Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Commissar Lt. Colonel BlazePL[WILK] BlazePL
TR BR 81

KDR: 3.62

Score: 9.5m

Last Seen: Jan 11th, 2020 6:50 PM
- OFFLINE - 254 hour(s)

Battle Rank 81 - Terran Republic on Cobalt - Outfit Officer of WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 37
Level Progress (to 82): 52%
Level 100 Progress: 51% 498h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" T9 CARV MG-H1 Watchman NS-15M1 T9 CARV-S TMG-50 T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlazePL



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,702,611 MLG Score: 1361
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.376%25.495%59617121514,3054.53983-0.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.447%0.408B0.648B+-0.428C--HEAD ++ (~13.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.363C**110.227C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.129%0.721%654212301,109172876.410411260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.293%-0.862D---0.782D-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.604B+18.70.648B+45.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.425%3.243%20021230370229711.61572514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.946%-0.542D0.458B+-1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.476B+7.20.428B13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.119%0.781%165112311281431570.88888981%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.561A+-0.905D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.903B*6.20.846B*5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.099%81.97%1651123166040221.63772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.54A+0.981B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.80.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.889%11.364%1652123013225400.519685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%1.03B**-0.658D0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.587B+2.90.395B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 37
9.5m181.5%312 (18.7k)247 (14.8k)3.6177822,2246,1433.8766181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232143721.968%20.977%46106:179

10% Engineer72% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2014 5:38 PMJan 2nd, 2015 5:55 PMJan 21st, 2020 10:37 PM (4h) (PST)Jan 11th, 2020 2:54 PM (10d) (PST)Jan 11th, 2020 2:50 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411274140.5740.1590.1201.0990.0311361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4717,63124,8403410766214,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
644.9h/26.9d 1,590 4,662 5,726 42.5k 1,102 2,329 1,201 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,988
Deaths:484
KDR:4.107
Accuracy:26.972% B*
HSR:31.740% B**
T9A "Butcher"
C
Kills:1,327
Deaths:351
KDR:3.781
Accuracy:23.293% C
HSR:25.019% C
T9 CARV
B+
Kills:1,227
Deaths:368
KDR:3.334
Accuracy:22.403% B+
HSR:20.293% C-
MG-H1 Watchman
A+
Kills:1,191
Deaths:224
KDR:5.317
Accuracy:26.543% B++
HSR:37.448% A+
