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Cold Blooded Blaze85[TFDN] Blaze85
VS BR 141

KDR: 1.52

Score: 45m

Last Seen: Jun 3rd, 2019 6:26 PM
- OFFLINE - 1804.7 hour(s)

Battle Rank 111 (141 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Solstice SF C-4 MANA Anti-Vehicle Turret Supernova PC Lasher X2 Sirius SX12 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 971TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.518%19.849%48728118626,9481.251470.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.065%0.655B+-0.154C-0.862D--HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.296C*12.90.1C+39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.633%1.813%474512095,846166729943.5048195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.826%0.136C++0.207C++-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.20.144C++53.4-0.007C+84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.077%2.159%266612085,373240519952.23317269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.218%-0.671D-0.259C1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.05C+12.50.002C+24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.596%1.996%2071112033,207187611731.70858273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%-0.148C-0.605D0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.364C**26.30.341C**49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.703%80.09%207312112,2352555140.874755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.239%1.01B**0.845B*1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.20.298C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.362%12.425%207212122,3181578131.46802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.293%0.649B+-0.437C--0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.20.337C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m231%297 (17.8k)260 (15.6k)1.5184371,51547,0981.83798141 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214181319.641%13.263%26003:4124

9% Combat Medic50% Engineer16% Heavy Assault11% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:03 PMJan 10th, 2013 4:27 AMJul 2nd, 2019 11:13 AM (46d) (PST)Jun 3rd, 2019 5:27 PM (75d) (PST)Jun 3rd, 2019 2:26 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721924800.4120.2710.0551.1370.080389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,32911,49128,8382516368515,571

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2892.7h/120.5d 15,050 9,485 21,932 197.3k 6,778 6,969 13,885 116.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,191
Deaths:734
KDR:1.623
Accuracy:25.635% B+
HSR:20.571% C
Pulsar LSW
C-
Kills:1,157
Deaths:1,028
KDR:1.125
Accuracy:19.958% D
HSR:21.176% C-
SVA-88
C+
Kills:1,156
Deaths:857
KDR:1.349
Accuracy:20.165% D
HSR:24.827% C+
Flare VE6
C
Kills:1,154
Deaths:866
KDR:1.333
Accuracy:21.391% C
HSR:20.017% D
Orion VS54
