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Deputy Director Blackzeher[GENM] Blackzeher
NC BR 89

KDR: 2.06

Score: 32.2m

Last Seen: May 17th, 2019 2:12 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 72
Level Progress (to 90): 96%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH EM6 Blitz GD-10 GD-22S EM1 Mag-Cutter Sticky Grenade Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,090,872 MLG Score: 872
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.35%22.298%52138115940,3671.868150.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.698%0.434B0.23C++-0.601DHEAD ++ (~10.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.409B10.30.279C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.94%1.879%61211954798481790.564858266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%-0.678D0.262C*0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.3-0.099C+54.8-0.035C+122.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.08%0.825%538711905,331135519153.93142278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.012%-0.181C-1.129D*1.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.536B+70.441B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.092%10.076%168711901,32010194941.29412267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.241%0.084C+1.408A1.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.10.193C++35.60.103C+60.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.656%77.377%168511924,9642542281.95279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.668%1B*0.67B+-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.20.311C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.388%13.702%168511924,9921549323.22272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%0.657B+-0.176C0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.80.224C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 72
32.2m212.8%263 (15.8k)209 (12.5k)2.060475,83736,8072.2972589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197443921.414%20.303%43504:1148

33% Engineer26% Heavy Assault23% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 1:47 PMNov 23rd, 2017 4:35 PMMay 23rd, 2019 5:03 PM (3d) (PST)May 17th, 2019 10:59 AM (9d) (PST)May 17th, 2019 10:12 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931513420.4920.2390.1001.1280.038872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6079,04020,5673014668212,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2569.1h/107d 8,718 15,397 21,520 173.8k 2,536 9,454 5,860 76.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:1,269
Deaths:1,009
KDR:1.258
Accuracy:17.337% D-
HSR:20.410% C-
GD-22S
D
Kills:1,232
Deaths:1,004
KDR:1.227
Accuracy:19.224% D
HSR:19.318% D
EM1
C
Kills:1,231
Deaths:963
KDR:1.278
Accuracy:17.602% D
HSR:18.928% C
NC6S Gauss SAW S
D-
Kills:1,195
Deaths:1,011
KDR:1.182
Accuracy:17.949% D--
HSR:17.824% D-
NSX-P Naginata
C++
Kills:1,175
