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Director General BlackTempler[NH] BlackTempler
NC BR 96

KDR: 1.91

Score: 109.6m

Last Seen: Feb 17th, 2019 6:31 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Miller - Outfit Officer of New Hope[NH] New Hope
NC outfit on Miller

Members: 15
Level Progress (to 97): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW Gauss Compact S Vortek Rotary 19A Fortuna M30 Mustang AH Breaker Rocket Pods C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $790,632 MLG Score: 632
Fun Score: N/A
Cheeseburgers Flipped: 1360TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.836%18.973%5094497847,5891.717640.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.329%1.123B**-0.262C-1.076D*HEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.426B11.50.193C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.771%2.021%4694101810,143270755133.74695184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.983%-0.174C0.384C**0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.20.409B34.10.357C**61.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.411%2.303%5277101514,025348595894.02439146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.961%-0.341C--0.199C0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.254C*10.80.14C++18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.517%5.377%1641710053,887303222701.28157171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%0.033C+0.26C*0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.393B26.20.334C**45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.225%70.225%16431019843213320.395033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.891%0.179C++0.202C++-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.257C*2.70.165C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.135%13.848%164310191,437197980.726124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.857%1.972A++-0.129C2.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+3.30.321C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Hope[NH] New Hope
NC outfit on Miller

Members: 15
109.6m421.6%492 (29.5k)453 (27.2k)1.91016117,23861,3762.4472996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022350324.051%11.443%27503:5641

12% Combat Medic55% Engineer19% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMNov 22nd, 2012 10:29 AMFeb 17th, 2019 8:10 PM (4h) (PST)Feb 17th, 2019 4:50 PM (7h) (PST)Feb 17th, 2019 2:31 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8991657340.4850.2540.0552.5380.117632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9539,92044,03329153152727,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4030.1h/167.9d 32,967 13,415 38,766 613.8k 5,554 11,392 28,342 217.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:7,243
Deaths:4,619
KDR:1.568
Accuracy:27.703% C+
HSR:21.207% D-
EM6
C+
Kills:1,988
Deaths:559
KDR:3.556
Accuracy:21.073% C+
HSR:17.404% D--
NC05 Jackhammer
A*
Kills:1,698
Deaths:1,048
KDR:1.620
Accuracy:63.316% A*
HSR:17.962% B*
LA1 Anchor
C++
Kills:1,400
Deaths:810
KDR:1.728
Accuracy:25.203% C++
HSR:17.429% D--
NC6 Gauss SAW
B**
Kills:1,274
Deaths:740
KDR:1.722
Accuracy:25.142% B**
HSR:21.193% C
EM1
B*
Kills:1,166
Deaths:698
KDR:1.670
Accuracy:26.018% B*
HSR:13.808% D*
NS-15MP
C-
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:25.505% C-
HSR:19.416% D*
NC6S Gauss SAW S
C+
Kills:1,154
Deaths:565
KDR:2.042
Accuracy:23.430% C+
HSR:15.338% D*
MGR-L1 Promise
C++
Kills:637
Deaths:383
KDR:1.663
Accuracy:24.202% C++
HSR:22.763% C
NS-15M1
B
Kills:581
Deaths:300
KDR:1.937
Accuracy:24.583% B
HSR:16.007% D-
NSX Naginata
B++
Kills:245
Deaths:215
KDR:1.140
Accuracy:25.805% B++
HSR:29.796% C**
GD-22S
C++
Kills:121
