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Commander BlazingOnASunnyAfternoon[AOTB] BlazingOnASunnyAfternoon
TR BR 55

KDR: 4.7

Score: 3.3m

Last Seen: Oct 28th, 2018 11:15 PM
- OFFLINE - 480.3 hour(s)

Battle Rank 55 - Terran Republic on Miller - Outfit Member of Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 5
Level Progress (to 56): 79%
Level 100 Progress: 18% 374h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 T9 CARV TMG-50 T9A "Butcher" T32 Bull NS-44P Commissioner NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,945,842 MLG Score: 18342
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.107%49.186%167810101110,3186.58036-1.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.935%2.567A**4.452S-1.547FHEAD ++ (~32.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.707B++7.50.475B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.536%1.667%274110206027402.14286146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.099C+0.046C+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.90.163C++48.90.071C+85

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.911%94.893%02101984221813.84475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.636%2.378A*1.829A++-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.70.465B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azzlacks on the Block[AOTB] Azzlacks on the Block
TR outfit on Miller

Members: 5
3.3m123.8%692 (41.5k)559 (33.5k)4.7000412,4882,6574.7809655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021143234.795%47.734%166102:156

88% Heavy Assault9% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2018 7:51 PMJul 18th, 2018 5:49 PMNov 17th, 2018 3:35 PM (2h) (PST)Oct 28th, 2018 8:41 PM (20d) (PST)Oct 28th, 2018 7:15 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3033329712.0940.4460.9992.6690.06118342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,19819,94558,2531262760160433,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
99.4h/4.1d 215 5,961 2,722 15.9k 107 457 362 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:3,189
Deaths:564
KDR:5.654
Accuracy:33.739% A*
HSR:50.423% M**
NS-15M1
S
Kills:1,183
Deaths:192
KDR:6.161
Accuracy:33.473% A*
HSR:57.227% S
T9 CARV
S
Kills:1,176
Deaths:172
KDR:6.837
Accuracy:33.012% M+
HSR:47.874% S
TMG-50
M**
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:34.678% A**
HSR:48.294% M**
T9A "Butcher"
M
Kills:1,171
Deaths:234
KDR:5.004
Accuracy:32.026% A++
HSR:45.944% M
T32 Bull
S
Kills:1,169
Deaths:167
KDR:7
Accuracy:34.499% A*
HSR:51.839% S
T7 Mini-Chaingun
M**
Kills:78
Deaths:16
KDR:4.875
Accuracy:35.654% M**
HSR:17.949% A
Kills:9,138
Deaths (as Heavy Assault):1,580
Deaths (to Heavy Assaults):842
KDR:5.78354
Kill Difference:7,558
Playtime:87.821 hours
Usage:88%
Score:2.928m
Score/min:556
Accuracy (listed only):33.869%
HSR (listed only):45.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M+
Kills:218
Deaths:51
KDR:4.275
Accuracy:35.300% M+
HSR:33.028% M
SMG-46G Armistice
M**
Kills:56
Deaths:9
KDR:6.222
Accuracy:36.506% A++
HSR:41.071% M**
Kills:274
Deaths (as Light Assault):60
Deaths (to Light Assaults):470
KDR:4.56667
Kill Difference:214
Playtime:4.141 hours