Deaths:366
KDR:3.210
Accuracy:22.185% C+
HSR:29.702% C++
NSX Naginata
C+
Kills:1,174
Deaths:584
KDR:2.010
Accuracy:20.402% C
HSR:26.406% C+
NC05 Jackhammer
D-
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:37.530% D-
HSR:11.016% D-
NS-15M2
D-
Kills:1,154
Deaths:935
KDR:1.234
Accuracy:17.746% D*
HSR:18.718% D-
NC6A GODSAW
D-
Kills:888
Deaths:541
KDR:1.641
Accuracy:23.050% D--
HSR:20.383% D-
NC6 Gauss SAW
C+
Kills:334
Deaths:218
KDR:1.532
Accuracy:19.428% C+
HSR:20.060% C--
Kills:10,814
Deaths (as Heavy Assault):7,492
Deaths (to Heavy Assaults):10,095
KDR:1.44341
Kill Difference:3,322
Playtime:673.689 hours
Usage:26%
Score:7.984m
Score/min:198
Accuracy (listed only):21.245%
HSR (listed only):20.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% D
HSR:14.659% C
Gauss Compact Burst
C*
Kills:1,181
Deaths:806
KDR:1.465
Accuracy:27.596% C*
HSR:23.793% C+
19A Fortuna
C
Kills:1,180
Deaths:611
KDR:1.931
Accuracy:25.269% C
HSR:18.898% C
NSX-P Tanto
B
Kills:1,174
Deaths:509
KDR:2.306
Accuracy:27.131% B
HSR:25.809% C++
NS Baron G5
B**
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B**
HSR:13.773% C+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
GD-7F
B
Kills:1,167
Deaths:661
KDR:1.766
Accuracy:23.376% C+
HSR:21.765% B
NSX Tanto
C**
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:24.335% C
HSR:27.164% C**
GD-66 Claw
C**
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C-
HSR:15.894% C**
AF-19 Mercenary
C-
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:20.093% C-
HSR:18.675% C-
AC-X11
C+
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:22.522% C-
HSR:21.848% C+
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D*
HSR:17.789% C+
AF-4A Bandit
C
Kills:1,158
Deaths:868
KDR:1.334
Accuracy:21.010% D--
HSR:20.812% C
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% D
HSR:17.789% C
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
NSX Tengu
C*
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C*
Gauss Compact S
B*
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:22.659% C+
HSR:22.723% B*
AF-57 Piston
B++
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B++
HSR:12.337% C
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% D
HSR:17.652% C+
Razor GD-23
A
Kills:738
Deaths:458
KDR:1.611
Accuracy:30.311% A
HSR:20.732% C++
Tempest
C--
Kills:442
Deaths:222
KDR:1.991
Accuracy:24.992% C--
HSR:14.932% D-
The Little Helper
C**
Kills:419
Deaths:183
KDR:2.290
Accuracy:50.970% C**
HSR:11.456% D-
The Brawler
C+
Kills:354
Deaths:211
KDR:1.678
Accuracy:54.018% C+
HSR:13.277% C+
Kills:24,141
Deaths (as Light Assault):14,890
Deaths (to Light Assaults):6,979
KDR:1.62129
Kill Difference:9,251
Playtime:308.229 hours
Usage:12%
Score:3.757m
Score/min:203
Accuracy (listed only):32.934%
HSR (listed only):18.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% D
HSR:14.659% C
NS-30 Vandal
B+
Kills:1,174
Deaths:286
KDR:4.105
Accuracy:36.721% B+
