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Blitztrompf[WR1] Blitztrompf
VS BR 135

KDR: 1.41

Score: 40.2m

Last Seen: Jan 6th, 2019 8:30 PM
- OFFLINE - 1088 hour(s)

Battle Rank 118 (135 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton L105 Zephyr M60-G Bulldog NS-15M2 NS-11C Nebula VM20 A30 Walker Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 1318TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.664%16.05%2849101310,6540.7132620.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.747%-0.665D-0.713D-0.084C+HEAD ++ (~7.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.5-0.169C15.5-0.082C+72

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.01%3.178%28310191,00726415240.381151192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%-1.938F-0.359C**0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.9-5.001T*48.7-2.889T183.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.243%0.88%9258101425,57622481282711.3722199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%-1.199D*-0.884D--0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.133C++23.90.394B78.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.76%82.985%925110212,010220640.910739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.611A+1.039B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+20.383C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m252.2%251 (15.1k)212 (12.7k)1.4144654,76538,7181.80022135 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022213116.621%8.639%14404:5312

47% Engineer31% Heavy Assault9% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:34 PMJul 19th, 2014 8:51 AMJan 22nd, 2019 4:05 PM (29d) (PST)Jan 6th, 2019 4:49 PM (45d) (PST)Jan 6th, 2019 4:30 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6741255490.2890.2050.0250.9620.092162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4477,51332,9341712258612,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3153.7h/131.4d 14,936 4,731 16,505 182k 3,922 5,309 17,383 127.6m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:3,339
Deaths:6,158
KDR:0.542
Accuracy:19.637% D-
HSR:15.304% D
Solstice VE3
D
Kills:780
Deaths:1,197
KDR:0.652
Accuracy:12.540% F-
HSR:15.256% D
Kills:4,119
Deaths (as Engineer):7,355
Deaths (to Engineers):10,991
KDR:0.56003
Kill Difference:3,236
Playtime:1,473.864 hours
Usage:47%
Score:24.480m
Score/min:277
Accuracy (listed only):16.088%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:3,455
Deaths:7,283
KDR:0.474
Accuracy:18.904% D-
HSR:16.469% D*
Flare VE6
D-
Kills:1,943
Deaths:2,618
KDR:0.742
Accuracy:15.595% D*
HSR:18.528% D-
Ursa
D--
Kills:698
Deaths:934
KDR:0.747
Accuracy:16.888% D--
HSR:12.034% F
Kills:6,096
Deaths (as Heavy Assault):10,835
Deaths (to Heavy Assaults):9,886
KDR:0.56262
Kill Difference:4,739
Playtime:986.782 hours
Usage:31%
Score:9.547m
Score/min:161
Accuracy (listed only):17.129%
HSR (listed only):15.677%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:3,339
Deaths:6,158
KDR:0.542
Accuracy:19.637% D-
