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Colonel BlazingOnASunnyAfternoon[AOTB] BlazingOnASunnyAfternoon
TR BR 74

KDR: 4.2

Score: 7m

Last Seen: May 11th, 2019 4:14 PM
- OFFLINE - 1628.9 hour(s)

Battle Rank 74 - Terran Republic on Miller
Level Progress (to 75): 63%
Level 100 Progress: 37% 247h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M AE NS-15M1 MKV-P Suppressed T9 CARV T9A "Butcher" NS-44P Commissioner TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,612,727 MLG Score: 16477
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.639%47.535%164717119716,2685.05846-0.858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.933%2.626M4.066S-1.487FHEAD ++ (~30.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.697B+7.80.452B+14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.29%0.858%168531211583506211.66925%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.05%0.417B-0.675D1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.75B++16.70.685B+23.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.21%20.161%179112131247061.746481771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.645D3.877M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.657B+120.7B++29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.752%92.39%179312112,05033516.1194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.363%2.522A**1.644A+-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.678B+1.60.482B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.482%25.743%1791121310133910.297935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.316M*2.192A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.838B++1.70.641B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m148.3%799 (47.9k)633 (38k)4.2004122,4685,3494.27874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214250634.9%45.491%158802:0412

77% Heavy Assault12% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2018 7:51 PMJul 18th, 2018 5:49 PMJun 8th, 2019 2:42 AM (40d) (PST)May 11th, 2019 1:12 PM (68d) (PST)May 11th, 2019 12:14 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2563549022.0280.4830.9233.0920.05716477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,38621,25454,1321222955186337,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
184.6h/7.7d 415 10,221 5,070 34.3k 209 855 633 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:3,478
Deaths:626
KDR:5.556
Accuracy:33.596% A*
HSR:50.144% M*
NS-15M AE
A**
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:35.245% A++
HSR:49.874% A**
NS-15M1
S
Kills:1,183
Deaths:192
KDR:6.161
Accuracy:33.473% A*
HSR:57.227% S
T9 CARV
M**
Kills:1,176
Deaths:172
KDR:6.837
Accuracy:33.012% M
HSR:47.874% M**
T9A "Butcher"
A**
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:32.069% A++
HSR:45.833% A**
TMG-50
M**
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:34.678% A**
HSR:48.294% M**
T32 Bull
M**
Kills:1,169
Deaths:167
KDR:7
Accuracy:34.499% A*
HSR:51.839% M**
MG-H1 Watchman
M**
Kills:255
Deaths:82
KDR:3.110
Accuracy:31.004% A+
HSR:54.118% M**
Kills:10,796
Deaths (as Heavy Assault):1,953
Deaths (to Heavy Assaults):1,775
KDR:5.52791
Kill Difference:8,843
Playtime:142.674 hours
Usage:77%
Score:5.407m
Score/min:632
Accuracy (listed only):33.447%
HSR (listed only):50.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
A**