HSR:26.576% C+
LA3 Desperado
C
Kills:1,168
Deaths:859
KDR:1.360
Accuracy:26.002% C
HSR:16.952% C-
NSX Tomoe
B**
Kills:1,168
Deaths:324
KDR:3.605
Accuracy:24.908% D-
HSR:48.545% B**
AF-18 Stalker
A++
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:28.354% C++
HSR:32.076% A++
NS-61 Emissary
B+
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:31.115% B+
HSR:19.313% B+
SAS-R
C*
Kills:1,164
Deaths:288
KDR:4.042
Accuracy:40.062% C*
HSR:67.612% C+
AF-8 RailJack
A
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:45.297% A
HSR:78.418% B+
NS-44 Commissioner
C+
Kills:1,163
Deaths:789
KDR:1.474
Accuracy:34.338% C+
HSR:20.550% C+
Impetus
C+
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:34.075% C+
HSR:27.367% C+
NSX Daimyo
B+
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:45.695% B+
HSR:94.052% C+
NS-357 Underboss
C+
Kills:1,159
Deaths:779
KDR:1.488
Accuracy:35.598% C+
HSR:19.154% C
NC4 Mag-Shot
C+
Kills:1,159
Deaths:692
KDR:1.675
Accuracy:27.259% C+
HSR:17.256% C
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D*
HSR:17.789% C+
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% D
HSR:17.789% C
AF-6 Shadow
C+
Kills:1,157
Deaths:597
KDR:1.938
Accuracy:30.868% D
HSR:26.707% C+
NSX Tengu
C*
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C*
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% D
HSR:17.652% C+
NC14 Bolt Driver
B+
Kills:1,148
Deaths:384
KDR:2.990
Accuracy:37.942% B+
HSR:68.641% D
Tempest
C--
Kills:442
Deaths:222
KDR:1.991
Accuracy:24.992% C--
HSR:14.932% D-
EM4 Longshot
B+
Kills:329
Deaths:35
KDR:9.400
Accuracy:42.180% B+
HSR:79.939% C*
Soldier Soaker
C
Kills:108
Deaths:54
KDR:2
Accuracy:28.947% D
HSR:12.963% C
NS CandyCannon 3000
C-
Kills:105
Deaths:108
KDR:0.972
Accuracy:30.597% C-
HSR:21.905% D
Ectoblaster
B+
Kills:85
Deaths:86
KDR:0.988
Accuracy:43.270% B+
HSR:9.412% C++
Kills:23,226
Deaths (as Infiltrator):10,919
Deaths (to Infiltrators):7,243
KDR:2.12712
Kill Difference:12,307
Playtime:582.329 hours
Usage:23%
Score:7.138m
Score/min:204
Accuracy (listed only):32.047%
HSR (listed only):33.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C*
Kills:1,181
Deaths:806
KDR:1.465
Accuracy:27.596% C*
HSR:23.793% C+
19A Fortuna
C
Kills:1,180
Deaths:611
KDR:1.931
Accuracy:25.269% C
HSR:18.898% C
NSX-P Tanto
B
Kills:1,174
Deaths:509
KDR:2.306
Accuracy:27.131% B
HSR:25.809% C++
NS Baron G5
B**
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B**
HSR:13.773% C+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
GD-7F
B
Kills:1,167
Deaths:661
KDR:1.766
Accuracy:23.376% C+
HSR:21.765% B
NSX Tanto
C**
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:24.335% C
HSR:27.164% C**
GD-66 Claw
C**
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C-
HSR:15.894% C**
AF-19 Mercenary
C-
Kills:1,162
Deaths:1,048
KDR:1.109
Accuracy:20.093% C-
HSR:18.675% C-
Warden
B*
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:31.739% B*