C+
Kills:1,134
Deaths:438
KDR:2.589
Accuracy:20.371% C+
HSR:17.725% D--
Betelgeuse 54-A
D-
Kills:1,038
Deaths:850
KDR:1.221
Accuracy:22.583% D-
HSR:21.098% D*
Kills:6,830
Deaths (as Heavy Assault):4,773
Deaths (to Heavy Assaults):12,539
KDR:1.43097
Kill Difference:2,057
Playtime:453.133 hours
Usage:16%
Score:7.776m
Score/min:286
Accuracy (listed only):21.684%
HSR (listed only):20.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:2,265
Deaths:2,216
KDR:1.022
Accuracy:22.893% C
HSR:14.746% C
Pulsar C
C+
Kills:1,172
Deaths:893
KDR:1.312
Accuracy:24.428% C+
HSR:20.563% C-
Thanatos VE70
B+
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:44.571% B+
HSR:13.276% D
Serpent VE92
C+
Kills:1,160
Deaths:1,032
KDR:1.124
Accuracy:23.768% C+
HSR:14.828% D-
Zenith VX-5
C
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.028% C
HSR:17.672% D
Deimos VA29
C+
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:59.541% C+
HSR:11.572% D-
Solstice VE3
C**
Kills:1,157
Deaths:13
KDR:89
Accuracy:24.324% C**
HSR:14.953% D-
NS Baron G5
B+
Kills:1,116
Deaths:1,053
KDR:1.060
Accuracy:49.797% B+
HSR:11.649% D
Eclipse VE3A
C
Kills:955
Deaths:1,118
KDR:0.854
Accuracy:25.488% C
HSR:15.812% D-
Eidolon VE33
A
Kills:257
Deaths:297
KDR:0.865
Accuracy:34.964% A
HSR:26.848% C++
Kills:11,560
Deaths (as Engineer):9,717
Deaths (to Engineers):11,047
KDR:1.18967
Kill Difference:1,843
Playtime:1,460.218 hours
Usage:50%
Score:22.166m
Score/min:253
Accuracy (listed only):33.380%
HSR (listed only):16.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:2,265
Deaths:2,216
KDR:1.022
Accuracy:22.893% C
HSR:14.746% C
Sirius SX12
B
Kills:1,263
Deaths:1,010
KDR:1.250
Accuracy:26.253% B
HSR:13.935% D
Pulsar C
C+
Kills:1,172
Deaths:893
KDR:1.312
Accuracy:24.428% C+
HSR:20.563% C-
Thanatos VE70
B+
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:44.571% B+
HSR:13.276% D
Serpent VE92
C+
Kills:1,160
Deaths:1,032
KDR:1.124
Accuracy:23.768% C+
HSR:14.828% D-
Zenith VX-5
C
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.028% C
HSR:17.672% D
Deimos VA29
C+
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:59.541% C+
HSR:11.572% D-
Eridani SX5
C
Kills:1,158
Deaths:1,497
KDR:0.774
Accuracy:21.985% D-
HSR:17.703% C
Solstice VE3
C**
Kills:1,157
Deaths:13
KDR:89
Accuracy:24.324% C**
HSR:14.953% D-
MKV Suppressed
C
Kills:1,156
Deaths:1,302
KDR:0.888
Accuracy:24.642% C
HSR:18.166% C
NS-7 PDW
B+
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:27.222% B+
HSR:21.466% B+
NS Baron G5
B+
Kills:1,116
Deaths:1,053
KDR:1.060
Accuracy:49.797% B+
HSR:11.649% D
Eclipse VE3A
C
Kills:955
Deaths:1,118
KDR:0.854
Accuracy:25.488% C
HSR:15.812% D-
Skorpios
C
Kills:708
Deaths:771
KDR:0.918
Accuracy:26.359% C
HSR:20.057% C
Kills:16,734
Deaths (as Light Assault):14,922
Deaths (to Light Assaults):8,116
KDR:1.12143
Kill Difference:1,812
Playtime:250.768 hours
Usage:9%
