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Harbinger Immortal BlackTharkas[JENK] BlackTharkas
VS BR 91

KDR: 1.43

Score: 13m

Last Seen: Jul 12th, 2019 9:55 PM
- OFFLINE - 1631.8 hour(s)

Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 81%
Level 100 Progress: 69% 498h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Orion VS54 Flare VE6 Sirius SX12 Pulsar LSW SVA-88 NS-15M2 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 524TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.602%21.616%4451711979,3591.347590.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.041%-0.108C+0.117C+-0.126CHEAD ++ (~11.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.315C*10.50.264C*40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.401%0.754%64212123986183050.642973130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.988%-0.944D---0.771D-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.2-0.116C+51.20.035C+129

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.792%3.67%170212127637505581.01598136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.397%0.661B+0.714B++-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.90.61B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.418%1.405%214412107835555421.41081144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.181%0.668B+-0.751D--0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.812B++9.70.756B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.593%82.857%2142121238560410.637417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.226%1.293A1.025B**-1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.365C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.024%13.743%214212121,49962832.38315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.151%-0.051C+-0.171C1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.495B+2.70.439B3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13m262.2%198 (11.9k)176 (10.6k)1.4250619,90113,9651.720891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121435818.858%14.195%26805:177

6% Combat Medic32% Engineer43% Heavy Assault8% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2013 10:12 PMMay 30th, 2016 9:30 PMAug 10th, 2019 8:49 AM (39d) (PST)Jul 12th, 2019 8:04 PM (68d) (PST)Jul 12th, 2019 5:55 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191382810.2700.1890.0380.8310.047249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1698,26516,9041611250310,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1229.4h/51.2d 4,130 2,825 4,850 61.3k 1,949 4,039 3,489 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,165
Deaths:719
KDR:1.620
Accuracy:20.351% C+
HSR:19.056% D-
Flare VE6
D--
Kills:1,162
Deaths:1,104
KDR:1.053
Accuracy:17.140% D--
HSR:13.855% D**
Pulsar LSW
B+
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:19.782% D
HSR:27.783% B+
SVA-88
B
Kills:1,157
Deaths:653
KDR:1.772
Accuracy:22.554% C+
HSR:27.917% B
NS-15M2
C*
Kills:1,157
Deaths:526
KDR:2.200
Accuracy:23.762% C+
HSR:27.658% C*
Betelgeuse 54-A
C+
Kills:362
Deaths:200
KDR:1.810
Accuracy:25.318% C+
HSR:25.138% D
Kills:6,162
Deaths (as Heavy Assault):3,901
Deaths (to Heavy Assaults):3,728
KDR:1.57959
Kill Difference:2,261
Playtime:525.843 hours
Usage:43%
Score:6.559m
Score/min:208
Accuracy (listed only):21.484%
HSR (listed only):23.568%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:937
Deaths:733
KDR:1.278
