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Commissar Lt. Colonel BlazePL[WILK] BlazePL
TR BR 77

KDR: 3.55

Score: 8.4m

Last Seen: Nov 10th, 2018 6:36 PM
- OFFLINE - 123 hour(s)

Battle Rank 77 - Terran Republic on Cobalt - Outfit Member of WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 62
Level Progress (to 78): 32%
Level 100 Progress: 44% 591h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M1 TMG-50 T9 CARV NS-15M2 T16 Rhino ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,327,311 MLG Score: 1061
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.584%23.994%54215100411,7244.44596-0.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.487%0.303C*0.519B+-0.463DHEAD ++ (~12.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.336C**11.20.213C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.038%0.763%662210171,049160836.515531249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.448%-0.885D---0.783D-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.606B+18.30.652B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.387%3.279%22621017366200711.8209508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%-0.525D0.396B-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.485B+7.20.436B13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.119%0.781%192110181281231571.0322681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.58A+-0.915D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.901B*6.20.841B*5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.981%82.371%1921101832931911.02813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.59A+1.046B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.415B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.286%10.345%1922101711621400.539535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.112%1.08B**-0.826D-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.90.392B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 62
8.4m182.2%296 (17.8k)233 (14k)3.5515418,5715,2293.8338177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019110421.244%18.707%39706:517