Deaths:50
KDR:2.420
Accuracy:23.492% C++
HSR:22.314% C
Kills:18,671
Deaths (as Heavy Assault):10,561
Deaths (to Heavy Assaults):17,164
KDR:1.76792
Kill Difference:8,110
Playtime:774.266 hours
Usage:19%
Score:20.265m
Score/min:436
Accuracy (listed only):27.956%
HSR (listed only):19.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:3,903
Deaths:2,081
KDR:1.876
Accuracy:25.460% B+
HSR:18.242% C+
19A Fortuna
C+
Kills:3,263
Deaths:3,147
KDR:1.037
Accuracy:26.648% C+
HSR:18.204% C-
AC-X11
B++
Kills:2,684
Deaths:2,015
KDR:1.332
Accuracy:28.754% B++
HSR:17.474% D
GD-66 Claw
B+
Kills:1,236
Deaths:871
KDR:1.419
Accuracy:65.012% B+
HSR:13.188% C
AF-4A Bandit
C++
Kills:1,234
Deaths:866
KDR:1.425
Accuracy:25.722% C++
HSR:19.125% D
NS-11CP
C++
Kills:1,175
Deaths:839
KDR:1.400
Accuracy:29.458% C++
HSR:16.085% D--
AF-19 Mercenary
B**
Kills:1,170
Deaths:806
KDR:1.452
Accuracy:27.121% B**
HSR:18.803% C-
Razor GD-23
B*
Kills:1,163
Deaths:953
KDR:1.220
Accuracy:28.384% B*
HSR:17.369% D
NS-11C
B*
Kills:695
Deaths:532
KDR:1.306
Accuracy:28.517% B*
HSR:14.245% D-
MGR-M1 Bishop
C-
Kills:337
Deaths:222
KDR:1.518
Accuracy:29.590% D
HSR:26.410% C-
NS Baron G5
A+
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A+
HSR:15.033% C++
NSX Tanto
C**
Kills:262
Deaths:214
KDR:1.224
Accuracy:27.771% C**
HSR:25.954% C++
Warden
B+
Kills:238
Deaths:99
KDR:2.404
Accuracy:25.993% C+
HSR:28.571% B+
NC12 Sweeper
A
Kills:144
Deaths:84
KDR:1.714
Accuracy:48.633% B++
HSR:18.056% A
GD-7F
C++
Kills:72
Deaths:66
KDR:1.091
Accuracy:21.701% C--
HSR:20.833% C++
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:17,939
Deaths (as Engineer):13,043
Deaths (to Engineers):15,919
KDR:1.37537
Kill Difference:4,896
Playtime:2,206.961 hours
Usage:55%
Score:61.276m
Score/min:463
Accuracy (listed only):37.232%
HSR (listed only):19.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:3,903
Deaths:2,081
KDR:1.876
Accuracy:25.460% B+
HSR:18.242% C+
19A Fortuna
C+
Kills:3,263
Deaths:3,147
KDR:1.037
Accuracy:26.648% C+
HSR:18.204% C-
AC-X11
B++
Kills:2,684
Deaths:2,015
KDR:1.332
Accuracy:28.754% B++
HSR:17.474% D
AF-4G Cyclone
C+
Kills:1,496
Deaths:1,007
KDR:1.486
Accuracy:26.648% C+
HSR:20.054% C+
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C*
GD-66 Claw
B+
Kills:1,236
Deaths:871
KDR:1.419
Accuracy:65.012% B+
HSR:13.188% C
AF-4A Bandit
C++
Kills:1,234
Deaths:866
KDR:1.425
Accuracy:25.722% C++
HSR:19.125% D
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-11CP
C++
Kills:1,175
Deaths:839
KDR:1.400
Accuracy:29.458% C++
HSR:16.085% D--
AF-19 Mercenary
B**
Kills:1,170
Deaths:806
KDR:1.452
Accuracy:27.121% B**
HSR:18.803% C-
Razor GD-23
B*
Kills:1,163
Deaths:953
KDR:1.220
Accuracy:28.384% B*
HSR:17.369% D
NS-7 PDW
C**
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C*
HSR:19.344% C**
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NS-11C
B*
Kills:695
Deaths:532
KDR:1.306
Accuracy:28.517% B*
HSR:14.245% D-
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NS Baron G5
A+
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A+
HSR:15.033% C++
NSX Tanto
C**
Kills:262
Deaths:214
KDR:1.224
Accuracy:27.771% C**
HSR:25.954% C++
NC12 Sweeper
A
Kills:144
Deaths:84
KDR:1.714
Accuracy:48.633% B++
HSR:18.056% A
NSX Tengu
B+
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C++
HSR:23.276% B+
GD-7F
C++
Kills:72
Deaths:66
KDR:1.091
Accuracy:21.701% C--
HSR:20.833% C++
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:24,108
Deaths (as Light Assault):17,937
Deaths (to Light Assaults):9,417
KDR:1.34404
Kill Difference:6,171
Playtime:238.481 hours
Usage:6%
Score:6.254m
Score/min:437
Accuracy (listed only):35.165%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
C*
Kills:2,015
Deaths:1,588
