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Paragon Blinklys[DV] Blinklys
VS BR 163

KDR: 3.36

Score: 64.8m

Last Seen: Apr 27th, 2018 11:20 PM
- OFFLINE - 7082.8 hour(s)

Battle Rank 100 (163 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Flare VE6 Light PPA C75 Viper Proton II PPA Pandora VX25 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,150,920 MLG Score: 920
Fun Score: N/A
Cheeseburgers Flipped: 1033TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.886%19.96%4773398935,9772.904650.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.474%0.55B+-0.111C+-0.448C--HEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.358C**11.50.196C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.738%2.136%12725101715,5461358699611.4477222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.993%-0.598D0.488B+-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.60.22C++39.90.247C++85.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.453%2.118%717810146,845115216405.94184417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.717%-0.627D-0.321C-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.389C**8.10.35C**15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.05%2.103%8331610067,03891717367.66667405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.526%-0.474D-0.574D0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.706B++10.80.726B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.197%70.853%833510174,0211159113.46638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%0.776B++0.243C++0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.40.232C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.607%12.677%833410183,321108153.07215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.305%0.265C*-0.368C-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+3.20.338C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.8m263.7%342 (20.5k)343 (20.6k)3.3617292,97527,6574.08963163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022163224.706%13.42%33206:4838

10% Combat Medic43% Engineer20% Heavy Assault8% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 6:32 PMAug 1st, 2015 8:08 PMMay 27th, 2018 2:00 AM (266d) (PST)Apr 27th, 2018 7:48 PM (295d) (PST)Apr 27th, 2018 7:20 PM (295d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671235440.4930.1470.0661.5070.079920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0327,40432,628309490520,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3146.1h/131.1d 20,132 12,477 16,251 284.5k 5,075 9,586 14,917 125.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:3,081
Deaths:1,148
KDR:2.684
Accuracy:21.149% C
HSR:20.058% D
SVA-88
C+
Kills:1,701
Deaths:504
KDR:3.375
Accuracy:22.476% C+
HSR:21.634% C--
Betelgeuse 54-A
D-
Kills:1,570
Deaths:679
KDR:2.312
Accuracy:20.020% D**
HSR:24.140% D-
Ursa
C++
Kills:1,500
Deaths:542
KDR:2.768
Accuracy:23.574% C++
HSR:19.267% D
Orion VS54
C**
Kills:1,448
Deaths:346
KDR:4.185
Accuracy:22.338% C**
HSR:20.097% D
VX29 Polaris
B
Kills:1,301
Deaths:349
KDR:3.728
Accuracy:25.426% B
HSR:16.756% D-
