Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,598)players online:
Hotsaucexhae (1)  twinkleworld (1) 2
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (75 days). The data shown below may not be accurate.

Commissar Lt. Colonel BlazePL[WILK] BlazePL
TR BR 77

KDR: 3.56

Score: 8.5m

Last Seen: Jan 6th, 2019 4:19 PM
- OFFLINE - 1796.3 hour(s)

Battle Rank 77 - Terran Republic on Cobalt
Level Progress (to 78): 58%
Level 100 Progress: 45% 583h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M1 TMG-50 T9 CARV NS-15M2 T16 Rhino ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlazePL



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,368,594 MLG Score: 1094
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.675%24.081%54615101811,9644.46751-0.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.453%0.312C*0.522B+-0.432C--HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.339C**11.20.215C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%0.758%664210311,055161836.512351256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.407%-0.874D---0.777D-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.606B+18.50.651B+45

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.387%3.279%22221031366203711.79412508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%-0.537D0.426B-1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.477B+7.20.429B13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.119%0.781%190110321281251571.02481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.574A+-0.909D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.902B*6.20.843B*5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.052%83.333%1901103237832311.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.505A+1.062B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.80.423B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.286%10.345%1902103111622300.520179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.112%1.07B**-0.833D-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.90.393B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m180.9%297 (17.8k)235 (14.1k)3.5581118,8905,3093.838277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033113421.33%19.01%40506:487

