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Director General Founder BlackTempler[NH] BlackTempler
NC BR 98

KDR: 1.91

Score: 110.4m

Last Seen: Mar 24th, 2019 12:25 PM
- ONLINE NOW

Prestige 1, Battle Rank 98 - New Conglomerate on Miller
Level Progress (to 99): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW Gauss Compact S Vortek Rotary 19A Fortuna M30 Mustang AH AC-X11 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $795,636 MLG Score: 636
Fun Score: N/A
Cheeseburgers Flipped: 1374TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.862%19.047%5124499148,2221.717490.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.328%1.123B**-0.257C-1.064D*HEAD + (~5.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.424B11.60.191C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.803%2.002%4704103110,241273055433.74991185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.937%-0.168C0.37C**0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
950.411B340.359C**61

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.421%2.285%5287102814,222352596804.03347147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.978%-0.341C--0.203C0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.262C*10.70.149C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.513%5.39%1621710183,896306822741.26947171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.205%0.031C+0.25C++0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.396B26.20.338C**45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.233%70.318%16231032849219120.387494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%0.182C++0.209C++-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.259C*2.60.166C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.222%13.914%162310321,459199880.729865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.85%1.98A++-0.127C2.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.618B+3.30.323C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.4m419%491 (29.5k)452 (27.1k)1.91487118,92962,1082.4513498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035361224.089%11.453%27603:5641

12% Combat Medic55% Engineer19% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMNov 22nd, 2012 10:29 AMMar 24th, 2019 9:14 AM (28d) (PST)Mar 24th, 2019 9:13 AM (28d) (PST)Mar 24th, 2019 8:25 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8991657340.4870.2540.0562.5310.117636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9669,92944,03729153152727,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4072.2h/169.7d 33,319 13,621 39,317 618.3k 5,601 11,508 28,651 219.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:7,249
Deaths:4,624
KDR:1.568
Accuracy:27.706% C
HSR:21.189% D-
EM6
C+
Kills:1,988
Deaths:559
KDR:3.556
Accuracy:21.073% C+
HSR:17.404% D--
NC05 Jackhammer
A*
Kills:1,753
Deaths:1,083
KDR:1.619
Accuracy:63.040% A*
HSR:17.684% B++
LA1 Anchor
C+
Kills:1,400
Deaths:810
KDR:1.728
Accuracy:25.203% C+
HSR:17.429% D--
NC6 Gauss SAW
B*
Kills:1,274
Deaths:740
KDR:1.722
Accuracy:25.142% B*
HSR:21.193% C
EM1
B*
Kills:1,166
Deaths:698
KDR:1.670
Accuracy:26.018% B*
HSR:13.808% D*
NS-15MP
C-
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:25.505% C-
HSR:19.416% D*
NC6S Gauss SAW S
C+
Kills:1,154
Deaths:565
KDR:2.042
Accuracy:23.430% C+
HSR:15.338% D*
MGR-L1 Promise
C++
Kills:799
Deaths:480
KDR:1.665
Accuracy:24.461% C++
HSR:23.780% C+
NS-15M1
B+
Kills:581
Deaths:300
KDR:1.937
Accuracy:24.583% B+
HSR:16.007% D-
NSX Naginata
B++
Kills:245
Deaths:215
KDR:1.140
Accuracy:25.805% B++
HSR:29.796% C**
GD-22S
C++
Kills:121
Deaths:50
KDR:2.420
Accuracy:23.492% C++
HSR:22.314% C
Kills:18,894
Deaths (as Heavy Assault):10,698
Deaths (to Heavy Assaults):17,335
