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Executor Blackzeher[GENM] Blackzeher
NC BR 137

KDR: 2.27

Score: 41.4m

Last Seen: May 24th, 2020 10:51 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (137 total) - New Conglomerate on Miller - Outfit Rank 6 of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 121
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS M96 Mjolnir-H Sticky Grenade L100 Python HESH EM6 Blitz GD-10 Titan-150 AP GD-22S EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,178,442 MLG Score: 942
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.979%23.082%55343124047,6831.958880.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.537%0.497B+0.251C*-0.454DHEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.41B10.40.271C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.355%1.692%62212815329382010.567164263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.2%-0.639D0.146C++0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178-0.086C+55.8-0.034C+122.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.05%0.753%663812757,574152127204.97635278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.361%-0.294C-1.137D*0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.495B+7.40.408B12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.297%11.64%357712763,34211887082.81313471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.11%0.196C++1.417A1.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.468B+22.60.39B39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.982%77.377%357512785,5742879321.93542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.724%1.033B**0.664B+-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.20.321C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.209%13.795%357512785,8211805543.22493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.035%0.704B++-0.191C0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.39C**40.171C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 121
41.4m227.5%278 (16.7k)221 (13.3k)2.2748495,55942,0072.55212137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283582521.399%19.603%41904:2761

8% Combat Medic36% Engineer25% Heavy Assault20% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 1:47 PMJun 7th, 2019 4:28 PMMay 25th, 2020 4:06 AM (8h) (PST)May 24th, 2020 8:51 AM (1d) (PST)May 24th, 2020 6:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411423990.5110.2250.1001.2630.044942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4428,52223,9203113676313,276

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3114.9h/129.8d 11,648 18,732 28,042 236.1k 2,995 11,206 8,216 101.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:1,269
Deaths:1,009
KDR:1.258
Accuracy:17.337% D--
HSR:20.410% D
GD-22S
D
Kills:1,233
Deaths:1,005
KDR:1.227
Accuracy:19.230% D-
HSR:19.384% D
EM1
C--
Kills:1,231
Deaths:963
KDR:1.278
Accuracy:17.602% D-
HSR:18.928% C--
NC6S Gauss SAW S
D-
Kills:1,195
Deaths:1,011
KDR:1.182
Accuracy:17.949% D*
HSR:17.824% D-
NS-15 Gallows
C--
Kills:1,182
Deaths:363
KDR:3.256
Accuracy:25.463% D--
HSR:29.695% C--
NSX-P Naginata
C+
Kills:1,175
Deaths:366
KDR:3.210
Accuracy:22.185% C
HSR:29.702% C+
NSX Naginata
