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Lt. Colonel Imperator BlakeA[56RD] BlakeA
TR BR 66

KDR: 3.51

Score: 85.5m

Last Seen: Jul 17th, 2018 8:55 PM
- OFFLINE - 8 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Connery - Outfit Officer of 56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 80
Level Progress (to 67): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" Hellfire Rocket Pods TSAR-42 M14 Banshee M18 Needler M18 Rotary NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,685,097 MLG Score: 1347
Fun Score: N/A
Cheeseburgers Flipped: 1260TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.191%27.771%8112498050,2152.769870.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.902%1.617A+1.16B**-1.58FHEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.462B+11.80.173C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.67%1.329%1529599925,80120481124712.5981229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.1%-0.309C-0.278C0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.10.058C+51.70.011C+97.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.329%1.015%244410003,54717974451.97275795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.302%-0.531D-1.092D*-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+4.50.639B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.169%2.266%17171798726,1231447905318.0532289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.696%-0.828D--0.524D0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.184C++25.70.328C**68.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.681%70.201%17174100010,9871780656.17247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%1.579A+0.196C++0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.466B+2.40.245C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.56%19.827%1717110038071684170.479216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.865B*1.13B**-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.271C*5-0.027C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
56th Recon Division[56RD] 56th Recon Division
TR outfit on Connery

Members: 80
85.5m224.4%335 (20.1k)308 (18.5k)3.50528144,70541,2824.2281966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1004760525.862%17.279%44706:4341

11% Combat Medic46% Engineer16% Heavy Assault11% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 18th, 2016 9:41 PMJul 17th, 2018 10:22 PM (92m) (PST)Jul 17th, 2018 6:47 PM (5h) (PST)Jul 17th, 2018 4:55 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
733926410.5210.1490.0901.3790.0941347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0045,53438,470319583618,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4629.2h/192.9d 29,843 25,004 43,154 383k 7,876 9,924 25,978 203.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:14,232
Deaths:4,574
KDR:3.112
Accuracy:29.803% A
HSR:30.375% B+
NSX Naginata
A++
Kills:3,722
Deaths:1,076
KDR:3.459
Accuracy:30.096% A++
HSR:30.844% B+
T9 CARV
B**
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% B**
HSR:23.072% C++
MSW-R
B+
