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Lt. Colonel BlazingOnASunnyAfternoon[AOTB] BlazingOnASunnyAfternoon
TR BR 70

KDR: 4.22

Score: 6.1m

Last Seen: Apr 19th, 2019 4:29 PM
- OFFLINE - 77.7 hour(s)

Battle Rank 70 - Terran Republic on Miller - Outfit Member of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 5
Level Progress (to 71): 73%
Level 100 Progress: 32% 277h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M AE NS-15M1 T9 CARV T9A "Butcher" NS-44P Commissioner TMG-50 SMG-46G Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,256,992 MLG Score: 16992
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.568%47.881%165516101915,4995.41734-1.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.216%2.626M4.166S-0.982D--HEAD ++ (~30.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.695B+7.90.448B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.96%0.998%153331032501485810.4375849%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.761%0.48B+-0.554D1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.745B++17.30.674B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.904%92.671%0310321,99231016.40515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.527%2.537A**1.672A++-1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.70.479B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.439%25.532%0110349428410.329825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.413M*2.179A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.63B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 5
6.1m145.1%770 (46.2k)613 (36.8k)4.224820,0344,7424.302470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035226634.651%47.315%163902:0610

6% Combat Medic77% Heavy Assault13% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2018 7:51 PMJul 18th, 2018 5:49 PMApr 21st, 2019 7:28 AM (1d) (PST)Apr 19th, 2019 12:29 PM (3d) (PST)Apr 19th, 2019 12:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2553519042.0200.4780.9563.0160.05816992

