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Executor Founder BlackTempler[NH] BlackTempler
NC BR 203

KDR: 1.92

Score: 113.3m

Last Seen: Jun 15th, 2019 2:29 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 100 (203 total) - New Conglomerate on Miller - Outfit Officer of New Hope[NH] New Hope
NC outfit on Miller

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW Vortek Rotary Gauss Compact S 19A Fortuna M30 Mustang AH C-4 AC-X11
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 1396TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.92%19.039%51344116649,0411.688390.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.338%1.128B**-0.272C-1.059D*HEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.421B11.60.186C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.703%1.983%4754120610,591278556873.80287186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.917%-0.175C0.359C**0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.411B340.36C**61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.415%2.184%5457120315,0183610100294.15896150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%-0.336C--0.252C0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.27C*10.60.157C++17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.606%4.911%1801811924,439315923241.40519191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%0.035C+0.124C+0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.449B240.396B41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.299%70.575%18031207870226820.383429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.879%0.195C++0.227C++-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.267C*2.60.173C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.539%13.865%180312071,493207790.718825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.97%1.915A++-0.145C2.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+3.30.317C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Hope[NH] New Hope
NC outfit on Miller

Members: 12
113.3m422.8%491 (29.5k)452 (27.1k)1.92285123,06464,0012.4597203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210379424.19%11.427%27603:5541

11% Combat Medic54% Engineer19% Heavy Assault7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMNov 22nd, 2012 10:29 AMJun 16th, 2019 7:39 AM (2d) (PST)Jun 15th, 2019 11:29 AM (2d) (PST)Jun 15th, 2019 10:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031657380.4910.2550.0562.5720.118643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1769,91544,26129153154727,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4181.5h/174.2d 34,359 14,063 40,808 645.2k 5,713 11,827 29,541 226.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:7,262
Deaths:4,633
KDR:1.567
Accuracy:27.739% C+
HSR:21.165% D-
EM6
C+
Kills:1,988
Deaths:559
KDR:3.556
Accuracy:21.073% C+
HSR:17.404% D-
NC05 Jackhammer
A*
Kills:1,803
Deaths:1,124
KDR:1.604
Accuracy:62.730% A*
HSR:17.693% B++
LA1 Anchor
C++
Kills:1,400
Deaths:810
KDR:1.728
Accuracy:25.203% C++
HSR:17.429% D--
NC6 Gauss SAW
B**
Kills:1,274
Deaths:740
KDR:1.722
Accuracy:25.142% B**
HSR:21.193% C
EM1
B*
Kills:1,166
Deaths:698
KDR:1.670
Accuracy:26.018% B*
HSR:13.808% D*
NS-15MP
C-
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:25.505% C-
HSR:19.416% D*
NC6S Gauss SAW S
C+
Kills:1,154
Deaths:565
KDR:2.042
Accuracy:23.430% C+
HSR:15.338% D*
MGR-L1 Promise
C*
Kills:972
Deaths:598
KDR:1.625
Accuracy:24.873% C*
HSR:22.737% C
NS-15M1
B
Kills:581
Deaths:300
KDR:1.937
Accuracy:24.583% B
HSR:16.007% D-
NSX Naginata
B++
Kills:245
Deaths:215
KDR:1.140
Accuracy:25.805% B++
HSR:29.796% C**
GD-22S
C++
Kills:121
Deaths:50
KDR:2.420
Accuracy:23.492% C++
HSR:22.314% C+
Kills:19,130
Deaths (as Heavy Assault):10,866
Deaths (to Heavy Assaults):17,867
KDR:1.76054
Kill Difference:8,264
Playtime:796.436 hours
