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Imperator BlakeA[56RD] BlakeA
TR BR 177

KDR: 3.41

Score: 79.4m

Last Seen: Apr 6th, 2018 7:02 PM
- OFFLINE - 21.4 hour(s)

Rank 177 (120) of the Terran Republic on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder T9A "Butcher" TSAR-42 M14 Banshee Hellfire Rocket Pods M18 Needler M18 Rotary NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,597,527 MLG Score: 1277
Fun Score: N/A
Cheeseburgers Flipped: 1223TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.053%27.675%8042395247,6752.81850.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.414%1.607A+1.198B**-0.526DHEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.458B+11.80.166C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.672%1.449%1301597021,87519821006011.0368217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%-0.429C---0.198C-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.6-0.023C+53.8-0.04C+105.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.206%1.03%26049713,49616564392.11111795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%-0.539D-1.16D*-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.669B+4.50.641B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.961%2.245%16151795824,6291386846717.7698291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-0.934D---0.524D0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.185C++23.90.355C**68.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.62%69.843%1615497110,3891658636.26221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.139%1.547A+0.179C++0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.452B+2.40.232C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.4m225.7%328 (19.7k)302 (18.1k)3.40581132,30238,8464.1048177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR975669325.107%17.59%44206:4539

12% Combat Medic45% Engineer15% Heavy Assault12% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:48 AMMay 18th, 2016 9:41 PMApr 6th, 2018 3:03 PM (15d) (PST)Apr 6th, 2018 3:28 PM (15d) (PST)Apr 6th, 2018 3:02 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
711926190.5040.1480.0891.3420.0911277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6795,52037,159309581518,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4376.2h/182.3d 27,153 23,272 39,050 352.4k 7,552 9,402 23,823 186.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:12,815
Deaths:4,143
KDR:3.093
Accuracy:29.841% B**
HSR:30.418% B+
NSX Naginata
A+
Kills:3,706
Deaths:1,073
KDR:3.454
Accuracy:30.070% A+
HSR:30.896% C**
T9 CARV
B*
Kills:2,865
Deaths:1,636
KDR:1.751
Accuracy:23.341% B*
HSR:23.072% C++
MSW-R
B+
Kills:2,379
Deaths:1,366
KDR:1.742
Accuracy:24.766% B+
HSR:24.086% C++
NS-15M2
B**
Kills:1,777
Deaths:643
KDR:2.764
Accuracy:29.573% B**
HSR:26.731% C++
TMG-50
B**
Kills:1,666
Deaths:894
KDR:1.864
Accuracy:26.770% B**
HSR:23.950% C++
T32 Bull
A++
