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Sentinel Commando BlitzyFlame[C0XX] BlitzyFlame
NC BR 73

KDR: 2.94

Score: 6.4m

Last Seen: Jun 20th, 2019 1:29 AM
- OFFLINE - 161 hour(s)

Battle Rank 73 - New Conglomerate on Emerald - Outfit Leader of Cancerincarnate[C0XX] Cancerincarnate
NC outfit on Emerald

Members: 3
Level Progress (to 74): 55%
Level 100 Progress: 34% 457h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH AF-23 Grinder GD-66 Claw AF-23 Grinder C85 Canister-H AF-19 Mercenary NC6 Gauss SAW Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,302,291 MLG Score: 1041
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.586%28.012%7451012012,6561.244611.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.188%1.062B**1.103B**-3.12T-HEAD ++ (~14.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.58B+8.30.416B23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.546%0.272%8271121036885574.32941634%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.811A++-1.218D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.932B*60.888B*5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.528%0.783%1768212092,1702306119.43478355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.137%1.231B**-1.148D*-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*2.60.79B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.084%13.38%568312081,2782281505.58079846%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.647%-0.659D2.23A*1.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.792B++7.20.819B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.165%79.452%5681121036525611.42578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.377A0.805B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+20.381C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.508%15.038%568212091,310154128.50649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.879%1.746A++0.087C+0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.30.535B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cancerincarnate[C0XX] Cancerincarnate
NC outfit on Emerald

Members: 3
6.4m215.7%456 (27.4k)397 (23.8k)2.9392314,0264,7723.2476973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211114017.224%14.167%24403:214

