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Primarch BlazingLazer[ArpP] BlazingLazer
VS BR 97

KDR: 2.21

Score: 13.9m

Last Seen: May 27th, 2020 1:33 PM
- OFFLINE - 48.5 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt
Level Progress (to 98): 14%
Level 100 Progress: 74% 161h
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 VE-LR Obelisk Serpent VE92 Lasher X2 Solstice VE3 Corvus VA55 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,582,413 MLG Score: 3663
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.351%39.221%130811133812,1111.470490.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.985%2.342A*2.723M-0.778D-HEAD ++ (~22.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.638B+8.90.373C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.454%0.671%860213472,2373587106.2312315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.793%0.236C++-0.83D-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.306C*44.40.165C++68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.021%0.416%509113489624425662.17156170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.517A**-1.347D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++6.10.511B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.145%18.056%193313463603201631.1215220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.235%1.194B**3.269M*0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.559B+260.353C**26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.127%81.79%193513444,838695186.95115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.464%2.436A**0.948B*-1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.80.426B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.913%25.486%193313462,519683473.68275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.296%1.33A2.077A*-1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.625B+2.80.413B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m230.3%512 (30.7k)403 (24.2k)2.2100930,36013,7372.4226597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349216530.199%32.908%99402:3115

22% Combat Medic24% Engineer22% Heavy Assault19% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 7:17 AMJul 7th, 2019 5:54 PMMay 27th, 2020 5:42 PM (124d) (PST)May 27th, 2020 10:57 AM (124d) (PST)May 27th, 2020 9:33 AM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592586010.8780.3970.2892.2100.0813663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,56615,47636,090532417133524,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
576.2h/24d 2,920 9,991 10,501 76.4k 760 1,916 2,808 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,216
Deaths:699
KDR:1.740
Accuracy:32.035% A
HSR:42.105% A+
Kills:1,216
Deaths (as Heavy Assault):699
Deaths (to Heavy Assaults):4,176
KDR:1.73963
Kill Difference:517
Playtime:126.283 hours
Usage:22%
Score:3.009m
Score/min:397
Accuracy (listed only):32.035%
HSR (listed only):42.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,200
Deaths:734
KDR:1.635
Accuracy:33.429% A
HSR:33.750% A++
Solstice VE3
A
Kills:1,194
Deaths:858
KDR:1.392
Accuracy:33.628% A
HSR:29.732% A
Phobos VX86
A++
Kills:1,180
Deaths:603
KDR:1.957
Accuracy:58.557% C
HSR:30.170% A++
Sirius SX12
A
Kills:1,174
Deaths:764
KDR:1.537
Accuracy:27.844% C++
HSR:31.090% A
Pandora VX25
A+
Kills:1,010
Deaths:303