Kills:1,498
Deaths:548
KDR:2.734
Accuracy:32.548% A++
HSR:26.102% C**
Kills:26,706
Deaths (as Heavy Assault):10,303
Deaths (to Heavy Assaults):10,689
KDR:2.59206
Kill Difference:16,403
Playtime:664.891 hours
Usage:15%
Score:13.853m
Score/min:347
Accuracy (listed only):28.130%
HSR (listed only):26.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,792
Deaths:1,300
KDR:1.378
Accuracy:27.267% B**
HSR:19.252% C++
TRAC-5 S
A++
Kills:1,642
Deaths:913
KDR:1.798
Accuracy:32.445% A++
HSR:23.082% A
NSX Tanto
A+
Kills:1,428
Deaths:348
KDR:4.103
Accuracy:34.905% A+
HSR:28.501% B+
Kills:4,862
Deaths (as Engineer):2,561
Deaths (to Engineers):9,137
KDR:1.89848
Kill Difference:2,301
Playtime:1,975.601 hours
Usage:45%
Score:34.055m
Score/min:287
Accuracy (listed only):31.539%
HSR (listed only):23.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
TRAC-5
B**
Kills:1,792
Deaths:1,300
KDR:1.378
Accuracy:27.267% B**
HSR:19.252% C++
TRAC-5 S
A++
Kills:1,642
Deaths:913
KDR:1.798
Accuracy:32.445% A++
HSR:23.082% A
NSX Tanto
A+
Kills:1,428
Deaths:348
KDR:4.103
Accuracy:34.905% A+
HSR:28.501% B+
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B*
MG-S1 Jackal
A
Kills:806
Deaths:278
KDR:2.899
Accuracy:34.330% A
HSR:25.186% B+
Kills:8,909
Deaths (as Light Assault):5,360
Deaths (to Light Assaults):6,837
KDR:1.66213
Kill Difference:3,549
Playtime:533.381 hours
Usage:12%
Score:10.361m
Score/min:324
Accuracy (listed only):31.072%
HSR (listed only):23.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
T1 Cycler
B**
Kills:1,555
Deaths:908
KDR:1.713
Accuracy:27.265% B**
HSR:20.643% C+
T1B Cycler
A+
Kills:1,495
Deaths:647
KDR:2.311
Accuracy:34.456% A+
HSR:33.110% B++
NS-11P
B**
Kills:1,368
Deaths:1,030
KDR:1.328
Accuracy:28.356% B**
HSR:22.734% B+
Cycler TRV
A
Kills:1,240
Deaths:614
KDR:2.020
Accuracy:29.098% A
HSR:23.871% B++
TORQ-9
A+
Kills:1,216
Deaths:661
KDR:1.840
Accuracy:31.213% A+
HSR:19.737% C-
T1A Unity
B**
Kills:1,186
Deaths:602
KDR:1.970
Accuracy:30.171% B**
HSR:26.391% C**
NSX Yumi
A*
Kills:1,180
Deaths:381
KDR:3.097
Accuracy:32.597% B**
HSR:48.814% A*
TAR
B**
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:28.362% B**
HSR:28.559% B**
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B*
MG-S1 Jackal
A
Kills:806
Deaths:278
KDR:2.899
Accuracy:34.330% A
HSR:25.186% B+
Kills:14,460
Deaths (as Combat Medic):8,282
Deaths (to Combat Medics):3,323
KDR:1.74596
Kill Difference:6,178
Playtime:522.641 hours
Usage:12%
Score:9.900m
Score/min:316
Accuracy (listed only):30.303%
HSR (listed only):26.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:6,501
Deaths:1,428
KDR:4.553
Accuracy:46.414% B**
HSR:66.021% C+
PDW-16 Hailstorm
B**
Kills:2,072
Deaths:1,887
KDR:1.098
Accuracy:27.258% B+
HSR:22.297% B**
M77-B
B*
Kills:2,011
Deaths:361
KDR:5.571
Accuracy:43.367% B*
HSR:71.905% C-
NSX Tomoe
B*
Kills:1,271
Deaths:380
KDR:3.345
Accuracy:33.663% B*
HSR:43.666% B+
NSX Daimyo
A
Kills:1,269
