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Commissar Imperator BlakeA[56RD] BlakeA
TR BR 79

KDR: 3.53

Score: 88.2m

Last Seen: Jan 15th, 2019 10:45 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Connery - Outfit Officer of 56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 48
Level Progress (to 80): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" Hellfire Rocket Pods TSAR-42 M14 Banshee M18 Needler M18 Rotary NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,732,635 MLG Score: 1385
Fun Score: N/A
Cheeseburgers Flipped: 1288TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.282%27.764%8132499852,4392.794360.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.851%1.609A+1.104B**-1.464FHEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+11.80.175C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.008%1.301%16055101727,45020951169313.1026235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.111%-0.257C-0.283C0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.30.095C+50.90.037C+94.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.333%1.014%236410183,55118584461.91017794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.292%-0.54D-1.037D*-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+4.50.64B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.406%2.264%172917100526,6371478928818.0223287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.811D--0.532D0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.19C++26.20.333C**69.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.729%70.272%17294101811,2991852666.09768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%1.604A+0.204C++0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.475B+2.40.254C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.565%19.802%1729110218081761170.45857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.847B*1.058B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*5-0.025C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 48
88.2m225.1%337 (20.2k)310 (18.6k)3.52901150,48442,6424.2544979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022801526.136%17.279%45206:4041

11% Combat Medic46% Engineer16% Heavy Assault11% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 18th, 2016 9:41 PMJan 16th, 2019 1:56 PM (20h) (PST)Jan 15th, 2019 9:34 PM (2d) (PST)Jan 15th, 2019 6:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
742956470.5290.1500.0911.4040.0941385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5445,69438,850329584618,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4737.2h/197.4d 30,936 26,002 44,944 399.2k 8,020 10,162 26,859 211m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:16,320
Deaths:5,280
KDR:3.091
Accuracy:30.001% A
HSR:29.969% B+
NSX Naginata
A+
Kills:3,722
Deaths:1,076
KDR:3.459
Accuracy:30.096% A+
HSR:30.844% B+
T9 CARV
B*
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% B*
HSR:23.072% C++
MSW-R
B+
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% B+
HSR:24.086% C++
NS-15M2
