Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (17,908)players online:
2cute_tv (12)  aposl (5)  Moxuin (4)  KoreanUsher (4)  LimsuI (3)  nightraver2 (2) 30
stats.dasanfall.com
First Lt. A.S.P. Operative Bloodthorn1[H8TD] Bloodthorn1
TR BR 44

KDR: 16.61

Score: 91.9m

Last Seen: Jun 17th, 2018 2:25 AM
- OFFLINE - 195.5 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Emerald - Outfit Leader of Prowler Spam United[H8TD] Prowler Spam United
TR outfit on Emerald

Members: 1
Level Progress (to 45): 98%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT MRC3 Mercy MRC3 Mercy MANA Anti-Vehicle Turret M3 Pounder HEG M3 Pounder HEG L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bloodthorn1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $721,827 MLG Score: 577
Fun Score: N/A
Cheeseburgers Flipped: 4447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.857%18.028%34079905,0702.1063614.504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.36%-0.405C---0.365C-0.345C**HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.095C+15.5-0.091C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.371%3.294%221656991142,29899739841142.726357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.896%0.36C**0.35C**0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.40.648B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.727%6.18%14699882,0559198152.2337252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%-1.616F0.524B+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
319.1-1.769F-59.8-0.573D259.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.429%71.963%146299521455300.38698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.616%0.639B+0.316C*-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.292C*2.70.137C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Prowler Spam United[H8TD] Prowler Spam United
TR outfit on Emerald

Members: 1
91.9m162.1%428 (25.7k)417 (25k)16.6106201,62012,13819.937544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR9971403917.889%4.825%8618:1114

79% Engineer15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:18 PMJun 17th, 2013 1:29 AMJun 24th, 2018 6:19 PM (7h) (PST)Jun 17th, 2018 1:28 AM (8d) (PST)Jun 16th, 2018 10:25 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7351341,6010.9150.0550.0441.8520.227577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,0848,02096,06455331111425,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3672.4h/153d 40,381 9,729 38,841 408k 3,123 10,992 50,115 382.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,431
Deaths:502
KDR:2.851
Accuracy:19.157% C
HSR:22.642% C+
MSW-R
C+
Kills:465
Deaths:186
KDR:2.500
Accuracy:17.761% D-
HSR:22.366% C+
T7 Mini-Chaingun
C-
Kills:397
Deaths:43
KDR:9.233
Accuracy:14.742% C-
HSR:5.542% F-
T9 CARV-S
D--
Kills:185
Deaths:30
KDR:6.167
Accuracy:12.933% F
HSR:17.297% D--
T32 Bull
D
Kills:76
Deaths:26
KDR:2.923
Accuracy:15.628% D**
HSR:18.421% D
Kills:2,554
Deaths (as Heavy Assault):787
Deaths (to Heavy Assaults):2,315
KDR:3.24524
Kill Difference:1,767
Playtime:146.416 hours
Usage:4%
Score:1.477m
Score/min:168
Accuracy (listed only):16.044%
HSR (listed only):17.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,643
Deaths:1,469
KDR:1.118
Accuracy:21.604% C
HSR:15.277% D
T5 AMC
D-
Kills:1,199
Deaths:927
KDR:1.293
Accuracy:17.406% D*
HSR:15.013% D-
TRAC-5 S