Score:3.617m
Score/min:240
Accuracy (listed only):30.378%
HSR (listed only):16.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,263
Deaths:1,010
KDR:1.250
Accuracy:26.253% B
HSR:13.935% D
H-V45
C
Kills:1,184
Deaths:1,073
KDR:1.103
Accuracy:23.096% C
HSR:18.328% C
Pulsar VS1
C++
Kills:1,179
Deaths:998
KDR:1.181
Accuracy:24.404% C++
HSR:17.388% C--
Thanatos VE70
B+
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:44.571% B+
HSR:13.276% D
Deimos VA29
C+
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:59.541% C+
HSR:11.572% D-
Eridani SX5
C
Kills:1,158
Deaths:1,497
KDR:0.774
Accuracy:21.985% D-
HSR:17.703% C
MKV Suppressed
C
Kills:1,156
Deaths:1,302
KDR:0.888
Accuracy:24.642% C
HSR:18.166% C
NS-11A
C++
Kills:1,153
Deaths:1,227
KDR:0.940
Accuracy:24.830% C++
HSR:20.382% C
NS-7 PDW
B+
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:27.222% B+
HSR:21.466% B+
NS Baron G5
B+
Kills:1,116
Deaths:1,053
KDR:1.060
Accuracy:49.797% B+
HSR:11.649% D
Terminus VX-9
C
Kills:801
Deaths:1,062
KDR:0.754
Accuracy:23.912% C
HSR:23.596% C
Skorpios
C
Kills:708
Deaths:771
KDR:0.918
Accuracy:26.359% C
HSR:20.057% C
CME
A
Kills:559
Deaths:733
KDR:0.763
Accuracy:24.904% C
HSR:31.664% A
Corvus VA55
C+
Kills:195
Deaths:191
KDR:1.021
Accuracy:22.181% C-
HSR:22.051% C+
Kills:13,936
Deaths (as Combat Medic):13,861
Deaths (to Combat Medics):5,270
KDR:1.00541
Kill Difference:75
Playtime:265.690 hours
Usage:9%
Score:4.939m
Score/min:310
Accuracy (listed only):30.264%
HSR (listed only):18.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,263
Deaths:1,010
KDR:1.250
Accuracy:26.253% B
HSR:13.935% D
Eridani SX5
C
Kills:1,158
Deaths:1,497
KDR:0.774
Accuracy:21.985% D-
HSR:17.703% C
MKV Suppressed
C
Kills:1,156
Deaths:1,302
KDR:0.888
Accuracy:24.642% C
HSR:18.166% C
XM98
A
Kills:1,156
Deaths:315
KDR:3.670
Accuracy:45.223% A
HSR:83.305% B**
NS-7 PDW
B+
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:27.222% B+
HSR:21.466% B+
Beamer VS3
B**
Kills:1,122
Deaths:756
KDR:1.484
Accuracy:34.994% B**
HSR:21.034% C+
NS-44 Commissioner
B++
Kills:942
Deaths:813
KDR:1.159
Accuracy:42.509% B++
HSR:26.964% B++
Manticore SX40
B+
Kills:901
Deaths:991
KDR:0.909
Accuracy:32.142% B+
HSR:22.975% C++
Parallax VX3
A
Kills:876
Deaths:219
KDR:4
Accuracy:46.292% B**
HSR:87.329% A
Skorpios
C
Kills:708
Deaths:771
KDR:0.918
Accuracy:26.359% C
HSR:20.057% C
NS-61 Emissary
A++
Kills:455
Deaths:515
KDR:0.883
Accuracy:40.327% A++
HSR:20% B+
NS-45 Pilot
B**
Kills:335
Deaths:323
KDR:1.037
Accuracy:38.097% B**
HSR:22.985% C
VA39 Spectre
C+
Kills:203
Deaths:74
KDR:2.743
Accuracy:31.102% C+
HSR:30.542% D
Soldier Soaker
C+
Kills:119
Deaths:158
KDR:0.753
Accuracy:32.973% C+
HSR:5.882% D**
Kills:11,540
Deaths (as Infiltrator):9,666
Deaths (to Infiltrators):6,533
KDR:1.19388
Kill Difference:1,874
Playtime:332.186 hours
Usage:11%
Score:4.068m
Score/min:204
