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Adept Dreadnaught BlackyAUT71[DIG] BlackyAUT71
VS BR 21

KDR: 0.78

Score: 46.4m

Last Seen: Feb 18th, 2019 6:24 PM
- OFFLINE - 8.5 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 22): 79%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Corvus VA55 NS-7 PDW H-V45 NS-11P NS-15M2 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 4230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.096%18.978%3432399920,0340.775070.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.238%-0.579D-0.263C-0.27CHEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.034C+140.02C+63.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.212%4.192%203101933426943530.12397994%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.054%0.528B+1.076B**0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.439B100.199C++11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.542%3.643%295101754919744740.277975116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.45%-0.618D-0.22C-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.8-1.278D**79.7-1.02D*190.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.262%51.724%291102158279540.0207513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.918F--1.011D*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-1.461F5.4-0.701D-18.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.383%11.352%29310191,154159350.723965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%-1.417D**-0.632D-1.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.227C3.90.187C++12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
46.4m634.4%294 (17.6k)243 (14.6k)0.7760141,20353,0960.95538321 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022115210.648%15.344%16303:367

41% Combat Medic20% Engineer17% Heavy Assault17% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 1:06 PMAug 21st, 2016 4:16 PMFeb 18th, 2019 2:40 PM (1d) (PST)Feb 18th, 2019 4:30 PM (1d) (PST)Feb 18th, 2019 2:24 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
313252610.2160.2780.0331.5280.025-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,80315,1003,7031317292214,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3182.7h/132.6d 9,524 6,322 22,952 291.8k 6,645 7,353 4,787 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,188
Deaths:1,690
KDR:0.703
Accuracy:18.647% D--
HSR:19.697% D
Orion VS54
D
Kills:977
Deaths:1,328
KDR:0.736
Accuracy:15.475% D--
HSR:20.676% D
Flare VE6
C
Kills:845
Deaths:1,175
KDR:0.719
Accuracy:16.524% D--
HSR:22.722% C
NSX Naginata
D
Kills:538
Deaths:837
KDR:0.643
Accuracy:17.822% D-
HSR:22.862% D
Pulsar LSW
D
Kills:527
Deaths:526
KDR:1.002
Accuracy:13.218% F-
HSR:19.355% D
Ursa
C
Kills:283
Deaths:431
KDR:0.657
Accuracy:19.241% D
HSR:21.201% C
Lasher X2
C
Kills:217
Deaths:450
KDR:0.482
Accuracy:15.847% D*
HSR:3.226% C
VE-H Maw
D
Kills:184
Deaths:311
KDR:0.592
Accuracy:15.537% F-
HSR:20.109% D
Kills:4,759
Deaths (as Heavy Assault):6,748
Deaths (to Heavy Assaults):15,755
KDR:0.70525
Kill Difference:1,989
Playtime:544.032 hours
Usage:17%
Score:6.219m
Score/min:191
Accuracy (listed only):16.539%