C
Kills:1,174
Deaths:584
KDR:2.010
Accuracy:20.402% D
HSR:26.406% C
NC6A GODSAW
D-
Kills:1,159
Deaths:604
KDR:1.919
Accuracy:23.714% D-
HSR:22.088% D-
NS-15M2
D--
Kills:1,154
Deaths:935
KDR:1.234
Accuracy:17.746% D**
HSR:18.718% D--
NC6 Gauss SAW
B+
Kills:856
Deaths:388
KDR:2.206
Accuracy:23.590% B+
HSR:23.949% C++
Kills:11,628
Deaths (as Heavy Assault):7,228
Deaths (to Heavy Assaults):11,518
KDR:1.60874
Kill Difference:4,400
Playtime:778.336 hours
Usage:25%
Score:9.601m
Score/min:206
Accuracy (listed only):20.522%
HSR (listed only):22.710%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% D
HSR:14.659% C
NS-11C
A++
Kills:1,190
Deaths:616
KDR:1.932
Accuracy:29.510% B*
HSR:30.420% A++
NSX-P Tengu
C*
Kills:1,188
Deaths:440
KDR:2.700
Accuracy:37.938% C*
HSR:21.970% C+
The Brawler
C+
Kills:1,183
Deaths:606
KDR:1.952
Accuracy:53.907% C
HSR:14.032% C+
Gauss Compact Burst
C+
Kills:1,181
Deaths:806
KDR:1.465
Accuracy:27.596% C+
HSR:23.793% C
19A Fortuna
C
Kills:1,180
Deaths:611
KDR:1.931
Accuracy:25.269% C-
HSR:18.898% C
NSX-P Tanto
C++
Kills:1,174
Deaths:509
KDR:2.306
Accuracy:27.131% C++
HSR:25.809% C+
NS Baron G5
B*
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B*
HSR:13.773% C
Razor GD-23
B**
Kills:1,168
Deaths:642
KDR:1.819
Accuracy:30.167% B**
HSR:21.747% C++
NSX Tanto
C++
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:24.335% D
HSR:27.164% C++
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
GD-7F
C*
Kills:1,167
Deaths:661
KDR:1.766
Accuracy:23.376% C
HSR:21.765% C*
GD-66 Claw
C*
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C--
HSR:15.894% C*
The Little Helper
C**
Kills:1,164
Deaths:480
KDR:2.425
Accuracy:51.994% C**
HSR:12.973% D
AF-19 Mercenary
C--
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:20.093% C--
HSR:18.675% C--
AF-4A Bandit
C-
Kills:1,158
Deaths:868
KDR:1.334
Accuracy:21.010% D*
HSR:20.812% C-
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% D
HSR:17.789% C
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D*
HSR:17.789% C+
AC-X11
C+
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:22.522% D
HSR:21.848% C+
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
NSX Tengu
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C+
Gauss Compact S
B++
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:22.659% C
HSR:22.723% B++
AF-57 Piston
B+
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B+
HSR:12.337% C-
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% D
HSR:17.652% C+
Tempest
C
Kills:899
Deaths:393
KDR:2.288
Accuracy:25.373% C-
HSR:20.134% C
Kills:28,980
Deaths (as Light Assault):16,993
Deaths (to Light Assaults):7,963
KDR:1.70541
Kill Difference:11,987
Playtime:319.733 hours
Usage:10%
Score:3.903m
Score/min:203
Accuracy (listed only):33.044%
HSR (listed only):19.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% D
HSR:14.659% C
LA3 Desperado
C-
Kills:1,209
Deaths:875
KDR:1.382
Accuracy:26.127% C-
HSR:17.122% C--
NSX-P Tengu
C*
Kills:1,188
Deaths:440
KDR:2.700
Accuracy:37.938% C*
HSR:21.970% C+
NS-30 Vandal
B
Kills:1,174
Deaths:286
KDR:4.105
Accuracy:36.721% B
HSR:26.576% C+
NSX Tomoe
B*
Kills:1,168
Deaths:324
KDR:3.605
Accuracy:24.908% D--
HSR:48.545% B*
AF-18 Stalker
A+
