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Maverick A.S.P. Operative BlasterGR13[ACEX] BlasterGR13
NC BR 20

KDR: 1.79

Score: 18.6m

Last Seen: Nov 22nd, 2019 4:07 PM
- OFFLINE - 4671 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Miller
Level Progress (to 21): 8%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM3 Raven NCM3 Raven GD-7F AF-34 Mattock AF-34 Mattock NS-7 PDW Bouncing Betty NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 3695TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.738%25.689%4301712665,1191.136040.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.743%-0.875D--0.69B+-1.318D**HEAD ++ (~17.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.3-0.138C14.10.011C+70.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.23%2.191%91412797767804030.993598192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.278%-1.435D**-0.201C-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.8-0.346C-13.6-0.089C+38.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.169%1.335%173312808994763601.8847249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.987%-0.929D---0.77D--0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.518B+15.20.623B+42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.709%45.763%17331280885978140.903984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.725%-1.093D*-1.368D**-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.81D-5-0.561D13

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.446%33.898%173112825925400.231373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.264D**3.717M**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++2.70.441B7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m365.8%165 (9.9k)155 (9.3k)1.792719,54410,9022.5637520 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283110114.829%13.175%19510:592

20% Engineer26% Heavy Assault23% Infiltrator23% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2014 12:42 PMFeb 8th, 2018 4:31 PMDec 22nd, 2019 6:18 AM (165d) (PST)Nov 22nd, 2019 2:07 PM (194d) (PST)Nov 22nd, 2019 12:07 PM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851352500.1630.0910.0210.7390.039178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1078,12114,98610514429,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2003.4h/83.5d 8,406 2,575 13,978 88.8k 2,207 7,812 4,725 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:438
Deaths:376
KDR:1.165
Accuracy:13.803% F--
HSR:27.854% C+
LA1 Anchor
C--
Kills:254
Deaths:207
KDR:1.227
Accuracy:15.579% F-
HSR:23.228% C--
NC6 Gauss SAW
C++
Kills:134
Deaths:173
KDR:0.775
Accuracy:14.207% D*
HSR:25.373% C++
MGR-L1 Promise
B++
Kills:107
Deaths:52
KDR:2.058
Accuracy:19.820% D-
HSR:31.776% B++
NSX Naginata
B+
Kills:64
Deaths:62
KDR:1.032
Accuracy:11.683% F--
HSR:32.813% B+
Kills:997
Deaths (as Heavy Assault):870
Deaths (to Heavy Assaults):2,320
KDR:1.14598
Kill Difference:127
Playtime:513.607 hours
Usage:26%
Score:4.008m
Score/min:130
Accuracy (listed only):15.018%
HSR (listed only):28.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:1,066
Deaths:1,289
KDR:0.827
Accuracy:17.592% D**
HSR:23.171% B
NS-7 PDW
B+
Kills:919
Deaths:1,325
KDR:0.694
Accuracy:14.524% F-
HSR:21.436% B+
Blitz GD-10
C**
Kills:237
Deaths:185
KDR:1.281
Accuracy:19.667% D--
HSR:18.987% C**
MGR-S1 Gladius
B+
Kills:217
Deaths:186
KDR:1.167
Accuracy:19.648% D**
HSR:26.728% B+
GD-66 Claw
