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Colonel A.S.P. Operative Bloodthorn1[H8TD] Bloodthorn1
TR BR 73

KDR: 16.8

Score: 96.8m

Last Seen: Aug 14th, 2018 1:56 AM
- OFFLINE - 125.5 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald - Outfit Leader of Prowler Spam United[H8TD] Prowler Spam United
TR outfit on Emerald

Members: 2
Level Progress (to 74): 39%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT MRC3 Mercy MRC3 Mercy MANA Anti-Vehicle Turret M3 Pounder HEG P2-120 HESH M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $698,058 MLG Score: 558
Fun Score: N/A
Cheeseburgers Flipped: 4521TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.882%18.039%34179985,1502.0172414.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.368%-0.408C---0.376C-0.354C**HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83-0.106C+15.7-0.1C+67.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.92%3.135%226296999150,842104842027143.933359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.225%0.406B0.278C*-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++4.40.649B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.819%6.421%14699962,1189578282.21086255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%-1.608F0.571B+-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.7-1.678F-58.6-0.525D253

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.197%71.239%1462100322657700.391681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.265%0.612B+0.268C*-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.288C*2.70.136C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Prowler Spam United[H8TD] Prowler Spam United
TR outfit on Emerald

Members: 2
96.8m163.8%433 (26k)422 (25.3k)16.7973211,32712,58120.189873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10051513117.796%4.659%8318:1114