C**
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C**
HSR:2.517% F--
TRAC-5
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.741% D-
HSR:12.676% D*
Kills:3,350
Deaths (as Engineer):2,498
Deaths (to Engineers):3,852
KDR:1.34107
Kill Difference:852
Playtime:2,903.097 hours
Usage:79%
Score:77.422m
Score/min:444
Accuracy (listed only):19.886%
HSR (listed only):11.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,643
Deaths:1,469
KDR:1.118
Accuracy:21.604% C
HSR:15.277% D
T5 AMC
D-
Kills:1,199
Deaths:927
KDR:1.293
Accuracy:17.406% D*
HSR:15.013% D-
TRAC-5 S
C**
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C**
HSR:2.517% F--
TRAC-5
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.741% D-
HSR:12.676% D*
Kills:3,350
Deaths (as Light Assault):2,498
Deaths (to Light Assaults):2,506
KDR:1.34107
Kill Difference:852
Playtime:40.772 hours
Usage:1%
Score:0.172m
Score/min:70
Accuracy (listed only):19.886%
HSR (listed only):11.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:9,810
Deaths:1,283
KDR:7.646
Accuracy:15.854% C+
HSR:15.107% D--
MRC3 Mercy
C+
Kills:9,549
Deaths:1,283
KDR:7.443
Accuracy:16.224% C+
HSR:14.892% D--
M3 Pounder HEG
C+
Kills:6,673
Deaths:1,241
KDR:5.377
Accuracy:35.293% C
HSR:3.132% C+
M3 Pounder HEG
C+
Kills:5,689
Deaths:1,240
KDR:4.588
Accuracy:36.615% C
HSR:3.252% C+
MR1 Fracture
B++
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:38.974% B
HSR:5.707% B++
MR1 Fracture
B*
Kills:1,016
Deaths:223
KDR:4.556
Accuracy:39.987% B+
HSR:6.004% B*
NS-10 Burster
C*
Kills:382
Deaths:137
KDR:2.788
Accuracy:29.851% C*
HSR:3.665% D
NS-10 Burster
C*
Kills:368
Deaths:137
KDR:2.686
Accuracy:29.634% C*
HSR:3.261% D-
M1 Heavy Cycler
D
Kills:111
Deaths:
KDR:
Accuracy:10.922% D
HSR:13.514% D-
Kills:34,772
Deaths (as MAX Suit):2,883
Deaths (to MAX Suits):511
KDR:12.06105
Kill Difference:31,889
Playtime:556.920 hours
Usage:15%
Score:12.699m
Score/min:380
Accuracy (listed only):28.150%
HSR (listed only):7.615%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:81
V. Kills:50 159%
Deaths:98
KDR:0.827
Accuracy:24.640% F--
KPH:4 D
VKPH:2.400 D*
Kills:81 (81 + 0)
Deaths:98
KDR:0.827
VKDR:0.510
Vehicle Kills:50
Kill Difference:17
Playtime:20.445 hours
Usage:1%
Score:0.106m
Score/min:86
Piloting Accuracy:24.640%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:2,995
V. Kills:484 N/A
Deaths:42
KDR:71.310
Accuracy:54.987% B+
KPH:49.200 A
VKPH:8 D
C75 Viper
A*
Kills:2,937
V. Kills:420 N/A
Deaths:79
KDR:37.177
Accuracy:41.573% B+
KPH:65.400 A*
VKPH:9.400 B++
L100 Python AP
B*
Kills:220
V. Kills:100 218%
Deaths:21
KDR:10.476
Accuracy:57.844% C**
KPH:36.500 B*
VKPH:16.600 C+
Kills:6,152 (6,152 + 0)
Deaths:142
KDR:43.324
VKDR:7.070
Vehicle Kills:1,004
Kill Difference:6,010
Playtime:111.803 hours
Usage:3%
Score:1.706m
Score/min:254
Driving Accuracy:57.844%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:78,220
V. Kills:29,687 263%
Deaths:1,826
KDR:42.837
Accuracy:43.070% C+
KPH:72.500 M**
VKPH:27.500 A++
P2-120 HEAT
S
Kills:56,675
V. Kills:9,070 N/A
Deaths:946
KDR:59.910
Accuracy:46.753% B+
KPH:79.400 S
VKPH:12.700 B++
P2-120 HESH
M+
Kills:1,251
V. Kills:79 N/A
Deaths:25
KDR:50.040
Accuracy:38.208% C
KPH:115.800 M+
VKPH:7.300 C
G30 Walker
C
Kills:430
V. Kills:396 108%
Deaths:48
KDR:8.958
Accuracy:17.029% D*
KPH:14 C
VKPH:12.900 C
MR11 Gatekeeper
S
Kills:381
V. Kills:130 291%
Deaths:9