HSR (listed only):18.731%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D-
Kills:654
Deaths:992
KDR:0.659
Accuracy:24.007% F
HSR:11.621% D-
Pulsar C
C
Kills:563
Deaths:875
KDR:0.643
Accuracy:19.234% D--
HSR:21.670% C
NS-11C
D
Kills:511
Deaths:862
KDR:0.593
Accuracy:17.117% D*
HSR:15.264% D
Serpent VE92
C+
Kills:451
Deaths:769
KDR:0.586
Accuracy:16.290% D**
HSR:19.291% C+
Nova
D*
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D*
Solstice VE3
B
Kills:418
Deaths:821
KDR:0.509
Accuracy:15.543% D**
HSR:21.531% B
NSX Tanto
C+
Kills:222
Deaths:384
KDR:0.578
Accuracy:22.561% D
HSR:25.225% C+
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A++
Kills:82
Deaths:90
KDR:0.911
Accuracy:23.939% D**
HSR:21.951% A++
Kills:3,438
Deaths (as Engineer):5,591
Deaths (to Engineers):10,957
KDR:0.61492
Kill Difference:2,153
Playtime:637.138 hours
Usage:20%
Score:8.859m
Score/min:232
Accuracy (listed only):21.588%
HSR (listed only):16.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
Sirius SX12
B+
Kills:1,056
Deaths:1,602
KDR:0.659
Accuracy:21.014% D
HSR:21.023% B+
Thanatos VE70
D-
Kills:654
Deaths:992
KDR:0.659
Accuracy:24.007% F
HSR:11.621% D-
Pulsar C
C
Kills:563
Deaths:875
KDR:0.643
Accuracy:19.234% D--
HSR:21.670% C
NS-11C
D
Kills:511
Deaths:862
KDR:0.593
Accuracy:17.117% D*
HSR:15.264% D
Serpent VE92
C+
Kills:451
Deaths:769
KDR:0.586
Accuracy:16.290% D**
HSR:19.291% C+
Eridani SX5
C
Kills:451
Deaths:790
KDR:0.571
Accuracy:19.383% D*
HSR:17.295% C
Nova
D*
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D*
Solstice VE3
B
Kills:418
Deaths:821
KDR:0.509
Accuracy:15.543% D**
HSR:21.531% B
NSX Tanto
C+
Kills:222
Deaths:384
KDR:0.578
Accuracy:22.561% D
HSR:25.225% C+
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A++
Kills:82
Deaths:90
KDR:0.911
Accuracy:23.939% D**
HSR:21.951% A++
Kills:7,823
Deaths (as Light Assault):12,155
Deaths (to Light Assaults):8,017
KDR:0.6436
Kill Difference:4,332
Playtime:110.618 hours
Usage:3%
Score:1.090m
Score/min:164
Accuracy (listed only):21.182%
HSR (listed only):17.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:3,435
Deaths:5,364
KDR:0.640
Accuracy:19.597% D-
HSR:20.146% C
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
H-V45
C-
Kills:2,458
Deaths:3,954
KDR:0.622
Accuracy:17.641% D*
HSR:17.860% C-
NS-11P
D
Kills:2,309
Deaths:3,202
KDR:0.721
Accuracy:17.277% D*
HSR:15.288% D
Sirius SX12
B+
Kills:1,056
Deaths:1,602
KDR:0.659
Accuracy:21.014% D
HSR:21.023% B+
Thanatos VE70
D-
Kills:654
Deaths:992
KDR:0.659
Accuracy:24.007% F
HSR:11.621% D-
Eridani SX5
C
Kills:451
Deaths:790
KDR:0.571
Accuracy:19.383% D*
HSR:17.295% C
Nova
D*
Kills:418
Deaths:621
KDR:0.673
Accuracy:25.144% F
HSR:8.852% D*
Terminus VX-9
C+
Kills:215
Deaths:398
KDR:0.540
Accuracy:17.222% F-
HSR:25.581% C+
Pulsar VS1
C
Kills:208
Deaths:305
KDR:0.682
Accuracy:16.982% D*
HSR:19.231% C
NS Baron G5
D*
Kills:119
Deaths:177
KDR:0.672
Accuracy:30.454% D*
HSR:5.882% F-
Pandora VX25
A++
Kills:82
Deaths:90
KDR:0.911
Accuracy:23.939% D**
HSR:21.951% A++
Kills:14,283
Deaths (as Combat Medic):21,667
Deaths (to Combat Medics):5,406
KDR:0.65921
Kill Difference:7,384
Playtime:1,312.726 hours
Usage:41%
Score:20.638m
Score/min:262
Accuracy (listed only):21.013%