NS-15M1
D
Kills:1,185
Deaths:375
KDR:3.160
Accuracy:19.246% D
HSR:16.793% D
T9 CARV-S
B*
Kills:1,170
Deaths:279
KDR:4.194
Accuracy:26.135% B++
HSR:30.940% B*
TMG-50
C+
Kills:1,166
Deaths:365
KDR:3.195
Accuracy:20.399% C
HSR:22.813% C+
T16 Rhino
C-
Kills:1,164
Deaths:546
KDR:2.132
Accuracy:18.832% C-
HSR:19.072% C--
NS-15M2
C+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:23.128% C+
HSR:21.035% D
T32 Bull
C++
Kills:734
Deaths:188
KDR:3.904
Accuracy:24.798% C++
HSR:24.796% C+
NS-15MP
C++
Kills:199
Deaths:32
KDR:6.219
Accuracy:28.415% C++
HSR:31.156% C++
Kills:12,511
Deaths (as Heavy Assault):3,412
Deaths (to Heavy Assaults):1,762
KDR:3.66676
Kill Difference:9,099
Playtime:463.357 hours
Usage:72%
Score:6.894m
Score/min:248
Accuracy (listed only):23.651%
HSR (listed only):25.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:709
Deaths:240
KDR:2.954
Accuracy:27.054% B**
HSR:23.554% B++
SMG-46AE Armistice
C++
Kills:301
Deaths:67
KDR:4.493
Accuracy:29.814% C++
HSR:18.937% C--
NS Baron G5
C-
Kills:240
Deaths:92
KDR:2.609
Accuracy:39.629% C-
HSR:11.250% D
TAS-16 Blackjack
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:64.912% B+
HSR:7.042% F
FA1 Barrage
B*
Kills:61
Deaths:29
KDR:2.103
Accuracy:48.781% B*
HSR:16.393% C++
Kills:1,382
Deaths (as Light Assault):456
Deaths (to Light Assaults):1,232
KDR:3.0307
Kill Difference:926
Playtime:68.783 hours
Usage:11%
Score:0.761m
Score/min:184
Accuracy (listed only):42.038%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C++
Kills:301
Deaths:67
KDR:4.493
Accuracy:29.814% C++
HSR:18.937% C--
T1 Cycler
A
Kills:267
Deaths:63
KDR:4.238
Accuracy:28.114% A
HSR:28.839% B**
NS Baron G5
C-
Kills:240
Deaths:92
KDR:2.609
Accuracy:39.629% C-
HSR:11.250% D
TAS-16 Blackjack
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:64.912% B+
HSR:7.042% F
TORQ-9
A++
Kills:61
Deaths:16
KDR:3.813
Accuracy:24.359% C+
HSR:37.705% A++
FA1 Barrage
B*
Kills:61
Deaths:29
KDR:2.103
Accuracy:48.781% B*
HSR:16.393% C++
Kills:1,001
Deaths (as Combat Medic):295
Deaths (to Combat Medics):626
KDR:3.39322
Kill Difference:706
Playtime:7.548 hours
Usage:1%
Score:0.149m
Score/min:329
Accuracy (listed only):39.268%
HSR (listed only):20.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:709
Deaths:240
KDR:2.954
Accuracy:27.054% B**
HSR:23.554% B++
NS Baron G5
C-
Kills:240
Deaths:92
KDR:2.609
Accuracy:39.629% C-
HSR:11.250% D
TAS-16 Blackjack
B+
Kills:71
Deaths:28
KDR:2.536
Accuracy:64.912% B+
HSR:7.042% F
FA1 Barrage
B*
Kills:61
Deaths:29
KDR:2.103
Accuracy:48.781% B*
HSR:16.393% C++
Kills:1,081
Deaths (as Engineer):389
Deaths (to Engineers):1,019
KDR:2.77892
Kill Difference:692
Playtime:61.529 hours
Usage:10%
Score:0.883m
Score/min:239
Accuracy (listed only):45.094%
HSR (listed only):14.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:660
Deaths:71
KDR:9.296
Accuracy:45.099% B**
HSR:81.970% A
NS-357 Underboss
B+
Kills:317
Deaths:209
KDR:1.517
Accuracy:39.788% C**
HSR:26.814% B+
SMG-46AE Armistice
C++
Kills:301
Deaths:67
KDR:4.493
Accuracy:29.814% C++
