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Commissar Lt. Colonel BlazePL[WILK] BlazePL
TR BR 79

KDR: 3.61

Score: 9m

Last Seen: May 20th, 2019 4:02 AM
- OFFLINE - 81.7 hour(s)

Battle Rank 79 - Terran Republic on Cobalt - Outfit Officer of WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 51
Level Progress (to 80): 49%
Level 100 Progress: 48% 541h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M1 MG-H1 Watchman TMG-50 T9 CARV NS-15M2 T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,526,220 MLG Score: 1220
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.968%24.589%56516118012,9414.51063-0.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.496%0.362C**0.586B+-0.456DHEAD ++ (~13.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.351C**11.10.221C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.123%0.739%657211941,083167836.446431289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.335%-0.871D---0.79D-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.606B+18.50.651B+45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.447%3.243%21821194370211711.75355514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%-0.534D0.418B-1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.479B+7.10.43B13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.119%0.781%178111951281331570.95522481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.571A+-0.908D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.902B*6.20.844B*5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.089%81.884%1781119555235411.55493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.513A+0.965B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.80.438B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.846%11.382%1782119412323700.518987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.843%1.044B**-0.632D0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+30.391B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 51
9m181.7%305 (18.3k)240 (14.4k)3.6063320,4015,6573.8780379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1196127121.594%20.014%43206:358