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% B+
HSR:24.086% C++
NS-15M2
A
Kills:1,779
Deaths:643
KDR:2.767
Accuracy:29.580% A
HSR:26.757% C*
TMG-50
B**
Kills:1,682
Deaths:900
KDR:1.869
Accuracy:26.819% B**
HSR:24.257% C*
T32 Bull
A++
Kills:1,498
Deaths:548
KDR:2.734
Accuracy:32.548% A++
HSR:26.102% B
T7 Mini-Chaingun
A++
Kills:1,224
Deaths:385
KDR:3.179
Accuracy:19.309% B+
HSR:19.935% A++
Kills:29,381
Deaths (as Heavy Assault):11,128
Deaths (to Heavy Assaults):11,325
KDR:2.64028
Kill Difference:18,253
Playtime:720.146 hours
Usage:16%
Score:15.324m
Score/min:355
Accuracy (listed only):27.033%
HSR (listed only):25.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,946
Deaths:1,368
KDR:1.423
Accuracy:27.549% A
HSR:19.836% C*
TRAC-5 S
A*
Kills:1,742
Deaths:1,011
KDR:1.723
Accuracy:32.375% A*
HSR:23.364% A
NSX Tanto
A++
Kills:1,511
Deaths:383
KDR:3.945
Accuracy:34.982% A++
HSR:28.590% B+
FA1 Barrage
A
Kills:807
Deaths:414
KDR:1.949
Accuracy:51.560% A
HSR:19.827% B*
Kills:6,006
Deaths (as Engineer):3,176
Deaths (to Engineers):9,606
KDR:1.89106
Kill Difference:2,830
Playtime:2,117.204 hours
Usage:46%
Score:37.557m
Score/min:296
Accuracy (listed only):36.616%
HSR (listed only):22.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
TRAC-5
A
Kills:1,946
Deaths:1,368
KDR:1.423
Accuracy:27.549% A
HSR:19.836% C*
TRAC-5 S
A*
Kills:1,742
Deaths:1,011
KDR:1.723
Accuracy:32.375% A*
HSR:23.364% A
NSX Tanto
A++
Kills:1,511
Deaths:383
KDR:3.945
Accuracy:34.982% A++
HSR:28.590% B+
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
SMG-46 Armistice
B**
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B**
HSR:20.188% B++
FA1 Barrage
A
Kills:807
Deaths:414
KDR:1.949
Accuracy:51.560% A
HSR:19.827% B*
Kills:10,522
Deaths (as Light Assault):6,112
Deaths (to Light Assaults):7,302
KDR:1.72153
Kill Difference:4,410
Playtime:572.188 hours
Usage:12%
Score:11.147m
Score/min:325
Accuracy (listed only):33.993%
HSR (listed only):22.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
T1 Cycler
A
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% A
HSR:20.643% C+
T1B Cycler
A++
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A++
HSR:33.110% B*
NS-11P
A
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% A
HSR:22.734% B++
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
Cycler TRV
A+
Kills:1,240
Deaths:614
KDR:2.020
Accuracy:29.098% A+
HSR:23.871% B++
T1A Unity
B**
Kills:1,218
Deaths:622
KDR:1.958
Accuracy:30.074% B**
HSR:26.191% C**
TORQ-9
A+
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% A+
HSR:19.737% C-
NSX Yumi
A**
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% A
HSR:48.814% A**
TAR
A
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B**
HSR:28.559% A
SMG-46 Armistice
B**
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B**
HSR:20.188% B++
FA1 Barrage
A
Kills:807
Deaths:414
KDR:1.949
Accuracy:51.560% A
HSR:19.827% B*
Kills:15,768
Deaths (as Combat Medic):8,853
Deaths (to Combat Medics):3,516
KDR:1.78109
Kill Difference:6,915
Playtime:524.495 hours
Usage:11%
Score:9.937m
Score/min:316
Accuracy (listed only):32.039%