M*
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.446% T
HSR:33.898% M*
AC-X11
B+
Kills:54
Deaths:44
KDR:1.227
Accuracy:18.489% D**
HSR:25.926% B+
Kills:2,552
Deaths (as Light Assault):3,060
Deaths (to Light Assaults):1,879
KDR:0.83399
Kill Difference:508
Playtime:85.056 hours
Usage:4%
Score:0.510m
Score/min:100
Accuracy (listed only):19.394%
HSR (listed only):25.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:1,066
Deaths:1,289
KDR:0.827
Accuracy:17.592% D**
HSR:23.171% B
MGR-M1 Bishop
B*
Kills:165
Deaths:39
KDR:4.231
Accuracy:24.521% D**
HSR:38.788% B*
Warden
D--
Kills:100
Deaths:204
KDR:0.490
Accuracy:18.026% F
HSR:17% D--
GD-66 Claw
M*
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.446% T
HSR:33.898% M*
AC-X11
B+
Kills:54
Deaths:44
KDR:1.227
Accuracy:18.489% D**
HSR:25.926% B+
Kills:1,444
Deaths (as Engineer):1,607
Deaths (to Engineers):2,310
KDR:0.89857
Kill Difference:163
Playtime:407.743 hours
Usage:20%
Score:4.235m
Score/min:173
Accuracy (listed only):21.015%
HSR (listed only):27.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:919
Deaths:1,325
KDR:0.694
Accuracy:14.524% F-
HSR:21.436% B+
NS-44 Commissioner
C+
Kills:631
Deaths:671
KDR:0.940
Accuracy:35.802% C+
HSR:19.334% C--
NS-44L Blackhand
C++
Kills:554
Deaths:464
KDR:1.194
Accuracy:39.024% C-
HSR:44.765% C++
Gauss SPR
C+
Kills:540
Deaths:116
KDR:4.655
Accuracy:27.080% D--
HSR:32.778% C+
AF-8 RailJack
D
Kills:278
Deaths:89
KDR:3.124
Accuracy:29.945% D*
HSR:67.986% D
Blitz GD-10
C**
Kills:237
Deaths:185
KDR:1.281
Accuracy:19.667% D--
HSR:18.987% C**
MGR-S1 Gladius
B+
Kills:217
Deaths:186
KDR:1.167
Accuracy:19.648% D**
HSR:26.728% B+
NC14 Bolt Driver
D*
Kills:67
Deaths:111
KDR:0.604
Accuracy:28.115% D*
HSR:58.209% F-
NS-61 Emissary
D-
Kills:55
Deaths:109
KDR:0.505
Accuracy:22.653% D--
HSR:12.727% D-
Kills:3,498
Deaths (as Infiltrator):3,256
Deaths (to Infiltrators):2,331
KDR:1.07432
Kill Difference:242
Playtime:452.672 hours
Usage:23%
Score:3.821m
Score/min:141
Accuracy (listed only):26.273%
HSR (listed only):33.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:919
Deaths:1,325
KDR:0.694
Accuracy:14.524% F-
HSR:21.436% B+
Blitz GD-10
C**
Kills:237
Deaths:185
KDR:1.281
Accuracy:19.667% D--
HSR:18.987% C**
MGR-S1 Gladius
B+
Kills:217
Deaths:186
KDR:1.167
Accuracy:19.648% D**
HSR:26.728% B+
Reaper DMR
D*
Kills:73
Deaths:82
KDR:0.890
Accuracy:15.041% F--
HSR:17.808% D*
GD-66 Claw
M*
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.446% T
HSR:33.898% M*
NSX Yumi
C
Kills:51
Deaths:47
KDR:1.085
Accuracy:14.370% F**
HSR:25.490% C
Kills:1,556
Deaths (as Combat Medic):1,856
Deaths (to Combat Medics):703
KDR:0.83836
Kill Difference:300
Playtime:68.118 hours
Usage:3%
Score:0.874m
Score/min:214
Accuracy (listed only):18.283%
HSR (listed only):24.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B
Kills:1,927
Deaths:1,002
KDR:1.923
Accuracy:27.554% F
HSR:3.269% B
NCM3 Raven
A
Kills:1,728
Deaths:956
KDR:1.808
Accuracy:28.417% D**
HSR:4.688% A
AF-34 Mattock
C*
Kills:1,050
Deaths:285
KDR:3.684
Accuracy:20.251% F-
HSR:17.714% C*
AF-34 Mattock
B
Kills:972
Deaths:284
KDR:3.423
Accuracy:21.012% F-
HSR:19.650% B
NS-10 Burster
C++
Kills:209
Deaths:120
KDR:1.742
Accuracy:28.755% C
HSR:6.220% C++
NS-10 Burster
C
Kills:201
Deaths:119
KDR:1.689
Accuracy:28.903% C
HSR:3.980% C-
AF-41 Hacksaw
C
Kills:144
Deaths:42
KDR:3.429
Accuracy:15.732% F-
HSR:13.889% C
AF-41 Hacksaw
A*