KDR:1.76612
Kill Difference:8,196
Playtime:783.553 hours
Usage:19%
Score:20.429m
Score/min:435
Accuracy (listed only):27.955%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B
Kills:3,904
Deaths:2,085
KDR:1.872
Accuracy:25.454% B
HSR:18.238% C+
19A Fortuna
C+
Kills:3,263
Deaths:3,148
KDR:1.037
Accuracy:26.644% C+
HSR:18.204% C-
AC-X11
B++
Kills:2,887
Deaths:2,125
KDR:1.359
Accuracy:28.778% B++
HSR:17.700% D
GD-66 Claw
B+
Kills:1,258
Deaths:891
KDR:1.412
Accuracy:65.131% B+
HSR:13.275% C+
AF-4A Bandit
C++
Kills:1,234
Deaths:866
KDR:1.425
Accuracy:25.722% C++
HSR:19.125% D
NS-11CP
C++
Kills:1,175
Deaths:839
KDR:1.400
Accuracy:29.458% C++
HSR:16.085% D--
AF-19 Mercenary
B**
Kills:1,175
Deaths:807
KDR:1.456
Accuracy:27.129% B**
HSR:18.979% C
Razor GD-23
B++
Kills:1,166
Deaths:959
KDR:1.216
Accuracy:28.379% B++
HSR:17.324% D
NS-11C
B*
Kills:695
Deaths:532
KDR:1.306
Accuracy:28.517% B*
HSR:14.245% D-
MGR-M1 Bishop
C
Kills:355
Deaths:232
KDR:1.530
Accuracy:29.532% D
HSR:27.042% C
NSX Tanto
B+
Kills:354
Deaths:295
KDR:1.200
Accuracy:27.920% B
HSR:27.684% B+
NS Baron G5
A+
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A+
HSR:15.033% C++
Warden
B++
Kills:238
Deaths:99
KDR:2.404
Accuracy:25.993% C+
HSR:28.571% B++
NC12 Sweeper
A
Kills:144
Deaths:84
KDR:1.714
Accuracy:48.633% B+
HSR:18.056% A
GD-7F
C++
Kills:72
Deaths:66
KDR:1.091
Accuracy:21.701% C--
HSR:20.833% C++
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:18,283
Deaths (as Engineer):13,276
Deaths (to Engineers):16,077
KDR:1.37715
Kill Difference:5,007
Playtime:2,223.183 hours
Usage:55%
Score:61.589m
Score/min:462
Accuracy (listed only):37.246%
HSR (listed only):19.246%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:3,904
Deaths:2,085
KDR:1.872
Accuracy:25.454% B
HSR:18.238% C+
19A Fortuna
C+
Kills:3,263
Deaths:3,148
KDR:1.037
Accuracy:26.644% C+
HSR:18.204% C-
AC-X11
B++
Kills:2,887
Deaths:2,125
KDR:1.359
Accuracy:28.778% B++
HSR:17.700% D
AF-4G Cyclone
C+
Kills:1,543
Deaths:1,028
KDR:1.501
Accuracy:26.699% C+
HSR:20.156% C+
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C++
GD-66 Claw
B+
Kills:1,258
Deaths:891
KDR:1.412
Accuracy:65.131% B+
HSR:13.275% C+
AF-4A Bandit
C++
Kills:1,234
Deaths:866
KDR:1.425
Accuracy:25.722% C++
HSR:19.125% D
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-11CP
C++
Kills:1,175
Deaths:839
KDR:1.400
Accuracy:29.458% C++
HSR:16.085% D--
AF-19 Mercenary
B**
Kills:1,175
Deaths:807
KDR:1.456
Accuracy:27.129% B**
HSR:18.979% C
Razor GD-23
B++
Kills:1,166
Deaths:959
KDR:1.216
Accuracy:28.379% B++
HSR:17.324% D
NS-7 PDW
C*
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C*
HSR:19.344% C*
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NS-11C
B*
Kills:695
Deaths:532
KDR:1.306
Accuracy:28.517% B*
HSR:14.245% D-
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NSX Tanto
B+
Kills:354
Deaths:295
KDR:1.200
Accuracy:27.920% B
HSR:27.684% B+
NS Baron G5
A+
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A+
HSR:15.033% C++
NC12 Sweeper
A
Kills:144
Deaths:84
KDR:1.714
Accuracy:48.633% B+
HSR:18.056% A
NSX Tengu
B+
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C*
HSR:23.276% B+
GD-7F
C++
Kills:72
Deaths:66
KDR:1.091
Accuracy:21.701% C--
HSR:20.833% C++
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:24,481
Deaths (as Light Assault):18,181
Deaths (to Light Assaults):9,527
KDR:1.34652
Kill Difference:6,300
Playtime:248.194 hours
Usage:6%
Score:6.462m
Score/min:434
Accuracy (listed only):35.181%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
C*
Kills:2,093
Deaths:1,641
KDR:1.275
Accuracy:27.956% C*
HSR:19.828% D
AF-4G Cyclone
C+
Kills:1,543
Deaths:1,028
KDR:1.501
Accuracy:26.699% C+
HSR:20.156% C+
NC9 A-Tross
C**
