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Ensign BlazingSun[MCY] BlazingSun
NC BR 49

KDR: 21.06

Score: 21.1m

Last Seen: Jul 17th, 2020 8:42 PM
- OFFLINE - 76.1 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Miller
Level Progress (to 50): 65%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock Titan-150 HEAT L100 Python HEAT Titan-150 AP Gauss Compact S Titan-150 HESH M40 Fury-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,466,172 MLG Score: 1172
Fun Score: N/A
Cheeseburgers Flipped: 3250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.127%17.426%438813414,0637.216713.84

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.919%0.75B++-0.554D-0.022C+HEAD + (~4.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.405B11.10.224C++33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.901%1.678%140398134114,359149276595.7267519%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%0.083C+-0.531D0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.10.752B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.728%2.78%38781313365,143138111537.2681461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.861%-0.6D-0.421C--0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.769B++8.20.795B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.229%74.6%3878213471,43759724.3559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.364%1.396A0.486B+0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.358C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.164%11.697%3878113484367206.05555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C-0.608D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.147C++4.50.075C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m164.5%227 (13.6k)247 (14.8k)21.056759,4222,82224.777549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349190825.559%9.613%24630:1814

36% Engineer9% Heavy Assault14% Infiltrator9% Light Assault29% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:05 PMJan 27th, 2014 8:38 PMJul 28th, 2020 3:11 PM (61d) (PST)Jul 17th, 2020 5:38 PM (72d) (PST)Jul 17th, 2020 4:42 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8071876200.6960.0330.0671.2610.0711172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,42611,23037,196422476414,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1423.7h/59.3d 10,500 5,712 8,424 107.7k 1,183 7,072 6,040 68.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:1,159
Deaths:53
KDR:21.868
Accuracy:22.003% C-
HSR:20.966% D-
EM6
D
Kills:311
Deaths:27
KDR:11.519
Accuracy:22.970% D
HSR:15.113% F
Kills:1,470
Deaths (as Heavy Assault):80
Deaths (to Heavy Assaults):717
KDR:18.375
Kill Difference:1,390
Playtime:130.141 hours
Usage:9%
Score:1.255m
Score/min:161
Accuracy (listed only):22.487%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C**
Kills:2,121
Deaths:172
KDR:12.331
Accuracy:28.054% C**
HSR:7.119% F
AF-19 Mercenary
C*
Kills:1,157
Deaths:98
KDR:11.806
Accuracy:27.055% C*
HSR:18.583% D
AF-57 Piston
C-
Kills:436
Deaths:80