10% Engineer72% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2014 5:38 PMJan 2nd, 2015 5:55 PMMay 21st, 2019 4:28 PM (2d) (PST)May 20th, 2019 12:09 AM (3d) (PST)May 20th, 2019 12:02 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281204080.5470.1520.1091.0500.0311220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7057,21824,487339763214,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
621.9h/25.9d 1,537 4,083 5,300 39.2k 1,086 2,218 1,161 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,718
Deaths:405
KDR:4.242
Accuracy:26.856% B*
HSR:30.210% B*
T9A "Butcher"
C
Kills:1,278
Deaths:334
KDR:3.826
Accuracy:23.216% C
HSR:23.865% C--
NS-15M1
D
Kills:1,185
Deaths:375
KDR:3.160
Accuracy:19.246% D
HSR:16.793% D
MG-H1 Watchman
A+
Kills:1,166
Deaths:214
KDR:5.449
Accuracy:26.555% B++
HSR:37.393% A+
TMG-50
C+
Kills:1,162
Deaths:364
KDR:3.192
Accuracy:20.394% C+
HSR:22.720% C+
T9 CARV
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:22.283% B++
HSR:19.122% D
NS-15M2
C+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:23.128% C+
HSR:21.035% D
T16 Rhino
C
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:18.813% C
HSR:18.966% C-
T9 CARV-S
B*
Kills:906
Deaths:215
KDR:4.214
Accuracy:25.373% B++
HSR:30.022% B*
T32 Bull
C++
Kills:569
Deaths:145
KDR:3.924
Accuracy:23.816% C++
HSR:23.374% C+
T7 Mini-Chaingun
C*
Kills:332
Deaths:179
KDR:1.855
Accuracy:18.213% C*
HSR:12.048% C
NS-15MP
C+
Kills:185
Deaths:31
KDR:5.968
Accuracy:28.153% C+
HSR:30.270% C+
Kills:11,982
Deaths (as Heavy Assault):3,367
Deaths (to Heavy Assaults):1,614
KDR:3.55866
Kill Difference:8,615
Playtime:449.035 hours
Usage:72%
Score:6.536m
Score/min:243
Accuracy (listed only):23.004%
HSR (listed only):23.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:560
Deaths:199
KDR:2.814
Accuracy:26.193% B**
HSR:23.036% B*
NS Baron G5
C-
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C-
HSR:11.441% D
SMG-46AE Armistice
C+
Kills:229
Deaths:52
KDR:4.404
Accuracy:29.216% C+
HSR:17.467% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.238% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:48.713% B*
HSR:15.517% C+
Kills:1,148
Deaths (as Light Assault):398
Deaths (to Light Assaults):1,144
KDR:2.88442
Kill Difference:750
Playtime:65.659 hours
Usage:11%
Score:0.687m
Score/min:174
Accuracy (listed only):41.692%
HSR (listed only):15.031%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C-
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C-
HSR:11.441% D
SMG-46AE Armistice
C+
Kills:229
Deaths:52
KDR:4.404
Accuracy:29.216% C+
HSR:17.467% D
T1 Cycler
B++
Kills:108
Deaths:28
KDR:3.857
Accuracy:25.587% B++
HSR:25.926% B++
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.238% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:48.713% B*
HSR:15.517% C+
Kills:696
Deaths (as Combat Medic):227
Deaths (to Combat Medics):577
KDR:3.06608
Kill Difference:469
Playtime:5.338 hours
Usage:1%
Score:0.094m
Score/min:293
Accuracy (listed only):41.571%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:560
Deaths:199
KDR:2.814
Accuracy:26.193% B**
HSR:23.036% B*
NS Baron G5
C-
Kills:236
Deaths:92
KDR:2.565
Accuracy:39.101% C-
HSR:11.441% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.238% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:58
Deaths:27
KDR:2.148
Accuracy:48.713% B*
HSR:15.517% C+
Kills:919
Deaths (as Engineer):346
Deaths (to Engineers):963
KDR:2.65607
Kill Difference:573
Playtime:61.299 hours
Usage:10%
Score:0.883m
Score/min:240
Accuracy (listed only):44.811%
HSR (listed only):14.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:552
Deaths:51
KDR:10.824
Accuracy:45.089% B**
HSR:81.884% A+
NS-357 Underboss
B*
Kills:276
Deaths:183
KDR:1.508
Accuracy:39.881% B+
HSR:28.261% B*
SMG-46AE Armistice
C+
Kills:229
Deaths:52
KDR:4.404
Accuracy:29.216% C+
HSR:17.467% D
TX1 Repeater
A+
Kills:118
Deaths:148
KDR:0.797
Accuracy:22.042% C-
HSR:31.356% A+
Kills:1,175
Deaths (as Infiltrator):434
Deaths (to Infiltrators):831
KDR:2.70737
Kill Difference:741
Playtime:14.538 hours
Usage:2%
Score:0.237m
Score/min:271
Accuracy (listed only):34.057%
HSR (listed only):39.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:339
Deaths:96
KDR:3.531
Accuracy:18.377% B**
HSR:26.549% A++
M2 Mutilator
B*
Kills:318
Deaths:95
KDR:3.347
Accuracy:17.958% B*
HSR:20.755% B+
M3 Pounder HEG
B
Kills:148
Deaths:36
KDR:4.111
Accuracy:43.345% B
HSR:2.027% D
M3 Pounder HEG
B+
Kills:140
Deaths:37
KDR:3.784
Accuracy:43.566% B+
HSR:3.571% B
Kills:945
Deaths (as MAX Suit):132
Deaths (to MAX Suits):393
KDR:7.15909
Kill Difference:813
Playtime:22.259 hours
Usage:4%
Score:0.529m
Score/min:396
Accuracy (listed only):30.811%
HSR (listed only):13.225%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:914
V. Kills:47 N/A
Deaths:103
KDR:8.874
Accuracy:26.444% D
KPH:24.500 D
