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Maj. General Imperator BlakeA[56RD] BlakeA
TR BR 85

KDR: 3.55

Score: 89.8m

Last Seen: Jun 30th, 2019 11:13 PM
- OFFLINE - 469 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Connery - Outfit Officer of 56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 71
Level Progress (to 86): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" Hellfire Rocket Pods TSAR-42 M14 Banshee M18 Needler M18 Rotary NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,758,906 MLG Score: 1406
Fun Score: N/A
Cheeseburgers Flipped: 1292TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.297%27.747%81324119053,0232.76550.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.85%1.586A+1.05B**-1.428D**HEAD ++ (~13.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.46B+11.80.175C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.314%1.263%16965120928,98121111206813.7221240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.067%-0.214C-0.301C0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1430.114C+50.50.047C+92.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.34%1.011%233412103,56118914471.88313795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.293%-0.548D-0.998D---0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.50.64B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.604%2.331%173518119626,9871503941017.9554287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.713%-0.794D--0.523D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.10.196C++26.50.335C**69.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.832%70.3%17354121011,6801893696.1701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.157%1.631A+0.209C++0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.30.263C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.669%19.217%1735112131,1241815200.618943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.841B*0.904B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.296C*4.80.013C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 71
89.8m224.9%338 (20.3k)311 (18.7k)3.54992154,45043,5084.2780685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214834426.358%17.18%45306:3743

11% Combat Medic46% Engineer16% Heavy Assault11% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 18th, 2016 9:41 PMJul 20th, 2019 4:18 AM (3h) (PST)Jun 30th, 2019 10:45 PM (19d) (PST)Jun 30th, 2019 7:13 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
749966530.5350.1510.0921.4180.0951406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9215,74939,172329685618,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4807.7h/200.3d 31,680 26,534 46,074 409.2k 8,104 10,339 27,480 216m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:16,714
Deaths:5,446
KDR:3.069
Accuracy:29.987% B**
HSR:29.891% C**
NSX Naginata
A+
Kills:3,736
Deaths:1,082
KDR:3.453
Accuracy:30.079% A+
HSR:30.808% B+
T9 CARV
B*
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% B*
HSR:23.072% C+
MSW-R
B+
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% B+
HSR:24.086% C+
NS-15M2