KDR:1.269
Accuracy:27.741% C*
HSR:19.752% C--
AF-4G Cyclone
C+
Kills:1,496
Deaths:1,007
KDR:1.486
Accuracy:26.648% C+
HSR:20.054% C+
NC9 A-Tross
B
Kills:1,309
Deaths:843
KDR:1.553
Accuracy:27.065% B
HSR:18.487% D-
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C*
GD-66 Claw
B+
Kills:1,236
Deaths:871
KDR:1.419
Accuracy:65.012% B+
HSR:13.188% C
Gauss Rifle S
C*
Kills:1,223
Deaths:888
KDR:1.377
Accuracy:26.099% C*
HSR:18.152% C
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-11P
B*
Kills:1,171
Deaths:748
KDR:1.566
Accuracy:26.756% B*
HSR:20.666% C**
NS-7 PDW
C**
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C*
HSR:19.344% C**
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:672
KDR:1.722
Accuracy:28.705% B**
HSR:17.113% D
GR-22
C**
Kills:1,155
Deaths:696
KDR:1.659
Accuracy:25.785% C**
HSR:19.307% C+
Carnage AR
B+
Kills:1,153
Deaths:742
KDR:1.554
Accuracy:26.799% B+
HSR:18.127% C
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NS Baron G5
A+
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A+
HSR:15.033% C++
Reaper DMR
C+
Kills:249
Deaths:170
KDR:1.465
Accuracy:25.512% C+
HSR:18.474% D-
NC12 Sweeper
A
Kills:144
Deaths:84
KDR:1.714
Accuracy:48.633% B++
HSR:18.056% A
NSX Tengu
B+
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C++
HSR:23.276% B+
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:17,919
Deaths (as Combat Medic):12,765
Deaths (to Combat Medics):6,532
KDR:1.40376
Kill Difference:5,154
Playtime:471.171 hours
Usage:12%
Score:13.911m
Score/min:492
Accuracy (listed only):35.968%
HSR (listed only):18.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,496
Deaths:1,007
KDR:1.486
Accuracy:26.648% C+
HSR:20.054% C+
NS-357P Underboss
C+
Kills:1,299
Deaths:1,139
KDR:1.140
Accuracy:41.787% C+
HSR:20.939% C-
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C*
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-7 PDW
C**
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C*
HSR:19.344% C**
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NS-44 Commissioner
C+
Kills:536
Deaths:547
KDR:0.980
Accuracy:35.955% C+
HSR:18.843% C-
AF-8 RailJack
C++
Kills:425
Deaths:120
KDR:3.542
Accuracy:37.566% C++
HSR:66.588% D-
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
LA8 Rebel
C+
Kills:341
Deaths:321
KDR:1.062
Accuracy:30.164% C+
HSR:19.062% C
NS-61 Emissary
B+
Kills:334
Deaths:335
KDR:0.997
Accuracy:29.649% C*
HSR:19.761% B+
EM4 Longshot
C
Kills:288
Deaths:81
KDR:3.556
Accuracy:35.362% D
HSR:76.736% C
NC4 Mag-Shot
B*
Kills:280
Deaths:249
KDR:1.125
Accuracy:33.185% B*
HSR:21.786% B
NS-357 Underboss
B+
Kills:245
Deaths:174
KDR:1.408
Accuracy:41.348% B+
HSR:22.449% C++
NS-AM7 Archer
B+
Kills:194
Deaths:322
KDR:0.602
Accuracy:61.515% B+
HSR:10.309% D
NC08 Mag-Scatter
A+
Kills:184
Deaths:176
KDR:1.045
Accuracy:66.790% A
HSR:23.370% A+
NS-30 Vandal
C
Kills:147
Deaths:86
KDR:1.709
Accuracy:31.205% C
HSR:24.490% C
LA80
D--
Kills:130
Deaths:40
KDR:3.250
Accuracy:34.039% D--
HSR:67.692% D*
Soldier Soaker
B*
Kills:130
Deaths:78
KDR:1.667
Accuracy:41.958% B*
HSR:16.923% C*
NSX Tengu
B+
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C++
HSR:23.276% B+
NSX Tomoe
A++
Kills:110
Deaths:93
KDR:1.183
Accuracy:37.325% A++
HSR:24.546% D*
Kills:11,387
Deaths (as Infiltrator):8,976
Deaths (to Infiltrators):7,053
KDR:1.26861
Kill Difference:2,411
Playtime:158.646 hours
Usage:4%
Score:2.657m
Score/min:279
Accuracy (listed only):36.009%
HSR (listed only):27.022%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,932
Deaths:630
KDR:3.067
Accuracy:42.015% B**
HSR:17.857% B
AF-34 Mattock
B**
Kills:1,814
Deaths:652
KDR:2.782
Accuracy:46.644% B**
HSR:19.294% B
NCM1 Scattercannon
A++
Kills:938
Deaths:352
KDR:2.665
Accuracy:53.461% A++