Kills:141
Deaths:42
KDR:3.357
Accuracy:15.443% F-
HSR:22.695% A*
NCM1 Scattercannon
C--
Kills:59
Deaths:77
KDR:0.766
Accuracy:24.893% D**
HSR:13.559% C--
Kills:6,431
Deaths (as MAX Suit):1,463.500
Deaths (to MAX Suits):369
KDR:4.39426
Kill Difference:4,967.500
Playtime:462.783 hours
Usage:23%
Score:5.169m
Score/min:186
Accuracy (listed only):23.440%
HSR (listed only):11.741%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:410
V. Kills:151 270%
Deaths:65
KDR:6.308
Accuracy:24.047% D**
KPH:12.100 D--
VKPH:4.400 D-
L100 Python HEAT
D-
Kills:136
V. Kills:58 231%
Deaths:5
KDR:27.200
Accuracy:37.834% D**
KPH:17.900 D--
VKPH:7.600 D-
Kills:546 (546 + 0)
Deaths:70
KDR:7.800
VKDR:2.986
Vehicle Kills:209
Kill Difference:476
Playtime:41.562 hours
Usage:2%
Score:0.183m
Score/min:73
Driving Accuracy:37.834%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:177
V. Kills:86 203%
Deaths:10
KDR:17.700
Accuracy:30.630% D**
KPH:19.300 D
VKPH:9.400 D*
Titan-150 AP
D**
Kills:149
V. Kills:115 128%
Deaths:37
KDR:4.027
Accuracy:35.887% F
KPH:9.600 D**
VKPH:7.400 F
Titan-150 HEAT
D*
Kills:81
V. Kills:54 147%
Deaths:38
KDR:2.132
Accuracy:27.747% F--
KPH:6.600 D**
VKPH:4.400 D*
Kills:407 (230 + 177)
Deaths:85
KDR:4.788
VKDR:3
Vehicle Kills:255
Kill Difference:322
Playtime:36.953 hours
Usage:2%
Score:0.326m
Score/min:147
Driving Accuracy:27.747%
Gunner Accuracy:30.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:623
V. Kills:163 380%
Deaths:22
KDR:28.318
Accuracy:38.499% F--
KPH:32.900 D
VKPH:8.600 F
M96 Mjolnir-H
D*
Kills:257
V. Kills:107 238%
Deaths:26
KDR:9.885
Accuracy:26.852% F**
KPH:25.200 D*
VKPH:10.500 F
Kills:880 (0 + 880)
Deaths:48
KDR:18.333
VKDR:5.625
Vehicle Kills:270
Kill Difference:832
Playtime:29.162 hours
Usage:1%
Score:0.201m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:26.852%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:99
V. Kills:47 206%
Deaths:48
KDR:2.063
Accuracy:22.550% F-
KPH:10.100 D--
VKPH:4.800 D
M12 Kobalt
D
Kills:57
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:12.081% D*
KPH:24.400 D*
VKPH:1.700 D
Kills:156 (0 + 156)
Deaths:48
KDR:3.250
VKDR:1.063
Vehicle Kills:51
Kill Difference:108
Playtime:12.171 hours
Usage:1%
Score:0.068m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:12.081%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM3 Raven 2,8741,9271,0021.923B**0.1327.554%F3.269%B7D-3.4D*40276.8h22.7B+82.4C
NCM3 Raven 2,6181,7289561.808A0.0228.417%D**4.688%A6.5D-3.3D*38266.1h25.1B+88.3C
GD-7F 1,0991,0661,2890.827C0.9717.592%D**23.171%B6.2D--N/A19171h18.5F105.1F-
AF-34 Mattock 1,0721,0502853.684C++1.8920.251%F-17.714%C*13.3D**N/A3579.1h7.3C+36.1D**
AF-34 Mattock 9899722843.423C+1.6321.012%F-19.65%B12.4D**N/A3378.7h8.2C38.9F
NS-7 PDW 9369191,3250.694C1.1014.524%F-21.436%B+5.9D--N/A17156.8h19.7D*135.6F-
Bouncing Betty 7337335313.83M**12.0432.229%D**N/A109.4CN/A3026.7h2.1D6.4D**
NS-44 Commissioner 6356316710.94C+0.8535.802%C+19.334%C--4.8D*N/A14132.5h3.9C+10.9C++
E540 Halberd-H 7866232228.318A+26.5338.499%F--N/A32.8D8.6F11619h4.7B+12.2C-
NS-44L Blackhand 5585544641.194C+0.6039.024%C-44.765%C++5.2D*N/A12107h4.6C+11.8C+
Gauss SPR 5495401164.655A++2.8627.08%D--32.778%C+15.7D-N/A4134.3h5.9C-21.6D
NS Annihilator 9965102701.889M++0.1078.701%C--N/A9.6C9.2C*11052.9h11.2C*14.2C++
NS-15M2 4474383761.165C0.6313.803%F--27.854%C+6.3D*N/A1869.6h19.3F--139.9T
C75 Viper 561410656.308C**4.5224.047%D**1.22%C+12.1D--4.5D-6633.9h18.4D--76.5F--