B**
Kills:1,779
Deaths:643
KDR:2.767
Accuracy:29.580% B**
HSR:26.757% C*
TMG-50
B**
Kills:1,689
Deaths:903
KDR:1.870
Accuracy:26.851% B**
HSR:24.275% C++
T32 Bull
A++
Kills:1,498
Deaths:548
KDR:2.734
Accuracy:32.548% A++
HSR:26.102% B
T7 Mini-Chaingun
A++
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:19.389% B+
HSR:19.712% A++
Kills:31,500
Deaths (as Heavy Assault):11,853
Deaths (to Heavy Assaults):11,719
KDR:2.65756
Kill Difference:19,647
Playtime:761.833 hours
Usage:16%
Score:16.265m
Score/min:356
Accuracy (listed only):27.071%
HSR (listed only):25.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A*
Kills:2,033
Deaths:1,112
KDR:1.828
Accuracy:32.774% A*
HSR:23.561% A
TRAC-5
A
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% A
HSR:19.826% C++
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:6,309
Deaths (as Engineer):3,286
Deaths (to Engineers):9,843
KDR:1.91996
Kill Difference:3,023
Playtime:2,167.030 hours
Usage:46%
Score:38.832m
Score/min:299
Accuracy (listed only):36.732%
HSR (listed only):22.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
TRAC-5 S
A*
Kills:2,033
Deaths:1,112
KDR:1.828
Accuracy:32.774% A*
HSR:23.561% A
TRAC-5
A
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% A
HSR:19.826% C++
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
MG-S1 Jackal
A
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A
HSR:24.863% B++
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B++
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:10,825
Deaths (as Light Assault):6,222
Deaths (to Light Assaults):7,547
KDR:1.73979
Kill Difference:4,603
Playtime:578.771 hours
Usage:12%
Score:11.309m
Score/min:326
Accuracy (listed only):34.059%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
T1 Cycler
B**
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% B**
HSR:20.643% C+
T1B Cycler
A++
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A++
HSR:33.110% B++
NS-11P
B**
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% B**
HSR:22.734% B+
MG-S1 Jackal
A
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A
HSR:24.863% B++
T1A Unity
B**
Kills:1,246
Deaths:635
KDR:1.962
Accuracy:30.070% B**
HSR:26.084% C*
Cycler TRV
A
Kills:1,240
Deaths:614
KDR:2.020
Accuracy:29.098% A
HSR:23.871% B+
TORQ-9
A+
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% A+
HSR:19.737% D
NSX Yumi
A*
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% A
HSR:48.814% A*
TAR
B**
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B**
HSR:28.559% B**
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B++
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:15,797
Deaths (as Combat Medic):8,867
Deaths (to Combat Medics):3,611
KDR:1.78155
Kill Difference:6,930
Playtime:525.508 hours
Usage:11%
Score:9.961m
Score/min:316
Accuracy (listed only):32.039%
HSR (listed only):25.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,344
Deaths:1,560
KDR:4.708
Accuracy:46.490% A
HSR:66.994% C+
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
M77-B
B**
Kills:2,039
