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Paragon BlakoVS[R3ST] BlakoVS
VS BR 93

KDR: 2.81

Score: 15.8m

Last Seen: May 23rd, 2019 1:29 AM
- OFFLINE - 81.4 hour(s)

Battle Rank 100 (93 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 127
Level Progress (to 101): 86%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Light PPA Pulsar VS1 Pulsar LSW VX29 Polaris SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,669,634 MLG Score: 2134
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.538%26.46%75510118720,6693.57595-0.764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.832%1.445A0.865B*-0.698DHEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.464B+11.40.2C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.185%1.222%934411932,6183547647.37465342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.759%-0.125C-0.343C-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.70.27C*42.60.196C++75.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.941%3.699%535511921,70334511474.93623148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.638%-0.485D-0.18C0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1080.094C+33.40.159C++74.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.294%67.367%535111962,905711224.08579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.847A++0.017C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+2.10.33C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 127
15.8m233.6%393 (23.6k)337 (20.2k)2.8117632,32411,4963.2040793 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197226826.215%23.88%62604:059

9% Combat Medic20% Engineer50% Heavy Assault11% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2013 6:55 PMJan 27th, 2018 1:42 AMMay 25th, 2019 7:48 AM (22h) (PST)May 22nd, 2019 9:30 PM (3d) (PST)May 22nd, 2019 9:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191455740.6900.2450.1651.7630.0652134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1648,67234,492411510106420,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
780.8h/32.5d 4,510 7,719 10,509 82.6k 1,259 2,263 3,034 33.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,031
Deaths:3,325
KDR:3.017
Accuracy:28.983% B++
HSR:25.970% D
Orion VS54
A
Kills:3,420
Deaths:1,507
KDR:2.269
Accuracy:27.219% A
HSR:24.795% C++
Pulsar LSW
B*
Kills:1,243
Deaths:454
KDR:2.738
Accuracy:27.421% B*
HSR:23.813% C+
VX29 Polaris
B**
Kills:1,207
Deaths:373
KDR:3.236
Accuracy:27.649% B*
HSR:29.329% B**
SVA-88
B**
Kills:1,201
Deaths:375
KDR:3.203
Accuracy:28.229% B**
HSR:29.392% B+
Ursa
M
Kills:1,200
Deaths:417
KDR:2.878
Accuracy:27.487% B*
HSR:42.333% M
Lasher X2
A
Kills:353
Deaths:175
KDR:2.017
Accuracy:35.248% A
HSR:3.683% C+
Kills:18,655
Deaths (as Heavy Assault):6,626
Deaths (to Heavy Assaults):3,342
KDR:2.81542
Kill Difference:12,029
Playtime:389.370 hours
Usage:50%
Score:7.793m
Score/min:334
Accuracy (listed only):28.891%
HSR (listed only):25.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:775
Deaths:590
KDR:1.314
Accuracy:30.004% A+
HSR:18.323% C
Kills:775
Deaths (as Light Assault):590
Deaths (to Light Assaults):2,304
KDR:1.31356
Kill Difference:185
Playtime:74.934 hours
Usage:10%
Score:1.398m
Score/min:311
Accuracy (listed only):30.004%
HSR (listed only):18.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:775
Deaths:590
KDR:1.314
Accuracy:30.004% A+
HSR:18.323% C
Kills:775
Deaths (as Engineer):590
Deaths (to Engineers):2,093
KDR:1.31356
Kill Difference:185
Playtime:155.459 hours
Usage:20%
Score:3.548m