HSR (listed only):25.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,032
Deaths:1,517
KDR:4.635
Accuracy:46.435% A
HSR:66.738% C+
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B++
HSR:22.297% B**
M77-B
B**
Kills:2,039
Deaths:363
KDR:5.617
Accuracy:43.363% B**
HSR:71.849% C--
NSX Daimyo
A+
Kills:1,308
Deaths:197
KDR:6.640
Accuracy:51.067% A+
HSR:93.884% C+
MG-S1 Jackal
A+
Kills:1,275
Deaths:415
KDR:3.072
Accuracy:33.999% A+
HSR:24.863% B++
NSX Tomoe
B**
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B**
HSR:43.666% B++
TX1 Repeater
B++
Kills:1,231
Deaths:1,137
KDR:1.083
Accuracy:28.210% B++
HSR:20.796% C+
SMG-46 Armistice
B**
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B**
HSR:20.188% B++
NS-357 Underboss
A**
Kills:947
Deaths:647
KDR:1.464
Accuracy:47.852% A+
HSR:37.909% A**
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% A++
HSR:53.783% A*
NS-AM7 Archer
A*
Kills:191
Deaths:260
KDR:0.735
Accuracy:60.948% B+
HSR:36.126% A*
Kills:19,143
Deaths (as Infiltrator):7,608
Deaths (to Infiltrators):5,010
KDR:2.51617
Kill Difference:11,535
Playtime:514.054 hours
Usage:11%
Score:8.549m
Score/min:277
Accuracy (listed only):40.378%
HSR (listed only):44.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,917
Deaths:666
KDR:2.878
Accuracy:14.913% C*
HSR:20.814% B++
M2 Mutilator
B+
Kills:1,830
Deaths:636
KDR:2.877
Accuracy:15.123% C*
HSR:20.710% B+
MRC3 Mercy
A
Kills:632
Deaths:144
KDR:4.389
Accuracy:18.420% B+
HSR:26.424% A
MRC3 Mercy
A*
Kills:591
Deaths:142
KDR:4.162
Accuracy:17.912% B+
HSR:29.611% A*
MR1 Fracture
B++
Kills:429
Deaths:209
KDR:2.053
Accuracy:40.347% B+
HSR:5.594% B++
M3 Pounder HEG
A++
Kills:339
Deaths:137
KDR:2.474
Accuracy:46.467% B**
HSR:5.605% A++
MR1 Fracture
B**
Kills:334
Deaths:209
KDR:1.598
Accuracy:40.887% B+
HSR:6.287% B**
M3 Pounder HEG
M*
Kills:286
Deaths:120
KDR:2.383
Accuracy:49.954% B**
HSR:8.042% M*
NS-10 Burster
B*
Kills:161
Deaths:121
KDR:1.331
Accuracy:30.667% B+
HSR:9.317% B*
NS-10 Burster
C*
Kills:125
Deaths:120
KDR:1.042
Accuracy:30.154% C*
HSR:5.600% C++
Kills:6,644
Deaths (as MAX Suit):1,252
Deaths (to MAX Suits):2,699
KDR:5.30671
Kill Difference:5,392
Playtime:157.793 hours
Usage:3%
Score:3.027m
Score/min:320
Accuracy (listed only):30.484%
HSR (listed only):13.800%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:7,130
V. Kills:1,279 N/A
Deaths:433
KDR:16.467
Accuracy:59.188% A
KPH:79.400 C++
VKPH:14.200 C+
M14 Banshee
B+
Kills:6,686
V. Kills:604 N/A
Deaths:567
KDR:11.792
Accuracy:31.344% B
KPH:55.900 B+
VKPH:5 B+
M18 Needler
B+
Kills:5,742
V. Kills:4,358 132%
Deaths:1,204
KDR:4.769
Accuracy:33.488% C*
KPH:17.600 B+
VKPH:13.400 B+
M18 Rotary
B+
Kills:4,537
V. Kills:3,141 144%
Deaths:1,010
KDR:4.492
Accuracy:31.322% C+
KPH:19.200 B+
VKPH:13.300 B+
Tomcat A2AM Pods
C*
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.256% F**
KPH:48.300 C+
VKPH:52.400 C*
Kills:24,237 (16,965 + 0)
Deaths:3,223
KDR:7.520
VKDR:2.959
Vehicle Kills:9,536
Kill Difference:21,014
Playtime:774.887 hours
Usage:17%
Score:10.696m
Score/min:230
Piloting Accuracy:31.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:17,006
