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Field Marshal Imperator BlakeA[UN17] BlakeA
TR BR 196

KDR: 3.55

Score: 102.7m

Last Seen: Jul 27th, 2020 3:16 AM
- OFFLINE - 56.5 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" Hellfire Rocket Pods M14 Banshee TSAR-42 M18 Needler T32 Bull M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,890,261 MLG Score: 1511
Fun Score: N/A
Cheeseburgers Flipped: 1333TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.667%27.819%82524132561,1562.722760.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.791%1.629A+1.009B**-1.35D**HEAD ++ (~12.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.469B+11.70.183C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.018%1.088%19595134436,21923301386715.538261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.122%-0.128C-0.443C--0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.60.189C++47.40.109C+84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.938%0.958%206513443,86121554921.79082783%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%-0.785D--0.997D--0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.539B+5.80.532B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.082%2.372%167319133028,5781679999217.0208286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.511%-0.752D--0.52D0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
970.194C++27.20.323C*69.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.177%70.889%16734134513,2872306775.75943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.178%1.69A++0.247C++0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+2.30.282C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.671%19.217%1673113481,1242101200.534729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.815B++0.857B*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.291C*4.80.01C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.7m241.9%351 (21.1k)322 (19.3k)3.54805178,63750,3484.26374196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR13491009726.92%17.342%46706:2044

10% Combat Medic47% Engineer17% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 1st, 2020 4:42 AMJul 28th, 2020 12:26 AM (10d) (PST)Jul 27th, 2020 12:07 AM (11d) (PST)Jul 26th, 2020 11:16 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7721006720.5610.1580.0971.5900.0961511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3225,97640,346349695619,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5307.3h/221.1d 36,034 30,979 54,807 506.3k 8,759 11,450 30,696 245.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:17,403
Deaths:5,769
KDR:3.017
Accuracy:29.951% B+
HSR:29.857% C
T32 Bull
B**
Kills:8,402
Deaths:3,234
KDR:2.598
Accuracy:32.801% B**
HSR:27.505% C+
NSX Naginata
B*
Kills:3,761
Deaths:1,093
KDR:3.441
Accuracy:30.059% B*
HSR:30.737% C+
T9 CARV
C+
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% C+
