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Cold Blooded Blaze85[TFDN] Blaze85
VS BR 141

KDR: 1.52

Score: 45m

Last Seen: Jul 31st, 2018 7:13 PM
- OFFLINE - 4874.1 hour(s)

Battle Rank 111 (141 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Solstice SF MANA Anti-Vehicle Turret C-4 Supernova PC Lasher X2 Sirius SX12 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 970TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.507%19.853%4872899426,8521.251370.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.079%0.671B+-0.127C-0.89D--HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.299C*12.80.101C+39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.669%1.814%475510175,843166429923.50931195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.819%0.131C++0.193C++-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.10.142C++53.4-0.008C+84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.07%2.167%267610165,352239319902.23559269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%-0.665D-0.289C1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.049C+12.50.001C+24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.561%2%2071110113,200187211711.70849273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.803%-0.148C-0.6D0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.358C**26.30.333C**49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.641%79.982%207310192,2082542140.868266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%0.993B*0.842B*1.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.293C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.362%12.425%207210202,3181576131.46988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.293%0.661B+-0.418C--0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.20.337C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m230.5%298 (17.9k)260 (15.6k)1.5187971,30146,9461.83869141 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022180319.637%13.241%26003:4124

9% Combat Medic51% Engineer16% Heavy Assault11% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:03 PMJan 10th, 2013 4:27 AMAug 30th, 2018 3:02 AM (174d) (PST)Jul 31st, 2018 6:21 PM (203d) (PST)Jul 31st, 2018 3:13 PM (203d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731924810.4120.2710.0551.1340.080389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,37211,49828,8742516368515,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2884.4h/120.2d 15,018 9,441 21,866 196.3k 6,769 6,943 13,864 116.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:1,266
Deaths:1,185
KDR:1.068
Accuracy:28.051% B
HSR:3.476% C
NS-15M1
B+
Kills:1,191
Deaths:734
KDR:1.623
Accuracy:25.635% B+
HSR:20.571% C
Pulsar LSW
C
Kills:1,157
Deaths:1,028
KDR:1.125
Accuracy:19.958% D
HSR:21.176% C
SVA-88
C+
Kills:1,156
Deaths:857
KDR:1.349
Accuracy:20.165% D
HSR:24.827% C+
Flare VE6
C+
