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Maj. General Sweetheart BlessingSoft[ImXP] BlessingSoft
NC BR 87

KDR: 3.98

Score: 14.8m

Last Seen: Oct 14th, 2018 4:16 PM
- OFFLINE - 29.2 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Connery - Outfit Leader of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 38
Level Progress (to 88): 52%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS AF-4AE Cyclone NC6 Gauss SAW MGR-L1 Promise NS-15MP NS-15M1 LA80 MGR-M1 Bishop EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,416,830 MLG Score: 4330
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.154%35.728%10061899517,3454.84227-0.861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.055%1.404A2.368A*-0.155CHEAD ++ (~21.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+7.50.471B+19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.756%1.172%224210112562352701.0893694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.192%2.229A*-0.411C---1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.89B*10.30.804B++7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.652%0.326%408210119213912782.34949330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%0.865B*-1.501F-1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*2.80.777B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.367%14.898%186410094901683502.89941140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.898%-1.649F2.769M1.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.407B12.80.672B+56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.28%79.656%186510085,810589119.84746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.825%1.381A0.824B++-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.80.436B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60%10.345%186110125838910.148718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.559A+-0.823D--1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.798B++1.60.669B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 38
14.8m469.8%527 (31.6k)431 (25.9k)3.9810228,3137,1124.2719387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1013221525.403%39.265%99704:4818

17% Engineer32% Heavy Assault43% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2015 5:01 AMOct 17th, 2017 6:07 AMOct 15th, 2018 9:17 AM (7h) (PST)Oct 14th, 2018 12:19 PM (1d) (PST)Oct 14th, 2018 12:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801385420.8270.2080.3254.0950.0454330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8168,27032,546501219246325,860

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
570.5h/23.8d 2,069 11,117 14,536 140.2k 971 1,664 1,525 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:24.220% B*
HSR:30.875% A
MGR-L1 Promise
A++
Kills:1,166
Deaths:370
KDR:3.151
Accuracy:27.321% B++
HSR:38.079% A++
NS-15MP
B+
Kills:1,165
Deaths:425
KDR:2.741
Accuracy:25.132% C-
HSR:34.764% B+
NS-15M1
A++
Kills:1,165
Deaths:337
KDR:3.457
Accuracy:28.017% B**
HSR:35.022% A++
LA1 Anchor
A++
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:28.090% B++
HSR:37.091% A++
GD-22S
A*
Kills:1,161
Deaths:332
KDR:3.497
Accuracy:26.740% B*
HSR:38.329% A*
NS-15M AE
B*
Kills:1,143
Deaths:373
KDR:3.064
Accuracy:27.346% B+
HSR:34.646% B*
NC05 Jackhammer
C++
Kills:85
Deaths:10
KDR:8.500
Accuracy:32.053% D**
HSR:15.294% C++
Kills:8,213
Deaths (as Heavy Assault):2,791
Deaths (to Heavy Assaults):1,933
KDR:2.94267
Kill Difference:5,422
Playtime:184.217 hours
Usage:32%
Score:3.286m