HSR:23.072% C--
MSW-R
C
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% C
HSR:24.086% D
NS-15M2
B+
Kills:1,779
Deaths:643
KDR:2.767
Accuracy:29.580% B+
HSR:26.757% C-
TMG-50
C**
Kills:1,689
Deaths:904
KDR:1.868
Accuracy:26.851% C**
HSR:24.275% C-
Kills:38,278
Deaths (as Heavy Assault):14,645
Deaths (to Heavy Assaults):13,903
KDR:2.61372
Kill Difference:23,633
Playtime:906.007 hours
Usage:17%
Score:20.102m
Score/min:370
Accuracy (listed only):28.193%
HSR (listed only):26.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A+
Kills:2,679
Deaths:2,018
KDR:1.328
Accuracy:33.688% A+
HSR:23.852% B*
TRAC-5
B+
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% B+
HSR:19.826% C+
NSX Tanto
B**
Kills:1,516
Deaths:387
KDR:3.917
Accuracy:35.003% B**
HSR:28.628% C+
FA1 Barrage
B++
Kills:1,124
Deaths:631
KDR:1.781
Accuracy:51.671% B++
HSR:19.217% B++
MG-C1 Kindred
C*
Kills:849
Deaths:447
KDR:1.899
Accuracy:30.413% C*
HSR:27.209% C*
Kills:8,120
Deaths (as Engineer):4,857
Deaths (to Engineers):11,222
KDR:1.67181
Kill Difference:3,263
Playtime:2,510.710 hours
Usage:47%
Score:47.299m
Score/min:314
Accuracy (listed only):35.674%
HSR (listed only):23.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A+
Kills:2,679
Deaths:2,018
KDR:1.328
Accuracy:33.688% A+
HSR:23.852% B*
PDW-16 Hailstorm
B+
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% C++
HSR:22.297% B+
TRAC-5
B+
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% B+
HSR:19.826% C+
NSX Tanto
B**
Kills:1,516
Deaths:387
KDR:3.917
Accuracy:35.003% B**
HSR:28.628% C+
MG-S1 Jackal
B++
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% B++
HSR:24.863% C++
SMG-46 Armistice
B
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B
HSR:20.188% C++
FA1 Barrage
B++
Kills:1,124
Deaths:631
KDR:1.781
Accuracy:51.671% B++
HSR:19.217% B++
NSX Tengu
B*
Kills:967
Deaths:521
KDR:1.856
Accuracy:46.142% B*
HSR:23.578% C+
MG-C1 Kindred
C*
Kills:849
Deaths:447
KDR:1.899
Accuracy:30.413% C*
HSR:27.209% C*
Kills:13,603
Deaths (as Light Assault):8,314
Deaths (to Light Assaults):8,863
KDR:1.63616
Kill Difference:5,289
Playtime:590.683 hours
Usage:11%
Score:11.563m
Score/min:326
Accuracy (listed only):35.111%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% C++
HSR:22.297% B+
T1 Cycler
B
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% B
HSR:20.643% D
T1B Cycler
A
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A
HSR:33.110% C*
T1A Unity
B++
Kills:1,474
Deaths:785
KDR:1.878
Accuracy:30.321% B++
HSR:25.916% C+
NS-11P
C*
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% C*
HSR:22.734% C
MG-S1 Jackal
B++
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% B++
HSR:24.863% C++
Cycler TRV
B+
Kills:1,240
Deaths:615
KDR:2.016
Accuracy:29.098% B+
HSR:23.871% C+
TORQ-9
B*
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% B*
HSR:19.737% D--
NSX Yumi
A++