V. Kills:6,301 270%
Deaths:1,207
KDR:14.090
Accuracy:26.208% D
KPH:59.700 A*
VKPH:22.100 B+
C150 Dalton
B*
Kills:2,487
V. Kills:1,158 215%
Deaths:227
KDR:10.956
Accuracy:51.330% B*
KPH:41.300 B+
VKPH:19.200 C
L105 Zephyr
B**
Kills:2,322
V. Kills:530 437%
Deaths:123
KDR:18.878
Accuracy:44.000% C++
KPH:55.200 C++
VKPH:12.600 B**
CAS30 Tank Buster
C+
Kills:1,706
V. Kills:1,701 100%
Deaths:949
KDR:1.798
Accuracy:45.908% C+
KPH:5.300 C-
VKPH:5.300 C-
Dual-75 Duster
C*
Kills:70
V. Kills:8 N/A
Deaths:3
KDR:23.333
Accuracy:43.475% B++
KPH:55.100 C--
VKPH:6.300 C*
Kills:23,591 (1,706 + 21,885)
Deaths:2,509
KDR:9.403
VKDR:3.865
Vehicle Kills:9,698
Kill Difference:21,082
Playtime:708.333 hours
Usage:15%
Score:10.040m
Score/min:236
Piloting Accuracy:45.908%
Gunner Accuracy:43.475%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:488
V. Kills:54 N/A
Deaths:27
KDR:18.074
Accuracy:40.585% D
KPH:52.200 C+
VKPH:5.800 C--
L100 Python AP
C+
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% D**
KPH:27.200 C+
VKPH:12.500 D-
Kills:564 (564 + 0)
Deaths:34
KDR:16.588
VKDR:2.618
Vehicle Kills:89
Kill Difference:530
Playtime:12.137 hours
Usage:0%
Score:0.211m
Score/min:290
Driving Accuracy:43.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:2,583
V. Kills:211 N/A
Deaths:135
KDR:19.133
Accuracy:36.234% C--
KPH:40.800 C
VKPH:3.300 D--
P2-120 HEAT
D
Kills:400
V. Kills:100 396%
Deaths:19
KDR:21.053
Accuracy:28.613% D**
KPH:17.800 D
VKPH:4.400 D*
E540 Halberd
A*
Kills:155
V. Kills:120 128%
Deaths:27
KDR:5.741
Accuracy:43.400% B
KPH:29.200 B+
VKPH:22.600 A*
G30 Vulcan
C++
Kills:74
V. Kills:36 200%
Deaths:13
KDR:5.692
Accuracy:27.498% C+
KPH:22.300 C++
VKPH:10.800 C
Kills:3,212 (2,983 + 229)
Deaths:194
KDR:16.557
VKDR:2.407
Vehicle Kills:467
Kill Difference:3,018
Playtime:94.393 hours
Usage:2%
Score:0.921m
Score/min:163
Driving Accuracy:28.613%
Gunner Accuracy:27.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:504
V. Kills:244 206%
Deaths:36
KDR:14
Accuracy:58.314% C++
KPH:44 C++
VKPH:21.300 C+
G20 Vulcan-H
B+
Kills:390
V. Kills:160 242%
Deaths:47
KDR:8.298
Accuracy:41.343% D
KPH:49.700 B+
VKPH:20.400 C--
P525 Marauder-H
C*
Kills:243
V. Kills:11 N/A
Deaths:19
KDR:12.790
Accuracy:35.653% C*
KPH:110.100 C++
VKPH:5 C
Kills:1,137 (0 + 1,137)
Deaths:102
KDR:11.147
VKDR:4.069
Vehicle Kills:415
Kill Difference:1,035
Playtime:21.518 hours
Usage:0%
Score:0.508m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:35.653%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:530
V. Kills:17 N/A
Deaths:35
KDR:15.143
Accuracy:21.265% B*
KPH:109 A+
VKPH:3.500 C++
M40 Fury
B*
Kills:341
V. Kills:36 N/A
Deaths:26
KDR:13.115
Accuracy:41.600% B*
KPH:58.200 B+
VKPH:6.100 D
M40 Fury
B*
Kills:313
V. Kills:27 N/A
Deaths:26
KDR:12.039
Accuracy:43.062% B*
KPH:72.700 B*
VKPH:6.300 D
M60-G Bulldog
B+
Kills:300
V. Kills:32 N/A
Deaths:25
KDR:12
Accuracy:30.781% D
KPH:50 B+
VKPH:5.300 D
M20 Basilisk
C+
Kills:279
V. Kills:98 282%
Deaths:40
KDR:6.975
Accuracy:33.335% C--
KPH:20.200 C+
VKPH:7.100 C
M20 Basilisk
C+
Kills:134
V. Kills:55 239%
Deaths:20
KDR:6.700
