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Colonel Imperator BlakeA[56RD] BlakeA
TR BR 74

KDR: 3.53

Score: 87.2m

Last Seen: Sep 20th, 2018 1:49 AM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Connery - Outfit Officer of 56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 63
Level Progress (to 75): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" Hellfire Rocket Pods TSAR-42 M14 Banshee M18 Needler M18 Rotary NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,713,870 MLG Score: 1370
Fun Score: N/A
Cheeseburgers Flipped: 1280TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.238%27.792%8132498451,5902.78910.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.876%1.62A+1.139B**-1.52FHEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.463B+11.80.174C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.897%1.301%15825100326,98020821157912.9525233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.109%-0.275C-0.296C0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.083C+510.028C+95.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.332%1.014%240410043,55018324461.93777794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.292%-0.534D-1.067D*-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+4.50.64B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.302%2.264%17351799126,5431461923518.1553287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.818D--0.527D0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.189C++25.90.332C**69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.695%70.267%17354100411,1191828656.0826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%1.59A+0.203C++0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.40.249C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.565%19.802%1735110078081731170.466513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.857B*1.089B**-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.27C*5-0.026C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 63
87.2m223.9%336 (20.2k)309 (18.5k)3.52665148,47242,1004.2538574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1008786826.025%17.238%44906:4341

11% Combat Medic46% Engineer16% Heavy Assault11% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 18th, 2016 9:41 PMSep 21st, 2018 11:17 AM (1d) (PST)Sep 20th, 2018 1:34 AM (3d) (PST)Sep 19th, 2018 9:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
740936470.5270.1490.0911.3910.0941370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,4155,59938,816329583618,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4697.3h/195.7d 30,615 25,594 44,362 392k 7,974 10,057 26,608 208.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:15,521
Deaths:4,980
KDR:3.117
Accuracy:29.894% A
HSR:30.204% B+
NSX Naginata
A++
Kills:3,722
Deaths:1,076
KDR:3.459
Accuracy:30.096% A++
HSR:30.844% B+
T9 CARV
B*
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% B*
HSR:23.072% C++
MSW-R
B+
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% B+
HSR:24.086% C++
NS-15M2
A
