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Commissar A.S.P. Operative Bloodthorn1[H8TD] Bloodthorn1
TR BR 77

KDR: 16.82

Score: 98m

Last Seen: Aug 30th, 2018 10:09 PM
- OFFLINE - 1143.4 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 86%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT MRC3 Mercy MRC3 Mercy MANA Anti-Vehicle Turret M3 Pounder HEG P2-120 HESH M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $694,305 MLG Score: 555
Fun Score: N/A
Cheeseburgers Flipped: 4542TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.913%17.945%339810055,2662.0339914.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.346%-0.408C---0.402C--0.373C**HEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.1-0.109C+15.7-0.103C+67.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.051%3.101%2272261007152,894106042644144.104359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.221%0.415B0.275C*-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.40.65B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.858%7.13%153910042,2449688352.31818268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%-1.603F0.742B++-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.5-1.529F55.9-0.438C--240.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.33%71.774%1532101124858200.425386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.457%0.489B+0.304C*-1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.281C*2.70.145C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98m163.9%432 (25.9k)422 (25.3k)16.8155213,86012,71820.221277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10131536917.762%4.638%8218:1114

80% Engineer15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:18 PMJun 17th, 2013 1:29 AMSep 23rd, 2018 5:10 AM (24d) (PST)Aug 30th, 2018 7:58 PM (48d) (PST)Aug 30th, 2018 6:09 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7491291,6200.9200.0550.0431.8840.229555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,9207,76697,15455331131425,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3873.4h/161.4d 43,313 9,919 43,993 437.7k 3,286 11,420 53,181 406.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,431
Deaths:502
KDR:2.851
Accuracy:19.156% C
HSR:22.642% C+
MSW-R
C
Kills:550
Deaths:286
KDR:1.923
Accuracy:18.239% D
HSR:21.636% C
T7 Mini-Chaingun
C-
Kills:398
Deaths:50
KDR:7.960
Accuracy:14.791% C-
HSR:5.528% F-
T9 CARV-S
D--
Kills:185
Deaths:30
KDR:6.167
Accuracy:12.933% F
HSR:17.297% D--
NSX Naginata
C
Kills:111
Deaths:89
KDR:1.247
Accuracy:19.931% C
HSR:14.414% F-
T32 Bull
D
Kills:76
Deaths:26
KDR:2.923
Accuracy:15.628% D**
HSR:18.421% D
Kills:2,751
Deaths (as Heavy Assault):983
Deaths (to Heavy Assaults):2,390
KDR:2.79858
Kill Difference:1,768
Playtime:154.779 hours
Usage:4%
Score:1.561m
Score/min:168
Accuracy (listed only):16.780%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,643
Deaths:1,470
KDR:1.118
Accuracy:21.615% C
HSR:15.277% D
T5 AMC
D-
Kills:1,199
Deaths:927
KDR:1.293
Accuracy:17.406% D*
HSR:15.013% D-
TRAC-5 S
C**
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C**
HSR:2.517% F*
TRAC-5
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.741% D-
HSR:12.676% D*
Kills:3,350
Deaths (as Engineer):2,499
Deaths (to Engineers):3,993
KDR:1.34054
Kill Difference:851
Playtime:3,080.069 hours
Usage:80%
Score:83.147m
Score/min:450