Score/min:297
Accuracy (listed only):27.365%
HSR (listed only):33.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B+
Kills:1,167
Deaths:393
KDR:2.969
Accuracy:27.155% C
HSR:27.849% B+
NS-11CP
B*
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:28.035% C+
HSR:27.969% B*
AF-19 Mercenary
B**
Kills:136
Deaths:51
KDR:2.667
Accuracy:27.710% B**
HSR:20.588% C+
LA39 Bruiser
C+
Kills:58
Deaths:13
KDR:4.462
Accuracy:60% C+
HSR:10.345% D-
Kills:2,523
Deaths (as Light Assault):872
Deaths (to Light Assaults):1,318
KDR:2.89335
Kill Difference:1,651
Playtime:27.860 hours
Usage:5%
Score:0.623m
Score/min:373
Accuracy (listed only):35.725%
HSR (listed only):21.688%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:34.914% B
HSR:34.824% B+
NS-11CP
B*
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:28.035% C+
HSR:27.969% B*
AF-19 Mercenary
B**
Kills:136
Deaths:51
KDR:2.667
Accuracy:27.710% B**
HSR:20.588% C+
Warden
A*
Kills:103
Deaths:9
KDR:11.444
Accuracy:33.715% A
HSR:38.835% A*
LA39 Bruiser
C+
Kills:58
Deaths:13
KDR:4.462
Accuracy:60% C+
HSR:10.345% D-
Kills:2,622
Deaths (as Engineer):599
Deaths (to Engineers):1,154
KDR:4.3773
Kill Difference:2,023
Playtime:98.739 hours
Usage:17%
Score:4.490m
Score/min:758
Accuracy (listed only):36.875%
HSR (listed only):26.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:1,167
Deaths:393
KDR:2.969
Accuracy:27.155% C
HSR:27.849% B+
NC1 Gauss Rifle
M+
Kills:86
Deaths:42
KDR:2.048
Accuracy:24.048% B
HSR:39.535% M+
LA39 Bruiser
C+
Kills:58
Deaths:13
KDR:4.462
Accuracy:60% C+
HSR:10.345% D-
Kills:1,311
Deaths (as Combat Medic):448
Deaths (to Combat Medics):538
KDR:2.92634
Kill Difference:863
Playtime:8.643 hours
Usage:2%
Score:0.171m
Score/min:330
Accuracy (listed only):37.067%
HSR (listed only):25.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B+
Kills:1,167
Deaths:393
KDR:2.969
Accuracy:27.155% C
HSR:27.849% B+
LA80
B++
Kills:1,163
Deaths:79
KDR:14.722
Accuracy:45.849% B++
HSR:80.997% B+
EM4 Longshot
B**
Kills:1,163
Deaths:92
KDR:12.641
Accuracy:46.145% B**
HSR:79.794% C*
AF-6 Shadow
A*
Kills:1,163
Deaths:94
KDR:12.372
Accuracy:34.812% C++
HSR:45.658% A*
NS-30 Vandal
A*
Kills:1,162
Deaths:168
KDR:6.917
Accuracy:33.428% C++
HSR:44.492% A*
NC14 Bolt Driver
A
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:44.173% A
HSR:81.584% B*
SAS-R
B++
Kills:1,161
Deaths:121
KDR:9.595
Accuracy:42.344% B+
HSR:74.419% B++
Impetus
B+
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:33.389% C+
HSR:31.955% B+
EM4-AE Longshot
B
Kills:1,161
Deaths:153
KDR:7.588
Accuracy:43.184% B
HSR:81.482% C++
NS-30B Vandal
A++
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:33.291% C+
HSR:44.531% A++
NS-44P Commissioner
B+
Kills:753
Deaths:452
KDR:1.666
Accuracy:37.184% C
HSR:28.553% B+
Soldier Soaker
C
Kills:135
Deaths:69
KDR:1.957
Accuracy:30.135% C
HSR:12.593% C-
Kills:12,512
Deaths (as Infiltrator):2,044
Deaths (to Infiltrators):1,213
KDR:6.12133
Kill Difference:10,468
Playtime:248.118 hours
Usage:43%
Score:6.076m
Score/min:408
Accuracy (listed only):37.591%
HSR (listed only):52.825%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:111
Deaths:33
KDR:3.364
Accuracy:36.467% C*
HSR:18.018% B*
AF-23 Grinder
B+
Kills:103
Deaths:34
KDR:3.029
Accuracy:37.232% C+
HSR:18.447% B+
Kills:214
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):158
KDR:6.38806
Kill Difference:180.500
Playtime:5.224 hours
Usage:1%
Score:0.107m
Score/min:342
Accuracy (listed only):36.849%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:234
