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Scout A.S.P. Operative BlasterGR13[ACEX] BlasterGR13
NC BR 16

KDR: 1.79

Score: 18.5m

Last Seen: Oct 14th, 2019 2:51 PM
- OFFLINE - 39.9 hour(s)

Prestige 1, Battle Rank 16 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 110
Level Progress (to 17): 91%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM3 Raven NCM3 Raven GD-7F AF-34 Mattock AF-34 Mattock NS-7 PDW Bouncing Betty NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 3692TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.695%25.783%4301711995,0771.131490.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.767%-0.949D--0.601B+-1.567FHEAD ++ (~17.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.5-0.214C14.1-0.031C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.026%2.216%90412127677783970.984596193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.97%-1.524F-0.039C+-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.1-0.506D13.6-0.174C38.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.086%1.367%169312138784743511.85232249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.959%-0.959D---0.764D--0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.444B15.40.57B+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.72%45.701%16931213884976140.904811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.722%-1.078D*-1.351D**-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.806D-5-0.562D13

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.534%33.898%169112155925200.233202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.21B**2.71B**7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 110
18.5m365.4%165 (9.9k)155 (9.3k)1.7870519,42710,8712.5558816 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216109114.822%13.178%19510:592

20% Engineer26% Heavy Assault23% Infiltrator23% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2014 12:42 PMFeb 8th, 2018 4:31 PMOct 15th, 2019 3:04 PM (11h) (PST)Oct 14th, 2019 12:43 PM (2d) (PST)Oct 14th, 2019 10:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841362480.1620.0910.0210.7370.039177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0698,14214,92710514429,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1995.4h/83.1d 8,358 2,560 13,920 88.2k 2,195 7,773 4,702 46m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:438
Deaths:376
KDR:1.165
Accuracy:13.803% F-
HSR:27.854% C*
LA1 Anchor
C
Kills:250
Deaths:203
KDR:1.232
Accuracy:15.494% F-
HSR:22.800% C
NC6 Gauss SAW
C**
Kills:134
Deaths:173
KDR:0.775
Accuracy:14.207% D*
HSR:25.373% C**
MGR-L1 Promise
B**
Kills:105
Deaths:51
KDR:2.059
Accuracy:19.330% D-
HSR:32.381% B**
NSX Naginata
B++
Kills:64
Deaths:62
KDR:1.032
Accuracy:11.683% F-
HSR:32.813% B++
Kills:991
Deaths (as Heavy Assault):865
Deaths (to Heavy Assaults):2,315
KDR:1.14566
Kill Difference:126
Playtime:512.678 hours
Usage:26%
Score:3.999m
Score/min:130
Accuracy (listed only):14.904%
HSR (listed only):28.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,062
Deaths:1,281
KDR:0.829
Accuracy:17.562% D**
HSR:23.258% B+
NS-7 PDW
B+
Kills:919
Deaths:1,325
KDR:0.694
Accuracy:14.524% F-
HSR:21.436% B+
Blitz GD-10
B+
Kills:224
Deaths:184
KDR:1.217
Accuracy:19.702% D-
HSR:19.196% B+
MGR-S1 Gladius
B++
Kills:217
Deaths:186
KDR:1.167
Accuracy:19.648% D*
HSR:26.728% B++
