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Serviceman BlazingSun[MCY] BlazingSun
NC BR 25

KDR: 20.32

Score: 19.3m

Last Seen: May 29th, 2020 7:00 PM
- OFFLINE - 7.5 hour(s)

Prestige 1, Battle Rank 25 - New Conglomerate on Miller - Outfit Leader of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 35
Level Progress (to 26): 98%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock Titan-150 HEAT L100 Python HEAT Gauss Compact S M40 Fury-H NCM2 Falcon L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,529,973 MLG Score: 1223
Fun Score: N/A
Cheeseburgers Flipped: 3165TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.219%17.346%437812754,0017.301113.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.931%0.801B++-0.58D-0.031C+HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B110.232C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.643%1.937%141217127611,668132207588.3939562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.618%0.514B+-0.252C-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.84B*2.80.772B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.882%2.784%38431312704,813130102736.7405468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.848%-0.515D-0.485D0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.778B++8.40.796B++19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.515%75.284%3843212811,40857624.7017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%1.659A++0.652B+-1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.574B+20.39B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.164%11.697%3843112824367106.14084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.111C+-0.595D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.159C++4.50.082C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 35
19.3m151.5%222 (13.3k)244 (14.6k)20.317455,5682,73523.776225 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283157925.356%10.105%25628:3412

39% Engineer9% Heavy Assault9% Infiltrator10% Light Assault30% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:05 PMJan 27th, 2014 8:38 PMMay 30th, 2020 1:52 AM (21h) (PST)May 29th, 2020 4:29 PM (1d) (PST)May 29th, 2020 3:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7871995880.7030.0350.0711.1640.0651223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,20711,91235,295422470414,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1317.9h/54.9d 9,460 5,615 7,419 92k 1,094 6,830 5,151 62.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,159
Deaths:53
KDR:21.868
Accuracy:22.003% C**
HSR:20.966% C-
EM6
C++
Kills:288
Deaths:26
KDR:11.077
Accuracy:22.935% C++
HSR:14.236% D**
Kills:1,447
Deaths (as Heavy Assault):79
Deaths (to Heavy Assaults):708
KDR:18.31646
Kill Difference:1,368
Playtime:125.087 hours
Usage:9%
Score:1.202m
Score/min:160
Accuracy (listed only):22.469%
HSR (listed only):17.601%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:2,118
