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Centurion Dreadnaught BlackyAUT71[VCBC] BlackyAUT71
VS BR 54

KDR: 0.77

Score: 48.2m

Last Seen: Aug 11th, 2019 10:53 PM
- OFFLINE - 175.3 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
Level Progress (to 55): 16%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Corvus VA55 NS-7 PDW H-V45 NS-11P Flare VE6 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 4292TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.238%19.411%35424119021,9210.785812-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.36%-0.584D-0.252C-0.247CHEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.036C+13.90.019C+62.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.935%3.966%213121135328123650.12548996%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%0.578B+0.942B*0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.449B9.90.203C++11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.924%3.483%305120960320884950.288655122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.386%-0.592D-0.22C-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
267.1-1.246D*79.9-1.004D*187.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.603%53.125%301121364305650.0209424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.859F--0.955D---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-1.317D**5.2-0.63D17.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.362%11.578%30312111,166173950.670115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.353%-1.424D**-0.611D-1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.23C40.186C++12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
48.2m640.3%293 (17.6k)242 (14.5k)0.77210543,85456,7980.94818554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214126010.861%15.593%16903:318

40% Combat Medic20% Engineer19% Heavy Assault16% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 1:06 PMAug 6th, 2019 8:13 PMAug 17th, 2019 7:26 PM (1d) (PST)Aug 11th, 2019 6:56 PM (7d) (PST)Aug 11th, 2019 6:53 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
318253650.2200.2850.0341.5710.025-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,10015,1643,9361317294214,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3321.1h/138.4d 10,001 6,838 23,952 313k 6,928 7,746 5,032 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,314
Deaths:1,766
KDR:0.744
Accuracy:17.763% D-
HSR:23.516% C+
NS-15M2
D
Kills:1,199
Deaths:1,706
KDR:0.703
Accuracy:18.669% D--
HSR:19.933% D
VE-H Maw
C-
Kills:1,050
Deaths:1,498
KDR:0.701
Accuracy:18.245% D*
HSR:22.191% C-
Orion VS54
C--
Kills:1,042
Deaths:1,421
KDR:0.733
Accuracy:15.559% D--
HSR:21.209% C--
NSX Naginata
D
Kills:616
Deaths:934
KDR:0.660
Accuracy:17.962% D-
HSR:23.539% D
Pulsar LSW
D
Kills:527
Deaths:526
KDR:1.002
Accuracy:13.218% F-
HSR:19.355% D
Ursa
C-
Kills:283
Deaths:438
KDR:0.646
Accuracy:19.236% D
HSR:21.201% C-
Kills:6,031
Deaths (as Heavy Assault):8,289
Deaths (to Heavy Assaults):16,853
KDR:0.72759
Kill Difference:2,258
Playtime:643.374 hours
Usage:19%
Score:7.512m
Score/min:195
Accuracy (listed only):17.236%
HSR (listed only):21.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D-