Kills:1,779
Deaths:643
KDR:2.767
Accuracy:29.580% A
HSR:26.757% C*
TMG-50
B**
Kills:1,689
Deaths:903
KDR:1.870
Accuracy:26.852% B**
HSR:24.275% C++
T32 Bull
A++
Kills:1,498
Deaths:548
KDR:2.734
Accuracy:32.548% A++
HSR:26.102% C**
T7 Mini-Chaingun
A++
Kills:1,228
Deaths:386
KDR:3.181
Accuracy:19.332% B+
HSR:19.870% A++
Kills:30,681
Deaths (as Heavy Assault):11,538
Deaths (to Heavy Assaults):11,553
KDR:2.65913
Kill Difference:19,143
Playtime:746.154 hours
Usage:16%
Score:15.891m
Score/min:355
Accuracy (listed only):27.051%
HSR (listed only):25.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% A
HSR:19.826% C*
TRAC-5 S
A*
Kills:1,908
Deaths:1,066
KDR:1.790
Accuracy:32.619% A*
HSR:23.428% A
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:6,184
Deaths (as Engineer):3,240
Deaths (to Engineers):9,751
KDR:1.90864
Kill Difference:2,944
Playtime:2,148.716 hours
Usage:46%
Score:38.364m
Score/min:298
Accuracy (listed only):36.693%
HSR (listed only):22.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
TRAC-5
A
Kills:1,952
Deaths:1,374
KDR:1.421
Accuracy:27.596% A
HSR:19.826% C*
TRAC-5 S
A*
Kills:1,908
Deaths:1,066
KDR:1.790
Accuracy:32.619% A*
HSR:23.428% A
NSX Tanto
A++
Kills:1,516
Deaths:385
KDR:3.938
Accuracy:34.993% A++
HSR:28.628% B+
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
SMG-46 Armistice
B**
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B**
HSR:20.188% B++
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:10,700
Deaths (as Light Assault):6,176
Deaths (to Light Assaults):7,456
KDR:1.73251
Kill Difference:4,524
Playtime:577.063 hours
Usage:12%
Score:11.259m
Score/min:325
Accuracy (listed only):34.037%
HSR (listed only):22.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
T1 Cycler
A
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% A
HSR:20.643% C+
T1B Cycler
A++
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A++
HSR:33.110% B++
NS-11P
A
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% A
HSR:22.734% B++
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
Cycler TRV
A
Kills:1,240
Deaths:614
KDR:2.020
Accuracy:29.098% A
HSR:23.871% B++
T1A Unity
A
Kills:1,236
Deaths:629
KDR:1.965
Accuracy:30.055% A
HSR:26.214% B
TORQ-9
A+
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% A+
HSR:19.737% C--
NSX Yumi
A*
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% A
HSR:48.814% A*
TAR
A
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B**
HSR:28.559% A
SMG-46 Armistice
B**
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B**
HSR:20.188% B++
FA1 Barrage
A
Kills:808
Deaths:415
KDR:1.947
Accuracy:51.565% A
HSR:19.802% B*
Kills:15,787
Deaths (as Combat Medic):8,861
Deaths (to Combat Medics):3,562
KDR:1.78163
Kill Difference:6,926
Playtime:525.119 hours
Usage:11%
Score:9.955m
Score/min:316
Accuracy (listed only):32.038%
HSR (listed only):25.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,164
Deaths:1,543
KDR:4.643
Accuracy:46.446% A
HSR:66.904% C+
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
M77-B
B**
Kills:2,039
Deaths:363
