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Maj. General Grouchy Blackzeher[GENM] Blackzeher
NC BR 82

KDR: 1.98

Score: 30m

Last Seen: Mar 24th, 2019 10:48 AM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 60
Level Progress (to 83): 86%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS EM6 Blitz GD-10 GD-22S EM1 Mag-Cutter Sticky Grenade Frag Grenade NC6S Gauss SAW S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,079,613 MLG Score: 863
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.238%22.285%5183799639,1291.864080.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.745%0.413B0.243C++-0.668DHEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.404B10.30.276C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.942%1.887%62210314778271780.576783266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.307%-0.707D-0.294C*0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.7-0.08C+54.4-0.008C+121.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.799%1.167%308610272,999128712782.33022234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-0.324C-0.872D--1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.374C**8.80.275C*14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.502%10.058%161710261,2039824681.22505257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.293%0.133C++1.406A1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.148C++36.90.038C+61.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.648%77.38%161510284,9472457282.01343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.668%0.989B*0.672B+-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.20.31C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.326%13.746%161510284,9471509313.27833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.648B+-0.157C0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.80.229C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 60
30m211.6%261 (15.7k)207 (12.4k)1.9757370,42935,6472.1917482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033400821.595%21.021%45404:0545

32% Engineer26% Heavy Assault24% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 1:47 PMNov 23rd, 2017 4:35 PMMar 24th, 2019 9:57 AM (14h) (PST)Mar 24th, 2019 8:43 AM (16h) (PST)Mar 24th, 2019 6:48 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661553110.4850.2450.1021.0990.035863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9379,28518,6522915666212,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2422.1h/100.9d 7,700 14,805 20,244 159.7k 2,428 9,027 5,050 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:1,269
Deaths:1,009
KDR:1.258
Accuracy:17.337% D-
HSR:20.410% C-
GD-22S
D
Kills:1,232
Deaths:1,004
KDR:1.227
Accuracy:19.224% D
HSR:19.318% D
EM1
C-
Kills:1,231
Deaths:963
KDR:1.278
Accuracy:17.602% D
HSR:18.928% C-
NC6S Gauss SAW S
D-
Kills:1,195
Deaths:1,011
KDR:1.182
Accuracy:17.949% D--
HSR:17.824% D-
NSX Naginata
C+
Kills:1,174
Deaths:584
KDR:2.010
Accuracy:20.402% C
HSR:26.406% C+
NC05 Jackhammer
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:37.530% D
HSR:11.016% D-
NS-15M2
D-
Kills:1,154
Deaths:935
KDR:1.234
Accuracy:17.746% D*
HSR:18.718% D-
NC6A GODSAW
D-
Kills:888
Deaths:541