Pulsar LSW
C
Kills:1,200
Deaths:270
KDR:4.444
Accuracy:21.483% C
HSR:16.417% D--
NS-15M AE
C+
Kills:1,175
Deaths:444
KDR:2.646
Accuracy:23.971% C
HSR:27.064% C+
NS-15M1
C+
Kills:1,170
Deaths:360
KDR:3.250
Accuracy:22.746% C+
HSR:18.889% C-
Lasher X2
C*
Kills:1,147
Deaths:656
KDR:1.748
Accuracy:27.062% C*
HSR:4.185% C++
Kills:15,293
Deaths (as Heavy Assault):5,298
Deaths (to Heavy Assaults):7,645
KDR:2.88656
Kill Difference:9,995
Playtime:640.706 hours
Usage:20%
Score:11.938m
Score/min:311
Accuracy (listed only):23.024%
HSR (listed only):18.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,705
Deaths:836
KDR:2.039
Accuracy:40.813% C++
HSR:11.496% D-
VX6-7
C
Kills:1,351
Deaths:403
KDR:3.352
Accuracy:22.892% C
HSR:18.283% C-
Solstice SF
C++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:24.292% C++
HSR:10.855% D--
Eclipse VE3A
B*
Kills:1,168
Deaths:475
KDR:2.459
Accuracy:24.713% C--
HSR:23.801% B*
Pulsar C
C++
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:25.025% C++
HSR:22.747% C+
NS-11C
B*
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:25.519% B
HSR:23.494% B*
Eidolon VE33
B++
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:32.153% B++
HSR:20.259% D
Solstice VE3
C+
Kills:1,157
Deaths:559
KDR:2.070
Accuracy:22.903% C+
HSR:16.163% D
Serpent VE92
C++
Kills:1,153
Deaths:580
KDR:1.988
Accuracy:24.386% C++
HSR:17.433% C-
Thanatos VE70
B*
Kills:841
Deaths:511
KDR:1.646
Accuracy:47.120% B*
HSR:15.458% C+
Zenith VX-5
C++
Kills:655
Deaths:312
KDR:2.099
Accuracy:24.574% C+
HSR:22.137% C++
Deimos VA29
B+
Kills:410
Deaths:241
KDR:1.701
Accuracy:65.793% B+
HSR:15.366% C+
Phobos VX86
D
Kills:365
Deaths:163
KDR:2.239
Accuracy:51.731% D
HSR:8.767% D*
Kills:13,462
Deaths (as Engineer):5,995
Deaths (to Engineers):6,782
KDR:2.24554
Kill Difference:7,467
Playtime:1,351.507 hours
Usage:43%
Score:28.932m
Score/min:357
Accuracy (listed only):33.224%
HSR (listed only):17.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,705
Deaths:836
KDR:2.039
Accuracy:40.813% C++
HSR:11.496% D-
NS-7 PDW
B*
Kills:1,571
Deaths:625
KDR:2.514
Accuracy:28.734% B*
HSR:22.597% B*
VX6-7
C
Kills:1,351
Deaths:403
KDR:3.352
Accuracy:22.892% C
HSR:18.283% C-
Solstice SF
C++
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:24.292% C++
HSR:10.855% D--
Eclipse VE3A
B*
Kills:1,168
Deaths:475
KDR:2.459
Accuracy:24.713% C--
HSR:23.801% B*
Pulsar C
C++
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:25.025% C++
HSR:22.747% C+
Sirius SX12
B+
Kills:1,164
Deaths:472
KDR:2.466
Accuracy:27.341% B+
HSR:17.784% C+
NS-11C
B*
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:25.519% B
HSR:23.494% B*
Solstice VE3
C+
Kills:1,157
Deaths:559
KDR:2.070
Accuracy:22.903% C+
HSR:16.163% D
Serpent VE92
C++
Kills:1,153
Deaths:580
KDR:1.988
Accuracy:24.386% C++
HSR:17.433% C-
Thanatos VE70
B*
Kills:841
Deaths:511
KDR:1.646
Accuracy:47.120% B*
HSR:15.458% C+
Zenith VX-5
C++
Kills:655
Deaths:312
KDR:2.099
Accuracy:24.574% C+
HSR:22.137% C++
Deimos VA29
B+
Kills:410
Deaths:241
KDR:1.701
Accuracy:65.793% B+
HSR:15.366% C+
Phobos VX86
D
Kills:365
Deaths:163
