Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
CAMIKAZE78 (20)  VTGone (5)  LingoWing (3)  Valkryir (2)  KreuzfeuerXIII (2)  bezerkerzer0 (2) 34
stats.dasanfall.com
Primus Dreadnaught BlackyAUT71[DIG] BlackyAUT71
VS BR 46

KDR: 0.77

Score: 47.6m

Last Seen: Apr 13th, 2019 12:12 AM
- OFFLINE - 154.7 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
Level Progress (to 47): 29%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Corvus VA55 NS-7 PDW H-V45 NS-11P NS-15M2 Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlackyAUT71



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-5,004 MLG Score: -4
Fun Score: N/A
Cheeseburgers Flipped: 4282TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.155%19.135%34723101221,0030.777774-0.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.22%-0.573D-0.247C-0.262CHEAD ++ (~10.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.033C+140.019C+63.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.932%4.023%213103234827573620.12622496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.617%0.586B+0.909B*0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.45B+100.205C++11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.796%3.565%305103058920504910.287177120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.415%-0.591D-0.247C-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.1-1.264D**79.9-1.026D*188.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.262%51.724%301103458292040.019863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.917F--1.009D*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-1.457F5.4-0.699D18.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.39%11.542%30310321,161165950.699398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.309%-1.418D**-0.597D-1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.227C40.186C++12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
47.6m639.7%294 (17.6k)243 (14.6k)0.7740342,71155,1800.95255546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035121310.786%15.422%16603:337

40% Combat Medic20% Engineer19% Heavy Assault16% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 1:06 PMAug 21st, 2016 4:16 PMApr 18th, 2019 4:53 AM (1d) (PST)Apr 12th, 2019 9:08 PM (6d) (PST)Apr 12th, 2019 8:12 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
317252650.2180.2820.0341.5560.025-4

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,03015,1243,9061317293214,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3265.8h/136.1d 9,851 6,587 23,494 304.9k 6,818 7,595 4,961 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,188
Deaths:1,690
KDR:0.703
Accuracy:18.647% D--
HSR:19.697% D
VE-H Maw
C--
Kills:983
Deaths:1,377
KDR:0.714
Accuracy:18.417% D*
HSR:21.770% C--
Orion VS54
D
Kills:977
Deaths:1,328
KDR:0.736
Accuracy:15.475% D--
HSR:20.676% D
Flare VE6
C
Kills:845
Deaths:1,175
KDR:0.719
Accuracy:16.524% D--
HSR:22.722% C
NSX Naginata
D
Kills:571
Deaths:887
KDR:0.644
Accuracy:17.885% D-
HSR:23.117% D
Pulsar LSW
D
Kills:527
Deaths:526
KDR:1.002
Accuracy:13.218% F-
HSR:19.355% D
Ursa
C-
Kills:283
Deaths:438
KDR:0.646
Accuracy:19.236% D
HSR:21.201% C-
Lasher X2
C+
Kills:249
Deaths:494
KDR:0.504
Accuracy:15.577% D**