Score/min:380
Accuracy (listed only):30.004%
HSR (listed only):18.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,283
Deaths:904
KDR:1.419
Accuracy:30.223% A+
HSR:21.824% C*
Kills:1,283
Deaths (as Combat Medic):904
Deaths (to Combat Medics):1,131
KDR:1.41925
Kill Difference:379
Playtime:67.271 hours
Usage:9%
Score:1.344m
Score/min:333
Accuracy (listed only):30.223%
HSR (listed only):21.824%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,905
Deaths:791
KDR:3.673
Accuracy:47.294% A
HSR:67.367% C+
Beamer VS3
B*
Kills:203
Deaths:222
KDR:0.914
Accuracy:32.627% B*
HSR:21.675% C+
NS-357 Underboss
A*
Kills:106
Deaths:88
KDR:1.205
Accuracy:45.961% A
HSR:36.793% A*
Kills:3,214
Deaths (as Infiltrator):1,101
Deaths (to Infiltrators):1,642
KDR:2.91916
Kill Difference:2,113
Playtime:86.141 hours
Usage:11%
Score:1.527m
Score/min:296
Accuracy (listed only):41.961%
HSR (listed only):41.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:235
Deaths:103
KDR:2.282
Accuracy:17.485% B
HSR:22.553% B*
Cosmos VM3
C+
Kills:122
Deaths:48
KDR:2.542
Accuracy:15.906% C
HSR:18.853% C+
Kills:357
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):657
KDR:4.72848
Kill Difference:281.500
Playtime:8.641 hours
Usage:1%
Score:0.174m
Score/min:336
Accuracy (listed only):16.696%
HSR (listed only):20.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,371
V. Kills:72 N/A
Deaths:137
KDR:10.007
Accuracy:42.578% C*
KPH:69 B++
VKPH:3.600 C++
Saron Laser Cannon
B+
Kills:695
V. Kills:489 142%
Deaths:199
KDR:3.492
Accuracy:34.097% B
KPH:18.200 B+
VKPH:12.800 B+
Dual Photon Pods
A++
Kills:416
V. Kills:65 N/A
Deaths:35
KDR:11.886
Accuracy:67.062% A++
KPH:102.200 B+
VKPH:16 C+
Maelstrom Turbo Laser
C+
Kills:136
V. Kills:107 126%
Deaths:62
KDR:2.194
Accuracy:34.429% B+
KPH:11.400 C
VKPH:9 C+
Kills:2,618 (2,202 + 0)
Deaths:433
KDR:6.046
VKDR:1.693
Vehicle Kills:733
Kill Difference:2,185
Playtime:74.147 hours
Usage:9%
Score:0.891m
Score/min:200
Piloting Accuracy:34.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:810
V. Kills:509 159%
Deaths:110
KDR:7.364
Accuracy:29.671% D
KPH:34.200 C*
VKPH:21.500 C+
L105 Zephyr
B*
Kills:154
V. Kills:20 N/A
Deaths:15
KDR:10.267
Accuracy:49.616% B*
KPH:63.200 B+
VKPH:8.200 C+
C150 Dalton
C+
Kills:85
V. Kills:57 147%
Deaths:8
KDR:10.625
Accuracy:39.107% C+
KPH:33.500 C+
VKPH:22.400 C+
Dual-75 Duster
B++
Kills:58
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:43.617% B++
KPH:86.600 B+
VKPH:3 D
Kills:1,107 (0 + 1,107)
Deaths:133
KDR:8.323
VKDR:4.421
Vehicle Kills:588
Kill Difference:974
Playtime:29.343 hours
Usage:4%
Score:0.547m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:43.617%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:456
V. Kills:282 161%
Deaths:30
KDR:15.200
Accuracy:51.591% B+
KPH:35.100 B
VKPH:21.700 B*
Saron HRB
B+
Kills:224
V. Kills:155 144%
Deaths:35
KDR:6.400
Accuracy:49.437% B++
KPH:29.500 B+
VKPH:20.400 B+
Kills:680 (0 + 680)
Deaths:65
KDR:10.462
VKDR:6.723
Vehicle Kills:437
Kill Difference:615
Playtime:20.600 hours
Usage:3%
Score:0.313m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:49.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:133
V. Kills:6 N/A
Deaths:9
KDR:14.778
Accuracy:21.805% B+
KPH:114.100 A
VKPH:5.100 B++
M40 Fury
C++
Kills:83
V. Kills:11 N/A
Deaths:7
KDR:11.857
Accuracy:38.383% C++
KPH:57.700 C++
VKPH:7.600 D
Kills:216 (0 + 216)
Deaths:16
KDR:13.500
VKDR:1.063
Vehicle Kills:17
Kill Difference:200
Playtime:2.605 hours
Usage:0%