Accuracy:55.754% C
HSR:12.807% D
Thanatos VE70
C+
Kills:562
Deaths:514
KDR:1.093
Accuracy:32.698% D
HSR:15.303% C+
Pulsar C
C+
Kills:188
Deaths:205
KDR:0.917
Accuracy:21.319% D
HSR:23.404% C+
Eidolon VE33
C
Kills:76
Deaths:37
KDR:2.054
Accuracy:26.486% C
HSR:14.474% D**
Solstice VE3
D--
Kills:59
Deaths:156
KDR:0.378
Accuracy:17.819% D--
HSR:11.864% D**
Kills:1,822
Deaths (as Engineer):1,645
Deaths (to Engineers):3,519
KDR:1.1076
Kill Difference:177
Playtime:398.883 hours
Usage:32%
Score:3.779m
Score/min:158
Accuracy (listed only):30.815%
HSR (listed only):15.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,160
Deaths:1,304
KDR:0.890
Accuracy:19.290% D--
HSR:14.138% D
Phobos VX86
C
Kills:937
Deaths:733
KDR:1.278
Accuracy:55.754% C
HSR:12.807% D
Thanatos VE70
C+
Kills:562
Deaths:514
KDR:1.093
Accuracy:32.698% D
HSR:15.303% C+
Eridani SX5
C*
Kills:241
Deaths:182
KDR:1.324
Accuracy:27.480% C*
HSR:19.087% C+
Pulsar C
C+
Kills:188
Deaths:205
KDR:0.917
Accuracy:21.319% D
HSR:23.404% C+
Solstice VE3
D--
Kills:59
Deaths:156
KDR:0.378
Accuracy:17.819% D--
HSR:11.864% D**
Kills:3,147
Deaths (as Light Assault):3,094
Deaths (to Light Assaults):2,288
KDR:1.01713
Kill Difference:53
Playtime:64.221 hours
Usage:5%
Score:0.579m
Score/min:150
Accuracy (listed only):29.060%
HSR (listed only):16.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,160
Deaths:1,304
KDR:0.890
Accuracy:19.290% D--
HSR:14.138% D
Phobos VX86
C
Kills:937
Deaths:733
KDR:1.278
Accuracy:55.754% C
HSR:12.807% D
Thanatos VE70
C+
Kills:562
Deaths:514
KDR:1.093
Accuracy:32.698% D
HSR:15.303% C+
Corvus VA55
C+
Kills:431
Deaths:316
KDR:1.364
Accuracy:22.393% C
HSR:22.274% C+
Eridani SX5
C*
Kills:241
Deaths:182
KDR:1.324
Accuracy:27.480% C*
HSR:19.087% C+
H-V45
B*
Kills:96
Deaths:68
KDR:1.412
Accuracy:25.199% C*
HSR:27.083% B*
NS-11P
B+
Kills:91
Deaths:56
KDR:1.625
Accuracy:22.104% C+
HSR:23.077% B+
Kills:3,518
Deaths (as Combat Medic):3,173
Deaths (to Combat Medics):1,561
KDR:1.10873
Kill Difference:345
Playtime:72.607 hours
Usage:6%
Score:0.769m
Score/min:176
Accuracy (listed only):29.274%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,160
Deaths:1,304
KDR:0.890
Accuracy:19.290% D--
HSR:14.138% D
NS-44 Commissioner
C
Kills:727
Deaths:874
KDR:0.832
Accuracy:24.705% D**
HSR:19.532% C
XM98
B*
Kills:327
Deaths:209
KDR:1.565
Accuracy:43.522% B*
HSR:82.263% B*
Eridani SX5
C*
Kills:241
Deaths:182
KDR:1.324
Accuracy:27.480% C*
HSR:19.087% C+
Beamer VS3
C++
Kills:73
Deaths:191
KDR:0.382
Accuracy:10.620% F*
HSR:23.288% C++
Parallax VX3
B**
Kills:58
Deaths:13
KDR:4.462
Accuracy:44.162% B++
HSR:86.207% B**
NS-61 Emissary
C**
Kills:55
Deaths:66
KDR:0.833
Accuracy:21.231% D--
HSR:18.182% C**
Kills:2,641
Deaths (as Infiltrator):2,839
Deaths (to Infiltrators):1,823
KDR:0.93026
Kill Difference:198
Playtime:94.405 hours
Usage:8%
Score:0.458m
Score/min:81
Accuracy (listed only):27.287%
HSR (listed only):37.528%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:291
Deaths:268
KDR:1.086
Accuracy:37.376% D
HSR:4.467% C++
Quasar VM1
C-
Kills:194
Deaths:155
KDR:1.252
Accuracy:13.815% C-
HSR:15.464% D
Comet VM2
B*
Kills:187
Deaths:189
KDR:0.989
Accuracy:41.690% C
HSR:5.882% B*
Cosmos VM3
C+
Kills:171
Deaths:93
KDR:1.839
Accuracy:16.831% C+
HSR:14.035% D*
Cosmos VM3
C+
Kills:94
Deaths:35
KDR:2.686
Accuracy:17.298% C+
HSR:12.766% D**
NS-10 Burster
B+
Kills:87
Deaths:52
KDR:1.673
Accuracy:32.170% B+
HSR:8.046% C*