KDR:1.641
Accuracy:23.050% D-
HSR:20.383% D-
NSX-P Naginata
C+
Kills:451
Deaths:148
KDR:3.047
Accuracy:21.689% C
HSR:28.825% C+
NC6 Gauss SAW
C+
Kills:334
Deaths:218
KDR:1.532
Accuracy:19.428% C+
HSR:20.060% C--
Kills:10,090
Deaths (as Heavy Assault):7,274
Deaths (to Heavy Assaults):9,779
KDR:1.38713
Kill Difference:2,816
Playtime:636.550 hours
Usage:26%
Score:7.540m
Score/min:197
Accuracy (listed only):21.196%
HSR (listed only):20.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% C--
HSR:14.659% C
Gauss Compact Burst
C++
Kills:1,181
Deaths:806
KDR:1.465
Accuracy:27.596% C++
HSR:23.793% C+
19A Fortuna
C
Kills:1,180
Deaths:611
KDR:1.931
Accuracy:25.269% C
HSR:18.898% C
NSX-P Tanto
C**
Kills:1,174
Deaths:509
KDR:2.306
Accuracy:27.131% C**
HSR:25.809% C++
NS Baron G5
B**
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B**
HSR:13.773% C+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
NSX Tanto
C**
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:24.335% C
HSR:27.164% C**
GD-7F
B
Kills:1,167
Deaths:661
KDR:1.766
Accuracy:23.376% C+
HSR:21.765% B
GD-66 Claw
C**
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C-
HSR:15.894% C**
AF-19 Mercenary
C
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:20.093% C
HSR:18.675% C-
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D--
HSR:17.789% C+
AC-X11
C+
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:22.522% C-
HSR:21.848% C+
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% C--
HSR:17.789% C
AF-4A Bandit
C
Kills:1,158
Deaths:868
KDR:1.334
Accuracy:21.010% D-
HSR:20.812% C
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
Gauss Compact S
B++
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:22.659% C+
HSR:22.723% B++
NSX Tengu
C*
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C*
AF-57 Piston
B++
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B++
HSR:12.337% C
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% C--
HSR:17.652% C+
Razor GD-23
A
Kills:584
Deaths:389
KDR:1.501
Accuracy:30.986% A
HSR:21.747% C*
Tempest
C--
Kills:396
Deaths:196
KDR:2.020
Accuracy:24.921% C--
HSR:14.899% D--
The Brawler
C++
Kills:309
Deaths:193
KDR:1.601
Accuracy:53.844% C+
HSR:13.916% C++
Kills:23,477
Deaths (as Light Assault):14,594
Deaths (to Light Assaults):6,766
KDR:1.60867
Kill Difference:8,883
Playtime:304.343 hours
Usage:13%
Score:3.710m
Score/min:203
Accuracy (listed only):32.134%
HSR (listed only):18.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% C--
HSR:14.659% C
NS-30 Vandal
B+
Kills:1,174
Deaths:286
KDR:4.105
Accuracy:36.721% B+
HSR:26.576% C+
NSX Tomoe
B**
Kills:1,168
Deaths:324
KDR:3.605
Accuracy:24.908% D-
HSR:48.545% B**
AF-18 Stalker
A++
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:28.354% C*
HSR:32.076% A++
NS-61 Emissary
B+
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:31.115% B+
HSR:19.313% B+
SAS-R
C*
Kills:1,164
Deaths:288
KDR:4.042
Accuracy:40.062% C*
HSR:67.612% C+
NS-44 Commissioner
C+
Kills:1,163
Deaths:789
KDR:1.474
Accuracy:34.338% C
HSR:20.550% C+
AF-8 RailJack
A
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:45.297% A
HSR:78.418% B+
LA3 Desperado
C
Kills:1,163
Deaths:859
KDR:1.354
Accuracy:26.001% C