KDR:42.333
Accuracy:34.023% D
KPH:52.900 S
VKPH:18.100 C*
E540 Halberd
A++
Kills:381
V. Kills:159 238%
Deaths:23
KDR:16.565
Accuracy:43.074% B
KPH:40.600 A++
VKPH:16.900 B*
M20 Basilisk
B*
Kills:59
V. Kills:13 421%
Deaths:6
KDR:9.833
Accuracy:17.689% D**
KPH:24.300 B*
VKPH:5.300 C
M12 Kobalt
C
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:12.988% C
KPH:30.100 D
VKPH:0 D-
Kills:137,449 (136,146 + 1,303)
Deaths:2,883
KDR:47.676
VKDR:13.713
Vehicle Kills:39,534
Kill Difference:134,566
Playtime:1,854.074 hours
Usage:50%
Score:41.894m
Score/min:377
Driving Accuracy:38.208%
Gunner Accuracy:12.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:234
V. Kills:31 N/A
Deaths:5
KDR:46.800
Accuracy:25.031% D*
KPH:92.700 A++
VKPH:12.300 C**
M12 Kobalt
B+
Kills:229
V. Kills:5 N/A
Deaths:8
KDR:28.625
Accuracy:18.806% B+
KPH:67.100 C++
VKPH:1.500 D
M40 Fury
B**
Kills:220
V. Kills:32 N/A
Deaths:7
KDR:31.429
Accuracy:27.951% D
KPH:70.200 B**
VKPH:10.200 C**
M20 Basilisk
B++
Kills:205
V. Kills:48 418%
Deaths:20
KDR:10.250
Accuracy:33.176% C--
KPH:26.700 B++
VKPH:6.200 C-
M12 Kobalt
C*
Kills:191
V. Kills:2 N/A
Deaths:5
KDR:38.200
Accuracy:17.981% C*
KPH:62.700 C+
VKPH:0.700 D-
M20 Basilisk
B++
Kills:106
V. Kills:28 366%
Deaths:5
KDR:21.200
Accuracy:31.026% D
KPH:27.600 B++
VKPH:7.300 C-
Kills:1,185 (0 + 1,185)
Deaths:50
KDR:23.700
VKDR:2.920
Vehicle Kills:146
Kill Difference:1,135
Playtime:23.636 hours
Usage:1%
Score:0.472m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:31.026%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 107,90778,2201,82642.837S26.2343.07%C+4.325%B72.5M**27.5A++4221078.2h4.7A10.9B**
P2-120 HEAT 65,74556,67594659.91S43.3046.753%B+2.13%D79.4S12.7B++284713.6h3.9A+8.3A+
MRC3 Mercy 9,8679,8101,2837.646M8.9615.854%C+15.107%D--39.2B**N/A119250.3h15.9B*100.1B+
MRC3 Mercy 9,5919,5491,2837.443M9.1716.224%C+14.892%D--38.2B*N/A116249.7h16.6B++102.2B+
MANA Anti-Vehicle Turret 11,7237,73767911.395S5.2254.919%C++2.843%C--63.8A++32.9B+497121.2h5.4B*9.9B**
M3 Pounder HEG 7,7746,6731,2415.377M11.2335.293%C3.132%C+33.8A++5.6A140197.7h13.3B+37.8B
M3 Pounder HEG 6,6415,6891,2404.588A*12.0236.615%C3.252%C+29.4A4.9B++118193.5h16.1B43.9C*
L100 Python HEAT 3,4792,9954271.31U54.7054.987%B+1.736%D49.2A7.9D20960.9h3.2B*5.9B**
C75 Viper 3,3572,9377937.177S20.5741.573%B+N/A65.4A*9.4B++27044.9h7.7B*18.5B**
NS-11C 1,6861,6431,4691.118C*15.4921.604%C15.277%D6.3D--N/A20261.8h16.5C76.2C+
TMG-50 1,4411,4315022.851A++13.7619.157%C22.642%C+27.8CN/A8951.4h13.8D72.1C+
P2-120 HESH 1,3301,2512550.04A*33.4338.208%CN/A115.8M+7.3C55710.8h3.8B*9.9B+
T5 AMC 1,2151,1999271.293B15.3217.406%D*15.013%D-6.4D--N/A25188.2h16.9C-96.8D
MR1 Fracture 1,3681,1742225.288S11.3238.974%B5.707%B++26.3S4.3C13644.6h22.6A57.9B**
MR1 Fracture 1,2001,0162234.556S12.0539.987%B+6.004%B*22.7M**4.1C12044.7h26.8A67B*
Tank Mine 1,4849586215.452S1.1640.974%B+N/A239.5M++131.5A*22484h2.1C+5B*
Spear Anti-Vehicle Phalanx Turret 7415361731.529S14.9245.475%C**3.731%C46.2B+17.7C59911.6h7.3C*16B+
MSW-R 4694651862.5C**14.1117.761%D-22.366%C+25.5C--N/A14418.2h15D-84.4D
TRAC-5 S 452437865.081S11.5323.794%C**2.517%F--24.8B+N/A11217.6h5.9A++24.6B**
Spear Anti-Vehicle Phalanx Turret 624430853.75M37.1456.041%B+4.419%C+48.3B+21.8C++3138.9h8B+14.3B++
G30 Walker 826430488.958A*7.6517.029%D*1.86%C14C12.9C20830.7h210.5C+1236.4C--
T7 Mini-Chaingun 398397439.233S7.3814.742%C-5.542%F-27.8CN/A16014.3h11B**74.5B+