Kills:1,309
Deaths:843
KDR:1.553
Accuracy:27.065% C**
HSR:18.487% D-
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C++
GD-66 Claw
B+
Kills:1,258
Deaths:891
KDR:1.412
Accuracy:65.131% B+
HSR:13.275% C+
Gauss Rifle S
C++
Kills:1,223
Deaths:888
KDR:1.377
Accuracy:26.099% C++
HSR:18.152% C
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-11P
B*
Kills:1,171
Deaths:748
KDR:1.566
Accuracy:26.756% B*
HSR:20.666% C*
NS-7 PDW
C*
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C*
HSR:19.344% C*
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:672
KDR:1.722
Accuracy:28.705% B**
HSR:17.113% D
GR-22
C*
Kills:1,155
Deaths:696
KDR:1.659
Accuracy:25.785% C*
HSR:19.307% C+
Carnage AR
B+
Kills:1,153
Deaths:742
KDR:1.554
Accuracy:26.799% B+
HSR:18.127% C
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NS Baron G5
A+
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A+
HSR:15.033% C++
Reaper DMR
C+
Kills:249
Deaths:170
KDR:1.465
Accuracy:25.512% C+
HSR:18.474% D-
NC12 Sweeper
A
Kills:144
Deaths:84
KDR:1.714
Accuracy:48.633% B+
HSR:18.056% A
NSX Tengu
B+
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C*
HSR:23.276% B+
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:18,066
Deaths (as Combat Medic):12,859
Deaths (to Combat Medics):6,614
KDR:1.40493
Kill Difference:5,207
Playtime:474.421 hours
Usage:12%
Score:13.983m
Score/min:491
Accuracy (listed only):35.989%
HSR (listed only):18.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,543
Deaths:1,028
KDR:1.501
Accuracy:26.699% C+
HSR:20.156% C+
NS-357P Underboss
C+
Kills:1,299
Deaths:1,139
KDR:1.140
Accuracy:41.787% C+
HSR:20.939% C--
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C++
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-7 PDW
C*
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C*
HSR:19.344% C*
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NS-44 Commissioner
C+
Kills:536
Deaths:547
KDR:0.980
Accuracy:35.955% C+
HSR:18.843% C-
AF-8 RailJack
C++
Kills:428
Deaths:122
KDR:3.508
Accuracy:37.561% C++
HSR:66.589% D-
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NS-61 Emissary
B+
Kills:343
Deaths:345
KDR:0.994
Accuracy:29.754% C*
HSR:19.242% B+
LA8 Rebel
C+
Kills:341
Deaths:322
KDR:1.059
Accuracy:30.192% C+
HSR:19.062% C
EM4 Longshot
C+
Kills:291
Deaths:83
KDR:3.506
Accuracy:35.389% D
HSR:76.976% C+
NC4 Mag-Shot
B*
Kills:280
Deaths:249
KDR:1.125
Accuracy:33.185% B*
HSR:21.786% B+
NS-357 Underboss
B+
Kills:245
Deaths:174
KDR:1.408
Accuracy:41.348% B+
HSR:22.449% C++
NC08 Mag-Scatter
A+
Kills:202
Deaths:192
KDR:1.052
Accuracy:66.585% A+
HSR:22.277% A
NS-AM7 Archer
B
Kills:199
Deaths:340
KDR:0.585
Accuracy:61.543% B
HSR:10.553% D
NS-30 Vandal
C
Kills:147
Deaths:86
KDR:1.709
Accuracy:31.205% C
HSR:24.490% C
LA80
D--
Kills:130
Deaths:40
KDR:3.250
Accuracy:34.039% D--
HSR:67.692% D*
Soldier Soaker
B*
Kills:130
Deaths:78
KDR:1.667
Accuracy:41.958% B*
HSR:16.923% C*
NSX Tengu
B+
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C*
HSR:23.276% B+
NSX Tomoe
A++
Kills:115
Deaths:101
KDR:1.139
Accuracy:37.328% A++
HSR:23.478% D*
Kills:11,477
Deaths (as Infiltrator):9,054
Deaths (to Infiltrators):7,178
KDR:1.26762
Kill Difference:2,423
Playtime:161.294 hours
Usage:4%
Score:2.685m
Score/min:277
Accuracy (listed only):36.011%
HSR (listed only):26.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,009
Deaths:648
KDR:3.100
Accuracy:42.006% B**
HSR:17.671% C**
AF-34 Mattock
B**
Kills:1,873
Deaths:670
KDR:2.796
Accuracy:46.616% B**
HSR:19.327% B
NCM1 Scattercannon
A++
Kills:942
Deaths:354
KDR:2.661
Accuracy:53.499% A++
HSR:17.091% B
NCM1 Scattercannon
A++
Kills:875
Deaths:334
KDR:2.620
Accuracy:51.325% A++
HSR:13.600% C-
NCM3 Raven
B
Kills:554
Deaths:383
KDR:1.446