KDR:2.239
Accuracy:51.731% D
HSR:8.767% D*
Eridani SX5
C**
Kills:282
Deaths:167
KDR:1.689
Accuracy:27.765% C**
HSR:20.567% C++
Kills:15,319
Deaths (as Light Assault):6,836
Deaths (to Light Assaults):5,107
KDR:2.24093
Kill Difference:8,483
Playtime:450.309 hours
Usage:14%
Score:9.442m
Score/min:349
Accuracy (listed only):32.240%
HSR (listed only):17.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,705
Deaths:836
KDR:2.039
Accuracy:40.813% C++
HSR:11.496% D-
NS-7 PDW
B*
Kills:1,571
Deaths:625
KDR:2.514
Accuracy:28.734% B*
HSR:22.597% B*
H-V45
C*
Kills:1,182
Deaths:557
KDR:2.122
Accuracy:25.115% C*
HSR:17.344% C--
Pulsar VS1
B+
Kills:1,179
Deaths:510
KDR:2.312
Accuracy:26.044% B+
HSR:23.749% B+
Sirius SX12
B+
Kills:1,164
Deaths:472
KDR:2.466
Accuracy:27.341% B+
HSR:17.784% C+
Terminus VX-9
D
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:21.034% D--
HSR:21.016% D
Corvus VA55
C++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.557% C++
HSR:17.931% D
NS-11A
C
Kills:1,160
Deaths:490
KDR:2.367
Accuracy:23.269% C
HSR:17.586% D
Thanatos VE70
B*
Kills:841
Deaths:511
KDR:1.646
Accuracy:47.120% B*
HSR:15.458% C+
Darkstar
C--
Kills:721
Deaths:357
KDR:2.020
Accuracy:23.606% D-
HSR:20.111% C--
Deimos VA29
B+
Kills:410
Deaths:241
KDR:1.701
Accuracy:65.793% B+
HSR:15.366% C+
Phobos VX86
D
Kills:365
Deaths:163
KDR:2.239
Accuracy:51.731% D
HSR:8.767% D*
Eridani SX5
C**
Kills:282
Deaths:167
KDR:1.689
Accuracy:27.765% C**
HSR:20.567% C++
CME
C+
Kills:212
Deaths:125
KDR:1.696
Accuracy:24.859% C
HSR:21.226% C+
Kills:13,113
Deaths (as Combat Medic):6,205
Deaths (to Combat Medics):2,997
KDR:2.1133
Kill Difference:6,908
Playtime:320.960 hours
Usage:10%
Score:7.385m
Score/min:383
Accuracy (listed only):32.699%
HSR (listed only):17.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,571
Deaths:625
KDR:2.514
Accuracy:28.734% B*
HSR:22.597% B*
Artemis VX26
C
Kills:1,168
Deaths:497
KDR:2.350
Accuracy:26.116% C
HSR:16.524% D-
XM98
B+
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:40.123% B+
HSR:76.976% C**
Sirius SX12
B+
Kills:1,164
Deaths:472
KDR:2.466
Accuracy:27.341% B+
HSR:17.784% C+
Parallax VX3
B+
Kills:1,161
Deaths:153
KDR:7.588
Accuracy:42.204% B+
HSR:67.011% D*
V10
C++
Kills:1,145
Deaths:195
KDR:5.872
Accuracy:41.168% C++
HSR:74.061% C-
NS-44 Commissioner
C-
Kills:932
Deaths:847
KDR:1.100
Accuracy:32.500% C-
HSR:15.665% D-
Ghost
C+
Kills:497
Deaths:107
KDR:4.645
Accuracy:37.855% C+
HSR:62.173% D
Manticore SX40
C++
Kills:402
Deaths:320
KDR:1.256
Accuracy:30.572% C++
HSR:14.428% D--
Eridani SX5
C**
Kills:282
Deaths:167
KDR:1.689
Accuracy:27.765% C**
HSR:20.567% C++
NS-44L Blackhand
B+
Kills:246
Deaths:175
KDR:1.406
Accuracy:47.096% B+
HSR:14.634% F-
Nyx VX31
C-
Kills:240
Deaths:77
KDR:3.117
Accuracy:31.373% C-
HSR:22.917% D
Beamer VS3
C-
Kills:80
Deaths:43
KDR:1.860
Accuracy:24.270% C-
HSR:15% D--
VA39 Spectre
C
Kills:54
Deaths:23
KDR:2.348
Accuracy:30.472% C
HSR:33.333% C-
Kills:10,106
Deaths (as Infiltrator):3,870
Deaths (to Infiltrators):3,293
KDR:2.61137
Kill Difference:6,236
Playtime:255.461 hours
Usage:8%
Score:4.164m
