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Brigadier Commando BlitzyFlame[C0XX] BlitzyFlame
NC BR 78

KDR: 3.03

Score: 7.7m

Last Seen: Sep 11th, 2019 7:07 PM
- OFFLINE - 219.9 hour(s)

Battle Rank 78 - New Conglomerate on Emerald - Outfit Leader of Cancerincarnate[C0XX] Cancerincarnate
NC outfit on Emerald

Members: 4
Level Progress (to 79): 79%
Level 100 Progress: 41% 391h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH AF-23 Grinder GD-66 Claw AF-23 Grinder C85 Canister-H Titan-150 AP AF-19 Mercenary NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,274,769 MLG Score: 1019
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.075%27.514%7451012042,9441.258121.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.414%1.116B**1.053B**-3.213T-HEAD ++ (~13.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.589B+8.20.424B22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.541%0.26%8141121338489574.26667662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.815A++-1.22D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.932B*5.90.888B*5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.035%0.672%2212312113,12326792611.6966337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%1.259A-1.177D*-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*2.60.79B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.764%13.4%496312111,3062651504.9283865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.748%-0.654D2.18A*1.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.793B++7.20.82B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.88%79.377%4961121341728211.4735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.412A0.795B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.546B+20.374C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.136%14.646%496312111,427167128.54491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.217%1.741A++0.079C+0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.726B++2.30.535B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cancerincarnate[C0XX] Cancerincarnate
NC outfit on Emerald

Members: 4
7.7m225.4%478 (28.7k)415 (24.9k)3.0325716,0155,2813.3855378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214128117.052%13.75%23403:304