Deaths:172
KDR:12.314
Accuracy:28.003% B++
HSR:7.129% F-
AF-19 Mercenary
B*
Kills:1,155
Deaths:98
KDR:11.786
Accuracy:27.073% B*
HSR:18.442% D
AF-57 Piston
C+
Kills:436
Deaths:80
KDR:5.450
Accuracy:40.164% C+
HSR:11.697% D
GD-7F
A
Kills:194
Deaths:83
KDR:2.337
Accuracy:30.981% A
HSR:19.588% C+
Kills:3,903
Deaths (as Engineer):433
Deaths (to Engineers):718
KDR:9.01386
Kill Difference:3,470
Playtime:510.414 hours
Usage:39%
Score:8.042m
Score/min:263
Accuracy (listed only):31.555%
HSR (listed only):14.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:2,118
Deaths:172
KDR:12.314
Accuracy:28.003% B++
HSR:7.129% F-
AF-19 Mercenary
B*
Kills:1,155
Deaths:98
KDR:11.786
Accuracy:27.073% B*
HSR:18.442% D
AF-57 Piston
C+
Kills:436
Deaths:80
KDR:5.450
Accuracy:40.164% C+
HSR:11.697% D
Blitz GD-10
C
Kills:413
Deaths:125
KDR:3.304
Accuracy:23.662% C
HSR:9.685% D*
GD-7F
A
Kills:194
Deaths:83
KDR:2.337
Accuracy:30.981% A
HSR:19.588% C+
Kills:4,316
Deaths (as Light Assault):558
Deaths (to Light Assaults):611
KDR:7.73477
Kill Difference:3,758
Playtime:127.590 hours
Usage:10%
Score:1.098m
Score/min:143
Accuracy (listed only):29.977%
HSR (listed only):13.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:436
Deaths:80
KDR:5.450
Accuracy:40.164% C+
HSR:11.697% D
Blitz GD-10
C
Kills:413
Deaths:125
KDR:3.304
Accuracy:23.662% C
HSR:9.685% D*
NC1 Gauss Rifle
B+
Kills:383
Deaths:38
KDR:10.079
Accuracy:25.693% B+
HSR:14.883% D--
Kills:1,232
Deaths (as Combat Medic):243
Deaths (to Combat Medics):234
KDR:5.06996
Kill Difference:989
Playtime:34.277 hours
Usage:3%
Score:0.275m
Score/min:134
Accuracy (listed only):29.840%
HSR (listed only):12.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:1,156
Deaths:22
KDR:52.546
Accuracy:46.045% A+
HSR:77.509% B
Blitz GD-10
C
Kills:413
Deaths:125
KDR:3.304
Accuracy:23.662% C
HSR:9.685% D*
SAS-R
C+
Kills:252
Deaths:4
KDR:63
Accuracy:39.770% C+
HSR:65.079% C
AF-18 Stalker
B**
Kills:226
Deaths:20
KDR:11.300
Accuracy:32.760% B**
HSR:15.929% D
NC4 Mag-Shot
C++
Kills:183
Deaths:22
KDR:8.318
Accuracy:28.363% C++
HSR:14.208% D-
Kills:2,230
Deaths (as Infiltrator):193
Deaths (to Infiltrators):211
KDR:11.5544
Kill Difference:2,037
Playtime:119.165 hours
Usage:9%
Score:1.291m
Score/min:181
Accuracy (listed only):34.120%
HSR (listed only):36.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:10,543
Deaths:450
KDR:23.429
Accuracy:32.449% C-
HSR:13.820% D
AF-34 Mattock
C+
Kills:10,203
Deaths:452
KDR:22.573
Accuracy:36.914% C+
HSR:14.025% D-
NCM2 Falcon
A+
Kills:1,484
Deaths:67
KDR:22.149
Accuracy:44.478% B
HSR:8.154% A+
NCM2 Falcon
B**
Kills:899
Deaths:66
KDR:13.621
Accuracy:45.880% C*
HSR:7.119% B**
NCM3 Raven
B+
Kills:710
Deaths:51
KDR:13.922
Accuracy:43.529% B+
HSR:2.817% C+
NCM3 Raven
B+
Kills:604
Deaths:52
KDR:11.615
Accuracy:44.762% B+
HSR:2.483% C
NCM1 Scattercannon
S
Kills:456
Deaths:
KDR:
Accuracy:110.172% S
HSR:12.719% D
NS-10 Burster
C++
