13.212
Accuracy:13.041% D--
KPH:30.800 D-
VKPH:1.900 D
M20 Basilisk
C+
Kills:424
V. Kills:94 446%
Deaths:110
KDR:3.855
Accuracy:30.535% D--
KPH:18.600 C+
VKPH:4.100 D--
M20 Basilisk
C+
Kills:199
V. Kills:55 355%
Deaths:46
KDR:4.326
Accuracy:28.059% D*
KPH:19 C+
VKPH:5.300 D-
M12 Kobalt
C-
Kills:146
V. Kills:10 N/A
Deaths:11
KDR:13.273
Accuracy:14.341% D
KPH:24.900 D*
VKPH:1.700 C-
Kills:1,641 (0 + 1,641)
Deaths:233
KDR:7.043
VKDR:0.914
Vehicle Kills:213
Kill Difference:1,408
Playtime:67.429 hours
Usage:6%
Score:0.364m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:14.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:349
V. Kills:118 293%
Deaths:54
KDR:6.463
Accuracy:46.896% C+
KPH:39.800 D
VKPH:13.400 D
CAS 14-E
C--
Kills:88
V. Kills:7 N/A
Deaths:16
KDR:5.500
Accuracy:30.577% C--
KPH:46.400 C--
VKPH:3.700 D
Kills:437 (0 + 437)
Deaths:70
KDR:6.243
VKDR:1.786
Vehicle Kills:125
Kill Difference:367
Playtime:10.672 hours
Usage:1%
Score:0.141m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:30.577%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 3,7362,77127510.076C++8.5038.883%D*N/A23D8D**113120.7h5.4B+13.8C+
VE-S Canis 1,5161,4632,8570.512D1.0722.453%D12.919%D-11.8D-N/A31124h14.3C63.6C
L100 Python AP 1,6011,19611210.679A9.1044.599%D**1.003%D--29.1C+9.9D**13341.1h4.4B**9.9B+
Parallax VX3 1,2091,1917941.5C-0.0834.402%D76.155%C+10.1D*N/A31118.1h2.7D7.9D
Phaseshift VX-S 9359193252.828C+1.2530.948%D74.755%C+10.6D--N/A3086.5h3.2C+10.5C+
M12 Kobalt 9268726613.212C++11.6313.041%D--15.138%D30.8D-1.9D9228.3h20C+153C
Proximity Mine 8608581874.588C*3.0126.655%F-N/A112.9C+N/A2977.6h2.1C--8.1F--
E540 Halberd-H 578432696.261C+4.6850.692%D-N/A36.6C12.4D--18911.8h5.1B+10B
M20 Basilisk 5184241103.855B+2.2830.535%D--7.783%B*18.6C+4.1D--7622.8h61.3B**200.8B+
Spear Anti-Vehicle Phalanx Turret 543400527.692C++6.1137.979%DN/A20.4D--7.3D*8719.6h9.1C++23.9C+
Pelter Rocket Pod 467349546.463C4.8846.896%C+1.146%C+39.7D13.4D2218.8h22.8C+48.6C++
Saron HRB 464314545.815C++4.2441.471%CN/A20.8C9.9D11715.1h23.7C+57.2C+
MANA Anti-Personnel Turret 2932862571.113N/A0.4713.685%UN/A2860U70U4486100.1h28.4T*207.3T*
Supernova FPC 373266733.644C2.0636.297%F-1.128%D-17.2D6.9F-73915.5h4.8B+13.4D
Solstice VE3 2752641,0140.26D1.3213.887%F15.152%D4.7D-N/A2056h24.2D*174.6F
NS-44 Commissioner 2622534070.622C0.9631.049%D9.881%F18.7DN/A5813.5h4.2C+13.7C
Frag Grenade 2222121212N/A210.4237.108%D--N/A235.6D--11.1C**7960.9h5.7D**15.3D**
Orion VS54 2132023620.558C--1.0218.012%D20.297%D11.4D-N/A5917.7h15.1C84C
M20 Basilisk 254199464.326B**2.7528.059%D*4.523%C-19C+5.2D-11110.5h62.4B**222.5B+
Proton II PPA-H 211185345.441C--3.8640.856%B+1.081%D52.9D-7.4C**1513.5h13.4D32.7C+
V10 190184553.345C++1.7730.864%D**75.544%C+11.4D--N/A2416.2h2.9D-9.2D--
Tank Mine 240169572.965C*1.3927.791%C-N/A130B+54.6C10671.3h2.1C7.5D
M12 Kobalt 1561461113.273C+11.6914.341%D15.753%C--24.7D*1.7C-1005.9h27.5D*191.5D
NS Decimator 2021401640.854C0.7350.652%D*N/A20.9D-9.3D1406.7h3.6B++7.1B+
Thanatos VE70 1391364390.31D1.2718.117%F--19.853%B*6.2D*N/A1921.8h5.4C+29.7F-
Skyguard 173111283.964B+2.3821.349%D*N/A12.5C7D1068.9h82.5B**386.5B+
C-4 1321101160.948C0.6329.091%B+N/A57.9C--11.6D*4551.9h1.3B+4.5B++
NS Annihilator 169106891.191A+0.3978.069%DN/A10.3C+6.1D9510.3h7A++9A+
NSX-P Naginata 1091031620.636D0.9418.022%D--13.592%F-12D*N/A418.6h13.6C+75.2C
Serpent VE92 98971800.539C-1.0421.327%C--17.526%C11.3DN/A418.6h19.9D*93.2D-
Saron HRB-H 13695253.8C2.2252.279%CN/A29.7C-12.8D*1673.2h20.6B+39.5B+
NS-AM7 Archer 136922350.391C1.1947.049%F4.348%D**3.3D-1.6D3328.3h19.1C*40.5C+
CAS 14-E 9588165.5C--3.9230.577%C--2.273%B+46.3C--3.7D2181.9h36.9C120.8C
C75 Viper 8761232.652C1.0728.043%D*N/A14.9D6.3C1394.1h14.7C+52.3D
Sticky Grenade 5655155N/A53.4242.047%D--N/A275D**5D-7640.2h5.5T13.1F--
Supernova PC 7353341.559D0.0238.745%D*N/A10.6D--4D*2285h7.9D*20.5F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82010.3h
Motion Spotter133,2711.6h
Spawn Beacon2780.1h
Nano-Armor Kit425478,72032.4h
Repair Module0730.2h
Turret AI Module0840.2h
Nanite Revive Grenade02030.1h
Medical Applicator10621,3023.6h
Welding Device04,4740.2h
Spear Anti-Vehicle Tower0500.2h
Spitfire Auto-Turret63190.3h
Rampart Wall1690.5h
Anti-Infantry MANA Turret289611.1h
Ammunition Package587480.6h
Medical Kit11410.1h
Force-Blade2,29157120.6h
Router1630.1h
Nano-Repair Grenade02390.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 2.13s on queries, 1.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.