Deaths:189
KDR:6.714
Accuracy:51.025% A
HSR:93.853% C+
TX1 Repeater
B++
Kills:1,223
Deaths:1,132
KDR:1.080
Accuracy:28.190% B++
HSR:20.523% C+
SMG-46 Armistice
B*
Kills:1,169
Deaths:634
KDR:1.844
Accuracy:30.227% B*
HSR:20.188% B*
MG-S1 Jackal
A
Kills:806
Deaths:278
KDR:2.899
Accuracy:34.330% A
HSR:25.186% B+
NS-357 Underboss
A**
Kills:795
Deaths:541
KDR:1.470
Accuracy:47.721% A
HSR:38.491% A**
99SV
A*
Kills:608
Deaths:171
KDR:3.556
Accuracy:41.142% A+
HSR:53.783% A*
NS-AM7 Archer
A++
Kills:173
Deaths:241
KDR:0.718
Accuracy:61.728% B+
HSR:35.838% A++
Kills:17,898
Deaths (as Infiltrator):7,242
Deaths (to Infiltrators):4,716
KDR:2.47142
Kill Difference:10,656
Playtime:503.283 hours
Usage:12%
Score:8.309m
Score/min:275
Accuracy (listed only):40.460%
HSR (listed only):44.705%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:1,917
Deaths:666
KDR:2.878
Accuracy:14.913% C*
HSR:20.814% B++
M2 Mutilator
B+
Kills:1,830
Deaths:636
KDR:2.877
Accuracy:15.123% C++
HSR:20.710% B+
MRC3 Mercy
A+
Kills:517
Deaths:126
KDR:4.103
Accuracy:18.624% B
HSR:26.886% A+
MRC3 Mercy
A*
Kills:474
Deaths:124
KDR:3.823
Accuracy:18.054% B
HSR:30.591% A*
MR1 Fracture
B+
Kills:428
Deaths:208
KDR:2.058
Accuracy:40.338% B+
HSR:5.607% B+
MR1 Fracture
B**
Kills:334
Deaths:208
KDR:1.606
Accuracy:40.888% B+
HSR:6.287% B**
M3 Pounder HEG
A++
Kills:295
Deaths:121
KDR:2.438
Accuracy:45.503% B*
HSR:6.102% A++
M3 Pounder HEG
M*
Kills:244
Deaths:104
KDR:2.346
Accuracy:49.405% B**
HSR:8.197% M*
NS-10 Burster
B*
Kills:157
Deaths:120
KDR:1.308
Accuracy:30.629% C**
HSR:9.554% B*
NS-10 Burster
C++
Kills:125
Deaths:119
KDR:1.050
Accuracy:30.063% C++
HSR:5.600% C+
Kills:6,321
Deaths (as MAX Suit):1,216
Deaths (to MAX Suits):2,603
KDR:5.19819
Kill Difference:5,105
Playtime:153.117 hours
Usage:3%
Score:2.888m
Score/min:314
Accuracy (listed only):30.354%
HSR (listed only):14.035%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:6,353
V. Kills:577 N/A
Deaths:545
KDR:11.657
Accuracy:30.696% C*
KPH:55 C**
VKPH:5 B+
Hellfire Rocket Pods
C+
Kills:5,414
V. Kills:1,052 N/A
Deaths:372
KDR:14.554
Accuracy:57.696% B**
KPH:75.200 C+
VKPH:14.600 C+
M18 Needler
B+
Kills:4,438
V. Kills:3,705 120%
Deaths:1,083
KDR:4.098
Accuracy:32.531% C+
KPH:14.900 B+
VKPH:12.400 B+
M18 Rotary
B+
Kills:4,038
V. Kills:2,900 139%
Deaths:966
KDR:4.180
Accuracy:30.683% C+
KPH:17.700 B+
VKPH:12.700 B+
Tomcat A2AM Pods
C*
Kills:142
V. Kills:154 92%
Deaths:9
KDR:15.778
Accuracy:61.256% F*
KPH:48.300 C++
VKPH:52.400 C*
Kills:20,385 (14,829 + 0)
Deaths:2,975
KDR:6.852
VKDR:2.819
Vehicle Kills:8,388
Kill Difference:17,410
Playtime:716.286 hours
Usage:16%
Score:9.495m
Score/min:221
Piloting Accuracy:30.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:16,174
V. Kills:5,863 276%
Deaths:1,183
KDR:13.672
Accuracy:24.811% D
KPH:61 A++
VKPH:22.100 B
C150 Dalton
B*
Kills:2,450
V. Kills:1,137 215%
Deaths:225
KDR:10.889
Accuracy:51.484% B*
KPH:41.400 B+