79% Engineer15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:18 PMJun 17th, 2013 1:29 AMAug 18th, 2018 10:00 PM (4h) (PST)Aug 14th, 2018 2:39 AM (5d) (PST)Aug 13th, 2018 9:56 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7481301,6180.9210.0550.0431.8830.229558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,8547,82897,02655331131425,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3825.6h/159.4d 42,681 9,845 42,955 432.3k 3,254 11,331 52,513 401.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,431
Deaths:502
KDR:2.851
Accuracy:19.156% C
HSR:22.642% C+
MSW-R
C
Kills:545
Deaths:284
KDR:1.919
Accuracy:18.200% D
HSR:21.835% C
T7 Mini-Chaingun
C-
Kills:398
Deaths:50
KDR:7.960
Accuracy:14.796% C-
HSR:5.528% F-
T9 CARV-S
D--
Kills:185
Deaths:30
KDR:6.167
Accuracy:12.933% F
HSR:17.297% D--
T32 Bull
D
Kills:76
Deaths:26
KDR:2.923
Accuracy:15.628% D**
HSR:18.421% D
Kills:2,635
Deaths (as Heavy Assault):892
Deaths (to Heavy Assaults):2,371
KDR:2.95404
Kill Difference:1,743
Playtime:152.024 hours
Usage:4%
Score:1.537m
Score/min:169
Accuracy (listed only):16.143%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,643
Deaths:1,469
KDR:1.118
Accuracy:21.603% C
HSR:15.277% D
T5 AMC
D-
Kills:1,199
Deaths:927
KDR:1.293
Accuracy:17.406% D*
HSR:15.013% D-
TRAC-5 S
C**
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C**
HSR:2.517% F*
TRAC-5
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.741% D-
HSR:12.676% D*
Kills:3,350
Deaths (as Engineer):2,498
Deaths (to Engineers):3,964
KDR:1.34107
Kill Difference:852
Playtime:3,039.253 hours
Usage:79%
Score:82.077m
Score/min:450
Accuracy (listed only):19.886%
HSR (listed only):11.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,643
Deaths:1,469
KDR:1.118
Accuracy:21.603% C
HSR:15.277% D
T5 AMC
D-
Kills:1,199
Deaths:927
KDR:1.293
Accuracy:17.406% D*
HSR:15.013% D-
TRAC-5 S
C**
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C**
HSR:2.517% F*
TRAC-5
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.741% D-
HSR:12.676% D*
Kills:3,350
Deaths (as Light Assault):2,498
Deaths (to Light Assaults):2,562
KDR:1.34107
Kill Difference:852
Playtime:40.890 hours
Usage:1%
Score:0.172m
Score/min:70
Accuracy (listed only):19.886%
HSR (listed only):11.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:9,880
Deaths:1,318
KDR:7.496
Accuracy:15.898% C+
HSR:15.132% D--
MRC3 Mercy
C+
Kills:9,610
Deaths:1,318
KDR:7.291
Accuracy:16.268% C+
HSR:14.964% D--
M3 Pounder HEG
C+
Kills:6,788
Deaths:1,268
KDR:5.353
Accuracy:35.446% C
HSR:3.123% C+
M3 Pounder HEG
C+
Kills:5,779
Deaths:1,267
KDR:4.561
Accuracy:36.769% C
HSR:3.201% C+
MR1 Fracture
B*
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:38.974% B
HSR:5.707% B*
MR1 Fracture
B**
Kills:1,016
Deaths:223
KDR:4.556
Accuracy:39.987% B+
HSR:6.004% B**
NS-10 Burster
C*
Kills:391
Deaths:137
KDR:2.854
Accuracy:29.805% C*
HSR:3.581% D
NS-10 Burster
C*
Kills:370
Deaths:137
KDR:2.701
Accuracy:29.585% C*
HSR:3.243% D-
M1 Heavy Cycler
D
Kills:111
Deaths:
KDR:
Accuracy:10.922% D
HSR:13.514% D-
Kills:35,119
Deaths (as MAX Suit):2,945
Deaths (to MAX Suits):523
KDR:11.92496
Kill Difference:32,174
Playtime:566.187 hours
Usage:15%
Score:12.895m
Score/min:380
Accuracy (listed only):28.184%
HSR (listed only):7.608%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:81
V. Kills:50 159%
Deaths:98
KDR:0.827
Accuracy:24.640% F-
KPH:4 D
VKPH:2.400 D--
Kills:81 (81 + 0)
Deaths:98
KDR:0.827
VKDR:0.510
Vehicle Kills:50
Kill Difference:17
Playtime:20.445 hours
Usage:1%
Score:0.107m
Score/min:87
Piloting Accuracy:24.640%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:2,995
V. Kills:484 N/A
Deaths:42
KDR:71.310
Accuracy:54.987% B+
KPH:49.200 A
VKPH:8 D
C75 Viper
A*
Kills:2,959
V. Kills:427 N/A
Deaths:81
KDR:36.531
Accuracy:41.626% B+
KPH:65.500 A*
VKPH:9.400 B+
L100 Python AP
B++
Kills:220
V. Kills:100 218%
Deaths:21
