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Commissar Imperator BlakeA[56RD] BlakeA
TR BR 80

KDR: 3.53

Score: 88.5m

Last Seen: Feb 3rd, 2019 2:02 AM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Connery
Level Progress (to 81): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" Hellfire Rocket Pods TSAR-42 M14 Banshee M18 Needler M18 Rotary NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,735,137 MLG Score: 1387
Fun Score: N/A
Cheeseburgers Flipped: 1290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.301%27.74%81324117252,6722.793830.734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.85%1.596A+1.068B**-1.438D**HEAD ++ (~13.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+11.80.176C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.049%1.298%16125119127,58920981174113.1439235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.111%-0.247C-0.276C0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.20.1C+50.90.041C+94.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.34%1.011%236411923,56118684471.9053795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.293%-0.544D-1.016D*-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.50.641B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.409%2.268%172317117926,6711484929417.9603287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.777%-0.813D--0.535D0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.197C++26.20.34C**69.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.746%70.237%17234119211,3801865676.09861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.152%1.612A+0.204C++0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.40.259C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.565%19.802%1723111958081776170.454699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.841B*1.038B**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*5-0.024C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.5m225.1%337 (20.2k)311 (18.7k)3.52788151,09942,8304.2522880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1196805726.146%17.281%45206:4041

11% Combat Medic46% Engineer16% Heavy Assault11% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 18th, 2016 9:41 PMMar 5th, 2019 1:05 AM (79d) (PST)Feb 3rd, 2019 4:14 AM (109d) (PST)Feb 2nd, 2019 10:02 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
743956480.5300.1500.0921.4070.0951387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5625,73038,832329584618,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4749.6h/197.9d 31,026 26,111 45,241 400.8k 8,046 10,202 26,944 211.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:16,437
Deaths:5,321
KDR:3.089
Accuracy:30.027% A
HSR:29.908% B
NSX Naginata
A+
Kills:3,722
Deaths:1,076
KDR:3.459
Accuracy:30.096% A+
HSR:30.844% B+
T9 CARV
B*
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% B*
HSR:23.072% C++
MSW-R
B+
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% B+
HSR:24.086% C++
NS-15M2
B**
Kills:1,779
Deaths:643