KDR:5.617
Accuracy:43.363% B**
HSR:71.849% C--
NSX Daimyo
A+
Kills:1,308
Deaths:197
KDR:6.640
Accuracy:51.067% A+
HSR:93.884% C+
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
NSX Tomoe
B**
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B**
HSR:43.666% B++
TX1 Repeater
B++
Kills:1,231
Deaths:1,137
KDR:1.083
Accuracy:28.208% B++
HSR:20.796% C+
SMG-46 Armistice
B**
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B**
HSR:20.188% B++
NS-357 Underboss
A*
Kills:988
Deaths:685
KDR:1.442
Accuracy:47.641% A+
HSR:37.753% A*
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% A++
HSR:53.783% A*
NS-AM7 Archer
A*
Kills:200
Deaths:279
KDR:0.717
Accuracy:60.757% B
HSR:36.500% A*
Kills:19,325
Deaths (as Infiltrator):7,691
Deaths (to Infiltrators):5,105
KDR:2.51268
Kill Difference:11,634
Playtime:516.513 hours
Usage:11%
Score:8.595m
Score/min:277
Accuracy (listed only):40.343%
HSR (listed only):44.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,917
Deaths:666
KDR:2.878
Accuracy:14.913% C**
HSR:20.814% B++
M2 Mutilator
B+
Kills:1,830
Deaths:636
KDR:2.877
Accuracy:15.123% C*
HSR:20.710% B+
MRC3 Mercy
A
Kills:680
Deaths:153
KDR:4.444
Accuracy:18.531% B+
HSR:27.206% A
MRC3 Mercy
A++
Kills:631
Deaths:151
KDR:4.179
Accuracy:18.073% B+
HSR:29.160% A++
MR1 Fracture
B++
Kills:429
Deaths:209
KDR:2.053
Accuracy:40.347% B+
HSR:5.594% B++
M3 Pounder HEG
A**
Kills:381
Deaths:152
KDR:2.507
Accuracy:46.826% B**
HSR:6.824% A**
MR1 Fracture
B**
Kills:334
Deaths:209
KDR:1.598
Accuracy:40.887% B+
HSR:6.287% B**
M3 Pounder HEG
M*
Kills:323
Deaths:135
KDR:2.393
Accuracy:50.170% B**
HSR:8.050% M*
NS-10 Burster
B*
Kills:164
Deaths:121
KDR:1.355
Accuracy:30.628% B+
HSR:9.146% B*
NS-10 Burster
C*
Kills:132
Deaths:120
KDR:1.100
Accuracy:30.100% C*
HSR:5.303% C+
Kills:6,821
Deaths (as MAX Suit):1,276
Deaths (to MAX Suits):2,737
KDR:5.34561
Kill Difference:5,545
Playtime:160.323 hours
Usage:3%
Score:3.087m
Score/min:321
Accuracy (listed only):30.560%
HSR (listed only):13.910%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:7,586
V. Kills:1,330 N/A
Deaths:454
KDR:16.709
Accuracy:59.450% A
KPH:79.800 C++
VKPH:14 C+
M14 Banshee
B++
Kills:6,889
V. Kills:615 N/A
Deaths:580
KDR:11.878
Accuracy:31.562% B+
KPH:56.600 B+
VKPH:5.100 B++
M18 Needler
B++
Kills:6,092
V. Kills:4,542 134%
Deaths:1,239
KDR:4.917
Accuracy:33.700% C**
KPH:18.300 B+
VKPH:13.700 B++
M18 Rotary
B+
Kills:4,676
V. Kills:3,211 146%
Deaths:1,026
KDR:4.558
Accuracy:31.440% C++
KPH:19.600 B+
VKPH:13.500 B+
Tomcat A2AM Pods
C*
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.434% F**
KPH:48.300 C+
VKPH:52.400 C*
Kills:25,385 (17,657 + 0)
Deaths:3,308
KDR:7.674
VKDR:2.978
Vehicle Kills:9,852
Kill Difference:22,077
Playtime:790.176 hours
Usage:17%
Score:10.983m
Score/min:232
Piloting Accuracy:31.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:17,256
V. Kills:6,419 269%
Deaths:1,212
KDR:14.238
Accuracy:26.356% D
KPH:59.600 A*
VKPH:22.200 B+
C150 Dalton
B**
Kills:2,487
V. Kills:1,158 215%
Deaths:227
KDR:10.956
Accuracy:51.330% B**