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% B++
HSR:48.814% A++
TAR
B+
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B
HSR:28.559% B+
SMG-46 Armistice
B
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B
HSR:20.188% C++
FA1 Barrage
B++
Kills:1,124
Deaths:631
KDR:1.781
Accuracy:51.671% B++
HSR:19.217% B++
NSX Tengu
B*
Kills:967
Deaths:521
KDR:1.856
Accuracy:46.142% B*
HSR:23.578% C+
Kills:17,308
Deaths (as Combat Medic):9,755
Deaths (to Combat Medics):4,427
KDR:1.77427
Kill Difference:7,553
Playtime:534.010 hours
Usage:10%
Score:10.172m
Score/min:317
Accuracy (listed only):33.151%
HSR (listed only):25.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:9,329
Deaths:1,965
KDR:4.748
Accuracy:47.076% B++
HSR:68.560% C
PDW-16 Hailstorm
B+
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% C++
HSR:22.297% B+
M77-B
B+
Kills:2,042
Deaths:364
KDR:5.610
Accuracy:43.367% B+
HSR:71.890% D-
NS-357 Underboss
A
Kills:1,435
Deaths:1,130
KDR:1.270
Accuracy:46.830% B*
HSR:38.119% A
NSX Daimyo
B**
Kills:1,308
Deaths:197
KDR:6.640
Accuracy:51.067% B**
HSR:93.884% C+
MG-S1 Jackal
B++
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% B++
HSR:24.863% C++
NSX Tomoe
B+
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B+
HSR:43.666% C++
TX1 Repeater
B
Kills:1,242
Deaths:1,142
KDR:1.088
Accuracy:28.179% B
HSR:20.773% C
SMG-46 Armistice
B
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B
HSR:20.188% C++
NSX Tengu
B*
Kills:967
Deaths:521
KDR:1.856
Accuracy:46.142% B*
HSR:23.578% C+
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% B**
HSR:53.783% A*
NS-AM7 Archer
B**
Kills:245
Deaths:513
KDR:0.478
Accuracy:60.154% C*
HSR:31.837% B**
Kills:22,963
Deaths (as Infiltrator):9,319
Deaths (to Infiltrators):6,225
KDR:2.46411
Kill Difference:13,644
Playtime:573.229 hours
Usage:11%
Score:10.223m
Score/min:297
Accuracy (listed only):40.758%
HSR (listed only):42.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:1,934
Deaths:673
KDR:2.874
Accuracy:14.969% C
HSR:21.045% B+
M2 Mutilator
C**
Kills:1,845
Deaths:643
KDR:2.869
Accuracy:15.166% C
HSR:20.813% C**
MRC3 Mercy
B+
Kills:872
Deaths:202
KDR:4.317
Accuracy:18.692% C
HSR:26.720% B+
MRC3 Mercy
B**
Kills:811
Deaths:200
KDR:4.055
Accuracy:18.336% C
HSR:29.716% B**
M3 Pounder HEG
A**
Kills:456
Deaths:179
KDR:2.547
Accuracy:48.133% B+
HSR:6.579% A**
MR1 Fracture
B*
Kills:430
Deaths:211
KDR:2.038
Accuracy:40.570% C+
HSR:5.581% B*
M3 Pounder HEG
M+
Kills:390
Deaths:162
KDR:2.407
Accuracy:51.190% B+
HSR:7.436% M+
MR1 Fracture
A
Kills:342
Deaths:211
KDR:1.621
Accuracy:41.102% C+
HSR:6.140% A
NS-10 Burster
B**
Kills:172
Deaths:124
KDR:1.387
Accuracy:30.740% C+
HSR:8.721% B**
NS-10 Burster
C*
Kills:136
Deaths:123
KDR:1.106
Accuracy:30.246% C
HSR:5.147% C*
Kills:7,388
Deaths (as MAX Suit):1,364
Deaths (to MAX Suits):2,956
KDR:5.41642
Kill Difference:6,024
Playtime:166.987 hours
Usage:3%
