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Commissar Lt. Colonel BlazePL[WILK] BlazePL
TR BR 80

KDR: 3.63

Score: 9.3m

Last Seen: Aug 23rd, 2019 6:57 PM
- OFFLINE - 584 hour(s)

Battle Rank 80 - Terran Republic on Cobalt - Outfit Officer of WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 48
Level Progress (to 81): 55%
Level 100 Progress: 49% 518h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M1 MG-H1 Watchman T9 CARV-S TMG-50 T9 CARV T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,627,551 MLG Score: 1301
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.194%25.046%58117119713,6794.53999-0.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.444%0.395B0.632B+-0.419C--HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.359C**11.10.225C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.115%0.737%650212121,085170846.382351276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.335%-0.866D---0.785D-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.606B+18.50.65B+45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.447%3.243%20921212370219711.68182514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%-0.538D0.44B-1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.477B+7.10.429B13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.119%0.781%172112131281381570.92753681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.565A+-0.905D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.903B*6.20.845B*5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.161%82.25%1721121363137821.66931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.522A+0.975B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.602%11.2%1722121212524400.512295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.899%1.001B**-0.678D0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+30.387C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WATAHA[WILK] WATAHA
TR outfit on Cobalt

Members: 48
9.3m181.5%309 (18.5k)244 (14.6k)3.6301421,3675,8863.8951780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214136821.796%20.56%44806:279