Usage:4%
Score:0.126m
Score/min:505
Accuracy (listed only):35.903%
HSR (listed only):37.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:57
Deaths:6
KDR:9.500
Accuracy:38.047% M**
HSR:38.597% M
SMG-46G Armistice
M**
Kills:56
Deaths:9
KDR:6.222
Accuracy:36.506% A++
HSR:41.071% M**
Kills:113
Deaths (as Combat Medic):15
Deaths (to Combat Medics):296
KDR:7.53333
Kill Difference:98
Playtime:0.842 hours
Usage:1%
Score:0.019m
Score/min:380
Accuracy (listed only):37.277%
HSR (listed only):39.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A*
Kills:927
Deaths:380
KDR:2.439
Accuracy:58.860% A*
HSR:43.150% A*
NSX Daimyo
A
Kills:588
Deaths:99
KDR:5.939
Accuracy:50.455% A
HSR:97.449% B**
SR-7
A++
Kills:254
Deaths:33
KDR:7.697
Accuracy:52.254% A++
HSR:88.976% A
SMG-46G Armistice
M**
Kills:56
Deaths:9
KDR:6.222
Accuracy:36.506% A++
HSR:41.071% M**
Kills:1,825
Deaths (as Infiltrator):521
Deaths (to Infiltrators):403
KDR:3.50288
Kill Difference:1,304
Playtime:9.071 hours
Usage:9%
Score:0.259m
Score/min:475
Accuracy (listed only):49.519%
HSR (listed only):67.662%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:122
V. Kills:9 N/A
Deaths:1
KDR:122
Accuracy:71.479% M
KPH:471.200 S
VKPH:34.800 A*
M18 Needler
S
Kills:60
V. Kills:31 188%
Deaths:12
KDR:5
Accuracy:36.536% B*
KPH:53.200 S
VKPH:27.500 M++
Kills:182 (60 + 0)
Deaths:13
KDR:14
VKDR:3.077
Vehicle Kills:40
Kill Difference:169
Playtime:1.387 hours
Usage:1%
Score:0.041m
Score/min:496
Piloting Accuracy:36.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,2093,1895645.654A+0.9533.739%A*50.423%M**134.6SN/A40523.7h7.8A++23.1A
NS-15M1 1,1891,1831926.161M**1.4633.473%A*57.227%S146SN/A3298.1h7.8A++23.2B**
T9 CARV 1,1831,1761726.837S2.1433.012%M+47.874%S136.7SN/A3118.6h8.8A+26.6B**
TMG-50 1,1811,1722354.987M**0.2934.678%A**48.294%M**133.2S1A++2908.8h7.4A21.4B**
T9A "Butcher" 1,1791,1712345.004A++0.3032.026%A++45.944%M158.2M**1.1B**3477.4h8.1A++25.3A+
T32 Bull 1,1761,1691677S2.3034.499%A*51.839%S158SN/A3597.4h7.9A+22.9B**
NS-44P Commissioner 9299273802.439B*2.2658.86%A*43.15%A*157.1M+N/A4015.9h2.6B**4.3B**
NSX Daimyo 589588995.939B*1.2450.455%A97.449%B**127.8M+N/A3014.6h1.8B**3.6B**
NS Decimator-B 8105741055.467M**0.7777.001%A++2.265%C110.4A++45.4A+4615.2h2.5B+3.3B*
SR-7 254254337.697A3.0052.254%A++88.976%A115.5M**N/A2642.2h1.5B**2.8B**
TRAC-5 220218514.275S0.4335.3%M+33.028%M103.8S1A*3182.1h9.3A26.3A
Hexedge 1911892,6440.071B**4.6357.217%A*27.513%A*1.9C+N/A598.6h1.8B++3.1B++
Frag Grenade 1721701170N/A165.3069.924%M*N/A850A+10C**28060.2h2.7B**3.9A
Hellfire Rocket Pods 1311221122U117.3071.479%MN/A406.7S30A++13280.3h8.4A+11.7B**
T7 Mini-Chaingun 7878164.875S0.1735.654%M**17.949%A156SN/A7110.5h9.1A25.6B**
M18 Needler 9160125B**0.3036.536%B*1.667%C54.5S28.2M++3031.1h48.9B**133.9B**
T1 Cycler 575769.5S4.8038.047%M**38.597%M81.4M**N/A3330.7h9.3A++24.4A+
SMG-46G Armistice 565696.222M*1.5236.506%A++41.071%M**93.3A++N/A3260.6h10.4B**28.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Medical Applicator04290h
Nano-Armor Kit05490h
Medical Kit3022,25110h
Recon Detection Device01420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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