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,32021,06754,2531212957181336,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.3h/6.9d 368 9,479 4,537 29.9k 185 757 574 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:3,478
Deaths:626
KDR:5.556
Accuracy:33.596% A*
HSR:50.144% M*
NS-15M AE
A**
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:35.245% A++
HSR:49.874% A**
NS-15M1
S
Kills:1,183
Deaths:192
KDR:6.161
Accuracy:33.473% A*
HSR:57.227% S
T9 CARV
M**
Kills:1,176
Deaths:172
KDR:6.837
Accuracy:33.012% M
HSR:47.874% M**
T9A "Butcher"
A**
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:32.069% A++
HSR:45.833% A**
TMG-50
M**
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:34.678% A**
HSR:48.294% M**
T32 Bull
M**
Kills:1,169
Deaths:167
KDR:7
Accuracy:34.499% A*
HSR:51.839% M**
MG-H1 Watchman
M**
Kills:228
Deaths:77
KDR:2.961
Accuracy:30.827% A+
HSR:54.825% M**
T7 Mini-Chaingun
M*
Kills:138
Deaths:36
KDR:3.833
Accuracy:33.779% M*
HSR:21.015% A*
Kills:10,907
Deaths (as Heavy Assault):1,984
Deaths (to Heavy Assaults):1,586
KDR:5.49748
Kill Difference:8,923
Playtime:127.052 hours
Usage:77%
Score:4.606m
Score/min:604
Accuracy (listed only):33.464%
HSR (listed only):47.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
M**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:35.883% A+
HSR:42.943% M**
MKV-P Suppressed
M
Kills:806
Deaths:209
KDR:3.856
Accuracy:35.762% A
HSR:44.045% M
TRAC-5
M+
Kills:566
Deaths:130
KDR:4.354
Accuracy:36.515% M+
HSR:33.039% A**
TAS-16 Blackjack
A++
Kills:94
Deaths:38
KDR:2.474
Accuracy:82.439% A++
HSR:25.532% A++
Kills:2,635
Deaths (as Light Assault):647
Deaths (to Light Assaults):842
KDR:4.07264
Kill Difference:1,988
Playtime:9.331 hours
Usage:6%
Score:0.357m
Score/min:637
Accuracy (listed only):47.650%
HSR (listed only):36.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
M**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:35.883% A+
HSR:42.943% M**
MKV-P Suppressed
M
Kills:806
Deaths:209
KDR:3.856
Accuracy:35.762% A
HSR:44.045% M
TAR
M**
Kills:643
Deaths:147
KDR:4.374
Accuracy:34.584% A*
HSR:48.989% M**
T1 Cycler
M+
Kills:99
Deaths:11
KDR:9
Accuracy:34.197% A**
HSR:41.414% M+
TAS-16 Blackjack
A++
Kills:94
Deaths:38
KDR:2.474
Accuracy:82.439% A++
HSR:25.532% A++
Kills:2,811
Deaths (as Combat Medic):675
Deaths (to Combat Medics):531
KDR:4.16444
Kill Difference:2,136
Playtime:9.553 hours
Usage:6%
Score:0.427m
Score/min:745
Accuracy (listed only):44.573%
HSR (listed only):40.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,173
Deaths:496
KDR:2.365
Accuracy:57.876% A++
HSR:43.137% A++
SMG-46G Armistice
M**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:35.883% A+
HSR:42.943% M**
NSX Daimyo
A+
Kills:1,169
Deaths:189
KDR:6.185
Accuracy:51.255% A+
HSR:97.519% B**
MKV-P Suppressed
M
Kills:806
Deaths:209
KDR:3.856
Accuracy:35.762% A
HSR:44.045% M
TSAR-42
A*
Kills:569
Deaths:108
KDR:5.269
Accuracy:53.362% A*
HSR:84.359% A++
SR-7
A++
Kills:254
Deaths:33
KDR:7.697
Accuracy:52.254% A++
HSR:88.976% A
TX1 Repeater
A**
Kills:216
Deaths:142
KDR:1.521
Accuracy:37.914% A*
HSR:37.500% A**
NS-44 Commissioner
A*
Kills:58
Deaths:34
KDR:1.706
Accuracy:44.326% B**
HSR:37.931% A*
Kills:5,414
Deaths (as Infiltrator):1,481
Deaths (to Infiltrators):655
KDR:3.65564
Kill Difference:3,933
Playtime:21.628 hours
Usage:13%
Score:0.673m
Score/min:518
Accuracy (listed only):46.079%
HSR (listed only):59.551%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
U
Kills:250
V. Kills:10 N/A
Deaths:2
KDR:125
Accuracy:71.419% M
KPH:858 U
VKPH:34.300 A*
M14 Banshee
S
Kills:163
V. Kills:2 N/A
Deaths:14
KDR:11.643
Accuracy:39.525% A++
KPH:178.600 S
VKPH:2.200 D
M18 Needler
S
Kills:88
V. Kills:46 187%
Deaths:15
KDR:5.867
Accuracy:35.970% B++
KPH:55.600 S
VKPH:29 M++
Kills:501 (251 + 0)
Deaths:31
KDR:16.161
VKDR:1.871
Vehicle Kills:58
Kill Difference:470
Playtime:2.788 hours
Usage:2%
Score:0.111m
Score/min:665
Piloting Accuracy:35.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,5013,4786265.556A+1.3333.596%A*50.144%M*135.9M**N/A41825.6h7.7A++23.1B**
NS-15M AE 1,1971,1872434.885A0.6635.245%A++49.874%A**146.5M+1.2B**4848.1h8.7B**24.8B*
NS-15M1 1,1891,1831926.161M**1.9433.473%A*57.227%S146M**N/A3298.1h7.8A+23.2B**
T9 CARV 1,1831,1761726.837M*2.6133.012%M47.874%M**136.7SN/A3288.6h8.8A26.6B**
T9A "Butcher" 1,1841,1762364.983A++0.7632.069%A++45.833%A**158.9M*1.1B*3507.4h8.1A++25.3A
NS-44P Commissioner 1,1751,1734962.365B*1.8657.876%A++43.137%A++152.3A*N/A4087.7h2.6B*4.4B*
TMG-50 1,1811,1722354.987M**0.7634.678%A**48.294%M**133.2S1A+2928.8h7.4A+21.4B**
SMG-46G Armistice 1,1741,1692704.33M**0.1135.883%A+42.943%M**139.2M+N/A5408.4h9.4A26.3B**
NSX Daimyo 1,1701,1691896.185B*1.9651.255%A+97.519%B**129.9M+N/A3489h1.8B**3.4B**
T32 Bull 1,1761,1691677S2.7834.499%A*51.839%M**158SN/A3687.4h7.9A+22.9B**
NS Decimator-B 1,2148501954.359A*0.1376.884%A+2.118%C103.7A44.4B**4818.2h2.7C**3.5B+
MKV-P Suppressed 8118062093.856A*0.3735.762%A44.045%M120.3MN/A2956.7h10B*27.9B*
TAR 6526431474.374A*0.1534.584%A*48.989%M**112.8M**1.6M4485.7h8.5A++24.5A
TSAR-42 5695691085.269B++1.0453.362%A*84.359%A++111.6M++N/A2855.1h1.5A+2.8A
TRAC-5 5795661304.354S0.1336.515%M+33.039%A**111S2.5S3545.1h9.4B**25.6B**
Hexedge 3903854,7080.082A4.1454.305%A++25.974%A**2.4C**N/A7160.7h1.9B+3.4B*
Frag Grenade 2782741274N/A269.7868.619%M*N/A913.3A++13.3B*26530.3h2.9B*4.2B**
SR-7 254254337.697A3.4752.254%A++88.976%A115.5M**N/A2662.2h1.5B**2.8B**
Hellfire Rocket Pods 2602502125U120.7871.419%MN/A833.3U33.3A*25290.3h8.4B++11.7B**
MG-H1 Watchman 229228772.961B**1.2630.827%A+54.825%M**126.7M++N/A4751.8h9.4A30.4B**
TX1 Repeater 2162161421.521B**2.7037.914%A*37.5%A**120SN/A4811.8h9.4B**24.9B**
M14 Banshee 1651631411.643B+7.4239.525%A++1.227%C*181.1S2.2D5650.9h13.5B++34.1B++
T7 Mini-Chaingun 140138363.833M*0.3933.779%M*21.015%A*153.3S2.2M*5950.9h9.3B**27.6B**
T1 Cycler 9999119S4.7834.197%A**41.414%M+99SN/A4011h8.7A++25.3A+
TAS-16 Blackjack 9594382.474B**1.7582.439%A++25.532%A++134.3M**1.4A**5240.7h1.8B**2.2B*
M18 Needler 13488155.867A+1.6435.97%B++2.273%C++55S28.8M++3751.6h49.6B**137.8B**
NS-44 Commissioner 5858341.706B++2.5244.326%B**37.931%A*145SN/A6070.4h2.2A+4.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01570.1h
Spawn Beacon02400.1h
Nanite Revive Grenade0660h
Medical Applicator97,6940.4h
Nano-Armor Kit02,3570.1h
Medical Kit5413,73016.3h
Recon Detection Device01700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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