Deaths:363
KDR:5.617
Accuracy:43.363% B**
HSR:71.849% C-
NSX Daimyo
A+
Kills:1,308
Deaths:197
KDR:6.640
Accuracy:51.067% A+
HSR:93.884% C+
MG-S1 Jackal
A
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A
HSR:24.863% B++
NSX Tomoe
B**
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B**
HSR:43.666% B++
TX1 Repeater
B++
Kills:1,231
Deaths:1,137
KDR:1.083
Accuracy:28.202% B++
HSR:20.796% C+
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B++
NS-357 Underboss
A*
Kills:1,023
Deaths:719
KDR:1.423
Accuracy:47.399% A
HSR:38.123% A*
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% A++
HSR:53.783% A*
NS-AM7 Archer
A*
Kills:205
Deaths:287
KDR:0.714
Accuracy:60.591% C**
HSR:35.610% A*
Kills:19,545
Deaths (as Infiltrator):7,750
Deaths (to Infiltrators):5,178
KDR:2.52194
Kill Difference:11,795
Playtime:520.179 hours
Usage:11%
Score:8.678m
Score/min:278
Accuracy (listed only):40.309%
HSR (listed only):44.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,917
Deaths:666
KDR:2.878
Accuracy:14.913% C*
HSR:20.814% B++
M2 Mutilator
B+
Kills:1,830
Deaths:636
KDR:2.877
Accuracy:15.123% C++
HSR:20.710% B+
MRC3 Mercy
A
Kills:705
Deaths:159
KDR:4.434
Accuracy:18.674% B+
HSR:26.809% A
MRC3 Mercy
A++
Kills:657
Deaths:157
KDR:4.185
Accuracy:18.163% B+
HSR:29.376% A++
MR1 Fracture
B++
Kills:429
Deaths:209
KDR:2.053
Accuracy:40.347% B+
HSR:5.594% B++
M3 Pounder HEG
M
Kills:403
Deaths:158
KDR:2.551
Accuracy:47.236% B**
HSR:6.948% M
M3 Pounder HEG
M++
Kills:342
Deaths:141
KDR:2.426
Accuracy:50.449% B**
HSR:7.602% M++
MR1 Fracture
B**
Kills:334
Deaths:209
KDR:1.598
Accuracy:40.887% B+
HSR:6.287% B**
NS-10 Burster
B++
Kills:164
Deaths:121
KDR:1.355
Accuracy:30.591% B+
HSR:9.146% B++
NS-10 Burster
C*
Kills:136
Deaths:120
KDR:1.133
Accuracy:30.062% C*
HSR:5.147% C+
Kills:6,917
Deaths (as MAX Suit):1,288
Deaths (to MAX Suits):2,760
KDR:5.37034
Kill Difference:5,629
Playtime:161.345 hours
Usage:3%
Score:3.128m
Score/min:323
Accuracy (listed only):30.644%
HSR (listed only):13.843%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:7,777
V. Kills:1,348 N/A
Deaths:465
KDR:16.725
Accuracy:59.596% A
KPH:80.200 C++
VKPH:13.900 C+
M14 Banshee
B++
Kills:6,989
V. Kills:627 N/A
Deaths:582
KDR:12.009
Accuracy:31.746% B+
KPH:56.700 B+
VKPH:5.100 B++
M18 Needler
B++
Kills:6,198
V. Kills:4,591 135%
Deaths:1,256
KDR:4.935
Accuracy:33.794% C**
KPH:18.500 B+
VKPH:13.700 B++
M18 Rotary
B+
Kills:4,721
V. Kills:3,232 146%
Deaths:1,032
KDR:4.575
Accuracy:31.496% C+
KPH:19.700 B+
VKPH:13.500 B+
Tomcat A2AM Pods
B
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.434% F**
KPH:48.300 C+
VKPH:52.400 B
Kills:25,827 (17,908 + 0)
Deaths:3,344
KDR:7.723
VKDR:2.976
Vehicle Kills:9,952
Kill Difference:22,483
Playtime:796.669 hours
Usage:17%
Score:11.094m
Score/min:232
Piloting Accuracy:31.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:17,341
V. Kills:6,469 268%
Deaths:1,216
KDR:14.261
Accuracy:26.488% D
KPH:59.300 A++
VKPH:22.100 B
C150 Dalton
B**
Kills:2,487
V. Kills:1,158 215%
Deaths:227
KDR:10.956
Accuracy:51.330% B**