KPH:41.300 B+
VKPH:19.200 C
L105 Zephyr
B*
Kills:2,329
V. Kills:532 437%
Deaths:123
KDR:18.935
Accuracy:43.845% C++
KPH:54.900 C++
VKPH:12.500 B*
CAS30 Tank Buster
C+
Kills:1,737
V. Kills:1,717 101%
Deaths:953
KDR:1.823
Accuracy:45.952% C+
KPH:5.400 C
VKPH:5.300 C-
Dual-75 Duster
C++
Kills:70
V. Kills:8 N/A
Deaths:3
KDR:23.333
Accuracy:43.250% B+
KPH:54.400 D
VKPH:6.200 C++
Kills:23,879 (1,737 + 22,142)
Deaths:2,518
KDR:9.483
VKDR:3.905
Vehicle Kills:9,834
Kill Difference:21,361
Playtime:715.133 hours
Usage:15%
Score:10.132m
Score/min:236
Piloting Accuracy:45.952%
Gunner Accuracy:43.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:488
V. Kills:54 N/A
Deaths:27
KDR:18.074
Accuracy:40.585% D
KPH:52.200 C+
VKPH:5.800 D
L100 Python AP
C+
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% D**
KPH:27.200 C+
VKPH:12.500 D-
Kills:564 (564 + 0)
Deaths:34
KDR:16.588
VKDR:2.618
Vehicle Kills:89
Kill Difference:530
Playtime:12.137 hours
Usage:0%
Score:0.216m
Score/min:297
Driving Accuracy:43.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:2,583
V. Kills:211 N/A
Deaths:135
KDR:19.133
Accuracy:36.234% C--
KPH:40.800 C
VKPH:3.300 D--
P2-120 HEAT
D
Kills:403
V. Kills:101 395%
Deaths:19
KDR:21.211
Accuracy:28.657% D**
KPH:17.800 D
VKPH:4.500 D*
E540 Halberd
A*
Kills:166
V. Kills:124 133%
Deaths:27
KDR:6.148
Accuracy:43.023% C**
KPH:30.200 B+
VKPH:22.500 A*
G30 Vulcan
C++
Kills:74
V. Kills:36 200%
Deaths:13
KDR:5.692
Accuracy:27.498% C+
KPH:22.300 C++
VKPH:10.800 C
Kills:3,226 (2,986 + 240)
Deaths:194
KDR:16.629
VKDR:2.433
Vehicle Kills:472
Kill Difference:3,032
Playtime:94.753 hours
Usage:2%
Score:0.928m
Score/min:163
Driving Accuracy:28.657%
Gunner Accuracy:27.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:623
V. Kills:295 210%
Deaths:41
KDR:15.195
Accuracy:59.792% C**
KPH:47.700 C*
VKPH:22.600 C+
G20 Vulcan-H
B+
Kills:398
V. Kills:164 241%
Deaths:49
KDR:8.122
Accuracy:41.410% D
KPH:49.800 B+
VKPH:20.500 C--
P525 Marauder-H
C++
Kills:258
V. Kills:11 N/A
Deaths:20
KDR:12.900
Accuracy:34.478% C+
KPH:108.400 C++
VKPH:4.600 C--
Kills:1,279 (0 + 1,279)
Deaths:110
KDR:11.627
VKDR:4.273
Vehicle Kills:470
Kill Difference:1,169
Playtime:23.442 hours
Usage:0%
Score:0.549m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:34.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:535
V. Kills:17 N/A
Deaths:37
KDR:14.460
Accuracy:21.237% B*
KPH:108.500 A+
VKPH:3.400 C++
M40 Fury
B*
Kills:341
V. Kills:36 N/A
Deaths:26
KDR:13.115
Accuracy:41.600% B*
KPH:58.200 B+
VKPH:6.100 D
M40 Fury
B*
Kills:313
V. Kills:27 N/A
Deaths:26
KDR:12.039
Accuracy:43.062% B*
KPH:72.700 B*
VKPH:6.300 D-
M60-G Bulldog
B+
Kills:300
V. Kills:32 N/A
Deaths:25
KDR:12
Accuracy:30.781% D
KPH:50 B+
VKPH:5.300 D
M20 Basilisk
C+
Kills:279
V. Kills:98 282%
Deaths:40
KDR:6.975
Accuracy:33.376% C--
KPH:20.100 C+
VKPH:7 C
M20 Basilisk
C
Kills:136
V. Kills:56 239%
Deaths:20
KDR:6.800
Accuracy:36.037% C
KPH:18.500 C
VKPH:7.600 C
M12 Kobalt
B*
Kills:79
V. Kills:1 N/A
Deaths:6
KDR:13.167
Accuracy:18.726% B+
KPH:99.700 B*
VKPH:1.300 D