Accuracy (listed only):33.580%
HSR (listed only):29.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,121
Deaths:521
KDR:2.152
Accuracy:17.000% C--
HSR:22.123% C++
Cosmos VM3
B+
Kills:848
Deaths:383
KDR:2.214
Accuracy:15.616% C
HSR:21.344% B+
Comet VM2
B*
Kills:619
Deaths:531
KDR:1.166
Accuracy:48.611% B++
HSR:5.977% B*
Quasar VM1
B**
Kills:603
Deaths:301
KDR:2.003
Accuracy:15.381% C+
HSR:23.715% B**
Comet VM2
B+
Kills:546
Deaths:466
KDR:1.172
Accuracy:51.196% B+
HSR:5.495% B+
Quasar VM1
C++
Kills:337
Deaths:169
KDR:1.994
Accuracy:15.709% C--
HSR:21.365% C++
Blueshift VM5
C+
Kills:142
Deaths:60
KDR:2.367
Accuracy:16.875% D
HSR:20.423% C+
Vortex VM21
B++
Kills:95
Deaths:102
KDR:0.931
Accuracy:37.652% C-
HSR:5.263% B++
NS-10 Burster
B+
Kills:92
Deaths:98
KDR:0.939
Accuracy:31.875% B+
HSR:1.087% D*
NS-10 Burster
B**
Kills:82
Deaths:78
KDR:1.051
Accuracy:30.718% C++
HSR:9.756% B**
Vortex VM21
C--
Kills:76
Deaths:135
KDR:0.563
Accuracy:36.195% C--
HSR:2.632% D
Kills:4,561
Deaths (as MAX Suit):1,422
Deaths (to MAX Suits):2,827
KDR:3.20745
Kill Difference:3,139
Playtime:121.569 hours
Usage:4%
Score:2.476m
Score/min:339
Accuracy (listed only):28.802%
HSR (listed only):12.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,984
V. Kills:829 360%
Deaths:430
KDR:6.940
Accuracy:57.097% B+
KPH:48.900 C--
VKPH:13.600 C
Light PPA
B**
Kills:1,122
V. Kills:80 N/A
Deaths:263
KDR:4.266
Accuracy:48.363% B**
KPH:66.200 B+
VKPH:4.700 B+
Saron Laser Cannon
C**
Kills:835
V. Kills:742 112%
Deaths:668
KDR:1.250
Accuracy:34.130% B+
KPH:12.800 C+
VKPH:11.300 C**
Hornet Missiles
A
Kills:801
V. Kills:393 203%
Deaths:127
KDR:6.307
Accuracy:72.174% A
KPH:96.500 B+
VKPH:47.400 C*
Maelstrom Turbo Laser
C*
Kills:642
V. Kills:1,015 63%
Deaths:501
KDR:1.281
Accuracy:35.047% B++
KPH:8.100 C--
VKPH:12.800 C*
Photon A2A Missile Pods
B++
Kills:58
V. Kills:57 100%
Deaths:9
KDR:6.444
Accuracy:70% D*
KPH:62.200 C**
VKPH:61.100 B++
Kills:6,442 (2,599 + 0)
Deaths:1,998
KDR:3.224
VKDR:1.560
Vehicle Kills:3,116
Kill Difference:4,444
Playtime:232.101 hours
Usage:8%
Score:2.695m
Score/min:193
Piloting Accuracy:35.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:329
V. Kills:69 470%
Deaths:39
KDR:8.436
Accuracy:45.265% C**
KPH:1,184,400 U
VKPH:248,400 U
CAS30 Tank Buster
C+
Kills:263
V. Kills:270 97%
Deaths:344
KDR:0.765
Accuracy:46.157% C++
KPH:7.100 C+
VKPH:7.300 C+
AP30 Shredder
U
Kills:181
V. Kills:62 287%
Deaths:21
KDR:8.619
Accuracy:23.983% D**
KPH:651,600 U
VKPH:223,200 U
C150 Dalton
A++
Kills:120
V. Kills:67 176%
Deaths:12
KDR:10
Accuracy:56.181% A++
KPH:28.200 C
VKPH:15.800 D
Kills:893 (263 + 630)
Deaths:416
KDR:2.147
VKDR:1.125
Vehicle Kills:468
Kill Difference:477
Playtime:41.357 hours
Usage:1%
Score:0.500m
Score/min:201
Piloting Accuracy:46.157%
Gunner Accuracy:56.181%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:853
V. Kills:159 N/A
Deaths:151