GD-66 Claw
M*
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.534% F**
HSR:33.898% M*
AC-X11
B++
Kills:54
Deaths:44
KDR:1.227
Accuracy:18.489% D*
HSR:25.926% B++
Kills:2,535
Deaths (as Light Assault):3,051
Deaths (to Light Assaults):1,869
KDR:0.83088
Kill Difference:516
Playtime:84.711 hours
Usage:4%
Score:0.509m
Score/min:100
Accuracy (listed only):19.410%
HSR (listed only):25.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,062
Deaths:1,281
KDR:0.829
Accuracy:17.562% D**
HSR:23.258% B+
MGR-M1 Bishop
A
Kills:155
Deaths:39
KDR:3.974
Accuracy:24.555% D*
HSR:40.645% A
Warden
D--
Kills:100
Deaths:204
KDR:0.490
Accuracy:18.026% D**
HSR:17% D--
GD-66 Claw
M*
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.534% F**
HSR:33.898% M*
AC-X11
B++
Kills:54
Deaths:44
KDR:1.227
Accuracy:18.489% D*
HSR:25.926% B++
Kills:1,430
Deaths (as Engineer):1,599
Deaths (to Engineers):2,303
KDR:0.89431
Kill Difference:169
Playtime:404.921 hours
Usage:20%
Score:4.205m
Score/min:173
Accuracy (listed only):21.033%
HSR (listed only):28.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:919
Deaths:1,325
KDR:0.694
Accuracy:14.524% F-
HSR:21.436% B+
NS-44 Commissioner
C+
Kills:627
Deaths:661
KDR:0.949
Accuracy:35.882% C+
HSR:19.458% C
NS-44L Blackhand
C*
Kills:550
Deaths:460
KDR:1.196
Accuracy:39.194% C
HSR:44.909% C*
Gauss SPR
C+
Kills:539
Deaths:116
KDR:4.647
Accuracy:27.093% D-
HSR:32.653% C+
AF-8 RailJack
D
Kills:278
Deaths:89
KDR:3.124
Accuracy:29.945% D--
HSR:67.986% D
Blitz GD-10
B+
Kills:224
Deaths:184
KDR:1.217
Accuracy:19.702% D-
HSR:19.196% B+
MGR-S1 Gladius
B++
Kills:217
Deaths:186
KDR:1.167
Accuracy:19.648% D*
HSR:26.728% B++
NC14 Bolt Driver
D*
Kills:67
Deaths:111
KDR:0.604
Accuracy:28.115% D*
HSR:58.209% F-
NS-61 Emissary
D
Kills:55
Deaths:109
KDR:0.505
Accuracy:22.653% D-
HSR:12.727% D
Kills:3,476
Deaths (as Infiltrator):3,241
Deaths (to Infiltrators):2,326
KDR:1.07251
Kill Difference:235
Playtime:449.505 hours
Usage:23%
Score:3.799m
Score/min:141
Accuracy (listed only):26.306%
HSR (listed only):33.700%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:919
Deaths:1,325
KDR:0.694
Accuracy:14.524% F-
HSR:21.436% B+
Blitz GD-10
B+
Kills:224
Deaths:184
KDR:1.217
Accuracy:19.702% D-
HSR:19.196% B+
MGR-S1 Gladius
B++
Kills:217
Deaths:186
KDR:1.167
Accuracy:19.648% D*
HSR:26.728% B++
Reaper DMR
D--
Kills:72
Deaths:82
KDR:0.878
Accuracy:14.916% F--
HSR:18.056% D--
GD-66 Claw
M*
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.534% F**
HSR:33.898% M*
NSX Yumi
C+
Kills:51
Deaths:47
KDR:1.085
Accuracy:14.370% F--
HSR:25.490% C+
Kills:1,542
Deaths (as Combat Medic):1,855
Deaths (to Combat Medics):701
KDR:0.83127
Kill Difference:313
Playtime:67.873 hours
Usage:3%
Score:0.872m
Score/min:214
Accuracy (listed only):18.282%
HSR (listed only):24.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:1,926
Deaths:1,002
KDR:1.922
Accuracy:27.547% D**
HSR:3.271% B+
NCM3 Raven
A
Kills:1,726
Deaths:956
KDR:1.805
Accuracy:28.410% D**
HSR:4.693% A
AF-34 Mattock
C**
Kills:1,050
Deaths:285
KDR:3.684
Accuracy:20.252% F
HSR:17.714% C**
AF-34 Mattock
B+
Kills:972
Deaths:284
KDR:3.423
Accuracy:21.013% F
HSR:19.650% B+
NS-10 Burster
C++
Kills:209
Deaths:119
KDR:1.756
Accuracy:28.766% C+
HSR:6.220% C++
NS-10 Burster
C+
Kills:200
Deaths:118
KDR:1.695
Accuracy:28.917% C+
HSR:4% C-
AF-41 Hacksaw
C