HSR:3.614% C+
Kills:5,623
Deaths (as Heavy Assault):7,915
Deaths (to Heavy Assaults):16,376
KDR:0.71042
Kill Difference:2,292
Playtime:605.217 hours
Usage:19%
Score:7.039m
Score/min:194
Accuracy (listed only):16.872%
HSR (listed only):19.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D-
Kills:657
Deaths:998
KDR:0.658
Accuracy:23.993% F
HSR:11.720% D-
Pulsar C
C
Kills:563
Deaths:875
KDR:0.643
Accuracy:19.234% D-
HSR:21.670% C
NS-11C
D
Kills:511
Deaths:862
KDR:0.593
Accuracy:17.117% D*
HSR:15.264% D
Serpent VE92
C+
Kills:451
Deaths:769
KDR:0.586
Accuracy:16.290% D**
HSR:19.291% C+
Nova
D**
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D**
Solstice VE3
B
Kills:418
Deaths:821
KDR:0.509
Accuracy:15.543% D*
HSR:21.531% B
NSX Tanto
C**
Kills:251
Deaths:433
KDR:0.580
Accuracy:22.166% D
HSR:27.092% C**
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A*
Kills:86
Deaths:99
KDR:0.869
Accuracy:24.182% D**
HSR:23.256% A*
Kills:3,474
Deaths (as Engineer):5,655
Deaths (to Engineers):11,271
KDR:0.61432
Kill Difference:2,181
Playtime:645.227 hours
Usage:20%
Score:8.980m
Score/min:232
Accuracy (listed only):21.569%
HSR (listed only):17.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
Sirius SX12
B+
Kills:1,056
Deaths:1,602
KDR:0.659
Accuracy:21.014% D
HSR:21.023% B+
Thanatos VE70
D-
Kills:657
Deaths:998
KDR:0.658
Accuracy:23.993% F
HSR:11.720% D-
Pulsar C
C
Kills:563
Deaths:875
KDR:0.643
Accuracy:19.234% D-
HSR:21.670% C
NS-11C
D
Kills:511
Deaths:862
KDR:0.593
Accuracy:17.117% D*
HSR:15.264% D
Eridani SX5
C
Kills:453
Deaths:792
KDR:0.572
Accuracy:19.373% D*
HSR:17.219% C
Serpent VE92
C+
Kills:451
Deaths:769
KDR:0.586
Accuracy:16.290% D**
HSR:19.291% C+
Nova
D**
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D**
Solstice VE3
B
Kills:418
Deaths:821
KDR:0.509
Accuracy:15.543% D*
HSR:21.531% B
NSX Tanto
C**
Kills:251
Deaths:433
KDR:0.580
Accuracy:22.166% D
HSR:27.092% C**
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A*
Kills:86
Deaths:99
KDR:0.869
Accuracy:24.182% D**
HSR:23.256% A*
Kills:7,861
Deaths (as Light Assault):12,221
Deaths (to Light Assaults):8,330
KDR:0.64324
Kill Difference:4,360
Playtime:111.449 hours
Usage:3%
Score:1.096m
Score/min:164
Accuracy (listed only):21.167%
HSR (listed only):17.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C-
Kills:3,481
Deaths:5,447
KDR:0.639
Accuracy:19.602% D-
HSR:20.109% C-
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
H-V45
C-
Kills:2,464
Deaths:3,977
KDR:0.620
Accuracy:17.640% D*
HSR:17.898% C-
NS-11P
D
Kills:2,309
Deaths:3,202
KDR:0.721
Accuracy:17.277% D*
HSR:15.288% D
Sirius SX12
B+
Kills:1,056
Deaths:1,602
KDR:0.659
Accuracy:21.014% D
HSR:21.023% B+
Thanatos VE70
D-
Kills:657
Deaths:998
KDR:0.658
Accuracy:23.993% F
HSR:11.720% D-
Eridani SX5
C
Kills:453
Deaths:792
KDR:0.572
Accuracy:19.373% D*
HSR:17.219% C
Nova
D**
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D**
Terminus VX-9
C+
Kills:215
Deaths:398
KDR:0.540
Accuracy:17.222% F
HSR:25.581% C+
Pulsar VS1
C+
Kills:208
Deaths:305
KDR:0.682
Accuracy:16.982% D*
HSR:19.231% C+
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A*
Kills:86
Deaths:99
KDR:0.869
Accuracy:24.182% D**
HSR:23.256% A*
Kills:14,344