KDR:2.767
Accuracy:29.580% B**
HSR:26.757% C++
TMG-50
B**
Kills:1,689
Deaths:903
KDR:1.870
Accuracy:26.851% B**
HSR:24.275% C++
T32 Bull
A++
Kills:1,498
Deaths:548
KDR:2.734
Accuracy:32.548% A++
HSR:26.102% B
T7 Mini-Chaingun
A++
Kills:1,252
Deaths:408
KDR:3.069
Accuracy:19.412% B+
HSR:19.649% A++
Kills:31,621
Deaths (as Heavy Assault):11,901
Deaths (to Heavy Assaults):11,782
KDR:2.657
Kill Difference:19,720
Playtime:764.006 hours
Usage:16%
Score:16.312m
Score/min:356
Accuracy (listed only):27.078%
HSR (listed only):25.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A*
Kills:2,039
Deaths:1,119
KDR:1.822
Accuracy:32.766% A*
HSR:23.541% A
TRAC-5
A
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% A
HSR:19.826% C*
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:6,315
Deaths (as Engineer):3,293
Deaths (to Engineers):9,871
KDR:1.9177
Kill Difference:3,022
Playtime:2,173.141 hours
Usage:46%
Score:38.964m
Score/min:299
Accuracy (listed only):36.730%
HSR (listed only):22.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
TRAC-5 S
A*
Kills:2,039
Deaths:1,119
KDR:1.822
Accuracy:32.766% A*
HSR:23.541% A
TRAC-5
A
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% A
HSR:19.826% C*
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B++
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:10,831
Deaths (as Light Assault):6,229
Deaths (to Light Assaults):7,576
KDR:1.7388
Kill Difference:4,602
Playtime:578.782 hours
Usage:12%
Score:11.309m
Score/min:326
Accuracy (listed only):34.058%
HSR (listed only):22.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
T1 Cycler
B**
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% B**
HSR:20.643% C+
T1B Cycler
A++
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A++
HSR:33.110% B*
NS-11P
B**
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% B**
HSR:22.734% B+
T1A Unity
B**
Kills:1,336
Deaths:693
KDR:1.928
Accuracy:30.315% B**
HSR:25.674% C*
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
Cycler TRV
A
Kills:1,240
Deaths:614
KDR:2.020
Accuracy:29.098% A
HSR:23.871% B++
TORQ-9
A+
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% A+
HSR:19.737% C--
NSX Yumi
A**
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% A
HSR:48.814% A**
TAR
B**
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B**
HSR:28.559% B**
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B++
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:15,887
Deaths (as Combat Medic):8,925
Deaths (to Combat Medics):3,624
KDR:1.78006
Kill Difference:6,962
Playtime:528.864 hours
Usage:11%
Score:10.053m
Score/min:317
Accuracy (listed only):32.059%
HSR (listed only):25.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,425
Deaths:1,573
KDR:4.720
Accuracy:46.515% A
HSR:66.976% C+
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
M77-B
B**
Kills:2,039
Deaths:363
KDR:5.617
Accuracy:43.363% B**
HSR:71.849% C-
NSX Daimyo
A+
Kills:1,308
Deaths:197
KDR:6.640
Accuracy:51.067% A+
HSR:93.884% C+