Kills:661
Deaths:1,009
KDR:0.655
Accuracy:23.992% F
HSR:11.800% D-
Pulsar C
C
Kills:564
Deaths:884
KDR:0.638
Accuracy:19.214% D--
HSR:21.631% C
NS-11C
D
Kills:511
Deaths:862
KDR:0.593
Accuracy:17.117% D**
HSR:15.264% D
Serpent VE92
C+
Kills:451
Deaths:769
KDR:0.586
Accuracy:16.290% D**
HSR:19.291% C+
Nova
D**
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D**
Solstice VE3
C**
Kills:418
Deaths:821
KDR:0.509
Accuracy:15.543% D**
HSR:21.531% C**
NSX Tanto
C**
Kills:251
Deaths:436
KDR:0.576
Accuracy:22.090% D
HSR:27.092% C**
VE-LR Obelisk
C-
Kills:151
Deaths:239
KDR:0.632
Accuracy:28.948% C-
HSR:22.517% D--
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A++
Kills:87
Deaths:105
KDR:0.829
Accuracy:23.859% F
HSR:22.989% A++
Kills:3,631
Deaths (as Engineer):5,923
Deaths (to Engineers):11,478
KDR:0.61303
Kill Difference:2,292
Playtime:649.744 hours
Usage:20%
Score:9.042m
Score/min:232
Accuracy (listed only):22.265%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
Sirius SX12
B+
Kills:1,056
Deaths:1,604
KDR:0.658
Accuracy:21.015% D
HSR:21.023% B+
Thanatos VE70
D-
Kills:661
Deaths:1,009
KDR:0.655
Accuracy:23.992% F
HSR:11.800% D-
Pulsar C
C
Kills:564
Deaths:884
KDR:0.638
Accuracy:19.214% D--
HSR:21.631% C
NS-11C
D
Kills:511
Deaths:862
KDR:0.593
Accuracy:17.117% D**
HSR:15.264% D
Eridani SX5
C
Kills:508
Deaths:915
KDR:0.555
Accuracy:19.408% D**
HSR:18.307% C
Serpent VE92
C+
Kills:451
Deaths:769
KDR:0.586
Accuracy:16.290% D**
HSR:19.291% C+
Nova
D**
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D**
Solstice VE3
C**
Kills:418
Deaths:821
KDR:0.509
Accuracy:15.543% D**
HSR:21.531% C**
NSX Tanto
C**
Kills:251
Deaths:436
KDR:0.576
Accuracy:22.090% D
HSR:27.092% C**
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A++
Kills:87
Deaths:105
KDR:0.829
Accuracy:23.859% F
HSR:22.989% A++
Kills:7,922
Deaths (as Light Assault):12,375
Deaths (to Light Assaults):8,616
KDR:0.64016
Kill Difference:4,453
Playtime:111.868 hours
Usage:3%
Score:1.101m
Score/min:164
Accuracy (listed only):21.135%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C-
Kills:3,511
Deaths:5,493
KDR:0.639
Accuracy:19.628% D-
HSR:20.194% C-
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
H-V45
C-
Kills:2,464
Deaths:3,977
KDR:0.620
Accuracy:17.640% D*
HSR:17.898% C-
NS-11P
D
Kills:2,309
Deaths:3,202
KDR:0.721
Accuracy:17.277% D*
HSR:15.288% D
Sirius SX12
B+
Kills:1,056
Deaths:1,604
KDR:0.658
Accuracy:21.015% D
HSR:21.023% B+
Thanatos VE70
D-
Kills:661
Deaths:1,009
KDR:0.655
Accuracy:23.992% F
HSR:11.800% D-
Eridani SX5
C
Kills:508
Deaths:915
KDR:0.555
Accuracy:19.408% D**
HSR:18.307% C
Nova
D**
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D**
Terminus VX-9
C+
Kills:215
Deaths:398
KDR:0.540
Accuracy:17.222% F-
HSR:25.581% C+
Pulsar VS1
C
Kills:208
Deaths:305
KDR:0.682
Accuracy:16.982% D*
HSR:19.231% C
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A++
Kills:87
Deaths:105
KDR:0.829
Accuracy:23.859% F
HSR:22.989% A++
Kills:14,434
Deaths (as Combat Medic):21,978
Deaths (to Combat Medics):5,803
KDR:0.65675
Kill Difference:7,544
Playtime:1,329.698 hours
Usage:40%
Score:20.818m
Score/min:261
Accuracy (listed only):21.010%