Score/min:272
Accuracy (listed only):33.399%
HSR (listed only):33.834%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,217
Deaths:287
KDR:4.240
Accuracy:19.658% C+
HSR:25.144% B++
Blueshift VM5
B+
Kills:1,192
Deaths:285
KDR:4.182
Accuracy:19.825% C++
HSR:23.574% B+
Nebula VM20
C++
Kills:632
Deaths:209
KDR:3.024
Accuracy:19.295% C++
HSR:20.253% C+
Nebula VM20
C+
Kills:582
Deaths:207
KDR:2.812
Accuracy:18.210% C+
HSR:20.103% C+
Cosmos VM3
A
Kills:345
Deaths:88
KDR:3.920
Accuracy:14.933% C
HSR:26.087% A
Cosmos VM3
C
Kills:336
Deaths:89
KDR:3.775
Accuracy:14.252% C--
HSR:18.452% C
NS-10 Burster
C*
Kills:231
Deaths:83
KDR:2.783
Accuracy:31.473% C*
HSR:3.896% D
NS-10 Burster
C**
Kills:193
Deaths:78
KDR:2.474
Accuracy:31.061% C**
HSR:3.109% D--
Comet VM2
C--
Kills:157
Deaths:84
KDR:1.869
Accuracy:38.155% C--
HSR:3.185% C--
Comet VM2
D-
Kills:128
Deaths:76
KDR:1.684
Accuracy:37.389% D-
HSR:2.344% D-
Kills:5,013
Deaths (as MAX Suit):743
Deaths (to MAX Suits):1,725
KDR:6.74697
Kill Difference:4,270
Playtime:129.357 hours
Usage:4%
Score:2.944m
Score/min:379
Accuracy (listed only):24.425%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:6,855
V. Kills:1,913 358%
Deaths:450
KDR:15.233
Accuracy:58.096% B++
KPH:60.500 C
VKPH:16.900 C+
Maelstrom Turbo Laser
C**
Kills:5,131
V. Kills:3,692 139%
Deaths:1,229
KDR:4.175
Accuracy:27.467% D
KPH:17 C*
VKPH:12.300 C**
Light PPA
B+
Kills:2,097
V. Kills:128 N/A
Deaths:214
KDR:9.799
Accuracy:39.168% C
KPH:58.800 B+
VKPH:3.600 C++
Saron Laser Cannon
B+
Kills:1,208
V. Kills:947 127%
Deaths:318
KDR:3.799
Accuracy:31.270% C+
KPH:17.400 B+
VKPH:13.600 B+
Antares LC
C
Kills:803
V. Kills:624 128%
Deaths:303
KDR:2.650
Accuracy:28.819% C--
KPH:13.800 C
VKPH:10.700 C
Hornet Missiles
C*
Kills:582
V. Kills:177 327%
Deaths:45
KDR:12.933
Accuracy:62.350% C+
KPH:76.700 C*
VKPH:23.300 D
Coyote Missiles
B+
Kills:106
V. Kills:64 163%
Deaths:13
KDR:8.154
Accuracy:51.245% C
KPH:49.500 C*
VKPH:29.900 B+
Kills:16,782 (9,239 + 0)
Deaths:2,572
KDR:6.525
VKDR:2.934
Vehicle Kills:7,545
Kill Difference:14,210
Playtime:587.713 hours
Usage:19%
Score:11.117m
Score/min:315
Piloting Accuracy:28.819%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:404
V. Kills:152 264%
Deaths:50
KDR:8.080
Accuracy:26.970% D*
KPH:1,454,400 U
VKPH:547,200 U
L105 Zephyr
U
Kills:398
V. Kills:57 N/A
Deaths:36
KDR:11.056
Accuracy:47.305% B+
KPH:1,432,800 U
VKPH:205,200 U
C150 Dalton
U
Kills:371
V. Kills:215 172%
Deaths:51
KDR:7.275
Accuracy:50.862% A
KPH:1,335,600 U
VKPH:774,000 U
CAS30 Tank Buster
C+
Kills:255
V. Kills:275 92%
Deaths:219
KDR:1.164
Accuracy:34.364% D*
KPH:6.400 C
VKPH:6.900 C+
Kills:1,428 (255 + 1,173)
Deaths:356
KDR:4.011
VKDR:1.963
Vehicle Kills:699
Kill Difference:1,072
Playtime:39.714 hours
Usage:1%
Score:1.216m
Score/min:510
Piloting Accuracy:34.364%
Gunner Accuracy:50.862%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,932
V. Kills:212 N/A
Deaths:47
KDR:41.106
Accuracy:32.626% D
KPH:54.200 A
VKPH:5.900 C-
L100 Python HESH
C
Kills:1,164
V. Kills:168 N/A
Deaths:48
KDR:24.250
Accuracy:46.455% C
KPH:40 C-
VKPH:5.800 D