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
NSX Tomoe
B**
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B**
HSR:43.666% B++
TX1 Repeater
B++
Kills:1,231
Deaths:1,137
KDR:1.083
Accuracy:28.202% B++
HSR:20.796% C+
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B++
NS-357 Underboss
A*
Kills:1,047
Deaths:741
KDR:1.413
Accuracy:47.440% A
HSR:38.109% A*
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% A+
HSR:53.783% A*
NS-AM7 Archer
A*
Kills:207
Deaths:289
KDR:0.716
Accuracy:60.580% C*
HSR:35.266% A*
Kills:19,652
Deaths (as Infiltrator):7,787
Deaths (to Infiltrators):5,205
KDR:2.52369
Kill Difference:11,865
Playtime:522.019 hours
Usage:11%
Score:8.731m
Score/min:279
Accuracy (listed only):40.314%
HSR (listed only):44.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,917
Deaths:666
KDR:2.878
Accuracy:14.913% C++
HSR:20.814% B++
M2 Mutilator
B+
Kills:1,830
Deaths:636
KDR:2.877
Accuracy:15.123% C++
HSR:20.710% B+
MRC3 Mercy
A
Kills:705
Deaths:159
KDR:4.434
Accuracy:18.674% B+
HSR:26.809% A
MRC3 Mercy
A++
Kills:657
Deaths:157
KDR:4.185
Accuracy:18.163% B+
HSR:29.376% A++
MR1 Fracture
B++
Kills:429
Deaths:209
KDR:2.053
Accuracy:40.347% B+
HSR:5.594% B++
M3 Pounder HEG
M
Kills:408
Deaths:160
KDR:2.550
Accuracy:47.432% B**
HSR:6.863% M
M3 Pounder HEG
M++
Kills:344
Deaths:143
KDR:2.406
Accuracy:50.694% B**
HSR:7.558% M++
MR1 Fracture
B**
Kills:334
Deaths:209
KDR:1.598
Accuracy:40.887% B+
HSR:6.287% B**
NS-10 Burster
B*
Kills:164
Deaths:121
KDR:1.355
Accuracy:30.591% B
HSR:9.146% B*
NS-10 Burster
C++
Kills:136
Deaths:120
KDR:1.133
Accuracy:30.062% C++
HSR:5.147% C+
Kills:6,924
Deaths (as MAX Suit):1,290
Deaths (to MAX Suits):2,763
KDR:5.36744
Kill Difference:5,634
Playtime:161.589 hours
Usage:3%
Score:3.133m
Score/min:323
Accuracy (listed only):30.688%
HSR (listed only):13.830%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:7,836
V. Kills:1,357 N/A
Deaths:466
KDR:16.816
Accuracy:59.626% A
KPH:80.600 C++
VKPH:14 C+
M14 Banshee
B*
Kills:6,989
V. Kills:627 N/A
Deaths:582
KDR:12.009
Accuracy:31.746% B+
KPH:56.700 B+
VKPH:5.100 B*
M18 Needler
B++
Kills:6,278
V. Kills:4,630 136%
Deaths:1,263
KDR:4.971
Accuracy:33.865% C**
KPH:18.700 B++
VKPH:13.800 B++
M18 Rotary
B+
Kills:4,721
V. Kills:3,232 146%
Deaths:1,032
KDR:4.575
Accuracy:31.496% C+
KPH:19.700 B+
VKPH:13.500 B+
Tomcat A2AM Pods
B
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.434% T
KPH:48.300 C+
VKPH:52.400 B
Kills:25,966 (17,988 + 0)
Deaths:3,352
KDR:7.746
VKDR:2.983
Vehicle Kills:10,000
Kill Difference:22,614
Playtime:798.908 hours
Usage:17%
Score:11.132m
Score/min:232
Piloting Accuracy:31.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:17,346
V. Kills:6,471 268%
Deaths:1,217
KDR:14.253
Accuracy:26.489% D
KPH:59.300 A*
VKPH:22.100 B+
C150 Dalton
B*
Kills:2,487
V. Kills:1,158 215%
Deaths:227
KDR:10.956
Accuracy:51.330% B*
KPH:41.300 B+
VKPH:19.200 C
L105 Zephyr
B++
Kills:2,329
V. Kills:532 437%
Deaths:123
KDR:18.935
Accuracy:43.845% C++
KPH:54.900 C*
VKPH:12.500 B++