HSR:25.431% C++
AC-X11
C+
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:22.522% C-
HSR:21.848% C+
AF-4A Bandit
C
Kills:1,158
Deaths:868
KDR:1.334
Accuracy:21.010% D--
HSR:20.812% C
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
Gauss Compact S
B*
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:22.659% C+
HSR:22.723% B*
AF-57 Piston
B++
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B++
HSR:12.337% C
Razor GD-23
A
Kills:738
Deaths:458
KDR:1.611
Accuracy:30.311% A
HSR:20.732% C++
The Little Helper
C**
Kills:419
Deaths:183
KDR:2.290
Accuracy:50.970% C**
HSR:11.456% D-
The Brawler
C+
Kills:354
Deaths:211
KDR:1.678
Accuracy:54.018% C+
HSR:13.277% C+
GD Guardian
C
Kills:208
Deaths:69
KDR:3.014
Accuracy:32.814% C
HSR:22.596% D-
Kills:19,186
Deaths (as Engineer):11,222
Deaths (to Engineers):5,225
KDR:1.70968
Kill Difference:7,964
Playtime:846.073 hours
Usage:33%
Score:11.225m
Score/min:221
Accuracy (listed only):35.586%
HSR (listed only):19.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,262
Deaths:972
KDR:1.298
Accuracy:21.362% D
HSR:14.659% C
GR-22
B++
Kills:1,172
Deaths:410
KDR:2.859
Accuracy:27.615% B++
HSR:23.294% B+
Reaper DMR
B+
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:28.148% B+
HSR:23.740% C+
NS Baron G5
B**
Kills:1,169
Deaths:483
KDR:2.420
Accuracy:53.532% B**
HSR:13.773% C+
LA39 Bruiser
B+
Kills:1,167
Deaths:565
KDR:2.065
Accuracy:67.469% B+
HSR:14.653% C+
NC1 Gauss Rifle
B+
Kills:1,167
Deaths:735
KDR:1.588
Accuracy:24.913% B+
HSR:24.679% B+
GD-66 Claw
C**
Kills:1,164
Deaths:802
KDR:1.451
Accuracy:53.577% C-
HSR:15.894% C**
AF-4 Cyclone
C+
Kills:1,158
Deaths:851
KDR:1.361
Accuracy:19.740% D*
HSR:17.789% C+
MKV Suppressed
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:22.893% D
HSR:17.789% C
Mauler S6
C+
Kills:1,156
Deaths:979
KDR:1.181
Accuracy:40.046% C+
HSR:12.024% D
NSX Tengu
C*
Kills:1,153
Deaths:440
KDR:2.620
Accuracy:35.083% C
HSR:22.030% C*
AF-57 Piston
B++
Kills:1,151
Deaths:579
KDR:1.988
Accuracy:47.672% B++
HSR:12.337% C
NS-7 PDW
C+
Kills:1,150
Deaths:831
KDR:1.384
Accuracy:21.835% D
HSR:17.652% C+
Tempest
C--
Kills:442
Deaths:222
KDR:1.991
Accuracy:24.992% C--
HSR:14.932% D-
The Little Helper
C**
Kills:419
Deaths:183
KDR:2.290
Accuracy:50.970% C**
HSR:11.456% D-
The Brawler
C+
Kills:354
Deaths:211
KDR:1.678
Accuracy:54.018% C+
HSR:13.277% C+
Carnage AR
B**
Kills:116
Deaths:43
KDR:2.698
Accuracy:26.960% B+
HSR:26.724% B**
Kills:16,529
Deaths (as Combat Medic):9,544
Deaths (to Combat Medics):3,753
KDR:1.73187
Kill Difference:6,985
Playtime:133.592 hours
Usage:5%
Score:1.916m
Score/min:239
Accuracy (listed only):36.519%
HSR (listed only):17.453%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:291
V. Kills:53 N/A
Deaths:37
KDR:7.865
Accuracy:46.644% C
KPH:90 C++
VKPH:16.400 C++
M20 Mustang
C
Kills:188
V. Kills:126 148%
Deaths:270
KDR:0.696
Accuracy:28.833% C
KPH:4.300 D-
VKPH:2.900 D--