KDR:3.333
Accuracy:59.071% A+
HSR:20.594% B*
Thanatos VE70
A+
Kills:329
Deaths:254
KDR:1.295
Accuracy:54.348% B**
HSR:23.708% A+
Kills:6,087
Deaths (as Light Assault):3,516
Deaths (to Light Assaults):2,465
KDR:1.73123
Kill Difference:2,571
Playtime:50.354 hours
Usage:9%
Score:1.196m
Score/min:396
Accuracy (listed only):44.479%
HSR (listed only):28.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A**
Kills:1,206
Deaths:707
KDR:1.706
Accuracy:32.864% A
HSR:45.274% A**
Corvus VA55
M++
Kills:1,193
Deaths:685
KDR:1.742
Accuracy:31.761% B*
HSR:52.892% M++
Phobos VX86
A++
Kills:1,180
Deaths:603
KDR:1.957
Accuracy:58.557% C
HSR:30.170% A++
Sirius SX12
A
Kills:1,174
Deaths:764
KDR:1.537
Accuracy:27.844% C++
HSR:31.090% A
CME
A++
Kills:1,174
Deaths:665
KDR:1.765
Accuracy:33.430% B**
HSR:40.630% A++
Pandora VX25
A+
Kills:1,010
Deaths:303
KDR:3.333
Accuracy:59.071% A+
HSR:20.594% B*
Thanatos VE70
A+
Kills:329
Deaths:254
KDR:1.295
Accuracy:54.348% B**
HSR:23.708% A+
Kills:7,266
Deaths (as Combat Medic):3,981
Deaths (to Combat Medics):1,687
KDR:1.82517
Kill Difference:3,285
Playtime:129.554 hours
Usage:22%
Score:3.356m
Score/min:432
Accuracy (listed only):42.553%
HSR (listed only):34.908%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:1,203
Deaths:687
KDR:1.751
Accuracy:44.934% A
HSR:46.384% A
Serpent VE92
A++
Kills:1,200
Deaths:734
KDR:1.635
Accuracy:33.429% A
HSR:33.750% A++
Solstice VE3
A
Kills:1,194
Deaths:858
KDR:1.392
Accuracy:33.628% A
HSR:29.732% A
Phobos VX86
A++
Kills:1,180
Deaths:603
KDR:1.957
Accuracy:58.557% C
HSR:30.170% A++
Eidolon VE33
A
Kills:1,179
Deaths:668
KDR:1.765
Accuracy:39.240% A
HSR:38.931% A
Pandora VX25
A+
Kills:1,010
Deaths:303
KDR:3.333
Accuracy:59.071% A+
HSR:20.594% B*
Thanatos VE70
A+
Kills:329
Deaths:254
KDR:1.295
Accuracy:54.348% B**
HSR:23.708% A+
Kills:7,295
Deaths (as Engineer):4,107
Deaths (to Engineers):1,960
KDR:1.77624
Kill Difference:3,188
Playtime:139.631 hours
Usage:24%
Score:3.167m
Score/min:378
Accuracy (listed only):46.172%
HSR (listed only):31.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,174
Deaths:764
KDR:1.537
Accuracy:27.844% C++
HSR:31.090% A
Ghost
A
Kills:1,171
Deaths:307
KDR:3.814
Accuracy:50.576% A
HSR:81.042% B*
V10
B**
Kills:1,170
Deaths:295
KDR:3.966
Accuracy:50.812% B**
HSR:85.128% B++
Parallax VX3
A++
Kills:1,170
Deaths:483
KDR:2.422
Accuracy:51.317% A++
HSR:80.940% C**
Phaseshift VX-S
A+
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:51.092% A+
HSR:85.099% B+
NS-357 Underboss
B**
Kills:859
Deaths:740
KDR:1.161
Accuracy:46.760% B++
HSR:35.623% B**
Beamer VS3
A++
Kills:513
Deaths:564
KDR:0.910
Accuracy:40.626% A++
HSR:26.511% C**
VA39 Spectre
M
Kills:166
Deaths:94
KDR:1.766
Accuracy:52.926% M
HSR:46.386% B++
Kills:7,384
Deaths (as Infiltrator):3,624
Deaths (to Infiltrators):1,970
KDR:2.03753
Kill Difference:3,760
Playtime:108.014 hours
Usage:19%
Score:2.511m
Score/min:387
Accuracy (listed only):46.494%
HSR (listed only):58.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:757
Deaths:166
KDR:4.560
Accuracy:30.257% A++
HSR:26.156% A
Quasar VM1
A++
Kills:682
Deaths:169
KDR:4.036
Accuracy:27.825% A++
HSR:26.980% B**
Cosmos VM3
A*
Kills:199
Deaths:44
KDR:4.523
Accuracy:33.039% A*
HSR:16.080% D-
Comet VM2
A+
Kills:129
Deaths:71
KDR:1.817
Accuracy:60.895% A+
HSR:4.651% C*
Comet VM2