KDR:5.649
Accuracy:42.484% C**
KPH:51.100 B**
VKPH:9.500 C**
L100 Python HEAT
B+
Kills:660
V. Kills:225 292%
Deaths:133
KDR:4.962
Accuracy:56.069% B+
KPH:36.500 B+
VKPH:12.400 C++
Skyguard
C
Kills:249
V. Kills:225 110%
Deaths:91
KDR:2.736
Accuracy:27.880% C
KPH:9.700 D
VKPH:8.700 C
Kills:1,762 (1,762 + 0)
Deaths:375
KDR:4.699
VKDR:1.624
Vehicle Kills:609
Kill Difference:1,387
Playtime:60.474 hours
Usage:2%
Score:0.751m
Score/min:207
Driving Accuracy:27.880%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,423
V. Kills:522 272%
Deaths:186
KDR:7.651
Accuracy:54.370% B+
KPH:24.400 C++
VKPH:8.900 C++
Supernova FPC
C++
Kills:1,147
V. Kills:660 174%
Deaths:287
KDR:3.997
Accuracy:54.922% C++
KPH:26.300 C++
VKPH:15.100 C+
Supernova VPC
C*
Kills:1,041
V. Kills:204 N/A
Deaths:176
KDR:5.915
Accuracy:62.166% A
KPH:44.600 C+
VKPH:8.700 C*
Proton II PPA
M++
Kills:633
V. Kills:23 N/A
Deaths:21
KDR:30.143
Accuracy:26.684% B+
KPH:144.600 M++
VKPH:5.300 B*
Saron HRB
B+
Kills:516
V. Kills:335 154%
Deaths:65
KDR:7.938
Accuracy:46.641% B
KPH:31.100 B+
VKPH:20.200 B+
E540 Halberd
B**
Kills:93
V. Kills:81 113%
Deaths:20
KDR:4.650
Accuracy:58.930% A+
KPH:26.100 C--
VKPH:22.800 B**
Kills:4,853 (3,611 + 1,242)
Deaths:755
KDR:6.428
VKDR:2.417
Vehicle Kills:1,825
Kill Difference:4,098
Playtime:149.872 hours
Usage:5%
Score:2.112m
Score/min:235
Driving Accuracy:62.166%
Gunner Accuracy:58.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:353
V. Kills:11 N/A
Deaths:16
KDR:22.063
Accuracy:28.573% D--
KPH:126.100 B*
VKPH:3.900 D
Saron HRB-H
B++
Kills:187
V. Kills:102 182%
Deaths:16
KDR:11.688
Accuracy:55.488% C+
KPH:47.700 B++
VKPH:26 C*
Kills:540 (0 + 540)
Deaths:32
KDR:16.875
VKDR:3.531
Vehicle Kills:113
Kill Difference:508
Playtime:6.718 hours
Usage:0%
Score:0.158m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:55.488%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:499
V. Kills:104 475%
Deaths:52
KDR:9.596
Accuracy:39.510% B
KPH:66.200 B*
VKPH:13.800 B*
M20 Basilisk
C++
Kills:227
V. Kills:81 277%
Deaths:55
KDR:4.127
Accuracy:39.937% C++
KPH:21.800 C++
VKPH:7.800 C+
G30 Walker
C+
Kills:103
V. Kills:58 175%
Deaths:28
KDR:3.679
Accuracy:29.316% C+
KPH:14.400 C+
VKPH:8.100 C
M20 Basilisk
C
Kills:86
V. Kills:42 200%
Deaths:31
KDR:2.774
Accuracy:39.954% C++
KPH:15.600 C--
VKPH:7.600 C
Kills:915 (0 + 915)
Deaths:166
KDR:5.512
VKDR:1.717
Vehicle Kills:285
Kill Difference:749
Playtime:30.655 hours
Usage:1%
Score:0.384m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:39.954%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:107
V. Kills:26 396%
Deaths:106
KDR:1.009
Accuracy:40.626% D
KPH:10.500 D
VKPH:2.600 D-
Kills:107 (107 + 0)
Deaths:106
KDR:1.009
VKDR:0.245
Vehicle Kills:26
Kill Difference:1
Playtime:10.193 hours
Usage:0%
Score:0.044m
Score/min:71
Driving Accuracy:40.626%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,8132,9844306.94C++5.4257.097%B+1.408%C*48.9C--13.6C22661h21.7C*38B+