Kills:479 (188 + 0)
Deaths:307
KDR:1.560
VKDR:0.583
Vehicle Kills:179
Kill Difference:172
Playtime:46.538 hours
Usage:2%
Score:0.520m
Score/min:186
Piloting Accuracy:28.833%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:53
V. Kills:5 N/A
Deaths:7
KDR:7.571
Accuracy:45.652% B+
KPH:46.100 C+
VKPH:4.300 D
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:0.714
Vehicle Kills:5
Kill Difference:46
Playtime:1.150 hours
Usage:0%
Score:0.012m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:45.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,286
V. Kills:284 451%
Deaths:39
KDR:32.974
Accuracy:48.323% C+
KPH:60.200 B
VKPH:13.300 A+
L100 Python HEAT
B**
Kills:1,144
V. Kills:408 280%
Deaths:51
KDR:22.431
Accuracy:48.193% C
KPH:45.500 B**
VKPH:16.200 B**
L100 Python AP
B*
Kills:1,025
V. Kills:534 192%
Deaths:71
KDR:14.437
Accuracy:63.063% B*
KPH:34.300 C**
VKPH:17.900 C+
C75 Viper
C++
Kills:262
V. Kills:71 364%
Deaths:44
KDR:5.955
Accuracy:40.862% B
KPH:30.700 C++
VKPH:8.300 C++
Skyguard
A++
Kills:164
V. Kills:84 193%
Deaths:11
KDR:14.909
Accuracy:23.692% D--
KPH:27.200 A++
VKPH:13.900 A
Kills:3,881 (3,881 + 0)
Deaths:216
KDR:17.968
VKDR:6.394
Vehicle Kills:1,381
Kill Difference:3,665
Playtime:90.932 hours
Usage:4%
Score:1.194m
Score/min:219
Driving Accuracy:23.692%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:850
V. Kills:328 258%
Deaths:86
KDR:9.884
Accuracy:51.666% B+
KPH:31.600 B**
VKPH:12.200 B*
Titan-150 HESH
B**
Kills:600
V. Kills:186 321%
Deaths:24
KDR:25
Accuracy:49.358% C*
KPH:43.800 C**
VKPH:13.600 B**
E540 Halberd
B+
Kills:212
V. Kills:88 238%
Deaths:27
KDR:7.852
Accuracy:48.025% B+
KPH:31.200 C*
VKPH:12.900 C
Enforcer ML85
A
Kills:153
V. Kills:99 153%
Deaths:19
KDR:8.053
Accuracy:51.046% A
KPH:31.700 B*
VKPH:20.500 B+
Kills:1,815 (1,450 + 365)
Deaths:156
KDR:11.635
VKDR:4.494
Vehicle Kills:701
Kill Difference:1,659
Playtime:52.247 hours
Usage:2%
Score:0.691m
Score/min:220
Driving Accuracy:49.358%
Gunner Accuracy:51.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:246
V. Kills:36 N/A
Deaths:16
KDR:15.375
Accuracy:68.656% A++
KPH:103 C+
VKPH:15.100 A++
M96 Mjolnir-H
B++
Kills:183
V. Kills:91 199%
Deaths:23
KDR:7.957
Accuracy:54.431% B+
KPH:62.500 B++
VKPH:31.100 C+
M12 Kobalt-H
C
Kills:118
V. Kills:3 N/A
Deaths:3
KDR:39.333
Accuracy:19.795% C-
KPH:99.700 C
VKPH:2.500 D
Kills:547 (0 + 547)
Deaths:42
KDR:13.024
VKDR:3.095
Vehicle Kills:130
Kill Difference:505
Playtime:6.499 hours
Usage:0%
Score:0.199m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:19.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:262
V. Kills:10 N/A
Deaths:10
KDR:26.200
Accuracy:20.310% B+
KPH:72.200 C**
VKPH:2.800 C*
M20 Basilisk
B**
Kills:260
V. Kills:86 299%
Deaths:22
KDR:11.818
Accuracy:42.203% B+
KPH:33.300 B**
VKPH:11 B**
M20 Basilisk
A+
Kills:162
V. Kills:49 324%
Deaths:18
KDR:9
Accuracy:44.904% B*
KPH:37.400 A+
VKPH:11.300 B+
M12 Kobalt
B++