HSR:15.304% D
Solstice VE3
D
Kills:780
Deaths:1,197
KDR:0.652
Accuracy:12.540% F-
HSR:15.256% D
NS-7 PDW
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:19.298% D--
HSR:16.364% C
Kills:4,174
Deaths (as Light Assault):7,450
Deaths (to Light Assaults):6,006
KDR:0.56027
Kill Difference:3,276
Playtime:292.368 hours
Usage:9%
Score:1.395m
Score/min:80
Accuracy (listed only):17.158%
HSR (listed only):15.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:140
Deaths:248
KDR:0.565
Accuracy:21.901% C--
HSR:10% F
Pulsar VS1
D*
Kills:63
Deaths:134
KDR:0.470
Accuracy:14.916% F
HSR:12.698% D*
NS-7 PDW
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:19.298% D--
HSR:16.364% C
Kills:258
Deaths (as Combat Medic):477
Deaths (to Combat Medics):3,035
KDR:0.54088
Kill Difference:219
Playtime:57.463 hours
Usage:2%
Score:0.665m
Score/min:193
Accuracy (listed only):18.705%
HSR (listed only):13.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:2,010
Deaths:1,069
KDR:1.880
Accuracy:45.760% B**
HSR:82.985% B++
NS-44 Commissioner
C
Kills:181
Deaths:1,163
KDR:0.156
Accuracy:11.347% T
HSR:19.890% C
NS-7 PDW
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:19.298% D--
HSR:16.364% C
Kills:2,246
Deaths (as Infiltrator):2,327
Deaths (to Infiltrators):5,582
KDR:0.96519
Kill Difference:81
Playtime:165.476 hours
Usage:5%
Score:1.369m
Score/min:138
Accuracy (listed only):25.468%
HSR (listed only):39.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:2,716
Deaths:1,666
KDR:1.630
Accuracy:14.709% D
HSR:16.274% D-
Quasar VM1
C+
Kills:2,200
Deaths:1,329
KDR:1.655
Accuracy:15.413% C+
HSR:15.864% D
Nebula VM20
D
Kills:521
Deaths:329
KDR:1.584
Accuracy:13.607% D--
HSR:16.891% D
Blueshift VM5
C
Kills:473
Deaths:361
KDR:1.310
Accuracy:18.514% C
HSR:14.799% D*
Quasar VM1
C++
Kills:179
Deaths:132
KDR:1.356
Accuracy:18.496% C++
HSR:13.967% D*
Blueshift VM5
C--
Kills:131
Deaths:81
KDR:1.617
Accuracy:16.949% C--
HSR:16.031% D-
Comet VM2
B++
Kills:87
Deaths:151
KDR:0.576
Accuracy:29.985% D**
HSR:5.747% B++
Kills:6,307
Deaths (as MAX Suit):2,024.500
Deaths (to MAX Suits):1,941
KDR:3.11534
Kill Difference:4,282.500
Playtime:165.063 hours
Usage:5%
Score:2.734m
Score/min:276
Accuracy (listed only):18.239%
HSR (listed only):14.224%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:11,029
V. Kills:7,926 139%
Deaths:1,314
KDR:8.393
Accuracy:53.477% A+
KPH:39,704,400 U
VKPH:28,533,600 U
L105 Zephyr
B+
Kills:5,642
V. Kills:603 N/A
Deaths:470
KDR:12.004
Accuracy:47.248% B+
KPH:46.100 C+
VKPH:4.900 D
Kills:16,671 (0 + 16,671)
Deaths:1,784
KDR:9.345
VKDR:4.781
Vehicle Kills:8,529
Kill Difference:14,887
Playtime:122.320 hours
Usage:4%
Score:7.201m
Score/min:981
Piloting Accuracy:N/A%
Gunner Accuracy:47.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:352
V. Kills:306 115%
Deaths:285
KDR:1.235
Accuracy:20.532% D**
KPH:5 D*
VKPH:4.300 D**
L100 Python HESH
D--
Kills:144
V. Kills:20 N/A
Deaths:37
KDR:3.892
Accuracy:37.700% D*
KPH:25.300 D--
VKPH:3.500 D*
L100 Python AP
D--
Kills:54
V. Kills:39 135%
Deaths:26