V. Kills:152 153%
Deaths:103
KDR:2.272
Accuracy:33.453% B+
KPH:26.500 A
VKPH:17.200 B**
Vortek Rotary
M*
Kills:162
V. Kills:83 193%
Deaths:41
KDR:3.951
Accuracy:30.186% C+
KPH:55.500 M*
VKPH:28.400 A**
Breaker Rocket Pods
A+
Kills:153
V. Kills:29 N/A
Deaths:6
KDR:25.500
Accuracy:57.843% B**
KPH:160.700 B**
VKPH:30.500 A+
M30 Mustang AH
B++
Kills:103
V. Kills:6 N/A
Deaths:16
KDR:6.438
Accuracy:61.216% B++
KPH:69.900 B++
VKPH:4.100 C
Kills:652 (499 + 0)
Deaths:166
KDR:3.928
VKDR:1.627
Vehicle Kills:270
Kill Difference:486
Playtime:14.161 hours
Usage:2%
Score:0.277m
Score/min:326
Piloting Accuracy:61.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:605
V. Kills:48 N/A
Deaths:20
KDR:30.250
Accuracy:48.042% C+
KPH:94.800 A++
VKPH:7.500 C+
Skyguard
M**
Kills:84
V. Kills:45 183%
Deaths:3
KDR:28
Accuracy:19.869% D**
KPH:40.700 M**
VKPH:21.800 M**
Kills:689 (689 + 0)
Deaths:23
KDR:29.957
VKDR:4.043
Vehicle Kills:93
Kill Difference:666
Playtime:8.445 hours
Usage:1%
Score:0.159m
Score/min:315
Driving Accuracy:19.869%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:316
V. Kills:181 174%
Deaths:53
KDR:5.962
Accuracy:51.382% C++
KPH:27 B+
VKPH:15.500 C*
Enforcer ML85
B*
Kills:192
V. Kills:174 110%
Deaths:32
KDR:6
Accuracy:55.100% A++
KPH:24.300 C++
VKPH:22 B*
E540 Halberd
B*
Kills:68
V. Kills:32 206%
Deaths:13
KDR:5.231
Accuracy:51.699% B*
KPH:31.200 C**
VKPH:14.700 C+
C85 Canister
A++
Kills:54
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50% A
KPH:136.800 A++
VKPH:7.600 B+
Kills:630 (316 + 314)
Deaths:98
KDR:6.429
VKDR:3.980
Vehicle Kills:390
Kill Difference:532
Playtime:22.173 hours
Usage:4%
Score:0.410m
Score/min:309
Driving Accuracy:51.382%
Gunner Accuracy:50%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:66
V. Kills:4 N/A
Deaths:4
KDR:16.500
Accuracy:41.970% D
KPH:96.600 C+
VKPH:5.900 C-
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:1
Vehicle Kills:4
Kill Difference:62
Playtime:0.683 hours
Usage:0%
Score:0.010m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:41.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:265
V. Kills:6 N/A
Deaths:7
KDR:37.857
Accuracy:16.867% C+
KPH:59 C+
VKPH:1.300 D
M12 Kobalt
B+
Kills:91
V. Kills: N/A
Deaths:1
KDR:91
Accuracy:16.712% C+
KPH:84.200 B+
VKPH:0 F
Kills:356 (0 + 356)
Deaths:8
KDR:44.500
VKDR:0.750
Vehicle Kills:6
Kill Difference:348
Playtime:5.575 hours
Usage:1%
Score:0.159m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:16.712%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4AE Cyclone 1,1731,1673932.969B**1.0127.155%C27.849%B+83.4B*N/A18914h8.6B+31.8C**
NC6 Gauss SAW 1,1731,1665881.983B++2.0024.22%B*30.875%A49.2B**N/A16923.7h7.7B*31.7B++
MGR-L1 Promise 1,1711,1663703.151A0.8327.321%B++38.079%A++77.2AN/A21715.1h11B*40.1B*
NS-15MP 1,1701,1654252.741B1.2425.132%C-34.764%B+73.7C**N/A23715.8h10.7C++42.5C+
NS-15M1 1,1701,1653373.457A++0.5228.017%B**35.022%A++88.3A++N/A18713.2h10B**35.6B++
LA80 1,1661,1637914.722M**10.7445.849%B++80.997%B+90.9A*N/A25412.8h1.8B++3.9B++
MGR-M1 Bishop 1,1651,16311110.477S6.5034.914%B34.824%B+92.3M++N/A19512.6h4.2A12.1B*
EM4 Longshot 1,1661,1639212.641M++8.6646.145%B**79.794%C*82.5M++N/A21314.1h1.8B++3.8B*
AF-6 Shadow 1,1651,1639412.372S8.3934.812%C++45.658%A*100.3A**N/A25711.6h4.5B*13B++
NS-30 Vandal 1,1651,1621686.917M*2.9433.428%C++44.492%A*85.4A*N/A18913.6h4.4B**13.1B++
NC14 Bolt Driver 1,1631,1621308.938M*4.9644.173%A81.584%B*74M**N/A20215.7h1.8A4.1B**
LA1 Anchor 1,1641,1623563.264B+0.7228.09%B++37.091%A++80.7AN/A19714.4h8.7B++30.8B++