Kills:1,154
Deaths:866
KDR:1.333
Accuracy:21.391% C+
HSR:20.017% D
Orion VS54
C+
Kills:1,134
Deaths:438
KDR:2.589
Accuracy:20.371% C+
HSR:17.725% D--
Betelgeuse 54-A
D-
Kills:1,037
Deaths:849
KDR:1.221
Accuracy:22.608% D-
HSR:21.119% D*
Kills:8,095
Deaths (as Heavy Assault):5,957
Deaths (to Heavy Assaults):12,502
KDR:1.35891
Kill Difference:2,138
Playtime:452.734 hours
Usage:16%
Score:7.773m
Score/min:286
Accuracy (listed only):22.597%
HSR (listed only):18.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:2,265
Deaths:2,216
KDR:1.022
Accuracy:22.893% C
HSR:14.746% C
Pulsar C
C+
Kills:1,171
Deaths:893
KDR:1.311
Accuracy:24.316% C+
HSR:20.581% C-
Serpent VE92
C+
Kills:1,160
Deaths:1,032
KDR:1.124
Accuracy:23.768% C+
HSR:14.828% D-
Zenith VX-5
C
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.028% C
HSR:17.672% D
Thanatos VE70
B+
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:44.571% B+
HSR:13.276% D
Deimos VA29
C+
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:59.541% C+
HSR:11.572% D-
Solstice VE3
C**
Kills:1,157
Deaths:13
KDR:89
Accuracy:24.324% C**
HSR:14.953% D-
NS Baron G5
B+
Kills:1,108
Deaths:1,040
KDR:1.065
Accuracy:49.734% B+
HSR:11.643% D
Eclipse VE3A
C
Kills:954
Deaths:1,116
KDR:0.855
Accuracy:25.414% C
HSR:15.828% D
Eidolon VE33
A
Kills:257
Deaths:297
KDR:0.865
Accuracy:34.964% A
HSR:26.848% C++
Kills:11,550
Deaths (as Engineer):9,702
Deaths (to Engineers):11,022
KDR:1.19048
Kill Difference:1,848
Playtime:1,458.986 hours
Usage:51%
Score:22.154m
Score/min:253
Accuracy (listed only):33.355%
HSR (listed only):16.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:2,265
Deaths:2,216
KDR:1.022
Accuracy:22.893% C
HSR:14.746% C
Sirius SX12
B
Kills:1,263
Deaths:1,010
KDR:1.250
Accuracy:26.253% B
HSR:13.935% D
Pulsar C
C+
Kills:1,171
Deaths:893
KDR:1.311
Accuracy:24.316% C+
HSR:20.581% C-
Serpent VE92
C+
Kills:1,160
Deaths:1,032
KDR:1.124
Accuracy:23.768% C+
HSR:14.828% D-
Zenith VX-5
C
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.028% C
HSR:17.672% D
Thanatos VE70
B+
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:44.571% B+
HSR:13.276% D
Deimos VA29
C+
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:59.541% C+
HSR:11.572% D-
Eridani SX5
C
Kills:1,158
Deaths:1,497
KDR:0.774
Accuracy:21.985% D-
HSR:17.703% C
Solstice VE3
C**
Kills:1,157
Deaths:13
KDR:89
Accuracy:24.324% C**
HSR:14.953% D-
MKV Suppressed
C+
Kills:1,156
Deaths:1,302
KDR:0.888
Accuracy:24.642% C
HSR:18.166% C+
NS-7 PDW
B+
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:27.222% B+
HSR:21.466% B+
NS Baron G5
B+
Kills:1,108
Deaths:1,040
KDR:1.065
Accuracy:49.734% B+
HSR:11.643% D
Eclipse VE3A
C
Kills:954
Deaths:1,116
KDR:0.855
Accuracy:25.414% C
HSR:15.828% D
Skorpios
C+
Kills:708
Deaths:771
KDR:0.918
Accuracy:26.359% C
HSR:20.057% C+
Kills:16,724
Deaths (as Light Assault):14,907
Deaths (to Light Assaults):8,102
KDR:1.12189