NS-10 Burster
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:33.897% N/A
HSR:16% N/A
Kills:1,074
Deaths (as MAX Suit):416
Deaths (to MAX Suits):857
KDR:2.58173
Kill Difference:658
Playtime:65.635 hours
Usage:5%
Score:0.812m
Score/min:206
Accuracy (listed only):27.582%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:325
V. Kills:84 382%
Deaths:34
KDR:9.559
Accuracy:48.928% C
KPH:56.600 C
VKPH:14.600 C
Saron Laser Cannon
D--
Kills:73
V. Kills:70 103%
Deaths:151
KDR:0.483
Accuracy:23.506% D**
KPH:3 D--
VKPH:2.900 D--
Kills:398 (73 + 0)
Deaths:185
KDR:2.151
VKDR:0.832
Vehicle Kills:154
Kill Difference:213
Playtime:29.968 hours
Usage:2%
Score:0.186m
Score/min:103
Piloting Accuracy:23.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:231
V. Kills:93 246%
Deaths:31
KDR:7.452
Accuracy:53.038% A+
KPH:831,600 U
VKPH:334,800 U
CAS30 Tank Buster
D*
Kills:61
V. Kills:103 59%
Deaths:213
KDR:0.286
Accuracy:28.659% F
KPH:1.300 D*
VKPH:2.100 D*
L105 Zephyr
U
Kills:53
V. Kills:5 N/A
Deaths:13
KDR:4.077
Accuracy:34.510% D--
KPH:190,800 U
VKPH:18,000 U
Kills:345 (61 + 284)
Deaths:257
KDR:1.342
VKDR:0.782
Vehicle Kills:201
Kill Difference:88
Playtime:48.315 hours
Usage:4%
Score:0.179m
Score/min:62
Piloting Accuracy:28.659%
Gunner Accuracy:34.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:666
V. Kills:522 127%
Deaths:117
KDR:5.692
Accuracy:48.942% D
KPH:10.500 D**
VKPH:8.200 D**
Saron HRB
D
Kills:278
V. Kills:197 140%
Deaths:39
KDR:7.128
Accuracy:40.197% C-
KPH:14.600 D--
VKPH:10.300 D
E540 Halberd
D-
Kills:106
V. Kills:59 177%
Deaths:23
KDR:4.609
Accuracy:45.515% C
KPH:19.100 D*
VKPH:10.600 D-
Supernova PC
D--
Kills:97
V. Kills:23 404%
Deaths:10
KDR:9.700
Accuracy:39.336% D--
KPH:12.400 D--
VKPH:2.900 F
Proton II PPA
C*
Kills:67
V. Kills:11 N/A
Deaths:11
KDR:6.091
Accuracy:23.334% C+
KPH:24.800 D*
VKPH:4.100 C*
Kills:1,214 (763 + 451)
Deaths:200
KDR:6.070
VKDR:4.060
Vehicle Kills:812
Kill Difference:1,014
Playtime:98.626 hours
Usage:8%
Score:0.791m
Score/min:134
Driving Accuracy:39.336%
Gunner Accuracy:23.334%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:168
V. Kills:86 193%
Deaths:29
KDR:5.793
Accuracy:53.383% C--
KPH:18.800 D*
VKPH:9.600 D**
Kills:168 (0 + 168)
Deaths:29
KDR:5.793
VKDR:2.966
Vehicle Kills:86
Kill Difference:139
Playtime:8.926 hours
Usage:1%
Score:0.076m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:53.383%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,6691,6571,2591.316B+0.1123.947%C3.862%C+24.5CN/A6367.7h16B*66.8B+
Orion VS54 1,1671,1657191.62C++0.1920.351%C+19.056%D-29.1C+N/A11340.1h10B*49C*
Flare VE6 1,1671,1621,1041.053C0.3717.14%D--13.855%D**13.2D--N/A3587.8h10.5C*61.4C+
Sirius SX12 1,1671,1601,3040.89C+0.5419.29%D--14.138%D10.2D-N/A29114.1h14.2C**73.5C+
Pulsar LSW 1,1681,1596991.658C++0.2319.782%D27.783%B+29.6C-N/A10239.2h10.4B++52.4C**
SVA-88 1,1651,1576531.772C+0.3522.554%C+27.917%B42.4C+N/A10327.3h10B++44.4B+
NS-15M2 1,1751,1575262.2B0.7723.762%C+27.658%C*34.5CN/A8333.5h10.5B++44.2B+
Phobos VX86 9409377331.278C+0.1555.754%C12.807%D31.2C-N/A8430h2.1B+3.8C**
NS-44 Commissioner 7327278740.832C+0.5924.705%D**19.532%C19.7DN/A5636.9h3.5B+14C
Lancer VS22 1,3516865821.179B+0.2556.937%D1.02%C13.3C+12.9C+17251.7h11.9B+20.8B+
Supernova FPC 1,1886661175.692C+4.2748.942%D4.054%B**10.5D**8.2D**10663.5h5C**10.3C++
C-4 8375735261.089C0.3417.901%D**N/A47D21.6C--44312.2h1.3B+7.3C