KDR:10.476
Accuracy:57.844% C**
KPH:36.500 B++
VKPH:16.600 C
Kills:6,174 (6,174 + 0)
Deaths:144
KDR:42.875
VKDR:7.021
Vehicle Kills:1,011
Kill Difference:6,030
Playtime:112.104 hours
Usage:3%
Score:1.742m
Score/min:259
Driving Accuracy:57.844%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:81,835
V. Kills:30,933 265%
Deaths:1,905
KDR:42.958
Accuracy:43.573% C+
KPH:72.700 M**
VKPH:27.500 A++
P2-120 HEAT
S
Kills:56,675
V. Kills:9,070 N/A
Deaths:946
KDR:59.910
Accuracy:46.753% B+
KPH:79.400 S
VKPH:12.700 B++
P2-120 HESH
A*
Kills:6,158
V. Kills:1,012 N/A
Deaths:124
KDR:49.661
Accuracy:51.409% A
KPH:94.100 A*
VKPH:15.500 A
G30 Walker
C
Kills:430
V. Kills:396 108%
Deaths:48
KDR:8.958
Accuracy:17.046% D*
KPH:14 C
VKPH:12.900 C
E540 Halberd
A++
Kills:386
V. Kills:162 237%
Deaths:25
KDR:15.440
Accuracy:43.182% B
KPH:41 A++
VKPH:17.200 B**
MR11 Gatekeeper
S
Kills:381
V. Kills:130 291%
Deaths:9
KDR:42.333
Accuracy:34.023% D
KPH:52.900 S
VKPH:18.100 C**
M20 Basilisk
B*
Kills:59
V. Kills:13 421%
Deaths:6
KDR:9.833
Accuracy:17.689% D**
KPH:24.300 B*
VKPH:5.300 C
M12 Kobalt
C
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:12.988% C
KPH:30.100 D
VKPH:0 D-
Kills:145,976 (144,668 + 1,308)
Deaths:3,063
KDR:47.658
VKDR:13.619
Vehicle Kills:41,716
Kill Difference:142,913
Playtime:1,956.564 hours
Usage:51%
Score:44.060m
Score/min:375
Driving Accuracy:51.409%
Gunner Accuracy:12.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:270
V. Kills:5 N/A
Deaths:8
KDR:33.750
Accuracy:19.832% B++
KPH:69.800 C*
VKPH:1.300 D
M40 Fury
A++
Kills:234
V. Kills:31 N/A
Deaths:5
KDR:46.800
Accuracy:25.031% D*
KPH:92.700 A++
VKPH:12.300 C*
M40 Fury
B**
Kills:221
V. Kills:33 N/A
Deaths:7
KDR:31.571
Accuracy:27.648% D-
KPH:69.700 B**
VKPH:10.400 B
M20 Basilisk
B++
Kills:213
V. Kills:50 418%
Deaths:20
KDR:10.650
Accuracy:33.456% C--
KPH:26.900 B++
VKPH:6.300 C-
M12 Kobalt
C**
Kills:197
V. Kills:2 N/A
Deaths:5
KDR:39.400
Accuracy:18.104% C**
KPH:63.700 C+
VKPH:0.600 D--
M20 Basilisk
B+
Kills:108
V. Kills:29 360%
Deaths:5
KDR:21.600
Accuracy:31.082% D
KPH:27.700 B+
VKPH:7.400 C
Kills:1,243 (0 + 1,243)
Deaths:50
KDR:24.860
VKDR:3
Vehicle Kills:150
Kill Difference:1,193
Playtime:24.474 hours
Usage:1%
Score:0.496m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:31.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 112,76881,8351,90542.958S26.1643.573%C+4.157%B72.7M**27.5A++4191126.1h4.7A10.8B**
P2-120 HEAT 65,74556,67594659.91S43.1146.753%B+2.13%D79.4S12.7B++284713.6h3.9A+8.3A+
MRC3 Mercy 9,9379,8801,3187.496M9.3015.898%C+15.132%D--38.9B**N/A118254.2h15.9B*100.3B+
MRC3 Mercy 9,6529,6101,3187.291A**9.5116.268%C+14.964%D--37.9B*N/A115253.6h16.7B++102.6B+
MANA Anti-Vehicle Turret 11,7407,74768111.376S5.4254.948%C++2.84%C--63.8A++32.9B+497121.5h5.5B++9.9B**
M3 Pounder HEG 7,9156,7881,2685.353A**11.4435.446%C3.123%C+33.5A++5.6A139202.4h13.5B+38B
P2-120 HESH 7,1706,15812449.661A*32.8651.409%AN/A94.2A*15.5A34565.4h3.9B++7.5B**
M3 Pounder HEG 6,7565,7791,2674.561A++12.2436.769%C3.201%C+29.2A4.9B++118198.2h16.3B44.2C*
L100 Python HEAT 3,4792,9954271.31U54.5154.987%B+1.736%D49.2A7.9D21060.9h3.2B*5.9B**
C75 Viper 3,3862,9598136.531S19.7341.626%B+N/A65.5A*9.4B+27545.2h7.7B*18.5B**
NS-11C 1,6861,6431,4691.118C*15.6821.603%C15.277%D6.3D--N/A20262h16.5C76.2C+
TMG-50 1,4411,4315022.851A+13.9519.156%C22.642%C+27.8CN/A8951.4h13.8C--72.1C+
T5 AMC 1,2151,1999271.293B+15.5017.406%D*15.013%D-6.4D--N/A25188.2h16.9C-96.8D
MR1 Fracture 1,3681,1742225.288S11.5138.974%B5.707%B*26.3S4.3C13744.6h22.6A57.9B**
Tank Mine 1,6121,0526316.698S0.1041.134%B+N/A250.5M++133.3A**23034.2h2C+4.9B*
MR1 Fracture 1,2001,0162234.556S12.2439.987%B+6.004%B**22.7M**4.1C12144.7h26.8A67B**
MSW-R 5525452841.919C++14.8818.2%D21.835%C17D-N/A9132h16.4D**90.3D-
Spear Anti-Vehicle Phalanx Turret 7465391731.706S14.9145.674%C*3.711%C45.7B+17.5C60111.8h7.4C**16.2B+