B**
Kills:1,779
Deaths:643
KDR:2.767
Accuracy:29.580% B**
HSR:26.757% C++
TMG-50
B**
Kills:1,689
Deaths:904
KDR:1.868
Accuracy:26.851% B**
HSR:24.275% C++
T32 Bull
A++
Kills:1,498
Deaths:548
KDR:2.734
Accuracy:32.548% A++
HSR:26.102% C*
Kills:30,660
Deaths (as Heavy Assault):11,625
Deaths (to Heavy Assaults):11,957
KDR:2.63742
Kill Difference:19,035
Playtime:771.417 hours
Usage:16%
Score:16.487m
Score/min:356
Accuracy (listed only):28.165%
HSR (listed only):26.427%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A*
Kills:2,058
Deaths:1,138
KDR:1.808
Accuracy:33.075% A*
HSR:23.518% A
TRAC-5
B**
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% B**
HSR:19.826% C++
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
FA1 Barrage
A
Kills:1,124
Deaths:630
KDR:1.784
Accuracy:51.669% A
HSR:19.217% B++
Kills:6,650
Deaths (as Engineer):3,527
Deaths (to Engineers):9,981
KDR:1.88546
Kill Difference:3,123
Playtime:2,210.726 hours
Usage:46%
Score:39.829m
Score/min:300
Accuracy (listed only):36.833%
HSR (listed only):22.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
TRAC-5 S
A*
Kills:2,058
Deaths:1,138
KDR:1.808
Accuracy:33.075% A*
HSR:23.518% A
TRAC-5
B**
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% B**
HSR:19.826% C++
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
MG-S1 Jackal
A
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A
HSR:24.863% B++
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B+
FA1 Barrage
A
Kills:1,124
Deaths:630
KDR:1.784
Accuracy:51.669% A
HSR:19.217% B++
Kills:11,166
Deaths (as Light Assault):6,463
Deaths (to Light Assaults):7,756
KDR:1.72768
Kill Difference:4,703
Playtime:584.577 hours
Usage:12%
Score:11.420m
Score/min:326
Accuracy (listed only):34.117%
HSR (listed only):22.648%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
T1 Cycler
B**
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% B**
HSR:20.643% C+
T1B Cycler
A++
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A++
HSR:33.110% B++
NS-11P
B**
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% B**
HSR:22.734% B+
T1A Unity
B**
Kills:1,336
Deaths:693
KDR:1.928
Accuracy:30.313% B**
HSR:25.674% C++
MG-S1 Jackal
A
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A
HSR:24.863% B++
Cycler TRV
A
Kills:1,240
Deaths:614
KDR:2.020
Accuracy:29.098% A
HSR:23.871% B+
TORQ-9
A+
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% A+
HSR:19.737% D
NSX Yumi
A*
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% A
HSR:48.814% A*
TAR
B**
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B**
HSR:28.559% B**
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B+
FA1 Barrage
A
Kills:1,124
Deaths:630
KDR:1.784
Accuracy:51.669% A
HSR:19.217% B++
Kills:16,203
Deaths (as Combat Medic):9,140
Deaths (to Combat Medics):3,676
KDR:1.77276
Kill Difference:7,063
Playtime:528.973 hours
Usage:11%
Score:10.054m
Score/min:317
Accuracy (listed only):32.068%
HSR (listed only):25.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,725
Deaths:1,619
KDR:4.771
Accuracy:46.637% A
HSR:67.197% C+
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