Usage:19%
Score:20.736m
Score/min:434
Accuracy (listed only):27.966%
HSR (listed only):19.525%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B
Kills:3,904
Deaths:2,085
KDR:1.872
Accuracy:25.454% B
HSR:18.238% C+
19A Fortuna
C+
Kills:3,284
Deaths:3,185
KDR:1.031
Accuracy:26.648% C+
HSR:18.149% C-
AC-X11
B++
Kills:2,903
Deaths:2,135
KDR:1.360
Accuracy:28.778% B++
HSR:17.706% D
GD-66 Claw
B+
Kills:1,276
Deaths:912
KDR:1.399
Accuracy:64.979% B+
HSR:13.323% C+
AF-4A Bandit
C++
Kills:1,234
Deaths:866
KDR:1.425
Accuracy:25.722% C++
HSR:19.125% D
NS-11CP
C++
Kills:1,175
Deaths:839
KDR:1.400
Accuracy:29.458% C++
HSR:16.085% D--
AF-19 Mercenary
B**
Kills:1,175
Deaths:807
KDR:1.456
Accuracy:27.129% B**
HSR:18.979% C-
Razor GD-23
B*
Kills:1,166
Deaths:959
KDR:1.216
Accuracy:28.379% B*
HSR:17.324% D
NS-11C
B*
Kills:695
Deaths:532
KDR:1.306
Accuracy:28.517% B*
HSR:14.245% D-
MGR-C1 Charger
B+
Kills:637
Deaths:504
KDR:1.264
Accuracy:30.117% B+
HSR:27.473% B+
NSX Tanto
B+
Kills:554
Deaths:444
KDR:1.248
Accuracy:28.364% B+
HSR:26.173% C++
MGR-M1 Bishop
C-
Kills:381
Deaths:245
KDR:1.555
Accuracy:29.537% C--
HSR:26.772% C-
NS Baron G5
A
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A
HSR:15.033% C++
Warden
B+
Kills:238
Deaths:99
KDR:2.404
Accuracy:25.993% C+
HSR:28.571% B+
NC12 Sweeper
B*
Kills:160
Deaths:97
KDR:1.649
Accuracy:48.120% B+
HSR:16.875% B*
GD-7F
C*
Kills:72
Deaths:66
KDR:1.091
Accuracy:21.701% D
HSR:20.833% C*
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:19,217
Deaths (as Engineer):14,023
Deaths (to Engineers):16,448
KDR:1.37039
Kill Difference:5,194
Playtime:2,274.499 hours
Usage:54%
Score:63.017m
Score/min:462
Accuracy (listed only):36.814%
HSR (listed only):19.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:3,904
Deaths:2,085
KDR:1.872
Accuracy:25.454% B
HSR:18.238% C+
19A Fortuna
C+
Kills:3,284
Deaths:3,185
KDR:1.031
Accuracy:26.648% C+
HSR:18.149% C-
AC-X11
B++
Kills:2,903
Deaths:2,135
KDR:1.360
Accuracy:28.778% B++
HSR:17.706% D
AF-4G Cyclone
C+
Kills:1,649
Deaths:1,118
KDR:1.475
Accuracy:26.757% C+
HSR:19.830% C+
GD-66 Claw
B+
Kills:1,276
Deaths:912
KDR:1.399
Accuracy:64.979% B+
HSR:13.323% C+
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C*
AF-4A Bandit
C++
Kills:1,234
Deaths:866
KDR:1.425
Accuracy:25.722% C++
HSR:19.125% D
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-11CP
C++
Kills:1,175
Deaths:839
KDR:1.400
Accuracy:29.458% C++
HSR:16.085% D--
AF-19 Mercenary
B**
Kills:1,175
Deaths:807
KDR:1.456
Accuracy:27.129% B**
HSR:18.979% C-
Razor GD-23
B*
Kills:1,166
Deaths:959
KDR:1.216
Accuracy:28.379% B*
HSR:17.324% D
NS-7 PDW
C**
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C++
HSR:19.344% C**
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NS-11C
B*
Kills:695
Deaths:532
KDR:1.306
Accuracy:28.517% B*
HSR:14.245% D-
MGR-C1 Charger
B+
Kills:637
Deaths:504
KDR:1.264
Accuracy:30.117% B+
HSR:27.473% B+
NSX Tanto
B+
Kills:554
Deaths:444
KDR:1.248
Accuracy:28.364% B+
HSR:26.173% C++
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NS Baron G5
A
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A
HSR:15.033% C++
NC12 Sweeper
B*
Kills:160
Deaths:97
KDR:1.649
Accuracy:48.120% B+
HSR:16.875% B*
NSX Tengu
B
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C*
HSR:23.276% B
GD-7F
C*
Kills:72
Deaths:66
KDR:1.091
Accuracy:21.701% D
HSR:20.833% C*
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:25,495
Deaths (as Light Assault):19,005
Deaths (to Light Assaults):9,818
KDR:1.34149
Kill Difference:6,490
Playtime:278.002 hours
Usage:7%
Score:7.294m
Score/min:437
Accuracy (listed only):34.944%
HSR (listed only):18.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
C**
Kills:2,233
Deaths:1,729
KDR:1.292
Accuracy:28.003% C**
HSR:19.884% C--
AF-4G Cyclone
C+
Kills:1,649
Deaths:1,118
KDR:1.475
Accuracy:26.757% C+