CAS30 Tank Buster
C+
Kills:1,765
V. Kills:1,731 102%
Deaths:961
KDR:1.837
Accuracy:45.983% C+
KPH:5.400 C--
VKPH:5.300 C--
Dual-75 Duster
C++
Kills:105
V. Kills:10 N/A
Deaths:4
KDR:26.250
Accuracy:43.195% B+
KPH:65.800 C+
VKPH:6.300 C++
Kills:24,032 (1,765 + 22,267)
Deaths:2,532
KDR:9.491
VKDR:3.911
Vehicle Kills:9,902
Kill Difference:21,500
Playtime:721.880 hours
Usage:15%
Score:10.203m
Score/min:236
Piloting Accuracy:45.983%
Gunner Accuracy:43.195%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:498
V. Kills:55 N/A
Deaths:27
KDR:18.444
Accuracy:40.593% D-
KPH:52.600 C+
VKPH:5.800 D
L100 Python AP
C
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% D**
KPH:27.200 C
VKPH:12.500 D-
Kills:574 (574 + 0)
Deaths:34
KDR:16.882
VKDR:2.647
Vehicle Kills:90
Kill Difference:540
Playtime:12.265 hours
Usage:0%
Score:0.220m
Score/min:299
Driving Accuracy:43.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:2,584
V. Kills:211 N/A
Deaths:136
KDR:19
Accuracy:36.235% D
KPH:40.800 C
VKPH:3.300 D--
P2-120 HEAT
D
Kills:403
V. Kills:101 395%
Deaths:19
KDR:21.211
Accuracy:28.657% D**
KPH:17.800 D
VKPH:4.500 D*
E540 Halberd
A**
Kills:166
V. Kills:124 133%
Deaths:27
KDR:6.148
Accuracy:43.023% C**
KPH:30.200 B+
VKPH:22.500 A**
G30 Vulcan
C++
Kills:74
V. Kills:36 200%
Deaths:13
KDR:5.692
Accuracy:27.498% C+
KPH:22.300 C++
VKPH:10.800 C
Kills:3,227 (2,987 + 240)
Deaths:195
KDR:16.549
VKDR:2.421
Vehicle Kills:472
Kill Difference:3,032
Playtime:94.772 hours
Usage:2%
Score:0.930m
Score/min:164
Driving Accuracy:28.657%
Gunner Accuracy:27.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:623
V. Kills:295 210%
Deaths:41
KDR:15.195
Accuracy:59.792% C**
KPH:47.700 C*
VKPH:22.600 C+
G20 Vulcan-H
B
Kills:398
V. Kills:164 241%
Deaths:49
KDR:8.122
Accuracy:41.410% D
KPH:49.800 B
VKPH:20.500 C--
P525 Marauder-H
C++
Kills:260
V. Kills:12 N/A
Deaths:21
KDR:12.381
Accuracy:34.604% C+
KPH:106.600 C++
VKPH:4.900 C-
Kills:1,281 (0 + 1,281)
Deaths:111
KDR:11.541
VKDR:4.243
Vehicle Kills:471
Kill Difference:1,170
Playtime:23.503 hours
Usage:0%
Score:0.553m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:34.604%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:540
V. Kills:17 N/A
Deaths:38
KDR:14.211
Accuracy:21.131% B++
KPH:108.400 A
VKPH:3.400 C+
M40 Fury
B++
Kills:341
V. Kills:36 N/A
Deaths:26
KDR:13.115
Accuracy:41.558% B++
KPH:58.200 B+
VKPH:6.100 D
M40 Fury
B*
Kills:316
V. Kills:28 N/A
Deaths:26
KDR:12.154
Accuracy:43.038% B*
KPH:73.300 B*
VKPH:6.500 D-
M60-G Bulldog
B+
Kills:300
V. Kills:32 N/A
Deaths:25
KDR:12
Accuracy:30.781% D
KPH:50 B+
VKPH:5.300 D
M20 Basilisk
C+
Kills:282
V. Kills:99 282%
Deaths:40
KDR:7.050
Accuracy:33.483% D
KPH:20.100 C+
VKPH:7.100 C+
M20 Basilisk
C
Kills:138
V. Kills:57 238%
Deaths:20
KDR:6.900
Accuracy:36.308% C
KPH:18.500 C
VKPH:7.600 C
M12 Kobalt
B+
Kills:82
V. Kills:1 N/A
Deaths:6
KDR:13.667
Accuracy:18.140% C++
KPH:90.600 B+
VKPH:1.100 D-
Kills:1,999 (0 + 1,999)
Deaths:181
KDR:11.044
VKDR:1.492
Vehicle Kills:270
Kill Difference:1,818