10% Engineer72% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2014 5:38 PMJan 2nd, 2015 5:55 PMSep 16th, 2019 12:02 PM (10h) (PST)Aug 23rd, 2019 3:42 PM (24d) (PST)Aug 23rd, 2019 2:57 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361244120.5630.1550.1161.0780.0311301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1537,44624,707349765214,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
632.9h/26.4d 1,560 4,393 5,502 40.9k 1,090 2,278 1,177 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,810
Deaths:424
KDR:4.269
Accuracy:26.852% B*
HSR:31.160% B*
T9A "Butcher"
C
Kills:1,280
Deaths:334
KDR:3.832
Accuracy:23.207% C
HSR:23.828% C--
NS-15M1
D
Kills:1,185
Deaths:375
KDR:3.160
Accuracy:19.246% D
HSR:16.793% D
MG-H1 Watchman
A+
Kills:1,174
Deaths:216
KDR:5.435
Accuracy:26.553% B++
HSR:37.564% A+
T9 CARV-S
B*
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:26.101% B++
HSR:30.954% B*
TMG-50
C+
Kills:1,162
Deaths:364
KDR:3.192
Accuracy:20.394% C+
HSR:22.720% C+
T9 CARV
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:22.283% B+
HSR:19.122% D
T16 Rhino
C-
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:18.813% C-
HSR:18.966% C--
NS-15M2
C+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:23.128% C+
HSR:21.035% D
T32 Bull
C++
Kills:652
Deaths:168
KDR:3.881
Accuracy:24.323% C++
HSR:23.313% C+
NS-15MP
C+
Kills:188
Deaths:32
KDR:5.875
Accuracy:28.160% C+
HSR:30.851% C+
Kills:12,095
Deaths (as Heavy Assault):3,295
Deaths (to Heavy Assaults):1,681
KDR:3.67071
Kill Difference:8,800
Playtime:455.476 hours
Usage:72%
Score:6.714m
Score/min:246
Accuracy (listed only):23.551%
HSR (listed only):25.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:666
Deaths:219
KDR:3.041
Accuracy:26.878% B**
HSR:23.123% B++
SMG-46AE Armistice
C+
Kills:274
Deaths:65
KDR:4.215
Accuracy:29.309% C+
HSR:19.708% C
NS Baron G5
C-
Kills:238
Deaths:92
KDR:2.587
Accuracy:39.466% C-
HSR:11.345% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.238% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:60
Deaths:28
KDR:2.143
Accuracy:48.554% B*
HSR:15% C+
Kills:1,303
Deaths (as Light Assault):432
Deaths (to Light Assaults):1,190
KDR:3.0162
Kill Difference:871
Playtime:67.110 hours
Usage:11%
Score:0.726m
Score/min:180
Accuracy (listed only):41.889%
HSR (listed only):15.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:274
Deaths:65
KDR:4.215
Accuracy:29.309% C+
HSR:19.708% C
NS Baron G5
C-
Kills:238
Deaths:92
KDR:2.587
Accuracy:39.466% C-
HSR:11.345% D
T1 Cycler
B*
Kills:163
Deaths:46
KDR:3.543
Accuracy:26.524% B*
HSR:26.994% B*
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.238% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:60
Deaths:28
KDR:2.143
Accuracy:48.554% B*
HSR:15% C+
TORQ-9
A*
Kills:54
Deaths:15
KDR:3.600
Accuracy:24.145% C+
HSR:38.889% A*
Kills:854
Deaths (as Combat Medic):274
Deaths (to Combat Medics):604
KDR:3.11679
Kill Difference:580
Playtime:6.386 hours
Usage:1%
Score:0.114m
Score/min:298
Accuracy (listed only):38.873%
HSR (listed only):19.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:666
Deaths:219
KDR:3.041
Accuracy:26.878% B**
HSR:23.123% B++
NS Baron G5
C-
Kills:238
Deaths:92
KDR:2.587
Accuracy:39.466% C-
HSR:11.345% D
TAS-16 Blackjack
B+
Kills:65
Deaths:28
KDR:2.321
Accuracy:65.238% B+
HSR:7.692% D**
FA1 Barrage
B*
Kills:60
Deaths:28
KDR:2.143
Accuracy:48.554% B*
HSR:15% C+
Kills:1,029
Deaths (as Engineer):367
Deaths (to Engineers):992
KDR:2.80381
Kill Difference:662
Playtime:61.436 hours
Usage:10%
Score:0.883m
Score/min:239
Accuracy (listed only):45.034%
HSR (listed only):14.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:631
Deaths:61
KDR:10.344
Accuracy:45.161% B**
HSR:82.250% A+
NS-357 Underboss
B++
Kills:296
Deaths:192
KDR:1.542
Accuracy:40.057% B+
HSR:27.703% B++
SMG-46AE Armistice
C+
Kills:274
Deaths:65
KDR:4.215
Accuracy:29.309% C+
HSR:19.708% C
TX1 Repeater
A++
Kills:131
Deaths:153
KDR:0.856
Accuracy:22.384% C
HSR:32.061% A++
Kills:1,332
Deaths (as Infiltrator):471
Deaths (to Infiltrators):873
KDR:2.82803
Kill Difference:861
Playtime:15.355 hours
Usage:2%
Score:0.259m
Score/min:281
Accuracy (listed only):34.228%
HSR (listed only):40.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:352
Deaths:99
KDR:3.556
Accuracy:18.509% B**
HSR:26.705% A++
M2 Mutilator
B*
Kills:335
Deaths:98
KDR:3.418
Accuracy:18.061% B*
HSR:20.896% B+
M3 Pounder HEG
B
Kills:161
Deaths:37
KDR:4.351
Accuracy:43.957% B
HSR:1.863% D-
M3 Pounder HEG
B+
Kills:153
Deaths:38
KDR:4.026
Accuracy:44.037% B+
HSR:3.922% B+
Kills:1,001
Deaths (as MAX Suit):136
Deaths (to MAX Suits):397
KDR:7.36029
Kill Difference:865
Playtime:23.285 hours
Usage:4%
Score:0.567m
Score/min:406
Accuracy (listed only):31.141%
HSR (listed only):13.346%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:916
V. Kills:48 N/A
Deaths:104
KDR:8.808
Accuracy:26.446% D
KPH:24.500 D