HSR:19.830% C+
NC9 A-Tross
B
Kills:1,309
Deaths:843
KDR:1.553
Accuracy:27.065% B
HSR:18.487% D-
GD-66 Claw
B+
Kills:1,276
Deaths:912
KDR:1.399
Accuracy:64.979% B+
HSR:13.323% C+
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C*
Gauss Rifle S
C*
Kills:1,223
Deaths:888
KDR:1.377
Accuracy:26.099% C*
HSR:18.152% C
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-11P
B*
Kills:1,171
Deaths:748
KDR:1.566
Accuracy:26.756% B*
HSR:20.666% C*
NS-7 PDW
C**
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C++
HSR:19.344% C**
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NC1 Gauss Rifle
A
Kills:1,157
Deaths:672
KDR:1.722
Accuracy:28.705% A
HSR:17.113% D
GR-22
C**
Kills:1,155
Deaths:696
KDR:1.659
Accuracy:25.785% C**
HSR:19.307% C+
Carnage AR
B+
Kills:1,153
Deaths:742
KDR:1.554
Accuracy:26.799% B+
HSR:18.127% C
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
NS Baron G5
A
Kills:306
Deaths:214
KDR:1.430
Accuracy:57.908% A
HSR:15.033% C++
Reaper DMR
C+
Kills:249
Deaths:170
KDR:1.465
Accuracy:25.512% C+
HSR:18.474% D-
NC12 Sweeper
B*
Kills:160
Deaths:97
KDR:1.649
Accuracy:48.120% B+
HSR:16.875% B*
NSX Tengu
B
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C*
HSR:23.276% B
Mauler S6
S
Kills:57
Deaths:34
KDR:1.676
Accuracy:99.040% S
HSR:17.544% B+
Kills:18,346
Deaths (as Combat Medic):13,071
Deaths (to Combat Medics):6,809
KDR:1.40357
Kill Difference:5,275
Playtime:480.680 hours
Usage:11%
Score:14.192m
Score/min:492
Accuracy (listed only):35.959%
HSR (listed only):18.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,649
Deaths:1,118
KDR:1.475
Accuracy:26.757% C+
HSR:19.830% C+
NS-357P Underboss
C+
Kills:1,299
Deaths:1,139
KDR:1.140
Accuracy:41.787% C+
HSR:20.939% C
Blitz GD-10
B++
Kills:1,259
Deaths:747
KDR:1.685
Accuracy:27.759% B++
HSR:17.713% C*
AF-4 Cyclone
C+
Kills:1,189
Deaths:810
KDR:1.468
Accuracy:24.717% C+
HSR:12.532% D-
NS-7 PDW
C**
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.642% C++
HSR:19.344% C**
MKV Suppressed
B+
Kills:1,158
Deaths:1,227
KDR:0.944
Accuracy:26.478% C++
HSR:22.021% B+
NS-44 Commissioner
C+
Kills:536
Deaths:547
KDR:0.980
Accuracy:35.955% C+
HSR:18.843% C-
AF-8 RailJack
C++
Kills:428
Deaths:123
KDR:3.480
Accuracy:37.549% C++
HSR:66.589% D-
NS-61 Emissary
C**
Kills:383
Deaths:391
KDR:0.980
Accuracy:29.830% C**
HSR:18.016% C**
Tempest
B+
Kills:368
Deaths:255
KDR:1.443
Accuracy:29.248% B+
HSR:19.022% C
LA8 Rebel
C+
Kills:342
Deaths:324
KDR:1.056
Accuracy:30.232% C+
HSR:19.006% C
EM4 Longshot
C+
Kills:312
Deaths:86
KDR:3.628
Accuracy:35.630% D
HSR:77.244% C+
NC4 Mag-Shot
B*
Kills:280
Deaths:249
KDR:1.125
Accuracy:33.185% B*
HSR:21.786% B
NS-357 Underboss
B+
Kills:245
Deaths:174
KDR:1.408
Accuracy:41.348% B+
HSR:22.449% C++
NC08 Mag-Scatter
A
Kills:240
Deaths:236
KDR:1.017
Accuracy:66.324% A
HSR:19.583% B*
NS-AM7 Archer
B+
Kills:224
Deaths:376
KDR:0.596
Accuracy:61.646% B+
HSR:10.268% D
NSX Tomoe
A++
Kills:171
Deaths:138
KDR:1.239
Accuracy:37.796% A++
HSR:22.807% D**
NS-30 Vandal
C
Kills:149
Deaths:88
KDR:1.693
Accuracy:31.239% C
HSR:24.161% C
Soldier Soaker
B*
Kills:130
Deaths:78
KDR:1.667
Accuracy:41.958% B*
HSR:16.923% C*
LA80
D--
Kills:130
Deaths:40
KDR:3.250
Accuracy:34.039% D--
HSR:67.692% D*
NSX Tengu
B
Kills:116
Deaths:104
KDR:1.115
Accuracy:37.850% C*
HSR:23.276% B
Kills:11,766
Deaths (as Infiltrator):9,315
Deaths (to Infiltrators):7,441
KDR:1.26312
Kill Difference:2,451
Playtime:167.199 hours
Usage:4%
Score:2.773m
Score/min:276
Accuracy (listed only):36.046%
HSR (listed only):26.669%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,057
Deaths:673
KDR:3.056
Accuracy:42.149% B*
HSR:17.744% B
AF-34 Mattock
B**
Kills:1,933
Deaths:695
KDR:2.781
Accuracy:46.607% B**
HSR:19.400% B
NCM1 Scattercannon
A+
Kills:942
Deaths:354
KDR:2.661
Accuracy:53.499% A+
HSR:17.091% B+
NCM1 Scattercannon
A+
Kills:875
Deaths:334