M77-B
B**
Kills:2,039
Deaths:363
KDR:5.617
Accuracy:43.363% B**
HSR:71.849% C--
NSX Daimyo
A+
Kills:1,308
Deaths:197
KDR:6.640
Accuracy:51.067% A+
HSR:93.884% C+
MG-S1 Jackal
A
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A
HSR:24.863% B++
NSX Tomoe
B**
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B**
HSR:43.666% B++
TX1 Repeater
B+
Kills:1,231
Deaths:1,137
KDR:1.083
Accuracy:28.202% B+
HSR:20.796% C+
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B+
NS-357 Underboss
A*
Kills:1,105
Deaths:797
KDR:1.386
Accuracy:47.344% A
HSR:37.738% A*
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% A+
HSR:53.783% A*
NS-AM7 Archer
A*
Kills:209
Deaths:300
KDR:0.697
Accuracy:60.625% C*
HSR:34.928% A*
Kills:20,012
Deaths (as Infiltrator):7,900
Deaths (to Infiltrators):5,265
KDR:2.53316
Kill Difference:12,112
Playtime:527.457 hours
Usage:11%
Score:8.877m
Score/min:281
Accuracy (listed only):40.321%
HSR (listed only):44.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:1,917
Deaths:666
KDR:2.878
Accuracy:14.913% C++
HSR:20.814% B+
M2 Mutilator
B+
Kills:1,830
Deaths:636
KDR:2.877
Accuracy:15.123% C++
HSR:20.710% B+
MRC3 Mercy
B**
Kills:708
Deaths:162
KDR:4.370
Accuracy:18.707% B+
HSR:26.695% B**
MRC3 Mercy
A+
Kills:663
Deaths:160
KDR:4.144
Accuracy:18.203% B
HSR:29.261% A+
MR1 Fracture
B*
Kills:429
Deaths:209
KDR:2.053
Accuracy:40.347% B+
HSR:5.594% B*
M3 Pounder HEG
M
Kills:414
Deaths:163
KDR:2.540
Accuracy:47.621% B**
HSR:6.763% M
M3 Pounder HEG
M++
Kills:347
Deaths:146
KDR:2.377
Accuracy:50.779% B**
HSR:7.493% M++
MR1 Fracture
A
Kills:334
Deaths:209
KDR:1.598
Accuracy:40.887% B+
HSR:6.287% A
NS-10 Burster
B*
Kills:164
Deaths:121
KDR:1.355
Accuracy:30.591% B
HSR:9.146% B*
NS-10 Burster
C++
Kills:136
Deaths:120
KDR:1.133
Accuracy:30.062% C++
HSR:5.147% C+
Kills:6,942
Deaths (as MAX Suit):1,296
Deaths (to MAX Suits):2,788
KDR:5.35648
Kill Difference:5,646
Playtime:161.865 hours
Usage:3%
Score:3.145m
Score/min:324
Accuracy (listed only):30.723%
HSR (listed only):13.791%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:8,230
V. Kills:1,399 N/A
Deaths:491
KDR:16.762
Accuracy:59.760% A
KPH:80.800 C++
VKPH:13.700 C+
M14 Banshee
B*
Kills:7,457
V. Kills:657 N/A
Deaths:610
KDR:12.225
Accuracy:32.071% B+
KPH:57.800 B+
VKPH:5.100 B*
M18 Needler
B++
Kills:6,670
V. Kills:4,813 139%
Deaths:1,304
KDR:5.115
Accuracy:34.194% C**
KPH:19.400 B++
VKPH:14 B++
M18 Rotary
B+
Kills:4,858
V. Kills:3,303 147%
Deaths:1,039
KDR:4.676
Accuracy:31.697% C++
KPH:20.100 B+
VKPH:13.700 B+
Tomcat A2AM Pods
B
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.434% T
KPH:48.300 C+
VKPH:52.400 B
Kills:27,357 (18,985 + 0)
Deaths:3,453
KDR:7.923
VKDR:2.990
Vehicle Kills:10,326
Kill Difference:23,904
Playtime:818.465 hours
Usage:17%
Score:11.443m
Score/min:233
Piloting Accuracy:31.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:17,474
V. Kills:6,537 267%
Deaths:1,223
KDR:14.288
Accuracy:26.620% D
KPH:59 A*
VKPH:22.100 B
C150 Dalton
B**
Kills:2,487
V. Kills:1,158 215%
Deaths:227
KDR:10.956
Accuracy:51.330% B**
KPH:41.300 B+
VKPH:19.200 C