Accuracy:41.984% B
HSR:2.888% C++
NCM3 Raven
B
Kills:432
Deaths:405
KDR:1.067
Accuracy:42.356% B
HSR:3.241% B
NS-10 Burster
C++
Kills:207
Deaths:109
KDR:1.899
Accuracy:30.543% C++
HSR:3.865% C--
NS-10 Burster
C++
Kills:194
Deaths:109
KDR:1.780
Accuracy:30.426% C++
HSR:5.670% C++
NS-20 Gorgon
C
Kills:111
Deaths:65
KDR:1.708
Accuracy:21.267% C
HSR:13.514% D--
NCM2 Falcon
C
Kills:98
Deaths:123
KDR:0.797
Accuracy:37.516% C
HSR:4.082% C
NS-20 Gorgon
M+
Kills:69
Deaths:43
KDR:1.605
Accuracy:21.280% C
HSR:34.783% M+
Kills:7,364
Deaths (as MAX Suit):1,621.500
Deaths (to MAX Suits):3,976
KDR:4.54147
Kill Difference:5,742.500
Playtime:172.057 hours
Usage:4%
Score:5.278m
Score/min:511
Accuracy (listed only):38.074%
HSR (listed only):12.339%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C**
Kills:3,685
V. Kills:2,602 142%
Deaths:2,032
KDR:1.813
Accuracy:31.382% C++
KPH:18.100 C*
VKPH:12.800 C**
M30 Mustang AH
A
Kills:3,023
V. Kills:642 470%
Deaths:940
KDR:3.216
Accuracy:64.260% B**
KPH:40.400 C
VKPH:8.600 A
Breaker Rocket Pods
A+
Kills:2,798
V. Kills:1,263 221%
Deaths:301
KDR:9.296
Accuracy:52.755% B+
KPH:73.900 C+
VKPH:33.400 A+
Hornet Missiles
B**
Kills:938
V. Kills:716 131%
Deaths:148
KDR:6.338
Accuracy:61.681% C**
KPH:93.900 B++
VKPH:71.600 B**
M20 Mustang
B
Kills:735
V. Kills:491 149%
Deaths:443
KDR:1.659
Accuracy:33.170% B
KPH:17.900 B
VKPH:12 B
Tomcat A2AM Pods
B**
Kills:311
V. Kills:334 93%
Deaths:62
KDR:5.016
Accuracy:79.207% C+
KPH:61.700 B
VKPH:66.300 B**
Coyote Missiles
A++
Kills:157
V. Kills:116 134%
Deaths:34
KDR:4.618
Accuracy:54.016% C++
KPH:71.500 B*
VKPH:52.800 A++
Kills:11,647 (7,443 + 0)
Deaths:3,960
KDR:2.941
VKDR:1.557
Vehicle Kills:6,164
Kill Difference:7,687
Playtime:374.527 hours
Usage:9%
Score:8.262m
Score/min:368
Piloting Accuracy:33.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:416
V. Kills:394 105%
Deaths:111
KDR:3.748
Accuracy:42.435% B+
KPH:25.100 C-
VKPH:23.800 C+
L105 Zephyr
B+
Kills:286
V. Kills:67 421%
Deaths:29
KDR:9.862
Accuracy:45.739% B+
KPH:49.800 C+
VKPH:11.700 B+
CAS30 Tank Buster
D
Kills:212
V. Kills:211 100%
Deaths:296
KDR:0.716
Accuracy:38.290% D
KPH:4.100 D
VKPH:4.100 D
Dual-75 Duster
C-
Kills:68
V. Kills:6 N/A
Deaths:11
KDR:6.182
Accuracy:26.622% D**
KPH:42.300 D-
VKPH:3.700 C-
Kills:982 (212 + 770)
Deaths:447
KDR:2.197
VKDR:1.517
Vehicle Kills:678
Kill Difference:535
Playtime:75.307 hours
Usage:2%
Score:1.070m
Score/min:237
Piloting Accuracy:38.290%
Gunner Accuracy:26.622%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,223
V. Kills:1,593 139%
Deaths:474
KDR:4.690
Accuracy:63.371% B*
KPH:37.400 B+
VKPH:26.800 A+
L100 Python HESH
B+
Kills:691
V. Kills:99 N/A
Deaths:58
KDR:11.914
Accuracy:52.416% B+
KPH:49.700 C+
VKPH:7.100 C
Skyguard
B*
Kills:644
V. Kills:528 122%
Deaths:127
KDR:5.071
Accuracy:30.942% C*
KPH:15.300 C++
VKPH:12.600 B*
L100 Python HEAT
A
Kills:553
V. Kills:138 398%
Deaths:67
KDR:8.254
Accuracy:54.028% B
KPH:50.300 A
VKPH:12.500 C*
Kills:4,111 (4,111 + 0)
Deaths:726
KDR:5.663
VKDR:3.248
Vehicle Kills:2,358
Kill Difference:3,385
Playtime:126.443 hours
Usage:3%
Score:3.071m
Score/min:405
Driving Accuracy:54.028%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:9,926
V. Kills:7,245 137%
Deaths:1,339
KDR:7.413
Accuracy:49.227% C+
KPH:25.500 C*
VKPH:18.600 B*
Enforcer ML85
B+
Kills:1,393
V. Kills:914 152%
Deaths:161
KDR:8.652
Accuracy:43.071% C*
KPH:27.800 B+
VKPH:18.200 C**
M12 Kobalt
C
Kills:140
V. Kills:5 N/A
Deaths:10
KDR:14
Accuracy:15.671% C**
KPH:45.300 C
VKPH:1.600 C
C85 Canister
B++
Kills:129
V. Kills:12 N/A
Deaths:9
KDR:14.333
Accuracy:39.303% C+
KPH:66.700 C+
VKPH:6.200 B++
Titan-150 HESH
B+
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:44.126% C
KPH:49.300 B+