KPH:41.300 B+
VKPH:19.200 C
L105 Zephyr
B*
Kills:2,329
V. Kills:532 437%
Deaths:123
KDR:18.935
Accuracy:43.845% C++
KPH:54.900 C*
VKPH:12.500 B*
CAS30 Tank Buster
C+
Kills:1,765
V. Kills:1,731 102%
Deaths:961
KDR:1.837
Accuracy:45.988% C+
KPH:5.400 C-
VKPH:5.300 C-
Dual-75 Duster
C++
Kills:70
V. Kills:8 N/A
Deaths:3
KDR:23.333
Accuracy:43.250% B+
KPH:54.400 C-
VKPH:6.200 C++
Kills:23,992 (1,765 + 22,227)
Deaths:2,530
KDR:9.483
VKDR:3.912
Vehicle Kills:9,898
Kill Difference:21,462
Playtime:721.011 hours
Usage:15%
Score:10.192m
Score/min:236
Piloting Accuracy:45.988%
Gunner Accuracy:43.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:488
V. Kills:54 N/A
Deaths:27
KDR:18.074
Accuracy:40.585% D-
KPH:52.200 C+
VKPH:5.800 D
L100 Python AP
C+
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% D**
KPH:27.200 C+
VKPH:12.500 D-
Kills:564 (564 + 0)
Deaths:34
KDR:16.588
VKDR:2.618
Vehicle Kills:89
Kill Difference:530
Playtime:12.137 hours
Usage:0%
Score:0.218m
Score/min:299
Driving Accuracy:43.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:2,584
V. Kills:211 N/A
Deaths:136
KDR:19
Accuracy:36.235% D
KPH:40.800 C
VKPH:3.300 D--
P2-120 HEAT
D
Kills:403
V. Kills:101 395%
Deaths:19
KDR:21.211
Accuracy:28.657% D**
KPH:17.800 D
VKPH:4.500 D*
E540 Halberd
A*
Kills:166
V. Kills:124 133%
Deaths:27
KDR:6.148
Accuracy:43.023% C**
KPH:30.200 B+
VKPH:22.500 A*
G30 Vulcan
C++
Kills:74
V. Kills:36 200%
Deaths:13
KDR:5.692
Accuracy:27.498% C+
KPH:22.300 C++
VKPH:10.800 C
Kills:3,227 (2,987 + 240)
Deaths:195
KDR:16.549
VKDR:2.421
Vehicle Kills:472
Kill Difference:3,032
Playtime:94.772 hours
Usage:2%
Score:0.930m
Score/min:163
Driving Accuracy:28.657%
Gunner Accuracy:27.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:623
V. Kills:295 210%
Deaths:41
KDR:15.195
Accuracy:59.792% C**
KPH:47.700 C*
VKPH:22.600 C+
G20 Vulcan-H
B
Kills:398
V. Kills:164 241%
Deaths:49
KDR:8.122
Accuracy:41.410% D
KPH:49.800 B
VKPH:20.500 C--
P525 Marauder-H
C++
Kills:260
V. Kills:12 N/A
Deaths:21
KDR:12.381
Accuracy:34.604% C+
KPH:106.600 C++
VKPH:4.900 C-
Kills:1,281 (0 + 1,281)
Deaths:111
KDR:11.541
VKDR:4.243
Vehicle Kills:471
Kill Difference:1,170
Playtime:23.499 hours
Usage:0%
Score:0.552m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:34.604%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:539
V. Kills:17 N/A
Deaths:38
KDR:14.184
Accuracy:21.142% B*
KPH:108.500 A
VKPH:3.400 C+
M40 Fury
B++
Kills:341
V. Kills:36 N/A
Deaths:26
KDR:13.115
Accuracy:41.600% B++
KPH:58.200 B+
VKPH:6.100 D
M40 Fury
B*
Kills:313
V. Kills:27 N/A
Deaths:26
KDR:12.039
Accuracy:43.062% B*
KPH:72.700 B*
VKPH:6.300 D-
M60-G Bulldog
B+
Kills:300
V. Kills:32 N/A
Deaths:25
KDR:12
Accuracy:30.781% D
KPH:50 B+
VKPH:5.300 D
M20 Basilisk
C+
Kills:280
V. Kills:99 280%
Deaths:40
KDR:7
Accuracy:33.339% D
KPH:20.100 C+
VKPH:7.100 C+
M20 Basilisk
C
Kills:138
V. Kills:57 238%
Deaths:20
KDR:6.900
Accuracy:36.088% C
KPH:18.600 C
VKPH:7.700 C
M12 Kobalt
B++
Kills:79
V. Kills:1 N/A
Deaths:6
KDR:13.167
Accuracy:18.707% C**
KPH:97.900 B++