10% Engineer73% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2014 5:38 PMJan 2nd, 2015 5:55 PMFeb 4th, 2019 2:45 PM (46d) (PST)Jan 6th, 2019 12:49 PM (75d) (PST)Jan 6th, 2019 12:19 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191164030.5230.1470.0991.0020.0311094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1386,93324,205319660214,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
602.1h/25.1d 1,487 3,591 4,977 36.2k 1,063 2,115 1,121 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,597
Deaths:374
KDR:4.270
Accuracy:26.830% B*
HSR:30.056% B*
T9A "Butcher"
C
Kills:1,261
Deaths:332
KDR:3.798
Accuracy:23.217% C
HSR:23.394% D
NS-15M1
D
Kills:1,185
Deaths:375
KDR:3.160
Accuracy:19.246% D
HSR:16.793% D
TMG-50
C+
Kills:1,162
Deaths:364
KDR:3.192
Accuracy:20.394% C+
HSR:22.720% C+
T9 CARV
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:22.283% B+
HSR:19.122% D
NS-15M2
C+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:23.128% C+
HSR:21.035% D
T16 Rhino
C
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:18.813% C
HSR:18.966% C--
MG-H1 Watchman
A+
Kills:1,077
Deaths:201
KDR:5.358
Accuracy:26.471% B++
HSR:37.976% A+
T9 CARV-S
B++
Kills:630
Deaths:145
KDR:4.345
Accuracy:24.887% B+
HSR:29.365% B++
T32 Bull
C+
Kills:523
Deaths:130
KDR:4.023
Accuracy:23.514% C+
HSR:21.797% C
T7 Mini-Chaingun
C*
Kills:325
Deaths:177
KDR:1.836
Accuracy:18.144% C*
HSR:12% C
Kills:11,241
Deaths (as Heavy Assault):3,203
Deaths (to Heavy Assaults):1,521
KDR:3.50952
Kill Difference:8,038
Playtime:437.373 hours
Usage:73%
Score:6.231m
Score/min:237
Accuracy (listed only):22.448%
HSR (listed only):23.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:463
Deaths:169
KDR:2.740
Accuracy:25.698% B*
HSR:22.678% B++
NS Baron G5
C-
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C-
HSR:11.441% D
SMG-46AE Armistice
C+
Kills:187
Deaths:38
KDR:4.921
Accuracy:29.572% C+
HSR:17.112% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.865% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:51
Deaths:24
KDR:2.125
Accuracy:48.578% B*
HSR:13.726% C
Kills:1,002
Deaths (as Light Assault):351
Deaths (to Light Assaults):1,070
KDR:2.8547
Kill Difference:651
Playtime:63.472 hours
Usage:11%
Score:0.634m
Score/min:166
Accuracy (listed only):41.763%
HSR (listed only):14.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C-
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C-
HSR:11.441% D
SMG-46AE Armistice
C+
Kills:187
Deaths:38
KDR:4.921
Accuracy:29.572% C+
HSR:17.112% D
T1 Cycler
A+
Kills:68
Deaths:20
KDR:3.400
Accuracy:24.147% B+
HSR:30.882% A+
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.865% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:51
Deaths:24
KDR:2.125
Accuracy:48.578% B*
HSR:13.726% C
Kills:607
Deaths (as Combat Medic):202
Deaths (to Combat Medics):548
KDR:3.00495
Kill Difference:405
Playtime:4.248 hours
Usage:1%
Score:0.064m
Score/min:252
Accuracy (listed only):41.453%
HSR (listed only):16.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:463
Deaths:169
KDR:2.740
Accuracy:25.698% B*
HSR:22.678% B++
NS Baron G5
C-
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C-
HSR:11.441% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.865% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:51
Deaths:24
KDR:2.125
Accuracy:48.578% B*
HSR:13.726% C
Kills:815
Deaths (as Engineer):313
Deaths (to Engineers):912
KDR:2.60383
Kill Difference:502
Playtime:61.188 hours
Usage:10%
Score:0.881m
Score/min:240
Accuracy (listed only):44.811%
HSR (listed only):13.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:378
Deaths:40
KDR:9.450
Accuracy:45.052% B**
HSR:83.333% A+
NS-357 Underboss
B+
Kills:230
Deaths:159
KDR:1.447
Accuracy:38.478% C*
HSR:26.087% B+
SMG-46AE Armistice
C+
Kills:187
Deaths:38
KDR:4.921
Accuracy:29.572% C+
HSR:17.112% D
TX1 Repeater
A+
Kills:100
Deaths:136
KDR:0.735
Accuracy:20.171% D
HSR:31% A+
Kills:895
Deaths (as Infiltrator):373
Deaths (to Infiltrators):769
KDR:2.39946
Kill Difference:522
Playtime:12.006 hours
Usage:2%
Score:0.172m
Score/min:239
Accuracy (listed only):33.318%
HSR (listed only):39.383%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:291
Deaths:84
KDR:3.464
Accuracy:17.964% B*
HSR:25.430% A++
M2 Mutilator
B++
Kills:274
Deaths:83
KDR:3.301
Accuracy:17.645% B++
HSR:19.343% C*
M3 Pounder HEG
C**
Kills:141
Deaths:34
KDR:4.147
Accuracy:43.287% C**
HSR:2.128% D
M3 Pounder HEG
B+
Kills:132
Deaths:35
KDR:3.771
Accuracy:43.494% B+
HSR:3.788% B+
Kills:838
Deaths (as MAX Suit):118
Deaths (to MAX Suits):384
KDR:7.10169
Kill Difference:720
Playtime:21.388 hours
Usage:4%
Score:0.496m
Score/min:387
Accuracy (listed only):30.597%
HSR (listed only):12.672%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:886