Score:0.042m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:38.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,17410,0313,3253.017C++0.2128.983%B++25.97%D66.2C++N/A163151.5h11.4C39.2C**
Orion VS54 3,4493,4201,5072.269B+0.5427.219%A24.795%C++48.4B*N/A14870.7h11.8B+43.2C**
Ghost 2,9272,9057913.673B0.8647.294%A67.367%C+44.9BN/A11964.7h2.1B+4.5B++
Light PPA 1,4431,37113710.007B++7.2042.578%C*N/A68.9B++3.6C++22019.9h10.7B+25B+
Pulsar VS1 1,3071,2839041.419B+1.3930.223%A+21.824%C*27.4C*N/A8146.9h13.5B+44.5B++
Pulsar LSW 1,2521,2434542.738B**0.0727.421%B*23.813%C+49.1C**N/A12325.3h11.8C**43.1B+
VX29 Polaris 1,2181,2073733.236A+0.4227.649%B*29.329%B**62.5B*N/A14619.3h10.6B++38.2B+
SVA-88 1,2071,2013753.203B*0.3928.229%B**29.392%B+56.1B+N/A13721.4h11.3C**40B+
Ursa 1,2081,2004172.878A++0.0727.487%B*42.333%M50.2B+N/A11523.9h9.4B++34.3B++
AP30 Shredder 1,3198101107.364C*4.5529.671%D1.235%D34.2C*21.5C+30323.7h59.3B*199.7B++
Solstice VE3 7947755901.314B++1.5030.004%A+18.323%C15.7CN/A5849.5h13.4B+44.7B+
S1 1,0067124851.468A1.3466.505%B**1.966%C--35.1B*14.5C*27820.3h6.4C*9.6B+
Saron Laser Cannon 1,1846951993.492B+0.6834.097%B1.871%C18.1B+12.8B+18838.3h104.9B+307.7B+
E540 Halberd 7384563015.2B+12.3951.591%B+3.289%B+35.1B21.7B*24413h5.7C++11B+
Dual Photon Pods 4814163511.886B*9.0767.062%A++N/A101.5B+15.9C+4224.1h16.4B++24.5B*
Lasher X2 3653531752.017A+0.7935.248%A3.683%C+57.9A2A2006.1h19.1C*54.2B++
Quasar VM1 2362351032.282B+0.5317.485%B22.553%B*32.6B*N/A1137.2h12.9B++73.7B
Saron HRB 379224356.4C**3.5949.437%B++2.232%B+29.5B+20.4B+2697.6h18.6B+37.7B*
Beamer VS3 2062032220.914C*1.9032.627%B*21.675%C+48.3B**N/A1724.2h7.7B+23.5C**
Anti-Vehicle Grenade 2181791179N/A176.1953.998%C**N/A298.3C65C16030.6h6.6C12.2C+
Lancer VS22 3261701521.118B+1.6970.475%B**1.765%C+18.3B+16.8B+2649.3h31.3C+44.4C+
L105 Zephyr 1741541510.267C*7.4649.616%B*N/A64.2B+8.3C+3292.4h5B*10.2B*
Proximity Mine 148148159.867A++7.0648.67%B++N/A105.7CN/A3391.4h2.1D4.3C**
Maelstrom Turbo Laser 243136622.194C*0.6234.429%B+2.206%C11.4C9C+13311.9h126.1C+366.4C++
M12 Kobalt 139133914.778C++11.9721.805%B+24.06%A110.8A5B++3051.2h12.6A57.7B*
Cosmos VM3 124122482.542B0.2715.906%C18.853%C+50.8A+N/A1802.4h9.7A+60.7B++
M60-A Bulldog 117115428.75B+25.9452.986%B++3.478%B*37.1C++N/A1653.1h6.6C12.5C*
NS-357 Underboss 108106881.205C*1.6145.961%A36.793%A*81.5A+1.5A*2471.3h3.1B**6.8B**
The Slasher 1021027,9910.013D-2.8046.487%B*6.863%C-0.3C-N/A1388.3h1.7B*3.6B+
Frag Grenade 9191191N/A88.1956.879%A+N/A910A++N/A38920.1h3B++5.4B*
Spear Anti-Vehicle Phalanx Turret 11090118.182C++5.3748.77%B+7.778%A++75A*16.7C-4311.2h4.8B**9.9B**
MANA Anti-Personnel Turret 9090322.813N/A0.0022.406%UN/A900UN/A2561100.1h17.9T*79.8T*
C150 Dalton 14285810.625B+7.8139.107%C+N/A34C+22.8C+3822.5h3.4B+8.7B++
C-4 10884362.333B++0.4838.71%A**N/A120B**34.3B15800.7h1.4C**3.7B*
M40 Fury 9483711.857B+9.0538.383%C++N/A59.3C*7.9D2351.4h10.4B+27.1B+
M60-A Bulldog 9680108B+5.1946.628%B**1.25%C40C++8B+3262h6.1C+13B+
Dual-75 Duster 6058158S55.1943.617%B++N/A82.9B+2.9D2310.7h6.4C14.6C**
Force-Blade 53502,6310.019C+2.7957.055%A*N/A0.3CN/A1157.2h1.9B++3.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon138090.7h
Nanite Revive Grenade01,1170.3h
Medical Applicator182122,7987.3h
Restoration Kit2613,0053.2h
Motion Spotter82,1161.5h
Ammunition Package54810.4h
Shield Recharging Field74290.2h
Nano-Armor Kit91152,8139.2h
Anti-Infantry MANA Turret52510.5h
Recon Detection Device373,2566.9h

Check the help document for the dictionary if you want to learn more about words used here.


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