TRAC-5 S 452437865.081S11.7223.794%C**2.517%F*24.8B+N/A11317.6h5.9A++24.6B**
G30 Walker 826430488.958A*7.8417.046%D*1.86%C+14C12.9C20930.7h210.9C+1237.2C--
Spear Anti-Vehicle Phalanx Turret 624430853.75M36.9556.041%B+4.419%C+48.3B+21.8C*3148.9h8B+14.3B*
T7 Mini-Chaingun 400398507.96S8.8414.796%C-5.528%F-27.4CN/A16114.5h11.1B**75.3B+
NS-10 Burster 6703911372.854A*13.9429.805%C*3.581%D7.3A5.2B**10653.6h153.7B515.8B+
E540 Halberd 5483862515.44B**1.3643.182%B5.181%B++41.1A++17.2B**21409.4h5.1B++11.9B++
MR11 Gatekeeper 511381942.333U25.5434.023%D2.362%C*52.9S18.1C**12837.2h30.4A89.4B**
NS-10 Burster 6653701372.701A**14.1029.585%C*3.243%D-6.7B*5.4A10954.9h165C+557.9C*
ML-7 4033561035.6U18.8055.414%C+2.247%C31.8B++4.2D*61311.2h4A7.3B**
Xiphos Anti-Personnel Phalanx Tower 3593501350S333.2033.343%B+N/A388.9B++10C++11010.9h3.3B+10B+
M20 Basilisk 3762711027.1M++10.3044.422%D-8.118%A+64.5B**25B+3684.2h63.8B**143.7B*
M12 Kobalt 275270833.75A++16.9519.832%B++15.185%D69.2C*1.3D2573.9h15B++75.5B+
Spear Anti-Vehicle Phalanx Tower 3462502125S108.2053.503%B+1.6%D*69.4A26.7C++4283.6h5.3B**9.9B**
C-4 2982361219.667U2.87150.901%UN/A236M**62A*68871h1.4C**0.9A++
M40 Fury 265234546.8S30.0025.031%D*1.282%D93.6A++12.4C**5702.5h8.8B*35C**
M40 Fury 254221731.571M++14.7727.648%D-N/A69.1B**10.3C**5003.2h11.2B+40.6C*
L100 Python AP 3202202110.476A++6.3257.844%C**3.636%C**36.7B*16.7C+6286h4.7B++8.1B**
M20 Basilisk 2632132010.65M*6.1533.456%C--7.981%B++27B++6.3C-2677.9h53.7B*160.4B*
M12 Kobalt 199197539.4A++22.6018.104%C**17.259%C63.5C+N/A2313.1h16.3B90.1B+
T9 CARV-S 185185306.167M*10.6312.933%F17.297%D--16.8D--N/A10911h15.6D--120.4D**
Frag Grenade 1361361136N/A119.2034.426%D**N/A680B*N/A72490.2h2.3A6.7B+
RAMS .50M 125125148.929A++7.8737.717%C+68.8%D*20.8C--N/A2376h2.8D-7.4C
MAX Punch 1201122,9550.038D16.7637.622%C--N/A0.2DN/A1519.4h2.4C+6.4C+
M1 Heavy Cycler 1121111111U94.2010.922%D13.514%D-18.5CN/A2016h16.6B+151.9C+
M20 Basilisk 137108521.6S4.8031.082%D5.556%C+27.7B+7.4C3653.9h49.8B**160.1B*
Claymore 1061061106U89.2026.112%DN/A96.4DN/A4151.1h1.7T*6.6F
SR-7 101101911.222A++5.5841.294%C++74.257%C--23.5DN/A1074.3h2.7D6.4C+
Orbital Strike Uplink 12484184N/A67.20335.294%UN/A420U200U23640.2h1.4T*0.4T*
CAS30 Tank Buster 13181980.827C15.9724.64%F-N/A4D2.5D--8720.4h34.2B**138.9C++
T32 Bull 7676262.923A13.8715.628%D**18.421%D18.1D-N/A1494.2h13.7C87.6D-
Hoplon Anti-Aircraft Phalanx Tower 15072172S55.2016.086%D**N/A180B**195A15610.4h5.6B*35.1B+
TRAC-5 7171164.438S12.3616.741%D-12.676%D*6.3D-N/A27111.3h11.1B**66.5B
M20 Basilisk 725969.833S6.9617.689%D**8.475%A24.6B**5.4C5232.4h50.2A283.9B
NS Decimator 6756183.111M13.6954.739%DN/A35C++6.9D--14691.6h4.1B+7.5B
ASP-30 Grounder 9854291.862A*14.9460.807%C+5.556%A14.2C+11.6C++5803.8h8.6C14.2C+
M12 Kobalt 5252152A**35.2012.988%C9.615%D--30.6DN/A1401.7h19.4C+149.4C+
M40 Fury 6650316.667B+0.1351.142%C++N/A125B*40A++6050.4h17.5C+34.1C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit02740.2h
Motion Spotter0800.1h
TR Patriot Flare Gun0570.1h
Nano-Armor Kit5683,488,489169.3h
Spawn Beacon14330.3h
Anti-Vehicle MANA Turret458,16015.7h
Turret AI Module04522.4h
Structure Shield Module14642.4h
Repair Module26142.6h
Cortium Silo21760.8h
Skywall Shield Emitter03451.5h
Blast Wall01881.6h
Medical Applicator33,8110.3h
TR Triumph Flare Gun0560h
Welding Device04,3250.5h
Spear Anti-Vehicle Tower11430.9h
Spitfire Auto-Turret31,3031.5h
Bunker01992.2h
Sunderer Garage0981.6h
Rampart Wall77507.7h
Hoplon Anti-Aircraft Phalanx Tower22461.6h
Xiphos Anti-Personnel Tower02671.5h
Ammunition Package53,9902.6h
Anti-Infantry MANA Turret01610.3h
Alarm Module0800.2h
Infantry Tower0901.1h
Elysium Spawn Tube0500.3h
Spear Anti-Vehicle Turret01981.9h
Nano-Repair Grenade01100h
Vehicle Gate11792.5h
Pillbox01561.4h
Vehicle Ammo Dispenser0650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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