Accuracy (listed only):19.889%
HSR (listed only):11.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,643
Deaths:1,470
KDR:1.118
Accuracy:21.615% C
HSR:15.277% D
T5 AMC
D-
Kills:1,199
Deaths:927
KDR:1.293
Accuracy:17.406% D*
HSR:15.013% D-
TRAC-5 S
C**
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C**
HSR:2.517% F*
TRAC-5
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.741% D-
HSR:12.676% D*
Kills:3,350
Deaths (as Light Assault):2,499
Deaths (to Light Assaults):2,580
KDR:1.34054
Kill Difference:851
Playtime:41.200 hours
Usage:1%
Score:0.175m
Score/min:71
Accuracy (listed only):19.889%
HSR (listed only):11.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:9,915
Deaths:1,325
KDR:7.483
Accuracy:15.912% C+
HSR:15.119% D--
MRC3 Mercy
C+
Kills:9,641
Deaths:1,325
KDR:7.276
Accuracy:16.285% C+
HSR:14.967% D--
M3 Pounder HEG
C+
Kills:6,803
Deaths:1,272
KDR:5.348
Accuracy:35.495% C
HSR:3.131% C+
M3 Pounder HEG
C+
Kills:5,790
Deaths:1,271
KDR:4.555
Accuracy:36.820% C
HSR:3.195% C+
MR1 Fracture
B++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:38.974% B
HSR:5.707% B++
MR1 Fracture
B**
Kills:1,016
Deaths:223
KDR:4.556
Accuracy:39.987% B+
HSR:6.004% B**
NS-10 Burster
C*
Kills:392
Deaths:137
KDR:2.861
Accuracy:29.753% C*
HSR:3.571% D
NS-10 Burster
C**
Kills:372
Deaths:137
KDR:2.715
Accuracy:29.540% C**
HSR:3.226% D-
M1 Heavy Cycler
D
Kills:111
Deaths:
KDR:
Accuracy:10.922% D
HSR:13.514% D-
Kills:35,214
Deaths (as MAX Suit):2,956
Deaths (to MAX Suits):526
KDR:11.91272
Kill Difference:32,258
Playtime:568.801 hours
Usage:15%
Score:12.931m
Score/min:379
Accuracy (listed only):28.187%
HSR (listed only):7.604%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:81
V. Kills:50 159%
Deaths:98
KDR:0.827
Accuracy:24.640% F-
KPH:4 D
VKPH:2.400 D--
Kills:81 (81 + 0)
Deaths:98
KDR:0.827
VKDR:0.510
Vehicle Kills:50
Kill Difference:17
Playtime:20.445 hours
Usage:1%
Score:0.107m
Score/min:87
Piloting Accuracy:24.640%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:2,995
V. Kills:484 N/A
Deaths:42
KDR:71.310
Accuracy:54.987% B+
KPH:49.200 A
VKPH:8 D
C75 Viper
A*
Kills:2,973
V. Kills:430 N/A
Deaths:82
KDR:36.256
Accuracy:41.562% B
KPH:65.400 A*
VKPH:9.500 B+
L100 Python AP
B++
Kills:220
V. Kills:100 218%
Deaths:21
KDR:10.476
Accuracy:57.844% C*
KPH:36.500 B++
VKPH:16.600 C+
Kills:6,188 (6,188 + 0)
Deaths:145
KDR:42.676
VKDR:6.993
Vehicle Kills:1,014
Kill Difference:6,043
Playtime:112.376 hours
Usage:3%
Score:1.751m
Score/min:260
Driving Accuracy:57.844%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:83,588
V. Kills:31,509 265%
Deaths:1,949
KDR:42.888
Accuracy:43.791% C+
KPH:72.600 M**
VKPH:27.400 A++
P2-120 HEAT
S
Kills:56,675
V. Kills:9,070 N/A
Deaths:946
KDR:59.910
Accuracy:46.753% B+
KPH:79.400 S
VKPH:12.700 B++
P2-120 HESH
A*
Kills:6,443
V. Kills:1,050 N/A
Deaths:129
KDR:49.946
Accuracy:51.651% A
KPH:94.700 A*
VKPH:15.400 A
G30 Walker
C
Kills:430
V. Kills:396 108%
Deaths:48
KDR:8.958
Accuracy:17.048% D*
KPH:14 C
VKPH:12.900 C
E540 Halberd
A++
Kills:388
V. Kills:164 235%
Deaths:25
KDR:15.520
Accuracy:43.188% B
KPH:41.200 A++
VKPH:17.400 B**
MR11 Gatekeeper
S
Kills:381
V. Kills:130 291%
Deaths:9
KDR:42.333
Accuracy:34.023% D
KPH:52.900 S
VKPH:18.100 C**
M20 Basilisk
B**
Kills:59
V. Kills:13 421%
Deaths:6
KDR:9.833
Accuracy:17.689% D**
KPH:24.300 B**
VKPH:5.300 C
M12 Kobalt
C