Kills:87
Deaths:8
KDR:10.875
Accuracy:32.617% C++
HSR:4.598% C
NS-10 Burster
C**
Kills:67
Deaths:6
KDR:11.167
Accuracy:33.930% C**
HSR:1.493% D*
Kills:25,053
Deaths (as MAX Suit):576
Deaths (to MAX Suits):188
KDR:43.49479
Kill Difference:24,477
Playtime:396.321 hours
Usage:30%
Score:7.374m
Score/min:310
Accuracy (listed only):47.193%
HSR (listed only):7.470%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:417
V. Kills:113 366%
Deaths:14
KDR:29.786
Accuracy:58.661% A++
KPH:60.100 A
VKPH:16.300 D
AP30 Shredder
B++
Kills:275
V. Kills:78 348%
Deaths:14
KDR:19.643
Accuracy:23.185% D-
KPH:48.600 B++
VKPH:13.800 D
L105 Zephyr
B++
Kills:258
V. Kills:48 N/A
Deaths:7
KDR:36.857
Accuracy:55.788% A+
KPH:69.200 B+
VKPH:12.900 B++
Kills:950 (0 + 950)
Deaths:35
KDR:27.143
VKDR:6.829
Vehicle Kills:239
Kill Difference:915
Playtime:16.321 hours
Usage:1%
Score:0.321m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:55.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:3,338
V. Kills:478 N/A
Deaths:26
KDR:128.385
Accuracy:50.941% C+
KPH:49.900 B**
VKPH:7.100 D--
L100 Python HESH
B+
Kills:1,401
V. Kills:173 N/A
Deaths:18
KDR:77.833
Accuracy:50.063% C++
KPH:67.900 B+
VKPH:8.400 C+
C75 Viper
A+
Kills:1,255
V. Kills:99 N/A
Deaths:12
KDR:104.583
Accuracy:37.808% C+
KPH:63.100 A+
VKPH:5 D
L100 Python AP
C
Kills:131
V. Kills:61 211%
Deaths:2
KDR:65.500
Accuracy:40.476% F
KPH:29.500 C
VKPH:13.700 D-
Kills:6,125 (6,125 + 0)
Deaths:58
KDR:105.603
VKDR:13.983
Vehicle Kills:811
Kill Difference:6,067
Playtime:111.886 hours
Usage:8%
Score:1.438m
Score/min:214
Driving Accuracy:40.476%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M*
Kills:3,349
V. Kills:626 N/A
Deaths:77
KDR:43.494
Accuracy:48.026% C++
KPH:57.600 M*
VKPH:10.800 B
Titan-150 AP
A
Kills:1,129
V. Kills:473 238%
Deaths:18
KDR:62.722
Accuracy:40.362% D*
KPH:37.700 A
VKPH:15.800 C++
Titan-150 HESH
B*
Kills:1,065
V. Kills:139 N/A
Deaths:3
KDR:355
Accuracy:45.975% C
KPH:56.400 B*
VKPH:7.400 C+
Enforcer ML85
A*
Kills:852
V. Kills:373 228%
Deaths:39
KDR:21.846
Accuracy:43.394% C**
KPH:43.200 A*
VKPH:18.900 B+
M20 Basilisk
A*
Kills:261
V. Kills:29 N/A
Deaths:8
KDR:32.625
Accuracy:27.786% C
KPH:49.900 A*
VKPH:5.500 C
M12 Kobalt
C**
Kills:124
V. Kills:5 N/A
Deaths:6
KDR:20.667
Accuracy:16.037% C**
KPH:56.800 C+
VKPH:2.300 C**
E540 Halberd
A+
Kills:51
V. Kills:13 364%
Deaths:4
KDR:12.750
Accuracy:45.575% C++
KPH:45.400 A+
VKPH:11.600 D
Kills:6,831 (5,543 + 1,288)
Deaths:155
KDR:44.071
VKDR:10.697
Vehicle Kills:1,658
Kill Difference:6,676
Playtime:135.215 hours
Usage:10%
Score:2.196m
Score/min:271
Driving Accuracy:45.975%
Gunner Accuracy:45.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:1,787
V. Kills:64 N/A
Deaths:22
KDR:81.227
Accuracy:41.052% C++
KPH:139.800 B**
VKPH:5 D
E540 Halberd-H
A*
Kills:693
V. Kills:158 436%
Deaths:6
KDR:115.500
Accuracy:51.572% D
KPH:92.200 A*
VKPH:21 C+
Enforcer ML65-H
A++
Kills:209
V. Kills:69 299%