Score:3.334m
Score/min:333
Accuracy (listed only):30.914%
HSR (listed only):13.790%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:10,728
V. Kills:1,725 N/A
Deaths:491
KDR:21.849
Accuracy:60.557% B**
KPH:85.500 C
VKPH:13.800 C
M14 Banshee
B+
Kills:9,516
V. Kills:779 N/A
Deaths:610
KDR:15.600
Accuracy:33.159% C**
KPH:65 C+
VKPH:5.300 B+
M18 Needler
C**
Kills:9,024
V. Kills:6,003 150%
Deaths:1,304
KDR:6.920
Accuracy:34.723% C**
KPH:22.400 C**
VKPH:14.900 C*
M18 Rotary
C+
Kills:5,076
V. Kills:3,415 149%
Deaths:1,039
KDR:4.885
Accuracy:31.819% C
KPH:20.700 C+
VKPH:13.900 C+
Tomcat A2AM Pods
C++
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.434% F*
KPH:48.300 C-
VKPH:52.400 C++
M202 Wyrm
B+
Kills:70
V. Kills:30 226%
Deaths:
KDR:
Accuracy:61.994% B+
KPH:64.600 D
VKPH:27.700 D
Kills:34,556 (23,616 + 0)
Deaths:3,453
KDR:10.008
VKDR:3.506
Vehicle Kills:12,106
Kill Difference:31,103
Playtime:925.207 hours
Usage:17%
Score:13.574m
Score/min:245
Piloting Accuracy:31.819%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:18,162
V. Kills:6,858 265%
Deaths:1,223
KDR:14.850
Accuracy:27.048% D-
KPH:58.600 B**
VKPH:22.100 C+
C150 Dalton
B**
Kills:2,519
V. Kills:1,172 215%
Deaths:227
KDR:11.097
Accuracy:51.180% B**
KPH:41.400 C
VKPH:19.300 D
L105 Zephyr
B+
Kills:2,369
V. Kills:540 438%
Deaths:124
KDR:19.105
Accuracy:43.913% C+
KPH:55 C+
VKPH:12.500 B+
CAS30 Tank Buster
D
Kills:1,875
V. Kills:1,781 105%
Deaths:962
KDR:1.949
Accuracy:46.737% C
KPH:5.600 D
VKPH:5.300 D
Dual-75 Duster
C+
Kills:107
V. Kills:10 N/A
Deaths:4
KDR:26.750
Accuracy:43.554% C++
KPH:62.300 D
VKPH:5.800 C+
Kills:25,032 (1,875 + 23,157)
Deaths:2,540
KDR:9.855
VKDR:4.079
Vehicle Kills:10,361
Kill Difference:22,492
Playtime:751.740 hours
Usage:14%
Score:10.571m
Score/min:234
Piloting Accuracy:46.737%
Gunner Accuracy:43.554%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:647
V. Kills:72 N/A
Deaths:27
KDR:23.963
Accuracy:40.897% D*
KPH:56.100 C-
VKPH:6.200 D
L100 Python AP
D-
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% F
KPH:27.200 D-
VKPH:12.500 D*
Skyguard
C++
Kills:71
V. Kills:52 134%
Deaths:6
KDR:11.833
Accuracy:26.946% D
KPH:15.300 C
VKPH:11.200 C++
Kills:794 (794 + 0)
Deaths:40
KDR:19.850
VKDR:3.975
Vehicle Kills:159
Kill Difference:754
Playtime:18.971 hours
Usage:0%
Score:0.446m
Score/min:392
Driving Accuracy:26.946%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:2,653
V. Kills:217 N/A
Deaths:136
KDR:19.507
Accuracy:36.515% D--
KPH:41.600 D-
VKPH:3.400 D*
P2-120 HEAT
D--
Kills:414
V. Kills:106 387%
Deaths:19
KDR:21.790
Accuracy:28.637% F
KPH:18 D--
VKPH:4.600 D**
E540 Halberd
A+
Kills:179
V. Kills:128 139%
Deaths:27
KDR:6.630
Accuracy:42.495% C
KPH:29.700 C+
VKPH:21.200 A+
G30 Vulcan
C
Kills:75
V. Kills:36 203%
Deaths:13
KDR:5.769
Accuracy:27.473% D
KPH:22.400 C
VKPH:10.700 D
Kills:3,321 (3,067 + 254)
Deaths:195
KDR:17.031
VKDR:2.497
Vehicle Kills:487