Kill Difference:1,817
Playtime:249.804 hours
Usage:9%
Score:3.609m
Score/min:241
Accuracy (listed only):30.361%
HSR (listed only):16.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,263
Deaths:1,010
KDR:1.250
Accuracy:26.253% B
HSR:13.935% D
H-V45
C+
Kills:1,184
Deaths:1,073
KDR:1.103
Accuracy:23.096% C+
HSR:18.328% C
Pulsar VS1
C++
Kills:1,179
Deaths:998
KDR:1.181
Accuracy:24.404% C++
HSR:17.388% C-
Thanatos VE70
B+
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:44.571% B+
HSR:13.276% D
Deimos VA29
C+
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:59.541% C+
HSR:11.572% D-
Eridani SX5
C
Kills:1,158
Deaths:1,497
KDR:0.774
Accuracy:21.985% D-
HSR:17.703% C
MKV Suppressed
C+
Kills:1,156
Deaths:1,302
KDR:0.888
Accuracy:24.642% C
HSR:18.166% C+
NS-11A
C++
Kills:1,153
Deaths:1,227
KDR:0.940
Accuracy:24.830% C++
HSR:20.382% C+
NS-7 PDW
B+
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:27.222% B+
HSR:21.466% B+
NS Baron G5
B+
Kills:1,108
Deaths:1,040
KDR:1.065
Accuracy:49.734% B+
HSR:11.643% D
Terminus VX-9
C
Kills:799
Deaths:1,056
KDR:0.757
Accuracy:23.706% C-
HSR:23.655% C
Skorpios
C+
Kills:708
Deaths:771
KDR:0.918
Accuracy:26.359% C
HSR:20.057% C+
CME
A+
Kills:508
Deaths:676
KDR:0.751
Accuracy:25.316% C
HSR:33.071% A+
Corvus VA55
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:22.181% C
HSR:22.051% C+
Kills:13,875
Deaths (as Combat Medic):13,785
Deaths (to Combat Medics):5,252
KDR:1.00653
Kill Difference:90
Playtime:262.438 hours
Usage:9%
Score:4.901m
Score/min:311
Accuracy (listed only):30.274%
HSR (listed only):18.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,263
Deaths:1,010
KDR:1.250
Accuracy:26.253% B
HSR:13.935% D
Eridani SX5
C
Kills:1,158
Deaths:1,497
KDR:0.774
Accuracy:21.985% D-
HSR:17.703% C
MKV Suppressed
C+
Kills:1,156
Deaths:1,302
KDR:0.888
Accuracy:24.642% C
HSR:18.166% C+
XM98
B**
Kills:1,156
Deaths:315
KDR:3.670
Accuracy:45.223% B**
HSR:83.305% B**
NS-7 PDW
B+
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:27.222% B+
HSR:21.466% B+
Beamer VS3
B**
Kills:1,122
Deaths:756
KDR:1.484
Accuracy:34.994% B**
HSR:21.034% C+
NS-44 Commissioner
B++
Kills:940
Deaths:812
KDR:1.158
Accuracy:42.492% B++
HSR:26.915% B++
Manticore SX40
B+
Kills:895
Deaths:986
KDR:0.908
Accuracy:32.171% B+
HSR:22.905% C++
Parallax VX3
B**
Kills:849
Deaths:217
KDR:3.912
Accuracy:46.189% B**
HSR:87.279% B**
Skorpios
C+
Kills:708
Deaths:771
KDR:0.918
Accuracy:26.359% C
HSR:20.057% C+
NS-61 Emissary
A++
Kills:454
Deaths:514
KDR:0.883
Accuracy:40.307% A++
HSR:20.044% B+
NS-45 Pilot
B**
Kills:304
Deaths:296
KDR:1.027
Accuracy:38.504% B**
HSR:23.355% C
VA39 Spectre
C+
Kills:203
Deaths:74
KDR:2.743
Accuracy:31.102% C+
HSR:30.542% D
Soldier Soaker
C+
Kills:119
Deaths:158
KDR:0.753
Accuracy:32.973% C+
HSR:5.882% D**
Kills:11,473
Deaths (as Infiltrator):9,630
Deaths (to Infiltrators):6,499
KDR:1.19138