Kills:1,983 (0 + 1,983)
Deaths:180
KDR:11.017
VKDR:1.483
Vehicle Kills:267
Kill Difference:1,803
Playtime:43.140 hours
Usage:1%
Score:0.623m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:18.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:230
V. Kills:9 N/A
Deaths:64
KDR:3.594
Accuracy:55.819% A+
KPH:52.600 C++
VKPH:2.100 C++
Kills:230 (230 + 0)
Deaths:64
KDR:3.594
VKDR:0.141
Vehicle Kills:9
Kill Difference:166
Playtime:4.374 hours
Usage:0%
Score:0.032m
Score/min:120
Driving Accuracy:55.819%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,098
V. Kills:82 N/A
Deaths:33
KDR:33.273
Accuracy:35.502% C**
KPH:93.600 B+
VKPH:7 C*
M20 Wyvern
B+
Kills:56
V. Kills:21 255%
Deaths:8
KDR:7
Accuracy:42.893% B+
KPH:26.400 C++
VKPH:9.900 D
Kills:1,154 (0 + 1,154)
Deaths:41
KDR:28.146
VKDR:2.512
Vehicle Kills:103
Kill Difference:1,113
Playtime:13.853 hours
Usage:0%
Score:0.226m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:42.893%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 23,67517,2561,21214.238B+10.7126.356%D2.034%C+59.6A*22.2B+376289.4h32.9B**124.9B**
T9A "Butcher" 15,70415,5214,9803.117B++0.4129.894%A30.204%B+67.8B+N/A165229h11.3C++37.9B++
Hellfire Rocket Pods 8,9167,58645416.709A13.1859.45%AN/A79.9C++14C+34695h18.9B+31.8B++
TSAR-42 7,2177,1641,5434.643B1.1246.446%A66.904%C+49.2B+N/A142145.6h2.1B+4.5B++
M14 Banshee 7,5046,88958011.878B*8.3531.562%B+N/A56.6B+5.1B++200121.7h20.4B64.5B+
M18 Needler 10,6346,0921,2394.917A1.3933.7%C**1.609%C18.3B+13.7B++221332h102.6B+304.3B++
M18 Rotary 7,8874,6761,0264.558A+1.0331.44%C++2.695%C*19.6B+13.5B+208238.5h82.2B++261.6B++
NSX Naginata 3,7513,7221,0763.459A++0.0730.096%A++30.844%B+66.1B**N/A22256.3h10.5B+35B++
T9 CARV 2,8842,8651,6361.751B+1.7823.341%B*23.072%C++30.7C*N/A12193.3h12.3B+52.5B++
P2-120 HESH 2,7942,58313519.133B15.6136.234%C--N/A40.8C3.3D--12763.3h4.6B12.6C++
C150 Dalton 3,6452,48722710.956B++7.4351.33%B**N/A41.3B+19.2C32360.2h4.1B8B*
MSW-R 2,4052,3791,3661.742C+1.7824.766%B+24.086%C++40.5C++N/A16458.8h12C*48.6B+
L105 Zephyr 2,8612,32912318.935B*15.4143.845%C++N/A54.9C++12.5B*24642.4h5.4B+12.4B+
PDW-16 Hailstorm 2,0832,0721,8871.098C++2.4327.258%B++22.297%B**10.9D-N/A34190.6h15.7C+57.8B
M77-B 2,0472,0393635.617A*2.0943.363%B**71.849%C--25.4C+N/A8380.2h2.6C+6.1B
Claymore 1,9931,9902119.431B+5.9038.946%B++N/A157.9C**N/A39312.6h1.1B*2.9B++
TRAC-5 1,9781,9521,3741.421B*2.1127.596%A19.826%C*8.2DN/A39236.8h13.6B+49.3B++
M1 Heavy Cycler 1,9271,9176662.878A0.6514.913%C**20.814%B++27.6B++N/A9769.5h15.7B++105.6B+
TRAC-5 S 1,9381,9081,0661.79B*1.7432.619%A*23.428%A22.1C*N/A6986.2h12.3C++37.6B++
M2 Mutilator 1,8491,8306362.877B*0.6515.123%C*20.71%B+33.8B++N/A10454.1h15.1B++100.1B+
NS-15M2 1,7941,7796432.767B++0.7629.58%A26.757%C*49.7C**N/A16135.8h11.1B+37.4B++
CAS30 Tank Buster 3,4541,7379531.823B1.7045.952%C+N/A5.4C5.3C-93321.9h48.1B+104.6B+
TMG-50 1,7121,6899031.87B++1.6626.852%B**24.275%C++37.5C*N/A13845h10.5B+39B+
T1 Cycler 1,5691,5559081.713B++1.8127.265%A20.643%C+24.1C+N/A8664.6h12.8B+46.8B*