HSR (listed only):16.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
Sirius SX12
B+
Kills:1,056
Deaths:1,604
KDR:0.658
Accuracy:21.015% D
HSR:21.023% B+
Eridani SX5
C
Kills:508
Deaths:915
KDR:0.555
Accuracy:19.408% D**
HSR:18.307% C
NS-44 Commissioner
D
Kills:191
Deaths:384
KDR:0.497
Accuracy:30.146% D
HSR:13.613% D*
NS-61 Emissary
B+
Kills:130
Deaths:251
KDR:0.518
Accuracy:25.677% C
HSR:20% B+
NS-44L Blackhand
D
Kills:74
Deaths:231
KDR:0.320
Accuracy:31.787% D*
HSR:31.081% D
Parallax VX3
F--
Kills:64
Deaths:127
KDR:0.504
Accuracy:22.603% F--
HSR:53.125% T
Kills:4,901
Deaths (as Infiltrator):7,684
Deaths (to Infiltrators):8,797
KDR:0.63782
Kill Difference:2,783
Playtime:55.204 hours
Usage:2%
Score:0.498m
Score/min:150
Accuracy (listed only):24.305%
HSR (listed only):24.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:4,930
Deaths:3,004
KDR:1.641
Accuracy:12.544% D--
HSR:19.250% C+
Cosmos VM3
C++
Kills:4,647
Deaths:2,956
KDR:1.572
Accuracy:12.746% D-
HSR:19.453% C++
Comet VM2
C
Kills:1,034
Deaths:1,240
KDR:0.834
Accuracy:35.115% D-
HSR:3.772% C
Comet VM2
C*
Kills:970
Deaths:1,345
KDR:0.721
Accuracy:35.635% D--
HSR:4.742% C*
Nebula VM20
C**
Kills:598
Deaths:425
KDR:1.407
Accuracy:12.402% D*
HSR:21.906% C**
Nebula VM20
D--
Kills:563
Deaths:379
KDR:1.485
Accuracy:12.300% D*
HSR:15.453% D--
NS-10 Burster
C+
Kills:349
Deaths:599
KDR:0.583
Accuracy:21.029% D*
HSR:7.450% C+
NS-10 Burster
C++
Kills:304
Deaths:588
KDR:0.517
Accuracy:21.093% D**
HSR:6.250% C++
NS-20 Gorgon
D
Kills:125
Deaths:110
KDR:1.136
Accuracy:21.687% D
HSR:16% D
Kills:13,520
Deaths (as MAX Suit):5,323
Deaths (to MAX Suits):3,779
KDR:2.53992
Kill Difference:8,197
Playtime:537.515 hours
Usage:16%
Score:9.273m
Score/min:288
Accuracy (listed only):20.506%
HSR (listed only):12.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:190
V. Kills:177 107%
Deaths:124
KDR:1.532
Accuracy:51.257% D
KPH:12.200 D**
VKPH:11.300 D*
L100 Python HEAT
D
Kills:72
V. Kills:45 157%
Deaths:56
KDR:1.286
Accuracy:53.333% C++
KPH:12.800 D*
VKPH:8 D
Kills:262 (262 + 0)
Deaths:180
KDR:1.456
VKDR:1.233
Vehicle Kills:222
Kill Difference:82
Playtime:21.278 hours
Usage:1%
Score:0.222m
Score/min:174
Driving Accuracy:53.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:187
V. Kills:112 165%
Deaths:60
KDR:3.117
Accuracy:27.134% F-
KPH:14.500 D--
VKPH:8.700 D-
Supernova FPC
F
Kills:91
V. Kills:75 120%
Deaths:85
KDR:1.071
Accuracy:32.952% F--
KPH:6.400 F
VKPH:5.300 F-
E540 Halberd
D*
Kills:75
V. Kills:39 188%
Deaths:21
KDR:3.571
Accuracy:36.005% F
KPH:18 D*
VKPH:9.400 D*
Kills:353 (91 + 262)
Deaths:166
KDR:2.127
VKDR:1.361
Vehicle Kills:226
Kill Difference:187
Playtime:31.201 hours
Usage:1%
Score:0.425m
Score/min:227
Driving Accuracy:32.952%
Gunner Accuracy:36.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:161
V. Kills:99 161%
Deaths:112
KDR:1.438
Accuracy:31.466% D-
KPH:6.600 D*
VKPH:4.100 D--
M60-G Bulldog
D--
Kills:112
V. Kills:25 431%
Deaths:45
KDR:2.489
Accuracy:23.307% D*
KPH:10.900 D*
VKPH:2.400 D--
M40 Fury
D--
Kills:106
V. Kills:28 366%
Deaths:36
KDR:2.944
Accuracy:25.088% D*
KPH:16.400 D*
VKPH:4.300 D--
M20 Basilisk
D*
Kills:68
V. Kills:44 151%
Deaths:54
KDR:1.259
Accuracy:28.381% D*
KPH:5.400 D**