Accuracy:36.070% C
KPH:18.500 C+
VKPH:7.600 C
M12 Kobalt
B**
Kills:76
V. Kills: N/A
Deaths:6
KDR:12.667
Accuracy:18.100% C**
KPH:106.200 B**
VKPH:0 D*
Kills:1,973 (0 + 1,973)
Deaths:178
KDR:11.084
VKDR:1.489
Vehicle Kills:265
Kill Difference:1,795
Playtime:42.776 hours
Usage:1%
Score:0.619m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:18.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:230
V. Kills:9 N/A
Deaths:64
KDR:3.594
Accuracy:55.819% A+
KPH:52.600 C++
VKPH:2.100 C++
Kills:230 (230 + 0)
Deaths:64
KDR:3.594
VKDR:0.141
Vehicle Kills:9
Kill Difference:166
Playtime:4.374 hours
Usage:0%
Score:0.032m
Score/min:120
Driving Accuracy:55.819%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,086
V. Kills:81 N/A
Deaths:32
KDR:33.938
Accuracy:35.519% C**
KPH:93.900 B+
VKPH:7 C*
M20 Wyvern
B+
Kills:56
V. Kills:21 255%
Deaths:8
KDR:7
Accuracy:43.005% B+
KPH:27 C++
VKPH:10.100 D
Kills:1,142 (0 + 1,142)
Deaths:40
KDR:28.550
VKDR:2.550
Vehicle Kills:102
Kill Difference:1,102
Playtime:13.641 hours
Usage:0%
Score:0.223m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:43.005%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 23,30717,0061,20714.089B+10.5826.208%D2.023%C+59.7A*22.1B+377285h32.5B**124.1B**
T9A "Butcher" 14,39514,2324,5743.111B++0.3929.803%A30.375%B+67.6B+N/A166210.4h11.3C+37.8B++
Hellfire Rocket Pods 8,4097,13043316.467A12.9659.188%AN/A79.4C++14.2C+35389.8h18.9B+32B++
TSAR-42 7,0857,0321,5174.635B1.1346.435%A66.738%C+49B+N/A142143.6h2.1B+4.5B++
M14 Banshee 7,2906,68656711.792B*8.2931.344%BN/A55.9B+5B+198119.7h20.4B65.1B+
M18 Needler 10,1005,7421,2044.769B**1.2633.488%C*1.654%C17.6B+13.4B+218325.9h104.8B+312.9B++
M18 Rotary 7,6784,5371,0104.492A+0.9931.322%C+2.733%C++19.2B+13.3B+207236.6h83.3B++266B++
NSX Naginata 3,7513,7221,0763.459A++0.0530.096%A++30.844%B+66.1B**N/A22256.3h10.5B+35B++
T9 CARV 2,8842,8651,6361.751B+1.7523.341%B**23.072%C++30.7C*N/A12093.2h12.3B+52.5B++
P2-120 HESH 2,7942,58313519.133B15.6336.234%C--N/A40.8C3.3D--12763.3h4.6C**12.6C++
C150 Dalton 3,6452,48722710.956B+7.4551.33%B*N/A41.3B+19.2C32360.2h4.1B+8B*
MSW-R 2,4052,3791,3661.742C+1.7624.766%B+24.086%C++40.5C++N/A16358.8h12C*48.6B+
L105 Zephyr 2,8522,32212318.878B++15.3744%C++N/A55.2C++12.6B**24742.1h5.4B+12.3B+
PDW-16 Hailstorm 2,0832,0721,8871.098C++2.4127.258%B++22.297%B**10.9D-N/A34190.6h15.7C+57.8B
M77-B 2,0472,0393635.617A+2.1143.363%B**71.849%C--25.4C+N/A8380.2h2.6C+6.1B
Claymore 1,9891,9862099.502B+6.0039.003%B+N/A157.6C*N/A39412.6h1.1B*2.9B++
TRAC-5 1,9711,9461,3681.423B*2.0827.549%A19.836%C*8.2DN/A39236.3h13.6B+49.3B++
M1 Heavy Cycler 1,9271,9176662.878B**0.6314.913%C*20.814%B++27.6B++N/A9769.5h15.7B++105.6B+
M2 Mutilator 1,8491,8306362.877B++0.6315.123%C*20.71%B+33.8B++N/A10454.1h15.1B++100.1B+
NS-15M2 1,7941,7796432.767B++0.7429.58%A26.757%C*49.7C**N/A16035.8h11.1B+37.4B++
TRAC-5 S 1,7711,7421,0111.723B*1.7832.375%A*23.364%A21.1C++N/A6782.6h12.3C++37.9B++
CAS30 Tank Buster 3,4071,7069491.798C**1.7145.908%C+0.996%C5.3C-5.3C-93319.9h48.3B+105.3B+
TMG-50 1,7051,6829001.869B+1.6426.819%B**24.257%C*37.6C*N/A13844.7h10.5B+39B++