Solstice SF 2,3552,2652,2161.022C++0.5022.893%C14.746%C12.9C--N/A44175.1h14.7C64.4C+
C-4 3,3382,2531,4031.606C++0.0922.242%DN/A85.7C++41.3B*77726.3h1.3B+5.7C*
MANA Anti-Vehicle Turret 3,8702,2426553.423B*1.9062.828%B+3.301%C22420U16280U23383500.1h6.3B++10B*
Supernova PC 1,9451,4231867.651B6.1354.37%B+1.897%C24.4C++8.9C++14558.4h4B*7.4B*
Lasher X2 1,2871,2731,1851.074C*0.4428.016%C**3.456%C37C**N/A13334.4h18.7C**66.9B+
Sirius SX12 1,2751,2631,0101.25C*0.2726.253%B13.935%D20.9CN/A6560.4h15.1C++57.7C**
NS-15M1 1,1981,1917341.623C++0.1025.635%B+20.571%C40.5C+N/A12729.4h10.6B++41.2B+
H-V45 1,1931,1841,0731.103C+0.4223.096%C18.328%C30C+N/A9839.5h13C*56.1C*
Pulsar VS1 1,1861,1799981.181C**0.3424.404%C++17.388%C--26C++N/A9545.4h13.6B+55.8B+
Pulsar C 1,1831,1728931.312C++0.2124.428%C+20.563%C-23.4CN/A8350.1h11.1B45.3C**
Thanatos VE70 1,1661,1608761.324B+0.1944.571%B+13.276%D38B+N/A13830.5h3.9B++8.9B++
Serpent VE92 1,1791,1601,0321.124C++0.3923.768%C+14.828%D-17.8C--N/A5465.2h14C+58.9C++
Zenith VX-5 1,1751,1601,0731.081C+0.4424.028%C17.672%D19.4DN/A6259.9h13.4C+55.6C+
Sticky Grenade 1,1611,16011160N/A1,158.4864.767%A+N/A2320M+2D*64730.5h1A1.6B**
Deimos VA29 1,1651,1581,1461.01C+0.5159.541%C+11.572%D-25.9DN/A6844.7h2.5C+4.2C++
Eridani SX5 1,1621,1581,4970.774C0.7421.985%D-17.703%C21.4C--N/A6654.1h13.3C+60.7C
Solstice VE3 1,1781,1571389U87.4824.324%C**14.953%D-19.2C+N/A13960.3h16.1C+66.1C++
Pulsar LSW 1,1641,1571,0281.125C0.3919.958%D21.176%C-32.4CN/A11435.7h11.2B+56.2C++
MKV Suppressed 1,1631,1561,3020.888C0.6324.642%C18.166%C25.6CN/A7845.1h14.4C++58.5C++
SVA-88 1,1781,1568571.349C+0.1720.165%D24.827%C+34.4CN/A12133.6h11.9C++59C+
XM98 1,1571,1563153.67B*2.1545.223%A83.305%B**35.2B+N/A10932.8h2B*4.5B*
Flare VE6 1,1621,1548661.333C+0.1921.391%C20.017%D29.7CN/A8438.9h10.1B47.3C*
NS-11A 1,1711,1531,2270.94C0.5824.83%C++20.382%C28C+N/A6941.2h15C60.3C++
Supernova FPC 1,8071,1472873.997C2.4854.922%C++2.877%B+26.3C++15.1C+27643.6h4.6B+8.3B+
NS-7 PDW 1,1561,1469221.243B+0.2827.222%B+21.466%B+22.7C+N/A6650.5h14.4C*52.9B+
Orion VS54 1,1501,1344382.589B++1.0720.371%C+17.725%D--26.3CN/A13343.2h13.4C+66C+
Light PPA 1,2021,1222634.266C+2.7548.363%B**N/A66B+4.7B+24417h10.2B+21B+
Beamer VS3 1,1431,1227561.484B**0.0334.994%B**21.034%C+40.5B++N/A12327.7h8.7B24.7C**
Blueshift VM5 1,1311,1215212.152C+0.6317%C--22.123%C++31.8C+N/A9535.2h15.9C++93.3C+
NS Baron G5 1,1311,1161,0531.06C+0.4649.797%B+11.649%D24.7C-N/A7245.1h4.8C+9.7C+
Supernova VPC 1,2451,0411765.915C--4.4062.166%A1.633%C++44.7C+8.8C*17623.3h3.8C-6.1C**
Betelgeuse 54-A 1,0561,0388501.221C-0.3022.583%D-21.098%D*33.2D--N/A11431.3h15.7F*69.5F
MANA Anti-Personnel Turret 1,0321,0144782.121N/A0.6020.343%UN/A10140U180U18550000.1h21.9T*107.9T*
Proximity Mine 1,0011,0003532.833C1.3156.366%A++N/A161.3B*N/A4696.2h1.5A2.6A+