KDR:5.450
Accuracy:40.164% C-
HSR:11.697% D
GD-7F
B+
Kills:194
Deaths:83
KDR:2.337
Accuracy:30.981% B+
HSR:19.588% C--
Kills:3,908
Deaths (as Engineer):433
Deaths (to Engineers):746
KDR:9.0254
Kill Difference:3,475
Playtime:513.027 hours
Usage:36%
Score:8.052m
Score/min:262
Accuracy (listed only):31.564%
HSR (listed only):14.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C**
Kills:2,121
Deaths:172
KDR:12.331
Accuracy:28.054% C**
HSR:7.119% F
AF-19 Mercenary
C*
Kills:1,157
Deaths:98
KDR:11.806
Accuracy:27.055% C*
HSR:18.583% D
Blitz GD-10
D
Kills:446
Deaths:187
KDR:2.385
Accuracy:23.492% D
HSR:10.314% D*
AF-57 Piston
C-
Kills:436
Deaths:80
KDR:5.450
Accuracy:40.164% C-
HSR:11.697% D
GD-7F
B+
Kills:194
Deaths:83
KDR:2.337
Accuracy:30.981% B+
HSR:19.588% C--
Kills:4,354
Deaths (as Light Assault):620
Deaths (to Light Assaults):619
KDR:7.02258
Kill Difference:3,734
Playtime:129.675 hours
Usage:9%
Score:1.104m
Score/min:142
Accuracy (listed only):29.949%
HSR (listed only):13.460%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:446
Deaths:187
KDR:2.385
Accuracy:23.492% D
HSR:10.314% D*
AF-57 Piston
C-
Kills:436
Deaths:80
KDR:5.450
Accuracy:40.164% C-
HSR:11.697% D
NC1 Gauss Rifle
C+
Kills:387
Deaths:38
KDR:10.184
Accuracy:25.578% C+
HSR:14.729% D*
Kills:1,269
Deaths (as Combat Medic):305
Deaths (to Combat Medics):237
KDR:4.16066
Kill Difference:964
Playtime:35.414 hours
Usage:2%
Score:0.287m
Score/min:135
Accuracy (listed only):29.745%
HSR (listed only):12.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,156
Deaths:22
KDR:52.546
Accuracy:46.045% B**
HSR:77.509% C++
Blitz GD-10
D
Kills:446
Deaths:187
KDR:2.385
Accuracy:23.492% D
HSR:10.314% D*
SAS-R
C-
Kills:281
Deaths:6
KDR:46.833
Accuracy:39.359% C-
HSR:62.633% D*
AF-18 Stalker
B+
Kills:226
Deaths:20
KDR:11.300
Accuracy:32.719% B+
HSR:15.929% D-
NC4 Mag-Shot
C+
Kills:183
Deaths:22
KDR:8.318
Accuracy:27.751% C+
HSR:14.208% D-
Kills:2,292
Deaths (as Infiltrator):257
Deaths (to Infiltrators):219
KDR:8.91829
Kill Difference:2,035
Playtime:202.281 hours
Usage:14%
Score:2.811m
Score/min:232
Accuracy (listed only):33.873%
HSR (listed only):36.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C--
Kills:10,660
Deaths:459
KDR:23.224
Accuracy:32.537% C--
HSR:13.846% D
AF-34 Mattock
C
Kills:10,325
Deaths:461
KDR:22.397
Accuracy:36.933% C
HSR:14.034% D*
NCM2 Falcon
A
Kills:1,524
Deaths:70
KDR:21.771
Accuracy:44.293% C++
HSR:8.071% A
NCM2 Falcon
B**
Kills:917
Deaths:69
KDR:13.290
Accuracy:45.625% C+
HSR:6.979% B**
NCM3 Raven
C++
Kills:741
Deaths:51
KDR:14.529
Accuracy:42.999% C++
HSR:2.699% C+
NCM3 Raven
C*
Kills:638
Deaths:52
KDR:12.269
Accuracy:44.192% C*
HSR:2.351% C
NCM1 Scattercannon
S
Kills:456
Deaths:
KDR:
Accuracy:110.172% S
HSR:12.719% D-
NS-10 Burster
C+
Kills:110
Deaths:10
KDR:11
Accuracy:32.102% C+
HSR:4.545% C+
NS-10 Burster
C+
Kills:74
Deaths:8
KDR:9.250
Accuracy:33.094% C+
HSR:1.351% D*
NS-20 Gorgon
C-
Kills:51
Deaths:5
KDR:10.200
Accuracy:18.296% D*
HSR:19.608% C-
NS-20 Gorgon
D**
Kills:51