HSR:16.951% B
NCM1 Scattercannon
A++
Kills:871
Deaths:332
KDR:2.623
Accuracy:51.287% A++
HSR:13.663% C-
NCM3 Raven
B
Kills:550
Deaths:382
KDR:1.440
Accuracy:41.951% B
HSR:2.909% C++
NCM3 Raven
B
Kills:429
Deaths:404
KDR:1.062
Accuracy:42.312% B
HSR:3.263% C**
NS-10 Burster
C++
Kills:205
Deaths:109
KDR:1.881
Accuracy:30.544% C++
HSR:3.902% C--
NS-10 Burster
C++
Kills:192
Deaths:109
KDR:1.761
Accuracy:30.423% C++
HSR:5.729% C++
NS-20 Gorgon
C-
Kills:111
Deaths:65
KDR:1.708
Accuracy:21.140% C-
HSR:13.514% D--
NCM2 Falcon
C+
Kills:98
Deaths:123
KDR:0.797
Accuracy:37.516% C+
HSR:4.082% C
NS-20 Gorgon
M
Kills:69
Deaths:43
KDR:1.605
Accuracy:21.139% C-
HSR:34.783% M
Kills:7,209
Deaths (as MAX Suit):1,600.500
Deaths (to MAX Suits):3,948
KDR:4.50422
Kill Difference:5,608.500
Playtime:170.303 hours
Usage:4%
Score:5.237m
Score/min:513
Accuracy (listed only):38.039%
HSR (listed only):12.359%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C**
Kills:3,641
V. Kills:2,583 141%
Deaths:2,020
KDR:1.802
Accuracy:31.324% C++
KPH:18 C**
VKPH:12.800 C**
M30 Mustang AH
B**
Kills:2,969
V. Kills:634 468%
Deaths:926
KDR:3.206
Accuracy:64.449% B**
KPH:40.300 C
VKPH:8.600 B**
Breaker Rocket Pods
A+
Kills:2,798
V. Kills:1,263 221%
Deaths:301
KDR:9.296
Accuracy:52.755% B+
KPH:73.900 C+
VKPH:33.400 A+
Hornet Missiles
B**
Kills:912
V. Kills:702 130%
Deaths:146
KDR:6.247
Accuracy:61.728% C**
KPH:92.400 B+
VKPH:71.100 B**
M20 Mustang
B+
Kills:735
V. Kills:491 149%
Deaths:443
KDR:1.659
Accuracy:33.170% B+
KPH:17.900 B+
VKPH:12 B
Tomcat A2AM Pods
B**
Kills:309
V. Kills:333 93%
Deaths:62
KDR:4.984
Accuracy:79.189% C+
KPH:61.300 C**
VKPH:66.100 B**
Coyote Missiles
A++
Kills:150
V. Kills:112 133%
Deaths:33
KDR:4.545
Accuracy:53.961% C++
KPH:70.900 B**
VKPH:52.900 A++
Kills:11,514 (7,345 + 0)
Deaths:3,931
KDR:2.929
VKDR:1.556
Vehicle Kills:6,118
Kill Difference:7,583
Playtime:372.145 hours
Usage:9%
Score:8.217m
Score/min:368
Piloting Accuracy:33.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:416
V. Kills:394 105%
Deaths:111
KDR:3.748
Accuracy:42.435% B
KPH:25.100 C-
VKPH:23.800 C+
L105 Zephyr
B+
Kills:286
V. Kills:67 421%
Deaths:29
KDR:9.862
Accuracy:45.739% B+
KPH:49.800 C+
VKPH:11.700 B+
CAS30 Tank Buster
D
Kills:209
V. Kills:209 100%
Deaths:296
KDR:0.706
Accuracy:38.344% D
KPH:4.100 D
VKPH:4.100 D
Dual-75 Duster
C-
Kills:68
V. Kills:6 N/A
Deaths:11
KDR:6.182
Accuracy:26.622% D**
KPH:42.300 D
VKPH:3.700 C-
Kills:979 (209 + 770)
Deaths:447
KDR:2.190
VKDR:1.512
Vehicle Kills:676
Kill Difference:532
Playtime:75.106 hours
Usage:2%
Score:1.065m
Score/min:236
Piloting Accuracy:38.344%
Gunner Accuracy:26.622%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,158
V. Kills:1,560 138%
Deaths:469
KDR:4.601
Accuracy:63.290% B**
KPH:36.800 B+
VKPH:26.600 A+
L100 Python HESH
B+
Kills:691
V. Kills:99 N/A
Deaths:58
KDR:11.914
Accuracy:52.416% B+
KPH:49.700 C+
VKPH:7.100 C
Skyguard
B*
Kills:642
V. Kills:527 122%
Deaths:127
KDR:5.055
Accuracy:30.986% C**
KPH:15.300 C++
VKPH:12.600 B*
L100 Python HEAT
A
Kills:553
V. Kills:138 398%
Deaths:67
KDR:8.254
Accuracy:54.028% B
KPH:50.300 A
VKPH:12.500 C**
Kills:4,044 (4,044 + 0)
Deaths:721
KDR:5.609
VKDR:3.223
Vehicle Kills:2,324
Kill Difference:3,323
Playtime:125.405 hours
Usage:3%
Score:3.042m
Score/min:404
Driving Accuracy:54.028%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:9,796
V. Kills:7,189 136%
Deaths:1,336
KDR:7.332
Accuracy:49.198% C+
KPH:25.300 C*
VKPH:18.600 B*
Enforcer ML85
B+
Kills:1,393
V. Kills:914 152%
Deaths:160
KDR:8.706
Accuracy:43.014% C**
KPH:27.800 B+
VKPH:18.300 C**
M12 Kobalt
C
Kills:140
V. Kills:5 N/A
Deaths:10
KDR:14
Accuracy:15.671% B
KPH:45.300 C
VKPH:1.600 C
C85 Canister
B++
Kills:129
V. Kills:12 N/A
Deaths:9