Hawk GD-68 5533584270.838B0.9549.939%F-3.911%B*9.1C--5C9939.2h8C++15.9D
AF-22 Crow 5493563760.947B+0.8551.966%F--1.966%C13.3C7.2C9126.7h7.4B14.1C
NC05 Jackhammer 3393334130.806C0.9931.305%F-14.715%C+8.9D*N/A2637.3h6.6D*21.1F
AF-8 RailJack 282278893.124C++1.3329.945%D*67.986%D9.7D*N/A2828.6h3.3D**11D*
Frag Grenade 2732691269N/A267.2130.721%F--N/A179.3F2.7D--6501.5h6F--19.5T
Tank Mine 389258298.897M7.1022.962%D-N/A161.3B**81.9B+13211.6h1.8C++8D*
M96 Mjolnir-H 364257269.885B**8.0926.852%F**N/A25.2D*10.5F11310.2h30.6C++113.9C--
LA1 Anchor 2612542071.227C0.5715.579%F-23.228%C--9.5D*N/A3626.7h12.6D*80.9F-
Blitz GD-10 2412371851.281C*0.5119.667%D--18.987%C**13.7DN/A4917.3h15.2C+77.3C
MGR-S1 Gladius 2242171861.167C+0.6319.648%D**26.728%B+8.2D--N/A2326.6h14.3D*72.7D*
NS-10 Burster 3742091201.742A0.0528.755%C6.22%C++2.9D*2.3D--4272.4h205.2D*713.7D-
NS-10 Burster 3662011191.689B++0.1028.903%C3.98%C-2.8D*2.3D*3972h213.3D**737.9D-
Enforcer ML85 2631771017.7A*15.9130.63%D**N/A19.2D9.3D*1519.2h14.4D47.1D**
MGR-M1 Bishop 171165394.231B*2.4424.521%D**38.788%B*12.9D--N/A3112.8h6.4C++26.3C--
Titan-150 AP 264149374.027C2.2335.887%F4.698%A9.6D**7.4F17615.5h7.4F--20.6T*
AF-41 Hacksaw 146144423.429C**1.6415.732%F-13.889%C11.5D*N/A3312.5h9.7C-61.8T
AF-41 Hacksaw 143141423.357C*1.5615.443%F-22.695%A*11.3D*N/A3212.5h9.8D63.2T
L100 Python HEAT 194136527.2S25.4137.834%D**N/A17.9D--7.6D-1097.6h8.3D*22F--
C-4 178135542.5B+0.7132.939%B**N/A90C+28.7C+11001.5h1.7D5C**
NC6 Gauss SAW 1381341730.775C-1.0214.207%D*25.373%C++7.8D--N/A7117.1h12.9D91.1D-
Shrike 1571151081.065B+0.7340.652%F-4.348%B++11.1D*4D*17110.4h7.8D19.2F
NS-R3 Swarm 2381081340.806B0.9958.273%FN/A4.7D--5.6C-6323.1h34.4D-59D*
MGR-L1 Promise 110107522.058B+0.2719.82%D-31.776%B++7.9D*N/A3013.5h22.2F112.2D*
Warden 1021002040.49C1.3018.026%F17%D--5.4D--N/A2318.5h13.4D*74.6F
M20 Basilisk 14699482.063D0.2722.55%F-5.051%C10.1D--4.8D929.8h82.4C**365.6D--
NC15 Phoenix 13183117.545M**5.7543.088%D**N/A15.1C++8.7C-2565.5h9.7C++22.4C--
Spear Anti-Vehicle Phalanx Turret 15582253.28D1.4927.593%F1.22%D**13D**11.6D--1906.3h12.7D--46.1F--
Titan-150 HEAT 13581382.132D0.3427.747%F--4.938%A6.6D**4.4D*10812.3h9.4F*33.8T*
Reaper DMR 7573820.89C-0.9015.041%F--17.808%D*5.6D*N/A2113h14.3F--95.4T*
NC14 Bolt Driver 68671110.604D1.1928.115%D*58.209%F-4.9D*N/A4513.8h5T-17.7F**
NSX Naginata 6764621.032C-0.7611.683%F--32.813%B+8.1D*N/A237.9h15.4D--132F--
GD-66 Claw 5959311.903B0.1126.446%T33.898%M*10D*N/A455.9h2.7C10.3F--
NCM1 Scattercannon 6059770.766C--1.0324.893%D**13.559%C--3.7D**N/A1815.8h9.8D39.4D**
M12 Kobalt 6157157M55.2112.081%D*28.07%A*24.8D*1.7D942.3h25.8D--213.5D*
NS-61 Emissary 57551090.505C--1.2922.653%D--12.727%D-1.8D*N/A630h13.8C+61C+
AC-X11 5454441.227C+0.5718.489%D**25.926%B+6D--N/A349h14.3D**77.2D*
NSX Yumi 5351471.085C0.7114.37%F**25.49%C6.6D**N/A177.7h18.1F-126.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit244689,40436.6h
Anti-Vehicle MANA Turret01300.2h
Nanite Revive Grenade01190h
Medical Kit215810.6h
Medical Applicator218192,88718h
Restoration Kit501,3961.3h
Motion Spotter153,8392.5h
Spitfire Auto-Turret71,4201.5h
Recon Detection Device275,1117.4h
Shield Recharging Field91,4560.7h
Ammunition Package317,3432.7h
Anti-Infantry MANA Turret01890.3h

Check the help document for the dictionary if you want to learn more about words used here.


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