L100 Python HEAT
B+
Kills:1,080
V. Kills:200 N/A
Deaths:49
KDR:22.041
Accuracy:42.325% D--
KPH:38.100 B+
VKPH:7.100 D-
L100 Python AP
C
Kills:351
V. Kills:193 181%
Deaths:36
KDR:9.750
Accuracy:40.626% F-
KPH:24.300 C
VKPH:13.400 D
Skyguard
B+
Kills:272
V. Kills:237 114%
Deaths:35
KDR:7.771
Accuracy:32.150% B+
KPH:13.100 C+
VKPH:11.400 B+
Kills:4,799 (4,799 + 0)
Deaths:215
KDR:22.321
VKDR:4.698
Vehicle Kills:1,010
Kill Difference:4,584
Playtime:128.406 hours
Usage:4%
Score:2.057m
Score/min:267
Driving Accuracy:32.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B*
Kills:1,814
V. Kills:78 N/A
Deaths:59
KDR:30.746
Accuracy:28.375% B++
KPH:81.200 B*
VKPH:3.500 C+
Saron HRB
C*
Kills:1,061
V. Kills:649 163%
Deaths:89
KDR:11.921
Accuracy:42.227% C+
KPH:26.900 C*
VKPH:16.500 C++
Supernova VPC
D--
Kills:1,053
V. Kills:106 N/A
Deaths:21
KDR:50.143
Accuracy:42.479% D--
KPH:24.700 D--
VKPH:2.500 D*
Supernova FPC
C
Kills:800
V. Kills:477 167%
Deaths:92
KDR:8.696
Accuracy:35.381% F--
KPH:20.200 C
VKPH:12 D
E540 Halberd
C+
Kills:223
V. Kills:131 169%
Deaths:23
KDR:9.696
Accuracy:49.228% C++
KPH:28.400 C
VKPH:16.700 C+
Supernova PC
A+
Kills:193
V. Kills:47 402%
Deaths:11
KDR:17.546
Accuracy:44.190% D
KPH:37.400 A+
VKPH:9.100 C*
Kills:5,144 (2,046 + 3,098)
Deaths:295
KDR:17.437
VKDR:5.044
Vehicle Kills:1,488
Kill Difference:4,849
Playtime:157.045 hours
Usage:5%
Score:3.384m
Score/min:359
Driving Accuracy:44.190%
Gunner Accuracy:49.228%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:1,061
V. Kills:34 N/A
Deaths:22
KDR:48.227
Accuracy:29.024% D--
KPH:100.400 C*
VKPH:3.200 D-
E540 Halberd-H
C+
Kills:204
V. Kills:96 210%
Deaths:21
KDR:9.714
Accuracy:51.451% D
KPH:42.800 C+
VKPH:20.200 C+
M40 Fury-H
D
Kills:138
V. Kills:14 N/A
Deaths:7
KDR:19.714
Accuracy:26.080% F
KPH:51.500 D-
VKPH:5.200 D
M12 Kobalt-H
C+
Kills:69
V. Kills:2 N/A
Deaths:2
KDR:34.500
Accuracy:21.306% C
KPH:122.500 C+
VKPH:3.600 C--
Kills:1,472 (0 + 1,472)
Deaths:52
KDR:28.308
VKDR:2.808
Vehicle Kills:146
Kill Difference:1,420
Playtime:18.574 hours
Usage:1%
Score:0.386m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:21.306%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:493
V. Kills:44 N/A
Deaths:26
KDR:18.962
Accuracy:33.671% C
KPH:62.500 B++
VKPH:5.600 D
M40 Fury
C++
Kills:296
V. Kills:28 N/A
Deaths:14
KDR:21.143
Accuracy:29.314% D-
KPH:55.100 C++
VKPH:5.200 D--
M60-G Bulldog
C++
Kills:195
V. Kills:24 N/A
Deaths:14
KDR:13.929
Accuracy:29.210% D
KPH:30.300 C++
VKPH:3.700 D
M12 Kobalt
D
Kills:112
V. Kills:3 N/A
Deaths:4
KDR:28
Accuracy:14.691% D
KPH:36 D-
VKPH:1 D--
M20 Basilisk
C-
Kills:81
V. Kills:39 203%
Deaths:9
KDR:9
Accuracy:31.112% D-
KPH:12.500 D
VKPH:6 C-
M60-G Bulldog
C
Kills:75
V. Kills:16 441%
Deaths:8
KDR:9.375
Accuracy:29.597% D
KPH:26.400 D
VKPH:5.600 C
Kills:1,252 (0 + 1,252)
Deaths:75
KDR:16.693
VKDR:2.053
Vehicle Kills:154
Kill Difference:1,177
Playtime:32.113 hours
Usage:1%
Score:0.549m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:29.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:437
V. Kills:68 N/A
Deaths:132
KDR:3.311