Kill Difference:3,126
Playtime:96.244 hours
Usage:2%
Score:0.978m
Score/min:169
Driving Accuracy:28.637%
Gunner Accuracy:27.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,045
V. Kills:463 225%
Deaths:42
KDR:24.881
Accuracy:59.506% C+
KPH:53.300 C+
VKPH:23.600 C+
G20 Vulcan-H
C++
Kills:570
V. Kills:227 250%
Deaths:54
KDR:10.556
Accuracy:43.087% D--
KPH:54.300 C++
VKPH:21.600 D
P525 Marauder-H
C
Kills:261
V. Kills:12 N/A
Deaths:21
KDR:12.429
Accuracy:34.618% D
KPH:107 C
VKPH:4.900 D
M12 Kobalt-H
B++
Kills:84
V. Kills:3 N/A
Deaths:4
KDR:21
Accuracy:26.270% B++
KPH:89 D
VKPH:3.200 D
G40-F Ranger
C
Kills:69
V. Kills:36 186%
Deaths:1
KDR:69
Accuracy:34.247% C
KPH:28.200 C--
VKPH:14.700 D
Kills:2,029 (0 + 2,029)
Deaths:122
KDR:16.631
VKDR:6.074
Vehicle Kills:741
Kill Difference:1,907
Playtime:35.921 hours
Usage:1%
Score:0.819m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:34.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:589
V. Kills:17 N/A
Deaths:38
KDR:15.500
Accuracy:20.698% C++
KPH:106 B+
VKPH:3.100 C
M40 Fury
C**
Kills:345
V. Kills:36 N/A
Deaths:26
KDR:13.269
Accuracy:40.855% C**
KPH:57 C++
VKPH:6 D-
M40 Fury
B+
Kills:320
V. Kills:29 N/A
Deaths:26
KDR:12.308
Accuracy:43.133% B+
KPH:72.500 B+
VKPH:6.600 D--
M60-G Bulldog
C
Kills:304
V. Kills:33 N/A
Deaths:25
KDR:12.160
Accuracy:31.062% D*
KPH:50 C
VKPH:5.400 D
M20 Basilisk
C
Kills:295
V. Kills:99 295%
Deaths:40
KDR:7.375
Accuracy:33.593% D--
KPH:20.500 C
VKPH:6.900 C-
M20 Basilisk
C-
Kills:154
V. Kills:61 248%
Deaths:20
KDR:7.700
Accuracy:37.752% C--
KPH:20.100 C-
VKPH:8 C--
M12 Kobalt
B++
Kills:137
V. Kills:3 N/A
Deaths:6
KDR:22.833
Accuracy:19.601% C++
KPH:118.400 B++
VKPH:2.600 C--
M60-G Bulldog
C--
Kills:53
V. Kills:11 442%
Deaths:8
KDR:6.625
Accuracy:40.193% C+
KPH:26 D
VKPH:5.400 C--
Kills:2,197 (0 + 2,197)
Deaths:189
KDR:11.624
VKDR:1.529
Vehicle Kills:289
Kill Difference:2,008
Playtime:47.307 hours
Usage:1%
Score:0.718m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:40.193%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:238
V. Kills:9 N/A
Deaths:69
KDR:3.449
Accuracy:55.880% A
KPH:48.800 C
VKPH:1.800 C+
Kills:238 (238 + 0)
Deaths:69
KDR:3.449
VKDR:0.130
Vehicle Kills:9
Kill Difference:169
Playtime:4.876 hours
Usage:0%
Score:0.033m
Score/min:112
Driving Accuracy:55.880%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:1,548
V. Kills:118 N/A
Deaths:44
KDR:35.182
Accuracy:36.515% C**
KPH:94.600 B
VKPH:7.200 C*
M20 Wyvern
C++
Kills:70
V. Kills:29 233%
Deaths:8
KDR:8.750
Accuracy:40.140% C++
KPH:28.600 C+
VKPH:11.800 D
Kills:1,618 (0 + 1,618)
Deaths:52
KDR:31.115
VKDR:2.827
Vehicle Kills:147
Kill Difference:1,566
Playtime:18.812 hours
Usage:0%
Score:0.309m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:40.140%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 25,02018,1621,22314.85C+11.3027.048%D-2.026%C+58.6B**22.1C+368309.7h35A129.3B**