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:28.354% C++
HSR:32.076% A+
NS-61 Emissary
B+
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:31.115% B+
HSR:19.313% B
SAS-R
C++
Kills:1,164
Deaths:288
KDR:4.042
Accuracy:40.062% C++
HSR:67.612% C+
AF-8 RailJack
B**
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:45.297% B**
HSR:78.418% B+
NS-44 Commissioner
C
Kills:1,163
Deaths:789
KDR:1.474
Accuracy:34.338% C
HSR:20.550% C
Impetus
C+
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:34.075% C+
HSR:27.367% C
NSX Daimyo
B+
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:45.695% B+
HSR:94.052% C+
NC4 Mag-Shot
C+
Kills:1,160
Deaths:692
KDR:1.676
Accuracy:27.260% C+
HSR:17.241% C
NS-357 Underboss
C
Kills:1,159
Deaths:779
KDR:1.488
Accuracy:35.598% C
HSR:19.154% C-
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% D
HSR:17.789% C
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D*
HSR:17.789% C+
AF-6 Shadow
C+
Kills:1,157
Deaths:597
KDR:1.938
Accuracy:30.868% D
HSR:26.707% C+
NSX Tengu
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C+
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% D
HSR:17.652% C+
NC14 Bolt Driver
C*
Kills:1,148
Deaths:384
KDR:2.990
Accuracy:37.942% C*
HSR:68.641% D
EM4 Longshot
B+
Kills:939
Deaths:87
KDR:10.793
Accuracy:44.196% B+
HSR:78.275% C+
Tempest
C
Kills:899
Deaths:393
KDR:2.288
Accuracy:25.373% C-
HSR:20.134% C
NS CandyCannon 3000
C+
Kills:319
Deaths:310
KDR:1.029
Accuracy:34.827% C+
HSR:21.944% D-
Soldier Soaker
C
Kills:223
Deaths:111
KDR:2.009
Accuracy:32.745% C
HSR:9.865% D
Ectoblaster
B+
Kills:171
Deaths:129
KDR:1.326
Accuracy:43.116% B+
HSR:11.111% B+
Kills:25,938
Deaths (as Infiltrator):11,900
Deaths (to Infiltrators):8,189
KDR:2.17966
Kill Difference:14,038
Playtime:624.082 hours
Usage:20%
Score:7.728m
Score/min:206
Accuracy (listed only):32.699%
HSR (listed only):32.664%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,190
Deaths:616
KDR:1.932
Accuracy:29.510% B*
HSR:30.420% A++
The Brawler
C+
Kills:1,183
Deaths:606
KDR:1.952
Accuracy:53.907% C
HSR:14.032% C+
Gauss Compact Burst
C+
Kills:1,181
Deaths:806
KDR:1.465
Accuracy:27.596% C+
HSR:23.793% C
19A Fortuna
C
Kills:1,180
Deaths:611
KDR:1.931
Accuracy:25.269% C-
HSR:18.898% C
NSX-P Tanto
C++
Kills:1,174
Deaths:509
KDR:2.306
Accuracy:27.131% C++
HSR:25.809% C+
NS Baron G5
B*
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B*
HSR:13.773% C
Razor GD-23
B**
Kills:1,168
Deaths:642
KDR:1.819
Accuracy:30.167% B**
HSR:21.747% C++
NSX Tanto
C++
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:24.335% D
HSR:27.164% C++
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
GD-7F
C*
Kills:1,167
Deaths:661
KDR:1.766
Accuracy:23.376% C
HSR:21.765% C*
GD-66 Claw
C*
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C--
HSR:15.894% C*
The Little Helper
C**
Kills:1,164
Deaths:480
KDR:2.425
Accuracy:51.994% C**
HSR:12.973% D
AF-19 Mercenary
C--
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:20.093% C--
HSR:18.675% C--
Warden
B++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:31.739% B++
HSR:25.431% C++
AF-4A Bandit
C-
Kills:1,158
Deaths:868
KDR:1.334
Accuracy:21.010% D*
HSR:20.812% C-
AC-X11
C+