Accuracy:28.733% F-
KPH:20.200 C+
VKPH:3.100 D
S12 Renegade
D--
Kills:52
V. Kills:2 N/A
Deaths:26
KDR:2
Accuracy:28.202% F
KPH:14.900 D*
VKPH:0.600 D--
Kills:489 (489 + 0)
Deaths:158
KDR:3.095
VKDR:0.443
Vehicle Kills:70
Kill Difference:331
Playtime:25.139 hours
Usage:1%
Score:0.174m
Score/min:116
Driving Accuracy:28.202%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 8,7686,85545015.233A11.8758.096%B++1.167%C+60.6C16.9C+495113.2h17.3B++29.7B++
Maelstrom Turbo Laser 8,8235,1311,2294.175B*0.8127.467%D3.722%B++17C*12.3C**257301.2h71.7B++261B+
Flare VE6 3,0923,0811,1482.684A0.6821.149%C20.058%D35.6C+N/A14486.5h11C+51.8C++
Light PPA 2,2252,0972149.799B**6.4439.168%CN/A58.7B+3.6C++25335.7h10.2B+26B+
C75 Viper 2,1441,9324741.106S37.7432.626%DN/A54.3A6C-29035.6h5.4A+16.7B**
Proton II PPA 1,8921,8145930.746B**27.3828.375%B++1.213%D-81.3B*3.5C+38022.3h6.8B*24.1B**
Pandora VX25 1,7061,7058362.039A1.3240.813%C++11.496%D-32.7C+N/A13052.1h3.5B*8.6B+
SVA-88 1,7041,7015043.375B*0.0122.476%C+21.634%C--41C+N/A17041.5h13.1C58.3C+
NS-7 PDW 1,5801,5716252.514A*0.8528.734%B*22.597%B*44.4B*N/A16735.4h11.8B*41.2B++
Betelgeuse 54-A 1,5781,5706792.312C+1.0520.02%D**24.14%D-41.3DN/A17138h11.7C-58.7D--
Ursa 1,5041,5005422.768A++0.5923.574%C++19.267%D38.2C+N/A17239.3h11.8C+50.1C*
Orion VS54 1,4541,4483464.185A++0.8222.338%C**20.097%D33.4C++N/A22543.3h12.1B54.2C++
VX6-7 1,3551,3514033.352A+0.0122.892%C18.283%C-10.9D-N/A71123.8h12.9C++56.4C++
VX29 Polaris 1,3071,3013493.728A*0.3725.426%B16.756%D-44C+N/A19029.6h13.4C52.6C*
Blueshift VM5 1,2211,2172874.24B*0.8819.658%C+25.144%B++33.6C+N/A15136.2h14.7B+74.6B+
Saron Laser Cannon 2,1551,2083183.799B++0.4431.27%C+2.732%B17.4B+13.6B+35569.6h82.7B++264.6B++
C-4 1,5711,2016131.959B+1.4028.869%B+N/A87C*26.8C+101113.8h1.3B+4.6B+
Pulsar LSW 1,2021,2002704.444M1.0821.483%C16.417%D--34.7CN/A21034.6h11.9C**55.6C*
Blueshift VM5 1,1961,1922854.182B*0.8219.825%C++23.574%B+36.5C*N/A15932.7h14.3B+71.9B+
H-V45 1,1851,1825572.122B+1.2425.115%C*17.344%C--30.2C+N/A14239.1h12.6B50.3B+
Pulsar VS1 1,1801,1795102.312A+1.0526.044%B+23.749%B+31.8B+N/A16237.1h11.6B**44.6B*
NS-15M AE 1,1781,1754442.646C**0.7223.971%C27.064%C+52.9C+N/A22022.2h11.1C**46.2C*
Solstice SF 1,1871,1705002.34A+1.0224.292%C++10.855%D--18.7C+N/A8562.5h9.5B+39.1B+
NS-15M1 1,1741,1703603.25A+0.1122.746%C+18.889%C-40.2C+N/A15629.1h13.3C+58.3C++
Artemis VX26 1,1691,1684972.35B*1.0126.116%C16.524%D-27.3CN/A9042.8h11.4B43.7C*
Eclipse VE3A 1,1791,1684752.459B**0.9024.713%C--23.801%B*38.3C+N/A11330.5h11.3B45.5C++
Pulsar C 1,1661,1654862.397B*0.9625.025%C++22.747%C+25.1C+N/A13146.5h11B44.1C**
XM98 1,1681,1641696.888M3.5340.123%B+76.976%C**44.6B++N/A20526.1h2.1B++5.2B++
L100 Python HESH 1,3321,1644824.25B**20.8946.455%C1.203%C40C-5.8D23529.1h3.1B+6.8C**
Sirius SX12 1,1661,1644722.466A0.9027.341%B+17.784%C+31C++N/A16337.5h12.1B++44.3B+
NS-11C 1,1701,1625062.296A+1.0725.519%B23.494%B*31.7C**N/A12636.7h11.7B++45.8B+
Terminus VX-9 1,1631,1616511.783C*1.5821.034%D--21.016%D31.5CN/A13836.9h12.3C++58.7C
Parallax VX3 1,1611,1611537.588A4.2342.204%B+67.011%D*31C*N/A12737.4h2.8D6.7C+