KDR:14.333
Accuracy:39.303% C++
KPH:66.700 C+
VKPH:6.200 B++
Titan-150 HESH
B+
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:44.126% C
KPH:49.300 B+
VKPH:10.100 B+
M20 Basilisk
B++
Kills:101
V. Kills:51 194%
Deaths:24
KDR:4.208
Accuracy:40.142% A
KPH:24 C*
VKPH:12.100 B++
E540 Halberd
C**
Kills:75
V. Kills:38 192%
Deaths:13
KDR:5.769
Accuracy:43.172% C+
KPH:32.100 C**
VKPH:16.200 C**
Titan-150 HEAT
C++
Kills:58
V. Kills:30 187%
Deaths:10
KDR:5.800
Accuracy:50.261% B+
KPH:18.300 C
VKPH:9.500 C++
Kills:11,819 (9,981 + 1,838)
Deaths:1,570
KDR:7.528
VKDR:5.264
Vehicle Kills:8,265
Kill Difference:10,249
Playtime:454.743 hours
Usage:11%
Score:11.477m
Score/min:421
Driving Accuracy:50.261%
Gunner Accuracy:43.172%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:216
V. Kills:8 N/A
Deaths:17
KDR:12.706
Accuracy:21.344% C+
KPH:89.200 C-
VKPH:3.300 C-
E540 Halberd-H
C
Kills:184
V. Kills:105 174%
Deaths:28
KDR:6.571
Accuracy:56.258% C+
KPH:32.800 C-
VKPH:18.700 C
Enforcer ML65-H
B
Kills:170
V. Kills:130 130%
Deaths:44
KDR:3.864
Accuracy:60.731% B
KPH:35.700 C++
VKPH:27.300 C+
C85 Canister-H
C--
Kills:153
V. Kills:15 N/A
Deaths:16
KDR:9.563
Accuracy:44.902% C--
KPH:59.200 D-
VKPH:5.800 C--
M96 Mjolnir-H
C-
Kills:72
V. Kills:47 150%
Deaths:14
KDR:5.143
Accuracy:47.613% C+
KPH:39.300 C-
VKPH:25.700 C-
Kills:795 (0 + 795)
Deaths:119
KDR:6.681
VKDR:2.563
Vehicle Kills:305
Kill Difference:676
Playtime:17.207 hours
Usage:0%
Score:0.516m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:47.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:327
V. Kills:144 226%
Deaths:72
KDR:4.542
Accuracy:39.348% C*
KPH:16.200 C
VKPH:7.100 C+
M40 Fury
B+
Kills:223
V. Kills:69 319%
Deaths:34
KDR:6.559
Accuracy:35.554% C++
KPH:38.900 C
VKPH:12 B+
M20 Basilisk
C+
Kills:156
V. Kills:97 159%
Deaths:35
KDR:4.457
Accuracy:38.060% C++
KPH:14.300 D
VKPH:8.900 C+
M40 Fury
D
Kills:111
V. Kills:24 444%
Deaths:23
KDR:4.826
Accuracy:34.498% C+
KPH:32.700 D
VKPH:7.100 D
M12 Kobalt
C*
Kills:105
V. Kills:4 N/A
Deaths:9
KDR:11.667
Accuracy:18.974% C*
KPH:47 C-
VKPH:1.800 C-
M60-G Bulldog
D
Kills:64
V. Kills:6 N/A
Deaths:7
KDR:9.143
Accuracy:28.104% D
KPH:19 D
VKPH:1.800 D--
M60-G Bulldog
C+
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:25.466% D--
KPH:37.200 C+
VKPH:1.400 D--
G30 Walker
N/A
Kills:50
V. Kills:30 161%
Deaths:8
KDR:6.250
Accuracy:28.429% N/A
KPH:12.400 N/A
VKPH:7.400 N/A
Kills:1,090 (0 + 1,090)
Deaths:193
KDR:5.648
VKDR:1.948
Vehicle Kills:376
Kill Difference:897
Playtime:51.297 hours
Usage:1%
Score:0.985m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:28.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:153
V. Kills:32 464%
Deaths:171
KDR:0.895
Accuracy:43.998% C
KPH:8.500 D-
VKPH:1.800 D--
S12 Renegade
D
Kills:113
V. Kills:4 N/A
Deaths:88
KDR:1.284
Accuracy:45.004% C**
KPH:13.300 D*
VKPH:0.500 D
Kills:266 (266 + 0)
Deaths:259
KDR:1.027
VKDR:0.139
Vehicle Kills:36
Kill Difference:7
Playtime:26.533 hours
Usage:1%
Score:0.142m
Score/min:89
Driving Accuracy:45.004%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:153
V. Kills:25 N/A
Deaths:11
KDR:13.909
Accuracy:31.141% C
KPH:51.300 C--
VKPH:8.400 B++
M20 Wyvern
C+
Kills:94
V. Kills:53 174%
Deaths:17
KDR:5.529
Accuracy:36.712% C+
KPH:20.500 C
VKPH:11.600 C
Kills:247 (0 + 247)
Deaths:28
KDR:8.821
VKDR:2.786
Vehicle Kills:78
Kill Difference:219
Playtime:7.559 hours
Usage:0%
Score:0.091m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:36.712%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 16,9859,7961,3367.332C**5.4249.198%C+2.338%C25.3C*18.6B*369387.3h4.5B9.2B
NC6A GODSAW 7,3627,2434,6191.568C0.3427.703%C+21.207%D-41.3DN/A152175.2h11.5C+41.4C
Gauss Compact S 3,9213,9032,0811.876B**0.0325.46%B+18.242%C+20.2C+N/A119193.4h11C++43.4B