VKPH:10.100 B+
M20 Basilisk
B++
Kills:101
V. Kills:51 194%
Deaths:24
KDR:4.208
Accuracy:40.142% A
KPH:24 C**
VKPH:12.100 B++
E540 Halberd
B
Kills:78
V. Kills:40 190%
Deaths:14
KDR:5.571
Accuracy:42.773% C
KPH:32 C**
VKPH:16.400 B
Titan-150 HEAT
C++
Kills:58
V. Kills:30 187%
Deaths:10
KDR:5.800
Accuracy:50.261% B
KPH:18.300 C
VKPH:9.500 C++
M96 Mjolnir
C*
Kills:55
V. Kills:26 204%
Deaths:6
KDR:9.167
Accuracy:33.578% C
KPH:35.100 C*
VKPH:16.600 C
Kills:12,007 (10,111 + 1,896)
Deaths:1,581
KDR:7.595
VKDR:5.281
Vehicle Kills:8,349
Kill Difference:10,426
Playtime:458.456 hours
Usage:11%
Score:11.625m
Score/min:423
Driving Accuracy:50.261%
Gunner Accuracy:33.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:216
V. Kills:8 N/A
Deaths:17
KDR:12.706
Accuracy:21.328% C+
KPH:88 C--
VKPH:3.300 C-
E540 Halberd-H
C
Kills:187
V. Kills:106 175%
Deaths:28
KDR:6.679
Accuracy:57.296% C++
KPH:32.600 C-
VKPH:18.500 C
Enforcer ML65-H
B
Kills:170
V. Kills:130 130%
Deaths:45
KDR:3.778
Accuracy:60.811% B
KPH:35.600 C++
VKPH:27.200 C+
C85 Canister-H
C--
Kills:153
V. Kills:15 N/A
Deaths:16
KDR:9.563
Accuracy:44.902% D
KPH:59.200 D-
VKPH:5.800 C--
M96 Mjolnir-H
C
Kills:99
V. Kills:61 160%
Deaths:19
KDR:5.211
Accuracy:46.740% C
KPH:42.400 C
VKPH:26.100 C
Kills:825 (0 + 825)
Deaths:125
KDR:6.600
VKDR:2.560
Vehicle Kills:320
Kill Difference:700
Playtime:17.892 hours
Usage:0%
Score:0.531m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:46.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:327
V. Kills:144 226%
Deaths:72
KDR:4.542
Accuracy:39.391% C*
KPH:16.100 C
VKPH:7.100 C+
M40 Fury
B+
Kills:223
V. Kills:69 319%
Deaths:34
KDR:6.559
Accuracy:35.554% C+
KPH:38.900 C
VKPH:12 B+
M20 Basilisk
C+
Kills:156
V. Kills:97 159%
Deaths:35
KDR:4.457
Accuracy:38.056% C+
KPH:14.200 D
VKPH:8.900 C+
M40 Fury
D
Kills:111
V. Kills:24 444%
Deaths:23
KDR:4.826
Accuracy:34.498% C+
KPH:32.700 D
VKPH:7.100 D
M12 Kobalt
C++
Kills:108
V. Kills:4 N/A
Deaths:9
KDR:12
Accuracy:18.794% C++
KPH:45.700 C--
VKPH:1.700 D
M60-G Bulldog
D
Kills:64
V. Kills:6 N/A
Deaths:7
KDR:9.143
Accuracy:28.104% D
KPH:19 D
VKPH:1.800 D--
M60-G Bulldog
C+
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:25.395% D--
KPH:37.100 C+
VKPH:1.400 D--
G30 Walker
N/A
Kills:50
V. Kills:30 161%
Deaths:8
KDR:6.250
Accuracy:28.429% N/A
KPH:12.400 N/A
VKPH:7.400 N/A
Kills:1,093 (0 + 1,093)
Deaths:193
KDR:5.663
VKDR:1.948
Vehicle Kills:376
Kill Difference:900
Playtime:51.597 hours
Usage:1%
Score:0.987m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:28.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:153
V. Kills:32 464%
Deaths:171
KDR:0.895
Accuracy:43.998% C
KPH:8.500 D-
VKPH:1.800 D--
S12 Renegade
D
Kills:113
V. Kills:4 N/A
Deaths:88
KDR:1.284
Accuracy:45.004% C**
KPH:13.300 D*
VKPH:0.500 D
Kills:266 (266 + 0)
Deaths:259
KDR:1.027
VKDR:0.139
Vehicle Kills:36
Kill Difference:7
Playtime:26.533 hours
Usage:1%
Score:0.142m
Score/min:89
Driving Accuracy:45.004%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:201
V. Kills:29 N/A
Deaths:13
KDR:15.462
Accuracy:29.259% D
KPH:54.300 C
VKPH:7.800 B++
M20 Wyvern
C+
Kills:94
V. Kills:53 174%
Deaths:17
KDR:5.529
Accuracy:36.712% C+
KPH:20.500 C
VKPH:11.600 C
Kills:295 (0 + 295)
Deaths:30
KDR:9.833
VKDR:2.733
Vehicle Kills:82
Kill Difference:265
Playtime:8.278 hours
Usage:0%
Score:0.099m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:36.712%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,1719,9261,3397.413C**5.5049.227%C+2.327%C25.5C*18.6B*370389.4h4.5C*9.2C**
NC6A GODSAW 7,3687,2494,6241.568C0.3527.706%C21.189%D-41.3C--N/A152175.4h11.5C+41.4C
Gauss Compact S 3,9223,9042,0851.872B**0.0425.454%B18.238%C+20.2C+N/A119193.5h11C++43.4B