VKPH:3.500 D*
M60-G Bulldog
D-
Kills:62
V. Kills:15 388%
Deaths:19
KDR:3.263
Accuracy:23.465% D**
KPH:13.600 D*
VKPH:3.300 D-
G30 Walker
D
Kills:60
V. Kills:51 115%
Deaths:34
KDR:1.765
Accuracy:23.897% D-
KPH:7.500 D--
VKPH:6.400 D
Kills:569 (0 + 569)
Deaths:300
KDR:1.897
VKDR:0.873
Vehicle Kills:262
Kill Difference:269
Playtime:66.287 hours
Usage:2%
Score:0.407m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:23.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 4,9994,9303,0041.641C+0.8712.544%D--19.25%C+19.2D-N/A76256.6h12.6B+100.7C+
Cosmos VM3 4,6984,6472,9561.572C+0.8012.746%D-19.453%C++18.3DN/A70254.1h13.5C**106C+
Corvus VA55 3,5623,5115,4930.639C--0.1319.628%D-20.194%C-13.9D-N/A48252.5h12.1C++61.8C
NS-7 PDW 2,8922,8784,1720.69C0.0819.496%D--16.644%C+11.8DN/A38244.4h15.4C+78.8C
H-V45 2,5022,4643,9770.62C0.1517.64%D*17.898%C-11.9D-N/A42207.6h14.2C+80.7D
NS-11P 2,3362,3093,2020.721C0.0517.277%D*15.288%D14.9DN/A69155h13.9C++80.7C
Flare VE6 1,3381,3141,7660.744D0.0317.763%D-23.516%C+20.6DN/A7463.9h11.9C67.1C
NS-15M2 1,2111,1991,7060.703C-0.0718.669%D--19.933%D18.7D-N/A7364.2h14.4C77.4C--
Sirius SX12 1,0701,0561,6040.658C0.1121.015%D21.023%B+14DN/A5475.6h16.5C78.5C+
VE-H Maw 1,1001,0501,4980.701D0.0718.245%D*22.191%C-19.1D--N/A6855.1h13.5D74.2D-
Orion VS54 1,0601,0421,4210.733C0.0415.559%D--21.209%C--13.3D-N/A8078.5h13.9C+89.1C
Comet VM2 1,3601,0341,2400.834C+0.0635.115%D-3.772%C10C3.2C-75102.9h20.2B57.5C++
Comet VM2 1,2599701,3450.721C0.0535.635%D--4.742%C*9C-2.7D*61108.1h23.3B+65.4C++
NS Decimator 1,2069031,8370.492D0.2858.863%C2.326%C++21.8D-7.3D--18041.4h5.7C--9.7C--
C-4 1,2267381,2200.605D0.1717.407%D**N/A27.6D*18.3D41226.7h1.8C--10.5D**
Thanatos VE70 6656611,0090.655C0.1223.992%F11.8%D-13DN/A4750.7h4.1B+17C-
NSX Naginata 6286169340.66D0.1117.962%D-23.539%D17.6D-N/A7235h13C+72.3C+
Nebula VM20 6075984251.407C0.6312.402%D*21.906%C**18.9D-N/A6031.7h17.1C+137.7D
Pulsar C 5745648840.638C0.1319.214%D--21.631%C11.3DN/A7450h12C++62.7C
Nebula VM20 5755633791.485C0.7112.3%D*15.453%D--20.3D-N/A6227.7h15.1B+123C
Pulsar LSW 5325275261.002C0.2313.218%F-19.355%D10.5D*N/A8050.3h15.3D-116.1F
NS-11C 5225118620.593C-0.1817.117%D**15.264%D10.7DN/A5447.9h16.5C96.2D
Eridani SX5 5225089150.555D0.2219.408%D**18.307%C9.6D--N/A3652.8h14.3C-73.7D
Serpent VE92 4574517690.586C-0.1916.29%D**19.291%C+10D-N/A5045.3h15.2C93.4D-
Tank Mine 6744313281.314D0.5425.748%DN/A48.4D*27.3D*6388.9h1.9C++7.5D
Spear Anti-Vehicle Phalanx Turret 792428984.367C3.5937.44%D3.972%C+23.8D-20.2C+25618h11.2C30D
Nova 4194186210.673C--0.1025.144%F8.852%D**15.3D-N/A4427.3h3.8B+15D
Solstice VE3 4214188210.509C0.2615.543%D**21.531%C**5.2D-N/A5080h17.6C113.2C-
NS-10 Burster 6223495990.583D0.1921.029%D*7.45%C+3.8D-3C6392h151.2C719.2D-
NS-10 Burster 5443045880.517D0.2621.093%D**6.25%C++3.4D--2.6D-5790.7h172.7C--818.7D*
Ursa 2902834380.646D0.1319.236%D21.201%C-15.6D-N/A8418.1h11.9C+61.8C+
NSX Tanto 2572514360.576D0.2022.09%D27.092%C**11.8D-N/A3021.2h17.4C-78.8C
Lasher X2 2592494990.499D0.2715.586%D**3.614%C+8.2D*N/A5830.5h22C141.2D--
Terminus VX-9 2192153980.54C-0.2317.222%F-25.581%C+10.5D*N/A5120.5h16.6D**96.5F-
Pulsar VS1 2082083050.682C0.0916.982%D*19.231%C9.5D-N/A9221.9h13.7B+80.5C