VKPH:1.300 D--
Hellfire Rocket Pods
B+
Kills:169
V. Kills:27 N/A
Deaths:1
KDR:169
Accuracy:50.019% C*
KPH:112.900 B+
VKPH:18 B+
Kills:1,085 (916 + 0)
Deaths:105
KDR:10.333
VKDR:0.714
Vehicle Kills:75
Kill Difference:980
Playtime:38.923 hours
Usage:6%
Score:0.233m
Score/min:100
Piloting Accuracy:26.446%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:128
V. Kills:19 N/A
Deaths:9
KDR:14.222
Accuracy:53.119% A
KPH:51.300 C+
VKPH:7.600 C
Kills:128 (0 + 128)
Deaths:9
KDR:14.222
VKDR:2.111
Vehicle Kills:19
Kill Difference:119
Playtime:2.497 hours
Usage:0%
Score:0.036m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:53.119%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:73
V. Kills:4 N/A
Deaths:4
KDR:18.250
Accuracy:37.286% C+
KPH:32.700 C*
VKPH:1.800 D**
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:1
Vehicle Kills:4
Kill Difference:69
Playtime:2.233 hours
Usage:0%
Score:0.021m
Score/min:157
Driving Accuracy:37.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:297
V. Kills:62 471%
Deaths:37
KDR:8.027
Accuracy:34.639% D-
KPH:27.700 C*
VKPH:5.800 D--
E540 Halberd
D
Kills:64
V. Kills:45 139%
Deaths:17
KDR:3.765
Accuracy:40.543% C+
KPH:13.300 D*
VKPH:9.400 D
Kills:361 (297 + 64)
Deaths:54
KDR:6.685
VKDR:1.981
Vehicle Kills:107
Kill Difference:307
Playtime:15.504 hours
Usage:2%
Score:0.135m
Score/min:145
Driving Accuracy:34.639%
Gunner Accuracy:40.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,8141,8104244.269B**0.6426.852%B*31.16%B*75.7AN/A20423.9h10B*37.4B++
T9A "Butcher" 1,2831,2803343.832B**0.2023.207%C23.828%C--45.1CN/A12828.4h11.3C++48.9C+
NS-15M1 1,1881,1853753.16A0.4719.246%D16.793%D18.6DN/A6263.7h12.1C**62.6C+
MG-H1 Watchman 1,1781,1742165.435A**1.8026.553%B++37.564%A+88.9A++N/A20613.2h10.7B**40.2B++
T9 CARV-S 1,1671,1632774.199A**0.5726.101%B++30.954%B*70.1B**N/A18716.6h10.9B+41.9B+
TMG-50 1,1631,1623643.192A*0.4420.394%C+22.72%C+27.2CN/A9642.7h10.9B53.3C**
T9 CARV 1,1651,1613593.234A+0.4022.283%B+19.122%D29.6C++N/A9339.2h12.5B+56.1B+
T16 Rhino 1,1631,1605462.125B**1.5118.813%C-18.966%C--18.5DN/A5662.8h11.7B+61.9C**
NS-15M2 1,1691,1602005.8A*2.1723.128%C+21.035%D35.6CN/A9632.6h12.3C*53C*
ML-7 1,3321,1034432.49M+1.1454.796%C+2.267%C30.5B++6.3D-16136.2h4A7.2B**
M14 Banshee 9649161048.808B5.1826.446%DN/A24.5D1.3D--7937.4h17.7B+66.9B+
TRAC-5 6726662193.041M+0.5926.878%B**23.123%B++22.3C*N/A7829.8h10.9B*40.7B*
T32 Bull 6576521683.881A*0.2524.323%C++23.313%C+45.9C*N/A12414.2h11.6B+47.6B
TSAR-42 6336316110.344A6.7145.161%B**82.25%A+88.9A*N/A2387.1h1.8B**3.9B*
NS Decimator 7835741653.479M++0.1558.462%C5.052%A*48.2B*17.6C*25411.9h3.8B++6.5B+
Frag Grenade 4594531453N/A449.3756.65%A+N/A755A10C*24330.6h2.7B**4.8B**
Anti-Vehicle Grenade 4544201420N/A416.3756.765%B++N/A420C*34D18951h4.7B+8.3B++
M1 Heavy Cycler 356352993.556A++0.0718.509%B**26.705%A++44.6A*N/A1487.9h14.2B**76.9B++
T7 Mini-Chaingun 3433421811.89B**1.7418.289%C*11.988%C31.4C+N/A11610.9h14.7C**80.6B
M2 Mutilator 341335983.418A0.2118.061%B*20.896%B+42.4A+N/A1427.9h15B++83.1B++
P2-120 HEAT 359297378.027B4.4034.639%D-3.367%C*27.8C*5.8D--15410.7h6B++17.4C*
NS-357 Underboss 2962961921.542B+2.0940.057%B+27.703%B++56.9B+N/A1545.2h3.8B+9.6B+
SMG-46AE Armistice 274274654.215A**0.5829.309%C+19.708%C94.5B**N/A2322.9h11B++37.7B+
NS Baron G5 239238922.587A++1.0439.466%C-11.345%D23.6C--N/A7210.1h4.7C++12C+
NS-15MP 190188325.875A+2.2428.16%C+30.851%C+125.3A+1.3B*3991.5h9.4B++33.2B+
Hellfire Rocket Pods 1961691169U165.3750.019%C*1.183%C*112.7B+18B+6201.5h23.2C+46.3C*
Chainblade 1951665,3600.031C**3.6032.991%B1.807%D0.3C--N/A1493.4h2.3B+7B+
T1 Cycler 163163463.543A*0.0926.524%B*26.994%B*47.9A+N/A2253.4h10.5A39.5B**
M3 Pounder HEG 204161374.351A++0.7243.957%B1.863%D-21.2C**5.7B**1367.6h21.6C49.1C++
M3 Pounder HEG 187153384.026A++0.4044.037%B+3.922%B+20.1B4.5B++1407.6h23D-52.2C+
TX1 Repeater 1321311530.856C++2.7722.384%C32.061%A++25.7C+N/A875.1h9.4B**41.9B+
L105 Zephyr 147128914.222C**10.5953.119%AN/A51.2C+7.6C2412.5h6.2C++11.6B+
C-4 124102313.29A0.3428.445%B+N/A127.5B**27.5C+17920.8h1.3B+4.4B+
C75 Viper 7773418.25M+14.6237.286%C+2.74%A+33.2C*1.8D**1572.2h11.6B31.2B+
TAS-16 Blackjack 6565282.321B**1.3165.238%B+7.692%D**40.6C++N/A1651.6h2.1B++3.2B+
E540 Halberd 10964173.765C0.1340.543%C+N/A13.3D*9.4D1254.8h7.7D*19D
ASP-30 Grounder 10260262.308M+1.3268.51%B*1.667%D20C**14C*2403h7.4B10.9B+
FA1 Barrage 6060282.143B**1.4948.554%B*15%C+42.9B*N/A2301.4h3.9B*8.1B*
TORQ-9 5454153.6A++0.0324.145%C+38.889%A*60AN/A3920.9h10.3A+42.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02160.1h
Medical Applicator716,4161.1h
Restoration Kit445151.1h
Ammunition Package25160.3h
Nano-Armor Kit50128,9608.1h
Medical Kit2722,34914.7h
Anti-Infantry MANA Turret21060.1h
Recon Detection Device13860.5h

Check the help document for the dictionary if you want to learn more about words used here.


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