VKPH:1.200 D-
Kills:1,990 (0 + 1,990)
Deaths:181
KDR:10.994
VKDR:1.486
Vehicle Kills:269
Kill Difference:1,809
Playtime:43.307 hours
Usage:1%
Score:0.626m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:18.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:231
V. Kills:9 N/A
Deaths:65
KDR:3.554
Accuracy:55.679% A
KPH:52.100 C++
VKPH:2 C+
Kills:231 (231 + 0)
Deaths:65
KDR:3.554
VKDR:0.138
Vehicle Kills:9
Kill Difference:166
Playtime:4.430 hours
Usage:0%
Score:0.032m
Score/min:119
Driving Accuracy:55.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,099
V. Kills:82 N/A
Deaths:33
KDR:33.303
Accuracy:35.503% C*
KPH:93.200 B++
VKPH:7 C++
M20 Wyvern
B+
Kills:56
V. Kills:21 255%
Deaths:8
KDR:7
Accuracy:42.893% B+
KPH:26.400 C++
VKPH:9.900 D
Kills:1,155 (0 + 1,155)
Deaths:41
KDR:28.171
VKDR:2.512
Vehicle Kills:103
Kill Difference:1,114
Playtime:13.915 hours
Usage:0%
Score:0.227m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:42.893%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 23,81017,3411,21614.261B10.7326.488%D2.03%C+59.3A++22.1B374292.5h33.3B**125.9B**
T9A "Butcher" 16,51416,3205,2803.091B++0.4430.001%A29.969%B+67.7B+N/A165240.9h11.4C+37.9B++
Hellfire Rocket Pods 9,1257,77746516.725B**13.2059.596%AN/A80.3C++13.9C+34596.9h18.8B+31.6B+
TSAR-42 7,3987,3441,5604.708B1.1846.49%A66.994%C+49.6B+N/A143148.2h2.1B+4.5B++
M14 Banshee 7,6166,98958212.009B++8.4831.746%B+N/A56.7B+5.1B++199123.2h20.5B64.5B+
M18 Needler 10,7896,1981,2564.935B**1.4133.794%C**1.613%C18.5B+13.7B++222334.2h102.5B+303.2B++
M18 Rotary 7,9534,7211,0324.575A1.0531.496%C+2.69%C*19.7B+13.5B+209239.3h82B++260.3B++
NSX Naginata 3,7513,7221,0763.459A*0.0730.096%A+30.844%B+66.1B**N/A22256.3h10.5B+35B++
T9 CARV 2,8842,8651,6361.751B1.7823.341%B*23.072%C++30.7C*N/A12193.4h12.3B+52.5B++
P2-120 HESH 2,7952,58413619B+15.4736.235%DN/A40.8C3.3D--12763.3h4.6B12.6C++
C150 Dalton 3,6452,48722710.956B++7.4351.33%B**N/A41.3B+19.2C32460.2h4.1B8B*
MSW-R 2,4052,3791,3661.742C+1.7924.766%B+24.086%C++40.5C++N/A16458.8h12C*48.6B+
L105 Zephyr 2,8612,32912318.935B*15.4143.845%C++N/A54.9C*12.5B*24642.4h5.4B+12.4B+
PDW-16 Hailstorm 2,0832,0721,8871.098C++2.4327.258%B++22.297%B**10.9D-N/A34190.6h15.7C+57.8B
M77-B 2,0472,0393635.617A**2.0943.363%B**71.849%C-25.4C+N/A8380.2h2.6C+6.1B
TRAC-5 S 2,0642,0331,1121.828A1.7032.774%A*23.561%A23C**N/A7188.4h12.2C*37.4B++
Claymore 2,0001,9972119.464B+5.9338.862%B++N/A157.2C**N/A39412.7h1.1B*2.9B++
TRAC-5 1,9781,9521,3741.421B*2.1127.596%A19.826%C++8.2DN/A39237.1h13.6B+49.3B++
M1 Heavy Cycler 1,9271,9176662.878A0.6514.913%C*20.814%B++27.6B++N/A9769.5h15.7B++105.6B+
M2 Mutilator 1,8491,8306362.877B*0.6515.123%C++20.71%B+33.8B++N/A10554.1h15.1B++100.1B+
NS-15M2 1,7941,7796432.767B++0.7629.58%B**26.757%C*49.7C**N/A16135.8h11.1B+37.4B++
CAS30 Tank Buster 3,4961,7659611.837C**1.6945.988%C+1.02%C5.4C-5.3C-93324.6h48.1B+104.6B+
TMG-50 1,7121,6899031.87B++1.6626.851%B**24.275%C++37.5C*N/A13845.1h10.5B+39B++
T1 Cycler 1,5691,5559081.713B++1.8227.265%B**20.643%C+24.1C+N/A8664.6h12.8B++46.8B*