HSR (listed only):16.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,878
Deaths:4,172
KDR:0.690
Accuracy:19.496% D--
HSR:16.644% C+
Sirius SX12
B+
Kills:1,056
Deaths:1,602
KDR:0.659
Accuracy:21.014% D
HSR:21.023% B+
Eridani SX5
C
Kills:451
Deaths:790
KDR:0.571
Accuracy:19.383% D*
HSR:17.295% C
NS-44 Commissioner
D
Kills:189
Deaths:374
KDR:0.505
Accuracy:30.373% D
HSR:13.228% D*
NS-44L Blackhand
D
Kills:74
Deaths:231
KDR:0.320
Accuracy:31.787% D*
HSR:31.081% D
Parallax VX3
F--
Kills:58
Deaths:121
KDR:0.479
Accuracy:22.262% F--
HSR:51.724% T
NS-61 Emissary
A
Kills:54
Deaths:135
KDR:0.400
Accuracy:24.577% D
HSR:24.074% A
Kills:4,760
Deaths (as Infiltrator):7,425
Deaths (to Infiltrators):8,168
KDR:0.64108
Kill Difference:2,665
Playtime:53.551 hours
Usage:2%
Score:0.489m
Score/min:152
Accuracy (listed only):24.127%
HSR (listed only):25.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:4,920
Deaths:2,983
KDR:1.649
Accuracy:12.537% D-
HSR:19.228% C+
Cosmos VM3
C+
Kills:4,633
Deaths:2,935
KDR:1.579
Accuracy:12.740% D
HSR:19.512% C+
Comet VM2
C
Kills:1,024
Deaths:1,217
KDR:0.841
Accuracy:34.844% D-
HSR:3.809% C
Comet VM2
C*
Kills:960
Deaths:1,323
KDR:0.726
Accuracy:35.380% D--
HSR:4.792% C*
Nebula VM20
C**
Kills:533
Deaths:359
KDR:1.485
Accuracy:12.134% D*
HSR:22.139% C**
Nebula VM20
D--
Kills:494
Deaths:314
KDR:1.573
Accuracy:12.036% D*
HSR:15.385% D--
NS-10 Burster
C++
Kills:340
Deaths:591
KDR:0.575
Accuracy:20.895% D*
HSR:7.647% C++
NS-10 Burster
C++
Kills:303
Deaths:580
KDR:0.522
Accuracy:20.958% D**
HSR:6.271% C++
NS-20 Gorgon
D
Kills:123
Deaths:109
KDR:1.128
Accuracy:21.624% D
HSR:15.447% D
Kills:13,330
Deaths (as MAX Suit):5,205.500
Deaths (to MAX Suits):3,601
KDR:2.56075
Kill Difference:8,124.500
Playtime:529.746 hours
Usage:17%
Score:9.155m
Score/min:288
Accuracy (listed only):20.350%
HSR (listed only):12.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:178
V. Kills:171 103%
Deaths:123
KDR:1.447
Accuracy:51.224% D
KPH:11.700 D**
VKPH:11.300 D*
L100 Python HEAT
D
Kills:69
V. Kills:43 157%
Deaths:54
KDR:1.278
Accuracy:49.804% C+
KPH:12.700 D*
VKPH:7.900 D
Kills:247 (247 + 0)
Deaths:177
KDR:1.395
VKDR:1.209
Vehicle Kills:214
Kill Difference:70
Playtime:20.612 hours
Usage:1%
Score:0.209m
Score/min:169
Driving Accuracy:49.804%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:176
V. Kills:109 160%
Deaths:59
KDR:2.983
Accuracy:26.640% F-
KPH:14.100 D--
VKPH:8.700 D-
Supernova FPC
F
Kills:87
V. Kills:74 116%
Deaths:83
KDR:1.048
Accuracy:33.051% F--
KPH:6.200 F
VKPH:5.300 F-
E540 Halberd
D*
Kills:75
V. Kills:39 188%
Deaths:21
KDR:3.571
Accuracy:36.005% F
KPH:18 D*
VKPH:9.400 D*
Kills:338 (87 + 251)
Deaths:163
KDR:2.074
VKDR:1.362
Vehicle Kills:222
Kill Difference:175
Playtime:30.612 hours
Usage:1%
Score:0.411m
Score/min:224
Driving Accuracy:33.051%
Gunner Accuracy:36.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:141
V. Kills:94 148%
Deaths:105
KDR:1.343
Accuracy:31.415% D-
KPH:6.200 D*
VKPH:4.100 D--
M40 Fury
D--
Kills:105
V. Kills:28 362%
Deaths:36
KDR:2.917
Accuracy:25.067% D*
KPH:16.400 D*
VKPH:4.400 D--
M60-G Bulldog
D--
Kills:104
V. Kills:25 400%
Deaths:44
KDR:2.364
Accuracy:23.276% D*
KPH:10.400 D*