HSR:16.939% C-
Impetus
C+
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:34.075% C+
HSR:27.367% C+
NSX Daimyo
B+
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:45.695% B+
HSR:94.052% C+
NS-357 Underboss
C+
Kills:1,159
Deaths:779
KDR:1.488
Accuracy:35.598% C+
HSR:19.154% C
NC4 Mag-Shot
C+
Kills:1,159
Deaths:692
KDR:1.675
Accuracy:27.259% C+
HSR:17.256% C
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D--
HSR:17.789% C+
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% C--
HSR:17.789% C
AF-6 Shadow
C+
Kills:1,157
Deaths:597
KDR:1.938
Accuracy:30.868% D
HSR:26.707% C+
NSX Tengu
C*
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C*
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% C--
HSR:17.652% C+
NC14 Bolt Driver
B+
Kills:1,148
Deaths:384
KDR:2.990
Accuracy:37.942% B+
HSR:68.641% D
Tempest
C--
Kills:396
Deaths:196
KDR:2.020
Accuracy:24.921% C--
HSR:14.899% D--
EM4 Longshot
B+
Kills:312
Deaths:34
KDR:9.176
Accuracy:42.062% B+
HSR:80.128% C*
Soldier Soaker
C
Kills:108
Deaths:54
KDR:2
Accuracy:28.947% D
HSR:12.963% C
Ectoblaster
B+
Kills:85
Deaths:86
KDR:0.988
Accuracy:43.270% B+
HSR:9.412% C++
NS CandyCannon 3000
C
Kills:85
Deaths:103
KDR:0.825
Accuracy:31.485% C
HSR:21.177% D-
Kills:23,138
Deaths (as Infiltrator):10,887
Deaths (to Infiltrators):7,023
KDR:2.12529
Kill Difference:12,251
Playtime:576.960 hours
Usage:24%
Score:7.084m
Score/min:205
Accuracy (listed only):32.076%
HSR (listed only):32.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% C--
HSR:14.659% C
GR-22
B+
Kills:1,172
Deaths:410
KDR:2.859
Accuracy:27.615% B+
HSR:23.294% B+
NS Baron G5
B**
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B**
HSR:13.773% C+
NC1 Gauss Rifle
B+
Kills:1,167
Deaths:735
KDR:1.588
Accuracy:24.913% B+
HSR:24.679% B+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
GD-66 Claw
C**
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C-
HSR:15.894% C**
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D--
HSR:17.789% C+
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% C--
HSR:17.789% C
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
NSX Tengu
C*
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C*
AF-57 Piston
B++
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B++
HSR:12.337% C
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% C--
HSR:17.652% C+
Tempest
C--
Kills:396
Deaths:196
KDR:2.020
Accuracy:24.921% C--
HSR:14.899% D--
The Brawler
C++
Kills:309
Deaths:193
KDR:1.601
Accuracy:53.844% C+
HSR:13.916% C++
Reaper DMR
B
Kills:298
Deaths:110
KDR:2.709
Accuracy:27.443% B
HSR:24.832% C+
Kills:15,030
Deaths (as Combat Medic):8,960
Deaths (to Combat Medics):3,665
KDR:1.67746
Kill Difference:6,070
Playtime:103.853 hours
Usage:4%
Score:1.441m
Score/min:231
Accuracy (listed only):36.130%
HSR (listed only):17.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C++
Kills:1,181
Deaths:806
KDR:1.465
Accuracy:27.596% C++
HSR:23.793% C+
19A Fortuna
C
Kills:1,180
Deaths:611
KDR:1.931
Accuracy:25.269% C
HSR:18.898% C
NSX-P Tanto
C**
Kills:1,174
Deaths:509
KDR:2.306
Accuracy:27.131% C**
HSR:25.809% C++
NS Baron G5
B**
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B**
HSR:13.773% C+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