VKPH:1.300 D--
Hellfire Rocket Pods
B++
Kills:169
V. Kills:27 N/A
Deaths:1
KDR:169
Accuracy:50.019% C*
KPH:112.900 B++
VKPH:18 B+
Kills:1,083 (914 + 0)
Deaths:104
KDR:10.413
VKDR:0.712
Vehicle Kills:74
Kill Difference:979
Playtime:38.847 hours
Usage:6%
Score:0.233m
Score/min:100
Piloting Accuracy:26.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:128
V. Kills:19 N/A
Deaths:9
KDR:14.222
Accuracy:53.119% A
KPH:51.300 C+
VKPH:7.600 C+
Kills:128 (0 + 128)
Deaths:9
KDR:14.222
VKDR:2.111
Vehicle Kills:19
Kill Difference:119
Playtime:2.497 hours
Usage:0%
Score:0.036m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:53.119%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:73
V. Kills:4 N/A
Deaths:4
KDR:18.250
Accuracy:37.286% C+
KPH:32.700 C*
VKPH:1.800 D**
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:1
Vehicle Kills:4
Kill Difference:69
Playtime:2.233 hours
Usage:0%
Score:0.021m
Score/min:157
Driving Accuracy:37.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:297
V. Kills:62 471%
Deaths:37
KDR:8.027
Accuracy:34.639% D
KPH:27.700 C*
VKPH:5.800 D--
E540 Halberd
D
Kills:64
V. Kills:45 139%
Deaths:17
KDR:3.765
Accuracy:40.543% C+
KPH:13.300 D**
VKPH:9.400 D
Kills:361 (297 + 64)
Deaths:54
KDR:6.685
VKDR:1.981
Vehicle Kills:107
Kill Difference:307
Playtime:15.504 hours
Usage:2%
Score:0.135m
Score/min:145
Driving Accuracy:34.639%
Gunner Accuracy:40.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,7221,7184054.242B**0.6426.856%B*30.21%B*75A+N/A20322.9h10.1B*37.5B++
T9A "Butcher" 1,2811,2783343.826B**0.2223.216%C23.865%C--45CN/A12828.4h11.3C++48.8C+
NS-15M1 1,1881,1853753.16A0.4519.246%D16.793%D18.6DN/A6263.7h12.1C**62.6C++
MG-H1 Watchman 1,1701,1662145.449M1.8426.555%B++37.393%A+88.3A++N/A20513.2h10.7B**40.1B*
TMG-50 1,1631,1623643.192A++0.4120.394%C+22.72%C+27.2CN/A9542.7h10.9B53.3C**
T9 CARV 1,1651,1613593.234A0.3722.283%B++19.122%D29.6C++N/A9339.2h12.5B+56.1B+
NS-15M2 1,1691,1602005.8A*2.1923.128%C+21.035%D35.6CN/A9532.6h12.3C*53C*
T16 Rhino 1,1631,1605462.125B**1.4818.813%C18.966%C-18.5DN/A5662.8h11.7B+61.9C**
ML-7 1,3321,1034432.49M++1.1254.796%C+2.267%C30.5B++6.3D--16036.2h4A7.2B**
M14 Banshee 9619141038.874B+5.2726.444%DN/A24.5D1.3D--7937.3h17.7B+66.8B+
T9 CARV-S 9109062154.214A*0.6125.373%B++30.022%B*63.8B*N/A16314.2h11.3B+44.4B+
T32 Bull 5735691453.924A*0.3223.816%C++23.374%C+43.1C++N/A11413.2h11.8B49.5C**
NS Decimator 7655601633.436M+0.1758.384%C5.179%A*48.3B**17.7C**24711.6h3.8B++6.5B+
TRAC-5 5665601992.814M+0.7926.193%B**23.036%B*19.2C++N/A7129.1h11.2B*42.6B*
TSAR-42 5535525110.824A+7.2245.089%B**81.884%A+86.3A*N/A2316.4h1.8B**4B*
Anti-Vehicle Grenade 4544201420N/A416.3956.765%B+N/A420C++34D18901h4.7B+8.3B++
Frag Grenade 4134071407N/A403.3956.849%A++N/A678.3B*10B24110.6h2.8B**4.9B**
M1 Heavy Cycler 343339963.531A++0.0818.377%B**26.549%A++44.6A**N/A1487.6h14.1B**76.9B++
T7 Mini-Chaingun 3333321791.855B**1.7518.213%C*12.048%C30.7C+N/A11410.8h14.9C*82B
M2 Mutilator 324318953.347B**0.2617.958%B*20.755%B+41.8A+N/A1397.6h15.1B++84.4B++
P2-120 HEAT 359297378.027B+4.4234.639%D3.367%C++27.8C*5.8D--15410.7h6B+17.4C**
NS-357 Underboss 2762761831.508B+2.1039.881%B+28.261%B*54.1B+N/A1495.1h3.9B+9.8B+
NS Baron G5 237236922.565A++1.0439.101%C-11.441%D23.6C-N/A7210h4.6C++11.9C+
SMG-46AE Armistice 229229524.404M0.8029.216%C+17.467%D95.4B**N/A2172.4h10.9B+37.3B+
NS-15MP 187185315.968A++2.3628.153%C+30.27%C+132.1A++1.4B**4121.4h9.3B++33B+
Hellfire Rocket Pods 1961691169U165.3950.019%C*1.183%C*112.7B++18B+6201.5h23.2C+46.3C*
Chainblade 1851565,1670.03C**3.5834.08%B+1.923%D0.3C-N/A1485h2.3B+6.9B+
M3 Pounder HEG 187148364.111A+0.5043.345%B2.027%D20.6C*5.4B*1297.2h22C-50.9C+
M3 Pounder HEG 171140373.784A+0.1843.566%B+3.571%B19.2C*4.2B+1327.3h23.7D--54.3C+
L105 Zephyr 147128914.222B10.6253.119%AN/A51.2C+7.6C+2412.5h6.2C++11.6B+
TX1 Repeater 1191181480.797C++2.8122.042%C-31.356%A+24.1C+N/A824.9h9.6B*43.3B+
T1 Cycler 108108283.857A**0.2525.587%B++25.926%B++38.6B**N/A2302.8h10.8A42.2B**
C-4 122100283.571A+0.0428.833%B++N/A142.9A+31.4C++19760.7h1.3B+4.4B++
C75 Viper 7773418.25M14.6437.286%C+2.74%A+33.2C**1.8D**1572.2h11.6B31.2B+
TAS-16 Blackjack 6565282.321B**1.2965.238%B+7.692%D**40.6C++N/A1651.6h2.1B++3.2B+
E540 Halberd 10964173.765C0.1640.543%C+N/A13.3D**9.4D1254.8h7.7D*19D
ASP-30 Grounder 10260252.4M++1.2168.621%B*1.667%D20B+14B+2423h7.2B+10.5B++
FA1 Barrage 5858272.148B**1.4648.713%B*15.517%C+44.6B**N/A2331.3h3.9B*8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02160.1h
Medical Applicator615,8021.1h
Restoration Kit445151.1h
Ammunition Package25150.3h
Nano-Armor Kit50128,9458.1h
Medical Kit2572,21813.7h
Anti-Infantry MANA Turret21060.1h
Recon Detection Device13720.5h

Check the help document for the dictionary if you want to learn more about words used here.


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