Playtime:43.546 hours
Usage:1%
Score:0.629m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:18.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:231
V. Kills:9 N/A
Deaths:65
KDR:3.554
Accuracy:55.679% A+
KPH:52.100 C++
VKPH:2 C++
Kills:231 (231 + 0)
Deaths:65
KDR:3.554
VKDR:0.138
Vehicle Kills:9
Kill Difference:166
Playtime:4.430 hours
Usage:0%
Score:0.032m
Score/min:119
Driving Accuracy:55.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,099
V. Kills:82 N/A
Deaths:33
KDR:33.303
Accuracy:35.503% C++
KPH:93.200 B++
VKPH:7 C++
M20 Wyvern
B+
Kills:56
V. Kills:21 255%
Deaths:8
KDR:7
Accuracy:42.893% B+
KPH:26.300 C++
VKPH:9.900 D
Kills:1,155 (0 + 1,155)
Deaths:41
KDR:28.171
VKDR:2.512
Vehicle Kills:103
Kill Difference:1,114
Playtime:13.927 hours
Usage:0%
Score:0.227m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:42.893%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 23,81717,3461,21714.253C**10.7326.489%D2.029%C+59.3A*22.1B+374292.7h33.3B**125.9B**
T9A "Butcher" 16,63416,4375,3213.089B++0.4430.027%A29.908%B67.7B+N/A165242.7h11.4C+37.9B+
Hellfire Rocket Pods 9,1937,83646616.815A13.2959.626%AN/A80.6C++14C+34697.2h18.8C**31.5B+
TSAR-42 7,4807,4251,5734.72B1.1946.515%A66.976%C+49.7B+N/A143149.4h2.1B+4.5B++
M14 Banshee 7,6166,98958212.009B++8.4831.746%B+N/A56.7B+5.1B*199123.2h20.5B64.5B+
M18 Needler 10,9086,2781,2634.971B**1.4433.865%C**1.609%C18.7B++13.8B++222336.1h102.1B+301.5B++
M18 Rotary 7,9534,7211,0324.575A1.0531.496%C+2.69%C*19.7B+13.5B+209239.3h82B++260.3B++
NSX Naginata 3,7513,7221,0763.459A++0.0730.096%A+30.844%B+66.1B*N/A22256.3h10.5B+35B++
T9 CARV 2,8842,8651,6361.751B1.7823.341%B*23.072%C++30.7C++N/A12193.4h12.3B+52.5B+
P2-120 HESH 2,7952,58413619B+15.4736.235%DN/A40.8C3.3D--12763.3h4.6C**12.6C++
C150 Dalton 3,6452,48722710.956B+7.4351.33%B*N/A41.3B+19.2C32460.2h4.1B8B*
MSW-R 2,4052,3791,3661.742C+1.7924.766%B+24.086%C++40.5C++N/A16558.8h12C*48.6B+
L105 Zephyr 2,8612,32912318.935B++15.4143.845%C++N/A54.9C*12.5B++24642.4h5.4B+12.4B+
PDW-16 Hailstorm 2,0832,0721,8871.098C++2.4327.258%B+22.297%B**10.9D-N/A34190.6h15.7C+57.8B
M77-B 2,0472,0393635.617A*2.0943.363%B**71.849%C-25.4C+N/A8480.2h2.6C+6.1B+
TRAC-5 S 2,0702,0391,1191.822B**1.7132.766%A*23.541%A23C**N/A7088.7h12.2C++37.4B++
Claymore 2,0042,0012119.483B+5.9638.816%B+N/A157.6C**N/A39512.7h1.1B*2.9B++
TRAC-5 1,9781,9521,3741.421B*2.1127.596%A19.826%C*8.2DN/A39237.1h13.6B+49.3B++
M1 Heavy Cycler 1,9271,9176662.878A0.6514.913%C++20.814%B++27.6B++N/A9769.5h15.7B++105.6B+
M2 Mutilator 1,8491,8306362.877B*0.6515.123%C++20.71%B+33.8B++N/A10554.1h15.1B++100.1B+
NS-15M2 1,7941,7796432.767B++0.7629.58%B**26.757%C++49.7C**N/A16235.8h11.1B+37.4B++
CAS30 Tank Buster 3,4961,7659611.837C**1.6945.983%C+1.02%C5.4C--5.3C--93325h48.2B+104.7B+
TMG-50 1,7121,6899031.87B++1.6626.851%B**24.275%C++37.5C*N/A13845.1h10.5B+39B+
T1 Cycler 1,5691,5559081.713B+1.8127.265%B**20.643%C+24.1C+N/A8664.6h12.8B+46.8B*
NSX Tanto 1,5341,5163853.938M+0.4134.993%A++28.628%B+59.5B**N/A14225.5h12.3B35.1B++