L105 Zephyr
B++
Kills:2,344
V. Kills:537 436%
Deaths:124
KDR:18.903
Accuracy:43.820% C++
KPH:54.900 C*
VKPH:12.600 B++
CAS30 Tank Buster
C-
Kills:1,766
V. Kills:1,732 102%
Deaths:962
KDR:1.836
Accuracy:45.976% C+
KPH:5.400 C--
VKPH:5.300 C-
Dual-75 Duster
C**
Kills:107
V. Kills:10 N/A
Deaths:4
KDR:26.750
Accuracy:43.554% B++
KPH:62.300 C+
VKPH:5.800 C**
Kills:24,178 (1,766 + 22,412)
Deaths:2,540
KDR:9.519
VKDR:3.927
Vehicle Kills:9,974
Kill Difference:21,638
Playtime:725.725 hours
Usage:15%
Score:10.249m
Score/min:235
Piloting Accuracy:45.976%
Gunner Accuracy:43.554%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:498
V. Kills:55 N/A
Deaths:27
KDR:18.444
Accuracy:40.593% D-
KPH:52.600 C+
VKPH:5.800 D
L100 Python AP
C
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% D**
KPH:27.200 C
VKPH:12.500 D--
Kills:574 (574 + 0)
Deaths:34
KDR:16.882
VKDR:2.647
Vehicle Kills:90
Kill Difference:540
Playtime:12.265 hours
Usage:0%
Score:0.222m
Score/min:301
Driving Accuracy:43.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:2,584
V. Kills:211 N/A
Deaths:136
KDR:19
Accuracy:36.235% D
KPH:40.800 C
VKPH:3.300 D--
P2-120 HEAT
D
Kills:403
V. Kills:101 395%
Deaths:19
KDR:21.211
Accuracy:28.657% D**
KPH:17.800 D
VKPH:4.500 D*
E540 Halberd
A++
Kills:166
V. Kills:124 133%
Deaths:27
KDR:6.148
Accuracy:43.023% C*
KPH:30.200 B
VKPH:22.500 A++
G30 Vulcan
C++
Kills:74
V. Kills:36 200%
Deaths:13
KDR:5.692
Accuracy:27.498% C
KPH:22.300 C++
VKPH:10.800 C
Kills:3,227 (2,987 + 240)
Deaths:195
KDR:16.549
VKDR:2.421
Vehicle Kills:472
Kill Difference:3,032
Playtime:94.772 hours
Usage:2%
Score:0.932m
Score/min:164
Driving Accuracy:28.657%
Gunner Accuracy:27.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:652
V. Kills:307 212%
Deaths:42
KDR:15.524
Accuracy:59.825% C**
KPH:47.500 C++
VKPH:22.400 C+
G20 Vulcan-H
B
Kills:475
V. Kills:192 246%
Deaths:54
KDR:8.796
Accuracy:42.278% D
KPH:51.400 B
VKPH:20.800 C--
P525 Marauder-H
C++
Kills:260
V. Kills:12 N/A
Deaths:21
KDR:12.381
Accuracy:34.604% C+
KPH:106.600 C++
VKPH:4.900 C--
M12 Kobalt-H
C-
Kills:64
V. Kills:3 N/A
Deaths:4
KDR:16
Accuracy:27.139% B**
KPH:78.400 D
VKPH:3.700 C-
Kills:1,451 (0 + 1,451)
Deaths:121
KDR:11.992
VKDR:4.248
Vehicle Kills:514
Kill Difference:1,330
Playtime:26.227 hours
Usage:1%
Score:0.596m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:27.139%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:540
V. Kills:17 N/A
Deaths:38
KDR:14.211
Accuracy:21.123% B++
KPH:108.200 A
VKPH:3.400 C++
M40 Fury
B++
Kills:341
V. Kills:36 N/A
Deaths:26
KDR:13.115
Accuracy:41.598% B++
KPH:58.200 B+
VKPH:6.100 D
M40 Fury
B*
Kills:316
V. Kills:28 N/A
Deaths:26
KDR:12.154
Accuracy:43.038% B*
KPH:73.300 B*
VKPH:6.500 D
M60-G Bulldog
B+
Kills:300
V. Kills:32 N/A
Deaths:25
KDR:12
Accuracy:30.848% D
KPH:49.900 B+
VKPH:5.300 D
M20 Basilisk
C+
Kills:282
V. Kills:99 282%
Deaths:40
KDR:7.050
Accuracy:33.483% D
KPH:20.100 C+
VKPH:7.100 C
M20 Basilisk
C
Kills:138
V. Kills:57 238%
Deaths:20
KDR:6.900
Accuracy:36.308% C
KPH:18.500 C
VKPH:7.600 C
M12 Kobalt
B+
Kills:85
V. Kills:1 N/A
Deaths:6
KDR:14.167