Kill Difference:1,843
Playtime:329.860 hours
Usage:11%
Score:4.051m
Score/min:205
Accuracy (listed only):33.601%
HSR (listed only):29.471%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,121
Deaths:521
KDR:2.152
Accuracy:17.000% C-
HSR:22.123% C*
Cosmos VM3
B+
Kills:848
Deaths:383
KDR:2.214
Accuracy:15.616% C+
HSR:21.344% B+
Comet VM2
B*
Kills:619
Deaths:531
KDR:1.166
Accuracy:48.611% B++
HSR:5.977% B*
Quasar VM1
B**
Kills:603
Deaths:301
KDR:2.003
Accuracy:15.381% C+
HSR:23.715% B**
Comet VM2
B++
Kills:546
Deaths:466
KDR:1.172
Accuracy:51.196% B++
HSR:5.495% B+
Quasar VM1
C*
Kills:337
Deaths:169
KDR:1.994
Accuracy:15.709% C--
HSR:21.365% C*
Blueshift VM5
C+
Kills:142
Deaths:60
KDR:2.367
Accuracy:16.875% D
HSR:20.423% C+
Vortex VM21
B++
Kills:95
Deaths:102
KDR:0.931
Accuracy:37.652% C
HSR:5.263% B++
NS-10 Burster
B+
Kills:90
Deaths:97
KDR:0.928
Accuracy:32.037% B+
HSR:1.111% D**
NS-10 Burster
B**
Kills:79
Deaths:77
KDR:1.026
Accuracy:30.864% C++
HSR:10.127% B**
Vortex VM21
C-
Kills:76
Deaths:135
KDR:0.563
Accuracy:36.195% C-
HSR:2.632% D
Kills:4,556
Deaths (as MAX Suit):1,421
Deaths (to MAX Suits):2,824
KDR:3.20619
Kill Difference:3,135
Playtime:121.465 hours
Usage:4%
Score:2.473m
Score/min:339
Accuracy (listed only):28.830%
HSR (listed only):12.689%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,984
V. Kills:829 360%
Deaths:430
KDR:6.940
Accuracy:57.104% B+
KPH:48.900 C--
VKPH:13.600 C
Light PPA
B**
Kills:1,122
V. Kills:80 N/A
Deaths:262
KDR:4.282
Accuracy:48.362% B**
KPH:66.300 B++
VKPH:4.700 B+
Saron Laser Cannon
C**
Kills:835
V. Kills:742 112%
Deaths:668
KDR:1.250
Accuracy:34.130% B
KPH:12.800 C+
VKPH:11.300 C**
Hornet Missiles
B**
Kills:801
V. Kills:393 203%
Deaths:127
KDR:6.307
Accuracy:72.174% B**
KPH:96.500 B+
VKPH:47.400 B+
Maelstrom Turbo Laser
B
Kills:639
V. Kills:1,013 63%
Deaths:498
KDR:1.283
Accuracy:35.121% B++
KPH:8.100 D
VKPH:12.800 B
Photon A2A Missile Pods
B+
Kills:58
V. Kills:57 100%
Deaths:9
KDR:6.444
Accuracy:70% D**
KPH:62.200 C**
VKPH:61.100 B+
Kills:6,439 (2,596 + 0)
Deaths:1,994
KDR:3.229
VKDR:1.562
Vehicle Kills:3,114
Kill Difference:4,445
Playtime:231.714 hours
Usage:8%
Score:2.693m
Score/min:194
Piloting Accuracy:35.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:329
V. Kills:69 470%
Deaths:39
KDR:8.436
Accuracy:45.265% B
KPH:1,184,400 U
VKPH:248,400 U
CAS30 Tank Buster
C+
Kills:263
V. Kills:270 97%
Deaths:344
KDR:0.765
Accuracy:46.157% C++
KPH:7.100 C+
VKPH:7.300 C+
AP30 Shredder
U
Kills:181
V. Kills:62 287%
Deaths:21
KDR:8.619
Accuracy:23.983% F
KPH:651,600 U
VKPH:223,200 U
C150 Dalton
A++
Kills:120
V. Kills:67 176%
Deaths:12
KDR:10
Accuracy:56.181% A++
KPH:28.200 C
VKPH:15.800 D
Kills:893 (263 + 630)
Deaths:416
KDR:2.147
VKDR:1.125
Vehicle Kills:468
Kill Difference:477
Playtime:41.357 hours
Usage:1%
Score:0.499m
Score/min:201
Piloting Accuracy:46.157%