T32 Bull 1,5141,4985482.734B**0.7932.548%A++26.102%B53.9B+N/A17927.8h11.3B+34.7B++
T1B Cycler 1,5191,4956472.311B1.2234.456%A++33.11%B*42.7C+N/A9535h11.5B+33.2B*
NS-11P 1,3801,3681,0301.328C*2.2028.356%B**22.734%B+24.8C+N/A7055.1h13.4B47.3B++
ASP-30 Grounder 2,0151,3589551.422A2.1169.289%B**2.209%C29.8A+14.4B+27345.5h7B+10.1B*
T1A Unity 1,3601,3366931.928B++1.6030.315%B**25.674%C*38.2C+N/A9035h12.8C42.1B+
NSX Daimyo 1,3091,3081976.64B**3.1151.067%A+93.884%C+73.5B*N/A20717.8h2.5C++4.9B+
MG-S1 Jackal 1,2851,2754153.072A++0.4633.999%A+24.863%B++61.3AN/A15620.8h10.3C**30.4B++
NSX Tomoe 1,2941,2713803.345B*0.1833.663%B**43.666%B++57B++1A++13122.3h12.9B+38.3B+
T7 Mini-Chaingun 1,2751,2524083.069A**0.4619.412%B+19.649%A++58.5A+1.1B**27521.4h12.6B++64.7B+
Cycler TRV 1,2541,2406142.02B++1.5129.098%A23.871%B++38.4B+N/A12132.3h11.8B+40.4B*
TX1 Repeater 1,2371,2311,1371.083B+2.4428.202%B++20.796%C+39.1B+N/A14131.5h11.6B+41.1B+
TORQ-9 1,2301,2166611.84B+1.6931.213%A+19.737%C--43.9B+N/A13127.7h14.2B45.3B*
NSX Yumi 1,1951,1803813.097A0.4332.597%A48.814%A**40.1C*N/A9229.4h11.5B35.4B++
TAR 1,1861,1736401.833B1.6928.362%B**28.559%B**33.5C++N/A9535h12.8C*45.1B++
SMG-46 Armistice 1,1761,1696341.844B++1.6830.227%B*20.188%B++30.3C++N/A10038.6h13.2B+43.5B+
C-4 1,5531,1415042.264B+1.2629.288%B++N/A106.6B++38.5B++101510.7h1.5C++5.1B+
CAS 14-E 1,1811,0993333.303B++29.7835.503%C++1.365%C-93.1B++6.9C++27611.8h30.3C++85.5C*
NS-357 Underboss 1,0531,0477411.413B+2.1147.44%A38.109%A*83.1A+N/A24012.6h3.5B*7.4B**
M60-A Bulldog 1,0249248610.744B+7.2241.226%B+N/A37.6C++4.1C-24924.6h4.9B++11.8B++
M12 Kobalt 8798553325.909C+22.3822.52%C++16.608%C120.4C**3.4C2967.1h14.3B+63.7B+
FA1 Barrage 8258084151.947B*1.5851.565%A19.802%B*49.9A1A+15116.2h5C++9.6B+
MRC3 Mercy 7137051594.434B**0.9118.674%B+26.809%A58.8A*N/A18112h15B**80.3B++
MRC3 Mercy 6716571574.185B*0.6618.163%B+29.376%A++55.7A*1.2B**17311.8h14.6A80.2B++
E540 Halberd-H 9186234115.195B**11.6759.792%C**1.124%D47.6C*22.5C+29113.1h4.8B+8B*
99SV 6116081713.556B**0.0341.142%A+53.783%A*30.1B+N/A10320.2h4.4B*10.8B**
M12 Kobalt 5575403814.211C+10.6821.131%B++21.667%B++108A3.4C+3245h14.8B++70.1B+
M60-A Bulldog 5535041729.647C*26.1254.043%B++N/A39.4C++3.8C+16612.8h5.1B+9.4B++
L100 Python HESH 5534982718.444B++14.9240.593%D-2.811%B**52.4C+5.8D2309.5h2.8B+6.9C*
M60-A Bulldog 5284862222.091C++18.5652.018%B+1.852%C-32.8C+2.8C14314.8h5.8C++11.2B+
Anti-Vehicle Grenade 5944841484N/A480.4752.391%C++N/A302.5C68.8C17451.6h6.4C12.2C+
Auraxium Slasher 45044817,6570.025C+3.5052.676%A++7.813%C+0.5C-N/A1933.9h1.7B*3.2B++
Tank Mine 682442954.653B**1.1338.238%BN/A116.3C**63.2C+13623.8h2C+5.1B++
MR1 Fracture 5494292092.053A*1.4740.347%B+5.594%B++16.7A++4.7C+9825.7h25B**62B**
M3 Pounder HEG 4564081602.55B++0.9847.432%B**6.863%M22.2B+2.6C-15818.4h14B+29.5B+
P2-120 HEAT 5044031921.211M17.6828.657%D**1.737%D-17.8D4.4D*20022.7h6B+20.8C+
G20 Vulcan-H 562398498.122B**4.5941.41%D5.779%A++49.8B20.5C--5628h69B**166.7B++
M3 Pounder HEG 4023441432.406B+1.1250.694%B**7.558%M++27.3B**4.6B+15712.6h15.1B+29.7B+