Accuracy:18.118% C++
KPH:92.400 B+
VKPH:1.100 D-
Kills:2,002 (0 + 2,002)
Deaths:181
KDR:11.061
VKDR:1.492
Vehicle Kills:270
Kill Difference:1,821
Playtime:43.578 hours
Usage:1%
Score:0.632m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:18.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:231
V. Kills:9 N/A
Deaths:65
KDR:3.554
Accuracy:55.679% A+
KPH:52 C++
VKPH:2 C++
Kills:231 (231 + 0)
Deaths:65
KDR:3.554
VKDR:0.138
Vehicle Kills:9
Kill Difference:166
Playtime:4.447 hours
Usage:0%
Score:0.032m
Score/min:119
Driving Accuracy:55.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,452
V. Kills:111 N/A
Deaths:44
KDR:33
Accuracy:36.450% C**
KPH:94.900 B++
VKPH:7.300 C*
M20 Wyvern
B+
Kills:56
V. Kills:21 255%
Deaths:8
KDR:7
Accuracy:42.893% B+
KPH:26.300 C++
VKPH:9.900 D
Kills:1,508 (0 + 1,508)
Deaths:52
KDR:29
VKDR:2.538
Vehicle Kills:132
Kill Difference:1,456
Playtime:17.425 hours
Usage:0%
Score:0.277m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:42.893%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 24,01117,4741,22314.288C**10.7426.62%D2.054%C+59A*22.1B372296h33.7A126.5B**
T9A "Butcher" 16,91416,7145,4463.069B++0.4829.987%B**29.891%C**67.5BN/A165247.6h11.4C+38.1B+
Hellfire Rocket Pods 9,6298,23049116.762A13.2159.76%AN/A80.8C++13.7C+342101.8h18.7C*31.4B+
TSAR-42 7,7827,7251,6194.771B1.2246.637%A67.197%C+50.3B+N/A145153.5h2.1B+4.5B++
M14 Banshee 8,1147,45761012.225B++8.6832.071%B+N/A57.9B+5.1B*199128.9h20.6B64.3B+
M18 Needler 11,4836,6701,3045.115B**1.5734.194%C**1.619%C19.4B++14B++223343.6h101.2B+295.9B++
M18 Rotary 8,1614,8581,0394.676A1.1331.697%C++2.614%C*20.1B+13.7B+210241.2h81.5B++257B++
NSX Naginata 3,7653,7361,0823.453A*0.1030.079%A+30.808%B+65.9B*N/A22256.7h10.5B+35B++
T9 CARV 2,8842,8651,6361.751B+1.8023.341%B*23.072%C+30.7C++N/A12293.4h12.3B+52.5B+
P2-120 HESH 2,7952,58413619B+15.4536.235%DN/A40.8C3.3D--12763.3h4.6C**12.6C+
C150 Dalton 3,6452,48722710.956B+7.4151.33%B**N/A41.3B+19.2C32560.2h4.1C**8B*
MSW-R 2,4052,3791,3661.742C+1.8124.766%B+24.086%C+40.5C+N/A16558.8h12C++48.6B
L105 Zephyr 2,8812,34412418.903B++15.3543.82%C++N/A54.9C*12.6B++24642.7h5.5B+12.4B+
PDW-16 Hailstorm 2,0832,0721,8871.098C++2.4527.258%B+22.297%B**10.9D-N/A34190.6h15.7C+57.8B
TRAC-5 S 2,0912,0581,1381.808B**1.7433.075%A*23.518%A22.7C*N/A7090.7h12.4C++37.5B++
M77-B 2,0472,0393635.617M+2.0743.363%B**71.849%C--25.4C+N/A8480.2h2.6C+6.1B
Claymore 2,0112,0082129.472B+5.9238.653%B++N/A156.9C**N/A39412.8h1.1B**2.9B++
TRAC-5 1,9781,9521,3741.421B*2.1327.596%B**19.826%C++8.2DN/A39237.2h13.6B+49.3B+
M1 Heavy Cycler 1,9271,9176662.878A0.6714.913%C++20.814%B+27.6B+N/A9769.5h15.7B++105.6B+
M2 Mutilator 1,8491,8306362.877B*0.6715.123%C++20.71%B+33.8B++N/A10554.1h15.1B++100.1B+
NS-15M2 1,7941,7796432.767B++0.7829.58%B**26.757%C++49.7C*N/A16235.8h11.1B+37.4B++
CAS30 Tank Buster 3,4981,7669621.836C*1.7145.976%C+1.019%C5.4C--5.3C-93325.1h48.2B+104.8B+
TMG-50 1,7121,6899041.868B++1.6826.851%B**24.275%C++37.5C++N/A13845.1h10.5B+39B+
T1 Cycler 1,5691,5559081.713B++1.8427.265%B**20.643%C+24.1C+N/A8764.6h12.8B+46.8B*