NSX Tanto 1,5341,5163853.938M0.4134.993%A++28.628%B+59.5B**N/A14125.5h12.3B+35.1B++
T32 Bull 1,5141,4985482.734B**0.7932.548%A++26.102%C**53.9B+N/A17827.8h11.3B+34.7B++
T1B Cycler 1,5191,4956472.311B1.2234.456%A++33.11%B++42.7C+N/A9535h11.5B+33.2B*
NS-11P 1,3801,3681,0301.328C*2.2028.356%A22.734%B++24.8C+N/A7055.1h13.4B47.3B++
ASP-30 Grounder 1,9911,3439441.423A2.1069.312%B**2.234%C29.9B*14.4B+27444.9h7B+10.1B++
NSX Daimyo 1,3091,3081976.64B**3.1151.067%A+93.884%C+73.5B*N/A20617.8h2.5C*4.9B+
MG-S1 Jackal 1,2851,2754153.072A++0.4533.999%A+24.863%B++61.3B**N/A15620.8h10.3C**30.4B++
NSX Tomoe 1,2941,2713803.345B**0.1833.663%B**43.666%B++57B*1A13122.3h12.9B+38.3B++
Cycler TRV 1,2541,2406142.02B++1.5129.098%A23.871%B++38.4B+N/A12132.3h11.8B+40.4B*
T1A Unity 1,2541,2366291.965B++1.5630.055%A26.214%B38.3C+N/A9232.3h12.7C+42.1B+
TX1 Repeater 1,2371,2311,1371.083B+2.4428.208%B++20.796%C+39.2B++N/A14131.4h11.6B+41.1C*
T7 Mini-Chaingun 1,2481,2283863.181A**0.3519.332%B+19.87%A++58.8A1B+28020.9h12.5B++64.7B+
TORQ-9 1,2301,2166611.84B+1.6931.213%A+19.737%C--43.9B+N/A13127.7h14.2C**45.3B++
NSX Yumi 1,1951,1803813.097A0.4332.597%A48.814%A*40.1C*N/A9129.4h11.5C**35.4B++
TAR 1,1861,1736401.833C**1.6928.362%B**28.559%A33.5C++N/A9535h12.8C*45.1B++
SMG-46 Armistice 1,1761,1696341.844B++1.6830.227%B**20.188%B++30.3C++N/A9938.6h13.2B+43.5B+
C-4 1,5181,1124952.246B++1.2829.177%B++N/A104.9B+38.3B+101110.6h1.5C++5.2B
CAS 14-E 1,1801,0983333.273B+29.7535.502%C**1.366%C-93.8B++7C*27611.7h30.3C+85.5C*
NS-357 Underboss 9939886851.442B+2.0847.641%A+37.753%A*84.4A++N/A24211.7h3.5B++7.3B++
M60-A Bulldog 1,0019048410.762B++7.2441.139%B+N/A37.4C++4D24924.2h4.9B++11.9B++
M12 Kobalt 8798553325.909C+22.3822.52%C**16.608%C120.4C**3.4C-2967.1h14.3B+63.7B+
FA1 Barrage 8258084151.947B*1.5851.565%A19.802%B*49.9A1A++15016.2h5C++9.6B+
MRC3 Mercy 6886801534.444B**0.9218.531%B+27.206%A58.1A*N/A17911.7h15B**81.1B++
MRC3 Mercy 6446311514.179B**0.6518.073%B+29.16%A++54.9A*1.1A17211.5h14.7B**81.3B*
E540 Halberd-H 9186234115.195B**11.6759.792%C**1.124%C-47.6C*22.5C+29013.1h4.8B+8B*
99SV 6116081713.556A0.0341.142%A++53.783%A*30.1B+N/A10320.2h4.4B*10.8B**
M12 Kobalt 5525353714.459C++10.9321.237%B*21.682%B*109.2A+3.5C++3224.9h14.9B++70B++
M60-A Bulldog 5535041729.647C*26.1254.043%B++N/A39.4C++3.8C+16612.8h5.1B+9.4B++
L100 Python HESH 5424882718.074B++14.5540.585%D2.869%B**52.5C+5.8D2299.3h2.8B+6.9C*
M60-A Bulldog 5264852222.045C++18.5251.937%B+1.856%C-33C+2.8C14314.7h5.8C++11.2B+
Anti-Vehicle Grenade 5764701470N/A466.4752.438%C++N/A293.8C66.3C17571.6h6.4C12.3C+
Tank Mine 666430954.526B**1.000.09%F--N/A116.2C**63.8C+13603.7h0M++5.2B++
Auraxium Slasher 43142916,9980.025C3.5052.412%A++7.692%C+0.5CN/A1904.8h1.7B*3.2B+
MR1 Fracture 5494292092.053A*1.4740.347%B+5.594%B++16.7A++4.7C+9825.7h25A62B**
P2-120 HEAT 5044031921.211A*17.6828.657%D**1.737%D-17.8D4.4D*20022.7h6B++20.8C+
G20 Vulcan-H 562398498.122A4.6041.41%D5.779%A++49.8B+20.5C--5558h69B**166.7B++
M3 Pounder HEG 4263811522.507B++1.0246.826%B**6.824%A**21.4B+2.5C--15517.8h14.1B+30.2B+
M40 Fury 3773412613.115B++9.5941.6%B*1.76%C+57.8B+6.1D3435.9h9.9B++23.7B*