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:12.988% C
KPH:30.100 D-
VKPH:0 D-
Kills:148,016 (146,706 + 1,310)
Deaths:3,112
KDR:47.563
VKDR:13.603
Vehicle Kills:42,332
Kill Difference:144,904
Playtime:1,983.914 hours
Usage:51%
Score:44.555m
Score/min:374
Driving Accuracy:51.651%
Gunner Accuracy:12.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:393
V. Kills:6 N/A
Deaths:8
KDR:49.125
Accuracy:20.486% B++
KPH:81.900 B+
VKPH:1.300 D
M40 Fury
A+
Kills:234
V. Kills:31 N/A
Deaths:5
KDR:46.800
Accuracy:24.936% D*
KPH:92.300 A+
VKPH:12.200 C*
M40 Fury
B**
Kills:221
V. Kills:33 N/A
Deaths:7
KDR:31.571
Accuracy:27.648% D-
KPH:69.700 B**
VKPH:10.400 C**
M20 Basilisk
B+
Kills:214
V. Kills:51 412%
Deaths:20
KDR:10.700
Accuracy:33.458% C--
KPH:26.700 B+
VKPH:6.400 C
M12 Kobalt
C**
Kills:197
V. Kills:2 N/A
Deaths:5
KDR:39.400
Accuracy:18.076% C**
KPH:63.700 C+
VKPH:0.600 D--
M20 Basilisk
B+
Kills:108
V. Kills:29 360%
Deaths:5
KDR:21.600
Accuracy:31.180% D
KPH:27.700 B+
VKPH:7.400 C
Kills:1,367 (0 + 1,367)
Deaths:50
KDR:27.340
VKDR:3.040
Vehicle Kills:152
Kill Difference:1,317
Playtime:25.513 hours
Usage:1%
Score:0.515m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:31.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 115,09783,5881,94942.888S26.0743.791%C+4.081%B72.6M**27.4A++4161150.8h4.7A10.7B**
P2-120 HEAT 65,74556,67594659.91S43.0946.753%B+2.13%D79.4S12.7B++284713.6h3.9A+8.3A+
MRC3 Mercy 9,9739,9151,3257.483M9.3315.912%C+15.119%D--38.8B*N/A118255.4h15.9B*100.2B+
MRC3 Mercy 9,6849,6411,3257.276A**9.5416.285%C+14.967%D--37.8B++N/A115254.8h16.7B++102.5B+
MANA Anti-Vehicle Turret 11,7437,74968311.346S5.4754.951%C++2.839%C-63.8A+32.9B498121.5h5.5B*9.9B**
M3 Pounder HEG 7,9366,8031,2725.348A**11.4735.495%C3.131%C+33.4A++5.6A+139203.6h13.5B+38B+
P2-120 HESH 7,4936,44312949.946A*33.1351.651%AN/A94.6A*15.4A34468.1h3.9B*7.5B**
M3 Pounder HEG 6,7695,7901,2714.555A++12.2636.82%C3.195%C+29B**4.9B++117199.4h16.3B44.3C*
L100 Python HEAT 3,4792,9954271.31U54.4954.987%B+1.736%D49.2A7.9D21060.9h3.2A+5.9A
C75 Viper 3,4032,9738236.256S19.4441.562%BN/A65.3A*9.5B+27645.5h7.7B*18.5B**
NS-11C 1,6861,6431,4701.118C++15.7021.615%C15.277%D6.3D--N/A20262.2h16.5C76.3C+
TMG-50 1,4411,4315022.851A++13.9619.156%C22.642%C+27.8CN/A8951.4h13.8D72.1C+
T5 AMC 1,2151,1999271.293B15.5217.406%D*15.013%D-6.4D--N/A25188.2h16.9C-96.8D
MR1 Fracture 1,3681,1742225.288S11.5338.974%B5.707%B++26.3S4.3C13744.6h22.6A57.9B**
Tank Mine 1,6381,0706316.984S0.1741.014%B+N/A248.8M++132.1A**22984.3h2C+4.9B*
MR1 Fracture 1,2001,0162234.556S12.2639.987%B+6.004%B**22.7S4.1C12144.7h26.8A67B**
MSW-R 5575502861.923C++14.8918.239%D21.636%C16.9D-N/A9132.5h16.5D**90.3D-
Spear Anti-Vehicle Phalanx Turret 7545451732.059S15.2445.626%C*3.67%C45.4B+17.4C59412h7.4C**16.3B+
TRAC-5 S 452437865.081S11.7323.794%C**2.517%F*24.8B+N/A11317.6h5.9A++24.6B**
Spear Anti-Vehicle Phalanx Turret 624430853.75M36.9356.041%B+4.419%C+48.3B21.8C*3148.9h8B+14.3B*
G30 Walker 826430488.958A*7.8617.048%D*1.86%C14C12.9C20930.7h210.9C+1237.3C--
T7 Mini-Chaingun 400398507.96S8.8614.791%C-5.528%F-27.4CN/A16114.5h11.1B**75.3B+
M12 Kobalt 399393849.125A**32.3120.486%B++16.539%C81.9B+1.3D2624.8h13.2B**64.7B++
NS-10 Burster 6723921372.861A*13.9529.753%C*3.571%D7.3A5.2A10653.7h153.5B516.1B+
E540 Halberd 5523882515.52A+1.3043.188%B5.155%B*41.3A++17.4B**22039.4h5.1B++11.8B++