T9A "Butcher" 17,62417,4035,7693.017C**0.5329.951%B+29.857%C67.5CN/A168257.7h11.4C-38.1C*
Hellfire Rocket Pods 12,45310,72849121.849B**18.3060.557%B**N/A85.6C13.8C349125.4h18.4C+30.4C++
M14 Banshee 10,2959,51661015.6B12.0533.159%C**N/A65C+5.3B+227146.5h20.1C+60.6C*
TSAR-42 9,3949,3291,9654.748C**1.2047.076%B++68.56%C52.6C+N/A152177.5h2C++4.3B+
M18 Needler 15,0279,0241,3046.92B+3.3734.723%C**1.319%C22.4C**14.9C*229403.6h92B265.1B+
T32 Bull 8,5718,4023,2342.598B+0.9532.801%B**27.505%C+68.8C**1.4B++208122.1h11.1C++34B+
M18 Rotary 8,4915,0761,0394.885B+1.3431.819%C2.502%B+20.7C+13.9C+216245.7h80.1B+251.6B+
NSX Naginata 3,7903,7611,0933.441A0.1130.059%B*30.737%C+66C+N/A22357h10.5C++35B+
T9 CARV 2,8842,8651,6361.751C+1.8023.341%C+23.072%C--30.6DN/A12793.7h12.3C+52.5C++
TRAC-5 S 2,7332,6792,0181.328C++2.2233.688%A+23.852%B*22.7CN/A73118h12.6C37.4B+
P2-120 HESH 2,8702,65313619.507C+15.9636.515%D--N/A41.6D-3.4D*13263.8h4.5C+12.4C
C150 Dalton 3,6912,51922711.097C+7.5551.18%B**N/A41.4C19.2D33260.9h4.1C8B
MSW-R 2,4052,3791,3661.742C1.8124.766%C24.086%D40.5DN/A17458.8h12C-48.6C+
L105 Zephyr 2,9092,36912419.105C*15.5643.913%C+N/A55C+12.5B+24743.1h5.5C**12.4C**
Claymore 2,0902,0872199.53C++5.9838.19%B+N/A156.9C++N/A40313.3h1.1B*2.9B++
PDW-16 Hailstorm 2,0832,0721,8871.098C2.4527.258%C++22.297%B+10.9D--N/A35190.6h15.7D57.8C+
M77-B 2,0502,0423645.61A+2.0643.367%B+71.89%D-25.5DN/A8480.2h2.6C--6.1C+
TRAC-5 1,9781,9521,3741.421B2.1327.596%B+19.826%C+8.2DN/A41237.4h13.6C+49.3C*
M1 Heavy Cycler 1,9451,9346732.874B+0.6714.969%C21.045%B+27.7C+N/A9869.7h15.8B+105.4C*
CAS30 Tank Buster 3,6561,8759621.949C+1.6046.737%CN/A5.6D5.3D92336.3h48.8C*104.5C*
M2 Mutilator 1,8661,8456432.869C*0.6815.166%C20.813%C**33.9C+N/A10554.4h15.2C**100C++
NS-15M2 1,7941,7796432.767C++0.7829.58%B+26.757%C-49.6C-N/A16735.9h11.1C++37.4C**
TMG-50 1,7121,6899041.868C++1.6826.851%C**24.275%C-37.5C--N/A14245.1h10.5C+39C**
T1 Cycler 1,5691,5559081.713C++1.8427.265%B20.643%D24DN/A9264.7h12.8C+46.8C**
CAS 14-E 1,6661,5484435.182B+31.6336.515%C**1.615%C+94.4B7.2C*27316.4h29.5C+80.9C++
NSX Tanto 1,5341,5163873.917A**0.3735.003%B**28.628%C+59.5C++N/A14425.5h12.3C+35.2B+
T1B Cycler 1,5191,4956472.311C+1.2434.456%A33.11%C*42.7DN/A9635h11.5C++33.2B++
T1A Unity 1,5001,4747851.878C++1.6730.321%B++25.916%C+38.3DN/A9438.5h12.7C--41.9C*
ASP-30 Grounder 2,1681,4531,0341.405B2.1469.444%B+2.134%C29.8C++14.7C+27648.8h7.1C*10.3B+
NS-357 Underboss 1,4441,4351,1301.27C+2.2846.83%B*38.119%A78B+N/A23518.4h3.4B+7.3B++
NS-11P 1,3801,3681,0301.328C2.2228.356%C*22.734%C24.8DN/A7455.1h13.4C--47.3C+
T7 Mini-Chaingun 1,3411,3174682.814A+0.7318.798%C+19.134%B*54.4C+1C+26624.2h12.9C*68.7C*
NSX Daimyo 1,3091,3081976.64B++3.0951.067%B**93.884%C+73.5C+N/A20917.8h2.5C4.9B
MG-S1 Jackal 1,2851,2754153.072B**0.4833.999%B++24.863%C++61.3C++N/A16520.8h10.3C++30.4B
NSX Tomoe 1,2941,2713803.345C**0.2033.663%B+43.666%C++57C+1B*13222.3h12.9C+38.3C**