VKPH:2.500 D--
M60-G Bulldog
D-
Kills:62
V. Kills:15 388%
Deaths:19
KDR:3.263
Accuracy:23.683% D*
KPH:13.800 D*
VKPH:3.300 D-
M20 Basilisk
D*
Kills:53
V. Kills:39 133%
Deaths:50
KDR:1.060
Accuracy:27.325% D*
KPH:4.500 D**
VKPH:3.300 D*
G30 Walker
D
Kills:52
V. Kills:46 111%
Deaths:32
KDR:1.625
Accuracy:23.456% D-
KPH:7 D*
VKPH:6.200 D
Kills:517 (0 + 517)
Deaths:286
KDR:1.808
VKDR:0.864
Vehicle Kills:247
Kill Difference:231
Playtime:63.138 hours
Usage:2%
Score:0.380m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:23.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 4,9894,9202,9831.649C+0.8712.537%D-19.228%C+19.2DN/A76256h12.6B+100.7C+
Cosmos VM3 4,6844,6332,9351.579C+0.8012.74%D19.512%C+18.3DN/A70253.4h13.5B106.1C+
Corvus VA55 3,4853,4355,3640.64C--0.1419.597%D-20.146%C13.8DN/A48248.2h12.2C++62C
NS-7 PDW 2,8922,8784,1720.69C0.0919.496%D--16.644%C+11.8DN/A38244.4h15.4C+78.8C
H-V45 2,4962,4583,9540.622C0.1517.641%D*17.86%C-11.9DN/A42207h14.2C80.7D
NS-11P 2,3362,3093,2020.721C0.0617.277%D*15.288%D14.9DN/A69155h13.9C*80.7C
NS-15M2 1,2001,1881,6900.703C-0.0718.647%D--19.697%D18.6D-N/A7264h14.5C77.6C-
Sirius SX12 1,0701,0561,6020.659C0.1221.014%D21.023%B+14DN/A5475.4h16.5C+78.5C+
Comet VM2 1,3451,0241,2170.841C+0.0634.844%D-3.809%C10.1C+3.2C-75101.6h19.9B57.1C++
Orion VS54 9959771,3280.736C0.0415.475%D--20.676%D12.9D-N/A7975.8h13.8C+89.4C+
Comet VM2 1,2439601,3230.726C0.0535.38%D--4.792%C*9C-2.6D*61106.8h23B+65C++
Flare VE6 8568451,1750.719D0.0616.524%D--22.722%C18.8DN/A7544.9h12.2C73.8C--
C-4 1,1917161,1960.599D0.1817.266%D**N/A27.2D*18.1D41026.3h1.8C-10.6D*
Thanatos VE70 6586549920.659C0.1224.007%F11.621%D-13DN/A4750.2h4.1B+17C
NS Decimator 8726511,3520.482D0.2957.327%C2.611%C**21.1D7.2D--17830.8h5.7C--9.9C--
Pulsar C 5735638750.643C0.1319.234%D--21.67%C11.3DN/A7449.7h12C++62.5C+
NSX Naginata 5495388370.643D0.1317.822%D-22.862%D17D-N/A7231.7h13C+72.8C+
Nebula VM20 5405333591.485C0.7112.134%D*22.139%C**19.2D-N/A5927.7h16.4C++135.3D
Pulsar LSW 5325275261.002C0.2313.218%F-19.355%D10.5D*N/A7950.3h15.3D116.1D**
NS-11C 5225118620.593C-0.1817.117%D*15.264%D10.7DN/A5347.9h16.5C96.2D
Nebula VM20 5024943141.573C0.8012.036%D*15.385%D--20.8DN/A6323.8h14.5B+120.3C
Serpent VE92 4574517690.586C-0.1916.29%D**19.291%C+10D-N/A4945.3h15.2C93.4D-
Eridani SX5 4644517900.571C--0.2119.383%D*17.295%C9.3D--N/A3648.7h14.1C73D
Tank Mine 6644243191.329D0.5525.722%DN/A48.7D*27.6D*6408.7h1.9C++7.5D
Nova 4194186210.673C--0.1025.144%F8.852%D*15.3D-N/A4427.3h3.8B+15C--
Solstice VE3 4214188210.509C0.2715.543%D**21.531%B5.2D-N/A4980h17.6C+113.2C-
Spear Anti-Vehicle Phalanx Turret 766410934.409C3.6337.41%D4.146%C+23.7D20.6C+25917.3h11.3C-30.2D
NS-10 Burster 6093405910.575C--0.2020.895%D*7.647%C++3.7D3C6390.9h152.7C731D-
NS-10 Burster 5433035800.522D0.2520.958%D**6.271%C++3.4D-2.7D5789.6h170.4C-813.2D*
Ursa 2902834310.657D0.1219.241%D21.201%C15.8D-N/A8417.9h11.8C+61.6C+
NSX Tanto 2282223840.578D0.2022.561%D25.225%C+11.9DN/A3018.7h17.5C-77.4C
Lasher X2 2262174500.482D0.2915.847%D*3.226%C7.5D--N/A5729.1h21.8C137.7D-
Terminus VX-9 2192153980.54C--0.2417.222%F-25.581%C+10.5D*N/A5020.5h16.6D**96.5F-
Pulsar VS1 2082083050.682C0.0916.982%D*19.231%C9.5D-N/A8921.9h13.7B+80.5C