NSX Tanto
C**
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:24.335% C
HSR:27.164% C**
GD-7F
B
Kills:1,167
Deaths:661
KDR:1.766
Accuracy:23.376% C+
HSR:21.765% B
GD-66 Claw
C**
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C-
HSR:15.894% C**
AF-19 Mercenary
C
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:20.093% C
HSR:18.675% C-
Warden
B*
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:31.739% B*
HSR:25.431% C++
AC-X11
C+
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:22.522% C-
HSR:21.848% C+
AF-4A Bandit
C
Kills:1,158
Deaths:868
KDR:1.334
Accuracy:21.010% D-
HSR:20.812% C
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
Gauss Compact S
B++
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:22.659% C+
HSR:22.723% B++
AF-57 Piston
B++
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B++
HSR:12.337% C
Razor GD-23
A
Kills:584
Deaths:389
KDR:1.501
Accuracy:30.986% A
HSR:21.747% C*
The Brawler
C++
Kills:309
Deaths:193
KDR:1.601
Accuracy:53.844% C+
HSR:13.916% C++
GD Guardian
C
Kills:164
Deaths:60
KDR:2.733
Accuracy:33.223% C
HSR:21.342% D--
Kills:18,524
Deaths (as Engineer):10,943
Deaths (to Engineers):5,036
KDR:1.69277
Kill Difference:7,581
Playtime:776.003 hours
Usage:32%
Score:10.077m
Score/min:216
Accuracy (listed only):34.782%
HSR (listed only):19.589%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:291
V. Kills:53 N/A
Deaths:37
KDR:7.865
Accuracy:46.644% C
KPH:90 C+
VKPH:16.400 C++
M20 Mustang
C
Kills:186
V. Kills:125 148%
Deaths:270
KDR:0.689
Accuracy:28.804% C
KPH:4.300 D-
VKPH:2.900 D--
Kills:477 (186 + 0)
Deaths:307
KDR:1.554
VKDR:0.580
Vehicle Kills:178
Kill Difference:170
Playtime:46.029 hours
Usage:2%
Score:0.516m
Score/min:187
Piloting Accuracy:28.804%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:47.434% B++
KPH:46.400 C+
VKPH:3.600 D-
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:0.571
Vehicle Kills:4
Kill Difference:45
Playtime:1.121 hours
Usage:0%
Score:0.011m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:47.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,025
V. Kills:534 192%
Deaths:71
KDR:14.437
Accuracy:63.063% B*
KPH:34.300 B
VKPH:17.900 C+
L100 Python HEAT
A+
Kills:450
V. Kills:173 259%
Deaths:22
KDR:20.455
Accuracy:48.241% C
KPH:46.800 B**
VKPH:18 A+
C75 Viper
C*
Kills:262
V. Kills:71 364%
Deaths:44
KDR:5.955
Accuracy:40.862% C**
KPH:30.700 C++
VKPH:8.300 C*
Skyguard
A+
Kills:129
V. Kills:65 195%
Deaths:10
KDR:12.900
Accuracy:23.460% D--
KPH:24.900 A+
VKPH:12.500 B*
Kills:1,866 (1,866 + 0)
Deaths:147
KDR:12.694
VKDR:5.735
Vehicle Kills:843
Kill Difference:1,719
Playtime:53.199 hours
Usage:2%
Score:0.683m
Score/min:214
Driving Accuracy:23.460%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:669
V. Kills:268 249%
Deaths:77
KDR:8.688
Accuracy:52.419% B+
KPH:29.600 B*
VKPH:11.900 B++
Titan-150 HESH
A
Kills:464
V. Kills:149 309%
Deaths:14
KDR:33.143
Accuracy:49.959% C**
KPH:42.700 C*
VKPH:13.700 A
E540 Halberd
B+
Kills:207
V. Kills:87 235%
Deaths:26
KDR:7.962
Accuracy:48.331% B+
KPH:31.700 C**
VKPH:13.300 C
Enforcer ML85
B**
Kills:136
V. Kills:89 151%
Deaths:19
KDR:7.158
Accuracy:50.511% B**
KPH:29.200 B++
VKPH:19.100 B+