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:20.679% B++
KPH:68.900 C+
VKPH:2.300 C+
Kills:744 (0 + 744)
Deaths:52
KDR:14.308
VKDR:2.827
Vehicle Kills:147
Kill Difference:692
Playtime:16.635 hours
Usage:1%
Score:0.260m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:20.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5701,2863932.974A*30.9148.323%C+N/A60.1B13.3A+24421.4h3.4C+7.1C++
EM6 1,2841,2691,0091.258C+0.8017.337%D-20.41%C-32CN/A8339.6h10.4B+59.8C+
Blitz GD-10 1,2691,2629721.298C**0.7621.362%D14.659%C30C++N/A8142h14B+65.8C++
GD-22S 1,2381,2321,0041.227C+0.8319.224%D19.318%D30CN/A8441h10.3B+53.5C++
EM1 1,2381,2319631.278C++0.7817.602%D18.928%C30.5CN/A7640.4h12.7C++72.4C+
Mag-Cutter 1,3081,22219,4010.063A2.0023.694%C-3.028%D1B+N/A31280.4h1.9B++7.8B+
Sticky Grenade 1,2461,20411204N/A1,201.9458.027%B+N/A1003.3C++35A*28401.2h2.2C++3.7C**
Frag Grenade 1,2371,19911199N/A1,196.9452.44%B**N/A631.1B++20A*17711.9h3.1B++5.9B*
NC6S Gauss SAW S 1,2031,1951,0111.182C0.8817.949%D--17.824%D-31.3C-N/A7138.2h10.8C++60.1C
Gauss Compact Burst 1,2081,1818061.465C+0.6027.596%C*23.793%C+19.9DN/A5759.2h12C+43.5C++
19A Fortuna 1,2071,1806111.931B+0.1325.269%C18.898%C24.7C--N/A6047.7h11.5D45.4C
NSX-P Naginata 1,1931,1753663.21A+1.1522.185%C+29.702%C++40.4C+N/A10429.1h10.3B*46.3B+
NSX Naginata 1,1911,1745842.01B+0.0520.402%C26.406%C+32.9CN/A7635.7h11.6C**57C*
NS-30 Vandal 1,1891,1742864.105A2.0436.721%B+26.576%C+40.8C++N/A9128.8h4.7B*12.8B++
NSX-P Tanto 1,1911,1745092.306A+0.2527.131%B25.809%C++33.6BN/A8134.9h13B+47.8B+
GR-22 1,1901,1724102.859A0.8027.615%B++23.294%B+35.7C*N/A10332.8h12.9C**46.8B+
Reaper DMR 1,1821,1714242.762B+0.7028.148%B+23.74%C+36.8C++N/A11331.8h8.9B+31.7B+
NS Baron G5 1,1831,1694832.42A++0.3653.532%B**13.773%C+30.2C+N/A7938.7h5.5D10.2C+
LA3 Desperado 1,1711,1688591.36B+0.7026.002%C16.952%C-37.3C*N/A9331.3h8.5B32.8C++
NSX Tomoe 1,1781,1683243.605B**1.5424.908%D-48.545%B**40.6C++N/A9728.8h10.7B**42.9B+
LA39 Bruiser 1,1761,1675652.065B*0.0067.469%B+14.653%C+29.8C-N/A7239.2h3D4.4C+
GD-7F 1,1851,1676611.766B++0.2923.376%C+21.765%B23.9C+N/A6948.9h14.9C63.6C+
NSX Tanto 1,1761,1675312.198B**0.1424.335%C27.164%C**30C+N/A7238.9h12.4B51.2C++
NC1 Gauss Rifle 1,1781,1677351.588B+0.4724.913%B+24.679%B+27.6C**N/A9242.3h11.9B+47.8B+
AF-18 Stalker 1,1721,1663493.341A++1.2828.354%C++32.076%A++47.4B*N/A27224.6h10.2B*36B++
NS-61 Emissary 1,1731,1655812.005A++0.0631.115%B+19.313%B+32.4BN/A10636h12.5C**40.2B+
MANA Anti-Personnel Turret 1,1851,1652644.413N/A2.3525.65%UN/A11650U200U18776300.1h19T*73.9T*
SAS-R 1,1731,1642884.042B+1.9840.062%C*67.612%C+24.5DN/A7347.6h2.5C6.1C++
GD-66 Claw 1,1731,1648021.451C++0.6153.577%C-15.894%C**28.1C-N/A7141.4h3.2D6C
AF-8 RailJack 1,1661,16311010.573M++8.5145.297%A78.418%B+33.8B*N/A8334.4h1.8B**4B*
NS-44 Commissioner 1,1721,1637891.474B+0.5934.338%C+20.55%C+31.3C+N/A9037.2h4.3C12.6C+
Impetus 1,1661,1622983.899B**1.8434.075%C+27.367%C+35C+N/A7533.2h4.2B+12.2B+