S1 1,3949561,1730.815C*0.7067.249%B**3.347%B29.7B13.6C++26632.2h4.8B**7.2B**
Eclipse VE3A 9839551,1180.854C0.6625.488%C15.812%D-14.1D-N/A4067.8h17.7F69.4D--
NS-44 Commissioner 9529428131.159C*0.3642.509%B++26.964%B++24.7CN/A7938.2h4.1C+9.5B+
Manticore SX40 9119019910.909C+0.6132.142%B+22.975%C++21.3C-N/A6342.3h7.3C**22.8B+
Parallax VX3 8868762194C**2.4846.292%B**87.329%A38.1B+N/A10523h1.9B++4.1B++
C75 Viper 1,0128531515.649B4.1342.484%C**1.407%C+51.1B**9.5C**27216.7h10.5B++24.8B++
Cosmos VM3 8558483832.214C**0.7015.616%C21.344%B+34.2C*N/A10724.8h13.1B+83.7C++
Saron Laser Cannon 1,5778356681.25C+0.2734.13%B+4.192%A12.8C+11.3C**17265.4h122.3C**358.5B+
Terminus VX-9 8178011,0620.754C0.7623.912%C23.596%C26.9C--N/A8629.8h15D-62.7C-
Hornet Missiles 1,1948011276.307B+4.7972.174%A1.998%B+96.5B+47.3C*5978.3h8B+11B++
Skorpios 7267087710.918C0.6026.359%C20.057%C25.7DN/A6627.6h13.8D*52.4D
L100 Python HEAT 8856601334.962C++3.4456.069%B+3.333%B+36.5B+12.4C++23518.1h4.7B++8.4B*
Maelstrom Turbo Laser 1,6576425011.281C+0.2435.047%B++2.492%C+8.1C--12.8C*12679.5h185.4D--528.9C--
Tank Mine 1,2716392642.42C+0.9035.589%C++N/A108.3C+107.1A+16785.9h1.8C*5.1B++
Proton II PPA 6566332130.143B**28.6226.684%B+1.738%C143.9M++5.2B++4534.4h7.3B++27.3B*
Comet VM2 8326195311.166B0.3548.611%B++5.977%B*15.8B*5.4B++12139.3h18.6B+38.3B+
Quasar VM1 6126033012.003B0.4815.381%C+23.715%B**24.6C++N/A9124.5h15.2C++98.6C++
CME 5745597330.763D0.7624.904%C31.664%A26.2CN/A7621.3h15.7C--63.2C
Comet VM2 7405464661.172C*0.3551.196%B+5.495%B+16.7B*5.9B+11632.7h20.4B+39.8B++
Saron HRB 851516657.938B+6.4246.641%B3.101%A+31.1B+20.2B+39716.6h17.4B*37.3B*
Spear Anti-Vehicle Phalanx Turret 8645042917.379A+15.8649.885%B+3.571%C54.2B**38.7A++4739.3h7.3B+14.6B++
M40 Fury 603499529.596B++8.0839.51%BN/A66.5B*13.9B*3237.5h11.9B+30.2B+
Frag Grenade 5004951495N/A493.4849.443%B+N/A990A*10C++32220.5h2.2A+4.5B**
Nemesis VSH9 7114597590.605C+0.9170.005%B**4.139%B*16.2C+8.9C+22128.4h6.8B++9.7B**
NS-61 Emissary 4614555150.883C++0.6440.327%A++20%B+20.8CN/A5321.9h17.3C42.8B+
Proton II PPA-H 3643531622.063B*20.5428.573%D--1.133%D126.1B*3.9D3962.8h7.3B*25.5B
Quasar VM1 3433371691.994C+0.4815.709%C--21.365%C++35.1C++N/A939.6h14.4C+91.7C+
NS-45 Pilot 3383353231.037C+0.4838.097%B**22.985%C22.9DN/A6914.6h8.8D23.1C*
L105 Zephyr 398329398.436C+6.9245.265%C**N/A3290U690U12537600.1h7C+15.5C*
CAS30 Tank Buster 5332633440.765C0.7546.157%C++1.901%B++7.1C+7.3C+9337.1h56.4C++122.2C**
Eidolon VE33 2612572970.865C+0.6534.964%A26.848%C++9.6DN/A3826.7h13.8D*39.5C+
Force-Blade 34025021,7530.011C1.5152.643%A++1.2%D-0.2C--N/A11094h4.8D**9.1C**
Skyguard 474249912.736C+1.2227.88%C2.008%C+9.7D8.8C14525.7h160.9D-577.2D
M20 Basilisk 308227554.127B+2.6139.937%C++3.084%D--21.8C++7.8C+17310.4h73.3B+183.7B++
NS Annihilator 4982244030.556C+0.9675.762%D*N/A7.6D9.3C**17129.4h12.8C16.8C--
VA39 Spectre 206203742.743B**1.2231.102%C+30.542%D13.8DN/A7514.7h5B+16B+