Kills:1,476 (1,133 + 343)
Deaths:136
KDR:10.853
VKDR:4.360
Vehicle Kills:593
Kill Difference:1,340
Playtime:44.656 hours
Usage:2%
Score:0.573m
Score/min:214
Driving Accuracy:49.959%
Gunner Accuracy:50.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:206
V. Kills:31 N/A
Deaths:16
KDR:12.875
Accuracy:68.901% A++
KPH:94.600 C+
VKPH:14.200 A
M96 Mjolnir-H
B++
Kills:169
V. Kills:85 197%
Deaths:23
KDR:7.348
Accuracy:54.536% B+
KPH:64.800 B++
VKPH:32.600 C++
M12 Kobalt-H
C
Kills:115
V. Kills:3 N/A
Deaths:3
KDR:38.333
Accuracy:20.030% C
KPH:100.600 C
VKPH:2.600 D
Kills:490 (0 + 490)
Deaths:42
KDR:11.667
VKDR:2.833
Vehicle Kills:119
Kill Difference:448
Playtime:5.928 hours
Usage:0%
Score:0.186m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:20.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:251
V. Kills:85 292%
Deaths:21
KDR:11.952
Accuracy:42.062% B+
KPH:33.100 B**
VKPH:11.200 B**
M12 Kobalt
B+
Kills:215
V. Kills:6 N/A
Deaths:9
KDR:23.889
Accuracy:19.898% B+
KPH:73.500 B
VKPH:2.100 C
M20 Basilisk
A+
Kills:156
V. Kills:49 312%
Deaths:18
KDR:8.667
Accuracy:44.823% B*
KPH:37.200 A+
VKPH:11.700 B++
M12 Kobalt
C+
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:20.745% B++
KPH:63.600 C+
VKPH:2.400 C+
Kills:675 (0 + 675)
Deaths:50
KDR:13.500
VKDR:2.840
Vehicle Kills:142
Kill Difference:625
Playtime:15.528 hours
Usage:1%
Score:0.237m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:20.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 1,2841,2691,0091.258C+0.7217.337%D-20.41%C-32CN/A8339.6h10.4B+59.8C+
Blitz GD-10 1,2691,2629721.298C**0.6821.362%C--14.659%C30C++N/A8142h14B+65.8C++
GD-22S 1,2381,2321,0041.227C+0.7519.224%D19.318%D30CN/A8341h10.3B+53.5C++
EM1 1,2381,2319631.278C++0.7017.602%D18.928%C-30.5C+N/A7540.4h12.7C++72.4C+
Mag-Cutter 1,3081,22219,4010.063A+1.9123.694%C3.028%D1BN/A31279.9h1.9B+7.8B
Sticky Grenade 1,2411,20011200N/A1,198.0258.061%B+N/A1000C++34.2A*28411.2h2.2C++3.7B
Frag Grenade 1,2371,19911199N/A1,197.0252.448%B**N/A631.1B++20A*17561.9h3.1B++5.9B*
NC6S Gauss SAW S 1,2031,1951,0111.182C0.7917.949%D--17.824%D-31.3CN/A7038.2h10.8C++60.1C+
Gauss Compact Burst 1,2081,1818061.465C+0.5127.596%C++23.793%C+19.9DN/A5759.2h12C+43.5C++
19A Fortuna 1,2071,1806111.931B+0.0425.269%C18.898%C24.7C-N/A6047.7h11.5D45.4C
NSX-P Tanto 1,1911,1745092.306A+0.3327.131%C**25.809%C++33.6BN/A8134.9h13B+47.8B+
NSX Naginata 1,1911,1745842.01B++0.0320.402%C26.406%C+32.9CN/A7635.7h11.6C**57C*
NS-30 Vandal 1,1891,1742864.105A+2.1336.721%B+26.576%C+40.8C++N/A9128.8h4.7B*12.8B++
GR-22 1,1901,1724102.859A0.8827.615%B+23.294%B+35.7C*N/A10232.8h12.9C**46.8B+
NS Baron G5 1,1831,1694832.42A++0.4453.532%B**13.773%C+30.2C+N/A7938.7h5.5C--10.2C++
NSX Tomoe 1,1781,1683243.605A1.6324.908%D-48.545%B**40.6C++N/A9728.8h10.7B**42.9B+
NC1 Gauss Rifle 1,1781,1677351.588B+0.3924.913%B+24.679%B+27.6C**N/A9042.3h11.9B+47.8B+
LA39 Bruiser 1,1761,1675652.065B*0.0967.469%B+14.653%C+29.8C-N/A7139.2h3D4.4C+
NSX Tanto 1,1761,1675312.198B**0.2224.335%C27.164%C**30C+N/A7238.9h12.4B51.2C++
GD-7F 1,1851,1676611.766B+0.2123.376%C+21.765%B23.9C+N/A6848.9h14.9C63.6C+
AF-18 Stalker 1,1721,1663493.341A++1.3728.354%C*32.076%A++47.4B*N/A27124.6h10.2B*36B+