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:22.522% D
HSR:21.848% C+
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
Gauss Compact S
B++
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:22.659% C
HSR:22.723% B++
AF-57 Piston
B+
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B+
HSR:12.337% C-
GD Guardian
D
Kills:507
Deaths:154
KDR:3.292
Accuracy:32.424% D
HSR:25.247% D
Kills:22,679
Deaths (as Engineer):12,799
Deaths (to Engineers):5,938
KDR:1.77194
Kill Difference:9,880
Playtime:1,117.620 hours
Usage:36%
Score:16.188m
Score/min:241
Accuracy (listed only):35.301%
HSR (listed only):20.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% D
HSR:14.659% C
NSX-P Tengu
C*
Kills:1,188
Deaths:440
KDR:2.700
Accuracy:37.938% C*
HSR:21.970% C+
The Brawler
C+
Kills:1,183
Deaths:606
KDR:1.952
Accuracy:53.907% C
HSR:14.032% C+
NC9 A-Tross
B+
Kills:1,182
Deaths:422
KDR:2.801
Accuracy:28.650% B+
HSR:25.212% C+
Carnage AR
B++
Kills:1,179
Deaths:455
KDR:2.591
Accuracy:26.676% C**
HSR:26.548% B++
GR-22
B+
Kills:1,172
Deaths:410
KDR:2.859
Accuracy:27.615% B+
HSR:23.294% B+
Reaper DMR
B
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:28.148% B
HSR:23.740% C
NS Baron G5
B*
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B*
HSR:13.773% C
NC1 Gauss Rifle
B+
Kills:1,167
Deaths:735
KDR:1.588
Accuracy:24.913% B
HSR:24.679% B+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
GD-66 Claw
C*
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C--
HSR:15.894% C*
The Little Helper
C**
Kills:1,164
Deaths:480
KDR:2.425
Accuracy:51.994% C**
HSR:12.973% D
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% D
HSR:17.789% C
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D*
HSR:17.789% C+
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
NSX Tengu
C+
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C+
AF-57 Piston
B+
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B+
HSR:12.337% C-
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% D
HSR:17.652% C+
Tempest
C
Kills:899
Deaths:393
KDR:2.288
Accuracy:25.373% C-
HSR:20.134% C
NS-11P
B**
Kills:544
Deaths:185
KDR:2.941
Accuracy:30.043% B**
HSR:28.677% B++
Gauss Prime
B
Kills:133
Deaths:61
KDR:2.180
Accuracy:28.192% B
HSR:27.068% B
Kills:22,670
Deaths (as Combat Medic):11,927
Deaths (to Combat Medics):4,255
KDR:1.90073
Kill Difference:10,743
Playtime:246.599 hours
Usage:8%
Score:3.763m
Score/min:254
Accuracy (listed only):35.555%
HSR (listed only):19.377%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:312
V. Kills:58 N/A
Deaths:37
KDR:8.432
Accuracy:46.937% C
KPH:90.400 C+
VKPH:16.800 C++
M20 Mustang
C
Kills:220
V. Kills:143 153%
Deaths:271
KDR:0.812
Accuracy:29.402% C
KPH:4.500 D-
VKPH:2.900 D--
Kills:532 (220 + 0)
Deaths:308
KDR:1.727
VKDR:0.653
Vehicle Kills:201
Kill Difference:224
Playtime:52.143 hours
Usage:2%
Score:0.609m
Score/min:195
Piloting Accuracy:29.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:53
V. Kills:5 N/A
Deaths:7
KDR:7.571
Accuracy:45.580% B
KPH:44.800 C
VKPH:4.200 D
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:0.714
Vehicle Kills:5
Kill Difference:46
Playtime:1.184 hours
Usage:0%
Score:0.012m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:45.580%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,286