Corvus VA55 1,1651,1605002.32A+1.0424.557%C++17.931%D29.1C+N/A11139.9h11.4B+46.3B+
NS-11A 1,1611,1604902.367B++0.9923.269%C17.586%D30.5C+N/A11838h11.2B*48.2B+
Eidolon VE33 1,1611,1604232.742A0.6232.153%B++20.259%D32.3B+N/A12735.9h7.8B+24.3B++
Solstice VE3 1,1591,1575592.07A++1.2922.903%C+16.163%D19.9C++N/A12558h13B+56.9C**
Serpent VE92 1,1541,1535801.988B*1.3724.386%C++17.433%C-17.7C--N/A8065.3h11.5B+47B+
Lasher X2 1,1551,1476561.748A1.6127.062%C*4.185%C++27.1C+N/A11642.4h19.8C++73.3B
V10 1,1481,1451955.872B**2.5141.168%C++74.061%C-41.8BN/A13227.4h2.2C*5.3C**
L100 Python HEAT 1,2801,0804922.041S18.6842.325%D--3.889%B*38B+7D--21728.4h3.5A8.3B*
Proton II PPA-H 1,0951,0612248.227M++44.8729.024%D--1.037%D100.1C*3.2D-29610.6h8B++27.4C*
Saron HRB 1,7101,0618911.921A+8.5642.227%C+2.733%B**26.9C*16.5C++37739.4h14.7A34.8B**
Supernova VPC 1,1591,0532150.143M**46.7842.479%D--N/A24.7D--2.5D*18142.7h2.8B+6.6C++
NS-44 Commissioner 9449328471.1C++2.2632.5%C-15.665%D-30.5C+N/A12430.6h3.7C**11.5C++
Frag Grenade 8518471847N/A843.6445.576%C++N/A847A+4C-33161h2.6B**5.6B*
Thanatos VE70 8448415111.646B*1.7247.12%B*15.458%C+30.1C++N/A12627.9h3.5B**7.4B*
Antares LC 1,4278033032.65B+0.7128.819%C--4.11%A++13.8C10.7C20158.3h81.6B+283.2B+
Supernova FPC 1,277800928.696B+5.3335.381%F--5.125%A++20.2C12D41339.6h4B**11.4C+
M60-A Bulldog 8107564716.085C++12.7251.827%B+1.058%D--44.2B+3.2C23817.1h5.1B+9.8B++
Darkstar 7297213572.02B+1.3423.606%D-20.111%C--32.5C--N/A10822.2h13.6C57.4C-
M60-A Bulldog 7366843519.543C*16.1850.725%B+1.754%C--44.1B+3.4C22615.5h5B+9.9B++
Zenith VX-5 6626553122.099B*1.2624.574%C+22.137%C++25.6CN/A9125.6h12.7C*51.7C*
Nebula VM20 6326322093.024B+0.3419.295%C++20.253%C+27.4CN/A10723.1h13.6B*70.6B+
Hornet Missiles 7595824512.933A++9.5762.35%C+2.234%B+76.6C*23.3D5887.6h6.9B+11B+
Nebula VM20 5845822072.812B0.5518.21%C+20.103%C+24.5C--N/A10623.8h15.2B83.3B
Proximity Mine 560560698.116A+4.7545.916%B+N/A200A++N/A7682.8h1.7B++3.7B++
NS Decimator 7675404021.343B+2.0256.109%D1.481%D34C+14.3C+39615.9h4.4C**7.9C++
Ghost 5014971074.645B+1.2837.855%C+62.173%D34C+N/A11014.6h2.4C+6.2C++
M40 Fury 5374932618.962A*15.6033.671%C2.028%B62.4B++5.6D3777.9h7.2B*21.2B**
Anti-Vehicle Grenade 4854471447N/A443.6459.208%B*N/A745A++63.3C-33620.6h3.1A5.3B**
M40 Fury-F 5054371323.311B**0.0528.733%F-N/A20.1C+3.1D12721.7h5.5B*19.3B+
Tank Mine 731426964.438B**1.0828.641%CN/A118.3C**84.7B++18413.6h1.7B+5.8B
Deimos VA29 4114102411.701B+1.6665.793%B+15.366%C+33.9CN/A14012.1h2.2B+3.4B+
AP30 Shredder 556404508.08B+4.7226.97%D*2.723%B+4040U1520U34351000.1h40.8A+151.4B**
Manticore SX40 4034023201.256C**2.1130.572%C++14.428%D--34.4C++N/A13711.7h7.2B23.5B+
L105 Zephyr 4553983611.056C**7.6947.305%B+N/A3980U570U18802100.1h5.3B++11.2B++
Force-Blade 39738317,7400.022C+3.3430.3%C+N/A0.3CN/A11371.6h2.3B7.6B+
MANA Anti-Personnel Turret 389382468.304N/A4.9418.324%UN/A3820U70U16689400.1h22.9T*125T*
C150 Dalton 586371517.275C*3.9150.862%AN/A3710U2150U31578200.1h4.5C+8.8B++
Phobos VX86 3653651632.239B*1.1251.731%D8.767%D*23.4DN/A11515.6h2.2B+4.3C++
L100 Python AP 544351369.75A6.3940.626%F-5.413%A+24.2C13.3D-26814.5h5.1B++12.5C+