NS-61 Emissary 1,1731,1655812.005A++0.0331.115%B+19.313%B+32.4BN/A10636h12.5B40.2B+
MANA Anti-Personnel Turret 1,1851,1652644.413N/A2.4425.598%UN/A11650U200U18752300.1h18.9T*73.8T*
GD-66 Claw 1,1731,1648021.451C*0.5253.577%C-15.894%C**28.1C-N/A7141.4h3.2D-6C
SAS-R 1,1731,1642884.042B+2.0740.062%C*67.612%C+24.5DN/A7347.6h2.5C6.1C++
NS-44 Commissioner 1,1721,1637891.474B+0.5034.338%C20.55%C+31.3C+N/A8937.2h4.3C+12.6C+
AF-8 RailJack 1,1661,16311010.573M++8.6045.297%A78.418%B+33.8B*N/A8234.4h1.8B**4B*
LA3 Desperado 1,1661,1638591.354B+0.6226.001%C16.939%C-37.4C*N/A9331.1h8.5B+32.8C*
NC05 Jackhammer 1,1671,1628611.35C++0.6337.53%D11.016%D-34.2CN/A8434h4.8C*12.8C+
AF-19 Mercenary 1,1711,1621,0481.109B+0.8720.093%C18.675%C-22.9C**N/A9450.7h10.7B++53.1B
Impetus 1,1661,1622983.899A+1.9234.075%C+27.367%C+35C+N/A7533.2h4.2B+12.2B+
Warden 1,1741,1603932.952A*0.9831.739%B*25.431%C++40.8AN/A10128.4h6.5B**20.5B*
NSX Daimyo 1,1601,1601706.824B**4.8545.695%B+94.052%C+43.1CN/A9426.9h2.1B++4.6B++
NS-357 Underboss 1,1611,1597791.488B+0.4935.598%C+19.154%C36.4C+N/A9831.8h4.4C+12.3C++
NC4 Mag-Shot 1,1651,1596921.675A0.3027.259%C+17.256%C38.3B*N/A10430.3h6.4B++23.5C++
AF-4 Cyclone 1,1701,1588511.361C++0.6119.74%D--17.789%C+30.6C+N/A8337.9h10.7C**54.1C+
AC-X11 1,1731,1587181.613B++0.3622.522%C-21.848%C+23.8C+N/A8348.7h10.3C++45.9C++
MKV Suppressed 1,1701,1588141.423B+0.5522.893%C--17.789%C26.9C+N/A6443.1h14.3C++62.7C++
AF-4A Bandit 1,1711,1588681.334C+0.6421.01%D-20.812%C26.4CN/A7243.9h11.5C+54.9C
AF-6 Shadow 1,1751,1575971.938C++0.0430.868%D26.707%C+26.6DN/A5743.5h5.9C+19C+
Mauler S6 1,1641,1569791.181C*0.7940.046%C+12.024%D32.4BN/A10635.7h4.5B+11.3B+
NS-15M2 1,1631,1549351.234C+0.7417.746%D*18.718%D-26DN/A8744.3h12.5C*70.4C
Gauss Compact S 1,1681,1537481.541B++0.4322.659%C+22.723%B++21.5C++N/A6653.6h11.7C+51.8C++
NSX Tengu 1,1551,1534402.62A0.6435.083%C22.03%C*31.2C+N/A7137h10.8B++30.7B+
AF-57 Piston 1,1531,1515791.988B*0.0147.672%B++12.337%C37.9C++N/A10330.4h4B+8.4B+
NS-7 PDW 1,1631,1508311.384B++0.5921.835%C--17.652%C+27.2C++N/A7542.3h13.1B+60.1C*
NC14 Bolt Driver 1,1621,1483842.99B++1.0137.942%B+68.641%D21.8C+N/A6152.7h2.5C**6.5B+
L100 Python AP 1,5591,0257114.437A*12.4663.063%B*N/A34.4B17.9C+19829.8h6C++9.6B+
NC6A GODSAW 9128885411.641C0.3323.05%D-20.383%D-26D--N/A8734.1h11.5C+50.1D
C-4 1,1798824491.964B+0.0125.841%C++N/A79.5C+26.8C+56911.1h1.5C++5.8C*
NS Decimator 1,3278744681.868B**0.1161.552%C++1.945%C30.5C15.8C+19828.7h5.4C8.7C+
Titan-150 HEAT 937669778.688B++6.7152.419%B+2.093%C--29.6B*11.9B++17122.6h5.6C+10.6C**
Shrike 9445904841.219B**0.7660.301%B+1.695%D26C*15.6B+21622.7h6.9C+11.5C*
Razor GD-23 5935843891.501B++0.4730.986%A21.747%C*15.8CN/A6337h10.9B+35.1B++
Bouncing Betty 5215201184.407C++2.4338.803%C--N/A94.5DN/A2685.5h2C+5.2C
Titan-150 HESH 6134641433.143A*31.1749.959%C**N/A42.6C++13.7A20510.9h3.9D7.8C+
NSX-P Naginata 4614511483.047B**1.0721.689%C28.825%C+37.9C+N/A12111.9h11.1B+51.1B
L100 Python HEAT 6234502220.455A*18.4848.241%CN/A46.9B**18A+2699.6h6.1C+12.6C+
Tempest 4023961962.02B+0.0424.921%C--14.899%D--23.4D-N/A6516.9h10.8C43.4C
Spear Anti-Vehicle Phalanx Turret 549334359.543B+7.5752.8%B**4.192%C++43.4B27.9B++3107.7h9.5C+17.9B+