Vortek Rotary 6,2243,6412,0201.802C++0.1131.324%C++3.268%B++18C**12.8C**273202.5h55.1B+175.8B++
19A Fortuna 3,3213,2633,1471.037C0.8726.648%C+18.204%C-18.2DN/A77179.4h12.6D--47.4D
M30 Mustang AH 3,6032,9699263.206C1.3064.449%B**1.28%C+40.3C8.6B**26273.7h10.3C+16C++
Breaker Rocket Pods 4,0612,7983019.296B7.3952.755%B+N/A73.8C+33.3A+78137.9h21.3C--40.4C+
C-4 4,0742,7522,2141.243C+0.6724.949%C+N/A98.3B+47.2A132928h1.7C6.8C+
AC-X11 2,7172,6842,0151.332C**0.5828.754%B++17.474%D28C+N/A11195.7h10C*34.7B+
L100 Python AP 3,7182,1584694.601C+2.6963.29%B**2.502%C+36.8B+26.6A+46658.6h6.7C+10.6C**
Tank Mine 4,0012,1299012.363C+0.4526.096%DN/A140.1B++123.2A*243815.2h1.7B+6.4C++
Gauss Prime 2,0582,0151,5881.269C+0.6427.741%C*19.752%C--26DN/A8877.4h14D**50.3C--
EM6 1,9961,9885593.556A+1.6521.073%C+17.404%D--40.7C++N/A22648.9h11.1C++52.5C++
AF-34 Mattock 1,9461,9326303.067C+1.1642.015%B**17.857%B40.9C+N/A18647.2h5.4C**12.9B++
AF-34 Mattock 1,8311,8146522.782C+0.8746.644%B**19.294%B36.9C+N/A16749.1h6.8C+14.5B+
Sticky Grenade 1,7121,70211702N/A1,700.0943.744%D--N/A851C5D39212h1.8B+4.2C*
NC05 Jackhammer 1,7051,6981,0481.62B0.2963.316%A*17.962%B*53.2B+N/A24131.9h5.5C8.8B+
AF-4G Cyclone 1,5071,4961,0071.486C+0.4226.648%C+20.054%C+40.5CN/A17836.9h10.7C+40.3C+
LA1 Anchor 1,4051,4008101.728C+0.1825.203%C++17.429%D--38.5CN/A19336.4h10.8C+42.9C++
Enforcer ML85 2,3071,3931608.706B*6.8043.014%C**1.508%C-27.8B+18.2C**74550.1h11.4B+26.5B++
NC9 A-Tross 1,3101,3098431.553C**0.3627.065%B18.487%D-33.8C+N/A16838.7h9.6C*35.4B+
NS-357P Underboss 1,3061,2991,1391.14C0.7741.787%C+20.939%C-48.7C-N/A18626.7h3.8C+9C++
NC6 Gauss SAW 1,2831,2747401.722B+0.1925.142%B**21.193%C39.1B+N/A25732.6h8.6B+34.1B+
Blitz GD-10 1,2621,2597471.685B++0.2327.759%B++17.713%C*48.2B**N/A30126.1h13.1B+47.1B+
GD-66 Claw 1,2441,2368711.419C++0.4965.012%B+13.188%C47.4C**N/A21526.1h2.8C4.4C++
AF-4A Bandit 1,2431,2348661.425C++0.4925.722%C++19.125%D32.1C+N/A14638.4h10.6C*41.3C**
Gauss Rifle S 1,2311,2238881.377C*0.5326.099%C*18.152%C31.5C*N/A16038.8h11.4C++43.7C**
NS Decimator 2,0531,2151,8330.663C-1.2561.681%C++2.634%C**27.9C19.2B42543.6h6.5D--10.5D
AF-4 Cyclone 1,1901,1898101.468C*0.4424.717%C+12.532%D-28.8C+N/A15041.3h10.7C**43.5C*
NS-11CP 1,1841,1758391.4C0.5129.458%C++16.085%D--32.2DN/A15636.5h13.8C46.8C+
NS-11P 1,1871,1717481.566B0.3426.756%B*20.666%C**33.1C**N/A13635.4h15.2C56.7B
AF-19 Mercenary 1,1711,1708061.452B*0.4627.121%B**18.803%C-26.8B+N/A19643.6h10.5B++38.7B++
EM1 1,1681,1666981.67B+0.2426.018%B*13.808%D*39.7C*N/A19929.4h12.8C++49B+
NS-15MP 1,1741,1645742.028C+0.1225.505%C-19.416%D*52.9CN/A24022h11.9C46.7C
Razor GD-23 1,1661,1639531.22B0.6928.384%B*17.369%D21.8C+N/A12953.3h12.3C**43.3B+
NS-7 PDW 1,1731,1581,0651.087C*0.8225.642%C*19.344%C**24.6C+N/A9047h14.7C*57.2C**
MKV Suppressed 1,1791,1581,2270.944C+0.9726.478%C++22.021%B+25.6CN/A14145.3h15.1C+57C++
NC1 Gauss Rifle 1,1621,1576721.722B+0.1928.705%B**17.113%D32.7B+N/A17835.4h11B++38.4B*
GR-22 1,1631,1556961.659B0.2525.785%C**19.307%C+35.4C*N/A19332.6h12.4B+48B+
NC6S Gauss SAW S 1,1581,1545652.042B+0.1323.43%C+15.338%D*48.1C*N/A22624h10B+42.6C**
Carnage AR 1,1631,1537421.554C*0.3626.799%B+18.127%C34.1C++N/A17833.8h12.5B+46.7B+
MANA Anti-Vehicle Turret 1,8721,1045362.06C+0.1553.527%CN/A11040A*7680M+37066700.1h7.6U14.2B++
NCM1 Scattercannon 9429383522.665B+0.7553.461%A++16.951%B31.3B++N/A15630h7.8C++14.6B+
Hornet Missiles 1,6149121466.247C**4.3461.728%C**N/A92.1B+70.9B**11169.9h12.2C+19.8C+
NCM1 Scattercannon 8738713322.623C++0.7151.287%A++13.663%C-31.2CN/A14727.9h6.7C13.1B++
M20 Mustang 1,2267354431.659C+0.2533.17%B+3.265%B++17.9B+12B27341h74.7B++225.1B++