HSR:18.937% C--
TX1 Repeater
A+
Kills:139
Deaths:159
KDR:0.874
Accuracy:22.716% C
HSR:30.935% A+
M77-B
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:30.620% N/A
HSR:88% N/A
Kills:1,467
Deaths (as Infiltrator):509
Deaths (to Infiltrators):927
KDR:2.88212
Kill Difference:958
Playtime:16.178 hours
Usage:3%
Score:0.279m
Score/min:288
Accuracy (listed only):33.607%
HSR (listed only):49.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:352
Deaths:99
KDR:3.556
Accuracy:18.509% B*
HSR:26.705% A++
M2 Mutilator
B++
Kills:335
Deaths:98
KDR:3.418
Accuracy:18.061% B++
HSR:20.896% B+
M3 Pounder HEG
B
Kills:173
Deaths:39
KDR:4.436
Accuracy:44.130% B
HSR:2.890% C+
M3 Pounder HEG
B+
Kills:158
Deaths:40
KDR:3.950
Accuracy:44.158% B+
HSR:3.797% B+
Kills:1,018
Deaths (as MAX Suit):138
Deaths (to MAX Suits):412
KDR:7.37681
Kill Difference:880
Playtime:23.663 hours
Usage:4%
Score:0.577m
Score/min:406
Accuracy (listed only):31.214%
HSR (listed only):13.572%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:939
V. Kills:49 N/A
Deaths:104
KDR:9.029
Accuracy:26.538% D
KPH:24.700 D
VKPH:1.300 D--
Hellfire Rocket Pods
C*
Kills:170
V. Kills:28 N/A
Deaths:1
KDR:170
Accuracy:49.994% C*
KPH:94.200 C*
VKPH:15.500 C++
Kills:1,109 (939 + 0)
Deaths:105
KDR:10.562
VKDR:0.733
Vehicle Kills:77
Kill Difference:1,004
Playtime:39.768 hours
Usage:6%
Score:0.237m
Score/min:99
Piloting Accuracy:26.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:128
V. Kills:19 N/A
Deaths:9
KDR:14.222
Accuracy:53.119% B**
KPH:51.300 C+
VKPH:7.600 C
Kills:128 (0 + 128)
Deaths:9
KDR:14.222
VKDR:2.111
Vehicle Kills:19
Kill Difference:119
Playtime:2.497 hours
Usage:0%
Score:0.036m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:53.119%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:73
V. Kills:4 N/A
Deaths:4
KDR:18.250
Accuracy:37.286% C
KPH:32.700 C*
VKPH:1.800 D**
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:1
Vehicle Kills:4
Kill Difference:69
Playtime:2.233 hours
Usage:0%
Score:0.021m
Score/min:157
Driving Accuracy:37.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:297
V. Kills:62 471%
Deaths:37
KDR:8.027
Accuracy:34.610% D-
KPH:27.700 C*
VKPH:5.800 D--
E540 Halberd
D
Kills:64
V. Kills:45 139%
Deaths:17
KDR:3.765
Accuracy:40.543% C+
KPH:13.300 D**
VKPH:9.400 D
Kills:361 (297 + 64)
Deaths:54
KDR:6.685
VKDR:1.981
Vehicle Kills:107
Kill Difference:307
Playtime:15.528 hours
Usage:2%
Score:0.135m
Score/min:145
Driving Accuracy:34.610%
Gunner Accuracy:40.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,9951,9884844.107B*0.4926.972%B*31.74%B**75AN/A20326.5h10.1B*37.4B++
T9A "Butcher" 1,3301,3273513.781B**0.1623.293%C25.019%C45CN/A12829.5h11.4C++48.8C++
T9 CARV 1,2341,2273683.334A+0.2822.403%B+20.293%C-30.5C++N/A9540.2h12.4B+55.2B+
MG-H1 Watchman 1,1951,1912245.317A*1.7026.543%B++37.448%A+88.2A++N/A20713.5h10.7B**40.2B++
NS-15M1 1,1881,1853753.16B**0.4619.246%D16.793%D18.6DN/A6263.8h12.1C**62.6C+
T9 CARV-S 1,1741,1702794.194A++0.5826.135%B++30.94%B*70.1B**N/A18716.7h10.9B+41.9B+