NC6 Gauss SAW 3393342181.532B+0.4419.428%C+20.06%C--35.9BN/A3379.3h8.6B+44.1B+
Hawk GD-68 5573282321.414A0.5664.088%C*2.439%C+15.4C+10.8C++14621.3h8.7C+13.6C+
EM4 Longshot 314312349.176A++7.2042.062%B+80.128%C*27.9C+N/A10511.2h2B+4.7B+
The Brawler 3123091931.601C++0.3753.844%C+13.916%C++21.2D*N/A5514.6h5.2F9.7D-
Reaper DMR 3002981102.709B+0.7327.443%B24.832%C+31.4C+N/A1319.5h8.6B++31.3B+
Breaker Rocket Pods 344291377.865C++5.8946.644%C1.375%B+90.9C+16.6C++3703.2h16.1C++34.5C++
C75 Viper 333262445.955B+3.9840.862%C**1.527%C++30.8C++8.4C*1698.5h15.4C37.7C++
M20 Basilisk 3362512111.952S9.9842.062%B+9.163%A33B**11.2B**2307.6h80.7B+191.8B++
M12 Kobalt 221215923.889B**21.9119.898%B+14.884%D74.1B2.1C3032.9h18.2B91.4B+
E540 Halberd 294207267.962C++5.9948.331%B+2.899%C+31.8C**13.4C2566.5h6.2C12.7C*
C85 Canister-H 2372061612.875C+10.9068.901%A++6.796%D*93.6C14.1A5502.2h14F-20.4D
M20 Mustang 3111862700.689C1.2928.804%C2.688%B+4.3D-2.9D--17342.8h114.2C++396.6C++
Anti-Vehicle Grenade 2491791179N/A177.0244.847%DN/A198.9D-77.8C11510.9h7.7D17.1D
M96 Mjolnir-H 254169237.348B**5.3754.536%B+N/A65B++32.7C++6162.6h36.6C++67.2B+
GD Guardian 164164602.733B0.7633.223%C21.342%D--32.8DN/A825h6.1B++18.3B+
M20 Basilisk 205156188.667M++6.6944.823%B*7.692%B++37.1A+11.7B++2644.2h84.2B+187.8B++
Tank Mine 225155334.697B**2.7276.462%M*N/A96.9C+43.8D8961.6h3.3F--4.3B**
Enforcer ML85 225136197.158B+5.1850.511%B**N/A28.9B++18.9B+3854.7h14.2C28.1B+
Skyguard 1941291012.9S10.9223.46%D--1.55%C-24.8A+12.5B*2775.2h61.5A+262.1B**
M12 Kobalt-H 118115338.333A36.3620.03%C21.739%B**104.5C+2.7D2541.1h16.3C+81.3C+
Rocklet Rifle 224111891.247B**0.7349.239%CN/A15.9D-16.1D2767h55.1D*111.9D-
Soldier Soaker 109108542B*0.0228.947%D12.963%C47C+N/A2222.3h5.2B+17.9C*
Icikill 101971,9950.049C+1.9317.197%D--2.062%D--0.6C+N/A2160.6h1.8B++10.4C+
The Slasher 99941,2490.075B+1.9017.659%D*1.064%D*1.1CN/A385.6h1.8B+10.2C+
NS-R3 Swarm 20693950.979A1.0061.827%C-N/A6.8C+8.3B+9313.6h32.2C52.1C
Ectoblaster 8685860.988B+0.9943.27%B+9.412%C++15.5D-N/A1395.5h25.9C--59.9C
NS CandyCannon 3000 87851030.825C**1.1531.485%C21.177%D-14.9CN/A445.7h4.5C++14.4C++
NCM2 Falcon 10761601.017C*0.9652.608%B**N/A8.6C-6.5B++847.1h25.3D*48.1C+
NCM2 Falcon 10558700.829C+1.1552.591%A+N/A8.1D6.5B*1037.2h29.2T-55.6D--
NS-TMC-01 "His Regards" 1125311,8440.004D1.9716.029%D5.66%C0.1C--N/A0538.6h6.2T*39D**
M12 Kobalt 5553226.5A+24.5220.745%B++16.981%C66.3C+2.5C+2610.8h19.8C+95.7C**
L105 Zephyr 565277.429C+5.4547.434%B++N/A47.3C+3.6D-1561.1h8D16.9C+
Fatestealer 5250770.649N/A1.3332.051%UN/A8.3UN/A196h1.5T*4.7T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4515,7088.1h
Nano-Armor Kit170508,17831h
Spawn Beacon51,2701.2h
Anti-Vehicle MANA Turret34810.8h
Nanite Revive Grenade09700.3h
Medical Kit1,52418,79829.7h
Medical Applicator9477,3696h
Snowman Soldier82180.3h
Deconstruction Tool02780h
Recon Detection Device203,5315.5h
Ammunition Package427,8432.7h
Anti-Infantry MANA Turret353,1013.8h
WLT-Howler Mining Laser13550.1h
Xiphos Anti-Personnel Phalanx Turret0510h
Pelter Rocket Pod0500h
Hardlight Barrier33400.6h
Shield Recharging Field262,0810.7h
Smoke Grenade04710.1h
M20 Drake0890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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