Spear Anti-Vehicle Phalanx Turret 1,0987286311.556B++9.6545.586%C**4.945%B+46.4B+23.6C**59815.7h7.4B+16.1B+
NS-11C 6966955321.306B+0.6028.517%B*14.245%D-22.3C+N/A10531.1h13.6B47.8B+
L100 Python HESH 7906915811.914C++10.0052.416%B+1.592%C+49.7C+7.1C33613.9h3.4C+6.5C**
Frag Grenade 6956831683N/A681.0938.822%D-N/A758.9A13.3B**26720.9h2.4A6.1B++
Skyguard 1,1696421275.055B**3.1430.986%C**1.246%D15.3C++12.6B*31641.9h135.4C+437C++
MGR-L1 Promise 6656373831.663C*0.2524.202%C++22.763%C33.7C1.5A+13318.9h17.2C71.1C+
Mag-Cutter 60959221,6300.027C*1.8851.497%A++N/A0.6C+N/A31023.1h2.7C++5.2B+
NS-15M1 5825813001.937B+0.0324.583%B16.007%D-34.2C+N/A19817h13.6C+55.3C*
L100 Python HEAT 691553678.254B+6.3454.028%B3.074%C**50.3A12.5C**49811h3.8B*7B**
NCM3 Raven 8205503821.44B*0.4741.951%B2.909%C++13.9B**6.8C*19139.7h18.4B**43.9B*
Anti-Vehicle Grenade 7345491549N/A547.0952.827%C*N/A366C+123.3B32061.5h5.6C++10.7C**
NS-44 Commissioner 5395365470.98C++0.9335.955%C+18.843%C-54.7B*N/A2869.8h3.3B++9.1B+
MANA Anti-Personnel Turret 5175092202.314N/A0.4020.774%UN/A5090U80U15747100.1h22.8T*109.7T*
NC15 Phoenix 9774904031.216C++0.6964.871%A++N/A15.7C*15.6B+34531.2h10.7C+16.5B+
NS Annihilator 8584654101.134A0.7878.118%DN/A10.6C++9C++27143.8h11.3C*14.5C++
NCM3 Raven 6454294041.062B0.8542.312%B3.263%C**10.4B5.2C15241.2h25.5B+60.3B+
Bouncing Betty 428428745.784B++3.8740.369%CN/A158.5B*N/A7462.7h2C+5.1C
AF-8 RailJack 4254251203.542B+1.6337.566%C++66.588%D-26.9C**N/A14015.8h2.7C7.2C+
C150 Dalton 8104161113.748C1.8442.435%BN/A25.1C-23.7C+56716.6h5.6C-13.3C+
Carver 4043969,6650.041C+1.8725.347%C+13.889%C0.9C--N/A4418.9h1.5C+6C*
Tempest 3743682551.443C+0.4729.248%B+19.022%C35C-N/A11110.5h11.5D39.2C+
LA8 Rebel 3433413211.062C*0.8530.164%C+19.062%C33.8C*N/A16810.1h4.7B**15.7B++
MGR-M1 Bishop 3473372221.518C+0.3929.59%D26.41%C-23.9CN/A7914.1h7.4C24.9C
NS-61 Emissary 3393343350.997C**0.9129.649%C*19.761%B+39.8B++N/A1438.4h13.4C*45.3B+
M20 Basilisk 471327724.542B*2.6339.348%C*6.422%C++16.3C7.2C+28120.1h102.9C+261.4C++
Tomcat A2AM Pods 642309624.984C**3.0779.189%C+N/A61.8B66.6B**16195h9.2C11.6C
NS Baron G5 3123062141.43B+0.4857.908%A+15.033%C++45.7B+N/A2406.7h4.4C**7.6C++
EM4 Longshot 290288813.556C++1.6535.362%D76.736%C28.5C+N/A13710.1h2.6D7.2C--
L105 Zephyr 353286299.862C+7.9545.739%B+N/A50.2C+11.8B+4025.7h8D17.5C+
NC4 Mag-Shot 2802802491.124B+0.7933.185%B*21.786%B15.4C--N/A9518.2h6.9B+20.9C++
MAX Punch 2722681,6410.163B*1.7552.807%B+N/A1.8B+N/A8150h2.1C++3.9C**
NSX Tanto 2652622141.224C++0.6927.771%C**25.954%C++24.7CN/A7310.6h17.7C-63.9C+
Reaper DMR 2502491701.465C+0.4525.512%C+18.474%D-31.9C+N/A2207.8h9.8C++38.3C*
NS-357 Underboss 2472451741.408B+0.5041.348%B+22.449%C++57B+N/A2494.3h3.5B++8.5B++
NSX Naginata 2512452151.14C+0.7725.805%B++29.796%C**26.1DN/A1109.4h17.9D*69.5C+
Warden 241238992.404A+0.4925.993%C+28.571%B+19C+N/A13212.5h9.1C**35.1C**
M40 Fury 292223346.559C+4.6535.554%C++N/A39.1C12.1B++3955.7h16.2C45.4C+
M12 Kobalt-H 2242161712.706C10.8021.344%C+23.611%A90C-3.3C-3122.4h18.3C85.6C+
Aspis Anti-Aircraft Phalanx Turret 433212258.48A*6.5727.211%C**N/A12.3C*12.8B37617.3h144.7C*531.8B+
CAS30 Tank Buster 4182092960.706C1.2038.344%DN/A4.1D4.1D11351.2h71.8C+187.2C
NS-10 Burster 3762051091.881A+0.0330.544%C++3.902%C--6.6B++5.5A17231.2h143.2B468.9B+
NS-AM7 Archer 2771943220.602C**1.3161.515%B+10.309%D8.6B3.7B+8122.5h23.4C+38C+
NS-10 Burster 3381921091.761B**0.1530.423%C++5.729%C++6.1B+4.7B++15631.3h154.5C**507.8B
E540 Halberd-H 289184286.571C+4.6656.258%C+1.63%C32.9C-18.8C5385.6h6.8C+12.1C+
NC08 Mag-Scatter 1841841761.045C++0.8766.79%A23.37%A+22.2C-N/A828.3h3.9B5.9B++
Enforcer ML65-H 300170443.864C+1.9560.731%B4.118%A*35.4C++27.1C+6004.8h17.5C+28.8C++
The Slasher 17115910,2670.015D1.9039.426%B2.516%D--0.4DN/A2392.7h3D7.7C++