KDR:2.077
Accuracy:46.053% D*
KPH:16.500 D--
VKPH:11.900 D--
Kills:550 (550 + 0)
Deaths:348
KDR:1.580
VKDR:1.049
Vehicle Kills:365
Kill Difference:202
Playtime:80.079 hours
Usage:3%
Score:0.493m
Score/min:103
Driving Accuracy:46.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:511
V. Kills:154 330%
Deaths:168
KDR:3.042
Accuracy:34.937% F
KPH:14.400 D
VKPH:4.400 D*
Kills:511 (511 + 0)
Deaths:168
KDR:3.042
VKDR:0.917
Vehicle Kills:154
Kill Difference:343
Playtime:35.387 hours
Usage:1%
Score:0.211m
Score/min:99
Driving Accuracy:34.937%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:955
V. Kills:550 173%
Deaths:210
KDR:4.548
Accuracy:45.276% C+
KPH:42.900 C++
VKPH:24.700 C
E540 Halberd-H
D*
Kills:70
V. Kills:63 109%
Deaths:48
KDR:1.458
Accuracy:44.495% F
KPH:12.100 F
VKPH:10.900 D*
Kills:1,025 (0 + 1,025)
Deaths:258
KDR:3.973
VKDR:2.376
Vehicle Kills:613
Kill Difference:767
Playtime:28.068 hours
Usage:1%
Score:0.398m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:44.495%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:4,298
V. Kills:840 N/A
Deaths:1,036
KDR:4.149
Accuracy:47.134% A
KPH:28.800 C+
VKPH:5.600 C+
M40 Fury
C
Kills:1,710
V. Kills:387 441%
Deaths:316
KDR:5.411
Accuracy:47.329% B**
KPH:34.600 C
VKPH:7.800 C
G30 Walker
C**
Kills:496
V. Kills:407 122%
Deaths:234
KDR:2.120
Accuracy:30.911% C*
KPH:13.300 C
VKPH:10.900 C**
M60-G Bulldog
C+
Kills:69
V. Kills:16 406%
Deaths:21
KDR:3.286
Accuracy:43.293% B+
KPH:29.800 C
VKPH:6.900 C+
Kills:6,573 (0 + 6,573)
Deaths:1,607
KDR:4.090
VKDR:1.027
Vehicle Kills:1,650
Kill Difference:4,966
Playtime:238.575 hours
Usage:8%
Score:1.936m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:43.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 18,95511,0291,3148.393B6.9853.477%A+N/A110290U79260U610653100.1h6D-11.2C*
L105 Zephyr 6,2455,64247012.004B+10.5947.248%B+N/A46.1C+4.9D149122.3h7.1C+15.1C*
M60-G Bulldog 5,1384,2981,0364.149C+2.7347.134%A2.443%C28.8C+5.6C+114149.4h7.7C++16.4B++
NS-15M2 3,5213,4557,2830.474D0.9418.904%D-16.469%D*12.8D--N/A35269.7h16.3D-86.5D
NS-11C 3,4193,3396,1580.542C--0.8719.637%D-15.304%D8.4D-N/A23398.3h16.8C85.6C
Nebula VM20 2,7452,7161,6661.63C0.2214.709%D16.274%D-23DN/A71118.1h16.8C+114.1C
A30 Walker 4,7622,2623,0810.734D0.6817.058%D*N/A22620U25000U175355700.1h144.3C*845.7C
Quasar VM1 2,2152,2001,3291.655C++0.2415.413%C+15.864%D23.5C++N/A7993.7h13.8B+89.8C*
Parallax VX3 2,0142,0101,0691.88C0.4745.76%B**82.985%B++16.7DN/A48120.1h2B+4.3B++
Flare VE6 1,9541,9432,6180.742D0.6715.595%D*18.528%D-11D--N/A32177.4h12.6C--80.6D
M40 Fury 2,0971,7103165.411C+4.0047.329%B**1.287%C--34.6C7.8C14049.4h17.2C+36.4B
Tank Mine 2,6201,4967791.92C0.5119.525%D--N/A54.2D--40.7D56227.6h1.7B+8.5D--
Aphelion VEX-4H 1,5059552104.548C+3.1345.276%C+N/A42.8C++24.7C25722.3h52.1B115.1B+
C-4 1,3669541,3980.682C--0.7324.221%CN/A21.2D*9.2D**21245h1.5C++6.3C++
Nemesis VSH9 1,2908111,5240.532C0.8862.034%C+2.589%C+11.9C7D12368.4h7.2B+11.6B+
Solstice VE3 7857801,1970.652C+0.7612.54%F-15.256%D5.4D-N/A30144.9h17.3C+137.7D