MR1 Fracture 4463342091.598A+1.9340.887%B+6.287%B**13A4.4C+8525.6h32.1B**78.4B*
The Slasher 3303269,3240.035C3.4951.502%A1.84%D--0.6CN/A2525h1.8B+3.5B+
M3 Pounder HEG 3773231352.393B+1.1350.17%B**8.05%M*26.9B*4.5B+15612h15B+30B++
M40 Fury 3403132612.038B+8.5143.062%B*1.278%D72.8B*6.3D-4124.3h10.9B+25.2B*
M60-G Bulldog 3323002512A+8.4730.781%D1.667%D-50B+5.3D1896h5.4B++17.5B
T2 Striker 5472952291.288A++2.2453.841%C*N/A16.5B14.1C**35617.9h45.7C++84.9C*
M20 Basilisk 377279406.975A++3.4533.376%C--7.168%B+20.1C+7.1C+15513.9h59.2B++177.4B++
Spear Anti-Vehicle Phalanx Turret 3782692112.81B**9.2846.625%B2.974%D46.4B+18.8C3945.8h6.1B+13.1B*
P525 Marauder-H 2692582012.9C+9.3734.478%C+1.55%B**107.5C++4.6C--3842.4h5.5B+16B+
Frag Grenade 2502491249N/A245.4749.46%B+N/A622.5B+2.5D-34530.4h3.3B+6.7B+
S12 Renegade 239230643.594C**0.0755.819%A+2.609%D52.3C+2C+1204.4h3.5C+6.2B++
ML-7 3062271551.465A2.0656.957%C++2.203%C29.5B+10.3C5567.7h5.2B++9.1B++
NS-AM7 Archer 2392002790.717B+2.8160.757%B36.5%A*5.3C1D3637.4h12.7B+20.9B++
E540 Halberd 290166276.148C+2.6243.023%C**6.627%A+30.2B+22.5A*3435.5h6C++14B
NS-10 Burster 2731641211.355B++2.1730.628%B+9.146%B*4.9C+3.3C+8733.2h146.7C**478.8B+
Chainblade 1501496,3230.024C++3.5056.071%A*N/A0.2DN/A1614.3h2.1B+3.8B++
MANA Anti-Vehicle Turret 234144761.895C*1.6349.473%C-3.472%C31.3C+19.6C-5184.6h9.1C*18.4C*
MANA Anti-Personnel Turret 143143423.405N/A0.1218.371%UN/A1430UN/A5777900.1h14.8T*80.5T*
Tomcat A2AM Pods 296142915.778M+12.2561.434%F**N/A49C+53.1C**9672.9h7B++11.4C
M20 Basilisk 192136206.8A++3.2736.037%C9.559%A+18.6C7.7C1887.3h59.6B*165.3B*
A30 Walker 271133552.418C1.1129.65%B+N/A7.7C8C13117.2h210.6C+710.2C**
NS-10 Burster 2281321201.1C++2.4330.1%C*5.303%C+4.8C+3.5C+8327.7h139.6B++463.7B+
Rocklet Rifle 16395531.792A*1.7359.099%B++N/A29.7C++21.3C4563.2h46.4D78.5C+
MAX Punch 90851,2750.067C3.4655.29%B++N/A0.6C--N/A2131.4h1.9C++3.4C*
M12 Kobalt 8079613.167C+9.6418.726%B+24.051%B**98.8B*1.3D4290.8h17C*90.8B+
L100 Python AP 11176710.857A++7.3343.888%D**2.632%C27.1C+12.5D-5242.8h6B+13.7C+
G30 Vulcan 11074135.692B+2.1727.498%C+5.405%B*22.4C++10.9C3143.3h66.7B*242.6B++
Dual-75 Duster 7870323.333B*19.8143.25%B+N/A53.8D6.2C++2881.3h7.2D--16.6C+
A30 Walker 123651160.56D2.9717.338%D--1.538%C3D-2.7D--9621.5h187.1C-1079.2D
M20 Wyvern 775687C**3.4742.893%B+5.357%B++26.7C++10D2512.1h54.9B+128B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5205,7306.6h
Motion Spotter338,2385.6h
Nano-Armor Kit5751,200,62298.4h
G40-F Ranger0660.1h
Snowman Soldier8940.2h
Anti-Vehicle MANA Turret93641.9h
Spawn Beacon313,5084.1h
Nanite Revive Grenade07,4522.1h
Medical Applicator929607,69439.5h
Welding Device07890.1h
Spitfire Auto-Turret52210.5h
Shield Recharging Field614,8172h
Ammunition Package202,9505.8h
Medical Kit3540.1h
Anti-Infantry MANA Turret63501.2h
Nano-Repair Grenade0640h
Recon Detection Device12821,13241.6h

Check the help document for the dictionary if you want to learn more about words used here.


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