Deaths (as Combat Medic):21,790
Deaths (to Combat Medics):5,631
KDR:0.65828
Kill Difference:7,446
Playtime:1,320.401 hours
Usage:40%
Score:20.735m
Score/min:262
Accuracy (listed only):21.032%
HSR (listed only):16.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
Sirius SX12
B+
Kills:1,056
Deaths:1,602
KDR:0.659
Accuracy:21.014% D
HSR:21.023% B+
Eridani SX5
C
Kills:453
Deaths:792
KDR:0.572
Accuracy:19.373% D*
HSR:17.219% C
NS-44 Commissioner
D
Kills:191
Deaths:383
KDR:0.499
Accuracy:30.280% D
HSR:13.613% D*
NS-61 Emissary
B+
Kills:106
Deaths:204
KDR:0.520
Accuracy:25.547% C-
HSR:19.811% B+
NS-44L Blackhand
D
Kills:74
Deaths:231
KDR:0.320
Accuracy:31.787% D*
HSR:31.081% D
Parallax VX3
F*
Kills:58
Deaths:121
KDR:0.479
Accuracy:22.262% F*
HSR:51.724% T-
Kills:4,816
Deaths (as Infiltrator):7,505
Deaths (to Infiltrators):8,497
KDR:0.64171
Kill Difference:2,689
Playtime:53.592 hours
Usage:2%
Score:0.489m
Score/min:152
Accuracy (listed only):24.251%
HSR (listed only):24.445%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:4,930
Deaths:3,004
KDR:1.641
Accuracy:12.544% D-
HSR:19.250% C+
Cosmos VM3
C+
Kills:4,647
Deaths:2,956
KDR:1.572
Accuracy:12.746% D-
HSR:19.453% C+
Comet VM2
C
Kills:1,030
Deaths:1,237
KDR:0.833
Accuracy:35.069% D-
HSR:3.786% C
Comet VM2
C**
Kills:969
Deaths:1,342
KDR:0.722
Accuracy:35.584% D--
HSR:4.747% C**
Nebula VM20
C*
Kills:582
Deaths:408
KDR:1.426
Accuracy:12.273% D*
HSR:21.650% C*
Nebula VM20
D--
Kills:552
Deaths:362
KDR:1.525
Accuracy:12.136% D*
HSR:15.580% D--
NS-10 Burster
C++
Kills:346
Deaths:597
KDR:0.580
Accuracy:20.994% D*
HSR:7.514% C++
NS-10 Burster
C++
Kills:303
Deaths:586
KDR:0.517
Accuracy:21.059% D*
HSR:6.271% C++
NS-20 Gorgon
D
Kills:125
Deaths:110
KDR:1.136
Accuracy:21.687% D
HSR:16% D
Kills:13,484
Deaths (as MAX Suit):5,301
Deaths (to MAX Suits):3,707
KDR:2.54367
Kill Difference:8,183
Playtime:536.257 hours
Usage:16%
Score:9.255m
Score/min:288
Accuracy (listed only):20.455%
HSR (listed only):12.695%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:185
V. Kills:174 106%
Deaths:124
KDR:1.492
Accuracy:51.329% D
KPH:12.100 D**
VKPH:11.400 D*
L100 Python HEAT
D
Kills:72
V. Kills:45 157%
Deaths:56
KDR:1.286
Accuracy:53.333% C++
KPH:12.800 D*
VKPH:8 D
Kills:257 (257 + 0)
Deaths:180
KDR:1.428
VKDR:1.217
Vehicle Kills:219
Kill Difference:77
Playtime:20.953 hours
Usage:1%
Score:0.219m
Score/min:174
Driving Accuracy:53.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:182
V. Kills:110 164%
Deaths:60
KDR:3.033
Accuracy:26.709% F-
KPH:14.400 D--
VKPH:8.700 D-
Supernova FPC
F
Kills:91
V. Kills:75 120%
Deaths:85
KDR:1.071
Accuracy:32.952% F--
KPH:6.400 F
VKPH:5.300 F--
E540 Halberd
D*
Kills:75
V. Kills:39 188%
Deaths:21
KDR:3.571
Accuracy:36.005% F
KPH:18 D*
VKPH:9.400 D*
Kills:348 (91 + 257)
Deaths:166
KDR:2.096
VKDR:1.349
Vehicle Kills:224
Kill Difference:182
Playtime:30.964 hours
Usage:1%
Score:0.421m
Score/min:226
Driving Accuracy:32.952%
Gunner Accuracy:36.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:154
V. Kills:97 157%
Deaths:112
KDR:1.375
Accuracy:31.465% D-
KPH:6.500 D*
VKPH:4.100 D--
M60-G Bulldog
D--
Kills:112
V. Kills:25 431%
Deaths:45
KDR:2.489
Accuracy:23.333% D*
KPH:11 D--
VKPH:2.400 D--
M40 Fury
D--