Cosmos VM3 346345883.92A0.5614.933%C26.087%A28C+N/A16412.3h12B*80.2C*
Cosmos VM3 336336893.775B**0.4114.252%C--18.452%C27.1C+N/A16412.4h11.9B++83.5C*
Lancer VS22 7473222451.314B*2.0565.719%B+N/A12.1C+16B+36626.6h46D69.9C--
M40 Fury 3242961421.143A*17.7829.314%D-N/A54.8C++5.2D--4205.4h6.9B*23.5B*
Eridani SX5 2842821671.689B+1.6727.765%C**20.567%C++32.4C+N/A1708.7h11.1B+40.1B+
Skyguard 509272357.771A**4.4132.15%B+1.471%C-13.1C+11.4B+34020.8h107.5B+334.5B++
CAS30 Tank Buster 5302552191.164C+2.2034.364%D*3.529%A**6.4C6.9C+15539.7h48.9B142.2C++
NS-44L Blackhand 2462461751.406C**1.9647.096%B+14.634%F-58.6A*N/A1754.2h3.3B*7B++
S1 3632441421.718A++1.6450.426%D1.639%D25.2C+12.3C+6219.7h5.8B+11.5C*
Nyx VX31 242240773.117B+0.2431.373%C-22.917%D37.5C+N/A1296.4h6.2C19.8C
NS-10 Burster 393231832.783A**0.5831.473%C*3.896%D7.1B++5B*16332.5h109.8B**348.9B*
E540 Halberd 354223239.696C++6.3349.228%C++1.794%C-28.2C16.6C+4507.9h6.3C12.8C+
CME 2132121251.696B+1.6724.859%C21.226%C+23.3C--N/A1149.1h12.9B51.9C*
Sticky Grenade 2102101210N/A206.6446.338%DN/A1050C*N/A39630.2h1.7B++3.8B
E540 Halberd-H 300204219.714C++6.3551.451%D4.902%A*42.5C+20C5104.8h4.8B++9.3B+
M60-G Bulldog 2191951413.929M*10.5729.21%D1.538%D-30.5C++3.8D1816.4h5.6B*19.3B+
Supernova PC 2401931117.545A++14.1844.19%D1.554%D37.1A+9C*10535.2h2.9A6.6B**
NS-10 Burster 346193782.474M0.8931.061%C**3.109%D--5.9C++4.7B++16932.6h131C*421.8B+
M60-A Bulldog 212181237.87B+4.5141.958%B+1.105%C43.1C*7.4C**2834.2h4.4B**10.4B*
Comet VM2 219157841.869A1.4938.155%C--3.185%C--10.2C+4C+19615.4h16.9B++44.3B+
NS Annihilator 326146751.947M*1.4176.535%D--N/A8.8C10.8B*19716.6h15.8D*20.6D*
M40 Fury-H 152138719.714B+16.3526.08%FN/A51.1D-5.2D2702.7h6.8B+26C-
Comet VM2 174128761.684B*1.6837.389%D-2.344%D-10.9C+3.9D13011.7h18.1B*48.5B+
M12 Kobalt 115112428A+24.6414.691%D16.964%C36.1D-1D--1843.1h16.6B+113.1C++
Coyote Missiles 170106138.154M4.7951.245%CN/A50.5C*30.5B+8712.1h41.4C*80.7C*
M20 Basilisk 1208199M+5.6431.112%D-4.938%C12.5D6C-2426.5h79.7B+256.1C*
Beamer VS3 8180431.86A+1.5024.27%C-15%D--17.8CN/A2064.5h7.7B+31.7C++
M60-G Bulldog 917589.375B**6.0129.597%D4%B++26.8C--5.7C2192.8h5.9B+19.9C*
M12 Kobalt-H 7169234.5B**31.1421.306%C23.188%A115C+3.3D2640.6h11.2B*52.4B+
Auraxium Force-Blade 66643,6190.018C-3.3426.711%CN/A0.3DN/A1232.1h1.9B+7.1C**
Spear Anti-Vehicle Phalanx Turret 10061610.167B+6.8139.413%C--N/A40.7C*26B+11691.5h7.3B+18.4B+
VA39 Spectre 5454232.348B+1.0130.472%C33.333%C-16.4CN/A2503.3h8D-26.3C--
S12 Renegade 5452262C+1.3628.202%F15.385%M++14.9D*N/A473.5h4.2D14.9D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter105,5552.7h
Nano-Armor Kit282563,06183.2h
Anti-Vehicle MANA Turret124082.5h
Spawn Beacon77161.3h
Nanite Revive Grenade01,0820.3h
Spitfire Auto-Turret11090.1h
Ammunition Package193,0391.6h
Medical Kit4727,58710.5h
Anti-Infantry MANA Turret89181.7h
Medical Applicator413219,42316.3h
Recon Detection Device192,1993.4h
Shield Recharging Field205860.4h
Smoke Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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