KDR:2.620
Accuracy:51.325% A+
HSR:13.600% C-
NCM3 Raven
C**
Kills:556
Deaths:384
KDR:1.448
Accuracy:42.014% C**
HSR:2.878% C++
NCM3 Raven
B
Kills:433
Deaths:406
KDR:1.067
Accuracy:42.379% B
HSR:3.233% C**
NS-10 Burster
C++
Kills:207
Deaths:110
KDR:1.882
Accuracy:30.605% C++
HSR:3.865% D
NS-10 Burster
C+
Kills:198
Deaths:110
KDR:1.800
Accuracy:30.488% C+
HSR:5.556% C+
NS-20 Gorgon
C-
Kills:112
Deaths:66
KDR:1.697
Accuracy:21.201% C-
HSR:13.393% D--
NCM2 Falcon
C
Kills:98
Deaths:123
KDR:0.797
Accuracy:37.516% C
HSR:4.082% C
NS-20 Gorgon
A**
Kills:70
Deaths:44
KDR:1.591
Accuracy:21.136% C--
HSR:34.286% A**
Kills:7,481
Deaths (as MAX Suit):1,649.500
Deaths (to MAX Suits):4,059
KDR:4.53531
Kill Difference:5,831.500
Playtime:174.852 hours
Usage:4%
Score:5.327m
Score/min:508
Accuracy (listed only):38.084%
HSR (listed only):12.284%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:3,920
V. Kills:2,717 144%
Deaths:2,089
KDR:1.877
Accuracy:31.355% C++
KPH:18.800 B+
VKPH:13 B
M30 Mustang AH
B**
Kills:3,138
V. Kills:669 468%
Deaths:968
KDR:3.242
Accuracy:64.142% B**
KPH:40.900 C+
VKPH:8.700 B**
Breaker Rocket Pods
A+
Kills:2,798
V. Kills:1,263 221%
Deaths:301
KDR:9.296
Accuracy:52.755% B+
KPH:73.900 C+
VKPH:33.400 A+
Hornet Missiles
B**
Kills:984
V. Kills:744 132%
Deaths:156
KDR:6.308
Accuracy:61.753% C**
KPH:91.900 B+
VKPH:69.500 B**
M20 Mustang
B+
Kills:735
V. Kills:491 149%
Deaths:443
KDR:1.659
Accuracy:33.170% B
KPH:17.900 B+
VKPH:12 B
Tomcat A2AM Pods
B*
Kills:311
V. Kills:334 93%
Deaths:62
KDR:5.016
Accuracy:79.213% C++
KPH:61.700 C**
VKPH:66.300 B*
Coyote Missiles
B++
Kills:200
V. Kills:140 142%
Deaths:44
KDR:4.545
Accuracy:55.474% B
KPH:56 B
VKPH:39.200 B++
Kills:12,086 (7,793 + 0)
Deaths:4,063
KDR:2.975
VKDR:1.565
Vehicle Kills:6,358
Kill Difference:8,023
Playtime:383.160 hours
Usage:9%
Score:8.467m
Score/min:368
Piloting Accuracy:33.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:452
V. Kills:416 108%
Deaths:114
KDR:3.965
Accuracy:42.703% C**
KPH:26 C
VKPH:23.900 C++
L105 Zephyr
B+
Kills:301
V. Kills:70 424%
Deaths:29
KDR:10.379
Accuracy:44.974% B
KPH:47.500 C+
VKPH:11.100 B+
CAS30 Tank Buster
D
Kills:214
V. Kills:213 100%
Deaths:299
KDR:0.716
Accuracy:38.219% D
KPH:4.100 D
VKPH:4.100 D
Dual-75 Duster
D
Kills:86
V. Kills:6 N/A
Deaths:12
KDR:7.167
Accuracy:27.632% D**
KPH:45.400 D
VKPH:3.200 D
Kills:1,053 (214 + 839)
Deaths:454
KDR:2.319
VKDR:1.553
Vehicle Kills:705
Kill Difference:599
Playtime:77.314 hours
Usage:2%
Score:1.114m
Score/min:240
Piloting Accuracy:38.219%
Gunner Accuracy:27.632%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,496
V. Kills:1,706 146%
Deaths:496
KDR:5.032
Accuracy:62.876% B*
KPH:39.600 B+
VKPH:27 A+
Skyguard
B**
Kills:706
V. Kills:559 126%
Deaths:130
KDR:5.431
Accuracy:31.008% C**
KPH:16 C**
VKPH:12.700 B**
L100 Python HESH
B+
Kills:703
V. Kills:101 N/A
Deaths:59
KDR:11.915
Accuracy:52.598% B+
KPH:50.100 C+
VKPH:7.200 C
L100 Python HEAT
A
Kills:553
V. Kills:138 398%
Deaths:67
KDR:8.254
Accuracy:54.028% B
KPH:50.300 A
VKPH:12.500 C*
Kills:4,458 (4,458 + 0)
Deaths:752
KDR:5.928
VKDR:3.330
Vehicle Kills:2,504
Kill Difference:3,706
Playtime:132.289 hours
Usage:3%
Score:3.214m
Score/min:405
Driving Accuracy:54.028%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:10,365
V. Kills:7,443 139%
Deaths:1,367
KDR:7.582
Accuracy:49.268% C+
KPH:26 C*
VKPH:18.600 B*
Enforcer ML85
B+
Kills:1,406
V. Kills:921 152%
Deaths:161
KDR:8.733
Accuracy:42.935% C*
KPH:27.800 B+
VKPH:18.200 C*
M12 Kobalt
C
Kills:142
V. Kills:5 N/A
Deaths:11
KDR:12.909
Accuracy:15.594% C**
KPH:45.600 C
VKPH:1.600 C
C85 Canister
B++
Kills:129
V. Kills:12 N/A
Deaths:9
KDR:14.333
Accuracy:39.303% C+
KPH:66.700 C+
VKPH:6.200 B++
Titan-150 HESH
B+
Kills:127
V. Kills:26 470%
Deaths:8
KDR:15.875
Accuracy:44.126% C
KPH:49.300 B+
VKPH:10.100 B+
M20 Basilisk
B*
Kills:101