Deaths:7
KDR:29.857
Accuracy:46.915% D*
KPH:59 A++
VKPH:19.500 D
M60-G Bulldog-H
B*
Kills:197
V. Kills:4 N/A
Deaths:6
KDR:32.833
Accuracy:54.737% B+
KPH:115.900 B*
VKPH:2.400 D*
C85 Canister-H
B+
Kills:110
V. Kills:6 N/A
Deaths:4
KDR:27.500
Accuracy:56.156% B+
KPH:119.300 C*
VKPH:6.500 C
Kills:2,996 (0 + 2,996)
Deaths:45
KDR:66.578
VKDR:6.689
Vehicle Kills:301
Kill Difference:2,951
Playtime:26.464 hours
Usage:2%
Score:0.570m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:56.156%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:67
V. Kills: N/A
Deaths:2
KDR:33.500
Accuracy:19.946% C**
KPH:45.800 D
VKPH:0 F-
M40 Fury
C--
Kills:55
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:30.286% D
KPH:36.700 C--
VKPH:4.700 D-
M20 Basilisk
B++
Kills:53
V. Kills:12 408%
Deaths:2
KDR:26.500
Accuracy:29.458% D--
KPH:30 B++
VKPH:6.800 C-
Kills:175 (0 + 175)
Deaths:4
KDR:43.750
VKDR:4.750
Vehicle Kills:19
Kill Difference:171
Playtime:4.728 hours
Usage:0%
Score:0.049m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:29.458%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 10,58110,54345023.429S3.1132.449%C-13.82%D42.6C+N/A136247.5h4.9B+15.1B+
AF-34 Mattock 10,25110,20345222.573S2.2636.914%C+14.025%D-40.6C+N/A131251.3h5.8B+15.8B+
Titan-150 HEAT 3,9753,3497743.494S23.1848.026%C++2.329%C57.6M*10.8B23558.1h2.4A+4.9A+
L100 Python HEAT 3,8163,33826128.385U108.0750.941%C+1.857%C--49.9B**7.1D--19466.9h2.7A5.3A
Gauss Compact S 2,1532,11817212.314S8.0028.003%B++7.129%F-25.8C*N/A8282h5.6A+19.9B**
M40 Fury-H 1,8511,7872281.227S60.9141.052%C++N/A139.6B**5D35512.8h3.9B**9.5A
NCM2 Falcon 1,6811,4846722.149U1.8344.478%B8.154%A+25.8B**3.4D12857.6h5.7B**12.8B**
L100 Python HESH 1,5741,4011877.833S57.5250.063%C++1.927%C**68B+8.4C+26520.6h2.6B++5.1B+
C75 Viper 1,3541,25512104.583U84.2737.808%C+N/A63.1A+5D21319.9h4.5A+12A
NC6 Gauss SAW 1,1711,1595321.868U1.5522.003%C**20.966%C-33.4C+N/A12834.7h9.5C*43.1B
NC14 Bolt Driver 1,1561,1562252.545U32.2346.045%A+77.509%B27.8C*N/A9141.6h1.9B**4.2B**
AF-19 Mercenary 1,1611,1559811.786U8.5327.073%B*18.442%D14.5CN/A6079.7h11.5B+42.6B+
Titan-150 AP 1,6021,1291862.722S42.4040.362%D*3.454%B+37.6A15.8C++33030h2.9B**7.1B*
Titan-150 HESH 1,2041,0653355U334.6845.975%C1.033%D56.3B*7.4C+24718.9h2.4B**5.2B++
NCM2 Falcon 1,0388996613.621U6.7045.88%C*7.119%B**20B*3.1D8244.9h8.6B**18.8B*
Enforcer ML85 1,2258523921.846M*1.5343.394%C**1.761%C43.2A*18.9B+32619.7h7.6A+17.4A
NCM3 Raven 9147105113.922U6.4043.529%B+2.817%C+14.8B++4.2D-7948.1h16B**36.8B**
E540 Halberd-H 8516936115.5S95.1851.572%D5.195%A*92.4A*21.1C+3897.5h2.7A++5.3A+
NCM3 Raven 8296045211.615U8.7044.762%B+2.483%C12.5B+4.6D7448.5h19.5B**43.5B*
Tank Mine 9216013716.243S4.0726.638%DN/A187.8A+100A14733.2h1.1A4.2B**
Shrike 6735634512.511U7.8156.47%C+3.552%B+35.4B*6.9D-19915.9h3.7A+6.5A
Bouncing Betty 5445441054.4U34.0842.562%CN/A160B+N/A4113.4h1.4A3.4B*
C-4 5475252719.444U0.8718.774%D*N/A181A++7.6D**9162.9h0.5A++2.5B**