TX1 Repeater 1,2481,2421,1421.088C++2.4628.179%B20.773%C39.3C+N/A14731.6h11.5C**40.9B+
Cycler TRV 1,2541,2406152.016C++1.5329.098%B+23.871%C+38.2CN/A12532.5h11.8C++40.4B+
TORQ-9 1,2301,2166611.84C++1.7131.213%B*19.737%D--43.9C+N/A13727.7h14.2C45.3C**
C-4 1,6121,1895212.282C**1.2729.817%C*N/A108.1C+38.5B+106111h1.5D5.1C+
NSX Yumi 1,1951,1803813.097B++0.4532.597%B++48.814%A++40.1CN/A9329.4h11.5C35.4C**
TAR 1,1861,1736401.833C++1.7228.362%B28.559%B+33.5C-N/A10235h12.8C45.1C++
SMG-46 Armistice 1,1761,1696341.844B+1.7030.227%B20.188%C++30.3C--N/A10338.6h13.2C+43.5C*
FA1 Barrage 1,1441,1246311.781C*1.7751.671%B++19.217%B++52BN/A15121.6h4.8C+9.3C**
E540 Halberd-H 1,5081,0454224.881B**21.3359.506%C+N/A53.3C+23.6C+29719.6h4.5B7.6B+
M60-A Bulldog 1,1431,0368612.047C+8.5042.335%C++N/A40C4.1D*26025.9h4.9B+11.5B+
M12 Kobalt 1,0259923330.061C26.5122.833%C+17.44%C116.7C+3.9C-3008.5h15.1C++66.1C**
NSX Tengu 9809675211.856C*1.6946.142%B*23.578%C+61.6C++N/A33415.7h12.2C+26.4C**
MRC3 Mercy 8878722024.317B+0.7718.692%C26.72%B+58.9B**1C++18414.8h14.7B**78.9B
MG-C1 Kindred 8868494471.899B+1.6530.413%C*27.209%C*51.8C+2.3B++19716.4h10.6C+34.7C*
MRC3 Mercy 8308112004.055B0.5118.336%C29.716%B**55.5B*1.3B++18414.6h14.6B*79.5B
L100 Python HESH 7196472723.963B+20.4140.897%D*2.164%B*56.3C-6.3D25211.5h2.8C**7C
99SV 6116081713.556B*0.0141.142%B**53.783%A*30.1CN/A11020.2h4.4B+10.8B+
Auraxium Slasher 60259925,0500.024C+3.5246.325%B**8.848%C++0.5DN/A11202.2h1.8B+3.8B+
M12 Kobalt 6065893815.5C11.9520.698%C++22.241%B++105.2B+3C3515.6h14.3B+69.3B+
G20 Vulcan-H 7975705410.556B+7.0143.087%D--5.263%A++54.3C++21.6D56810.5h67.6B++156.9B+
Anti-Vehicle Grenade 6795561556N/A552.4551.977%C+N/A292.6D64.7C-16871.9h6.4D12.2C
Tank Mine 8145411005.41B**1.8639.696%C+N/A128.8C+65C+14044.2h1.9C+4.7B+
M60-A Bulldog 5535041729.647C+26.1054.031%C**N/A39.4C3.8C16612.8h5.1B+9.4B+
M60-A Bulldog 5384942222.455C+18.9152.23%C++1.822%C-33.2C3D14714.9h5.9C+11.3C*
T2 Striker 8554873281.485B**2.0654.857%C*N/A19.6C++14.8C+34824.8h40.2C+73.3C+
M3 Pounder HEG 5084561792.547C++1.0048.133%B+6.579%A**22.6C+2.6D15420.2h14.3C**29.8B
MR1 Fracture 5504302112.038A+1.5140.57%C+5.581%B*16.5B*4.6D9826h25.4B**62.7B++
P2-120 HEAT 5204141921.789A++18.2428.637%F1.691%D18D--4.6D**20623h5.9B20.6D
M3 Pounder HEG 4543901622.407C++1.1451.19%B+7.436%M+27.1C*4.4C+15114.4h15.4C*30.1B+
M40 Fury 3813452613.269C++9.7240.855%C**1.739%C*56.6C++5.9D-3406.1h10.2B+25B+
MR1 Fracture 4573422111.621B**1.9341.102%C+6.14%A13.2B+4.4D8725.9h31.9B*77.6B+
Frag Grenade 3323311331N/A327.4550.765%BN/A662C*2D*37360.5h3.2C++6.3C**
The Slasher 3303269,3520.035C3.5151.318%A1.84%D--0.6C-N/A2526.1h1.8B+3.5B+
MANA Anti-Personnel Turret 327321903.567N/A0.0219.798%UN/A3210U60U8977600.1h14.4T*72.8T*
M40 Fury 3493202612.308C*8.7643.133%B+1.25%C-72.7B+6.6D--4184.4h10.7B+24.8B+
M60-G Bulldog 3373042512.16C+8.6131.062%D*1.645%C49.8C5.4D1936.1h5.4B+17.5C