62% Engineer7% Heavy Assault7% Infiltrator13% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2017 4:11 PMMay 18th, 2017 4:45 PMJun 24th, 2019 8:35 PM (2d) (PST)Jun 19th, 2019 9:44 PM (7d) (PST)Jun 19th, 2019 9:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7452694760.8750.2980.1242.0420.0721041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,72616,15828,56853187123423,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
267.1h/11.1d 1,472 1,987 4,183 32.7k 166 886 1,151 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:538
Deaths:264
KDR:2.038
Accuracy:22.713% B+
HSR:31.413% A
NS-15M1
B**
Kills:191
Deaths:105
KDR:1.819
Accuracy:24.593% B
HSR:29.843% B**
Kills:729
Deaths (as Heavy Assault):369
Deaths (to Heavy Assaults):1,154
KDR:1.97561
Kill Difference:360
Playtime:17.571 hours
Usage:7%
Score:0.322m
Score/min:305
Accuracy (listed only):23.653%
HSR (listed only):30.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B++
Kills:1,184
Deaths:803
KDR:1.474
Accuracy:66.385% B++
HSR:15.287% C*
AF-19 Mercenary
A
Kills:724
Deaths:536
KDR:1.351
Accuracy:28.206% A
HSR:25.967% B*
NSX-P Tanto
B**
Kills:173
Deaths:161
KDR:1.075
Accuracy:19.641% D*
HSR:33.526% B**
Mauler S6
B++
Kills:126
Deaths:80
KDR:1.575
Accuracy:46.928% B++
HSR:12.698% D
AF-4AE Cyclone
B++
Kills:78
Deaths:59
KDR:1.322
Accuracy:27.131% C--
HSR:30.769% B++
Kills:2,285
Deaths (as Light Assault):1,639
Deaths (to Light Assaults):734
KDR:1.39414
Kill Difference:646
Playtime:34.271 hours
Usage:13%
Score:0.632m
Score/min:307
Accuracy (listed only):37.658%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B++
Kills:1,184
Deaths:803
KDR:1.474
Accuracy:66.385% B++
HSR:15.287% C*
AF-19 Mercenary
A
Kills:724
Deaths:536
KDR:1.351
Accuracy:28.206% A
HSR:25.967% B*
NSX-P Tanto
B**
Kills:173
Deaths:161
KDR:1.075
Accuracy:19.641% D*
HSR:33.526% B**
Mauler S6
B++
Kills:126
Deaths:80
KDR:1.575
Accuracy:46.928% B++
HSR:12.698% D
Kills:2,207
Deaths (as Engineer):1,580
Deaths (to Engineers):849
KDR:1.39684
Kill Difference:627
Playtime:165.185 hours
Usage:62%
Score:3.935m
Score/min:397
Accuracy (listed only):40.290%
HSR (listed only):21.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B++
Kills:1,184
Deaths:803
KDR:1.474
Accuracy:66.385% B++
HSR:15.287% C*
GR-22AE
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:28.082% C+
HSR:20.779% D
Mauler S6
B++
Kills:126
Deaths:80
KDR:1.575
Accuracy:46.928% B++
HSR:12.698% D
NC1 Gauss Rifle
A++
Kills:99
Deaths:83
KDR:1.193
Accuracy:22.609% C+
HSR:32.323% A++
AF-4AE Cyclone
B++
Kills:78
Deaths:59
KDR:1.322
Accuracy:27.131% C--
HSR:30.769% B++
Kills:1,641
Deaths (as Combat Medic):1,134
Deaths (to Combat Medics):404
KDR:1.44709
Kill Difference:507
Playtime:5.100 hours
Usage:2%
Score:0.107m
Score/min:351
Accuracy (listed only):38.227%
HSR (listed only):22.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C++
Kills:392
Deaths:348
KDR:1.126
Accuracy:41.242% C++
HSR:22.959% C
EM4-AE Longshot
B+
Kills:365
Deaths:122
KDR:2.992
Accuracy:44.165% B+
HSR:79.452% C
Impetus
B**
Kills:225
Deaths:123
KDR:1.829
Accuracy:32.984% C+
HSR:36.889% B**
NS-AM7 AE/NC Archer
C*
Kills:82
Deaths:106
KDR:0.774
Accuracy:61.485% C*
HSR:13.415% D
AF-4AE Cyclone