V. Kills:284 451%
Deaths:39
KDR:32.974
Accuracy:48.323% C+
KPH:60.200 C*
VKPH:13.300 A
L100 Python HEAT
B*
Kills:1,144
V. Kills:408 280%
Deaths:51
KDR:22.431
Accuracy:48.193% C
KPH:45.500 B++
VKPH:16.200 B*
L100 Python AP
B**
Kills:1,025
V. Kills:534 192%
Deaths:71
KDR:14.437
Accuracy:63.063% B**
KPH:34.300 C+
VKPH:17.900 C+
LB00 Python AP
C*
Kills:569
V. Kills:243 233%
Deaths:20
KDR:28.450
Accuracy:54.029% C
KPH:57.800 C*
VKPH:24.700 C*
Skyguard
A++
Kills:276
V. Kills:143 192%
Deaths:14
KDR:19.714
Accuracy:26.324% D
KPH:25.700 A++
VKPH:13.300 B**
C75 Viper
C*
Kills:273
V. Kills:79 341%
Deaths:44
KDR:6.205
Accuracy:41.391% C**
KPH:31.400 C+
VKPH:9.100 C*
Kills:4,573 (4,573 + 0)
Deaths:239
KDR:19.134
VKDR:7.075
Vehicle Kills:1,691
Kill Difference:4,334
Playtime:105.651 hours
Usage:3%
Score:1.514m
Score/min:239
Driving Accuracy:41.391%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,251
V. Kills:515 242%
Deaths:11
KDR:113.727
Accuracy:53.835% B+
KPH:46.600 A*
VKPH:19.200 B*
Titan-150 HESH
A+
Kills:1,211
V. Kills:331 365%
Deaths:52
KDR:23.289
Accuracy:51.834% B+
KPH:51.200 B+
VKPH:14 A+
Titan-150 HEAT
B**
Kills:1,108
V. Kills:426 259%
Deaths:93
KDR:11.914
Accuracy:51.944% B+
KPH:34.600 B**
VKPH:13.300 B**
E540 Halberd
B+
Kills:229
V. Kills:94 241%
Deaths:29
KDR:7.897
Accuracy:48.257% B+
KPH:32 C++
VKPH:13.100 C
Enforcer ML85
A++
Kills:161
V. Kills:105 152%
Deaths:19
KDR:8.474
Accuracy:54.072% A++
KPH:30.800 B*
VKPH:20.100 B++
Kills:3,960 (3,570 + 390)
Deaths:204
KDR:19.412
VKDR:7.211
Vehicle Kills:1,471
Kill Difference:3,756
Playtime:94.951 hours
Usage:3%
Score:1.578m
Score/min:277
Driving Accuracy:51.944%
Gunner Accuracy:54.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M
Kills:1,304
V. Kills:503 259%
Deaths:25
KDR:52.160
Accuracy:48.617% C+
KPH:105.400 M
VKPH:40.600 B++
C85 Canister-H
A++
Kills:1,173
V. Kills:98 N/A
Deaths:17
KDR:69
Accuracy:70.503% A*
KPH:189.300 A+
VKPH:15.800 A++
M12 Kobalt-H
C+
Kills:133
V. Kills:5 N/A
Deaths:3
KDR:44.333
Accuracy:20.419% C
KPH:104.100 C
VKPH:3.900 C+
Kills:2,610 (0 + 2,610)
Deaths:45
KDR:58
VKDR:13.467
Vehicle Kills:606
Kill Difference:2,565
Playtime:19.852 hours
Usage:1%
Score:0.654m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:20.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:1,017
V. Kills:56 N/A
Deaths:10
KDR:101.700
Accuracy:23.902% B**
KPH:115.900 A+
VKPH:6.400 M
M20 Basilisk
A++
Kills:387
V. Kills:105 365%
Deaths:23
KDR:16.826
Accuracy:41.331% B
KPH:40.100 A++
VKPH:10.900 B**
M20 Basilisk
A**
Kills:277
V. Kills:70 390%
Deaths:19
KDR:14.579
Accuracy:44.974% B*
KPH:48.700 A**
VKPH:12.300 B*
M12 Kobalt
B*
Kills:126
V. Kills:4 N/A
Deaths:2
KDR:63
Accuracy:21.689% B*
KPH:88.500 B+
VKPH:2.800 C++
M40 Fury
A**
Kills:94
V. Kills:31 294%
Deaths:
KDR:
Accuracy:46.179% A
KPH:74.600 B+
VKPH:24.600 A**
Kills:1,901 (0 + 1,901)
Deaths:54
KDR:35.204
VKDR:4.926
Vehicle Kills:266
Kill Difference:1,847
Playtime:26.804 hours
Usage:1%
Score:0.531m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:46.179%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:55
V. Kills:10 N/A
Deaths:4
KDR:13.750
Accuracy:27.880% D--
KPH:57.400 C
VKPH:10.400 A+