Kills:144
Deaths:42
KDR:3.429
Accuracy:15.732% F
HSR:13.889% C
AF-41 Hacksaw
A*
Kills:141
Deaths:42
KDR:3.357
Accuracy:15.443% F
HSR:22.695% A*
NCM1 Scattercannon
C--
Kills:59
Deaths:77
KDR:0.766
Accuracy:24.893% D*
HSR:13.559% C--
Kills:6,427
Deaths (as MAX Suit):1,462.500
Deaths (to MAX Suits):369
KDR:4.39453
Kill Difference:4,964.500
Playtime:462.336 hours
Usage:23%
Score:5.165m
Score/min:186
Accuracy (listed only):23.441%
HSR (listed only):11.744%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:410
V. Kills:151 270%
Deaths:65
KDR:6.308
Accuracy:24.047% D**
KPH:12.100 D--
VKPH:4.400 D
L100 Python HEAT
D-
Kills:127
V. Kills:52 240%
Deaths:5
KDR:25.400
Accuracy:35.810% F
KPH:18.400 D-
VKPH:7.500 D-
Kills:537 (537 + 0)
Deaths:70
KDR:7.671
VKDR:2.900
Vehicle Kills:203
Kill Difference:467
Playtime:40.847 hours
Usage:2%
Score:0.181m
Score/min:74
Driving Accuracy:35.810%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C-
Kills:177
V. Kills:86 203%
Deaths:10
KDR:17.700
Accuracy:30.630% D*
KPH:19.300 C-
VKPH:9.400 D*
Titan-150 AP
D**
Kills:149
V. Kills:115 128%
Deaths:37
KDR:4.027
Accuracy:35.887% F-
KPH:9.600 D**
VKPH:7.400 F
Titan-150 HEAT
D*
Kills:81
V. Kills:54 147%
Deaths:38
KDR:2.132
Accuracy:27.747% F--
KPH:6.600 D**
VKPH:4.400 D*
Kills:407 (230 + 177)
Deaths:85
KDR:4.788
VKDR:3
Vehicle Kills:255
Kill Difference:322
Playtime:36.953 hours
Usage:2%
Score:0.326m
Score/min:147
Driving Accuracy:27.747%
Gunner Accuracy:30.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:602
V. Kills:156 383%
Deaths:22
KDR:27.364
Accuracy:38.384% F--
KPH:33 C-
VKPH:8.500 D**
M96 Mjolnir-H
D--
Kills:257
V. Kills:107 238%
Deaths:26
KDR:9.885
Accuracy:26.852% F*
KPH:25.200 D--
VKPH:10.500 D**
Kills:859 (0 + 859)
Deaths:48
KDR:17.896
VKDR:5.479
Vehicle Kills:263
Kill Difference:811
Playtime:28.457 hours
Usage:1%
Score:0.197m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:26.852%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:99
V. Kills:47 206%
Deaths:48
KDR:2.063
Accuracy:22.550% F-
KPH:10.100 D-
VKPH:4.800 D
Kills:99 (0 + 99)
Deaths:48
KDR:2.063
VKDR:0.979
Vehicle Kills:47
Kill Difference:51
Playtime:9.836 hours
Usage:0%
Score:0.054m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:22.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM3 Raven 2,8731,9261,0021.922A+0.1327.547%D**3.271%B+7D3.4D*40276.7h22.7B+82.4C+
NCM3 Raven 2,6151,7269561.805A+0.0228.41%D**4.693%A6.5D3.3D*38266h25.1B+88.4C+
GD-7F 1,0941,0621,2810.829C0.9617.562%D**23.258%B+6.2D--N/A19170.1h18.5D*105.2D*
AF-34 Mattock 1,0721,0502853.684C*1.9020.252%F17.714%C**13.3D**N/A3579.1h7.3C--36.1F-
AF-34 Mattock 9899722843.423C++1.6421.013%F19.65%B+12.4D**N/A3378.7h8.2D38.9F-
NS-7 PDW 9369191,3250.694C1.0914.524%F-21.436%B+5.9D--N/A17156.8h19.7D-135.6F
Bouncing Betty 7307305313.774M**11.9932.16%D*N/A109CN/A3026.7h2.1C-6.4D*
NS-44 Commissioner 6316276610.949C+0.8435.882%C+19.458%C4.7D*N/A14132.3h3.9C++10.9C*
E540 Halberd-H 7586022227.364A**25.5838.384%F--0.997%D32.9C-8.5D**11718.3h4.7B+12.2C+
NS-44L Blackhand 5545504601.196C++0.5939.194%C44.909%C*5.2D--N/A12106.4h4.6C+11.8C++
Gauss SPR 5485391164.647A++2.8627.093%D-32.653%C+15.8DN/A4134.2h5.9C21.6C-
NS Annihilator 9875042701.867M++0.0878.749%DN/A9.6C9.2C**11052.6h11.2C**14.3C++
NS-15M2 4474383761.165C+0.6213.803%F-27.854%C*6.3D*N/A1869.6h19.3F139.9F--