M20 Basilisk 394295407.375B+3.8333.593%D--7.797%B++20.5C6.9C-16314.4h58.2B*173.3B+
Spear Anti-Vehicle Phalanx Turret 3902772113.19B+9.6446.962%C+3.249%C46.9C+19.2D4055.9h6.3B+13.4B+
P525 Marauder-H 2732612112.429C8.8834.618%D1.533%A+108.8C5D4042.4h5.5B+16B
NS-AM7 Archer 2962455130.478C+3.0760.154%C*31.837%B**4.4DN/A3055.4h12.5B+20.7B+
S12 Renegade 247238693.449C++0.1055.88%A2.941%C-48.6C1.8C+1124.9h3.5C6.2B+
ML-7 3082281551.471B+2.0857.15%C2.193%C29.6C+10.4C--6007.7h5.3B9.2B
E540 Halberd 307179276.63C3.0842.495%C6.145%A++29.8C+21.3A+3416h5.9C-13.9C
NS-10 Burster 2841721241.387C++2.1630.74%C+8.721%B**5.1C3.3C-9033.7h142C**462C**
M20 Basilisk 215154207.7B+4.1537.752%C--11.039%A++20.3C-8C--1977.6h60.6B**160.4B++
MANA Anti-Vehicle Turret 247154762.026C+1.5249.452%D3.247%C32.8C19.8D5244.7h8.8C++17.8C+
Chainblade 1501496,3230.024C+3.5256.071%A++N/A0.2DN/A1615.6h2.1B3.8B++
Tomcat A2AM Pods 296142915.778B+12.2361.434%F*N/A49C-53.1C++10022.9h7B++11.4C
M12 Kobalt 140137622.833C+19.2819.601%C++20.438%C*114.2B+2.5C--5261.2h16.4C+83.9C*
A30 Walker 277137552.491C1.0629.635%C+N/A7.8D-8D13617.6h206.5D696.9C--
NS-10 Burster 2341361231.106C2.4430.246%C5.147%C*4.8C--3.5C-8428.1h138.2B+456.9B+
Dual-75 Duster 117107426.75C*23.2043.554%C++N/A62.9D5.9C++3021.7h7D--16.1C
Rocklet Rifle 179104591.763B**1.7958.946%B++N/A29.7C+21.4C--5403.5h47.3D*80.3C--
MAX Punch 96911,3630.067C-3.4854.487%B++N/A0.7DN/A2137.8h1.9C++3.4B+
M12 Kobalt-H 8784421C--17.4526.27%B++23.81%B**93.3D3.3D2950.9h15.3C58.1C*
L100 Python AP 11176710.857C++7.3143.888%F2.632%C**27.1D-12.5D*6522.8h6C13.7D-
G30 Vulcan 11175135.769C+2.2227.473%D5.333%B**22.1C10.6D3183.4h66B+240.3B
Skyguard 12371611.833A*8.2826.946%D1.408%D15.4C11.3C++5844.6h81.3B+301.6B+
M20 Wyvern 997088.75B++5.2040.14%C++4.286%C++28C+11.6D2792.5h51.5B+128.3B+
M202 Wyrm 10070170M++66.4561.994%B+1.429%C63.6D27.3D7401.1h91F-146.7D**
G40-F Ranger 10569169S65.4534.247%C1.449%B28.8C-15D2452.4h69C*201.4C++
A30 Walker 123651160.56D--2.9917.321%D**1.538%C+3D*2.7D*11521.6h188D*1085.5F
M60-G Bulldog 645386.625C3.0840.193%C+N/A26.5D5.5C--2312h5.5B+13.7B+
M20 Basilisk 6951225.5B*21.9543.662%D-5.882%B++42.5C15D3651.2h53.6B**122.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0951,452,441116.9h
Anti-Vehicle MANA Turret123892h
Spawn Beacon404,8035.8h
Repair Module1510.6h
Rampart Wall1531.7h
Nanite Revive Grenade07,6392.1h
Medical Applicator950626,37840.5h
Motion Spotter3610,4076.6h
Restoration Kit6687,3608.3h
Welding Device12,2510.2h
WLT-Mandible Mining Laser575,90441.7h
Spitfire Auto-Turret83080.6h
Ammunition Package313,5576.3h
Recon Detection Device13221,92743.1h
Shield Recharging Field614,8172h
Medical Kit3540.1h
Anti-Infantry MANA Turret143951.6h
Router51650.3h
Nano-Repair Grenade04210.1h
Snowman Soldier8940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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