V. Kills:51 194%
Deaths:25
KDR:4.040
Accuracy:40.194% A
KPH:23.600 C*
VKPH:11.900 B*
E540 Halberd
C**
Kills:80
V. Kills:40 195%
Deaths:14
KDR:5.714
Accuracy:43.407% C+
KPH:32.600 C**
VKPH:16.300 C**
Titan-150 HEAT
C**
Kills:68
V. Kills:35 189%
Deaths:11
KDR:6.182
Accuracy:51.786% B+
KPH:19.700 C+
VKPH:10.100 C**
M96 Mjolnir
C++
Kills:56
V. Kills:27 200%
Deaths:6
KDR:9.333
Accuracy:34.151% C
KPH:33.800 C++
VKPH:16.300 C
Kills:12,474 (10,560 + 1,914)
Deaths:1,612
KDR:7.738
VKDR:5.310
Vehicle Kills:8,560
Kill Difference:10,862
Playtime:469.320 hours
Usage:11%
Score:11.912m
Score/min:423
Driving Accuracy:51.786%
Gunner Accuracy:34.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:231
V. Kills:8 N/A
Deaths:21
KDR:11
Accuracy:21.578% C+
KPH:87.200 C-
VKPH:3 D
E540 Halberd-H
C
Kills:189
V. Kills:108 173%
Deaths:29
KDR:6.517
Accuracy:57.399% C++
KPH:32.800 C-
VKPH:18.700 C
C85 Canister-H
C-
Kills:181
V. Kills:16 N/A
Deaths:17
KDR:10.647
Accuracy:47.863% C
KPH:65.800 D
VKPH:5.800 C-
Enforcer ML65-H
B+
Kills:170
V. Kills:130 130%
Deaths:45
KDR:3.778
Accuracy:60.811% B+
KPH:35.600 C++
VKPH:27.200 C+
M96 Mjolnir-H
C+
Kills:147
V. Kills:84 173%
Deaths:28
KDR:5.250
Accuracy:46.373% C
KPH:47.400 C+
VKPH:27.100 C
Kills:918 (0 + 918)
Deaths:140
KDR:6.557
VKDR:2.471
Vehicle Kills:346
Kill Difference:778
Playtime:19.042 hours
Usage:0%
Score:0.558m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:46.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:332
V. Kills:145 227%
Deaths:73
KDR:4.548
Accuracy:39.566% C*
KPH:16.300 C
VKPH:7.100 C+
M40 Fury
B+
Kills:223
V. Kills:69 319%
Deaths:34
KDR:6.559
Accuracy:35.271% C+
KPH:38.400 C
VKPH:11.900 B+
M20 Basilisk
C+
Kills:157
V. Kills:97 160%
Deaths:35
KDR:4.486
Accuracy:38.178% C+
KPH:14.300 D
VKPH:8.800 C+
M12 Kobalt
C++
Kills:116
V. Kills:4 N/A
Deaths:9
KDR:12.889
Accuracy:18.355% C++
KPH:45 C--
VKPH:1.600 D
M40 Fury
D
Kills:111
V. Kills:24 444%
Deaths:23
KDR:4.826
Accuracy:34.498% C+
KPH:32.700 D
VKPH:7.100 D
M60-G Bulldog
D
Kills:64
V. Kills:6 N/A
Deaths:7
KDR:9.143
Accuracy:28.104% D
KPH:19 D
VKPH:1.800 D--
M60-G Bulldog
C+
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:25.395% D--
KPH:37.100 C+
VKPH:1.400 D--
G30 Walker
N/A
Kills:50
V. Kills:30 161%
Deaths:8
KDR:6.250
Accuracy:28.602% N/A
KPH:12.400 N/A
VKPH:7.400 N/A
Kills:1,107 (0 + 1,107)
Deaths:194
KDR:5.706
VKDR:1.943
Vehicle Kills:377
Kill Difference:913
Playtime:52.073 hours
Usage:1%
Score:0.997m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:28.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:153
V. Kills:32 464%
Deaths:171
KDR:0.895
Accuracy:43.998% C
KPH:8.500 D-
VKPH:1.800 D--
S12 Renegade
D
Kills:113
V. Kills:4 N/A
Deaths:88
KDR:1.284
Accuracy:45.004% C**
KPH:13.300 D*
VKPH:0.500 D
Kills:266 (266 + 0)
Deaths:259
KDR:1.027
VKDR:0.139
Vehicle Kills:36
Kill Difference:7
Playtime:26.533 hours
Usage:1%
Score:0.143m
Score/min:90
Driving Accuracy:45.004%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:218
V. Kills:32 N/A
Deaths:14
KDR:15.571
Accuracy:29.293% D
KPH:55.800 C
VKPH:8.200 B++
M20 Wyvern
C+
Kills:94
V. Kills:53 174%
Deaths:17
KDR:5.529
Accuracy:36.712% C+
KPH:20.500 C
VKPH:11.600 C
VLG Missile Launcher
C+
Kills:76
V. Kills:30 245%
Deaths:3
KDR:25.333
Accuracy:46.024% D*
KPH:55 C
VKPH:21.700 C+
Kills:388 (0 + 388)
Deaths:34
KDR:11.412
VKDR:3.382
Vehicle Kills:115
Kill Difference:354
Playtime:9.868 hours
Usage:0%
Score:0.129m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:46.024%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,80810,3651,3677.582C**5.6649.268%C+2.229%C26C*18.6B*371399.2h4.5C*9.1C**
NC6A GODSAW 7,3817,2624,6331.567C0.3627.739%C+21.165%D-41.3DN/A152175.8h11.5C+41.5C
Vortek Rotary 6,6373,9202,0891.876C++0.0531.355%C++3.163%B+18.8B+13B275208.3h54.2B++173B+
Gauss Compact S 3,9223,9042,0851.872B**0.0525.454%B18.238%C+20.2C+N/A119193.5h11C++43.4C**