Gunner Accuracy:56.181%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:850
V. Kills:159 N/A
Deaths:150
KDR:5.667
Accuracy:42.454% C**
KPH:51 B**
VKPH:9.500 B+
L100 Python HEAT
B+
Kills:658
V. Kills:223 294%
Deaths:132
KDR:4.985
Accuracy:56.189% B+
KPH:36.600 B+
VKPH:12.400 C*
Skyguard
C
Kills:249
V. Kills:225 110%
Deaths:91
KDR:2.736
Accuracy:27.880% C
KPH:9.700 D
VKPH:8.700 C
Kills:1,757 (1,757 + 0)
Deaths:373
KDR:4.710
VKDR:1.627
Vehicle Kills:607
Kill Difference:1,384
Playtime:60.378 hours
Usage:2%
Score:0.750m
Score/min:207
Driving Accuracy:27.880%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,407
V. Kills:519 271%
Deaths:183
KDR:7.689
Accuracy:54.561% B+
KPH:24.200 C*
VKPH:8.900 C++
Supernova FPC
C*
Kills:1,147
V. Kills:660 174%
Deaths:285
KDR:4.025
Accuracy:54.925% C++
KPH:26.300 C*
VKPH:15.200 C++
Supernova VPC
C**
Kills:1,041
V. Kills:204 N/A
Deaths:176
KDR:5.915
Accuracy:62.166% A
KPH:44.600 C++
VKPH:8.700 C**
Proton II PPA
M++
Kills:629
V. Kills:22 N/A
Deaths:21
KDR:29.952
Accuracy:26.630% B+
KPH:144 M++
VKPH:5 B++
Saron HRB
B++
Kills:516
V. Kills:335 154%
Deaths:65
KDR:7.938
Accuracy:46.641% B
KPH:31.100 B++
VKPH:20.200 B+
E540 Halberd
B*
Kills:93
V. Kills:81 113%
Deaths:20
KDR:4.650
Accuracy:58.930% A+
KPH:26.100 C--
VKPH:22.800 B*
Kills:4,833 (3,595 + 1,238)
Deaths:750
KDR:6.444
VKDR:2.428
Vehicle Kills:1,821
Kill Difference:4,083
Playtime:149.562 hours
Usage:5%
Score:2.108m
Score/min:235
Driving Accuracy:62.166%
Gunner Accuracy:58.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:353
V. Kills:11 N/A
Deaths:16
KDR:22.063
Accuracy:28.583% D--
KPH:126.200 B*
VKPH:3.900 D
Saron HRB-H
B+
Kills:187
V. Kills:102 182%
Deaths:16
KDR:11.688
Accuracy:55.488% C+
KPH:47.700 B+
VKPH:26 C*
Kills:540 (0 + 540)
Deaths:32
KDR:16.875
VKDR:3.531
Vehicle Kills:113
Kill Difference:508
Playtime:6.717 hours
Usage:0%
Score:0.158m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:55.488%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:499
V. Kills:104 475%
Deaths:52
KDR:9.596
Accuracy:39.510% B
KPH:66.200 B*
VKPH:13.800 B*
M20 Basilisk
C++
Kills:227
V. Kills:81 277%
Deaths:55
KDR:4.127
Accuracy:39.820% C++
KPH:21.800 C++
VKPH:7.800 C+
G30 Walker
C+
Kills:103
V. Kills:58 175%
Deaths:28
KDR:3.679
Accuracy:29.316% C+
KPH:14.400 C+
VKPH:8.100 C
M20 Basilisk
C
Kills:83
V. Kills:41 198%
Deaths:31
KDR:2.677
Accuracy:39.935% C++
KPH:15.200 C--
VKPH:7.500 C
Kills:912 (0 + 912)
Deaths:166
KDR:5.494
VKDR:1.711
Vehicle Kills:284
Kill Difference:746
Playtime:30.570 hours
Usage:1%
Score:0.383m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:39.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:107
V. Kills:26 396%
Deaths:106
KDR:1.009
Accuracy:40.626% D
KPH:10.500 D
VKPH:2.600 D-
Kills:107 (107 + 0)
Deaths:106
KDR:1.009
VKDR:0.245
Vehicle Kills:26
Kill Difference:1
Playtime:10.193 hours
Usage:0%
Score:0.044m
Score/min:71