Kills:106
V. Kills:28 366%
Deaths:36
KDR:2.944
Accuracy:25.137% D*
KPH:16.400 D*
VKPH:4.300 D--
M20 Basilisk
D*
Kills:66
V. Kills:44 147%
Deaths:54
KDR:1.222
Accuracy:28.086% D*
KPH:5.300 D*
VKPH:3.500 D*
M60-G Bulldog
D-
Kills:62
V. Kills:15 388%
Deaths:19
KDR:3.263
Accuracy:23.465% D*
KPH:13.600 D*
VKPH:3.300 D-
G30 Walker
D
Kills:60
V. Kills:51 115%
Deaths:34
KDR:1.765
Accuracy:23.910% D-
KPH:7.600 D--
VKPH:6.500 D
Kills:560 (0 + 560)
Deaths:300
KDR:1.867
VKDR:0.867
Vehicle Kills:260
Kill Difference:260
Playtime:65.469 hours
Usage:2%
Score:0.404m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:23.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 4,9994,9303,0041.641C+0.8712.544%D-19.25%C+19.2DN/A76256.6h12.6B+100.7C+
Cosmos VM3 4,6984,6472,9561.572C+0.8012.746%D-19.453%C+18.3DN/A70254.1h13.5B+106C+
Corvus VA55 3,5323,4815,4470.639C--0.1419.602%D-20.109%C-13.9DN/A48251.1h12.2C++62C+
NS-7 PDW 2,8922,8784,1720.69C0.0819.496%D--16.644%C+11.8DN/A38244.4h15.4C++78.8C+
H-V45 2,5022,4643,9770.62C0.1517.64%D*17.898%C-11.9D-N/A42207.6h14.2C+80.7D
NS-11P 2,3362,3093,2020.721C0.0517.277%D*15.288%D14.9DN/A69155h13.9C*80.7C
NS-15M2 1,2001,1881,6900.703C-0.0718.647%D--19.697%D18.6D-N/A7364h14.5C77.6C-
Sirius SX12 1,0701,0561,6020.659C0.1221.014%D21.023%B+14DN/A5475.4h16.5C+78.5C+
Comet VM2 1,3561,0301,2370.833C+0.0635.069%D-3.786%C10C+3.2C--75102.6h20.1B+57.4C++
VE-H Maw 1,0319831,3770.714D0.0618.417%D*21.77%C--19.1D-N/A6851.4h13.5D73.5D
Orion VS54 9959771,3280.736C0.0415.475%D--20.676%D12.9D-N/A8175.9h13.8C+89.4C
Comet VM2 1,2589691,3420.722C0.0535.584%D--4.747%C**9C-2.7D*61107.8h23.2B+65.1C++
Flare VE6 8568451,1750.719D0.0616.524%D--22.722%C18.8DN/A7544.9h12.2C73.8C--
NS Decimator 1,0547771,6230.479D0.3058.288%C2.188%C+21D-7.5D--18037h5.8D9.9C--
C-4 1,2077251,2020.603D0.1717.328%D**N/A27.4D*18.2D41226.5h1.8C-10.5D*
Thanatos VE70 6616579980.658C0.1223.993%F11.72%D-13DN/A4750.4h4.1B++17C
Nebula VM20 5915824081.426C0.6512.273%D*21.65%C*18.7D-N/A5931.1h16.8C++137.2D
NSX Naginata 5835718870.644D0.1317.885%D-23.117%D17.1D-N/A7133.4h13.1C+73.3C+
Pulsar C 5735638750.643C0.1319.234%D-21.67%C11.3DN/A7449.7h12C++62.5C+
Nebula VM20 5645523621.525C0.7512.136%D*15.58%D--20.4DN/A6227.1h14.7B+121.1C
Pulsar LSW 5325275261.002C0.2313.218%F-19.355%D10.5D*N/A7950.3h15.3D116.1D**
NS-11C 5225118620.593C-0.1817.117%D*15.264%D10.7DN/A5447.9h16.5C96.2D
Eridani SX5 4664537920.572C--0.2019.373%D*17.219%C9.3D--N/A3648.8h14.1C72.8D
Serpent VE92 4574517690.586C0.1916.29%D**19.291%C+10D-N/A4945.3h15.2C93.4D
Tank Mine 6734303281.311D0.5425.594%DN/A48.3D*27.3D*6388.9h1.9C++7.5D
Nova 4194186210.673C--0.1025.144%F8.852%D**15.3D-N/A4427.3h3.8B+15C--
Solstice VE3 4214188210.509C0.2715.543%D*21.531%B5.2D-N/A5080h17.6C+113.2D
Spear Anti-Vehicle Phalanx Turret 775416974.289C-3.5137.454%D4.087%C+23.5D20.3C+25617.7h11.4C-30.4D
NS-10 Burster 6173465970.58C--0.1920.994%D*7.514%C++3.8D3C6391.7h151.8C723.2D
NS-10 Burster 5433035860.517D0.2621.059%D*6.271%C++3.4D--2.7D5790.4h172.5C-818.9D--
Ursa 2902834380.646D0.1319.236%D21.201%C-15.6D-N/A8418.1h11.9C+61.8C+
NSX Tanto 2572514330.58D0.1922.166%D27.092%C**12DN/A3021h17.3C78.1C
Lasher X2 2592494940.504D0.2715.577%D**3.614%C+8.2D*N/A5730.4h21.9C140.3D-