MR11 Gatekeeper 511381942.333U25.5234.023%D2.362%C*52.9S18.1C**12877.2h30.4A89.4B**
NS-10 Burster 6683721372.715M14.1029.54%C**3.226%D-6.8B*5.4A+10955h164.4C+556.5C*
ML-7 4033561035.6U18.7855.414%C+2.247%C31.8B++4.2D*61911.2h4A7.3B**
Xiphos Anti-Personnel Phalanx Tower 3593501350S333.1833.343%B+N/A388.9B++10C*11040.9h3.3B+10B+
M20 Basilisk 3942851125.909M+9.0944.524%D-7.719%A+66.3B**25.3B3704.3h62.5B**140.5B*
Spear Anti-Vehicle Phalanx Tower 3462502125S108.1853.503%B+1.6%D*69.4A26.7C++4283.6h5.3B**9.9B**
C-4 3052411220.083U3.27154.054%UN/A241M**64A**70131h1.4C**0.9B+
M40 Fury 265234546.8S29.9824.936%D*1.282%D93.6A+12.4C*5672.5h8.8B*35.2C**
M40 Fury 254221731.571M++14.7627.648%D-N/A69.1B**10.3C*5013.2h11.2B+40.6C*
L100 Python AP 3202202110.476A++6.3457.844%C*3.636%B36.7B++16.7C+6356h4.7B**8.1B**
M20 Basilisk 2652142010.7M*6.1233.458%C--7.944%B*26.8B++6.4C2698h53.6B**160.2B*
M12 Kobalt 199197539.4A++22.5818.076%C**17.259%C63.5C+N/A2313.1h16.3B90.2B+
T9 CARV-S 185185306.167M**10.6512.933%F17.297%D--16.8D-N/A10911h15.6D-120.4D**
Frag Grenade 1371371137N/A120.1834.553%D**N/A685B*N/A70660.2h2.3A6.8B+
RAMS .50M 125125148.929A++7.8937.717%C+68.8%D*20.8C-N/A2386h2.8D7.4C
SR-7 123123139.462A+7.3539.01%C+74.797%C-23.2C--N/A975.3h2.6C-6.7C
MAX Punch 1241162,9660.039D16.7838.179%C-N/A0.2DN/A1521.9h2.4C+6.3C+
M1 Heavy Cycler 1121111111U94.1810.922%D13.514%D-18.5C+N/A2016h16.6B+151.9C+
NSX Naginata 117111891.247C+15.5719.931%C14.414%F-8.4D*N/A2613.2h17.8D*89.4D
M20 Basilisk 137108521.6S4.7831.18%D5.556%C+27.7B+7.4C3673.9h50.1B**160.8B*
Claymore 1061061106U89.1826%DN/A96.4DN/A4131.1h1.7T*6.6F
Orbital Strike Uplink 13998198N/A81.18295.238%UN/A490U205U23630.2h1.3T*0.4T*
CAS30 Tank Buster 13181980.827C15.9924.64%F-N/A4D2.5D--8720.4h34.2B**138.9C++
T32 Bull 7676262.923A13.8915.628%D**18.421%D18.1D-N/A1514.2h13.7C87.6D-
Hoplon Anti-Aircraft Phalanx Tower 15072172S55.1816.086%D**N/A180B**195A15610.4h5.6B*35.1B++
TRAC-5 7171164.438S12.3816.741%D-12.676%D*6.3D-N/A27411.3h11.1B**66.5B
M20 Basilisk 725969.833S6.9817.689%D**8.475%A24.6B**5.4C5232.4h50.2A283.9B
NS Decimator 6756183.111M13.7054.739%DN/A35C++6.9D--14851.6h4.1B+7.5C**
ASP-30 Grounder 9854291.862A*14.9560.858%C5.556%A14.2C11.6C++5853.8h8.7C14.2C+
M12 Kobalt 5252152A++35.1812.988%C9.615%D*30.6D-N/A1421.7h19.4C+149.4C+
M40 Fury 6650316.667B+0.1551.142%C++N/A125B**40A++6050.4h17.5C+34.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0800.1h
TR Patriot Flare Gun0570.1h
Restoration Kit02740.2h
Nano-Armor Kit5783,555,229172.3h
Spawn Beacon14390.3h
Anti-Vehicle MANA Turret458,18415.7h
Turret AI Module04532.4h
Structure Shield Module14642.4h
Repair Module26192.6h
Cortium Silo21830.8h
Skywall Shield Emitter03491.6h
Blast Wall01881.6h
Medical Applicator33,8110.3h
TR Triumph Flare Gun0560h
Welding Device04,3250.5h
Spear Anti-Vehicle Tower11430.9h
Spitfire Auto-Turret41,4831.6h
Sunderer Garage0981.6h
Bunker02002.2h
Rampart Wall77597.8h
Xiphos Anti-Personnel Tower02691.5h
Hoplon Anti-Aircraft Phalanx Tower22461.6h
Ammunition Package54,0702.6h
Anti-Infantry MANA Turret01610.3h
Alarm Module0800.2h
Pillbox01581.4h
Elysium Spawn Tube0500.3h
Spear Anti-Vehicle Turret01991.9h
Infantry Tower0911.2h
Nano-Repair Grenade01620h
Vehicle Ammo Dispenser0650.3h
Vehicle Gate11902.6h

Check the help document for the dictionary if you want to learn more about words used here.


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