62% Engineer7% Heavy Assault7% Infiltrator13% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2017 4:11 PMMay 18th, 2017 4:45 PMSep 19th, 2019 2:26 PM (1d) (PST)Sep 11th, 2019 3:09 PM (9d) (PST)Sep 11th, 2019 3:07 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7952605350.8680.2860.1192.1430.0831019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,70915,61232,09752177129524,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.5h/12.8d 1,864 2,202 5,108 39.5k 190 1,003 1,527 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:570
Deaths:284
KDR:2.007
Accuracy:22.653% B+
HSR:31.930% A
NS-15M1
B**
Kills:204
Deaths:112
KDR:1.821
Accuracy:24.576% B
HSR:29.902% B**
Kills:774
Deaths (as Heavy Assault):396
Deaths (to Heavy Assaults):1,287
KDR:1.95455
Kill Difference:378
Playtime:20.127 hours
Usage:7%
Score:0.342m
Score/min:283
Accuracy (listed only):23.614%
HSR (listed only):30.916%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B++
Kills:1,213
Deaths:824
KDR:1.472
Accuracy:66.486% B++
HSR:15.169% C++
AF-19 Mercenary
B**
Kills:748
Deaths:544
KDR:1.375
Accuracy:28.101% B**
HSR:25.535% B++
NSX-P Tanto
B**
Kills:173
Deaths:161
KDR:1.075
Accuracy:19.641% D*
HSR:33.526% B**
Mauler S6
B++
Kills:127
Deaths:82
KDR:1.549
Accuracy:47.016% B++
HSR:12.598% D
MGR-C1 Charger
B
Kills:101
Deaths:64
KDR:1.578
Accuracy:25.813% C
HSR:26.733% B
AF-57 Piston
C+
Kills:87
Deaths:56
KDR:1.554
Accuracy:38.290% C+
HSR:10.345% D--
Kills:2,449
Deaths (as Engineer):1,731
Deaths (to Engineers):969
KDR:1.41479
Kill Difference:718
Playtime:189.883 hours
Usage:62%
Score:4.836m
Score/min:424
Accuracy (listed only):37.558%
HSR (listed only):20.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B++
Kills:1,213
Deaths:824
KDR:1.472
Accuracy:66.486% B++
HSR:15.169% C++
AF-19 Mercenary
B**
Kills:748
Deaths:544
KDR:1.375
Accuracy:28.101% B**
HSR:25.535% B++
NSX-P Tanto
B**
Kills:173
Deaths:161
KDR:1.075
Accuracy:19.641% D*
HSR:33.526% B**
Mauler S6
B++
Kills:127
Deaths:82
KDR:1.549
Accuracy:47.016% B++
HSR:12.598% D
MGR-C1 Charger
B
Kills:101
Deaths:64
KDR:1.578
Accuracy:25.813% C
HSR:26.733% B
AF-4AE Cyclone
B+
Kills:97
Deaths:84
KDR:1.155
Accuracy:27.719% C
HSR:28.866% B+
AF-57 Piston
C+
Kills:87
Deaths:56
KDR:1.554
Accuracy:38.290% C+
HSR:10.345% D--
Kills:2,546
Deaths (as Light Assault):1,815
Deaths (to Light Assaults):808
KDR:1.40275
Kill Difference:731
Playtime:39.460 hours
Usage:13%
Score:0.742m
Score/min:313
Accuracy (listed only):36.152%
HSR (listed only):21.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B++
Kills:1,213
Deaths:824
KDR:1.472
Accuracy:66.486% B++
HSR:15.169% C++
GR-22AE
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:28.082% C+
HSR:20.779% D
Mauler S6
B++
Kills:127
Deaths:82
KDR:1.549
Accuracy:47.016% B++
HSR:12.598% D
NC1 Gauss Rifle
A++
Kills:99
Deaths:83
KDR:1.193
Accuracy:22.609% C+
HSR:32.323% A++
AF-4AE Cyclone
B+
Kills:97
Deaths:84
KDR:1.155
Accuracy:27.719% C
HSR:28.866% B+
AF-57 Piston
C+
Kills:87
Deaths:56
KDR:1.554
Accuracy:38.290% C+
HSR:10.345% D--
Kills:1,777
Deaths (as Combat Medic):1,238
Deaths (to Combat Medics):442
KDR:1.43538
Kill Difference:539
Playtime:5.103 hours
Usage:2%
Score:0.107m
Score/min:351
Accuracy (listed only):38.367%
HSR (listed only):20.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C*
Kills:483
Deaths:415
KDR:1.164
Accuracy:42.397% C*
HSR:22.567% C
EM4-AE Longshot
B+
Kills:417
Deaths:137
KDR:3.044
Accuracy:44.880% B+
HSR:79.377% C+
Impetus
B*
Kills:304
Deaths:160
KDR:1.900
Accuracy:33.869% C+