10% Engineer73% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2014 5:38 PMJan 2nd, 2015 5:55 PMNov 14th, 2018 11:11 AM (1d) (PST)Nov 10th, 2018 4:17 PM (5d) (PST)Nov 10th, 2018 2:36 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161144020.5170.1460.0970.9990.0311061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9576,87024,087319660213,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.4h/24.9d 1,476 3,474 4,903 35.9k 1,061 2,076 1,115 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,517
Deaths:351
KDR:4.322
Accuracy:26.650% B*
HSR:30.455% B**
T9A "Butcher"
C+
Kills:1,261
Deaths:331
KDR:3.810
Accuracy:23.217% C+
HSR:23.394% C--
NS-15M1
D
Kills:1,185
Deaths:375
KDR:3.160
Accuracy:19.246% D
HSR:16.793% D
TMG-50
C+
Kills:1,162
Deaths:364
KDR:3.192
Accuracy:20.394% C+
HSR:22.720% C+
T9 CARV
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:22.283% B++
HSR:19.122% D
NS-15M2
C+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:23.128% C+
HSR:21.035% C--
T16 Rhino
C
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:18.813% C
HSR:18.966% C--
MG-H1 Watchman
A++
Kills:1,049
Deaths:196
KDR:5.352
Accuracy:26.605% B*
HSR:38.513% A++
T9 CARV-S
B+
Kills:584
Deaths:133
KDR:4.391
Accuracy:24.706% B+
HSR:28.425% B+
T32 Bull
C+
Kills:502
Deaths:127
KDR:3.953
Accuracy:23.334% C+
HSR:21.713% C
T7 Mini-Chaingun
C**
Kills:325
Deaths:177
KDR:1.836
Accuracy:18.144% C**
HSR:12% C
Kills:11,066
Deaths (as Heavy Assault):3,159
Deaths (to Heavy Assaults):1,497
KDR:3.50301
Kill Difference:7,907
Playtime:434.018 hours
Usage:73%
Score:6.156m
Score/min:236
Accuracy (listed only):22.411%
HSR (listed only):23.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:438
Deaths:163
KDR:2.687
Accuracy:25.438% B*
HSR:22.603% B++
NS Baron G5
C
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C
HSR:11.441% D
SMG-46AE Armistice
C++
Kills:167
Deaths:32
KDR:5.219
Accuracy:30% C++
HSR:14.970% D-
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.865% B+
HSR:7.692% D**
FA1 Barrage
B**
Kills:51
Deaths:24
KDR:2.125
Accuracy:48.578% B**
HSR:13.726% C
Kills:957
Deaths (as Light Assault):339
Deaths (to Light Assaults):1,060
KDR:2.82301
Kill Difference:618
Playtime:62.867 hours
Usage:11%
Score:0.623m
Score/min:165
Accuracy (listed only):41.797%
HSR (listed only):14.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C
HSR:11.441% D
SMG-46AE Armistice
C++
Kills:167
Deaths:32
KDR:5.219
Accuracy:30% C++
HSR:14.970% D-
T1 Cycler
A+
Kills:67
Deaths:19
KDR:3.526
Accuracy:24.179% B+
HSR:31.343% A+
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.865% B+
HSR:7.692% D**
FA1 Barrage
B**
Kills:51
Deaths:24
KDR:2.125
Accuracy:48.578% B**
HSR:13.726% C
Kills:586
Deaths (as Combat Medic):195
Deaths (to Combat Medics):537
KDR:3.00513
Kill Difference:391
Playtime:4.142 hours
Usage:1%
Score:0.064m
Score/min:257
Accuracy (listed only):41.545%
HSR (listed only):15.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:438
Deaths:163
KDR:2.687
Accuracy:25.438% B*
HSR:22.603% B++
NS Baron G5
C
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C
HSR:11.441% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.865% B+
HSR:7.692% D**
FA1 Barrage
B**
Kills:51
Deaths:24
KDR:2.125
Accuracy:48.578% B**
HSR:13.726% C
Kills:790
Deaths (as Engineer):307
Deaths (to Engineers):902
KDR:2.57329
Kill Difference:483
Playtime:61.188 hours
Usage:10%
Score:0.881m
Score/min:240
Accuracy (listed only):44.746%
HSR (listed only):13.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:329
Deaths:36
KDR:9.139
Accuracy:44.981% B**
HSR:82.371% A+
NS-357 Underboss
B+
Kills:214
Deaths:155
KDR:1.381
Accuracy:38.547% B
HSR:24.766% B+
SMG-46AE Armistice
C++
Kills:167
Deaths:32
KDR:5.219
Accuracy:30% C++
HSR:14.970% D-
TX1 Repeater
A+
Kills:97
Deaths:133
KDR:0.729
Accuracy:19.785% D
HSR:30.928% A+
Kills:807
Deaths (as Infiltrator):356
Deaths (to Infiltrators):759
KDR:2.26685
Kill Difference:451
Playtime:11.229 hours
Usage:2%
Score:0.159m
Score/min:235
Accuracy (listed only):33.328%
HSR (listed only):38.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:288
Deaths:81
KDR:3.556
Accuracy:17.899% B**
HSR:25% A+
M2 Mutilator
B*
Kills:272
Deaths:80
KDR:3.400
Accuracy:17.576% B*
HSR:19.118% C++
M3 Pounder HEG
B+
Kills:141
Deaths:34
KDR:4.147
Accuracy:43.287% B+
HSR:2.128% D
M3 Pounder HEG
B++
Kills:132
Deaths:35
KDR:3.771
Accuracy:43.494% B++
HSR:3.788% B+
Kills:833
Deaths (as MAX Suit):115
Deaths (to MAX Suits):372
KDR:7.24348
Kill Difference:718
Playtime:21.334 hours
Usage:4%
Score:0.495m
Score/min:387
Accuracy (listed only):30.564%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:880
V. Kills:47 N/A
Deaths:103
KDR:8.544
Accuracy:26.221% D
KPH:23.900 D
VKPH:1.300 D--