A
Kills:63
Deaths:24
KDR:2.625
Accuracy:61.586% A
HSR:0% F-
Kills:1,830
Deaths (as MAX Suit):237
Deaths (to MAX Suits):451
KDR:7.72152
Kill Difference:1,593
Playtime:21.674 hours
Usage:4%
Score:0.686m
Score/min:527
Accuracy (listed only):42.720%
HSR (listed only):14.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,127
V. Kills:71 N/A
Deaths:61
KDR:18.475
Accuracy:67.881% A+
KPH:235.400 A++
VKPH:14.800 C-
Saron Laser Cannon
B**
Kills:1,110
V. Kills:633 175%
Deaths:343
KDR:3.236
Accuracy:37.355% B**
KPH:32.100 B**
VKPH:18.300 B*
Kills:2,237 (1,110 + 0)
Deaths:404
KDR:5.537
VKDR:1.743
Vehicle Kills:704
Kill Difference:1,833
Playtime:39.420 hours
Usage:7%
Score:0.656m
Score/min:277
Piloting Accuracy:37.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:299
V. Kills:124 239%
Deaths:25
KDR:11.960
Accuracy:65.938% A
KPH:71.200 A+
VKPH:29.500 M
C75 Viper
A*
Kills:61
V. Kills:6 N/A
Deaths:13
KDR:4.692
Accuracy:65.498% A*
KPH:90.400 A++
VKPH:8.900 C+
Kills:360 (360 + 0)
Deaths:38
KDR:9.474
VKDR:3.421
Vehicle Kills:130
Kill Difference:322
Playtime:4.876 hours
Usage:1%
Score:0.102m
Score/min:348
Driving Accuracy:65.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:962
V. Kills:430 223%
Deaths:103
KDR:9.340
Accuracy:67.021% A++
KPH:46.800 B**
VKPH:20.900 A++
Saron HRB
A+
Kills:70
V. Kills:30 226%
Deaths:5
KDR:14
Accuracy:59.706% A+
KPH:34.100 C*
VKPH:14.600 C
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:8
KDR:6.250
Accuracy:31.664% N/A
KPH:72.400 N/A
VKPH:30.400 N/A
Kills:1,082 (962 + 120)
Deaths:116
KDR:9.328
VKDR:4.147
Vehicle Kills:481
Kill Difference:966
Playtime:23.314 hours
Usage:4%
Score:0.352m
Score/min:251
Driving Accuracy:67.021%
Gunner Accuracy:31.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:213
V. Kills:19 N/A
Deaths:8
KDR:26.625
Accuracy:36.358% M*
KPH:204.500 M++
VKPH:18.200 S
M20 Basilisk
M+
Kills:77
V. Kills:19 385%
Deaths:6
KDR:12.833
Accuracy:62.840% A*
KPH:71.400 M+
VKPH:17.600 A**
Kills:290 (0 + 290)
Deaths:14
KDR:20.714
VKDR:2.714
Vehicle Kills:38
Kill Difference:276
Playtime:2.120 hours
Usage:0%
Score:0.059m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:62.840%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:88
V. Kills:27 314%
Deaths:138
KDR:0.638
Accuracy:48.426% C
KPH:10.900 C-
VKPH:3.400 D-
V30-F Starfall
B**
Kills:77
V. Kills:51 148%
Deaths:43
KDR:1.791
Accuracy:72.358% B**
KPH:35 B+
VKPH:23.200 B**
Kills:165 (165 + 0)
Deaths:181
KDR:0.912
VKDR:0.431
Vehicle Kills:78
Kill Difference:16
Playtime:10.253 hours
Usage:2%
Score:0.046m
Score/min:75
Driving Accuracy:72.358%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2361,2166991.74C+0.4732.035%A42.105%A+57.1C++N/A17521.3h10.5C*32.7C+
Pulsar VS1 1,2491,2067071.706B0.5032.864%A45.274%A**43.5C++1.6A++12127.7h10.8B*33B*
VE-LR Obelisk 1,2331,2036871.751C0.4644.934%A46.384%A45.4C+1.1C+12226.5h4.6B++10.1B*
Serpent VE92 1,2331,2007341.635C++0.5833.429%A33.75%A++46.5C+1.3B++12725.8h10.3B+30.8B++
Lasher X2 1,2311,1958111.473C+0.7445.472%A++3.515%C52.4C++1.6C*12722.8h17.8C*39.2B++
Solstice VE3 1,2061,1948581.392B0.8233.628%A29.732%A42BN/A12428.4h11.5B+34.1C++
Corvus VA55 1,2291,1936851.742C*0.4731.761%B*52.892%M++46.4C++1.4B**13025.7h8.9B**28B*
Phobos VX86 1,1921,1806031.957C**0.2558.557%C30.17%A++52.4CN/A13822.5h2.1B3.6C++