VKPH:19.200 C
L105 Zephyr
B**
Kills:2,322
V. Kills:530 437%
Deaths:123
KDR:18.878
Accuracy:44.000% C++
KPH:55.200 C++
VKPH:12.600 B**
CAS30 Tank Buster
C+
Kills:1,632
V. Kills:1,664 98%
Deaths:938
KDR:1.740
Accuracy:45.497% C+
KPH:5.200 C
VKPH:5.300 C-
Kills:22,578 (1,632 + 20,946)
Deaths:2,469
KDR:9.145
VKDR:3.724
Vehicle Kills:9,194
Kill Difference:20,109
Playtime:681.055 hours
Usage:16%
Score:9.659m
Score/min:236
Piloting Accuracy:45.497%
Gunner Accuracy:44.000%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:472
V. Kills:53 N/A
Deaths:27
KDR:17.482
Accuracy:40.517% D--
KPH:51.800 C+
VKPH:5.800 C-
L100 Python AP
C+
Kills:76
V. Kills:35 211%
Deaths:7
KDR:10.857
Accuracy:43.888% D**
KPH:27.200 C+
VKPH:12.500 D--
Kills:548 (548 + 0)
Deaths:34
KDR:16.118
VKDR:2.588
Vehicle Kills:88
Kill Difference:514
Playtime:11.917 hours
Usage:0%
Score:0.188m
Score/min:262
Driving Accuracy:43.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:2,554
V. Kills:207 N/A
Deaths:135
KDR:18.919
Accuracy:36.133% D
KPH:40.900 C--
VKPH:3.300 D--
P2-120 HEAT
D
Kills:394
V. Kills:99 394%
Deaths:18
KDR:21.889
Accuracy:28.405% D**
KPH:17.700 D
VKPH:4.400 D*
E540 Halberd
A++
Kills:150
V. Kills:117 127%
Deaths:25
KDR:6
Accuracy:43.346% B
KPH:28.400 B
VKPH:22.200 A++
G30 Vulcan
C*
Kills:74
V. Kills:36 200%
Deaths:13
KDR:5.692
Accuracy:27.498% C+
KPH:22.300 C*
VKPH:10.800 C
Kills:3,172 (2,948 + 224)
Deaths:191
KDR:16.607
VKDR:2.403
Vehicle Kills:459
Kill Difference:2,981
Playtime:93.358 hours
Usage:2%
Score:0.896m
Score/min:160
Driving Accuracy:28.405%
Gunner Accuracy:27.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:366
V. Kills:147 247%
Deaths:46
KDR:7.957
Accuracy:41.163% D
KPH:50.100 B+
VKPH:20.100 D
E540 Halberd-H
C++
Kills:363
V. Kills:187 193%
Deaths:28
KDR:12.964
Accuracy:58.129% C++
KPH:39 C+
VKPH:20.100 C
P525 Marauder-H
C++
Kills:226
V. Kills:9 N/A
Deaths:17
KDR:13.294
Accuracy:35.186% C++
KPH:109.200 C++
VKPH:4.300 D
Kills:955 (0 + 955)
Deaths:91
KDR:10.495
VKDR:3.769
Vehicle Kills:343
Kill Difference:864
Playtime:18.679 hours
Usage:0%
Score:0.445m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:35.186%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:491
V. Kills:17 N/A
Deaths:33
KDR:14.879
Accuracy:21.696% B*
KPH:106.400 B**
VKPH:3.700 C*
M40 Fury
B++
Kills:340
V. Kills:36 N/A
Deaths:26
KDR:13.077
Accuracy:41.560% B++
KPH:58.300 B+
VKPH:6.200 D
M40 Fury
B*
Kills:310
V. Kills:27 N/A
Deaths:26
KDR:11.923
Accuracy:43.008% B*
KPH:72.400 B++
VKPH:6.300 D-
M60-G Bulldog
B
Kills:300
V. Kills:32 N/A
Deaths:25
KDR:12
Accuracy:30.781% D-
KPH:50 B
VKPH:5.300 D
M20 Basilisk
C+
Kills:264
V. Kills:95 275%
Deaths:40
KDR:6.600
Accuracy:32.913% D
KPH:19.600 C+
VKPH:7 C
M20 Basilisk
C
Kills:119
V. Kills:47 248%
Deaths:20
KDR:5.950
Accuracy:34.372% C
KPH:17.100 C
VKPH:6.700 D
M12 Kobalt
A
Kills:58
V. Kills: N/A
Deaths:6
KDR:9.667
Accuracy:18.976% C**
KPH:118.600 A
VKPH:0 D*