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:35.379% A
HSR:42.906% A**
SMG-46G Armistice
M**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:35.883% A++
HSR:42.943% M**
NS Baron G5AE
M+
Kills:1,162
Deaths:258
KDR:4.504
Accuracy:55.016% B*
HSR:31.239% M+
TRAC-5
M+
Kills:636
Deaths:149
KDR:4.268
Accuracy:36.155% M+
HSR:30.975% A*
TAS-16 Blackjack
A++
Kills:101
Deaths:41
KDR:2.463
Accuracy:81.482% A++
HSR:25.743% A++
Kills:4,245
Deaths (as Light Assault):996
Deaths (to Light Assaults):977
KDR:4.26205
Kill Difference:3,249
Playtime:11.000 hours
Usage:6%
Score:0.419m
Score/min:635
Accuracy (listed only):48.783%
HSR (listed only):34.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
A**
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:35.379% A
HSR:42.906% A**
SMG-46G Armistice
M**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:35.883% A++
HSR:42.943% M**
NS Baron G5AE
M+
Kills:1,162
Deaths:258
KDR:4.504
Accuracy:55.016% B*
HSR:31.239% M+
TAR
M**
Kills:653
Deaths:152
KDR:4.296
Accuracy:34.616% A*
HSR:48.545% M**
TAS-16 Blackjack
A++
Kills:101
Deaths:41
KDR:2.463
Accuracy:81.482% A++
HSR:25.743% A++
T1 Cycler
M+
Kills:99
Deaths:11
KDR:9
Accuracy:34.197% A**
HSR:41.414% M+
Kills:4,361
Deaths (as Combat Medic):1,010
Deaths (to Combat Medics):627
KDR:4.31782
Kill Difference:3,351
Playtime:9.720 hours
Usage:5%
Score:0.435m
Score/min:747
Accuracy (listed only):46.095%
HSR (listed only):38.798%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
A**
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:35.379% A
HSR:42.906% A**
NS-44P Commissioner
A++
Kills:1,173
Deaths:496
KDR:2.365
Accuracy:57.876% A++
HSR:43.137% A++
SMG-46G Armistice
M**
Kills:1,169
Deaths:270
KDR:4.330
Accuracy:35.883% A++
HSR:42.943% M**
NSX Daimyo
A+
Kills:1,169
Deaths:189
KDR:6.185
Accuracy:51.255% A+
HSR:97.519% B**
TSAR-42
A*
Kills:627
Deaths:123
KDR:5.098
Accuracy:52.667% A*
HSR:84.211% A++
NS-357 Underboss
M++
Kills:291
Deaths:156
KDR:1.865
Accuracy:56.338% A**
HSR:47.079% M++
SR-7
A++
Kills:254
Deaths:33
KDR:7.697
Accuracy:52.254% A++
HSR:88.976% A
TX1 Repeater
A**
Kills:216
Deaths:142
KDR:1.521
Accuracy:37.914% A*
HSR:37.500% A**
NS-44 Commissioner
A*
Kills:58
Deaths:34
KDR:1.706
Accuracy:44.326% B**
HSR:37.931% A*
Kills:6,134
Deaths (as Infiltrator):1,721
Deaths (to Infiltrators):722
KDR:3.56421
Kill Difference:4,413
Playtime:22.578 hours
Usage:12%
Score:0.699m
Score/min:516
Accuracy (listed only):47.099%
HSR (listed only):58.022%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
M+
Kills:1,162
Deaths:258
KDR:4.504
Accuracy:55.016% B*
HSR:31.239% M+
TRAC-5
M+
Kills:636
Deaths:149
KDR:4.268
Accuracy:36.155% M+
HSR:30.975% A*
TAS-16 Blackjack
A++
Kills:101
Deaths:41
KDR:2.463
Accuracy:81.482% A++
HSR:25.743% A++
Kills:1,899
Deaths (as Engineer):448
Deaths (to Engineers):558
KDR:4.23884
Kill Difference:1,451
Playtime:1.356 hours
Usage:1%
Score:0.039m
Score/min:474
Accuracy (listed only):57.551%
HSR (listed only):29.319%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
U
Kills:292
V. Kills:10 N/A
Deaths:2
KDR:146
Accuracy:71.622% M+
KPH:1,002.100 U
VKPH:34.300 A*
M14 Banshee
S
Kills:198
V. Kills:3 N/A
Deaths:14
KDR:14.143
Accuracy:38.780% A++
KPH:179.400 S
VKPH:2.700 C
M18 Needler
S
Kills:93
V. Kills:49 186%
Deaths:16
KDR:5.813
Accuracy:35.128% B+
KPH:53.100 S
VKPH:28 M++
Kills:583 (291 + 0)
Deaths:32
KDR:18.219