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:2.500
Vehicle Kills:10
Kill Difference:51
Playtime:0.958 hours
Usage:0%
Score:0.013m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:27.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir-H 1,8071,3042552.16U49.8948.617%C+N/A105.2M40.6B++53712.4h26B*53.5B*
Sticky Grenade 1,3441,29911299N/A1,296.7357.509%B+N/A999.2C+34.6A++27931.3h2.2C+3.8C*
L100 Python HESH 1,5701,2863932.974A*30.7048.323%C+N/A60.1C*13.3A25421.4h3.4C+7.1C+
EM6 1,2841,2691,0091.258C+1.0217.337%D--20.41%D32CN/A8539.6h10.4C**59.8C+
Blitz GD-10 1,2691,2629721.298C*0.9821.362%D14.659%C30C+N/A8442h14C**65.8C++
Titan-150 AP 1,7661,25111113.727U111.4553.835%B+N/A46.5A*19.1B*35226.9h3.7B+6.8B*
GD-22S 1,2391,2331,0051.227C+1.0519.23%D-19.384%D30.1CN/A8941h10.3B53.4C+
EM1 1,2381,2319631.278C+1.0017.602%D-18.928%C--30.5CN/A7740.4h12.7C*72.4C+
Mag-Cutter 1,3081,22219,4010.063A2.2123.694%C-3.028%C--1B+N/A31282.4h1.9B++7.8B
Titan-150 HESH 1,5421,2115223.288B++21.0151.834%B+N/A51.1B+14A+22523.7h3.3C+6.4C**
LA3 Desperado 1,2131,2098751.382B+0.8926.127%C-17.122%C--37.3C++N/A9532.4h8.5C**32.4C++
Frag Grenade 1,2371,19911199N/A1,196.7352.44%B++N/A631.1B+20A+18531.9h3.1B+5.9B+
NC6S Gauss SAW S 1,2031,1951,0111.182C1.0917.949%D*17.824%D-31.3DN/A7138.2h10.8C+60.1C
NS-11C 1,2201,1906161.932B++0.3429.51%B*30.42%A++25.7CN/A8246.3h12.7B43.1B+
NSX-P Tengu 1,2171,1884402.7A++0.4337.938%C*21.97%C+32.9CN/A10236.1h14.6C+38.4C++
The Brawler 1,2071,1836061.952B+0.3253.907%C14.032%C+29.8D-N/A7539.7h5.5F--10.1D**
NS-15 Gallows 1,2041,1823633.256C*0.9825.463%D--29.695%C--49DN/A13124.1h11.3C44.2D
NC9 A-Tross 1,2031,1824222.801A+0.5328.65%B+25.212%C+47.3B+N/A12625h9.5C*33B+
Gauss Compact Burst 1,2081,1818061.465C+0.8127.596%C+23.793%C19.9DN/A5759.2h12C43.5C+
19A Fortuna 1,2071,1806111.931B+0.3425.269%C-18.898%C24.7DN/A6147.7h11.5D45.4D
Carnage AR 1,2031,1794552.591B*0.3226.676%C**26.548%B++33.1C+N/A12435.6h13.8C+51.8C*
NSX-P Naginata 1,1931,1753663.21A+0.9422.185%C29.702%C+40.4CN/A10829.1h10.3B++46.3B+
NSX Naginata 1,1911,1745842.01B+0.2620.402%D26.406%C32.9C--N/A7835.7h11.6C++57C++
NS-30 Vandal 1,1891,1742864.105B*1.8336.721%B26.576%C+40.8CN/A9328.8h4.7B++12.8B+
NSX-P Tanto 1,1911,1745092.306A0.0327.131%C++25.809%C+33.6C+N/A8434.9h13B47.8B+
C85 Canister-H 1,2711,1731769M66.7370.503%A*9.207%C--189.2A+15.8A++6276.2h8.2C11.7B+
GR-22 1,1901,1724102.859B**0.5827.615%B+23.294%B+35.7C++N/A10632.8h12.9C*46.8B+
Reaper DMR 1,1821,1714242.762B++0.4928.148%B23.74%C36.8C+N/A11631.8h8.9B+31.7B+
NS Baron G5 1,1831,1694832.42A+0.1553.532%B*13.773%C30.2CN/A8038.7h5.5D-10.2C+
Razor GD-23 1,1911,1686421.819B++0.4630.167%B**21.747%C++16C--N/A5672.8h10.8C++35.7B+
NSX Tomoe 1,1781,1683243.605B**1.3324.908%D--48.545%B*40.6C+N/A9828.8h10.7B*42.9C**
NSX Tanto 1,1761,1675312.198B**0.0824.335%D27.164%C++30CN/A7338.9h12.4B51.2C++
NC1 Gauss Rifle 1,1781,1677351.588B0.6924.913%B24.679%B+27.5C++N/A9842.4h11.9B47.8B+
LA39 Bruiser 1,1761,1675652.065B*0.2167.469%B+14.653%C+29.8DN/A7539.2h3D-4.4C+
GD-7F 1,1851,1676611.766B0.5123.376%C21.765%C*23.9CN/A7248.9h14.9C-63.6C+
AF-18 Stalker 1,1721,1663493.341A+1.0728.354%C++32.076%A+47.4B+N/A27424.6h10.2B*36B+
MANA Anti-Personnel Turret 1,1851,1652644.413N/A2.1425.65%UN/A11650U200U18988700.1h19T*73.9T*