NS-11CP 1,1651,1624152.8B*1.1828.035%C+27.969%B*81.3B*N/A24814.3h10.6B37.7B
SAS-R 1,1631,1611219.595A++5.6142.344%B+74.419%B++72.1A++N/A21016.1h1.8B*4.4B++
Impetus 1,1631,1611348.664S4.6833.389%C+31.955%B+80.1A++N/A19914.5h4.3B+13B
EM4-AE Longshot 1,1631,1611537.588B**3.6143.184%B81.482%C++77.9A+N/A22114.9h1.7B+4B+
NS-30B Vandal 1,1611,1611597.302M++3.3233.291%C+44.531%A++90.7A+N/A37112.8h4.3B*12.9B+
GD-22S 1,1621,1613323.497B**0.4826.74%B*38.329%A*79.5A++N/A18314.6h9.6B++36B++
NS-15M AE 1,1461,1433733.064B+0.9227.346%B+34.646%B*84B**N/A17913.6h10B++36.6B+
NS-44P Commissioner 7567534521.666B2.3237.184%C28.553%B+69.7B+N/A19210.8h2.8B*7.6B+
L100 Python HESH 6536052030.25A++26.2748.042%C+N/A94.5A++7.5C+3076.4h2.1A4.4B**
Frag Grenade 4043941394N/A390.0257.765%A++N/A656.7B++16.7A++22350.6h3.1B++5.4B*
Titan-150 AP 497316535.962C++1.9851.382%C++N/A27B+15.5C*32011.7h4.1C**7.9B+
M12 Kobalt 271265737.857A*33.8816.867%C+15.849%C--58.9C+1.3D4644.5h16.3B+96.6B+
M20 Mustang 3862341032.272C**1.7133.453%B+N/A26.6A17.3B**2498.8h62.4B++186.4B*
NS "Jackpot" Decimator 327204385.368A*1.3958.184%D-N/A47.4C+28.6B+2414.3h3.2B++5.5B
Enforcer ML85 366192326C**2.0255.1%A++N/A24.3C++22B*3047.9h11.4B+20.7B**
NS "Heatwave" Decimator 289185414.512A++0.5366.184%B+N/A51.4B+28.9B**2983.6h3.7B+5.6B+
Vortek Rotary 245162413.951B*0.0330.186%C+N/A55.9M**28.6A**5132.9h25A82.8B**
Breaker Rocket Pods 182153625.5A**21.5257.843%B**N/A153B**29A6721h12.4B+21.5B++
AF-19 Mercenary 139136512.667A*1.3127.71%B**20.588%C+17.2C+N/A1387.9h9.4B**33.8B*
Soldier Soaker 135135691.957B*2.0230.135%C12.593%C-36.5CN/A1333.7h5.3B+17.6C**
AF-23 Grinder 111111333.364B+0.6236.467%C*18.018%B*48.3AN/A1392.3h5.8B+15.9B+
Warden 103103911.444U7.4633.715%A38.835%A*93.6SN/A3511.1h6B**17.8B**
M30 Mustang AH 109103166.438C++2.4661.216%B++1.942%B*68.7B++4C1941.5h7.2B+11.8B+
AF-23 Grinder 104103343.029C*0.9537.232%C+18.447%B+44.8B*N/A1162.3h6.4C**17.2B
Heartstring 9898511.922B*2.0635.116%C26.531%C+27.2C*N/A533.6h2.5C**7.1B+
C-4 11992194.842A**0.8643.116%M*N/A153.3A++45B**15220.6h1.3B+3C*
M12 Kobalt 9191191S87.0216.712%C+23.077%B**82.7BN/A5231.1h12.3B**73.5B+
NC1 Gauss Rifle 8986422.048B*1.9324.048%B39.535%M+33.1B++1.2A**2842.6h9.6B**40B*
NC05 Jackhammer 8585108.5S4.5232.053%D**15.294%C++141.7SN/A5210.6h2.6A++8B++
Skyguard 12984328U24.0219.869%D**N/A40M**21.4M**3392.1h48A++241.7B**
M12 Kobalt 7877177M73.0218.324%D22.078%B**110C++1.4D--3020.7h10.4B**56.6B++
Phoenix AE 10871174.176A0.1953.228%CN/A15.4C+8D1394.6h10C++18.8C++
E540 Halberd 10068135.231C1.2551.699%B*1.471%D--30.9C*14.5C+2652.2h6.3C12.1B
C85 Canister-H 7066416.5C*12.5241.97%D13.636%B+94.3C5.7C-2460.7h5.9C**14.2C+
Shrike 11065790.823C*3.1668.248%A1.538%D21C14.5C**2873.1h8D11.7C++
LA39 Bruiser 5958134.462M+0.4860%C+10.345%D-116M++2S4800.5h1.6A+2.7B*
C85 Canister 5754154A*50.0250%A11.111%D135A++7.5B+2940.4h6B+11.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter185,5124.7h
NS Patriot Flare Gun11110.1h
Restoration Kit3670.3h
NS Deep Freeze01140.1h
LA7 Buzzard0530.1h
PS1-AV Suppressor0760h
Nano-Armor Kit1619,8106.3h
Snowman Soldier1510.1h
Spawn Beacon22280.2h
AE Nano-Armor Kit5258,43310.7h
Nanite Revive Grenade0860h
Medical Kit6334,73942.6h
Medical Applicator143,8070.4h
Icikill944066.6h
AE Medical Applicator2312,2012.7h
NC4 Mag-Shot44,6574.1h
Ammunition Package17290.2h
WLT-Howler Mining Laser03240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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