Deaths:5
KDR:10.200
Accuracy:18.091% D**
HSR:7.843% F--
Kills:25,547
Deaths (as MAX Suit):595
Deaths (to MAX Suits):188
KDR:42.93613
Kill Difference:24,952
Playtime:407.008 hours
Usage:29%
Score:7.563m
Score/min:310
Accuracy (listed only):41.667%
HSR (listed only):8.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:417
V. Kills:113 366%
Deaths:14
KDR:29.786
Accuracy:58.661% A*
KPH:60.100 B+
VKPH:16.300 D
AP30 Shredder
B+
Kills:275
V. Kills:78 348%
Deaths:14
KDR:19.643
Accuracy:23.185% D*
KPH:48.600 B+
VKPH:13.800 D
L105 Zephyr
B
Kills:258
V. Kills:48 N/A
Deaths:7
KDR:36.857
Accuracy:55.788% A
KPH:69.200 C++
VKPH:12.900 B
Kills:950 (0 + 950)
Deaths:35
KDR:27.143
VKDR:6.829
Vehicle Kills:239
Kill Difference:915
Playtime:16.321 hours
Usage:1%
Score:0.324m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:55.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:3,338
V. Kills:478 N/A
Deaths:26
KDR:128.385
Accuracy:50.941% C
KPH:49.900 C**
VKPH:7.100 D*
L100 Python HESH
C+
Kills:1,643
V. Kills:205 N/A
Deaths:18
KDR:91.278
Accuracy:49.241% C+
KPH:64.800 C+
VKPH:8.100 C
C75 Viper
B++
Kills:1,255
V. Kills:99 N/A
Deaths:12
KDR:104.583
Accuracy:37.846% C
KPH:62.900 B++
VKPH:5 D-
L100 Python AP
C-
Kills:290
V. Kills:119 242%
Deaths:2
KDR:145
Accuracy:39.176% F-
KPH:34.600 C-
VKPH:14.200 D*
Skyguard
C*
Kills:61
V. Kills:34 174%
Deaths:1
KDR:61
Accuracy:25.653% D-
KPH:20.400 C*
VKPH:11.400 C+
Kills:6,587 (6,587 + 0)
Deaths:59
KDR:111.644
VKDR:15.847
Vehicle Kills:935
Kill Difference:6,528
Playtime:123.604 hours
Usage:9%
Score:1.587m
Score/min:214
Driving Accuracy:25.653%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:3,354
V. Kills:628 N/A
Deaths:77
KDR:43.558
Accuracy:48.029% C+
KPH:57.600 A*
VKPH:10.800 C+
Titan-150 AP
B*
Kills:2,362
V. Kills:892 265%
Deaths:18
KDR:131.222
Accuracy:43.435% D-
KPH:43.700 B*
VKPH:16.500 C+
Titan-150 HESH
C*
Kills:2,056
V. Kills:310 N/A
Deaths:3
KDR:685.333
Accuracy:45.551% C--
KPH:54.600 C*
VKPH:8.200 C
Enforcer ML85
A+
Kills:873
V. Kills:381 229%
Deaths:39
KDR:22.385
Accuracy:43.438% C+
KPH:43.700 A+
VKPH:19.100 C++
E540 Halberd
A+
Kills:295
V. Kills:82 355%
Deaths:4
KDR:73.750
Accuracy:45.459% C
KPH:56.700 A+
VKPH:15.800 C+
M20 Basilisk
A+
Kills:261
V. Kills:29 N/A
Deaths:8
KDR:32.625
Accuracy:27.786% D
KPH:49.900 A+
VKPH:5.500 D
M12 Kobalt
C+
Kills:152
V. Kills:6 N/A
Deaths:6
KDR:25.333
Accuracy:16.739% C+
KPH:52.600 C
VKPH:2.100 C+
Kills:9,353 (7,772 + 1,581)
Deaths:155
KDR:60.342
VKDR:15.019
Vehicle Kills:2,328
Kill Difference:9,198
Playtime:183.239 hours
Usage:13%
Score:2.924m
Score/min:266
Driving Accuracy:45.551%
Gunner Accuracy:16.739%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:1,787
V. Kills:64 N/A
Deaths:22
KDR:81.227
Accuracy:41.052% C
KPH:139.800 B++
VKPH:5 D--
E540 Halberd-H
A+
Kills:693
V. Kills:158 436%
Deaths:6
KDR:115.500
Accuracy:51.572% D-
KPH:92.200 A+
VKPH:21 C
Enforcer ML65-H
B*
Kills:209
V. Kills:69 299%
Deaths:7
KDR:29.857
Accuracy:46.812% D**
KPH:58.300 B*
VKPH:19.300 D--
M60-G Bulldog-H