C75 Viper 561410656.308B+4.5224.047%D**1.22%C12.1D--4.5D6533.9h18.4D-76.5F-
Hawk GD-68 5533584270.838C*0.9549.939%F-3.911%B*9.1D5D--9939.2h8C*15.9C-
AF-22 Crow 5473553760.944B**0.8452.012%F-1.972%C13.3C7.2C-9026.7h7.4B+14.1C+
NC05 Jackhammer 3393334130.806C-0.9831.305%F14.715%C+8.9D*N/A2637.3h6.6D--21.1D*
AF-8 RailJack 282278893.124C*1.3429.945%D--67.986%D9.7D*N/A2828.6h3.3D*11D*
Frag Grenade 2722681268N/A266.2130.706%F-N/A178.7D*2.7D--6511.5h6F19.6F--
M96 Mjolnir-H 364257269.885A*8.1026.852%F*N/A25.2D--10.5D**11310.2h30.6B+113.9D-
Tank Mine 385255298.793M*7.0122.902%DN/A159.4B**81.3B++13191.6h1.9C+8.1D--
LA1 Anchor 2572502031.232C0.5615.494%F-22.8%C9.4D*N/A3626.5h12.6D--81.3D**
Blitz GD-10 2282241841.217C*0.5719.702%D-19.196%B+13.3DN/A4916.8h15.4C++78C+
MGR-S1 Gladius 2242171861.167C+0.6219.648%D*26.728%B++8.2D--N/A2326.6h14.3D-72.7D--
NS-10 Burster 3742091191.756B**0.0328.766%C+6.22%C++2.9D--2.3D-4272h204D--709.3C--
NS-10 Burster 3652001181.695B*0.0928.917%C+4%C-2.8D*2.3D--3971.7h213.1D*736.9D
Enforcer ML85 2631771017.7M15.9130.63%D*N/A19.2C-9.3D*1519.2h14.4C47.1D*
MGR-M1 Bishop 160155393.974A+2.1924.555%D*40.645%A12.9D-N/A3012h6.3C**25.7C
Titan-150 AP 264149374.027C2.2435.887%F-4.698%A9.6D**7.4F17615.5h7.4D**20.6T
AF-41 Hacksaw 146144423.429B+1.6415.732%F13.889%C11.5D*N/A3312.5h9.7D61.8F**
AF-41 Hacksaw 143141423.357B1.5715.443%F22.695%A*11.3D*N/A3212.5h9.8D--63.2T
C-4 178135532.547B*0.7632.887%AN/A90C++28.7C+11051.5h1.6C+5B+
NC6 Gauss SAW 1381341730.775C1.0114.207%D*25.373%C**7.8D--N/A7117.1h12.9D91.1D
L100 Python HEAT 179127525.4M+23.6135.81%FN/A18.4D-7.5D-1146.9h7.8D21.8F-
Shrike 1571151081.065B++0.7240.652%F-4.348%B**11.1D*4D*17110.4h7.8C-19.2D**
NS-R3 Swarm 2381081340.806B++0.9858.273%D*N/A4.7D5.6C6223.1h34.4D59D--
MGR-L1 Promise 108105512.059B+0.2719.33%D-32.381%B**7.9D*N/A3013.3h21.4D*110.5D-
Warden 1021002040.49C1.3018.026%D**17%D--5.4D--N/A2318.5h13.4D--74.6D**
M20 Basilisk 14699482.063C0.2822.55%F-5.051%C10.1D-4.8D929.8h82.4B+365.6D
NC15 Phoenix 13183117.545S5.7643.157%D**N/A15.1C*8.7C2575.5h9.7C*22.4C
Spear Anti-Vehicle Phalanx Turret 15582253.28D1.4927.6%F1.22%D**13D**11.6D-1906.3h12.7D--46.1F-
Titan-150 HEAT 13581382.132C-0.3427.747%F--4.938%A6.6D**4.4D*10812.3h9.4F--33.8T*
Reaper DMR 7472820.878C0.9114.916%F--18.056%D--5.6D*N/A2112.9h14.2F-95.4T-
NC14 Bolt Driver 68671110.604D1.1828.115%D*58.209%F-4.9D*N/A4513.8h5T17.7F*
NSX Naginata 6764621.032C0.7611.683%F-32.813%B++8.1D*N/A237.9h15.4D132F
NCM1 Scattercannon 6059770.766C--1.0224.893%D*13.559%C--3.7FN/A1815.8h9.8D39.4D--
GD-66 Claw 5959311.903B+0.1226.534%F**33.898%M*10.2D*N/A465.8h2.7C+10.2F-
NS-61 Emissary 57551090.505C1.2822.653%D-12.727%D1.8D*N/A630h13.8C++61C+
AC-X11 5454441.227C++0.5618.489%D*25.926%B++6D--N/A349h14.3D*77.2D*
NSX Yumi 5351471.085C0.7014.37%F--25.49%C+6.7D*N/A177.6h18.1F126.1T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit243686,34836.4h
Anti-Vehicle MANA Turret01300.2h
Nanite Revive Grenade01160h
Medical Kit215800.6h
Medical Applicator217192,72718h
Spitfire Auto-Turret71,4111.5h
Restoration Kit501,3961.3h
Motion Spotter153,8072.5h
Recon Detection Device275,0547.3h
Shield Recharging Field91,4440.7h
Ammunition Package317,3252.7h
Anti-Infantry MANA Turret01890.3h

Check the help document for the dictionary if you want to learn more about words used here.


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