NSX Tanto 1,5341,5163853.938M+0.4134.993%A++28.628%B+59.5AN/A14225.5h12.3B+35.1B+
T32 Bull 1,5141,4985482.734B**0.8032.548%A++26.102%B53.9B+N/A17927.8h11.3B+34.7B++
T1B Cycler 1,5191,4956472.311C**1.2234.456%A++33.11%B++42.7C+N/A9535h11.5B+33.2B*
NS-11P 1,3801,3681,0301.328C++2.2028.356%B**22.734%B+24.8C+N/A7055.1h13.4B47.3B++
ASP-30 Grounder 2,0101,3559551.419A2.1169.273%B**2.214%C-29.8B**14.4B27345.4h7B+10.1B*
NSX Daimyo 1,3091,3081976.64B**3.1151.067%A+93.884%C+73.5B*N/A20617.8h2.5C++4.9B+
MG-S1 Jackal 1,2851,2754153.072A++0.4633.999%A24.863%B++61.3B**N/A15620.8h10.3C**30.4B++
NSX Tomoe 1,2941,2713803.345A0.1833.663%B**43.666%B++57B*1A13122.3h12.9B+38.3B+
T7 Mini-Chaingun 1,2711,2484013.112A**0.4219.389%B+19.712%A++58.3A+1.1B+27621.4h12.5B++64.6B+
T1A Unity 1,2651,2466351.962B++1.5730.07%B**26.084%C*38.2C+N/A9132.6h12.7C+42.1B+
Cycler TRV 1,2541,2406142.02B++1.5129.098%A23.871%B+38.4B+N/A12132.3h11.8B+40.4B*
TX1 Repeater 1,2371,2311,1371.083B+2.4528.202%B++20.796%C+39.1B+N/A14131.5h11.6B+41.1B+
TORQ-9 1,2301,2166611.84B+1.6931.213%A+19.737%D43.9B+N/A13127.7h14.2B45.3B*
NSX Yumi 1,1951,1803813.097A0.4332.597%A48.814%A*40.1C**N/A9229.4h11.5B35.4B++
TAR 1,1861,1736401.833C**1.7028.362%B**28.559%B**33.5C++N/A9535h12.8C*45.1B++
SMG-46 Armistice 1,1761,1696341.844B*1.6930.227%B*20.188%B++30.3C++N/A10038.6h13.2B+43.5B+
C-4 1,5301,1214992.246B++1.2829.242%B++N/A104.8B+38.2B++101310.7h1.5C++5.2B+
CAS 14-E 1,1811,0993333.303B+29.7735.503%C*1.365%C-93.1B++6.9C++27511.8h30.3C++85.5C*
NS-357 Underboss 1,0291,0237191.423B+2.1147.399%A38.123%A*83.2A+N/A24112.3h3.5B*7.3B**
M60-A Bulldog 1,0019048410.762B+7.2341.108%B+N/A37.4C++4D25024.2h4.9B++11.9B++
M12 Kobalt 8798553325.909C+22.3822.52%C++16.608%C120.4B3.4C--2967.1h14.3B+63.7B+
FA1 Barrage 8258084151.947B*1.5851.565%A19.802%B*49.9A1A+15116.2h5C++9.6B+
MRC3 Mercy 7137051594.434B**0.9018.674%B+26.809%A58.8A*N/A18112h15B**80.3B++
MRC3 Mercy 6716571574.185B**0.6618.163%B+29.376%A++55.7A*1.2A17311.8h14.6A80.2B++
E540 Halberd-H 9186234115.195B**11.6759.792%C**1.124%C-47.6C*22.5C+29113.1h4.8B++8B*
99SV 6116081713.556A0.0341.142%A++53.783%A*30.1B+N/A10320.2h4.4B*10.8B**
M12 Kobalt 5565393814.184C+10.6521.142%B*21.521%B++107.8A3.4C+3235h14.8B++70.2B++
M60-A Bulldog 5535041729.647C*26.1254.043%B++N/A39.4C++3.8C+16612.8h5.1B+9.4B++
L100 Python HESH 5424882718.074B++14.5440.585%D-2.869%B**52.5C+5.8D2309.3h2.8B+6.9C*
M60-A Bulldog 5284862222.091C++18.5651.967%B+1.852%C-32.8C+2.8C14314.8h5.8C++11.2B+
Anti-Vehicle Grenade 5924821482N/A478.4752.433%C++N/A301.3C68.8C17461.6h6.4C12.2C+
Auraxium Slasher 44844617,4870.026C+3.5052.72%A++7.848%C+0.5C-N/A1926.3h1.7B*3.2B+
Tank Mine 677438954.611B**1.0838.213%BN/A115.3C**62.9C+13583.8h2C+5.2B++
MR1 Fracture 5494292092.053A*1.4840.347%B+5.594%B++16.7A++4.7C+9825.7h25A62B**
M3 Pounder HEG 4494031582.551B++0.9847.236%B**6.948%M22B+2.5C-15818.3h14B+29.7B+
P2-120 HEAT 5044031921.211A**17.6828.657%D**1.737%D-17.8D4.4D*20022.7h6B++20.8C+
G20 Vulcan-H 562398498.122A4.5941.41%D5.779%A++49.8B20.5C--5618h69B**166.7B++