Corvus VA55 1971951911.021C+0.5022.181%C-22.051%C+25C+N/A1057.8h11.1B+50.3C*
Saron HRB-H 2891871611.688A10.1755.488%C+2.139%B+47.9B++26.2C*3883.9h23.4C**42.2B
AP30 Shredder 243181218.619B7.1023.983%D**2.21%C*1810U620U8875800.1h36.1A+150.4B**
Lancer VS22 3701662550.651C+0.8762.063%C++1.205%C+10.6C13.1C+26115.6h19.5C**31.4B
MAX Punch 1661631,4230.115C+1.4051.356%B+N/A1.5C+N/A4107.2h1.9C++3.6C**
Blueshift VM5 143142602.367C+0.8516.875%D20.423%C+39.4BN/A1693.6h15.3C**90.9C+
M60-A Bulldog 150133158.867C7.3548.586%C*1.504%D24.2C--3.1C1105.5h5.7C**11.7B+
The Slasher 1331323,7640.035C1.4829.182%C12.879%C*1CN/A3130h2.4C+8.3C+
C150 Dalton 1871201210B+8.4856.181%A++N/A27.9C15.6D3094.3h5.1C9B+
Soldier Soaker 1201191580.753C0.7732.973%C+5.882%D**23.3D-N/A845.1h8.2D-24.8C-
M60-A Bulldog 126115148.214C6.7044.659%C+4.348%A++22.5C--2.2D985.1h6.8C15.3C+
Anti-Vehicle Grenade 1181141114N/A112.4861.664%AN/A570B*20D--34860.2h3.6B**5.9B**
Aspis Anti-Aircraft Phalanx Turret 237112225.091B+3.5728.464%B+N/A12.4C**13.9B+2429h169.8C596.7C*
M40 Fury-F 1331071061.009C0.5140.626%D1.869%A+10.5D2.5D-7110.2h12.4C+30.5C
G30 Walker 161103283.679C++2.1629.316%C+4.854%B14.3C+8.1C1677.2h224.6C+766C++
Vortex VM21 174951020.931C0.5937.652%C-5.263%B++8C6.6C*9511.9h45.3C+120.2C+
Auraxium Force-Blade 979412,3340.008D1.5112.068%D**3.191%D0.2C+N/A1514.8h2.4C20D-
E540 Halberd 17493204.65C3.1358.93%A+4.301%A25.8C--22.5B**5653.6h9.5F**16.1D-
NS-10 Burster 16092980.939C+0.5831.875%B+1.087%D*5.6C+4.2B+11116.3h180D-564.6C+
M20 Basilisk 12886312.774C+1.2639.954%C++4.651%C15.6C--7.6C1745.5h97.3C*243.7B+
NS-10 Burster 13882781.051C+0.4730.718%C++9.756%B**7.1B+4.9B++12111.5h148C++481.9C*
Spear Anti-Vehicle Phalanx Tower 11980326.667B+25.1553.015%C**3.75%C+50B24.4C+3401.6h8.5B+16B+
Vortex VM21 158761350.563C0.9636.195%C--2.632%D4.9D5.3C++6515.4h70.2D193.9C
Rocklet Rifle 13675790.949B+0.5756.3%BN/A30C++24.4C+3632.5h33.1B+58.7B+
Hades VSH4 104651380.471C+1.0571.429%B+4.615%A+15.1C+9.1C+2954.3h7.4B+10.3B++
Photon A2A Missile Pods 1155896.444B4.9370%D*N/A64.4B63.3B++8890.9h7.6B+10.9C++
M60-A Bulldog 6051124.25C2.7339.866%C*N/A25.5D4.5D1892h5.8C++14.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon343,2603.4h
Anti-Vehicle MANA Turret721,4467.5h
Nano-Armor Kit9911,682,554148.4h
Skywall Shield Emitter1590.4h
Turret AI Module0630.5h
Structure Shield Module1590.3h
Repair Module41190.7h
Nanite Revive Grenade08000.2h
Medical Applicator833258,52823.1h
Motion Spotter221,9481.1h
VS Patriot Flare Gun0920.1h
Rampart Wall6731.3h
Deconstruction Tool03,8080.6h
Recon Detection Device685,3128.6h
Ammunition Package573,9793.1h
Shield Recharging Field432,5951.2h
Medical Kit143320.5h
Anti-Infantry MANA Turret691,9082.9h

Check the help document for the dictionary if you want to learn more about words used here.


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