Frag Grenade 7447291729N/A727.5938.55%D-N/A486C+10C*14661.5h3.3B+8.5C++
Ursa 7016989340.747D0.6716.888%D--12.034%F20.3DN/A6234.3h12.2C+72.2C
Nebula VM20 5275213291.584C0.1713.607%D--16.891%D16.3D--N/A5231.9h19.7D145D
Supernova PC 6655111683.042C1.6334.937%F2.74%C**14.4D4.4D*9935.4h4.2B++12C+
G30 Walker 9034962342.12D0.7130.911%C*3.024%C--13.3C10.9C**20237.4h230.5C+745.5C*
Blueshift VM5 4774733611.31C-0.1018.514%C14.799%D*20.7DN/A6422.8h18.5D100C+
Skyguard 6583522851.235D0.1820.532%D**3.977%A+5D*4.3D**8471.1h131.9C+642.2D-
S1 5173217610.422C--0.9944.072%D**7.788%M8.7D*5.3D--13036.9h6.8C+15.4C--
MANA Anti-Vehicle Turret 6422884400.655D--0.7657.595%C-4.167%B*2880C+3540B7546680.1h14.3C++24.8C+
Spear Anti-Vehicle Phalanx Tower 4652841420.286C+18.8743.928%D2.465%D15.3D--9.7D--13118.6h12.1C27.5C--
Anti-Vehicle Grenade 3132511251N/A249.5942.377%D--N/A228.2D56.4C--19601.1h6.6C15.5C-
NS Annihilator 4112363190.74B+0.6784.497%B**N/A11.6B8.6C+14720.3h10.3B+12.1B++
Sticky Grenade 1891871187N/A185.5939.682%D**N/A374D*4D-11190.5h3.5D*8.7D*
NS-44 Commissioner 1831811,1630.156D1.2611.347%T19.89%C2.3D*N/A1077.5h4.8D42.4T*
Quasar VM1 1841791321.356C0.0618.496%C++13.967%D*19.9D-N/A979h16.8D--90.9C+
Proximity Mine 170169533.189C1.7734.107%D-N/A48.3D**N/A1973.5h2C5.9D
L100 Python HESH 164144373.892D2.4837.7%D*2.778%B**25.3D--3.5D*1715.7h3.6C+9.5C--
NS-11A 1431402480.565C-0.8521.901%C--10%F15.7DN/A648.9h17D-77.4C--
Blueshift VM5 132131811.617C0.2016.949%C--16.031%D-24.3C--N/A955.4h14.2B+83.7C*
Comet VM2 113871510.576C0.8429.985%D**5.747%B++5.2D--1.6D*6316.6h18.3B+61.1C+
E540 Halberd-H 13370481.458D0.0444.495%F5.714%M12.1F10.9D*1585.8h8.4D18.8F
M60-G Bulldog 8569213.286C--1.8743.293%B+1.449%D--30C7C+3282.3h7.2C++16.6B+
Pulsar VS1 64631340.47C--0.9414.916%F12.698%D*4.3D*N/A6214.5h22.5F-150.8F*
Xiphos Anti-Personnel Phalanx Tower 6462162C+60.5917.248%D*3.226%A62D2D*2551h17.1C*98.9C+
Spear Anti-Vehicle Phalanx Turret 10055115C3.5950.203%B+N/A26.2D21.4C+6262.1h11.3C-22.4C++
NS-7 PDW 5555950.579C-0.8419.298%D--16.364%C11DN/A955h16.8C87.1C-
L100 Python AP 9354262.077C--0.6646.053%D*N/A16.4D--11.8D--4003.3h7.8C16.9D
Hoplon Anti-Aircraft Phalanx Tower 9152152B+50.5927.094%CN/A47.3C-35.5D3671.1h36.8B135.9C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret952,8069.1h
Motion Spotter168231.2h
Nano-Armor Kit1,0851,409,423169.1h
Spawn Beacon652,1706.7h
Repair Module12331.4h
Turret AI Module22551.8h
Skywall Shield Emitter11191.1h
Structure Shield Module21221.2h
Nanite Revive Grenade02080.1h
Medical Applicator23443,18710h
Deconstruction Tool25,1681.3h
Spear Anti-Vehicle Tower62191.8h
Spitfire Auto-Turret166841.9h
Rampart Wall11512.4h
Xiphos Anti-Personnel Tower11020.9h
Hoplon Anti-Aircraft Phalanx Tower21561.2h
Ammunition Package1693,22112.8h
Shield Recharging Field53220.2h
Xiphos Anti-Personnel Phalanx Turret02260h
Recon Detection Device712,1807.1h

Check the help document for the dictionary if you want to learn more about words used here.


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