AF-19 Mercenary 1,1711,1621,0481.109B+0.9520.093%C-18.675%C-22.9C**N/A9650.8h10.7B++53.1B
NC05 Jackhammer 1,1671,1628611.35C++0.7137.53%D-11.016%D-34.2CN/A8534h4.8C*12.8C+
Warden 1,1741,1603932.952A++0.8931.739%B*25.431%C++40.8AN/A10228.4h6.5B**20.5B*
NSX Daimyo 1,1601,1601706.824B**4.7645.695%B+94.052%C+43.1CN/A9426.9h2.1B++4.6B++
NS-357 Underboss 1,1611,1597791.488B+0.5735.598%C+19.154%C36.4C+N/A9831.8h4.4C+12.3C++
NC4 Mag-Shot 1,1651,1596921.675A0.3927.259%C+17.256%C38.3B++N/A10530.3h6.4B++23.5C++
AC-X11 1,1731,1587181.613B+0.4522.522%C-21.848%C+23.8C+N/A8448.7h10.3C++45.9C+
AF-4 Cyclone 1,1701,1588511.361C++0.7019.74%D*17.789%C+30.6C+N/A8437.9h10.7C*54.1C+
AF-4A Bandit 1,1711,1588681.334C+0.7321.01%D--20.812%C26.4CN/A7343.9h11.5C+54.9C
MKV Suppressed 1,1701,1588141.423B+0.6422.893%D17.789%C26.9CN/A6443.1h14.3C++62.7C+
AF-6 Shadow 1,1751,1575971.938C++0.1230.868%D26.707%C+26.6DN/A5743.5h5.9C+19C+
Mauler S6 1,1641,1569791.181C*0.8840.046%C+12.024%D32.4C**N/A10735.7h4.5B+11.3B
NS-15M2 1,1631,1549351.234C+0.8317.746%D*18.718%D-26DN/A8844.3h12.5C++70.4C
NSX Tengu 1,1551,1534402.62A0.5635.083%C22.03%C*31.2C+N/A7137h10.8B++30.7B+
Gauss Compact S 1,1681,1537481.541B++0.5222.659%C+22.723%B*21.5C++N/A6653.6h11.7C+51.8C+
AF-57 Piston 1,1531,1515791.988B*0.0747.672%B++12.337%C37.9C++N/A10330.4h4B+8.4B+
NS-7 PDW 1,1631,1508311.384B+0.6821.835%D17.652%C+27.2C++N/A7542.3h13.1B+60.1C*
NC14 Bolt Driver 1,1621,1483842.99B++0.9337.942%B+68.641%D21.8C+N/A6352.7h2.5C**6.5B+
L100 Python HEAT 1,5521,1445122.431M20.3748.193%CN/A45.6B**16.3B**21225.1h5.6C++11.7C++
L100 Python AP 1,5591,0257114.437A*12.3863.063%B*N/A34.4C**17.9C+20629.8h6C++9.6B+
C-4 1,2019004492.004B+0.0626.09%C++N/A81.1C++27.1C+58311.1h1.5C++5.7C**
NC6A GODSAW 9128885411.641C0.4223.05%D--20.383%D-26D--N/A8834.1h11.5C+50.1D
NS Decimator 1,3278744681.868B**0.1961.552%C++1.945%C30.5C15.8C+20028.7h5.4C8.7C+
Titan-150 HEAT 1,178850869.884B*7.8251.666%B+1.882%D31.6B**12.2B*18326.9h5.4C+10.4C**
Razor GD-23 7487384581.611B*0.4530.311%A20.732%C++14.9C--N/A5549.4h10.5B++34.6B++
Shrike 1,0846855051.356B**0.7060.177%B+2.044%C--27.4B16B+22225h6.7C+11.2C**
Titan-150 HESH 7866002425A+22.9449.358%C*N/A43.8C**13.6B**19913.7h3.7C-7.5C+
Bouncing Betty 5375361234.358C++2.3038.793%DN/A94DN/A2665.7h2C5.2C
Tempest 4484422221.991B+0.0724.992%C--14.932%D-24.2D-N/A6618.3h10.6C42.2C
The Little Helper 4204191832.29B++0.2350.97%C**11.456%D-28.7DN/A8014.6h5.3C-10.5C+
The Brawler 3583542111.678C++0.3854.018%C+13.277%C+21.9D*N/A5516.2h5.2F-9.6D--
Hawk GD-68 5793422351.455A0.6163.948%C*2.339%C15.5C+10.7C++14622.1h8.7C+13.6C+
Spear Anti-Vehicle Phalanx Turret 560341359.743B+7.6852.731%B**4.106%C+43.2C**27.7B++3167.9h9.4C+17.9B+
NC6 Gauss SAW 3393342181.532B0.5319.428%C+20.06%C--34.8C**N/A3379.6h8.6B+44.1B+
EM4 Longshot 331329359.4A*7.3442.18%B+79.939%C*27.2C+N/A10112.1h2B+4.7B+
Breaker Rocket Pods 344291377.865C++5.8046.644%C1.375%B+90.9C++16.6C++3763.2h16.1C++34.5C++