B++
Kills:78
Deaths:59
KDR:1.322
Accuracy:27.131% C--
HSR:30.769% B++
Kills:1,142
Deaths (as Infiltrator):758
Deaths (to Infiltrators):635
KDR:1.5066
Kill Difference:384
Playtime:17.829 hours
Usage:7%
Score:0.330m
Score/min:308
Accuracy (listed only):41.401%
HSR (listed only):36.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:1,490
Deaths:307
KDR:4.853
Accuracy:46.293% A
HSR:14.765% C+
AF-23 Grinder
A
Kills:1,179
Deaths:259
KDR:4.552
Accuracy:51.418% A
HSR:19.508% B*
NCM1 Scattercannon
B+
Kills:293
Deaths:86
KDR:3.407
Accuracy:41.745% B
HSR:17.747% B+
Kills:2,962
Deaths (as MAX Suit):326
Deaths (to MAX Suits):287
KDR:9.08589
Kill Difference:2,636
Playtime:26.335 hours
Usage:10%
Score:1.037m
Score/min:656
Accuracy (listed only):46.485%
HSR (listed only):17.340%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:368
V. Kills:12 N/A
Deaths:71
KDR:5.183
Accuracy:54.546% C+
KPH:80.800 B**
VKPH:2.600 D
Breaker Rocket Pods
B+
Kills:108
V. Kills:14 N/A
Deaths:17
KDR:6.353
Accuracy:52.851% B+
KPH:73.500 C+
VKPH:9.500 C--
M20 Mustang
A++
Kills:57
V. Kills:25 219%
Deaths:20
KDR:2.850
Accuracy:24.166% D*
KPH:33 A++
VKPH:14.500 B++
Kills:533 (425 + 0)
Deaths:108
KDR:4.935
VKDR:0.472
Vehicle Kills:51
Kill Difference:425
Playtime:7.749 hours
Usage:3%
Score:0.108m
Score/min:231
Piloting Accuracy:24.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:21.611% D*
KPH:31.800 M
VKPH:15.300 A++
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:49
Playtime:1.699 hours
Usage:1%
Score:0.022m
Score/min:218
Driving Accuracy:21.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:1,714
V. Kills:390 438%
Deaths:110
KDR:15.582
Accuracy:52.732% B+
KPH:65.800 A+
VKPH:15 A+
Titan-150 HEAT
M*
Kills:456
V. Kills:130 348%
Deaths:64
KDR:7.125
Accuracy:55.948% B**
KPH:52.700 M*
VKPH:15 A+
Titan-150 AP
M**
Kills:171
V. Kills:57 295%
Deaths:18
KDR:9.500
Accuracy:51.412% C++
KPH:60 M**
VKPH:20 B**
E540 Halberd
A**
Kills:118
V. Kills:39 295%
Deaths:14
KDR:8.429
Accuracy:45.700% C++
KPH:55.300 A**
VKPH:18.300 B++
Kills:2,459 (2,341 + 118)
Deaths:206
KDR:11.937
VKDR:2.990
Vehicle Kills:616
Kill Difference:2,253
Playtime:39.697 hours
Usage:15%
Score:0.769m
Score/min:323
Driving Accuracy:51.412%
Gunner Accuracy:45.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,011
V. Kills:63 N/A
Deaths:75
KDR:13.480
Accuracy:51.937% C++
KPH:223.100 A*
VKPH:13.900 A+
M12 Kobalt-H
B+
Kills:67
V. Kills: N/A
Deaths:
KDR:
Accuracy:17.270% D--
KPH:147.300 B+
VKPH:0 F
Kills:1,078 (0 + 1,078)
Deaths:75
KDR:14.373
VKDR:0.840
Vehicle Kills:63
Kill Difference:1,003
Playtime:4.987 hours
Usage:2%
Score:0.183m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:17.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:146
V. Kills:2 N/A
Deaths:2
KDR:73
Accuracy:17.969% C+
KPH:136.800 A++
VKPH:1.900 C-
M12 Kobalt
A*
Kills:121
V. Kills:1 N/A
Deaths:3
KDR:40.333
Accuracy:19.099% C*
KPH:134.300 A*
VKPH:1.100 D--
Kills:267 (0 + 267)
Deaths:5
KDR:53.400
VKDR:0.600
Vehicle Kills:3
Kill Difference:262
Playtime:1.968 hours
Usage:1%
Score:0.067m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:19.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:156
V. Kills:2 N/A
Deaths:54
KDR:2.889