19A Fortuna 3,3433,2843,1851.031C0.8926.648%C+18.149%C-18.1DN/A76181.7h12.7D*47.5D
M30 Mustang AH 3,8073,1389683.242C1.3264.142%B**1.211%C+41C+8.7B**26176.6h10.4C+16.2C++
C-4 4,3762,9852,3361.278C+0.6425.141%C+N/A101.9B+47.5A132729.3h1.7C6.7C+
AC-X11 2,9422,9032,1351.36C**0.5628.778%B++17.706%D29C++N/A112100.1h10C++34.6B+
Breaker Rocket Pods 4,0612,7983019.296B7.3752.755%B+N/A73.8C+33.3A+78337.9h21.3D40.4C+
L100 Python AP 4,2022,4964965.032C++3.1162.876%B*2.244%C39.6B+27A+46663.1h6.3C+10B
Gauss Prime 2,2832,2331,7291.291C+0.6328.003%C**19.884%C--26.8DN/A9183.2h14.1D**50.4D
Tank Mine 4,0872,1879142.393C+0.4726.147%DN/A140.2B++121.8A*240915.6h1.7B+6.4C+
AF-34 Mattock 2,0762,0576733.056C+1.1342.149%B*17.744%B40.3C+N/A17851h5.6C*13.4B++
EM6 1,9961,9885593.556A1.6321.073%C+17.404%D-40.7C+N/A22748.9h11.1C++52.5C*
AF-34 Mattock 1,9531,9336952.781C+0.8646.607%B**19.4%B36.5C+N/A16052.9h7C+15B+
NC05 Jackhammer 1,8121,8031,1241.604B0.3262.73%A*17.693%B++54.3B+N/A24433.2h5.5C8.8B+
Sticky Grenade 1,7181,70811708N/A1,706.0843.727%D--N/A854C5D39142h1.8B+4.2C*
AF-4G Cyclone 1,6661,6491,1181.475C+0.4526.757%C+19.83%C+42.6C+N/A18238.7h10.5C+39.4C++
Enforcer ML85 2,3271,4061618.733B*6.8142.935%C*1.494%C--27.7B+18.2C*75250.7h11.4B+26.6B+
LA1 Anchor 1,4051,4008101.728C+0.1925.203%C++17.429%D--38.5CN/A19536.4h10.8C+42.9C++
NC9 A-Tross 1,3101,3098431.553C**0.3727.065%B18.487%D-33.8C+N/A16838.7h9.6C*35.4B+
NS-357P Underboss 1,3061,2991,1391.14C+0.7841.787%C+20.939%C48.7CN/A18626.7h3.8C+9C++
GD-66 Claw 1,2841,2769121.399C*0.5264.979%B+13.323%C+47.4C**N/A21326.9h2.8C4.4C*
NC6 Gauss SAW 1,2831,2747401.722B+0.2025.142%B**21.193%C39.1B+N/A26032.6h8.6B+34.1B++
Blitz GD-10 1,2621,2597471.685B+0.2427.759%B++17.713%C*48.2B**N/A30226.1h13.1B+47.1B+
AF-4A Bandit 1,2431,2348661.425C++0.5025.722%C++19.125%D32.1C+N/A14738.4h10.6C*41.3C**
Gauss Rifle S 1,2311,2238881.377C**0.5526.099%C*18.152%C31.5C++N/A16138.8h11.4C+43.7C**
NS Decimator 2,0531,2151,8330.663C-1.2661.684%C++2.634%C**27.9C-19.2B+42843.6h6.5D--10.5D
AF-4 Cyclone 1,1901,1898101.468C*0.4524.717%C+12.532%D-28.8C+N/A15141.3h10.7C*43.5C*
NS-11CP 1,1841,1758391.4C0.5229.458%C++16.085%D--32.2DN/A15636.5h13.8C46.8C+
AF-19 Mercenary 1,1761,1758071.456B*0.4727.129%B**18.979%C-26.8B+N/A19943.9h10.5B++38.6B++
NS-11P 1,1871,1717481.566B0.3626.756%B*20.666%C*33.1C*N/A13635.4h15.2C56.7B
EM1 1,1681,1666981.67B+0.2526.018%B*13.808%D*39.7C*N/A20029.4h12.8C++49B+
Razor GD-23 1,1701,1669591.216B0.7128.379%B*17.324%D21.8C+N/A12953.4h12.3C*43.4B+
NS-15MP 1,1741,1645742.028C+0.1125.505%C-19.416%D*52.9CN/A24022h11.9C-46.7C
NS-7 PDW 1,1731,1581,0651.087C*0.8425.642%C++19.344%C**24.6C+N/A9047h14.7C++57.2C**
MKV Suppressed 1,1791,1581,2270.944C+0.9826.478%C++22.021%B+25.6CN/A14245.3h15.1C+57C++
NC1 Gauss Rifle 1,1621,1576721.722B++0.2028.705%A17.113%D32.7B+N/A18035.4h11B++38.4B*
GR-22 1,1631,1556961.659B0.2625.785%C**19.307%C+35.4C*N/A19432.6h12.4B+48B+
NC6S Gauss SAW S 1,1581,1545652.042B+0.1223.43%C+15.338%D*48.1C*N/A22624h10B+42.6C**
Carnage AR 1,1631,1537421.554C*0.3726.799%B+18.127%C34.1C++N/A17833.8h12.5B+46.7B+
MANA Anti-Vehicle Turret 1,8721,1045362.06S0.1453.527%DN/A11040U7680U37092270.1h7.6S14.2B+
Hornet Missiles 1,7289841566.308C*4.3961.753%C**N/A92B+69.5B**107710.7h12.2C+19.7C+
MGR-L1 Promise 1,0139725981.625C*0.3024.873%C*22.737%C34.7C1.5A12928h17.9C--71.9C+
NCM1 Scattercannon 9469423542.661B+0.7453.499%A+17.091%B+31.3B++N/A15730.1h7.8C++14.5B+
NCM1 Scattercannon 8778753342.62C++0.7051.325%A+13.6%C-31.3CN/A14728h6.7C13.1B++
Frag Grenade 7727571757N/A755.0839.42%D-N/A757B**15A26121h2.4A6.1B++
Spear Anti-Vehicle Phalanx Turret 1,1337546511.6B++9.6845.967%B4.775%B46.8B+23.5C*59016.1h7.4B16B+
M20 Mustang 1,2267354431.659C+0.2633.17%B3.265%B*17.9B+12B28041h74.7B+225.1B++
Skyguard 1,2657061305.431B**3.5131.008%C**1.275%D16C**12.6B*31444.2h130.1C+419.6C++