Vortek Rotary 6,2873,6852,0321.813C++0.1031.382%C++3.229%B++18.1C*12.8C**273203.5h55B+175.2B+
19A Fortuna 3,3213,2633,1481.037C0.8826.644%C+18.204%C-18.2DN/A77179.6h12.6D--47.4C--
M30 Mustang AH 3,6653,0239403.216C1.3064.26%B**1.257%C+40.4C8.6A26174.9h10.3C+16C*
AC-X11 2,9262,8872,1251.359B0.5628.778%B++17.7%D29.1C++N/A11299.3h9.9C**34.5B+
C-4 4,1792,8332,2441.262C+0.6525%C+N/A99.8B+47.4A132428.4h1.7C6.8C+
Breaker Rocket Pods 4,0612,7983019.296B7.3852.755%B+N/A73.8C+33.3A+78137.9h21.3C--40.4C+
L100 Python AP 3,8162,2234744.69C+2.7863.371%B*2.429%C+37.4B+26.8A+46659.5h6.6C+10.5C**
Tank Mine 4,0312,1499082.367C+0.4526.072%DN/A139.5B++122.2A*241515.4h1.7B+6.4C+
Gauss Prime 2,1402,0931,6411.275C+0.6427.956%C*19.828%D26.4DN/A8979.2h14.1F50.3D
AF-34 Mattock 2,0252,0096483.1C+1.1942.006%B**17.671%C**41.3C+N/A18448.7h5.4C**12.9B++
EM6 1,9961,9885593.556B**1.6421.073%C+17.404%D--40.7C++N/A22648.9h11.1C++52.5C*
AF-34 Mattock 1,8911,8736702.796C+0.8846.616%B**19.327%B37.1C+N/A16550.5h6.8C+14.6B+
NC05 Jackhammer 1,7611,7531,0831.619B+0.3063.04%A*17.684%B++53.8B+N/A24132.6h5.5C8.7B+
Sticky Grenade 1,7141,70411704N/A1,702.0943.734%D--N/A852C+5D39192h1.8B+4.2C*
AF-4G Cyclone 1,5571,5431,0281.501C+0.4126.699%C+20.156%C+41.3C+N/A17937.4h10.7C+40C++
LA1 Anchor 1,4051,4008101.728C+0.1925.203%C+17.429%D--38.5CN/A19336.4h10.8C+42.9C++
Enforcer ML85 2,3071,3931618.652B*6.7443.071%C*1.508%C--27.8B+18.2C**74650.1h11.5B+26.6B++
NC9 A-Tross 1,3101,3098431.553C**0.3627.065%C**18.487%D-33.8C+N/A16838.7h9.6C*35.4B+
NS-357P Underboss 1,3061,2991,1391.14C+0.7741.787%C+20.939%C--48.7C-N/A18626.7h3.8C+9C++
NC6 Gauss SAW 1,2831,2747401.722B++0.1925.142%B*21.193%C39.1B+N/A25732.6h8.6B++34.1B+
Blitz GD-10 1,2621,2597471.685B++0.2327.759%B++17.713%C++48.2B**N/A30226.1h13.1B+47.1B+
GD-66 Claw 1,2661,2588911.412C*0.5065.131%B+13.275%C+47.1C**N/A21226.7h2.8C+4.4C*
AF-4A Bandit 1,2431,2348661.425C++0.4925.722%C++19.125%D32.1C+N/A14638.4h10.6C**41.3C**
Gauss Rifle S 1,2311,2238881.377C*0.5426.099%C++18.152%C31.5C++N/A16138.8h11.4C+43.7C*
NS Decimator 2,0531,2151,8330.663C-1.2561.684%C++2.634%B27.9C19.2B+42643.6h6.5D--10.5D
AF-4 Cyclone 1,1901,1898101.468C*0.4524.717%C+12.532%D-28.8C+N/A15141.3h10.7C**43.5C*
NS-11CP 1,1841,1758391.4C0.5129.458%C++16.085%D--32.2C--N/A15636.5h13.8C--46.8C+
AF-19 Mercenary 1,1761,1758071.456B*0.4627.129%B**18.979%C26.9B+N/A19743.7h10.5B++38.6B++
NS-11P 1,1871,1717481.566B+0.3526.756%B*20.666%C*33.1C**N/A13635.4h15.2C+56.7B
Razor GD-23 1,1701,1669591.216B0.7028.379%B++17.324%D21.8C+N/A12953.4h12.3C**43.4B+
EM1 1,1681,1666981.67B+0.2426.018%B*13.808%D*39.7C*N/A19929.4h12.8C++49B+
NS-15MP 1,1741,1645742.028C+0.1125.505%C-19.416%D*52.9CN/A24022h11.9C46.7C
NS-7 PDW 1,1731,1581,0651.087C*0.8325.642%C*19.344%C*24.6C+N/A9047h14.7C*57.2C**
MKV Suppressed 1,1791,1581,2270.944C+0.9726.478%C++22.021%B+25.6CN/A14145.3h15.1C+57C++
NC1 Gauss Rifle 1,1621,1576721.722B+0.1928.705%B**17.113%D32.7B+N/A17935.4h11B++38.4B*
GR-22 1,1631,1556961.659C**0.2625.785%C*19.307%C+35.4C++N/A19332.6h12.4B+48B+
NC6S Gauss SAW S 1,1581,1545652.042B+0.1323.43%C+15.338%D*48.1C**N/A22624h10B+42.6C**
Carnage AR 1,1631,1537421.554C*0.3626.799%B+18.127%C34.1C++N/A17833.8h12.5B+46.7B+
MANA Anti-Vehicle Turret 1,8721,1045362.06U0.1553.527%U3.442%T*11040U7680U37068170.1h7.6T*14.2T*
NCM1 Scattercannon 9469423542.661B+0.7553.499%A++17.091%B31.3B++N/A15630.1h7.8C++14.5B+
Hornet Missiles 1,6549381486.338C**4.4261.681%C**N/A93.8B++71.6B**111910h12.1C+19.6C++
NCM1 Scattercannon 8778753342.62C++0.7151.325%A++13.6%C-31.3CN/A14728h6.7C13.1B++
MGR-L1 Promise 8347994801.665C**0.2524.461%C++23.78%C+35.2C1.5A12822.7h17.3C70.8C+
Spear Anti-Vehicle Phalanx Turret 1,1227456311.825B*9.9145.819%C**4.832%B+46.6B+23.6C*59216h7.4B+16.1B+