Driving Accuracy:40.626%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,8132,9844306.94C++5.4257.104%B+1.408%C*48.9C--13.6C22661h21.7C*38B+
Solstice SF 2,3552,2652,2161.022C++0.5022.893%C14.746%C12.9C--N/A44175.1h14.7C64.4C+
MANA Anti-Vehicle Turret 3,8702,2426543.428B+1.9162.813%C+3.301%C**22420S16280S58457750.1h6.2B+9.9B++
C-4 3,3222,2401,3991.601C++0.0822.235%DN/A85.5C++41.3B*77726.2h1.3B+5.7C**
Supernova PC 1,9261,4071837.689B+6.1754.561%B+1.919%C24.2C*8.9C++14458.1h4B*7.4B*
Lasher X2 1,2801,2661,1851.068C*0.4528.051%B3.476%C36.9C**N/A13434.3h18.8C**67B+
Sirius SX12 1,2751,2631,0101.25C*0.2726.253%B13.935%D20.9CN/A6560.4h15.1C++57.7C**
NS-15M1 1,1981,1917341.623C*0.1025.635%B+20.571%C40.5C+N/A12729.4h10.6B++41.2B+
H-V45 1,1931,1841,0731.103C+0.4223.096%C+18.328%C30C+N/A9839.5h13C*56.1C*
Pulsar VS1 1,1861,1799981.181C**0.3424.404%C++17.388%C-26C++N/A9545.4h13.6B+55.8B+
Pulsar C 1,1821,1718931.311C++0.2124.316%C+20.581%C-23.4C+N/A8350.1h11B45.1C**
Serpent VE92 1,1791,1601,0321.124C++0.3923.768%C+14.828%D-17.8C-N/A5465.2h14C+58.9C++
Sticky Grenade 1,1611,16011160N/A1,158.4864.767%A+N/A2320M+2D*64730.5h1A1.6B**
Zenith VX-5 1,1751,1601,0731.081C+0.4424.028%C17.672%D19.4DN/A6259.9h13.4C+55.6C++
Thanatos VE70 1,1661,1608761.324B+0.1944.571%B+13.276%D38B+N/A13830.5h3.9B++8.9B++
Deimos VA29 1,1651,1581,1461.01C+0.5159.541%C+11.572%D-25.9DN/A6844.7h2.5C+4.2C++
Eridani SX5 1,1621,1581,4970.774C0.7421.985%D-17.703%C21.4C--N/A6654.1h13.3C+60.7C
Pulsar LSW 1,1641,1571,0281.125C0.3919.958%D21.176%C32.4CN/A11435.7h11.2B+56.2C++
Solstice VE3 1,1781,1571389U87.4824.324%C**14.953%D-19.2C+N/A13960.3h16.1C++66.1C++
MKV Suppressed 1,1631,1561,3020.888C0.6324.642%C18.166%C+25.6CN/A7845.1h14.4C++58.5C++
SVA-88 1,1781,1568571.349C+0.1720.165%D24.827%C+34.4CN/A12133.6h11.9C++59C+
XM98 1,1571,1563153.67B*2.1545.223%B**83.305%B**35.2BN/A10932.8h2B*4.5B*
Flare VE6 1,1621,1548661.333C+0.1921.391%C+20.017%D29.7CN/A8438.9h10.1B47.3C*
NS-11A 1,1711,1531,2270.94C0.5824.83%C++20.382%C+28C+N/A6941.2h15C60.3C++
Supernova FPC 1,8071,1472854.025C2.5154.925%C++2.877%C**26.3C*15.1C+27743.6h4.6B+8.3B++
NS-7 PDW 1,1561,1469221.243B+0.2827.222%B+21.466%B+22.7C+N/A6650.5h14.4C*52.9B+
Orion VS54 1,1501,1344382.589B*1.0720.371%C+17.725%D--26.3CN/A13343.2h13.4C+66C+
Beamer VS3 1,1431,1227561.484B**0.0334.994%B**21.034%C+40.5B++N/A12327.7h8.7B24.7C**
Light PPA 1,2021,1222624.282C+2.7648.362%B**N/A66.4B++4.7B+24416.9h10.2B+21B+
Blueshift VM5 1,1311,1215212.152C+0.6317%C-22.123%C*31.8C+N/A9535.2h15.9C++93.3C+
NS Baron G5 1,1231,1081,0401.065C+0.4549.734%B+11.643%D24.9CN/A7344.5h4.8C+9.7C+
Supernova VPC 1,2451,0411765.915C-4.4062.166%A1.633%C++44.7C++8.8B17623.3h3.8C-6.1C**
Betelgeuse 54-A 1,0551,0378491.221C-0.3022.608%D-21.119%D*33.2D-N/A11431.2h15.7F*69.5F-
MANA Anti-Personnel Turret 1,0321,0144782.121N/A0.6020.343%UN/A10140U180U18545100.1h21.9T*107.9T*
Proximity Mine 9989973532.824C1.3156.397%A++N/A160.8B*N/A4686.2h1.5A2.6A+