T1 Cycler 1,5691,5559081.713B++1.7927.265%A20.643%C+24.1C+N/A8564.6h12.8B+46.8B*
NSX Tanto 1,5291,5113833.945M0.4434.982%A++28.59%B+59.7B**N/A14125.3h12.3B+35.2B++
T32 Bull 1,5141,4985482.734B**0.7732.548%A++26.102%B53.9B++N/A17827.8h11.3B+34.7B*
T1B Cycler 1,5191,4956472.311B1.1934.456%A++33.11%B*42.7C+N/A9535h11.5B+33.2B*
NS-11P 1,3801,3681,0301.328C*2.1828.356%A22.734%B++24.8C+N/A7055.1h13.4C**47.3B++
ASP-30 Grounder 1,9801,3369381.424B**2.0869.25%B*2.246%C-29.9B++14.4B27444.7h7B+10.1B++
NSX Daimyo 1,3091,3081976.64B**3.1351.067%A+93.884%C+73.5B*N/A20617.8h2.5C*4.9B++
MG-S1 Jackal 1,2851,2754153.072A+0.4333.999%A+24.863%B++61.3B**N/A15520.8h10.3B+30.4B++
NSX Tomoe 1,2941,2713803.345B*0.1633.663%B**43.666%B++57B*1A13022.3h12.9B+38.3B+
Cycler TRV 1,2541,2406142.02B++1.4929.098%A+23.871%B++38.4B+N/A12032.3h11.8B+40.4B*
TX1 Repeater 1,2371,2311,1371.083B+2.4228.21%B++20.796%C+39.2B++N/A14131.4h11.6B+41.1C*
T7 Mini-Chaingun 1,2441,2243853.179A**0.3319.309%B+19.935%A++58.8A+1B+27920.8h12.5B++64.7B+
T1A Unity 1,2351,2186221.958B++1.5530.074%B**26.191%C**38.3C+N/A9231.8h12.7C42.3B+
TORQ-9 1,2301,2166611.84B+1.6731.213%A+19.737%C-43.9B+N/A13027.7h14.2C**45.3B++
NSX Yumi 1,1951,1803813.097A0.4132.597%A48.814%A**40.1C*N/A9129.4h11.5C**35.4B++
TAR 1,1861,1736401.833B1.6728.362%B**28.559%A33.5C++N/A9435h12.8C*45.1B++
SMG-46 Armistice 1,1761,1696341.844B*1.6630.227%B**20.188%B++30.3C++N/A9938.6h13.2B+43.5B+
C-4 1,5001,0974882.248B++1.2629.135%B*N/A104.5B++38.4B++100710.5h1.5C++5.2B+
CAS 14-E 1,1671,0863233.938B+30.4335.519%C**1.381%C--93.6B+7C*27611.6h30.4C+85.5C*
NS-357 Underboss 9519476471.464B+2.0447.852%A+37.909%A**84.6A++N/A24611.2h3.5B*7.3B*
M60-A Bulldog 1,0019048410.762B+7.2641.139%B+N/A37.4C++4C--24924.2h4.9B++11.9B++
M12 Kobalt 8778533325.848C+22.3422.536%C**16.413%C120.1C**3.4C-2967.1h14.4B+63.7B+
FA1 Barrage 8248074141.949B*1.5651.56%A19.827%B*49.8A1A++15016.2h5C++9.7B+
MRC3 Mercy 6386321444.389B**0.8818.42%B+26.424%A58.5A**N/A18210.8h15B**81.6B++
99SV 6116081713.556A0.0541.142%A++53.783%A*30.1B+N/A10220.2h4.4B*10.8B**
MRC3 Mercy 6035911424.162B**0.6617.912%B+29.611%A*55.8A*1.1A17810.6h14.5A81.1B++
M12 Kobalt 5475303515.143C++11.6421.265%B*21.887%B*108.2A+3.5C++3224.9h14.9B++70B++
E540 Halberd-H 7485043614B*10.4958.314%C++1.19%C-43.8C+21.2C+29211.5h4.9B+8.4B++
M60-A Bulldog 5515021729.529C*26.0254.212%B++0.996%D*39.5C++3.9C+16612.7h5.1B+9.4B++
L100 Python HESH 5424882718.074B++14.5740.585%D2.869%B**52.5C+5.8C--2269.3h2.8B+6.9C*
M60-A Bulldog 5144732221.5C++17.9951.799%B+1.903%C32.6C+2.8C14214.5h5.8C++11.2B+
Anti-Vehicle Grenade 5684621462N/A458.4952.503%C++N/A308C70.7C18031.5h6.3C+12C++
MR1 Fracture 5494292092.053A++1.4540.347%B+5.594%B++16.7A++4.7C+9725.7h25B**62B**
Tank Mine 661426944.532B**1.0338.167%BN/A115.1C**63.5C+13683.7h2C+5.1B++
Auraxium Slasher 41140916,3140.025C+3.4852.21%A++7.824%C+0.5CN/A1873.1h1.7B*3.3B+
P2-120 HEAT 5004001921.053A*17.5528.613%D**1.75%D-17.8D4.4D*19922.5h6B++20.9C+
G20 Vulcan-H 550390478.298A+4.7941.343%D5.897%A++50B+20.5C--5417.8h69B**166.9B++
M40 Fury 3773412613.115B++9.6141.6%B*1.76%C+57.8B+6.1D3435.9h9.9B++23.7B*