Kills:1,882 (0 + 1,882)
Deaths:176
KDR:10.693
VKDR:1.443
Vehicle Kills:254
Kill Difference:1,706
Playtime:41.686 hours
Usage:1%
Score:0.592m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:18.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:193
V. Kills:8 N/A
Deaths:53
KDR:3.642
Accuracy:56.109% A+
KPH:50.200 C+
VKPH:2.100 C++
Kills:193 (193 + 0)
Deaths:53
KDR:3.642
VKDR:0.151
Vehicle Kills:8
Kill Difference:140
Playtime:3.848 hours
Usage:0%
Score:0.026m
Score/min:115
Driving Accuracy:56.109%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:760
V. Kills:56 N/A
Deaths:31
KDR:24.516
Accuracy:33.249% C+
KPH:82.800 C++
VKPH:6.100 C++
M20 Wyvern
B+
Kills:56
V. Kills:21 255%
Deaths:8
KDR:7
Accuracy:43.005% B+
KPH:27.200 C++
VKPH:10.200 D
Kills:816 (0 + 816)
Deaths:39
KDR:20.923
VKDR:1.974
Vehicle Kills:77
Kill Difference:777
Playtime:11.247 hours
Usage:0%
Score:0.167m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:43.005%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 22,03716,1741,18313.672B+10.2724.811%D2.022%C+61A++22.1B386265.3h29.7B**119.6B**
T9A "Butcher" 12,95712,8154,1433.093B+0.3129.841%B**30.418%B+67.1C**N/A165191h11.3C+37.7B+
TSAR-42 6,5526,5011,4284.553C**1.1546.414%B**66.021%C+47.6B+N/A139136.6h2.1B+4.6B+
M14 Banshee 6,9306,35354511.657B++8.2530.696%C*N/A55C**5B+197115.5h20C**65.2B
Hellfire Rocket Pods 6,4665,41437214.554B++11.1557.696%B**N/A75.2C+14.6C+35772h19.4B+33.7B+
M18 Needler 8,1434,4381,0834.098B*0.6932.531%C+1.803%C14.9B+12.4B+209297.9h115.7B+355.7B+
M18 Rotary 6,9384,0389664.18B**0.7730.683%C+2.997%C*17.7B+12.7B+196227.9h86.8B++283B++
NSX Naginata 3,7353,7061,0733.454A+0.0530.07%A+30.896%C**66.2B*N/A22256h10.5B+35B++
T9 CARV 2,8842,8651,6361.751C*1.6523.341%B*23.072%C++30.8C++N/A11893h12.3B+52.5B+
P2-120 HESH 2,7612,55413518.919C*15.5136.133%DN/A40.9C--3.3D--12662.5h4.5C**12.5C++
C150 Dalton 3,5872,45022510.889B++7.4851.484%B*N/A41.4B+19.2C32459.2h4.1B+8B*
MSW-R 2,4052,3791,3661.742C+1.6624.766%B+24.086%C++40.5C+N/A15958.8h12C++48.6B
L105 Zephyr 2,8522,32212318.878B+15.4744%C++N/A55.3C++12.6B**24642h5.4B+12.3B+
PDW-16 Hailstorm 2,0832,0721,8871.098C+2.3127.258%B+22.297%B**10.9D-N/A34190.6h15.7C+57.8C**
M77-B 2,0192,0113615.571A2.1743.367%B*71.905%C-25.2C+N/A8379.9h2.6C+6.1C**
Claymore 1,9631,9602099.378B5.9739.117%B+N/A158.1C++N/A39512.4h1.1B*2.8B++
M1 Heavy Cycler 1,9271,9176662.878B**0.5314.913%C*20.814%B++27.6B++N/A9669.5h15.7B+105.6B+
M2 Mutilator 1,8491,8306362.877B++0.5315.123%C++20.71%B+33.8B+N/A10454.1h15.1B+100.1B+
TRAC-5 1,8151,7921,3001.378B++2.0327.267%B**19.252%C++7.8DN/A36230.6h13.8B50.6B+
NS-15M2 1,7921,7776432.764B+0.6429.573%B**26.731%C++49.8C++N/A15835.7h11.1B+37.4B+
TMG-50 1,6891,6668941.864B+1.5426.77%B**23.95%C++37.5C++N/A13744.4h10.4B+39B+
TRAC-5 S 1,6701,6429131.798B*1.6132.445%A++23.082%A21.6C++N/A6975.9h12.3C++37.9B++
CAS30 Tank Buster 3,2961,6329381.74C*1.6745.497%C+N/A5.2C5.3C-93314.5h48.7C*107B+