S1 1,3949561,1730.815C*0.7067.249%B**3.347%C**29.7B13.6C++26632.2h4.8B**7.2B**
Eclipse VE3A 9829541,1160.855C0.6625.414%C15.828%D14.1D--N/A4067.5h17.6F69.3D--
NS-44 Commissioner 9509408121.158C*0.3642.492%B++26.915%B++24.7CN/A7938.1h4C+9.5B+
Manticore SX40 9058959860.908C+0.6132.171%B+22.905%C++21.3CN/A6342.1h7.4C**22.9B+
C75 Viper 1,0098501505.667B+4.1542.454%C**1.412%C+50.9B**9.5B+27116.7h10.6B++24.9B++
Parallax VX3 8598492173.912C**2.3946.189%B**87.279%B**37.7B+N/A10422.5h1.9B++4.1B++
Cosmos VM3 8558483832.214C**0.7015.616%C+21.344%B+34.2B+N/A10724.8h13.1B+83.7C++
Saron Laser Cannon 1,5778356681.25C+0.2734.13%B4.192%A12.8C+11.3C**17265.4h122.3C**358.5B+
Hornet Missiles 1,1948011276.307C**4.7972.174%B**1.998%B96.5B+47.3B+5978.3h8B11B+
Terminus VX-9 8157991,0560.757C0.7623.706%C-23.655%C27.2C--N/A8729.4h14.8D62.4C-
Skorpios 7267087710.918C0.6026.359%C20.057%C+25.7DN/A6627.6h13.8D--52.4D
L100 Python HEAT 8816581324.985C*3.4756.189%B+3.343%B+36.6B+12.4C*23618h4.7B*8.4B*
Maelstrom Turbo Laser 1,6526394981.283C+0.2435.121%B++2.504%C+8.1D12.8B12679.1h186D-529.5C-
Tank Mine 1,2676362642.409C+0.8935.615%C++N/A107.8C++106.9A+16775.9h1.8C**5.1B++
Proton II PPA 6516292129.952B**28.4326.63%B+1.749%C143M+5B++4534.4h7.3B++27.4B*
Comet VM2 8326195311.166B0.3548.611%B++5.977%B*15.8B*5.4B+12139.3h18.6B+38.3B+
Quasar VM1 6126033012.003B0.4815.381%C+23.715%B**24.6C*N/A9124.5h15.2C++98.6C++
Comet VM2 7405464661.172C*0.3551.196%B++5.495%B+16.7B*5.9B+11632.7h20.4B+39.8B++
Saron HRB 851516657.938B+6.4246.641%B3.101%A+31.1B++20.2B+39716.6h17.4B*37.3B*
CME 5235086760.751C--0.7725.316%C33.071%A+26.5CN/A7919.2h15.9D62.7C
Spear Anti-Vehicle Phalanx Turret 8645042917.379A++15.8649.885%B+3.571%C54.2B**38.7A++4739.3h7.3B+14.6B++
M40 Fury 603499529.596B++8.0839.51%BN/A66.5B*13.9B**3237.5h11.9B30.2B+
Frag Grenade 4954901490N/A488.4849.479%B+N/A980A*10C*32670.5h2.2A+4.5B**
Nemesis VSH9 7114597580.606C+0.9170.007%B**4.139%B*16.2C+8.9C22128.4h6.8B++9.7B*
NS-61 Emissary 4604545140.883C++0.6440.307%A++20.044%B+20.8CN/A5321.8h17.3C42.8B+
Proton II PPA-H 3643531622.063B*20.5428.583%D--1.133%D126.1B*3.9D3952.8h7.3B*25.5B
Quasar VM1 3433371691.994C+0.4815.709%C--21.365%C*35.1C*N/A939.6h14.4C+91.7C+
L105 Zephyr 398329398.436C+6.9245.265%BN/A3290U690U12537600.1h7C+15.5C*
NS-45 Pilot 3073042961.027C+0.4938.504%B**23.355%C23DN/A7113.2h8.9C--23C*
CAS30 Tank Buster 5332633440.765C0.7546.157%C++1.901%B++7.1C+7.3C+9337.1h56.4C++122.2C**
Eidolon VE33 2612572970.865C+0.6534.964%A26.848%C++9.6DN/A3826.7h13.8D*39.5C+
Force-Blade 34025021,7530.011C1.5152.643%A++1.2%D-0.2C--N/A11094h4.8D**9.1C**
Skyguard 474249912.736C+1.2227.88%C2.008%C+9.7D8.8C14525.7h160.9D577.2C--
M20 Basilisk 308227554.127B+2.6139.82%C++3.084%D*21.8C++7.8C+17310.4h72.8B++182.9B++
NS Annihilator 4982244030.556C+0.9675.762%D*N/A7.6D9.3C**17129.4h12.8C16.8C-