HSR:34.540% B*
NS-AM7 AE/NC Archer
B
Kills:112
Deaths:143
KDR:0.783
Accuracy:62.710% B
HSR:10.714% D-
AF-4AE Cyclone
B+
Kills:97
Deaths:84
KDR:1.155
Accuracy:27.719% C
HSR:28.866% B+
Kills:1,413
Deaths (as Infiltrator):939
Deaths (to Infiltrators):692
KDR:1.50479
Kill Difference:474
Playtime:22.385 hours
Usage:7%
Score:0.402m
Score/min:300
Accuracy (listed only):42.315%
HSR (listed only):35.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:1,490
Deaths:307
KDR:4.853
Accuracy:46.293% A
HSR:14.765% C+
AF-23 Grinder
A
Kills:1,179
Deaths:259
KDR:4.552
Accuracy:51.418% A
HSR:19.508% B*
NCM1 Scattercannon
B*
Kills:474
Deaths:122
KDR:3.885
Accuracy:46.297% B*
HSR:18.565% B++
NCM1 Scattercannon
B**
Kills:225
Deaths:50
KDR:4.500
Accuracy:48.539% B**
HSR:8.889% F
Kills:3,368
Deaths (as MAX Suit):369
Deaths (to MAX Suits):307
KDR:9.12737
Kill Difference:2,999
Playtime:29.583 hours
Usage:10%
Score:1.235m
Score/min:696
Accuracy (listed only):48.137%
HSR (listed only):15.432%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:384
V. Kills:12 N/A
Deaths:71
KDR:5.408
Accuracy:54.541% C+
KPH:79.900 B*
VKPH:2.500 D
Breaker Rocket Pods
B+
Kills:114
V. Kills:14 N/A
Deaths:17
KDR:6.706
Accuracy:52.916% B+
KPH:77.600 C+
VKPH:9.500 C--
M20 Mustang
A++
Kills:57
V. Kills:25 219%
Deaths:20
KDR:2.850
Accuracy:24.170% D*
KPH:32.200 A++
VKPH:14.100 B++
Kills:555 (441 + 0)
Deaths:108
KDR:5.139
VKDR:0.472
Vehicle Kills:51
Kill Difference:447
Playtime:8.050 hours
Usage:3%
Score:0.111m
Score/min:229
Piloting Accuracy:24.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:54
V. Kills:26 200%
Deaths:5
KDR:10.800
Accuracy:21.611% D*
KPH:31.800 A**
VKPH:15.300 A++
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:49
Playtime:1.699 hours
Usage:1%
Score:0.023m
Score/min:222
Driving Accuracy:21.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:1,785
V. Kills:412 432%
Deaths:114
KDR:15.658
Accuracy:52.835% B+
KPH:64.800 A+
VKPH:15 A+
Titan-150 AP
M**
Kills:872
V. Kills:344 253%
Deaths:39
KDR:22.359
Accuracy:55.148% B+
KPH:62 M**
VKPH:24.500 A*
Titan-150 HEAT
M++
Kills:466
V. Kills:136 340%
Deaths:64
KDR:7.281
Accuracy:56.078% B**
KPH:52.400 M++
VKPH:15.300 A+
E540 Halberd
A*
Kills:118
V. Kills:39 295%
Deaths:14
KDR:8.429
Accuracy:45.306% C++
KPH:52.500 A*
VKPH:17.400 B+
Kills:3,241 (3,123 + 118)
Deaths:231
KDR:14.030
VKDR:4.030
Vehicle Kills:931
Kill Difference:3,010
Playtime:52.739 hours
Usage:17%
Score:1.112m
Score/min:351
Driving Accuracy:56.078%
Gunner Accuracy:45.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,026
V. Kills:63 N/A
Deaths:76
KDR:13.500
Accuracy:52.149% C++
KPH:224.700 A*
VKPH:13.800 A
M12 Kobalt-H
B+
Kills:79
V. Kills: N/A
Deaths:
KDR:
Accuracy:17.509% D-
KPH:145.400 B+
VKPH:0 F
Kills:1,105 (0 + 1,105)
Deaths:76
KDR:14.539
VKDR:0.829
Vehicle Kills:63
Kill Difference:1,029
Playtime:5.109 hours
Usage:2%
Score:0.187m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:17.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:159
V. Kills:2 N/A
Deaths:2
KDR:79.500
Accuracy:17.703% C+
KPH:136.400 A++
VKPH:1.700 D
M12 Kobalt
A*
Kills:121
V. Kills:1 N/A
Deaths:3
KDR:40.333
Accuracy:19.099% C*
KPH:134.300 A*
VKPH:1.100 D--
Kills:280 (0 + 280)
Deaths:5
KDR:56
VKDR:0.600
Vehicle Kills:3
Kill Difference:275
Playtime:2.068 hours
Usage:1%
Score:0.069m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:19.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:183
V. Kills:3 N/A
Deaths:60
KDR:3.050
Accuracy:43.499% C++
KPH:85.200 B**
VKPH:1.400 C