Hellfire Rocket Pods
B+
Kills:169
V. Kills:27 N/A
Deaths:1
KDR:169
Accuracy:50.115% C**
KPH:112.900 B+
VKPH:18 B+
Kills:1,049 (880 + 0)
Deaths:104
KDR:10.087
VKDR:0.712
Vehicle Kills:74
Kill Difference:945
Playtime:38.258 hours
Usage:6%
Score:0.226m
Score/min:98
Piloting Accuracy:26.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:128
V. Kills:19 N/A
Deaths:9
KDR:14.222
Accuracy:53.119% A
KPH:51.300 C++
VKPH:7.600 C+
Kills:128 (0 + 128)
Deaths:9
KDR:14.222
VKDR:2.111
Vehicle Kills:19
Kill Difference:119
Playtime:2.497 hours
Usage:0%
Score:0.036m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:53.119%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:73
V. Kills:4 N/A
Deaths:4
KDR:18.250
Accuracy:37.286% C+
KPH:32.700 C*
VKPH:1.800 D**
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:1
Vehicle Kills:4
Kill Difference:69
Playtime:2.233 hours
Usage:0%
Score:0.021m
Score/min:156
Driving Accuracy:37.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:293
V. Kills:62 465%
Deaths:37
KDR:7.919
Accuracy:34.543% D
KPH:27.500 C++
VKPH:5.800 D--
E540 Halberd
D
Kills:64
V. Kills:45 139%
Deaths:17
KDR:3.765
Accuracy:40.543% C+
KPH:13.300 D*
VKPH:9.400 D
Kills:357 (293 + 64)
Deaths:54
KDR:6.611
VKDR:1.981
Vehicle Kills:107
Kill Difference:303
Playtime:15.449 hours
Usage:3%
Score:0.135m
Score/min:145
Driving Accuracy:34.543%
Gunner Accuracy:40.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,5211,5173514.322B**0.7726.65%B*30.455%B**74.4A+N/A19520.4h10B*37.5B++
T9A "Butcher" 1,2641,2613313.81B**0.2623.217%C+23.394%C--44.9CN/A12728.1h11.4C+48.9C++
NS-15M1 1,1881,1853753.16A0.3919.246%D16.793%D18.6DN/A6263.7h12.1C**62.6C++
TMG-50 1,1631,1623643.192A*0.3620.394%C+22.72%C+27.2CN/A9542.7h10.9B53.3C**
T9 CARV 1,1651,1613593.234A+0.3222.283%B++19.122%D29.7C++N/A9239.1h12.5B+56.1B+
NS-15M2 1,1691,1602005.8A*2.2523.128%C+21.035%C--35.6CN/A9532.6h12.3C*53C**
T16 Rhino 1,1631,1605462.125B**1.4318.813%C18.966%C--18.5DN/A5662.8h11.7B++61.9C**
ML-7 1,3321,1034432.49M++1.0654.796%C+2.267%C30.5B+6.3D-16036.2h4A7.2B**
MG-H1 Watchman 1,0501,0491965.352M1.8026.605%B*38.513%A++88.9A++N/A20511.8h10.6B**39.8B*
M14 Banshee 9278801038.544B+4.9926.221%DN/A23.9D1.3D--7736.8h17.4B+66.4B+
T9 CARV-S 5865841334.391A*0.8424.706%B+28.425%B+55.6B++N/A14010.5h11.6B46.8B+
NS Decimator 7025191523.414M++0.1457.992%C4.817%A++48.1B**16.9C++24110.8h3.7B++6.4B++
T32 Bull 5065021273.953A*0.4023.334%C+21.713%C41.1C++N/A10512.2h11.7B50.3C**
TRAC-5 4434381632.687A**0.8625.438%B*22.603%B++16C+N/A6127.4h11B**43.4B*
Anti-Vehicle Grenade 4544201420N/A416.4556.765%B++N/A420C*34D-18871h4.7B+8.3B++
Frag Grenade 3393351335N/A331.4555.49%AN/A670B*8C+23200.5h2.8B*5.1B**
TSAR-42 330329369.139A5.5944.981%B**82.371%A+82.3A*N/A2224h1.8B**4.1B*
T7 Mini-Chaingun 3263251771.836B**1.7218.144%C**12%C30.4C+N/A11210.7h15.1C*83.1B
P2-120 HEAT 355293377.919B+4.3734.543%D3.413%C++27.6C*5.8D--15410.6h6B++17.5C**
M1 Heavy Cycler 291288813.556A++0.0017.899%B**25%A+41.7A*N/A1396.9h14.1B**78.7B++
M2 Mutilator 275272803.4A0.1517.576%B*19.118%C++39.4AN/A1326.9h15.1B++85.7B++
NS Baron G5 237236922.565A++0.9939.101%C11.441%D23.6C-N/A7110h4.6C++11.9C+
NS-357 Underboss 2142141551.381B+2.1738.547%B24.766%B+46.5C**N/A1334.6h4B10.5B
Hellfire Rocket Pods 1961691169U165.4550.115%C**1.183%C*112.7B+18B+6171.5h23.1C++46.2C*
SMG-46AE Armistice 167167325.219M*1.6730%C++14.97%D-98.2AN/A2261.7h10.3B*34.4B+
M3 Pounder HEG 179141344.147A+0.6043.287%B+2.128%D20.1C++5.4B**1307h22.5C--51.9C+
M3 Pounder HEG 162132353.771A+0.2243.494%B++3.788%B+18.6C++4.2B+1327.1h24.3D--55.9C+
L105 Zephyr 147128914.222B10.6753.119%AN/A51.2C++7.6C+2412.5h6.2C++11.6B+
Chainblade 1561274,7800.027C*3.5232.556%C**2.362%D0.3C-N/A1464.8h2.5C**7.8C+
TX1 Repeater 97971330.729C+2.8219.785%D30.928%A+20.6CN/A744.7h9.1B**46C*
C-4 11593273.444A+0.1127.725%B+N/A132.9A31.4C*19580.7h1.3B+4.5C++
C75 Viper 7773418.25M14.7037.286%C+2.74%A33.2C*1.8D**1552.2h11.6B31.2B+
T1 Cycler 6767193.526A**0.0324.179%B+31.343%A+29.1BN/A2092.3h11.2B**46.4B*
TAS-16 Blackjack 6565282.321B**1.2365.865%B+7.692%D**40.6C++N/A1571.6h2.1B++3.2B+
E540 Halberd 10964173.765C0.2140.543%C+N/A13.3D*9.4D1254.8h7.7D*19D
ASP-30 Grounder 9153242.208A**1.3468.06%B++1.887%D18.3C+13.1C*2282.9h7.7C++11.3B+
FA1 Barrage 5151242.125B**1.4348.578%B**13.726%C42.5B*N/A2371.2h4B++8.3B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit445151.1h
Spawn Beacon01900.1h
Medical Applicator614,9121h
Nano-Armor Kit50128,8578.1h
Medical Kit2151,95410.4h
Anti-Infantry MANA Turret21060.1h
Recon Detection Device12870.4h
Ammunition Package25150.3h

Check the help document for the dictionary if you want to learn more about words used here.


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