B
Kills:201
V. Kills:5 N/A
Deaths:6
KDR:33.500
Accuracy:54.849% B
KPH:109.400 C++
VKPH:2.700 D*
C85 Canister-H
C**
Kills:111
V. Kills:6 N/A
Deaths:4
KDR:27.750
Accuracy:57.083% C**
KPH:113.600 C+
VKPH:6.100 C--
Kills:3,001 (0 + 3,001)
Deaths:45
KDR:66.689
VKDR:6.711
Vehicle Kills:302
Kill Difference:2,956
Playtime:26.697 hours
Usage:2%
Score:0.581m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:57.083%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:98
V. Kills:2 N/A
Deaths:2
KDR:49
Accuracy:20.165% C+
KPH:50.700 D
VKPH:1 D*
M40 Fury
D
Kills:55
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:30.286% D-
KPH:36.700 D
VKPH:4.700 D*
M20 Basilisk
C*
Kills:54
V. Kills:12 415%
Deaths:2
KDR:27
Accuracy:28.899% D*
KPH:28.700 C*
VKPH:6.400 D
Kills:207 (0 + 207)
Deaths:4
KDR:51.750
VKDR:5.250
Vehicle Kills:21
Kill Difference:203
Playtime:5.315 hours
Usage:0%
Score:0.059m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:28.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 10,70110,66045923.224M**2.1732.537%C--13.846%D42.2CN/A134252.4h5B+15.2B
AF-34 Mattock 10,37410,32546122.397M**1.3436.933%C14.034%D*40.3CN/A129256.3h5.9B+15.9B+
Titan-150 HEAT 3,9823,3547743.558S22.5048.029%C+2.326%C+57.6A*10.8C+23758.2h2.4A4.9B**
L100 Python HEAT 3,8163,33826128.385U107.3350.941%C1.857%C49.9C**7.1D*19566.9h2.7B++5.3B**
Titan-150 AP 3,2542,36218131.222U110.1743.435%D-2.075%C+43.7B*16.5C+31254h2.7A6.2B++
Gauss Compact S 2,1562,12117212.331U8.7328.054%C**7.119%F25.3CN/A8083.7h5.6A20B*
Titan-150 HESH 2,3662,0563685.333U664.2845.551%C--N/A54.5C*8.2C21437.7h2.5B+5.4B+
M40 Fury-H 1,8511,7872281.227S60.1741.052%CN/A139.6B++5D--35712.8h3.9A9.5A+
L100 Python HESH 1,8481,6431891.278S70.2249.241%C+1.765%B+64.7C+8.1C24525.4h2.6B+5.2B+
NCM2 Falcon 1,7281,5247021.771S0.7144.293%C++8.071%A25.8B+3.5D12659.1h5.7B*12.8B**
C75 Viper 1,3541,25512104.583U83.5337.846%CN/A63.1B++5D-21719.9h4.5A12B**
NC6 Gauss SAW 1,1711,1595321.868S0.8122.003%C-20.966%D-33.3DN/A12934.8h9.5C+43.1C+
AF-19 Mercenary 1,1631,1579811.806S9.2527.055%C*18.583%D14.3DN/A6080.7h11.5C++42.6C*
NC14 Bolt Driver 1,1561,1562252.545U31.4946.045%B**77.509%C++27.8CN/A9241.6h1.9B++4.2B++
NCM2 Falcon 1,0599176913.29U7.7745.625%C+6.979%B**19.8B+3.1D8046.4h8.7B*19B*
Enforcer ML85 1,2548733922.385A*1.3343.438%C+1.718%C+43.7A+19.1C++33220h7.5A17.4B**
NCM3 Raven 9577415114.529U6.5342.999%C++2.699%C+14.8B+4.3D--7950.2h16.3B**37.8B**
E540 Halberd-H 8516936115.5S94.4451.572%D-5.195%M++92.4A+21.1C4037.5h2.7C**5.3B+
Tank Mine 9766473717.486S3.5727.911%DN/A190.3B**96.8B*14743.4h1.1A4.1B*
NCM3 Raven 8736385212.269U8.7944.192%C*2.351%C12.6B4.6D-7450.6h19.5B*44.2B*
Shrike 6735634512.511U8.5556.493%C3.552%B++35.4B6.9D-20115.9h3.7A+6.5B**
Bouncing Betty 5565561055.6U34.5442.799%CN/A150.3C*N/A3943.7h1.5B**3.5B+
C-4 5705452720.185U0.8719.985%D--N/A181.7B**8.3D**9423h0.5A*2.5B*
NCM1 Scattercannon 4604561456U434.94110.172%S12.719%D-29.6CN/A18115.4h12.9F*11.7B++
Frag Grenade 4554531453N/A431.9434.34%F-N/A2265S10C32380.2h1.2A**3.6B**