NSX Tanto 1,5341,5163853.938M+0.3934.993%A++28.628%B+59.5B**N/A14225.5h12.3B35.1B+
T32 Bull 1,5141,4985482.734B**0.8232.548%A++26.102%C*53.9B+N/A18027.8h11.3B+34.7B++
T1B Cycler 1,5191,4956472.311C**1.2434.456%A++33.11%B++42.7C+N/A9535h11.5B+33.2B**
CAS 14-E 1,5631,4524433B++29.4536.45%C**1.584%C94.9B++7.3C*26715.3h29.6C*81.1B
NS-11P 1,3801,3681,0301.328C*2.2228.356%B**22.734%B+24.8C+N/A7055.1h13.4C**47.3B++
ASP-30 Grounder 2,0161,3599581.419A2.1369.241%B**2.208%C29.8B**14.4C**27345.6h7B+10.1B*
T1A Unity 1,3601,3366931.928B++1.6230.313%B**25.674%C++38.2C+N/A9035h12.8C42.1B+
NSX Daimyo 1,3091,3081976.64B**3.0951.067%A+93.884%C+73.5B*N/A20717.8h2.5C++4.9B+
MG-S1 Jackal 1,2851,2754153.072A++0.4833.999%A24.863%B++61.3B**N/A15720.8h10.3C**30.4B++
T7 Mini-Chaingun 1,2961,2734302.96A*0.5918.965%B19.56%A++57.6A1B++27222.1h12.7B++66.7B+
NSX Tomoe 1,2941,2713803.345A0.2033.663%B**43.666%B++57B++1A+13122.3h12.9B+38.3B+
Cycler TRV 1,2541,2406142.02B++1.5329.098%A23.871%B+38.4BN/A12232.3h11.8B+40.4B*
TX1 Repeater 1,2371,2311,1371.083B+2.4728.202%B+20.796%C+39.1B+N/A14231.5h11.6B+41.1B+
TORQ-9 1,2301,2166611.84B+1.7131.213%A+19.737%D43.9B+N/A13127.7h14.2C**45.3B++
NSX Yumi 1,1951,1803813.097A0.4532.597%A48.814%A*40.1C*N/A9229.4h11.5C**35.4B++
TAR 1,1861,1736401.833B1.7228.362%B**28.559%B**33.5C++N/A9635h12.8C*45.1B+
SMG-46 Armistice 1,1761,1696341.844B++1.7130.227%B*20.188%B+30.3C++N/A10038.6h13.2B+43.5B+
C-4 1,5651,1525132.246B+1.3029.384%B++N/A105.7B+37.9B+101510.9h1.5C++5.1B+
FA1 Barrage 1,1441,1246301.784B++1.7751.669%A19.217%B++52.8A+N/A14821.3h4.8C**9.3B+
NS-357 Underboss 1,1111,1057971.386B+2.1647.344%A37.738%A*82.5AN/A23713.4h3.5B*7.4B*
M60-A Bulldog 1,0249248610.744B+7.1941.226%B+N/A37.6C++4.1C--25224.6h4.9B++11.8B++
M12 Kobalt 8798553325.909C+22.3622.52%C++16.608%C120.4C**3.4C2977.1h14.3B+63.7B+
MRC3 Mercy 7167081624.37B**0.8218.707%B+26.695%B**58.5A*N/A18112.1h15.1B**80.5B++
MRC3 Mercy 6776631604.144B*0.5918.203%B29.261%A+55.7A*1.2B**17511.9h14.6A80B++
E540 Halberd-H 9596524215.524B**11.9759.825%C**1.074%D47.6C++22.4C+28713.7h4.8B+8.1B++
99SV 6116081713.556B**0.0141.142%A+53.783%A*30.1B+N/A10420.2h4.4B*10.8B**
M12 Kobalt 5575403814.211C+10.6621.123%B++21.667%B++108A3.4C++3265h14.8B*70.1B++
M60-A Bulldog 5535041729.647C++26.1054.043%B+N/A39.4C++3.8C+16612.8h5.1B+9.4B++
L100 Python HESH 5534982718.444B+14.8940.593%D-2.811%B**52.4C+5.8D2319.5h2.8B+6.9C*
Anti-Vehicle Grenade 6034901490N/A486.4552.367%C++N/A288.2C-66.5C17421.7h6.4C12.2C+
M60-A Bulldog 5284862222.091C+18.5452.018%B+1.852%C-32.8C+2.8C14314.8h5.8C*11.2B+
G20 Vulcan-H 667475548.796A5.2542.278%D5.474%A++51.6B20.9C--5329.2h69.3B**163.9B++
Tank Mine 711463954.874B**1.3238.956%B+N/A118.7C**63.6C+13663.9h2C+5B++
Auraxium Slasher 46446218,2100.025C+3.5252.617%A++7.576%C+0.5C-N/A1955.7h1.7B*3.2B++
MR1 Fracture 5494292092.053A*1.5040.347%B+5.594%B*16.7A++4.7C+9825.7h25B**62B*
M3 Pounder HEG 4624141632.54B++1.0147.621%B**6.763%M22.3B+2.6C-15818.6h14.1B+29.5B++
P2-120 HEAT 5044031921.211A*17.6628.657%D**1.737%D17.8D4.4D**20122.7h6B++20.8C+
M3 Pounder HEG 4053471462.377B+1.1750.779%B**7.493%M++27.1B**4.5B15612.8h15.2B+30B++