TMG-50 1,1671,1663653.195A++0.4220.399%C22.813%C+27.2CN/A9642.8h10.9B53.2C**
T16 Rhino 1,1671,1645462.132B*1.4918.832%C-19.072%C--18.5DN/A5662.9h11.6B+61.8C**
NS-15M2 1,1691,1602005.8A++2.1823.128%C+21.035%D35.6CN/A9632.6h12.3C*53C*
ML-7 1,3321,1034432.49M+1.1354.796%C+2.267%C30.5B++6.3D--16136.2h4A7.2B**
M14 Banshee 9889391049.029C**5.4126.538%DN/A24.7D1.3D--8038h17.9B+67.3B
T32 Bull 7397341883.904A*0.2924.798%C++24.796%C+48.9C**N/A12915h11.7B47B
TRAC-5 7157092402.954M*0.6627.054%B**23.554%B++23.4C**N/A8030.3h10.9B**40.3B*
TSAR-42 662660719.296B**5.6845.099%B**81.97%A88A*N/A2367.5h1.8B*3.9B*
NS Decimator 8185981763.398M0.2258.469%C4.85%A*48.6B++17.9C*25312.3h3.8B+6.6B+
Frag Grenade 5014951495N/A491.3856.446%A+N/A707.1B**8.6C+24170.7h2.7B**4.8B**
Anti-Vehicle Grenade 4544201420N/A416.3856.765%B++N/A420C*34D-18951h4.7B+8.3B++
M1 Heavy Cycler 356352993.556A*0.0618.509%B*26.705%A++44.6A*N/A1497.9h14.2B**76.9B++
T7 Mini-Chaingun 3523511831.918B**1.7018.365%C*12.536%C+32.2C+N/A11710.9h14.6C**79.4B+
M2 Mutilator 341335983.418B**0.2018.061%B++20.896%B+42.4AN/A1427.9h15B++83.1B++
NS-357 Underboss 3173172091.517B+2.1039.788%C**26.814%B+57.6B+N/A1565.5h3.8B+9.5B+
SMG-46AE Armistice 301301674.493M++0.8829.814%C++18.937%C--97.1B**N/A2433.1h11B+36.9B+
P2-120 HEAT 359297378.027B+4.4134.61%D-3.367%C*27.8C*5.8D--15410.7h6.1B++17.5C**
T1 Cycler 268267634.238A**0.6228.114%A28.839%B**63.6A*N/A2364.2h9.8A+34.8B**
NS Baron G5 241240922.609A*1.0139.629%C-11.25%D23.8C--N/A7310.1h4.7C++11.9C+
NS-15MP 201199326.219A++2.6028.415%C++31.156%C++124.4A+1.3B+4031.6h9.4B++33B+
Chainblade 2051765,5840.032B+3.5932.975%B1.705%D-0.4CN/A1502h2.3B6.9B+
M3 Pounder HEG 216173394.436A++0.8244.13%B2.89%C+22.2B5.5B**1397.8h20.9C+47.3C++
Hellfire Rocket Pods 1981701170U166.3849.994%C*1.176%B94.4C*15.6C++5151.8h23.1C+46.2C*
M3 Pounder HEG 192158403.95A+0.3344.158%B+3.797%B+20.3C**4.4B++1387.8h23.1D52.3C+
TX1 Repeater 1401391590.874C*2.7422.716%C30.935%A+26.7C+N/A895.2h9.5B**41.9B++
L105 Zephyr 147128914.222C**10.6053.119%B**N/A51.2C+7.6C2412.5h6.2C*11.6B+
C-4 136114353.257A0.3628.661%B+N/A142.5A27.5C+16970.8h1.2B+4.2B++
C75 Viper 7773418.25M**14.6337.286%C2.74%A+33.2C*1.8D**1572.2h11.6B31.2B+
TAS-16 Blackjack 7171282.536A1.0864.912%B+7.042%F41.8C++N/A1721.7h2.1B++3.2B+
ASP-30 Grounder 11066272.444A**1.1767.747%B++1.515%D21.3B+14.2B+2443.1h7B+10.3B++
E540 Halberd 10964173.765C0.1540.543%C+N/A13.3D**9.4D1254.8h7.7D*19D
TORQ-9 6161163.813A++0.2024.359%C+37.705%A++61AN/A3831h10.3A+42.2B*
FA1 Barrage 6161292.103B**1.5148.781%B*16.393%C++43.6B*N/A2271.4h3.9B*8.1B++
M77-B 5050316.667S13.0530.62%D--88%A+38.5B++N/A1791.3h1.6A5.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02160.1h
Medical Applicator717,1521.1h
Restoration Kit445151.1h
Ammunition Package25170.3h
Nano-Armor Kit50129,3118.1h
Medical Kit3052,52515.4h
Anti-Infantry MANA Turret21060.1h
Recon Detection Device14160.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.74s
Server spent 3.47s on queries, 2.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.