T1 Cycler 1,5691,5559081.713B+1.6927.265%B**20.643%C+24.1C+N/A8264.6h12.8B+46.8B++
T32 Bull 1,5141,4985482.734B**0.6732.548%A++26.102%C**53.9B+N/A17627.8h11.3B34.7B++
T1B Cycler 1,5191,4956472.311C**1.0934.456%A+33.11%B++42.7C+N/A9435h11.5B33.2B*
NSX Tanto 1,4461,4283484.103A**0.7034.905%A+28.501%B+59.5B*N/A13724h12.3C**35.2B+
NS-11P 1,3801,3681,0301.328C++2.0828.356%B**22.734%B+24.8CN/A7055.1h13.4C*47.3B+
ASP-30 Grounder 1,8861,2789191.391B**2.0169.336%B*2.347%C29.9A14.2B+27242.7h6.9B+9.9B++
NSX Tomoe 1,2941,2713803.345B**0.0633.663%B*43.666%B+57B+1B**13022.3h12.9C**38.3B+
NSX Daimyo 1,2701,2691896.714B**3.3151.025%A93.853%C+76B++N/A21416.7h2.5C++4.9B+
Cycler TRV 1,2541,2406142.02B+1.3929.098%A23.871%B++38.4C**N/A11932.3h11.8B+40.4B++
TX1 Repeater 1,2291,2231,1321.08B2.3328.19%B++20.523%C+39.2B+N/A14031.2h11.6B+41.2B+
TORQ-9 1,2301,2166611.84B1.5731.213%A+19.737%C-43.9BN/A12827.7h14.2C++45.3B++
T1A Unity 1,2021,1866021.97B+1.4430.171%B**26.391%C**38.8CN/A9330.6h12.8C-42.3B+
NSX Yumi 1,1951,1803813.097B**0.3132.597%B**48.814%A*40.3C+N/A9129.3h11.5C++35.4B+
TAR 1,1861,1736401.833C*1.5728.362%B**28.559%B**33.5C+N/A9335h12.8C++45.1B+
SMG-46 Armistice 1,1761,1696341.844B++1.5630.227%B*20.188%B*30.3C+N/A9838.6h13.2B+43.5B+
C-4 1,3109464572.07B+1.3428.577%B++N/A95.6B+36.8B+9859.9h1.6C+5.5B+
MG-S1 Jackal 8128062782.899A0.5134.33%A25.186%B+62B++N/A16113h10.4B+30.4B++
NS-357 Underboss 7987955411.47B+1.9447.721%A38.491%A**87.4A+N/A2539.1h3.4B*7.2B*
M12 Kobalt 7977783125.097C21.6923.154%C**16.067%C123.5C**3D3006.3h14.1B+61B+
CAS 14-E 8167603124.516C**21.1133.249%C+1.053%D-82.6C++6.1C++2509.2h31.5C94.6C+
99SV 6116081713.556A0.1541.142%A+53.783%A*30.1B+N/A9920.2h4.4B++10.8B*
M60-A Bulldog 638563807.038C++3.6336.74%C+N/A28.4C3.8C-25219.8h5.1B+13.9B+
MRC3 Mercy 5205171264.103B*0.7018.624%B26.886%A+58.8A*N/A1838.8h15.1B**80.9B++
M60-A Bulldog 5515021729.529C++26.1254.249%B++0.996%D--39.8C++3.9C+16812.6h5.1B+9.4B++
M12 Kobalt 5084913314.879C++11.4721.696%B*21.792%B*106.7B**3.7C*3144.6h14.9B++68.7B+
MRC3 Mercy 4814741243.823B++0.4218.054%B30.591%A*55.1A++N/A1788.6h14.7B**81.6B++
L100 Python HESH 5254722717.481B+14.0840.517%D--2.966%B**51.9C+5.8C-2039.1h2.8B+6.9C++
M60-A Bulldog 5004592220.864C+17.4651.571%B+1.961%C32.6C+2.9C14414.1h5.8C++11.2B+
Anti-Vehicle Grenade 5374371437N/A433.5952.723%C++N/A312.1C-71.4C18581.4h6.2C11.7C+
MR1 Fracture 5474282082.058A++1.3540.338%B+5.607%B+16.7A+4.6C9725.6h25B**62B*
P2-120 HEAT 4933941821.889A++18.4828.405%D**1.777%D-17.7D4.4D*19822.3h5.9B+20.9C
Tank Mine 591378844.5B*1.0938.45%C**N/A114.5C**64.5C+14023.3h2C++5.3B+
Auraxium Slasher 37136914,2590.026C3.3852.213%A+8.13%C+0.5C-N/A1765.1h1.7B++3.3B+
G20 Vulcan-H 513366467.957A+4.5541.163%D6.284%A*50.1B+20.1D5327.3h66.7B**162B*
E540 Halberd-H 5503632812.964B+9.5658.129%C++1.653%C39C+20.1C2909.3h5.4B+9.2B+
M40 Fury 3763402613.077B+9.6741.56%B++1.765%C+58.6B+6.2D3415.8h9.8B+23.5B*