Kills:183 (183 + 0)
Deaths:60
KDR:3.050
VKDR:0.050
Vehicle Kills:3
Kill Difference:123
Playtime:2.148 hours
Usage:1%
Score:0.033m
Score/min:255
Driving Accuracy:43.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 2,1971,78511415.658B+12.6352.835%B+N/A64.9A+15A+27427.5h2.5B**4.7B**
AF-23 Grinder 1,5051,4903074.853B**1.8246.293%A14.765%C+63.4A*N/A19523.5h5.6B+12.1B**
GD-66 Claw 1,2231,2138241.472C*1.5666.486%B++15.169%C++64.9B**N/A16618.7h2.1B++3.2B+
AF-23 Grinder 1,1971,1792594.552B*1.5251.418%A19.508%B*59.2A++N/A18119.9h6.7C**13.1B++
C85 Canister-H 1,0891,0267613.5C*10.4752.149%C++11.501%C++223A*13.7A6034.6h5.1B++9.9B++
Titan-150 AP 1,2168723922.359A*19.3355.148%B+N/A61.8M**24.4A*44514.1h2.6A4.7A+
AF-19 Mercenary 7567485441.375B++1.6628.101%B**25.535%B++31.3B++N/A9123.9h9.7B*34.7B*
NC6 Gauss SAW 5755702842.007B*1.0322.653%B+31.93%A65.5A++N/A2068.7h7.1B**31.4B++
NS-44P Commissioner 4854834151.164C+1.8742.397%C*22.567%C69BN/A2227h3B+7B+
NCM1 Scattercannon 4754741223.885A0.8546.297%B*18.565%B++55.1A**N/A1918.6h5.7B**12.2B++
Titan-150 HEAT 602466647.281B+4.2556.078%B**1.931%D52.4M++15.3A+3348.9h3.2B**5.8A
EM4-AE Longshot 4184171373.044C0.0144.88%B+79.377%C+43.4CN/A1519.6h2C+4.4C**
M30 Mustang AH 396384715.408C++2.3854.541%C+N/A80B*2.5D1964.8h5.9B+10.9B+
Impetus 3083041601.9C++1.1333.869%C+34.54%B*63.3B**N/A1574.8h4.4B13.1C**
NCM1 Scattercannon 227225504.5B**1.4748.539%B**8.889%F64.3A++N/A2873.5h4.7B*9.7B**
C-4 2522151201.792C**1.2433.385%AN/A195.5A**33.6B12541.1h1B**3B**
NS-15M1 2082041121.821C**1.2124.576%B29.902%B**52.3B+1A+1283.9h12.4C++50.3B
S12 Renegade 186183603.05C++0.0243.499%C++3.825%C-87.1B**1.4C2552.1h3B+6.8B+
NSX-P Tanto 1761731611.075C++1.9619.641%D*33.526%B**19.7CN/A768.8h12.9B+65.7C+
M12 Kobalt 161159279.5S76.4717.703%C+22.013%B++132.5A++1.7D4851.2h14.4B++81.4B+
GR-22AE 1551541091.413C+1.6228.082%C+20.779%D64.2B+N/A1672.4h10.2B*36.2B+
Mauler S6 129127821.549B+1.4847.016%B++12.598%D74.7A**1.2A++2191.7h3.5B**7.5B*
M12 Kobalt 122121340.333A**37.3019.099%C*18.182%C+134.4A*1.1D--6490.9h15.3B*80B+
E540 Halberd 157118148.429C++5.4045.306%C++N/A53.6A*17.7B+7762.2h3.8A+8.3B**
Breaker Rocket Pods 128114176.706C+3.6752.916%B+N/A76C+9.3C--2571.5h12B++22.7B+
NS-AM7 AE/NC Archer 1551121430.783C+2.2562.71%B10.714%D-5.8C-2.2C4019.4h15C++23.9C*
MGR-C1 Charger 102101641.578B+1.4525.813%C26.733%B42.1C*N/A2242.4h11.4B+44.1B
NC1 Gauss Rifle 10199831.193C*1.8422.609%C+32.323%A++58.2A*1.2A*2691.7h9.9B**43.8B++
AF-4AE Cyclone 9897841.155C--1.8827.719%C28.866%B+51.1C+N/A1761.9h9.4C*33.8C++
AF-57 Piston 8787561.554B+1.4838.29%C+10.345%D--33.5C+N/A1242.6h3.6B*9.3B
NC15 Phoenix 11280392.051B*0.9853.118%C+N/A23.5A9.4C2353.4h6.2A11.6A
M12 Kobalt-H 7979179M**75.9717.509%D-18.987%B+158B*N/A6540.5h12B+68.6C**
Frag Grenade 7878178N/A74.9759.231%A++N/A780AN/A23160.1h3.9C++6.7B+
MANA Anti-Personnel Turret 6161321.906N/A1.1323.675%UN/A610UN/A1388000.1h17.9T*75.5T*
M20 Mustang 8257202.85B+0.1824.17%D*N/A31.7A++13.9B+2941.8h44.4B**183.9B*
Skyguard 8054510.8M*7.7721.611%D*N/A31.8A**15.3A++2221.7h48.8A++225.7B**
Carver 54545750.094C+2.9431.492%B16.667%C+3.5CN/A1115.5h1.1B++3.4B+

Consumables
  Name Deaths Consumed Time Equipped
Enforcer ML65-H0510.1h
Spawn Beacon01580.1h
Ammunition Package32330.3h
Nano-Armor Kit132271,32916.9h
Anti-Infantry MANA Turret0820.1h
Medical Applicator307,7210.6h
Mag-Cutter2213599.3h

Check the help document for the dictionary if you want to learn more about words used here.


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