M40 Fury 3773412613.115B*9.5741.598%B++1.76%C+57.8B+6.1D3435.9h9.9B++23.8B*
T2 Striker 6153372481.359A*2.1954.467%C**N/A17.7B+14.6B36219h43.3C++79.6C*
MR1 Fracture 4463342091.598A+1.9540.887%B+6.287%A13A4.4C+8525.6h32.1B**78.4B*
The Slasher 3303269,3250.035C3.5151.499%A1.84%D--0.6CN/A2525.1h1.8B++3.5C++
M40 Fury 3443162612.154B++8.6043.038%B*1.266%D73.5B*6.5D4164.3h10.8B+25B*
M60-G Bulldog 3323002512A++8.4530.848%D1.667%D-50B+5.3D1896h5.4B++17.5B+
M20 Basilisk 381282407.05A+3.5033.483%D7.447%B+20.1C+7.1C15614h59.4B**177.3B++
Spear Anti-Vehicle Phalanx Turret 3782692112.81B**9.2646.684%C**2.974%D46.4B+18.8C3955.8h6.1B++13.2B*
P525 Marauder-H 2722602112.381C+8.8334.604%C+1.538%B**108.3C++5C-3782.4h5.6B+16B+
Frag Grenade 2502491249N/A245.4549.46%B+N/A622.5B++2.5D--35150.4h3.3B+6.7B+
S12 Renegade 240231653.554B+0.0055.679%A+3.03%D52.5C++2C++1194.4h3.5C+6.3B+
ML-7 3062271551.465A2.0856.93%C+2.203%C29.5B+10.3C5687.7h5.2B*9.2B++
NS-AM7 Archer 2532093000.697B+2.8560.625%C*34.928%A*5.2C1.1D--3540.4h12.5B++20.7B*
E540 Halberd 290166276.148C+2.6043.023%C*6.627%A++30.2B22.5A++3455.5h6C+14C*
NS-10 Burster 2731641211.355B+2.1930.591%B9.146%B*4.9C+3.3C+8733.4h147.4C*481.7B+
MANA Anti-Vehicle Turret 241150761.974C**1.5849.739%C-3.333%C32.6C+19.8C-5214.6h8.9C**17.9C*
Chainblade 1501496,3230.024C++3.5356.071%A*N/A0.2DN/A1614.8h2.1B+3.8B++
MANA Anti-Personnel Turret 143143423.405N/A0.1418.371%UN/A1430UN/A5809500.1h14.8T*80.5T*
Tomcat A2AM Pods 296142915.778M++12.2361.434%TN/A49C+53.1B+9862.9h7B*11.4C+
M20 Basilisk 195138206.9A++3.3536.308%C10.145%A++18.4C7.6C1887.5h60.9B**167.8B*
NS-10 Burster 2341361201.133C+2.4230.062%C++5.147%C+4.9C+3.5C+8427.8h136.3B++453.5B+
A30 Walker 271133552.418C+1.1329.691%B+N/A7.7C-8C13217.3h211.3C711.7C*
Dual-75 Duster 117107426.75A23.2043.554%B++N/A62.9C+5.9C**2991.7h7D16.1C++
Rocklet Rifle 177103571.807A++1.7459.118%B++N/A30.3C++21.8C4693.4h46.5D78.6C+
MAX Punch 94891,2950.069C3.4855.705%B*N/A0.7CN/A2132.7h1.9C++3.3B
M12 Kobalt 8685614.167C+10.6218.118%C++23.529%B**94.4B++1.1D-3960.9h17.3C++95.4B
L100 Python AP 11176710.857B**7.3143.888%D**2.632%C+27.1C12.5D--5392.8h6C++13.7C-
G30 Vulcan 11074135.692B2.1427.498%C5.405%B**22.4C++10.9C3173.3h66.7B*242.6B++
A30 Walker 123651160.56D2.9917.338%D*1.538%C3D-2.7D--10521.5h187.1C--1079.3D-
M12 Kobalt-H 6764416C+12.4527.139%B**20.313%B++80D3.8C-1980.8h15.6C++57.5B+
M20 Wyvern 775687B+3.4542.893%B+5.357%B*26.7C*10D2522.1h54.9B*128B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon353,7034.2h
Anti-Vehicle MANA Turret93661.9h
G40-F Ranger0660.1h
Nano-Armor Kit5991,238,650100.7h
Nanite Revive Grenade07,5362.1h
Medical Applicator940616,64940h
Spitfire Auto-Turret52270.5h
Restoration Kit5426,1386.9h
Motion Spotter348,5085.7h
Welding Device07890.1h
Recon Detection Device13221,74042.7h
Shield Recharging Field614,8172h
Ammunition Package203,0065.9h
Medical Kit3540.1h
Anti-Infantry MANA Turret63501.3h
Snowman Soldier8940.2h
Nano-Repair Grenade01270h

Check the help document for the dictionary if you want to learn more about words used here.


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