NS-10 Burster 6563821372.788A*13.8229.851%C*3.665%D7.2A5.1B**10553.3h156.5C**524.4B+
MR11 Gatekeeper 511381942.333U25.7234.023%D2.362%C++52.9S18.1C*12677.2h30.4A89.4B**
E540 Halberd 5403812316.565A0.0543.074%B5.249%B++40.5A++16.9B*18599.4h5.1B++12B++
NS-10 Burster 6633681372.686A**13.9229.634%C*3.261%D-6.7B**5.4A+10954.6h165.1C+557.2C*
ML-7 4033561035.6U18.9955.414%C+2.247%C31.8B++4.2D*59111.2h4A7.3B**
Xiphos Anti-Personnel Phalanx Tower 3333241324S307.3934.121%B+N/A360B+10C++10590.9h3.6B++10.4B+
M20 Basilisk 357253928.111M++11.5045.297%D7.115%B**64.9B**26.7B+3763.9h65.2B**143.9B*
Spear Anti-Vehicle Phalanx Tower 3372452122.5S105.8953.503%B+1.633%D*68.1A++25.6C**4043.6h5.4B**10.1B**
M40 Fury 265234546.8S30.1925.031%D*1.282%D93.6A++12.4C**5682.5h8.8B*35C**
M12 Kobalt 234229828.625A12.0118.806%B+14.411%D-67.4C*1.5D2483.4h14.9B++79.5B+
L100 Python AP 3202202110.476A++6.1357.844%C**3.636%C*36.7B*16.7C+5966h4.7B++8.1B**
M40 Fury 252220731.429M++14.8227.951%DN/A71B**10.3C**5023.1h11.2B+40.1C*
C-4 2602071217.25U0.64137.387%UN/A207M++53A++63981h1.5C++1.1A+
M20 Basilisk 2532052010.25M*6.3633.176%C--8.293%B*26.6B++6.2C-2567.7h53.6B*161.4B*
M12 Kobalt 193191538.2A++21.5917.981%C*17.278%C63.7C+N/A2263h16.4B91.3B+
T9 CARV-S 185185306.167M**10.4412.933%F17.297%D--16.8D--N/A10911h15.6D--120.4F
Frag Grenade 1281281128N/A111.3932.834%FN/A1280M*N/A72580.1h2.2A+6.8B+
RAMS .50M 125125148.929A++7.6837.717%C+68.8%D*20.8C-N/A2296h2.8D7.4C
M1 Heavy Cycler 1121111111U94.3910.922%D13.514%D-18.5CN/A1956h16.6B+151.9C+
M20 Basilisk 134106521.2S4.5931.026%D5.66%C+27.9B++7.4C3533.8h49.9B**161B*
Claymore 1021021102U85.3925.714%D-N/A92.7D-N/A4201.1h1.7T*6.5F-
MAX Punch 107992,8930.034D16.5837.195%C--N/A0.2DN/A1510.5h2.5C+6.6C+
SR-7 8989811.125A**5.4942.287%C*76.405%C24.7C--N/A1173.6h2.6C--6.2C+
CAS30 Tank Buster 13181980.827C15.7824.64%F--N/A4D2.5D*8620.4h34.2B**138.9C+
T32 Bull 7676262.923A13.6915.628%D**18.421%D18.1D-N/A1464.2h13.7C87.6D-
TRAC-5 7171164.438S12.1716.741%D-12.676%D*6.3D-N/A26211.2h11.1B**66.5B
Hoplon Anti-Aircraft Phalanx Tower 14468168S51.3916.086%D**N/A170B**190A15420.4h6B*37.1B+
M20 Basilisk 725969.833S6.7817.689%D**8.475%A24.6B**5.4C5082.4h50.2A283.9B
NS Decimator 6655163.438M*13.1754.762%DN/A34.4C++6.9D--14281.6h4.2B+7.6C**
M12 Kobalt 5252152A**35.3912.988%C9.615%D--30.6DN/A1391.7h19.4C+149.4C+
M40 Fury 6650316.667C**0.0651.142%C*N/A125B*40A++6050.4h17.5C34.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0800.1h
Restoration Kit02740.2h
Nano-Armor Kit5293,263,311159.2h
Anti-Vehicle MANA Turret448,07615.6h
Spawn Beacon13930.3h
Turret AI Module04362.3h
Structure Shield Module14552.4h
Repair Module25912.5h
Cortium Silo21640.7h
Skywall Shield Emitter03271.5h
Blast Wall01851.6h
Medical Applicator23,7050.3h
Deconstruction Tool03,8810.5h
Spear Anti-Vehicle Tower11370.9h
Spitfire Auto-Turret38831.2h
Bunker01942.1h
Sunderer Garage0981.6h
Rampart Wall77157.3h
Hoplon Anti-Aircraft Phalanx Tower22391.5h
Xiphos Anti-Personnel Tower02551.5h
Ammunition Package43,7472.5h
Anti-Infantry MANA Turret01610.3h
Infantry Tower0881.1h
Alarm Module0720.2h
Spear Anti-Vehicle Turret01981.9h
Elysium Spawn Tube0500.3h
Vehicle Ammo Dispenser0650.3h
Vehicle Gate11592.2h
Pillbox01481.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 2.35s on queries, 2.14s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.