VKDR:1.938
Vehicle Kills:62
Kill Difference:551
Playtime:3.148 hours
Usage:2%
Score:0.125m
Score/min:664
Piloting Accuracy:35.128%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:124
V. Kills:3 N/A
Deaths:4
KDR:31
Accuracy:29.210% A+
KPH:197.200 A+
VKPH:4.800 C+
Kills:124 (0 + 124)
Deaths:4
KDR:31
VKDR:0.750
Vehicle Kills:3
Kill Difference:120
Playtime:0.629 hours
Usage:0%
Score:0.015m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:29.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,5013,4786265.556A+1.3633.596%A*50.144%M*135.3M**N/A41725.7h7.7A++23.1B**
NS-15M AE 1,1971,1872434.885B**0.6835.245%A++49.874%A**146.5M1.2B**4858.1h8.7B**24.8B**
NS-15M1 1,1891,1831926.161M**1.9633.473%A*57.227%S146M**N/A3308.1h7.8A++23.2B**
MKV-P Suppressed 1,1821,1772784.234A*0.0335.379%A42.906%A**130.8M**N/A4199h9.5B**26.9B*
T9 CARV 1,1831,1761726.837M**2.6433.012%M47.874%M**136.7SN/A3368.6h8.8A+26.6B**
T9A "Butcher" 1,1841,1762364.983A++0.7832.069%A++45.833%A**158.9M*1.1B++3527.4h8.1A++25.3A
NS-44P Commissioner 1,1751,1734962.365B**1.8457.876%A++43.137%A++152.3A**N/A4087.7h2.6B**4.4B**
TMG-50 1,1811,1722354.987M**0.7934.678%A**48.294%M**133.2S1A2948.8h7.4A21.4B**
T32 Bull 1,1761,1691677S2.8034.499%A*51.839%M**158SN/A3757.4h7.9A+22.9B**
SMG-46G Armistice 1,1741,1692704.33M*0.1335.883%A++42.943%M**139.2MN/A5408.4h9.4A26.3B**
NSX Daimyo 1,1701,1691896.185B**1.9851.255%A+97.519%B**129.9M+N/A3499h1.8B**3.4B**
NS Baron G5AE 1,1631,1622584.504M+0.3055.016%B*31.239%M+145.3M**N/A4418h2.8A+5.1C++
NS Decimator-B 1,3479402144.393A*0.1976.601%A++2.021%C104.4A+45.2A+5059h2.6B**3.5B**
TAR 6626531524.296A++0.1034.616%A*48.545%M**112.6M**1.6M4505.8h8.4A++24.4A+
TRAC-5 6496361494.268S0.0736.155%M+30.975%A*109.7S2.2S3535.8h9.3B**25.6B**
TSAR-42 6276271235.098B+0.9052.667%A*84.211%A++112M*N/A2825.6h1.5A+2.9A
Hexedge 4334284,9430.087A4.1154.388%A++23.832%A**2.5B+N/A8168.1h1.8B+3.4B++
Frag Grenade 3173131313N/A308.8069.11%M*N/A782.5A10C*27490.4h2.8B**4.1A
Hellfire Rocket Pods 3022922146U141.8071.622%M+N/A973.3U33.3A*28830.3h8.1B++11.4B**
NS-357 Underboss 2922911561.865B*2.3456.338%A**47.079%M++132.3M++N/A4682.2h2.7A+4.9A
MG-H1 Watchman 256255823.11B**1.0931.004%A+54.118%M**121.4M+N/A4922.1h9.5A30.5B*
SR-7 254254337.697A+3.5052.254%A++88.976%A115.5M**N/A2672.2h1.5A2.8B**
TX1 Repeater 2162161421.521B**2.6837.914%A*37.5%A**120SN/A4791.8h9.4B**24.9B**
M14 Banshee 2011981414.143B*9.9438.78%A++1.01%C+180S2.7C5441.1h12.9B++33.3B*
T7 Mini-Chaingun 146143393.667M++0.5333.244%M*20.979%A*143S3S5781h9.5A28.7B**
M12 Kobalt-H 127124431B+26.8029.21%A+20.161%B+206.7A+5C+4080.6h12B+40.9B**
TAS-16 Blackjack 102101412.463B**1.7481.482%A++25.743%A++144.3S1.4A+5600.7h1.7A2.1B**
T1 Cycler 9999119S4.8034.197%A**41.414%M+99SN/A4141h8.7A++25.3A+
M18 Needler 14293165.813A1.6135.128%B+2.151%C+51.7M**27.2M+3661.8h51.5B**146.6B**
C-4 7771164.438A*0.2457.143%SN/A355S30C++23160.2h1.1B*2A+
Chainblade 69693750.184S4.0259.358%A**15.942%A5.9SN/A1511.7h1.6B*2.7B*
NS-44 Commissioner 5858341.706B++2.4944.326%B**37.931%A*145SN/A6320.4h2.2A+4.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02860.2h
Nanite Revive Grenade0680h
Medical Applicator97,8560.4h
Motion Spotter01730.1h
Nano-Armor Kit03,5350.2h
Medical Kit5884,21018.5h
Recon Detection Device01700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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