M3 Pounder HEG 3813391372.474B++1.0346.467%B**5.605%A++20.4B2.5C--15816.6h14.3B+30.8B+
MR1 Fracture 4463342091.598A+1.9140.887%B+6.287%B**13A4.4C8525.6h32.1B**78.4B*
The Slasher 3303269,3200.035C3.4751.502%A1.84%D--0.6CN/A2524.6h1.8B++3.5B+
M40 Fury 3403132612.038B+8.5343.062%B*1.278%D72.8B*6.3D4114.3h10.9B+25.2B*
M60-G Bulldog 3323002512A+8.4930.781%D1.667%D-50B+5.3D1896h5.4B++17.5B
M3 Pounder HEG 3372861202.383B+1.1249.954%B**8.042%M*26.5B*4.7B+16210.8h15.1B+30.2B+
M20 Basilisk 377279406.975A++3.4733.335%C--7.168%B+20.2C+7.1C15413.8h58.5B++175.6B++
Spear Anti-Vehicle Phalanx Turret 3782692112.81B**9.3046.589%B2.974%D47.2B+19.1C3925.7h6.1B+13.1B*
T2 Striker 4742522041.235A++2.2752.674%C++N/A15.5C**13.6C*36416.3h46.5C+88.3C++
Frag Grenade 2482471247N/A243.4949.367%B+N/A617.5B+2.5D-34410.4h3.3B+6.7B+
P525 Marauder-H 2542431912.789C+9.2835.653%C*1.646%B**110.5C++5C3992.2h5.1B++14.3B++
S12 Renegade 239230643.594B0.0955.819%A+2.609%C--52.3C++2C+1204.4h3.5C+6.2B+
ML-7 3062271551.465A2.0456.97%C++2.203%C29.9B+10.4C5517.6h5.2B++9.1B++
NS-AM7 Archer 2301912600.735B++2.7760.948%B+36.126%A*5.4C1.1D3735.3h12.9B+21.2B++
NS-10 Burster 2681611211.331B+2.1730.667%B+9.317%B*4.9C+3.3C+8732.9h148.1C*482.9B+
E540 Halberd 275155275.741C+2.2443.4%B7.097%A++29.2B+22.6A*3445.3h6.2C+14.3C**
Chainblade 1501496,3230.024C++3.4856.071%A*N/A0.2DN/A1613.8h2.1B+3.8B++
MANA Anti-Vehicle Turret 234144741.946C*1.5649.162%C--3.472%C32C+20C--5204.5h9C*18.2C*
MANA Anti-Personnel Turret 143143423.405N/A0.1018.371%UN/A1430UN/A5570400.1h14.8T*80.5T*
Tomcat A2AM Pods 296142915.778M+12.2761.256%F**N/A49C+53.1C*9572.9h6.9B++11.3C
M20 Basilisk 189134206.7A++3.1936.07%C9.701%A+18.6C+7.6C1897.2h59.8B*165.9B*
A30 Walker 271133542.463C+1.0429.654%B+N/A7.8C8.1C13117.1h210C+708.3B
NS-10 Burster 2181251201.042C+2.4630.154%C*5.6%C++4.6C+3.4C+8327.3h145.7B+483.3B+
Rocklet Rifle 16194531.774A*1.7359.147%B++N/A29.4C++20.9C-4453.2h46.6D78.8C+
MAX Punch 85801,2510.064C3.4456.272%B++N/A0.6C-N/A2128.9h2C++3.5C*
M12 Kobalt 7676612.667C+9.1618.1%C**23.684%B**108.6B**N/A4650.7h16.2B89.5B+
L100 Python AP 11176710.857A++7.3543.888%D**2.632%C27.1C+12.5D-5042.8h6C**13.7C+
G30 Vulcan 11074135.692B+2.1927.498%C+5.405%B*22.4C++10.9C3113.3h66.7B*242.6B++
Dual-75 Duster 7870323.333B++19.8343.475%B++N/A53.8C--6.2C*2911.3h7.2D*16.5C+
A30 Walker 123651160.56D2.9517.334%D--1.538%C3D--2.7D--9321.5h186.6C1076.8D
M20 Wyvern 775687B3.4943.005%B+5.357%B++26.7C++10D2542.1h54.8B+127.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4675,3856.2h
Motion Spotter338,1285.5h
Anti-Vehicle MANA Turret93511.8h
Nano-Armor Kit5521,173,66696.6h
G40-F Ranger0660.1h
Snowman Soldier8940.2h
Spawn Beacon303,2963.9h
Nanite Revive Grenade07,4362.1h
Medical Applicator929607,00939.4h
Deconstruction Tool07890.1h
Spitfire Auto-Turret52170.5h
Shield Recharging Field614,8172h
Ammunition Package202,8685.8h
Medical Kit3540.1h
Anti-Infantry MANA Turret63491.2h
Recon Detection Device12821,10841.6h

Check the help document for the dictionary if you want to learn more about words used here.


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