NS-61 Emissary 1,1731,1655812.005A++0.2731.115%B+19.313%B32.4C++N/A10836h12.5C*40.2B
GD-66 Claw 1,1731,1648021.451C++0.8253.577%C--15.894%C*28.1DN/A7241.4h3.2D--6C--
SAS-R 1,1731,1642884.042B+1.7740.062%C++67.612%C+24.5DN/A7747.6h2.5C-6.1C+
The Little Helper 1,1691,1644802.425B*0.1551.994%C**12.973%D32.6DN/A8335.7h5.6D-10.8C+
AF-8 RailJack 1,1661,16311010.573M++8.3045.297%B**78.418%B+33.8B+N/A8434.4h1.8B*4B*
NS-44 Commissioner 1,1721,1637891.474B0.8034.338%C20.55%C31.3CN/A9337.2h4.3C-12.6C+
Impetus 1,1661,1622983.899B*1.6234.075%C+27.367%C34.9CN/A7633.3h4.2B+12.2C**
AF-19 Mercenary 1,1711,1621,0481.109C*1.1720.093%C--18.675%C--22.4C++N/A10451.9h10.7B+53.1C**
NC05 Jackhammer 1,1671,1628611.35C++0.9237.53%D--11.016%D--34.1C-N/A8834.1h4.8C++12.8C+
Warden 1,1741,1603932.952A0.6831.739%B++25.431%C++40.8B*N/A10528.4h6.5B**20.5B*
NSX Daimyo 1,1601,1601706.824B++4.5545.695%B+94.052%C+43.1C-N/A9526.9h2.1B+4.6B+
NC4 Mag-Shot 1,1661,1606921.676B**0.6027.26%C+17.241%C37.8B+N/A10830.7h6.4B++23.5B+
NS-357 Underboss 1,1611,1597791.488B0.7935.598%C19.154%C-36.4CN/A9931.8h4.4C12.3C+
NC6A GODSAW 1,1871,1596041.919C+0.3623.714%D-22.088%D-29.6D--N/A9939.2h10.7C+44.9C--
AF-4A Bandit 1,1711,1588681.334C+0.9421.01%D*20.812%C-26.4C--N/A7443.9h11.5C54.9D
MKV Suppressed 1,1701,1588141.423C*0.8522.893%D17.789%C26.9C-N/A6543.1h14.3C+62.7C+
AF-4 Cyclone 1,1701,1588511.361C+0.9119.74%D*17.789%C+30.6C+N/A8737.9h10.7C++54.1C
AC-X11 1,1731,1587181.613C**0.6622.522%D21.848%C+23.8CN/A8748.7h10.3C+45.9C+
AF-6 Shadow 1,1751,1575971.938C+0.3430.868%D26.707%C+26.6DN/A5743.5h5.9C19C
Mauler S6 1,1641,1569791.181C++1.0940.046%C+12.024%D32.4C++N/A10935.7h4.5C**11.3C**
NS-15M2 1,1631,1549351.234C1.0417.746%D**18.718%D--26DN/A9244.3h12.5C+70.4D
NSX Tengu 1,1551,1534402.62A0.3535.083%C22.03%C+31.2CN/A7237h10.8B+30.7B
Gauss Compact S 1,1681,1537481.541B+0.7322.659%C22.723%B++21.5C+N/A6753.6h11.7C51.8C+
AF-57 Piston 1,1531,1515791.988B++0.2947.672%B+12.337%C-37.9C+N/A10530.4h4B+8.4B+
NS-7 PDW 1,1631,1508311.384B0.8921.835%D17.652%C+27.2C+N/A7742.3h13.1B+60.1C++
NC14 Bolt Driver 1,1621,1483842.99B+0.7237.942%C*68.641%D21.3CN/A6453.8h2.5C*6.5B
L100 Python HEAT 1,5521,1445122.431A++20.1648.193%CN/A45.6B++16.3B*22025.1h5.6C+11.7C+
Titan-150 HEAT 1,5341,1089311.914B**9.6451.944%B+1.534%D-34.6B**13.3B**20232h5.2C+10.1C*
Shrike 1,6321,0676221.715A++0.5659.746%B1.874%D28.9B15.3B+21236.9h6.4C++10.7C**
L100 Python AP 1,5591,0257114.437B**12.1663.063%B**N/A34.4C+17.9C+22329.8h6C+9.6C**
M12 Kobalt 1,0731,01710101.7S99.4323.902%B**17.011%C115.6A+6.4M4008.8h16.1B++67.4B+
C-4 1,2899684742.042B0.2326.069%C+N/A82.7C+27.4C+62211.7h1.5C+5.6C++
Bouncing Betty 9579552054.659C*2.3840.811%C-N/A116.5CN/A3348.2h1.9C+4.7C+
EM4 Longshot 9459398710.793A*8.5244.196%B+78.275%C+32.9C+N/A10728.5h1.9B+4.2B++
Tempest 9118993932.288B*0.0125.373%C-20.134%C30.6DN/A8329.4h10.7C42.2C
NS Decimator 1,3308774681.874B+0.4061.552%C+1.938%C+30.6C-15.8C+20928.7h5.4D8.7C
NC6 Gauss SAW 8828563882.206B+0.0723.59%B+23.949%C++43B+1.3A++25419.9h8.5B+35.8B+
LB00 Python AP 8125692028.45B+26.1854.029%CN/A57.5C*24.5C*3129.9h3.8C*7C*
NS-11P 5685441852.941A0.6730.043%B**28.677%B++47.7B+2.1A*15611.4h12.1B+40.4B++