NS-44 Commissioner 1941913840.497C-0.2830.146%D13.613%D*11.5D-N/A5616.6h5.6D**18.6D--
L100 Python AP 3671901241.532D0.7651.257%D4.737%A12.2D**11.3D*17815.6h11.2F-21.8F-
Saron HRB 299187603.117C2.3427.134%F-1.604%C+14.5D--8.7D-21512.9h25.5C94.1F-
M20 Basilisk 2601611121.438D0.6731.466%D-3.106%D--6.6D*4.1D--9924.4h178.1D**566.2F-
S1 2481612540.634C+0.1445.694%D*2.484%C+11D--6D--26914.6h7.4C+16.3D
NSX Masamune 2391564510.346D0.4353.227%DN/A15.3D-8.1C--12110.2h26D*48.8D*
VE-LR Obelisk 1541512390.632D0.1428.948%C-22.517%D--18.9DN/A528h10.9F37.7D*
NS-61 Emissary 1341302510.518C0.2525.677%C20%B+14.1DN/A639.2h15.9C+61.9C+
NS-20 Gorgon 1371251101.136C+0.3621.687%D16%D17.4C+1.7C++697.2h34.7B+160.2C**
MANA Anti-Vehicle Turret 2801221890.646D--0.1344.282%C--3.279%C1220B+1580B*7216550.1h15.1F--34.2F-
Spear Anti-Vehicle Phalanx Tower 219121430.25B++29.4835.603%D**4.132%C++19.8D-16.1D2396.1h13D36.7D**
NS Baron G5 1201191770.672C--0.1030.454%D*5.882%F-16.8D-N/A807.1h4.6C++15.2C+
M60-G Bulldog 137112452.489D1.7223.307%D*6.25%A*10.9D*2.4D--8110.3h9.3C--39.7D--
Proximity Mine 109108472.298C--1.5340.959%C+N/A54D**N/A3062h2.1C--5C+
M40 Fury 134106362.944D2.1725.088%D*N/A16.3D*4.3D--1216.5h16.1C+64.3D
MAX Punch 99995,3770.018D0.7544.631%C+N/A0.2DN/A1490h2.7C+6C+
Xiphos Anti-Personnel Phalanx Tower 10798198B++97.2327.729%C+1.02%C75.4D6.9C3211.3h30.7C110.7C+
Supernova FPC 16691851.071D0.3032.952%F--2.198%C+6.5F5.3F-23614.1h7D-21.1F**
Lancer VS22 230905390.167D0.6155.442%DN/A4.5D-7D14320.1h50.5D--91.2D*
Pandora VX25 87871050.829C0.0623.859%F22.989%A++18.5DN/A1454.7h4B+16.6C--
E540 Halberd 11475213.571C-2.8036.005%F1.333%D17.9D*9.3D*2334.2h7.4D*20.6F-
NS-44L Blackhand 75742310.32D0.4531.787%D*31.081%D8.5D-N/A328.7h6.9D**21.9D*
NS Annihilator 160723020.238D-0.5374.199%FN/A3.8D**4.6D**9819.2h23.5T*31.7T*
L100 Python HEAT 11772561.286D0.5153.333%C++4.167%B**12.9D*8D1635.6h10.4F19.6D*
M20 Basilisk 11268541.259D-0.4928.381%D*7.353%B++5.4D**3.5D*9712.7h193.3F-681.1F**
The Slasher 646410,0710.006D-0.7736.905%C*N/A0.2C-N/A1367.4h1.9B+5.3C++
Parallax VX3 68641270.504D0.2722.603%F--53.125%T5.5D**N/A3911.6h5.2T*22.8T*
M60-G Bulldog 7762193.263C-2.4923.465%D**N/A13.5D*3.3D-954.6h8.9C38.1D*
G30 Walker 11160341.765D0.9923.897%D-N/A7.5D--6.4D1388h263.9D1104.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon521,8802.4h
M12 Kobalt-H0740h
Nano-Armor Kit1,3631,227,26685.2h
Nanite Revive Grenade03,0610.9h
Medical Applicator4,7401,761,918137.1h
Anti-Vehicle MANA Turret459903.4h
Xiphos Anti-Personnel Tower11000.6h
Hoplon Anti-Aircraft Phalanx Tower0940.6h
HIVE1820.7h
Rampart Wall1971.7h
Sunderer Garage21361.4h
Cortium Silo1990.8h
Skywall Shield Emitter0720.5h
Structure Shield Module11080.5h
Turret AI Module01501.1h
Repair Module01370.8h
Deconstruction Tool01,4700.1h
Spear Anti-Vehicle Tower01170.9h
Spitfire Auto-Turret204061.3h
Shield Recharging Field274470.5h
Ammunition Package1734,9758.7h
Medical Kit7520.7h
Anti-Infantry MANA Turret151691.7h
Recon Detection Device203931.6h
WLT-Howler Mining Laser1725,3716h

Check the help document for the dictionary if you want to learn more about words used here.


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