M3 Pounder HEG 3993421412.426B+1.1050.449%B**7.602%M++27.4B**4.6B+15712.5h14.9B+29.6B+
M40 Fury 3773412613.115B++9.5941.6%B++1.76%C+57.8B+6.1D3435.9h9.9B++23.7B*
MR1 Fracture 4463342091.598A+1.9340.887%B+6.287%B**13A4.4C+8525.6h32.1B**78.4B*
The Slasher 3303269,3250.035C3.4951.499%A1.84%D--0.6C-N/A2525.1h1.8B+3.5B+
T2 Striker 5843172421.31A*2.2254.339%C*N/A17.2B+14.5B35818.4h44.6C++82C*
M40 Fury 3403132612.038B+8.5143.062%B*1.278%D72.8B*6.3D-4134.3h10.9B+25.2B*
M60-G Bulldog 3323002512A+8.4730.781%D1.667%D-50B+5.3D1896h5.4B++17.5B
M20 Basilisk 379280407A++3.4733.339%D7.143%B+20.1C+7.1C+15513.9h59.1B**177.2B++
Spear Anti-Vehicle Phalanx Turret 3782692112.81B**9.2846.691%B2.974%D46.4B+18.8C3945.8h6.1B++13.1B*
P525 Marauder-H 2722602112.381C+8.8534.604%C+1.538%B*108.3C++5C-3772.4h5.6B+16B+
Frag Grenade 2502491249N/A245.4749.46%B++N/A622.5B+2.5D--34810.4h3.3B+6.7B+
S12 Renegade 240231653.554B0.0255.679%A3.03%C-52.5C++2C+1194.4h3.5C+6.3B+
ML-7 3062271551.465A2.0656.93%C++2.203%C29.5B+10.3C5617.7h5.2B*9.2B++
NS-AM7 Archer 2462052870.714B+2.8260.591%C**35.61%A*5.3C1.1D--3638.6h12.6B++20.8B++
E540 Halberd 290166276.148C+2.6243.023%C**6.627%A+30.2B+22.5A*3435.5h6C+14C**
NS-10 Burster 2731641211.355B+2.1730.591%B+9.146%B++4.9C+3.3C+8633.4h147.4C*481.7B+
MANA Anti-Vehicle Turret 241150761.974B1.5649.739%C-3.333%C32.6C+19.8C-5184.6h8.9C**17.9C**
Chainblade 1501496,3230.024C++3.5156.071%A*N/A0.2DN/A1614.7h2.1B+3.8B++
MANA Anti-Personnel Turret 143143423.405N/A0.1218.371%UN/A1430UN/A5804800.1h14.8T*80.5T*
Tomcat A2AM Pods 296142915.778M++12.2561.434%F**N/A49C+53.1B9822.9h7B++11.4C
M20 Basilisk 195138206.9A++3.3736.088%C10.145%A+18.6C7.7C1877.4h60.1B*166.4B*
NS-10 Burster 2341361201.133C++2.4030.062%C*5.147%C+4.9C+3.5C+8327.8h136.3B++453.5B++
A30 Walker 271133552.418C+1.1129.691%B+N/A7.7C8C13217.3h211.3C711.7C*
Rocklet Rifle 16596541.778A++1.7559.146%B++N/A30C++21.6C4613.2h46.8D79C+
MAX Punch 93881,2870.068C3.4655.556%B++N/A0.7CN/A2132.3h1.9C++3.4B
M12 Kobalt 8079613.167C+9.6418.707%C**24.051%B**98.8B++1.3D4210.8h17C*90.9B+
L100 Python AP 11176710.857A+7.3343.888%D**2.632%C+27.1C+12.5D-5302.8h6B13.7C
G30 Vulcan 11074135.692B+2.1627.498%C+5.405%B*22.4C++10.9C3163.3h66.7B**242.6B++
Dual-75 Duster 7870323.333B++19.8043.25%B+N/A53.8C-6.2C++2881.3h7.2D-16.6C+
A30 Walker 123651160.56D2.9717.338%D--1.538%C3D-2.7D--10021.5h187.1C--1079.3D-
M20 Wyvern 775687B3.4742.893%B+5.357%B++26.7C++10D2522.1h54.9B++128B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter338,2425.6h
Restoration Kit5385,9966.9h
Nano-Armor Kit5781,205,14898.7h
Spawn Beacon313,6104.2h
G40-F Ranger0660.1h
Anti-Vehicle MANA Turret93651.9h
Nanite Revive Grenade07,4612.1h
Medical Applicator930608,61139.5h
Spitfire Auto-Turret52250.5h
Welding Device07890.1h
Shield Recharging Field614,8172h
Ammunition Package202,9605.8h
Medical Kit3540.1h
Anti-Infantry MANA Turret63501.2h
Nano-Repair Grenade0850h
Recon Detection Device13021,46042.2h
Snowman Soldier8940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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