L100 Python HESH 8047035911.915C++9.9952.598%B+1.565%C+50.2C+7.2C34014h3.4C+6.4C**
NS-11C 6966955321.306B0.6228.517%B*14.245%D-22.3C+N/A10631.1h13.6C**47.8B+
MGR-C1 Charger 6486375041.264C++0.6630.117%B+27.473%B+43.6C**N/A16214.6h14.1C+46.7C*
Mag-Cutter 60959221,6390.027C*1.9051.43%A++N/A0.6C+N/A31025.3h2.7C++5.2C*
NS-15M1 5825813001.937B0.0124.583%B16.007%D-34.2C+N/A19817h13.6C55.3C*
NCM3 Raven 8285563841.448B++0.4742.014%C**2.878%C++13.9B*6.8C*19139.9h18.3B**43.7B*
NSX Tanto 5675544441.248C++0.6728.364%B+26.173%C++30.8C+N/A8518h16C+56.5C++
L100 Python HEAT 691553678.254B+6.3354.028%B3.074%C**50.3A12.5C*50211h3.8B*7B**
Anti-Vehicle Grenade 7415531553N/A551.0852.681%C++N/A345.6C+117.5C**31871.6h5.6C++10.7C*
NS-44 Commissioner 5395365470.98C+0.9435.955%C+18.843%C-54.7B*N/A2889.8h3.3B++9.1B+
MANA Anti-Personnel Turret 5175092202.314N/A0.3920.774%UN/A5090U80U15763900.1h22.8T*109.7T*
NC15 Phoenix 1,0025074041.255C*0.6765.148%A++N/A15.9B+15.6B+34531.8h10.6C+16.3B+
NS Annihilator 9134994401.134A0.7978.369%DN/A10.7C++8.9C++26546.6h11.4C*14.5C++
C150 Dalton 8684521143.965C2.0442.703%C**N/A26C23.9C++57017.4h5.5C-12.9C+
Bouncing Betty 449449775.831B++3.9139.888%C-N/A160.4B++N/A7332.8h2.1C--5.2C
NCM3 Raven 6504334061.067B0.8642.379%B3.233%C**10.4C**5.2C15241.5h25.5B+60.1B+
AF-8 RailJack 4284281233.48B+1.5637.549%C++66.589%D-26.9C**N/A14015.9h2.7C7.1C+
Carver 4104029,8470.041C+1.8825.498%C+13.682%C0.9C--N/A3428.4h1.5C+6C++
NS-61 Emissary 3903833910.98C**0.9429.83%C**18.016%C**39.5B++N/A1429.7h14C++47.1B
MGR-M1 Bishop 3933812451.555C++0.3729.537%C--26.772%C-24.4CN/A8115.6h7.4C25.1C
Tempest 3743682551.443C+0.4829.248%B+19.022%C35C-N/A11110.5h11.5D39.2C+
LA8 Rebel 3443423241.056C*0.8730.232%C+19.006%C33.5C*N/A16810.2h4.8B**15.7B+
M20 Basilisk 477332734.548B*2.6339.566%C*6.627%C**16.3C7.1C+28120.4h103C+260.4C++
EM4 Longshot 314312863.628C++1.7135.63%D77.244%C+29.4C+N/A14010.6h2.5C-7.1C-
Tomcat A2AM Pods 645311625.016C**3.0979.213%C++N/A62.2B66.8B*16245h9.1C11.5C
NS Baron G5 3123062141.43B+0.4957.908%A15.033%C++45.7B+N/A2426.7h4.4C**7.6C+
L105 Zephyr 3713012910.379C++8.4644.974%BN/A47.8C+11.1B+3856.3h8.5D--18.8C
NC4 Mag-Shot 2802802491.124B+0.8033.185%B*21.786%B15.4C--N/A9618.2h6.9B+20.9C++
MAX Punch 2772731,6900.162B*1.7652.539%B+N/A1.8B+N/A8154.5h2.1C++4C**
Reaper DMR 2502491701.465C+0.4625.512%C+18.474%D-31.9C+N/A2217.8h9.8C++38.3C*
NSX Naginata 2512452151.14C+0.7825.805%B++29.796%C**26.1DN/A1109.4h17.9D*69.5C+
NS-357 Underboss 2472451741.408B+0.5141.348%B+22.449%C++57B+N/A2524.3h3.5B*8.5B++
NC08 Mag-Scatter 2412402361.017C+0.9166.324%A19.583%B*22.4C--N/A7910.7h4C*6.1B++
Warden 241238992.404A0.4825.993%C+28.571%B+19C+N/A13312.5h9.1C**35.1C**
M12 Kobalt-H 2392312111C-9.0821.578%C+22.511%B**85.6C--3D3032.7h18.9C87.5C+
NS-AM7 Archer 3232243760.596C**1.3361.646%B+10.268%D8.1C*3.6B++7727.5h23.1C+37.4C+
M40 Fury 292223346.559C+4.6435.271%C+N/A38.4C11.9B+3925.8h16.2C46C+
CAS 14-E 2502181415.571C++13.6529.293%D1.376%C--55.9C8.2B++1843.9h40.8D-139.2D-
Aspis Anti-Aircraft Phalanx Turret 438215258.6A*6.6827.235%C*N/A12.2C++12.7C**37217.6h144.3C++529.8B
CAS30 Tank Buster 4272142990.716C1.2138.219%DN/A4.1D4.1D11451.7h70.9C185.6C
NS-10 Burster 3792071101.882A+0.0430.605%C++3.865%D6.6B+5.5A17331.4h142.9C**467B
Rocklet Rifle 3682042580.791C*1.1356.279%B+N/A29.1C++23.4C+4617h51.4D--91.4C
Coyote Missiles 340200444.545B*2.6255.474%BN/A55.6B38.9B++8063.6h34.6B+62.3B+
NS-10 Burster 3461981101.8B**0.1230.488%C+5.556%C+6.3B+4.7B++15731.5h151C**495.2B
E540 Halberd-H 297189296.517C+4.5957.399%C++1.587%C32.6C-18.6C5365.8h7.1C12.4C+
C85 Canister-H 1971811710.647C+8.7247.863%C12.707%B+64.6D5.7C--3162.8h7.1C+14.9C+
NSX Tomoe 1731711381.239C+0.6837.796%A++22.807%D**34.9C+N/A1114.9h17.8D47.2C*
Enforcer ML65-H 300170453.778C+1.8660.811%B+4.118%A++35.4C+27.1C+6004.8h17.6C+28.9C++