M20 Mustang 1,2267354431.659C+0.2633.17%B3.265%B*17.9B12B27441h74.7B+225.1B++
NS-11C 6966955321.306B+0.6128.517%B*14.245%D-22.3C+N/A10531.1h13.6B47.8B+
Frag Grenade 7076941694N/A692.0938.925%D-N/A694B**13B*25941h2.4A6.2B++
L100 Python HESH 7906915811.914C++10.0052.416%B+1.592%C+49.7C+7.1C33713.9h3.4C+6.5C**
Skyguard 1,1726441275.071B**3.1630.942%C*1.242%D15.3C++12.6B*31642h135.3C+437.3C++
Mag-Cutter 60959221,6360.027C*1.8951.497%A*N/A0.6C+N/A31024h2.7C++5.2B+
NS-15M1 5825813001.937B+0.0224.583%B+16.007%D-34.2C+N/A19817h13.6C+55.3C*
NCM3 Raven 8265543831.446B++0.4741.984%B2.888%C++13.9B**6.8C*19239.8h18.3B**43.7B*
L100 Python HEAT 691553678.254B+6.3454.028%B3.074%B50.3A12.5C*49911h3.8B**7B**
Anti-Vehicle Grenade 7375511551N/A549.0952.768%C*N/A344.4C+116.3C*31961.6h5.6C*10.7B
NS-44 Commissioner 5395365470.98C++0.9335.955%C+18.843%C-54.7B*N/A2879.8h3.3B+9.1B+
MANA Anti-Personnel Turret 5175092202.314N/A0.4020.774%UN/A5090U80U15748200.1h22.8T*109.7T*
NC15 Phoenix 9985044041.248C++0.6765.19%A++N/A15.9B15.6B+34331.7h10.6C++16.3B+
NS Annihilator 8724734201.126A0.7978.187%DN/A10.6C++8.9C++26844.8h11.5C*14.7C++
NCM3 Raven 6484324051.067B0.8542.356%B3.241%B10.5B+5.2C15241.3h25.4B+60.1B+
Bouncing Betty 431431745.824B+3.9140.181%CN/A159.6B*N/A7422.7h2.1C-5.1C
AF-8 RailJack 4284281223.508B1.5937.561%C++66.589%D-26.9C**N/A14015.9h2.7C7.1C++
C150 Dalton 8104161113.748C1.8342.435%B+N/A25.1C-23.7C+57016.6h5.6C--13.3C+
Carver 4084009,8130.041C+1.8725.491%C+13.75%C0.9C-N/A3426.8h1.5C+6C++
Tempest 3743682551.443C+0.4729.248%B+19.022%C35C-N/A11110.5h11.5D39.2C+
MGR-M1 Bishop 3653552321.53C++0.3829.532%D27.042%C24.1CN/A7914.7h7.4C25C+
NSX Tanto 3603542951.2C++0.7127.92%B27.684%B+26.6C+N/A7413.3h17.2C61.7C+
NS-61 Emissary 3483433450.994C**0.9229.754%C*19.242%B+39.4B++N/A1428.7h13.6C*45.6B+
LA8 Rebel 3433413221.059C*0.8630.192%C+19.062%C33.4C++N/A16710.2h4.8B*15.8B+
M20 Basilisk 471327724.542B*2.6339.391%C*6.422%C*16.1C7.1C+27920.3h103.1C+261.7C++
Tomcat A2AM Pods 645311625.016B3.1079.207%C+N/A62.2B66.8B**16225h9.1C+11.5C+
NS Baron G5 3123062141.43B+0.4857.908%A+15.033%C++45.7B++N/A2406.7h4.4B7.6C++
EM4 Longshot 293291833.506C++1.5935.389%D76.976%C+28.5C+N/A13710.2h2.6D7.2C-
L105 Zephyr 353286299.862C+7.9545.739%B+N/A50.2C+11.8B+4025.7h8D17.5C+
NC4 Mag-Shot 2802802491.124B++0.7933.185%B*21.786%B+15.4C--N/A9518.2h6.9B+20.9B+
MAX Punch 2732691,6620.162B*1.7552.936%B+N/A1.8C**N/A8151.7h2.1C++3.9C**
Reaper DMR 2502491701.465C+0.4525.512%C+18.474%D-31.9C+N/A2217.8h9.8C++38.3C*
NSX Naginata 2512452151.14C+0.7725.805%B++29.796%C**26.1DN/A1109.4h17.9D*69.5C+
NS-357 Underboss 2472451741.408B+0.5141.348%B+22.449%C++57B+N/A2504.3h3.5B++8.5B++
Warden 241238992.404A0.4925.993%C+28.571%B++19C+N/A13212.5h9.1C**35.1C**
M40 Fury 292223346.559C++4.6435.554%C+N/A39.1C12.1B++3955.7h16.2C45.4C+
M12 Kobalt-H 2242161712.706C10.7921.328%C+23.611%A86.4C--3.2C--3112.5h18.3C85.8C+
CAS30 Tank Buster 4232122960.716C1.2038.29%DN/A4.1D4.1D11351.4h71.1C+185.7C
Aspis Anti-Aircraft Phalanx Turret 433212258.48A**6.5727.241%C**N/A12.3C*12.8B37617.3h145C*532.4B
NS-10 Burster 3792071091.899A+0.0230.543%C++3.865%C--6.6B+5.5A17231.3h142.3B465.8B+
NC08 Mag-Scatter 2022021921.052C+0.8666.585%A+22.277%A22.7C-N/A818.9h4C*6.1B++
CAS 14-E 2302011315.462C++13.5529.259%D1.493%C54.3C7.8B++1773.7h41.3D-141.1D--
NS-AM7 Archer 2851993400.585C*1.3361.543%B10.553%D8.2C**3.5B+7824.3h23.5C+38.1C+
NS-10 Burster 3411941091.78B*0.1330.426%C++5.67%C++6.2B+4.7B++15631.4h153.4C**504.2B
E540 Halberd-H 293187286.679C+4.7657.296%C++1.604%C32.8C-18.6C5325.7h7.1C12.5C+
Enforcer ML65-H 300170453.778C+1.8660.811%B4.118%A++35.4C++27.1C+5994.8h17.6C+28.9C++
The Slasher 17816610,7030.016D1.9039.442%B+2.41%D--0.4C-N/A2405.6h3D-7.6C++
Rocklet Rifle 2991662160.769C*1.1557.187%B+N/A28.6C++22.9C+4595.8h51.1D-89.3C