MR1 Fracture 4463342081.606A1.8040.888%B+6.287%B**13.1B**4.4C8525.5h32B*78.3B++
The Slasher 3293259,3120.035C3.3751.51%B**1.846%D--0.6C--N/A2523.9h1.8B+3.5B+
M40 Fury 3373102611.923B+8.5243.008%B*1.29%D72.1B++6.3D-4084.3h10.8B+25.1B++
M60-G Bulldog 3323002512B**8.5930.781%D-1.667%D-50B5.3D1896h5.4B++17.5C**
M3 Pounder HEG 3322951212.438B+0.9745.503%B*6.102%A++20.3C*2.6C--16414.5h13.6B+29.9B+
Spear Anti-Vehicle Phalanx Turret 3742662112.667B**9.2646.165%C**3.008%D46.7B+18.9C3905.7h6B++13B*
M20 Basilisk 359264406.6A+3.1932.913%D7.197%B+19.6C+7C14913.5h59.1B*179.5B++
M3 Pounder HEG 2882441042.346B1.0649.405%B**8.197%M*27.7B*5B+1858.8h14.3B+28.9B+
Frag Grenade 2412401240N/A236.5949.374%B++N/A600B2.5D-34070.4h3.3B+6.7B+
ML-7 3062271551.465B**1.9457.053%C+2.203%C-29.9B+10.4C5307.6h5.2B++9.1B++
P525 Marauder-H 2352261713.294C+9.8935.186%C++1.77%A107.6C+4.3D3982.1h5.1B+14.4B+
T2 Striker 4062081781.169A++2.2452.108%C+N/A15B++14.2B+37913.9h45.1C++86.6C*
S12 Renegade 201193533.642C**0.2456.109%A+3.109%C--50.8C+2.1C++1143.8h3.6C6.4B+
NS-AM7 Archer 2071732410.718B+2.6961.728%B+35.838%A++5.5C1.1D3831.2h13.1B+21.1B+
NS-10 Burster 2621571201.308B+2.1030.629%C**9.554%B*4.8C+3.2C+8532.5h148.6B485.1B+
E540 Halberd 267150256C+2.5943.346%B7.333%A+28.3B22.1A++3165.3h6.3C14.6C++
Chainblade 1501496,3230.024C+3.3856.071%A*N/A0.2DN/A1612.8h2.1B+3.8B+
MANA Anti-Vehicle Turret 234144731.973C*1.4348.946%C--3.472%C32C+20C--5204.5h8.9C**18.1C*
Tomcat A2AM Pods 296142915.778A*12.3761.256%F*N/A49C++53.1C*9132.9h6.9B++11.3C+
MANA Anti-Personnel Turret 138138403.45N/A0.0418.444%UN/A1380UN/A5267400.1h15.1T*82.1T*
A30 Walker 266130532.453C+0.9529.683%B+N/A7.7C8C13016.9h212.8C+716.8C**
NS-10 Burster 2181251191.05C+2.3630.063%C++5.6%C+4.6C+3.4C8227h141.5B++470.6B+
M20 Basilisk 166119205.95B**2.5434.372%C9.244%A17C6.7D1827h59.3A172.6B*
L100 Python AP 11176710.857A*7.4543.888%D**2.632%C--27.1C+12.5D--4552.8h6C**13.7C+
MAX Punch 79741,2150.061C-3.3456.015%B++N/A0.6C-N/A2124.5h2C++3.6C*
G30 Vulcan 11074135.692B+2.2927.498%C+5.405%B*22.4C*10.9C3063.3h66.7B++242.6B++
A30 Walker 114591150.513D2.8917.267%D-1.695%C2.8D--2.6D*9021.3h199.4C-1154.9D
M12 Kobalt 585869.667C6.2618.976%C**13.793%D--116B**N/A5310.5h13.1B*69.1B+
M20 Wyvern 775687B+3.5943.005%B+5.357%B+26.7C++10D2332.1h54.8B++127.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4034,7855.5h
Motion Spotter337,8425.3h
Spawn Beacon252,7023.4h
G40-F Ranger0660.1h
Nano-Armor Kit5181,079,90891.2h
Snowman Soldier8940.2h
Anti-Vehicle MANA Turret93411.8h
Nanite Revive Grenade07,4092.1h
Medical Applicator926604,98639.3h
Deconstruction Tool07890.1h
Spitfire Auto-Turret41830.4h
Shield Recharging Field614,8172h
Ammunition Package182,6555.7h
Medical Kit3540.1h
Anti-Infantry MANA Turret63321.2h
Recon Detection Device12820,94041.3h

Check the help document for the dictionary if you want to learn more about words used here.


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