M20 Basilisk 253156354.457B*2.5538.06%C++3.846%D14.3D8.9C+38910.9h126.9D333.3C
CAS 14-E 1781531113.909C+12.0031.141%C1.307%D51C--8.3B++1793h44.5D*142.9D--
C85 Canister-H 168153169.563C+7.6544.902%C--13.072%B+58.8D-5.8C--3072.6h6.8C++15.1C+
M40 Fury-F 1851531710.895C1.0243.998%C1.961%B**8.5D-1.8D--7718.1h14.2C32.2C
Coyote Missiles 262150334.545B**2.6353.961%C++N/A71.4B**53.3A++11702.1h34.2B+63.5B+
Rocklet Rifle 2681491980.753C++1.1657.426%B+N/A28.7C++22.9C+4695.2h50.1D-87.3C
NS-30 Vandal 147147861.709C+0.2031.205%C24.49%C30.6CN/A1604.8h6.1C+19.7C+
NC12 Sweeper 144144841.714B+0.2048.633%B++18.056%A43.6B++N/A2163.3h4.2B8.6B+
M12 Kobalt 1451401014C+12.0915.671%B10.714%D-45.2C1.6C1963.1h18C++115B+
LA80 130130403.25C+1.3434.039%D--67.692%D*29.5CN/A1464.4h2.7D8D-
Soldier Soaker 130130781.667B+0.2441.958%B*16.923%C*50C+N/A2312.6h6.1C++14.5B+
C85 Canister 141129914.333C+12.4239.303%C++17.054%B*67.9C+6.3B++2821.9h7.1C**18B
Titan-150 HESH 153127815.875B++13.9644.126%C2.362%B+48.8B+10B+5212.6h3.5C+8C+
GD-22S 122121502.42B+0.5123.492%C++22.314%C35.6C+N/A6023.4h11.1C++47.3C**
NSX Tengu 1171161041.115C+0.8037.85%C++23.276%B+43C*N/A1482.7h11.3B+29.8B+
S12 Renegade 117113881.284C0.6345.004%C**11.504%A*13.3D*N/A1148.5h4.6D*10.2C
M40 Fury 135111234.826C2.9234.498%C+2.703%B*32.6D7.1D3453.4h15.1C43.8C+
NS-20 Gorgon 117111651.708B*0.2021.14%C-13.514%D--19.8B+1.1C-805.6h28.2C**133.4B+
NSX Tomoe 111110931.183C0.7337.325%A++24.546%D*32.4CN/A1153.4h16.5C-44.3B
M12 Kobalt 109105911.667C+9.7618.974%C*19.048%C++47.7C-1.8C-2862.2h23C-121.3C++
Shrike 1671041021.02B+0.8959.78%B+2.885%C++28.9B+17.5B++17903.6h6.8C+11.4C*
M20 Basilisk 152101244.208B+2.3040.142%A6.931%B+24C*12.1B++3694.2h86.7C+216B+
Orbital Strike Uplink 14199199N/A97.091150%UN/A990U420U427790.1h0.5T*0T*
NCM2 Falcon 122981230.797C+1.1137.516%C+4.082%C10.4C2.6D-2359.4h9.2B+24.4B+
NS-R3 Swarm 221951240.766B++1.1459.094%D*N/A5.9C7.9B12116h33.3C56.4D
M20 Wyvern 14794175.529C+3.6236.712%C+3.191%C20.4C11.5C2144.6h95.6C--260.3C
M60-A Bulldog 8782613.667C+11.7640.658%C-1.22%D-32.8C+2D3442.5h5.6C**13.7C++
E540 Halberd 11375135.769C+3.8643.172%C+5.333%B**32.6B16.5B11572.3h5.5C**12.7C*
M96 Mjolnir-H 11972145.143B+3.2347.613%C+N/A40C26.1C6451.8h40.2C+84.4C+
GD-7F 7272661.091C+0.8221.701%C--20.833%C++16.7C--N/A3424.3h15.3C70.4C+
M60-A Bulldog 7570323.333C**21.4245.372%C+1.429%D43.8B+3.1C4191.6h5B+11B+
NS-20 Gorgon 7569431.605B++0.3121.139%C-34.783%M18.2C**1.6B+713.8h33.7C*159.3B+
Dual-75 Duster 7468116.182C--4.2726.622%D**N/A42.5D3.8C-1821.6h8.1D**30.4F-
M60-G Bulldog 706479.143A7.2328.104%D6.25%A*18.8D1.8D--2173.4h5.9B++21C**
Titan-150 HEAT 8858105.8C**3.8950.261%B+1.724%D18.1C9.4C++12873.2h5C*9.9B+
Mauler S6 5757341.676B++0.2399.04%S17.544%B+33.5BN/A5061.7h10.9T*11B+
M60-G Bulldog 5654510.8A+8.8925.466%D--3.704%B+36C+1.3D--2891.5h5.1B*19.9C**
G30 Walker 805086.25A+4.3428.429%C+N/A12.5C7.5C3164h203.9C**717.2C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator793323,34223.4h
Anti-Vehicle MANA Turret753,4808h
Nanite Revive Grenade02,0910.6h
Nano-Armor Kit9661,261,04990.6h
Spawn Beacon7210,2176.8h
Rampart Wall01170.9h
Xiphos Anti-Personnel Tower1830.3h
Hoplon Anti-Aircraft Phalanx Tower0620.2h
Skywall Shield Emitter0630.4h
Repair Module11000.5h
Turret AI Module0760.2h
Structure Shield Module1700.2h
Motion Spotter164,8362.4h
Deconstruction Tool08,6610.4h
NC Triumph Flare Gun01280.2h
Medical Kit4770.1h
Spitfire Auto-Turret392,4192.2h
Recon Detection Device33420.6h
Ammunition Package7410,7384.6h
Anti-Infantry MANA Turret211,3822.3h
IPC Targeting Dart21020.2h
Lumifiber Rampart Wall0951.2h
WLT-Howler Mining Laser01,2430.3h
Nano-Repair Grenade06000.2h
Hardlight Barrier62230.4h
Smoke Grenade01210h

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