Eidolon VE33 1,1951,1796681.765C++0.4539.24%A38.931%A56.4B+N/A19320.9h6.1B++15.5B*
Sirius SX12 1,1861,1747641.537C++0.6727.844%C++31.09%A49.5C++N/A14823.7h12.2C++43.7C*
CME 1,1941,1746651.765B++0.4533.43%B**40.63%A++53.6C*N/A13621.9h10.9B+32.5B++
Ghost 1,1791,1713073.814C+1.6050.576%A81.042%B*64C++N/A19518.3h1.7B+3.4B++
V10 1,1751,1702953.966C+1.7650.812%B**85.128%B++65B+N/A15918h1.6B*3.2B*
Parallax VX3 1,1741,1704832.422C0.2151.317%A++80.94%C**60B*N/A13419.5h1.6B*3.1B**
Phaseshift VX-S 1,1611,1613773.08C0.8751.092%A+85.099%B+63.8B**N/A16718.2h1.9B++3.7B*
Dual Photon Pods 1,1981,1276118.475A+16.2667.881%A+N/A234.8A++14.8C-6444.8h10.4B**15.4B**
Saron Laser Cannon 1,7431,1103433.236C++1.0337.355%B**N/A32.1B**18.3B*22734.6h78.9B+211.3B++
Pandora VX25 1,0411,0103033.333A1.1259.071%A+20.594%B*82.1B+2.5A*23112.3h3.3B*5.5B*
Supernova PC 1,3929621039.34C++7.1367.021%A++N/A46.7B**20.9A++23620.6h6.1D-9.1C++
NS-357 Underboss 8738597401.161C+1.0546.76%B++35.623%B**81.8B+1.3A22610.5h3.2B*6.8B++
C-4 1,0658482173.908B**1.7035.307%B*N/A229.2A++58.6A++12413.7h0.9B**2.6B*
Cosmos VM3 7717571664.56B**2.3530.257%A++26.156%A56.9B++1.1B++16613.3h9.9A32.9B**
Quasar VM1 6996821694.036B**1.8327.825%A++26.98%B**54.6A1.4A+15912.5h10.3B*37.1C*
Force-Blade 65664712,6650.051B+2.1645.444%B**2.473%C--1.5BN/A4433.2h1.9B+4.1B+
Beamer VS3 5275135640.91C+1.3040.626%A++26.511%C**56.4B+1.5B+1589.1h6.8B+16.8B++
S1 6003932841.384B+0.8369.071%B**N/A44.2B++23.3B+3918.9h6.8C9.8C++
Thanatos VE70 3333292541.295C++0.9254.348%B**23.708%A+25.3C--N/A7913h4.3C++7.8B+
L100 Python HEAT 4232992511.96C*9.7565.938%AN/A71.2A+29.5M3404.2h5C**7.6C*
M12 Kobalt 232213826.625C++24.4136.358%M*27.23%A+213M*19S5711h16.3C**44.9B**
Cosmos VM3 205199444.523A+2.3133.039%A*16.08%D-52.4B+1.6B**1693.8h10.1B*30.7C++
Rocklet Rifle 282167961.74A0.4764.82%AN/A66.8A*46A+7112.5h21.9A33.7B+
VA39 Spectre 167166941.766C0.4452.926%M46.386%B++47.4B+N/A1263.5h5C++9.5B*
Nemesis VSH9 224134951.411B+0.8073.68%B**1.493%D35.3B+23.7B+3253.8h7C**9.5B+
Plasma Grenade 1321301130N/A127.7951.68%C*N/A650C++10C26580.2h3.1C++6C*
MANA Anti-Personnel Turret 132130632.063N/A0.1529.993%UN/A1300U20U2305400.1h17.4T*58T*
Comet VM2 172129711.817B++0.3960.895%A+4.651%C*19.3B+6.4B+1136.7h20.3C++33.3C**
Proximity Mine 9393243.875C+1.6654.574%B**N/A155BN/A5010.6h1.9C+3.4B++
M20 Basilisk-F 115881380.638C1.5748.426%C3.409%C10.9C-3.3D-428.1h40.7B+84.1B+
M20 Basilisk 9677612.833M**10.6262.84%A*7.792%B++70M+17.3A**3591.1h57.1B+90.8B*
V30-F Starfall 12877431.791C+0.4272.358%B**N/A35B+23.2B**1992.2h12.7B+17.6B*
Saron HRB 10070514A11.7959.706%A+1.429%C+33.3C*14.3C3202.1h21.4C+35.9B++
Comet VM2 9363242.625A+0.4161.586%AN/A17C**8.1A1473.7h28.6C46.4C*
C75 Viper 6761134.692C-2.4865.498%A*N/A87.1A++8.6C3950.7h7.7B*11.7B+
G30 Walker 715086.25C4.0431.664%C**4%B+71.4M+30B**5160.7h72.9A230.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit103139,64210.1h
Spawn Beacon124660.5h
Nanite Revive Grenade07510.2h
Medical Applicator24496,2417.2h
Motion Spotter244,3192.3h
Restoration Kit607011.6h
Spitfire Auto-Turret43030.2h
Shield Recharging Field171,1980.5h
Recon Detection Device106071h
Medical Kit609881.1h
Ammunition Package171,0960.5h
Anti-Infantry MANA Turret62640.2h

Check the help document for the dictionary if you want to learn more about words used here.


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