Accuracy:43.750% C++
KPH:90.600 A
VKPH:1.200 C
Kills:156 (156 + 0)
Deaths:54
KDR:2.889
VKDR:0.037
Vehicle Kills:2
Kill Difference:102
Playtime:1.723 hours
Usage:1%
Score:0.027m
Score/min:261
Driving Accuracy:43.750%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 2,1041,71411015.582B+12.6452.732%B+N/A65.7A+14.9A+27726.1h2.5B**4.7B**
AF-23 Grinder 1,5051,4903074.853B**1.9146.293%A14.765%C+63.4A*N/A19523.5h5.6B+12.1B**
GD-66 Claw 1,1941,1848031.474C*1.4766.385%B++15.287%C*64.3B**N/A16618.4h2.1B++3.2B+
AF-23 Grinder 1,1971,1792594.552B*1.6151.418%A19.508%B*59.2A++N/A18119.9h6.7C*13.1B++
C85 Canister-H 1,0741,0117513.48C++10.5451.937%C++11.573%C++224.7A*14A+6004.5h5.1B+9.9B++
AF-19 Mercenary 7317245361.351B++1.5928.206%A25.967%B*30.7B++N/A8923.6h9.8B*34.6B++
NC6 Gauss SAW 5415382642.038B*0.9022.713%B+31.413%A68.1A++N/A2097.9h7B**31B++
Titan-150 HEAT 586456647.125B+4.1955.948%B**1.974%D53M*15.1A++3298.6h3.2B**5.8A
NS-44P Commissioner 3943923481.126C+1.8141.242%C++22.959%C68.8BN/A2015.7h2.9B++7.2B+
M30 Mustang AH 380368715.183C+2.2454.546%C+N/A80B**2.6D2004.6h6B+10.9B+
EM4-AE Longshot 3663651222.992C0.0544.165%B+79.452%C43.5CN/A1588.4h2C+4.5C*
NCM1 Scattercannon 294293863.407B*0.4741.745%B17.747%B+50.5A*N/A1545.8h5.9B*14.2B++
Impetus 2272251231.829C+1.1132.984%C+36.889%B**57.7B*N/A1523.9h4.3B+13.2C**
C-4 2241921061.811C**1.1333.625%A+N/A213.3M++35.6B+11600.9h1B**3B**
NS-15M1 1931911051.819C**1.1224.593%B29.843%B**51.6B+N/A1273.7h12.4C++50.4B
NSX-P Tanto 1761731611.075C++1.8619.641%D*33.526%B**19.7CN/A768.8h12.9B+65.7C+
Titan-150 AP 228171189.5B+6.5651.412%C++N/A59M**19.7B**5512.9h2.6A5A+
S12 Renegade 158156542.889C+0.0543.75%C++3.846%C-91.8A1.2C2611.7h3B+6.9B+
GR-22AE 1551541091.413C+1.5328.082%C+20.779%D64.2B+N/A1672.4h10.2B*36.2B+
M12 Kobalt 148146273S70.0617.969%C+21.918%B++132.7A++1.8C--5081.1h14.6B++81.5B+
Mauler S6 128126801.575B+1.3646.928%B++12.698%D74.1A**1.2A++2191.7h3.5B**7.5B*
M12 Kobalt 122121340.333A**37.3919.099%C*18.182%C+134.4A*1.1D--6350.9h15.3B*80B+
E540 Halberd 157118148.429C++5.4945.7%C++N/A56.2M18.6B++5482.1h3.7A+8.2A
Breaker Rocket Pods 122108176.353C+3.4152.851%B+N/A72C+9.3C--2491.5h12.1B++22.9B+
NC1 Gauss Rifle 10199831.193C*1.7522.609%C+32.323%A++58.2A*1.2A*2581.7h9.9B**43.8B++
NS-AM7 AE/NC Archer 115821060.774C+2.1761.485%C*13.415%D6C-2.4C3613.7h15C+24.3C++
AF-4AE Cyclone 7978591.322C1.6227.131%C--30.769%B++55.7C+N/A1851.4h9.8C+36.1C+
NC15 Phoenix 10575372.027B*0.9152.517%C+N/A23.4A+9.4C2203.2h6.1A11.7A
Frag Grenade 7272172N/A69.0659.785%A*N/A720B**N/A21570.1h3.9C+6.5B++
M12 Kobalt-H 6767167S64.0617.27%D--19.403%B+134BN/A7130.5h12.3B+71C*
M20 Mustang 8257202.85B+0.0924.166%D*N/A33.5A++14.7B++2981.7h44.4B**183.6B*
Skyguard 8054510.8M**7.8621.611%D*N/A31.8M15.3A++2181.7h48.8A++225.7B**
Carver 53533190.166C++2.7731.638%B+16.981%C++6.4C++N/A208.3h1.1B++3.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420.1h
Enforcer ML65-H0510.1h
Ammunition Package32150.3h
Nano-Armor Kit93234,62814.4h
Anti-Infantry MANA Turret0720.1h
Medical Applicator307,7210.6h
Mag-Cutter2213599.3h

Check the help document for the dictionary if you want to learn more about words used here.


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