Thanatos VE70 5625625141.093C*0.3332.698%D15.303%C+21.5CN/A6226.1h3.7B*11.3B
Corvus VA55 4314313161.364B0.0622.393%C22.274%C+18.8C--N/A5222.9h12.5C+55.9C+
Betelgeuse 54-A 3683622001.81C0.3825.318%C+25.138%D38.1DN/A959.5h10.6C++41.9C++
XM98 3273272091.565C0.1443.522%B*82.263%B*10.5D-N/A3031.1h2.1B++4.9B++
Dual Photon Pods 409325349.559B+8.1348.928%CN/A57C14.7C3045.7h20.8C**42.5C*
Comet VM2 4252912681.086C**0.3437.376%D4.467%C++8.7C-4C+6233.5h16.3B++43.6B+
Saron HRB 475278397.128B+5.7040.197%C-1.799%C*14.6D--10.3D21919.1h17.9B++44.6B+
S1 4842624960.528C0.9046.281%D*2.672%C+13.9D-11.8C+19518.8h6.9C+14.8C
Eridani SX5 2412411821.324C++0.1027.48%C*19.087%C+16.4DN/A5914.7h10.6B+38.7B+
C150 Dalton 324231317.452C++6.0353.038%A+N/A2310U930U10027700.1h5C9.5B+
Quasar VM1 1941941551.252C+0.1713.815%C-15.464%D9.3D*N/A3120.9h13.7B+99.4C++
Pulsar C 1891882050.917C+0.5121.319%D23.404%C+7D-N/A2626.8h12.1C++56.9C+
Comet VM2 2631871890.989C+0.4441.69%C5.882%B*9.2C-3.7D7020.3h22.7B+54.5B
Cosmos VM3 172171931.839C+0.4116.831%C+14.035%D*22.8DN/A667.5h12.8B+76.3C**
E540 Halberd-H 254168295.793C4.3753.383%C--1.786%C+18.9D*9.7D**1428.9h5.1B+9.6B+
Force-Blade 1651589,8410.016C1.4110.652%FN/A0.2C--N/A1650.2h2.6C++24.5D*
Spear Anti-Vehicle Phalanx Turret 1951411410.071B+8.6535.032%D--1.418%D*28.8C--11D--2364.9h7B+20C*
Anti-Vehicle Grenade 1661391139N/A137.5751.472%C++N/A347.5C+67.5C15730.4h5.7C++11C*
Nemesis VSH9 2151172060.568C0.8662.59%C+N/A9.8C8.2C+14912h8.9C14.3C+
Tank Mine 2331141260.905D-0.5238.348%BN/A36.8D**38.4D-6163.1h2.3D5.9C**
E540 Halberd 165106234.609C3.1845.515%C1.887%C18.9D*10.5D--1385.6h5.8C++12.8C+
NS Decimator 1471011150.878C+0.5552.124%D*N/A25.9D11.8C--2513.9h5C+9.6C-
Supernova PC 12097109.7B++8.2739.336%D--1.031%D-12.4D--2.9F1657.8h3.8B*9.6B+
H-V45 9696681.412C++0.0125.199%C*27.083%B*24CN/A1064h11.5B++45.8B+
Cosmos VM3 9594352.686B+1.2617.298%C+12.766%D**33.6C*N/A1102.8h11.5B*66.5C*
Frag Grenade 9593193N/A91.5740.303%DN/A310D6.7C14500.3h4.3C10.6C
NS-11P 9391561.625B+0.2022.104%C+23.077%B+17.2DN/A805.3h11.9B*53.7B+
NS-10 Burster 13687521.673B**0.2532.17%B+8.046%C*5.1C2.9C-6017h111.4B+346.2B++
Eidolon VE33 7676372.054B**0.6326.486%C14.474%D**29.2C**N/A1072.6h6B**22.8B++
Beamer VS3 73731910.382C-1.0410.62%F*23.288%C++6.3D--N/A2911.5h12.2C--114.7D*
Saron Laser Cannon 143731510.483C0.9423.506%D**1.37%C--3D--2.9D--5624.2h186.4C-793.1D--
Proton II PPA 7867116.091C--4.6723.334%C+N/A24.8D*4.1C*902.7h14.7D*62.9D
MANA Anti-Personnel Turret 6565401.625N/A0.2010.093%UN/A650UN/A1434300.1h21.1T*209.3T*
CAS30 Tank Buster 164612130.286D1.1428.659%FN/A1.3D*2.1D*2148.3h71.5C249.6D--
Solstice VE3 59591560.378D1.0517.819%D--11.864%D**4.3D-N/A5213.8h25.4D**142.5D-
Parallax VX3 5858134.462B+3.0444.162%B++86.207%B**17.1DN/A573.4h1.5A3.4B**
NS-61 Emissary 5655660.833C++0.5921.231%D--18.182%C**20.4CN/A972.7h12.2B57.3C+
L105 Zephyr 5853134.077C--2.6534.51%D--N/A530U50S1811500.1h5B*14.4B+
NS-10 Burster 8050401.25C*0.1833.897%B+16%M++3.3D--2D*5115h185D545.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92780.7h
Nano-Armor Kit203262,38922.4h
Medical Applicator11442,5494.6h
Restoration Kit273060.9h
NS Patriot Flare Gun07110.9h
Ammunition Package41890.3h
Anti-Infantry MANA Turret181221.1h
Shield Recharging Field31480.1h
Recon Detection Device131,4602.5h

Check the help document for the dictionary if you want to learn more about words used here.


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