The Slasher 18016810,7860.016D1.9139.524%B2.381%D--0.4C-N/A2407.6h3D-7.5C+
NC12 Sweeper 160160971.649B+0.2748.12%B+16.875%B*41B+N/A2033.9h4.4C*9.1B+
M20 Basilisk 254157354.486B*2.5638.178%C+3.822%D14.3D8.8C+38811h127.4D333.8C
M40 Fury-F 1851531710.895C1.0343.998%C1.961%A8.5D-1.8D--7818.1h14.2C32.2C
NS-30 Vandal 150149881.693C+0.2331.239%C24.161%C30.4CN/A1584.9h6.1C+19.7C+
M96 Mjolnir-H 231147285.25B+3.3346.373%CN/A47.4C+27.1C5383.1h34.4B74.2C**
M12 Kobalt 1471421112.909C+10.9915.594%C**11.972%D45.8C1.6C2043.1h17.9C*114.6B+
Shrike 2131321410.936B+0.9957.389%C++2.273%C28.7B+17.6B*14544.6h7.1C+12.3C+
Soldier Soaker 130130781.667B+0.2641.958%B*16.923%C*50C++N/A2312.6h6.1C++14.5B++
LA80 130130403.25C+1.3334.039%D--67.692%D*29.5CN/A1474.4h2.7D8D-
C85 Canister 141129914.333C+12.4139.303%C+17.054%B*67.9C+6.3B*2831.9h7.1C**18B
Titan-150 HESH 153127815.875B+13.9544.126%C2.362%B+48.8B+10B+5592.6h3.5C+8C+
GD-22S 122121502.42B+0.5023.492%C++22.314%C+35.6C+N/A6083.4h11.1C++47.3C**
M12 Kobalt 120116912.889C+10.9718.355%C++18.104%C+44.6D1.5D2732.6h22.2C121C++
NSX Tengu 1171161041.115C+0.8137.85%C*23.276%B43C*N/A1472.7h11.3B+29.8B+
S12 Renegade 117113881.284C0.6445.004%C**11.504%A*13.3D*N/A1148.5h4.6D*10.2C
NS-20 Gorgon 118112661.697B*0.2321.201%C-13.393%D--19.3C*1D815.8h28.8C**136.1B+
M40 Fury 135111234.826C2.9034.498%C+2.703%B*32.6D7.1D3463.4h15.1C43.8C+
Orbital Strike Uplink 1451021102N/A100.08933.333%UN/A1020U430U341620.1h0.5T*0.1T*
Fatestealer 103102981.041S0.8834.543%C+16.667%D26.8C+N/A583.8h2.3C++6.8C++
M20 Basilisk 152101254.04B+2.1240.194%A6.931%B+23.5C*11.9B*3654.3h88.6C220.3B+
NCM2 Falcon 122981230.797C+1.1337.516%C4.082%C10.4C2.6D-2369.4h9.2B+24.4B
NS-R3 Swarm 221951240.766B+1.1659.094%D--N/A5.9C-7.9C**12316h33.3C-56.4D
M20 Wyvern 14794175.529C++3.6136.712%C+3.191%C20.4C11.5C2184.6h95.6C--260.3C
Dual-75 Duster 9286127.167C5.2427.632%D**N/A45.3D3.2D1741.9h8D**28.8F
M60-A Bulldog 8782613.667C+11.7440.658%C--1.22%D-32.8C+2D3442.5h5.6C*13.7C++
E540 Halberd 12080145.714C+3.7943.407%C+5%B**32C**16C**11462.5h5.6C++13C++
VLG Missile Launcher 10676325.333B**23.4146.024%D*N/A54.3C21.4C+3161.4h6.1C+13.2C+
GD-7F 7272661.091C+0.8321.701%D20.833%C*16.7C--N/A3524.3h15.3C70.4C
M60-A Bulldog 7570323.333C*21.4145.372%C+1.429%D43.8B3.1C4191.6h5B+11B+
NS-20 Gorgon 7670441.591B*0.3321.136%C--34.286%A**17.5C++1.5C**694h34.5C*163.2B
Titan-150 HEAT 10368116.182C**4.2651.786%B+1.471%D-19.4C10C**12323.5h5.5C+10.7C*
M60-G Bulldog 706479.143A+7.2228.104%D6.25%A*18.8D1.8D--2173.4h5.9B+21C**
M12 Kobalt 6762231C+29.0819.348%C--12.903%D*124B10A++6250.5h18.2C++94C+
Mauler S6 5757341.676B++0.2599.04%S17.544%B+33.5C**N/A5171.7h10.9T*11B+
M96 Mjolnir 835669.333B**7.4134.151%C1.786%B+32.9C+15.9C7391.7h39.5C+115.8C++
M60-G Bulldog 5654510.8A8.8825.395%D--3.704%B+36C+1.3D--2921.5h5.1B*19.9C*
Xiphos Anti-Personnel Phalanx Tower 5752152C+50.0821.974%D3.846%A40D3.8D-1701.3h43.4D197.3D
G30 Walker 805086.25A+4.3328.602%C+N/A12.5C7.5C3174h205.7C*719.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon7310,9977h
Medical Kit4770.1h
Anti-Vehicle MANA Turret753,4808h
Nano-Armor Kit9871,306,42493.3h
Skywall Shield Emitter0680.4h
Turret AI Module0800.2h
Structure Shield Module1750.3h
Repair Module11070.5h
Nanite Revive Grenade02,1580.6h
Spitfire Auto-Turret542,7482.5h
Medical Applicator820333,47724h
Motion Spotter165,0932.5h
Hoplon Anti-Aircraft Phalanx Tower0660.3h
Xiphos Anti-Personnel Tower1880.3h
Rampart Wall01180.9h
NC Triumph Flare Gun11520.3h
Spear Anti-Vehicle Tower1550.3h
Deconstruction Tool08,6610.4h
Recon Detection Device33420.6h
Smoke Grenade01210h
Ammunition Package7411,0144.7h
Anti-Infantry MANA Turret211,3822.3h
Nano-Repair Grenade07420.2h
Hardlight Barrier72360.4h
IPC Targeting Dart21020.2h
Lumifiber Rampart Wall01021.2h
WLT-Howler Mining Laser01,3610.4h

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