M40 Fury 3773412613.115B++9.5941.558%B++1.76%C+57.8B+6.1D3435.9h9.9B++23.7B*
MR1 Fracture 4463342091.598A+1.9340.887%B+6.287%B**13A4.4C8525.6h32.1B**78.4B*
The Slasher 3303269,3250.035C3.4951.499%A1.84%D--0.6CN/A2525.1h1.8B+3.5B+
T2 Striker 5863182421.314A*2.2154.4%C*N/A17.3B*14.6B++35718.4h44.7C++82.1C*
M40 Fury 3443162612.154B+8.6343.038%B*1.266%D73.5B*6.5D-4164.3h10.8B+25B*
M60-G Bulldog 3323002512A+8.4730.781%D1.667%D-50B+5.3D1896h5.4B++17.5B
M20 Basilisk 381282407.05A+3.5233.483%D7.447%B+20.1C+7.1C+15514h59.4B**177.3B++
Spear Anti-Vehicle Phalanx Turret 3782692112.81B**9.2846.691%B2.974%D46.4B+18.8C3945.8h6.1B+13.1B++
P525 Marauder-H 2722602112.381C+8.8534.604%C+1.538%B**108.3C++5C-3772.4h5.6B+16B+
Frag Grenade 2502491249N/A245.4749.46%B++N/A622.5B++2.5D--34860.4h3.3B+6.7B+
S12 Renegade 240231653.554B0.0355.679%A+3.03%C--52.5C++2C++1194.4h3.5C+6.3B+
ML-7 3062271551.465A2.0656.93%C++2.203%C29.5B+10.3C5637.7h5.2B*9.2B++
NS-AM7 Archer 2492072890.716B+2.8160.58%C*35.266%A*5.3C1.1D--3539.1h12.5B++20.7B++
E540 Halberd 290166276.148C+2.6243.023%C**6.627%A+30.2B+22.5A**3445.5h6C+14C**
NS-10 Burster 2731641211.355B+2.1730.591%B9.146%B*4.9C+3.3C+8633.4h147.4C*481.7B+
MANA Anti-Vehicle Turret 241150761.974B1.5549.739%C-3.333%C32.6C+19.8C-5184.6h8.9C**17.9C*
Chainblade 1501496,3230.024C++3.5056.071%A*N/A0.2DN/A1614.7h2.1B+3.8B++
MANA Anti-Personnel Turret 143143423.405N/A0.1218.371%UN/A1430UN/A5804800.1h14.8T*80.5T*
Tomcat A2AM Pods 296142915.778A**12.2561.434%TN/A49C+53.1B9832.9h7B*11.4C+
M20 Basilisk 195138206.9A++3.3736.308%C10.145%A++18.4C7.6C1877.5h60.9B**167.8B*
NS-10 Burster 2341361201.133C++2.3930.062%C++5.147%C+4.9C+3.5C+8327.8h136.3B++453.5B+
A30 Walker 271133552.418C+1.1129.691%B+N/A7.7C-8C-13217.3h211.3C711.7C++
Dual-75 Duster 115105426.25B++22.7243.195%B+N/A65.6C+6.3C++3191.6h6.6C--15.3C++
Rocklet Rifle 16596541.778A++1.7559.146%B++N/A30C++21.6C4623.2h46.8D79C+
MAX Punch 93881,2890.068C3.4655.556%B++N/A0.7C-N/A2132.4h1.9C++3.4B
M12 Kobalt 8382613.667C+10.1418.14%C++23.171%B**91.1B+1.1D-3830.9h17.2C*95.1B
L100 Python AP 11176710.857A7.3343.888%D**2.632%C+27.1C12.5D-5332.8h6C++13.7C
G30 Vulcan 11074135.692B+2.1627.498%C+5.405%B*22.4C++10.9C3173.3h66.7B*242.6B++
A30 Walker 123651160.56D2.9717.338%D--1.538%C3D-2.7D--10121.5h187.1C1079.3D
M20 Wyvern 775687B3.4742.893%B+5.357%B++26.7C++10D2502.1h54.9B*128B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07,5362.1h
Spawn Beacon333,6414.2h
G40-F Ranger0660.1h
Medical Applicator940616,61440h
Anti-Vehicle MANA Turret93661.9h
Nano-Armor Kit5801,207,88498.9h
Restoration Kit5396,0416.9h
Motion Spotter338,3015.6h
Welding Device07890.1h
Spitfire Auto-Turret52250.5h
Shield Recharging Field614,8172h
Recon Detection Device13021,49242.3h
Ammunition Package202,9665.8h
Medical Kit3540.1h
Anti-Infantry MANA Turret63501.2h
Nano-Repair Grenade0930h
Snowman Soldier8940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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