GD Guardian 5095071543.292B1.0232.424%D25.247%D34.7DN/A9214.6h6.3B+19.3C++
Hawk GD-68 7784622581.791A**0.4864.788%C**1.732%D16.2C+11C*15128.6h8.2C+12.7C*
M20 Basilisk 4923872316.826S14.5541.331%B8.786%B**39.9A++10.8B**2609.7h65.4B*158.2B*
Spear Anti-Vehicle Phalanx Turret 594364379.838B7.5652.899%B**4.121%C++44.9C++28.4B+3338.1h9.1C17.3C**
NS CandyCannon 3000 3293193101.029B+1.2534.827%C+21.944%D-18.8C+N/A5017h4.7C++13.6C*
Breaker Rocket Pods 370312378.432C+6.1646.937%C1.282%B+89.1C+16.6C++4023.5h15.9C++33.8C++
Icikill 3092975,7070.052C+2.2222.453%D1.684%D--0.6C-N/A2471.2h1.7B+7.6C++
M20 Basilisk 3472771914.579S12.3044.974%B*6.498%C**48.6A**12.3B*2935.7h66.6B*148B**
Skyguard 4192761419.714S17.4426.324%D1.449%C--25.8A++13.4B**24810.7h73.7B**279.8B*
C75 Viper 352273446.205B+3.9341.391%C**1.465%C++31.4C+9.1C*2188.7h15.2C-36.8C+
E540 Halberd 323229297.897C+5.6248.257%B+2.62%C+31.8C++13.1C3807.2h6.2C-12.8C++
Soldier Soaker 2252231112.009B++0.2732.745%C9.865%D39.8CN/A1595.6h5.7C++17.5C*
M20 Mustang 3632202710.812C1.4629.402%C2.273%C*4.5D-2.9D--18048.7h112.5C+382.5C+
Anti-Vehicle Grenade 2932121212N/A209.7345.347%DN/A212D-81C+11871h7.4D--16.4D--
NC15 Phoenix 281208277.704S5.4350.824%C-N/A23.1B**8.1C--2319h6.8B**13.4B*
The Slasher 2071993,6760.054C++2.2221.415%D--2.01%D--0.9CN/A2228.9h1.7B++8.2C+
Tank Mine 254179345.265B**2.99109.882%SN/A111.9C+46.9D11041.6h4.2T*3.8A
Ectoblaster 1721711291.326B*0.9543.116%B+11.111%B+22.5C--N/A1327.6h18.8C+43.6C**
Enforcer ML85 266161198.474B++6.2054.072%A++N/A31B*20.2B++4475.2h15D27.7B+
Rocklet Rifle 2661361001.36B**0.9148.948%C-N/A17.2D-16.5D3207.9h51D--104.1D-
M12 Kobalt-H 138133344.333B++42.0620.419%C19.549%B+102.3C3.8C2821.3h15.8C++77.6C++
Gauss Prime 136133612.18B+0.0928.192%B27.068%B36.9CN/A1243.6h14.5F-51.5D
M12 Kobalt 130126263S60.7321.689%B*19.048%C+90B+2.9C++4381.4h18.2C++83.7B+
Fatestealer 1041021380.739S1.5428.644%D-6.863%F10.7DN/A249.5h1.7A++5.8B+
NS-R3 Swarm 20995960.99B*1.2861.683%DN/A6.9C8.3B*9713.7h31.7C51.4C-
M40 Fury 12594194U91.7346.179%AN/A72.3B+23.8A*4291.3h17.9D-38.7C+
M12 Kobalt 8076238C+35.7321.343%C18.421%C+126.7C**6.7B++5340.6h12.9B++60.5B+
NCM2 Falcon 11063621.016C+1.2652.463%B*N/A8.6D6.4B+887.3h25.2F-48D
NCM2 Falcon 10558720.806C1.4752.703%AN/A7.9D-6.4B++1097.3h30.1T*57.1F-
CAS 14-E 6555413.75C+11.4827.88%D--1.818%C+55C10A2251h34C122D
L105 Zephyr 585377.571C5.3045.58%BN/A44.2C4.2D1751.2h8.1D-17.7C
NS-TMC-01 "His Regards" 1125311,8440.004D2.2716.029%D5.66%C0.1C--N/A0538.6h6.2T*39F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret35881h
Spawn Beacon71,6662.1h
Nano-Armor Kit452894,19156.4h
Nanite Revive Grenade02,7930.8h
Medical Kit1,86522,28833.8h
Medical Applicator139142,15310.3h
Motion Spotter4716,9068.7h
Deconstruction Tool02780h
Recon Detection Device233,9406.1h
Shield Recharging Field293,6391.3h
Smoke Grenade04710.1h
Ammunition Package539,2103.5h
Anti-Infantry MANA Turret353,1023.8h
Snowman Soldier113540.4h
M20 Drake0890.2h
WLT-Howler Mining Laser13550.1h
Xiphos Anti-Personnel Phalanx Turret0510h
Pelter Rocket Pod0710.2h
Hardlight Barrier45110.7h

Check the help document for the dictionary if you want to learn more about words used here.


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