V. Kills:47 N/A
Deaths:103
KDR:8.602
Accuracy:26.336% D
KPH:24 D
VKPH:1.300 D--
Hellfire Rocket Pods
B+
Kills:169
V. Kills:27 N/A
Deaths:1
KDR:169
Accuracy:50.115% C*
KPH:112.900 B+
VKPH:18 B+
Kills:1,055 (886 + 0)
Deaths:104
KDR:10.144
VKDR:0.712
Vehicle Kills:74
Kill Difference:951
Playtime:38.419 hours
Usage:6%
Score:0.227m
Score/min:98
Piloting Accuracy:26.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:128
V. Kills:19 N/A
Deaths:9
KDR:14.222
Accuracy:53.119% A
KPH:51.300 C+
VKPH:7.600 C+
Kills:128 (0 + 128)
Deaths:9
KDR:14.222
VKDR:2.111
Vehicle Kills:19
Kill Difference:119
Playtime:2.497 hours
Usage:0%
Score:0.036m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:53.119%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:73
V. Kills:4 N/A
Deaths:4
KDR:18.250
Accuracy:37.286% C+
KPH:32.700 C*
VKPH:1.800 D**
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:1
Vehicle Kills:4
Kill Difference:69
Playtime:2.233 hours
Usage:0%
Score:0.021m
Score/min:156
Driving Accuracy:37.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:293
V. Kills:62 465%
Deaths:37
KDR:7.919
Accuracy:34.543% D
KPH:27.500 C*
VKPH:5.800 D--
E540 Halberd
D
Kills:64
V. Kills:45 139%
Deaths:17
KDR:3.765
Accuracy:40.543% C+
KPH:13.300 D*
VKPH:9.400 D
Kills:357 (293 + 64)
Deaths:54
KDR:6.611
VKDR:1.981
Vehicle Kills:107
Kill Difference:303
Playtime:15.449 hours
Usage:3%
Score:0.135m
Score/min:145
Driving Accuracy:34.543%
Gunner Accuracy:40.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,6011,5973744.27B**0.7126.83%B*30.056%B*75A+N/A19621.3h10.1B*37.5B++
T9A "Butcher" 1,2641,2613323.798B**0.2423.217%C23.394%D44.9CN/A12728.1h11.4C+48.9C+
NS-15M1 1,1881,1853753.16A0.4019.246%D16.793%D18.6DN/A6263.7h12.1C**62.6C++
TMG-50 1,1631,1623643.192A*0.3720.394%C+22.72%C+27.2CN/A9542.7h10.9B53.3C**
T9 CARV 1,1651,1613593.234A0.3222.283%B+19.122%D29.6C++N/A9239.2h12.5B+56.1B+
NS-15M2 1,1691,1602005.8A*2.2423.128%C+21.035%D35.6CN/A9532.6h12.3C*53C*
T16 Rhino 1,1631,1605462.125B**1.4318.813%C18.966%C--18.5DN/A5662.8h11.7B+61.9C**
ML-7 1,3321,1034432.49M+1.0754.796%C+2.267%C30.5B+6.3D-16036.2h4A7.2B**
MG-H1 Watchman 1,0791,0772015.358A**1.8026.471%B++37.976%A+88.3A++N/A20412.2h10.6B**40.1B++
M14 Banshee 9338861038.602B+5.0426.336%DN/A24D1.3D--7736.9h17.6B+66.7B+
T9 CARV-S 6326301454.345A++0.7924.887%B+29.365%B++56.8B++N/A14411.1h11.6B46.5B+
NS Decimator 7145271553.4M+0.1658.106%C5.123%A**48.3B**17.2C++24010.9h3.8B++6.5B+
T32 Bull 5275231304.023A*0.4623.514%C+21.797%C41.8C++N/A10612.5h11.7B49.9C**
TRAC-5 4694631692.74M0.8225.698%B*22.678%B++16.7C+N/A6227.8h11.2B*43.6B*
Anti-Vehicle Grenade 4544201420N/A416.4456.765%B++N/A420C**34D18871h4.7B+8.3B++
TSAR-42 379378409.45A++5.8945.052%B**83.333%A+82.2A*N/A2194.6h1.8B**4.1B*
Frag Grenade 3453411341N/A337.4455.549%A+N/A682B*8C+22810.5h2.8B**5.1B**
T7 Mini-Chaingun 3263251771.836B**1.7218.144%C*12%C30.4C+N/A11210.7h15.1C*83.1B
P2-120 HEAT 355293377.919B+4.3634.543%D3.413%C*27.6C*5.8D--15410.6h6B++17.5C**
M1 Heavy Cycler 294291843.464A++0.0917.964%B*25.43%A++41.6A*N/A1407h14.1B**78.5B*
M2 Mutilator 277274833.301B**0.2617.645%B++19.343%C*39.7AN/A1326.9h15.1B++85.9B++
NS Baron G5 237236922.565A++0.9939.101%C-11.441%D23.6C-N/A7210h4.6C++11.9C+
NS-357 Underboss 2302301591.447B+2.1138.478%C*26.087%B+48.9BN/A1384.7h4C**10.3B+
SMG-46AE Armistice 187187384.921M*1.3629.572%C+17.112%D98.4AN/A2181.9h10.5B++35.4B+
Hellfire Rocket Pods 1961691169U165.4450.115%C*1.183%C*112.7B+18B+6181.5h23.1C++46.2C*
M3 Pounder HEG 179141344.147A+0.5943.287%C**2.128%D20.1C++5.4B**1307h22.5C--51.9C+
M3 Pounder HEG 162132353.771A+0.2143.494%B+3.788%B+18.6C++4.2B+1327.1h24.3D--55.9C+
Chainblade 1611324,8530.027C++3.5332.866%B2.273%D0.3C--N/A1469.1h2.5C*7.6B+
L105 Zephyr 147128914.222B10.6653.119%AN/A51.2C+7.6C+2412.5h6.2C++11.6B+
TX1 Repeater 1001001360.735C+2.8220.171%D31%A+21.3CN/A754.7h9.2B**45.7B+
C-4 11593273.444A+0.1127.725%B+N/A132.9A31.4C++19500.7h1.3B+4.5B++
C75 Viper 7773418.25M+14.6937.286%C+2.74%A+33.2C**1.8D**1552.2h11.6B31.2B+
T1 Cycler 6868203.4A*0.1624.147%B+30.882%A+28.3C**N/A2072.4h11.4B**47.4B*
TAS-16 Blackjack 6565282.321B**1.2465.865%B+7.692%D**40.6C++N/A1581.6h2.1B++3.2B+
E540 Halberd 10964173.765C0.2140.543%C+N/A13.3D*9.4D1254.8h7.7D*19D
ASP-30 Grounder 9153242.208M1.3567.721%B++1.887%D18.3C++13.1C**2282.9h7.7C*11.3B+
FA1 Barrage 5151242.125A+1.4348.578%B*13.726%C42.5B*N/A2371.2h4B*8.3B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit445151.1h
Spawn Beacon01900.1h
Medical Applicator614,9641h
Nano-Armor Kit50128,8578.1h
Medical Kit2212,00511.1h
Anti-Infantry MANA Turret21060.1h
Recon Detection Device13080.4h
Ammunition Package25150.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 2.55s on queries, 2.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.