Coyote Missiles 273157344.618B**2.7054.016%C++N/A71.4B*52.7A++11482.2h33.6B+62.2B+
M20 Basilisk 253156354.457B*2.5438.056%C+3.846%D14.3D8.9C+38910.9h127D333.7C
M40 Fury-F 1851531710.895C1.0243.998%C1.961%B**8.5D-1.8D--7718.1h14.2C32.2C
C85 Canister-H 168153169.563C+7.6544.902%D13.072%B+58.8D-5.8C--3102.6h6.8C++15.1C+
NS-30 Vandal 147147861.709C+0.2131.205%C24.49%C30.6CN/A1604.8h6.1C+19.7C+
NC12 Sweeper 144144841.714B+0.2048.633%B+18.056%A42.4B+N/A2143.4h4.2B8.6B+
M12 Kobalt 1451401014C+12.0915.671%C**10.714%D45.2C1.6C1973.1h18C++115B+
LA80 130130403.25C+1.3434.039%D--67.692%D*29.5CN/A1464.4h2.7D8D-
Soldier Soaker 130130781.667B+0.2541.958%B*16.923%C*50C++N/A2312.6h6.1C++14.5B++
C85 Canister 141129914.333C+12.4239.303%C+17.054%B*67.9C+6.3B++2821.9h7.1C**18B
Titan-150 HESH 153127815.875B+13.9644.126%C2.362%B+48.8B+10B5302.6h3.5C+8C+
GD-22S 122121502.42B+0.5123.492%C++22.314%C35.6C+N/A6023.4h11.1C++47.3C**
Shrike 1911181161.017B++0.9059.141%B2.542%C+30.3B+18.7B*16503.9h6.8C+11.4C**
NSX Tengu 1171161041.115C+0.8037.85%C*23.276%B+43C**N/A1482.7h11.3B+29.8B+
NSX Tomoe 1161151011.139C0.7837.328%A++23.478%D*31.9CN/A1133.6h16.8C--45B
S12 Renegade 117113881.284C0.6345.004%C**11.504%A++13.3D*N/A1148.5h4.6D*10.2C
M40 Fury 135111234.826C2.9134.498%C+2.703%B**32.6D7.1D3453.4h15.1C+43.8C+
NS-20 Gorgon 117111651.708B*0.2121.267%C13.514%D--19.5B+1.1C-805.7h28.6C**134.3B+
M12 Kobalt 112108912C+10.0918.794%C++19.444%C*45C--1.7D2782.4h23.1C-122.9C++
M20 Basilisk 152101244.208B+2.2940.142%A6.931%B+24C**12.1B++3704.2h86.7C+216B+
Orbital Strike Uplink 14199199N/A97.091150%UN/A990U420U429930.1h0.5T*0T*
M96 Mjolnir-H 16099195.211B+3.3046.74%CN/A43C26.5C5872.3h38.4C++82.3C++
NCM2 Falcon 122981230.797C+1.1237.516%C4.082%C10.4C2.6D-2359.4h9.2B+24.4B+
NS-R3 Swarm 221951240.766B++1.1559.094%D*N/A5.9C7.9C**12116h33.3C56.4D
M20 Wyvern 14794175.529C++3.6136.712%C+3.191%C20.4C11.5C2164.6h95.6C260.3C+
M60-A Bulldog 8782613.667C+11.7540.658%C-1.22%D-32.8C+2D3442.5h5.6B13.7C++
E540 Halberd 11878145.571C+3.6642.773%C5.128%B**32.5B16.7B+11292.4h5.6C*13.1C++
GD-7F 7272661.091C++0.8221.701%C--20.833%C++16.7C--N/A3454.3h15.3C70.4C+
M60-A Bulldog 7570323.333C*21.4245.372%C+1.429%D43.8B3.1C4191.6h5B+11B+
NS-20 Gorgon 7569431.605B*0.3121.28%C34.783%M+17.7B1.5C*703.9h34.2C**160.7B+
Dual-75 Duster 7468116.182C--4.2726.622%D**N/A42.5D-3.8C1841.6h8.1D**30.4F
M60-G Bulldog 706479.143A+7.2328.104%D6.25%A*18.8D1.8D--2173.4h5.9B++21B
Titan-150 HEAT 8858105.8C**3.8950.261%B1.724%D18.1C9.4C++12933.2h5C*9.9B+
Mauler S6 5757341.676B++0.2499.04%S17.544%B+33.5B+N/A5081.7h10.9T*11B+
M96 Mjolnir 815569.167B*7.2533.578%C1.818%B+34.4C++16.3C7601.6h36.6C++109C++
M60-G Bulldog 5654510.8B**8.8925.395%D--3.704%B+36C+1.3D--2891.5h5.1B*19.9C*
G30 Walker 805086.25A++4.3428.429%C+N/A12.5C7.5C3174h203.9C**717.2C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter164,9302.4h
Nano-Armor Kit9711,271,95491.2h
Anti-Vehicle MANA Turret753,4808h
Spawn Beacon7210,4156.8h
Turret AI Module0760.2h
Repair Module11010.5h
Skywall Shield Emitter0640.4h
Structure Shield Module1720.3h
Nanite Revive Grenade02,1080.6h
Medical Kit4770.1h
Medical Applicator800325,45323.5h
NC Triumph Flare Gun01280.3h
Spear Anti-Vehicle Tower1500.3h
Spitfire Auto-Turret422,5152.3h
Deconstruction Tool08,6610.4h
Rampart Wall01180.9h
Xiphos Anti-Personnel Tower1830.3h
Hoplon Anti-Aircraft Phalanx Tower0620.2h
Recon Detection Device33420.6h
Ammunition Package7410,8144.6h
Anti-Infantry MANA Turret211,3822.3h
IPC Targeting Dart21020.2h
Lumifiber Rampart Wall0951.2h
Nano-Repair Grenade06300.2h
Hardlight Barrier62230.4h
Smoke Grenade01210h
WLT-Howler Mining Laser01,2430.3h

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