Blitz GD-10 4494461872.385B++18.6723.492%D10.314%D*8.6D--N/A2951.6h12.6C*53.8C+
AF-57 Piston 436436805.45M*15.6140.164%C-11.697%D21.4D-N/A6120.4h4.5C11.2C
C150 Dalton 5304171429.786A*8.7358.661%A*N/A60.4B+16.4D3306.9h4.2C7.2B++
NC1 Gauss Rifle 3893873810.184S10.8725.578%C+14.729%D*20.2DN/A8619.2h11C++43.2C++
Anti-Vehicle Grenade 3703611361N/A339.9472.317%A*N/A1805S45D47850.2h1.6A++2.3A++
EM6 3153112711.519M**9.5422.97%D15.113%F16.8D*N/A6118.5h12.5D--54.4C--
E540 Halberd 377295473.75S52.6945.459%CN/A56.7A+15.8C+3575.2h3.1A*6.8A
L100 Python AP 4092902145U123.9439.176%F-N/A34.5C-14.2D*2428.4h3.7B++9.5C+
SAS-R 287281646.833U25.7839.359%C-62.633%D*20.1D*N/A6114h2.5D*6.4D
AP30 Shredder 3532751419.643C*1.4123.185%D*N/A48.2B+13.7D3585.7h38.5B**165.9B++
MANA Anti-Vehicle Turret 4572741914.421U6.6447.912%UN/A2740U1830U3467520.1h7.2T*15.1T*
M20 Basilisk 290261832.625S11.5727.786%D6.513%B+50.2A+5.6D2105.2h23.6A++85.1A
L105 Zephyr 306258736.857A+15.8055.788%AN/A69.7C++13B2883.7h5.6C**10B++
AF-18 Stalker 2262262011.3S9.7632.719%B+15.929%D-26.9DN/A738.4h11.5C++35.3C**
Hawk GD-68 308218268.385S12.6759.745%D3.211%C*12.5D5.1D--12917.5h6.7B+11.2C*
Enforcer ML65-H 278209729.857M**8.8046.812%D**N/A58.1B*19.2D--3363.6h7A+14.9B**
MAX Punch 2462025950.339A++20.7249.041%C**N/A0.6C--N/A2333.5h2.3C++4.6C**
M60-G Bulldog-H 206201633.5B**12.4454.849%B1.493%B+111.7C*2.8D*2621.8h3.5B**6.4B*
GD-7F 196194832.337C**18.7230.981%B+19.588%C--4D*N/A1748.4h15.5D*50.1C+
NC4 Mag-Shot 187183228.318S12.7427.751%C+14.208%D-20.6C--N/A718.9h6.8B24.5C**
M12 Kobalt 158152625.333C++4.2816.739%C+11.842%D52.4C2.1C+1572.9h17.2C++102.9C++
Sticky Grenade 1361351135N/A113.9419.159%T*N/A1350B+10C--49220.1h0.3A*1.6B**
M60-A Bulldog 1461341112.182C**8.8728.881%D--N/A34.4C3.1D--1513.9h4.6B+15.9C+
Spear Anti-Vehicle Phalanx Turret 169134267S45.9435.928%D*N/A35.3D9.2D**3123.8h4.9B**13.7B+
C85 Canister-H 117111427.75B*6.6957.083%C**12.613%B+111C6C--4141h4.9B++8.6B++
NS-10 Burster 1761101011U10.0632.102%C+4.545%C+5.9C3.6C--8118.5h155C482.9C+
M12 Kobalt 10098249B**27.9420.165%C+17.347%C--51.6D1.1D*1941.9h15.5B+76.7B+
NS-10 Burster 1247489.25S11.8133.094%C+1.351%D*5.4C--3.6D8213.7h191.6D*579D
AF-22 Crow 806479.143U11.9159.052%D**N/A22.9C+5.7D1682.8h4.3B**7.3B*
Skyguard 9561161U39.9425.653%D-1.639%C20.3C*11.3C+2783h82.7B++322.4C*
M40 Fury 6255155S33.9430.286%D-N/A36.7D4.7D*1611.5h6.7B**22.3B*
M20 Basilisk 6654227S5.9428.899%D*3.704%D-28.4C*6.3D1931.9h33.8A++116.9B**
NS-20 Gorgon 5551510.2S10.8618.296%D*19.608%C-11.6D--N/A284.4h28.5C++155.8C
NS-20 Gorgon 5851510.2S10.8618.091%D**7.843%F--11.6D--1.6C*304.4h28.5C*157.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit71293,32425.9h
Anti-Vehicle MANA Turret31702.2h
Medical Applicator1652,0745h
Motion Spotter02340.3h
Recon Detection Device38,62422.8h
G40-F Ranger0530h
Ammunition Package05540.4h
Anti-Infantry MANA Turret03290.6h

Check the help document for the dictionary if you want to learn more about words used here.


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