VA39 Spectre 206203742.743B*1.2231.102%C+30.542%D13.8C--N/A7514.7h5B+16B+
Corvus VA55 1971951911.021C+0.5022.181%C22.051%C+25C+N/A1047.8h11.1B+50.3C*
Saron HRB-H 2891871611.688A10.1755.488%C+2.139%B+47.9B+26.2C*3883.9h23.4C**42.2B
AP30 Shredder 243181218.619B+7.1023.983%F2.21%C++1810U620U8875800.1h36.1A+150.4B**
Lancer VS22 3701662550.651C+0.8762.063%C++1.205%C+10.6C13.1C+26115.6h19.5B31.4B
MAX Punch 1661631,4220.115C+1.4051.356%C**N/A1.5C+N/A4107.1h1.9C++3.6C*
Blueshift VM5 143142602.367C+0.8516.875%D20.423%C+39.4BN/A1693.6h15.3B90.9C+
M60-A Bulldog 149132158.8C7.2848.33%C*1.515%D24.4C-3.1C1105.4h5.6C**11.6B+
The Slasher 1331323,6510.036C1.4829.251%C12.879%C*1.1CN/A3125h2.4C+8.3C+
C150 Dalton 1871201210B+8.4856.181%A++N/A27.9C15.6D3094.3h5.1C9B++
Soldier Soaker 1201191580.753C0.7732.973%C+5.882%D**23.3D-N/A845.1h8.2D**24.8D
Anti-Vehicle Grenade 1181141114N/A112.4861.664%AN/A570B*20D--34860.2h3.6B**5.9B**
M60-A Bulldog 124113148.071C6.5545.567%C+4.425%A++22.6C-2.2D985h6.9C15.1C+
Aspis Anti-Aircraft Phalanx Turret 237112225.091B++3.5728.464%B+N/A12.4B13.9B+2419h169.8C596.7C**
M40 Fury-F 1331071061.009C0.5140.626%D1.869%B**10.5D2.5D-7110.2h12.4C+30.5C
G30 Walker 161103283.679C++2.1629.316%C+4.854%C**14.3C+8.1C1677.2h224.6C+766C++
Vortex VM21 174951020.931C+0.5937.652%C5.263%B++8C6.6C*9511.9h45.3C+120.2C++
Auraxium Force-Blade 979412,3140.008D1.5112.068%D**3.191%D0.2DN/A1513.3h2.4C20D-
E540 Halberd 17493204.65C3.1358.93%A+4.301%B**25.8C--22.5B*5653.6h9.5F*16.1D-
NS-10 Burster 15790970.928C+0.5932.037%B+1.111%D**5.6C+4.1B11116.2h182.7D-570.3C+
M20 Basilisk 12483312.677C+1.1639.935%C++4.819%C15.1C--7.5C1735.5h99.1C++248.1B
Spear Anti-Vehicle Phalanx Tower 11980326.667B+25.1553.015%C*3.75%C+50B24.4C+3401.6h8.5B+16B+
NS-10 Burster 13379771.026C+0.4930.864%C++10.127%B**6.9B+4.7B+12111.4h152C+492.4C*
Vortex VM21 158761350.563C0.9636.195%C-2.632%D4.9D5.3C*6515.4h70.2C-193.9C
Rocklet Rifle 13675790.949B+0.5756.627%B+N/A31.3C**25.4C++3752.4h33B+58.3B+
Hades VSH4 102641350.474C+1.0471.933%B+4.688%A15.2C+9C+3004.2h7.3B+10.2B++
Photon A2A Missile Pods 1155896.444B+4.9370%D**N/A64.4B63.3B++8890.9h7.6B+10.9C+
M60-A Bulldog 6051124.25C+2.7339.866%C**N/A25.5C-4.5D1892h5.8C++14.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter221,9351.1h
VS Patriot Flare Gun0920.1h
Nano-Armor Kit9901,681,900148.3h
Anti-Vehicle MANA Turret721,4417.5h
Spawn Beacon343,2543.4h
Repair Module41160.7h
Turret AI Module0610.5h
Skywall Shield Emitter1580.4h
Structure Shield Module1580.3h
Nanite Revive Grenade07990.2h
Medical Applicator826256,93322.9h
Deconstruction Tool03,8080.6h
Rampart Wall6711.3h
Ammunition Package573,9733.1h
Shield Recharging Field422,5811.2h
Medical Kit143320.5h
Anti-Infantry MANA Turret691,9082.9h
Recon Detection Device685,2968.6h

Check the help document for the dictionary if you want to learn more about words used here.


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