Terminus VX-9 2192153980.54D0.2317.222%F25.581%C+10.5D*N/A5120.5h16.6D*96.5D**
Pulsar VS1 2082083050.682C0.0916.982%D*19.231%C+9.5D-N/A9121.9h13.7B+80.5C
NS-44 Commissioner 1941913830.499C-0.2830.28%D13.613%D*11.5D-N/A5616.6h5.6D*18.5D--
L100 Python AP 3591851241.492D0.7251.329%D4.865%B**12.1D**11.4D*17915.3h11.3F-22F-
Saron HRB 292182603.033C2.2626.709%F-1.648%C++14.3D--8.7D-21512.7h25C93.5F-
S1 2481612540.634C+0.1445.694%D*2.484%C+11D--6D-26714.6h7.4C+16.3D
NSX Masamune 2391564510.346D0.4353.227%C--N/A15.3D-8.1C--12110.2h26D**48.8D*
M20 Basilisk 2511541121.375D0.6031.465%D-3.247%D--6.4D*4.1D--10023.9h182.8F-580.9F--
NS-20 Gorgon 1371251101.136C+0.3621.687%D16%D17.4C+1.7C**697.2h34.7B+160.2C**
MANA Anti-Vehicle Turret 2801221890.646D-0.1344.282%D3.279%C+1220D1580C--7208000.1h15.1F--34.2F-
Spear Anti-Vehicle Phalanx Tower 219121340.333A39.5635.438%F4.132%C++19.8D-16.1D2406.1h12.9C--36.5D**
NS Baron G5 1201191770.672C--0.1030.454%D*5.882%F-16.8DN/A807.1h4.6C*15.2C+
M60-G Bulldog 137112452.489C--1.7123.333%D*6.25%A*11D--2.5D-8110.2h9.2C-39.5D--
Proximity Mine 108107452.378C-1.6041.308%C+N/A53.5D**N/A3052h2.1C--5C+
NS-61 Emissary 1101062040.52C0.2525.547%C-19.811%B+13.9DN/A667.6h16.1C+63C+
M40 Fury 134106362.944C--2.1725.137%D*N/A16.3D*4.3D--1226.5h16.1C+63.9D
MAX Punch 99995,3550.018D0.7644.444%C+N/A0.2C--N/A1488.7h2.7C+6C++
Xiphos Anti-Personnel Phalanx Tower 10798198B*97.2327.729%C+1.02%C75.4D6.9C3211.3h30.7C110.7C+
Supernova FPC 16691851.071D0.3032.952%F--2.198%C+6.5F5.3F--23514.1h7D-21.1F--
Lancer VS22 227885350.164D0.6155.509%DN/A4.4D*7D--14419.8h51.2D-92.3D-
Pandora VX25 8686990.869C0.0924.182%D**23.256%A*18.7DN/A1454.6h4B+16.3C-
E540 Halberd 11475213.571C-2.8036.005%F1.333%D17.9D*9.3D*2324.2h7.4D*20.6F-
NS-44L Blackhand 75742310.32D0.4531.787%D*31.081%D8.5D-N/A318.7h6.9D*21.9D*
L100 Python HEAT 11772561.286D0.5153.333%C++4.167%B**12.9D*8D1615.6h10.4F19.6D*
NS Annihilator 157702910.241D-0.5373.979%F-N/A3.7D**4.7D--9918.7h23.6T*31.8T*
M20 Basilisk 11066541.222D-0.4528.086%D*7.576%B*5.3D*3.5D*9712.5h193.6F-689.4F**
M60-G Bulldog 7762193.263C-2.4923.465%D*N/A13.5D*3.3D-944.6h8.9C-38.1D-
G30 Walker 11160341.765D0.9923.91%D-N/A7.6D--6.5D1397.9h263.4D1101.6D-
The Slasher 58588,5100.007D-0.7745.238%B*N/A0.2C-N/A1321.2h2B+4.3B+
Parallax VX3 61581210.479D0.3022.262%F*51.724%T-5.2D**N/A3911.2h5.4T*24.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret459903.4h
Spawn Beacon481,8462.3h
Nano-Armor Kit1,3551,217,99684.6h
M12 Kobalt-H0740h
Turret AI Module01501.1h
Repair Module01370.8h
Skywall Shield Emitter0720.5h
Structure Shield Module11080.5h
Cortium Silo1990.8h
Nanite Revive Grenade03,0520.9h
Medical Applicator4,7091,751,838136h
Spear Anti-Vehicle Tower01170.9h
Deconstruction Tool01,4700.1h
Spitfire Auto-Turret203931.3h
HIVE1820.7h
Sunderer Garage21361.4h
Rampart Wall1971.7h
Hoplon Anti-Aircraft Phalanx Tower0940.6h
Xiphos Anti-Personnel Tower11000.6h
Ammunition Package1734,9118.7h
Medical Kit7520.7h
Anti-Infantry MANA Turret151651.7h
WLT-Howler Mining Laser1725,3716h
Shield Recharging Field274470.5h
Recon Detection Device203831.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.02s on queries, 0.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.