NCM1 Scattercannon 4604561456U435.68110.172%S12.719%D29.8C*N/A18015.3h12.9F-11.7B*
AF-57 Piston 436436805.45S14.8740.164%C+11.697%D21.4DN/A6120.4h4.5C++11.2C++
C150 Dalton 5304171429.786M++9.4758.661%A++N/A60.4A16.4D3286.9h4.2C++7.2B*
Blitz GD-10 4164131253.304A*17.0123.662%C9.685%D*11.4D-N/A3836.2h12.5B++53B
Frag Grenade 4124101410N/A389.6831.483%F-N/A2050S10C+29740.2h1.1A**3.6A
NC1 Gauss Rifle 3853833810.079S10.2425.693%B+14.883%D--20.3CN/A8618.9h11.1B+43B+
Anti-Vehicle Grenade 3703611361N/A340.6872.317%A*N/A1805S45D47690.2h1.6A++2.3A+
EM6 2922882611.077S9.2422.935%C++14.236%D**17D-N/A6416.9h11.9C51.9C++
AP30 Shredder 3532751419.643B**0.6723.185%D-N/A48.2B++13.7D3555.7h38.5B**165.9B*
MANA Anti-Vehicle Turret 4542721914.316U6.0047.793%D--2.206%C--2720M**1820A+3418440.1h7.2B+15.1C+
M20 Basilisk 290261832.625U12.3127.786%C6.513%B50.2A*5.6C2085.2h23.6A*85.1A
L105 Zephyr 306258736.857A*16.5455.788%A+N/A69.7B+13B++2863.7h5.6B10B++
SAS-R 258252463U42.6839.77%C+65.079%C20.2D-N/A6012.5h2.5C-6.2C+
AF-18 Stalker 2262262011.3S9.0232.76%B**15.929%D27.2CN/A738.3h11.5B35.2B+
Enforcer ML65-H 278209729.857S9.5446.915%D*N/A59.7A++19.7D3323.5h7B**14.9B**
Hawk GD-68 283202267.769U12.5560.247%C3.465%B+12.5C-5D*13216.1h6.8B++11.2B+
M60-G Bulldog-H 201197632.833A12.5254.737%B+1.523%C++115.9B*2.4D*2711.7h3.4A6.3B**
GD-7F 196194832.337B++17.9830.981%A19.588%C+4D--N/A1648.4h15.5D50.1C**
MAX Punch 2371945800.334A*19.9854.914%B++N/A0.6C--N/A2322.8h2.3C++4.2B
NC4 Mag-Shot 187183228.318S12.0028.363%C++14.208%D-20.8CN/A728.8h6.8B+24B+
Sticky Grenade 1351341134N/A113.6818.75%T*N/A1340B+10C51790.1h0.3A++1.6B**
M60-A Bulldog 1461341112.182B*8.1428.881%D-N/A34.4C+3.1D1503.9h4.6B++15.9C++
L100 Python AP 192131265.5S45.1840.476%FN/A29.8C13.9D-2844.4h4.3B++10.6C+
Spear Anti-Vehicle Phalanx Turret 165130265S44.6835.61%D-N/A34.2C9.2D*3143.8h4.9B**13.7B++
M12 Kobalt 129124620.667B+0.3516.037%C**12.097%C--56.4C+2.3C**1682.2h16.2B+100.9B+
C85 Canister-H 116110427.5B++7.1856.156%B+12.727%B+122.2C**6.7C4280.9h4.7B++8.4B*
NS-10 Burster 14187810.875U9.4432.617%C++4.598%C5.1C3.2C-7817h176.6D541.5C+
NS-10 Burster 11467611.167U9.1533.93%C**1.493%D*5.5C+3.9C+8412.1h186.4D549.5C+
M12 Kobalt 6767233.5A+13.1819.946%C**16.418%C--44.7DN/A1651.5h16.5B+82.7B+
AF-22 Crow 796379U11.3259.33%D*N/A26.3B+6.7D1952.4h3.9A++6.6A
M40 Fury 6255155S34.6830.286%DN/A36.7C--4.7D-1601.5h6.7B**22.3B*
M20 Basilisk 6553226.5U6.1829.458%D--3.774%D29.4B++6.7C--1931.8h33A*112.2A
E540 Halberd 6451412.75B+7.5745.575%C++3.922%B+46.4A+11.8D4761.1h4A8.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit71291,83725.8h
Anti-Vehicle MANA Turret31572.1h
Medical Applicator1448,8814.8h
Recon Detection Device37,49418.9h
G40-F Ranger0530h
Ammunition Package05060.4h
Anti-Infantry MANA Turret03280.6h

Check the help document for the dictionary if you want to learn more about words used here.


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