NS-44 Commissioner 1921893740.505C0.2730.373%D13.228%D*11.6D-N/A5616.3h5.6D**18.5D--
VE-H Maw 1931843110.592D0.1815.537%F-20.109%D16.7D--N/A4811h13.6D87.8D*
L100 Python AP 3491781231.447D0.6751.224%D5.056%A11.7D**11.3D*17515.2h11.6F-22.7F
Saron HRB 285176592.983C-2.2126.64%F-1.705%C++14.1D--8.7D-21412.5h25.2C94.7F-
S1 2481612540.634C+0.1445.694%D*2.484%C+11D--6D--26114.6h7.4C16.3D
NSX Masamune 2391564510.346D0.4353.227%DN/A15.3D--8.1C--12010.2h26D**48.8D**
M20 Basilisk 2351411051.343D0.5731.415%D-3.546%D-6.2D*4.1D--9822.9h187.5F-596.8F--
NS-20 Gorgon 1351231091.128C+0.3521.624%D15.447%D17.3C+1.7C*687.1h35.1B+162.1C**
MANA Anti-Vehicle Turret 2801221890.646D--0.1344.282%D*3.279%C**1220D1580C7201600.1h15.1C+34.2D
Spear Anti-Vehicle Phalanx Tower 218120340A+39.2234.55%F4.167%C++20.3D16.6D2465.9h12.2C35.4D*
NS Baron G5 1201191770.672C--0.1030.454%D*5.882%F-16.8DN/A787.1h4.6C++15.2C+
Proximity Mine 107106452.356C--1.5840.678%C+N/A53D**N/A2992h2C5C+
M40 Fury 133105362.917D2.1425.067%D*N/A16.4D*4.4D--1196.4h16.1C+64.2D
M60-G Bulldog 129104442.364D1.5923.276%D*6.731%A**10.4D*2.5D--7710h9.8D42D*
Xiphos Anti-Personnel Phalanx Tower 10798198B++97.2227.729%C+1.02%C75.4D6.9C3131.3h30.7C+110.7C+
MAX Punch 97975,2580.018D0.7644.123%C+N/A0.2CN/A1482.7h2.7C+6.1C+
Lancer VS22 227885350.164D0.6155.509%D-N/A4.4D*7D--14319.8h51.2D-92.3D--
Supernova FPC 16187831.048D0.2733.051%F--2.299%C+6.3F5.3F-23113.9h7.2D-21.7F*
Pandora VX25 8282900.911C0.1323.939%D**21.951%A++19.1DN/A1464.3h3.9B+16.1C-
E540 Halberd 11475213.571C-2.7936.005%F1.333%D17.9D*9.3D*2294.2h7.4D*20.6F-
NS-44L Blackhand 75742310.32D0.4631.787%D*31.081%D8.5D-N/A308.7h6.9D*21.9D*
L100 Python HEAT 11269541.278D0.5049.804%C+4.348%B**12.5D*7.8D1525.5h9.2D*18.5D--
M60-G Bulldog 7762193.263C--2.4923.683%D*N/A13.8D*3.3D-944.5h8.9C-37.7D--
NS Annihilator 140612610.234D-0.5473.121%F-N/A3.5D**4.5D**9417.5h24.1T*32.9T*
Parallax VX3 61581210.479D0.3022.262%F--51.724%T5.2D**N/A3911.2h5.4T*24.2T*
The Slasher 54546,5970.008D-0.7745.292%B*N/A0.2DN/A1254.9h1.9B+4.1B+
NS-61 Emissary 58541350.4D0.3824.577%D24.074%A10.4D-N/A515.2h19.9D81.1D
M20 Basilisk 9253501.06D--0.2827.325%D*7.547%B++4.5D**3.3D*9611.9h213.5F--781.4T*
G30 Walker 9852321.625D-0.8523.456%D-N/A6.9D*6.1D1337.5h282.4D--1203.8D--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,0230.9h
Anti-Vehicle MANA Turret459903.4h
Medical Applicator4,6361,734,732134.2h
Spawn Beacon401,7562.2h
M12 Kobalt-H0740h
Nano-Armor Kit1,3261,198,43883.2h
HIVE1820.7h
Rampart Wall1971.7h
Sunderer Garage21361.4h
Cortium Silo1990.8h
Structure Shield Module11080.5h
Repair Module01370.8h
Skywall Shield Emitter0720.5h
Turret AI Module01501.1h
Spitfire Auto-Turret203861.3h
Xiphos Anti-Personnel Tower11000.6h
Hoplon Anti-Aircraft Phalanx Tower0940.6h
Spear Anti-Vehicle Tower01170.9h
Deconstruction Tool01,4700.1h
Ammunition Package1734,8518.6h
Medical Kit7520.7h
Anti-Infantry MANA Turret151651.7h
WLT-Howler Mining Laser1725,3716h
Shield Recharging Field244360.4h
Recon Detection Device203831.6h

Check the help document for the dictionary if you want to learn more about words used here.


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