M12 Kobalt 2722621026.2B**24.1420.31%B+15.267%D72.8C**2.8C*2933.6h18.8C*92.8B+
C75 Viper 333262445.955B+3.8940.862%B1.527%C++30.8C++8.4C*1808.5h15.4C37.7C+
M20 Basilisk 3462602211.818S9.7642.203%B+8.846%B**33.3B**11B**2387.8h81B+191.9B++
C85 Canister-H 2822461615.375C*13.3168.656%A++7.317%D--102.5C+15A++5472.4h12.8F18.7C--
E540 Halberd 300212277.852C++5.7948.025%B+2.83%C+31.2C*12.9C2666.8h6.3C13C++
GD Guardian 208208693.014B+0.9532.814%C22.596%D-33DN/A816.3h6.3B+19.1B
M20 Mustang 3141882700.696C1.3628.833%C2.66%B4.3D-2.9D--17243.3h114.8C++398.2C++
Anti-Vehicle Grenade 2581861186N/A183.9444.855%DN/A206.7D-80C+11650.9h7.6D-16.9D
M96 Mjolnir-H 274183237.957A5.9054.431%B+N/A63.1B++31.4C+5872.9h37.8C++69.4B+
Tank Mine 237164334.97A2.9187.406%SN/A102.5C+45.6D9461.6h3.6F**4.1A
Skyguard 2481641114.909S12.8523.692%D--1.22%D27.3A++14A2766h57.9A+244.3B**
M20 Basilisk 211162189M*6.9444.904%B*7.407%B+37.7A+11.4B+2694.3h83.5B+186.1B++
Icikill 1681622,9710.055C++2.0119.524%D-1.235%D*0.7C+N/A2244.1h1.7B++8.8C++
Enforcer ML85 252153198.053B++5.9951.046%AN/A31.9B**20.6B+4264.8h13.4C+26.2B+
M12 Kobalt-H 121118339.333A*37.2719.795%C-21.186%B*98.3C2.5D2511.2h16.3C+82.6C+
Rocklet Rifle 235117901.3A0.7649.401%CN/A16.5D-16.6D2997.1h53.9D*109.1D-
Carnage AR 118116432.698B**0.6426.96%B+26.724%B**41.4B+N/A3092.8h14.4C+53.4C**
Soldier Soaker 109108542B++0.0628.947%D12.963%C47C+N/A2222.3h5.2B++17.9C*
NS CandyCannon 3000 1081051080.972B+1.0930.597%C-21.905%D15CN/A427h4.3C**14C*
Fatestealer 1041021380.739A*1.3228.644%D6.863%F10.7DN/A249.5h1.7A++5.8B+
NC15 Phoenix 14199185.5S3.4448.357%DN/A19.4B**8.2D2655.1h7.4B*15.4B++
NS-R3 Swarm 20995951B**1.0661.76%C-N/A6.9C8.3B+9513.7h31.6C51.2C
The Slasher 99941,2490.075B+1.9917.659%D*1.064%D*1.1CN/A385.9h1.8B++10.2C+
Ectoblaster 8685860.988B+1.0743.27%B+9.412%C++15.5D-N/A1395.5h25.9D59.9C+
NCM2 Falcon 10761601.017C++1.0452.608%B**N/A8.6C--6.5B++857.1h25.3D**48.1C
M12 Kobalt 6260230A*27.9420.679%B++15%D-66.7C+2.2C2870.9h18.7C+90.4B
NCM2 Falcon 10558700.829C+1.2352.591%A+N/A8.1D6.5B*1047.2h29.2T*55.6D*
L105 Zephyr 585377.571C+5.5145.652%B+N/A48.2C+4.5D1701.1h7.9D17.4C+
NS-TMC-01 "His Regards" 1125311,8440.004D2.0616.029%D5.66%C0.1C--N/A0538.6h6.2T-39D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,3681.6h
Anti-Vehicle MANA Turret34950.8h
Nano-Armor Kit182584,72135.9h
Nanite Revive Grenade01,3920.4h
Medical Kit1,63019,76431h
Medical Applicator10189,0096.6h
Motion Spotter4615,9588.3h
Deconstruction Tool02780h
Recon Detection Device213,5525.5h
Shield Recharging Field262,9270.9h
Smoke Grenade04710.1h
Ammunition Package427,8892.7h
Anti-Infantry MANA Turret353,1023.8h
Snowman Soldier82180.3h
Pelter Rocket Pod0710.2h
Hardlight Barrier33450.6h
M20 Drake0890.2h
Xiphos Anti-Personnel Phalanx Turret0510h
WLT-Howler Mining Laser13550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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