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Maj. General A.S.P. Operative Bloodthorn1[H8TD] Bloodthorn1
TR BR 84

KDR: 16.81

Score: 99.8m

Last Seen: Jun 16th, 2019 1:18 AM
- OFFLINE - 214.1 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Emerald - Outfit Leader of Prowler Spam United[H8TD] Prowler Spam United
TR outfit on Emerald

Members: 1
Level Progress (to 85): 10%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT MRC3 Mercy MRC3 Mercy MANA Anti-Vehicle Turret M3 Pounder HEG P2-120 HESH M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 4587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.988%18.021%342812025,4382.0435914.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.419%-0.429C---0.437C--0.376C**HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83-0.111C+15.8-0.099C+67.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.151%3.05%2265561204155,976108843505143.36359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.445%0.403B0.321C*-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.40.65B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.903%7.209%153912012,2759828392.3167271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.442%-1.604F0.671B+-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294-1.487F55.6-0.406C--238.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.418%71.6%1532120825059400.420875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.516%0.508B+0.293C*-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.286C*2.70.149C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Prowler Spam United[H8TD] Prowler Spam United
TR outfit on Emerald

Members: 1
99.8m164.7%432 (25.9k)421 (25.3k)16.8127217,70712,94920.213584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12101576817.718%4.608%8218:1114

79% Engineer15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:18 PMJun 17th, 2013 1:29 AMJun 22nd, 2019 9:03 AM (2d) (PST)Jun 16th, 2019 2:33 AM (9d) (PST)Jun 15th, 2019 9:18 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7471281,6190.9190.0550.0421.8910.229549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,8407,70397,13755331131425,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3947.5h/164.5d 44,038 10,032 44,799 447.8k 3,339 11,586 54,127 413.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,431
Deaths:502
KDR:2.851
Accuracy:19.156% C
HSR:22.642% C+
MSW-R
C
Kills:550
Deaths:286
KDR:1.923
Accuracy:18.237% D-
HSR:21.636% C
NSX Naginata
C
Kills:265
Deaths:186
KDR:1.425
Accuracy:20.837% C
HSR:17.359% D**
T9 CARV-S
D--
Kills:185
Deaths:30
KDR:6.167
Accuracy:12.933% F
HSR:17.297% D--
T32 Bull
D
Kills:76
Deaths:26
KDR:2.923
Accuracy:15.628% D**
HSR:18.421% D
Kills:2,507
Deaths (as Heavy Assault):1,030
Deaths (to Heavy Assaults):2,421
KDR:2.43398
Kill Difference:1,477
Playtime:163.471 hours
Usage:4%
Score:1.663m
Score/min:170
Accuracy (listed only):17.358%
HSR (listed only):19.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,646
Deaths:1,472
KDR:1.118
Accuracy:21.614% C-
HSR:15.310% D
T5 AMC
D-
Kills:1,214
Deaths:933
KDR:1.301
Accuracy:17.434% D*
HSR:15.157% D-
TRAC-5 S
C*
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C*
HSR:2.517% F*
TRAC-5
D--
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.381% D--
HSR:12.676% D*
Kills:3,368
Deaths (as Engineer):2,507
Deaths (to Engineers):4,058
KDR:1.34344
Kill Difference:861
Playtime:3,137.528 hours
Usage:79%
Score:84.730m
Score/min:450
Accuracy (listed only):19.806%
HSR (listed only):11.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C-
Kills:1,646
Deaths:1,472
KDR:1.118
Accuracy:21.614% C-
HSR:15.310% D
T5 AMC
D-
Kills:1,214
Deaths:933
KDR:1.301
Accuracy:17.434% D*
HSR:15.157% D-
TRAC-5 S
C*
Kills:437
Deaths:86
KDR:5.081
Accuracy:23.794% C*
HSR:2.517% F*
TRAC-5
D--
Kills:71
Deaths:16
KDR:4.438
Accuracy:16.381% D--
HSR:12.676% D*
Kills:3,368
Deaths (as Light Assault):2,507
Deaths (to Light Assaults):2,616
KDR:1.34344
Kill Difference:861
Playtime:42.379 hours
Usage:1%
Score:0.185m
Score/min:73
Accuracy (listed only):19.806%
HSR (listed only):11.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:10,030
Deaths:1,355
KDR:7.402
Accuracy:15.950% C+
HSR:15.185% D--
MRC3 Mercy
C+
Kills:9,757
Deaths:1,355
KDR:7.201
Accuracy:16.329% C+
HSR:15.035% D--
M3 Pounder HEG
C+
Kills:6,815
Deaths:1,278
KDR:5.333
Accuracy:35.502% C
HSR:3.125% C+
M3 Pounder HEG
C++
Kills:5,799
Deaths:1,277
KDR:4.541
Accuracy:36.828% C
HSR:3.207% C++
MR1 Fracture
B*
Kills:1,174
Deaths:222
KDR:5.288
Accuracy:38.974% C**
HSR:5.707% B*
MR1 Fracture
B**
Kills:1,016
Deaths:223
KDR:4.556
Accuracy:39.987% B
HSR:6.004% B**
NS-10 Burster
C++
Kills:392
Deaths:137
KDR:2.861
Accuracy:29.753% C++
HSR:3.571% D
NS-10 Burster
C*
Kills:372
Deaths:137
KDR:2.715
Accuracy:29.540% C*
HSR:3.226% D-
M1 Heavy Cycler
D
Kills:111
Deaths:
KDR:
Accuracy:10.922% D
HSR:13.514% D-
Kills:35,466
Deaths (as MAX Suit):2,992
Deaths (to MAX Suits):531
KDR:11.85361
Kill Difference:32,474
Playtime:574.422 hours
Usage:15%
Score:13.032m
Score/min:378
Accuracy (listed only):28.198%
HSR (listed only):7.619%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:81
V. Kills:50 159%
Deaths:98
KDR:0.827
Accuracy:24.640% F-
KPH:4 D
VKPH:2.400 D*
Kills:81 (81 + 0)
Deaths:98
KDR:0.827
VKDR:0.510
Vehicle Kills:50
Kill Difference:17
Playtime:20.445 hours
Usage:1%
Score:0.109m
Score/min:89
Piloting Accuracy:24.640%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:3,003
V. Kills:489 N/A
Deaths:42
KDR:71.500
Accuracy:55.030% B+
KPH:49.100 A
VKPH:8 D
C75 Viper
A*
Kills:2,973
V. Kills:430 N/A
Deaths:82
KDR:36.256
Accuracy:41.562% B
KPH:65.400 A*
VKPH:9.500 B
L100 Python AP
B++
Kills:257
V. Kills:117 218%
Deaths:22
KDR:11.682
Accuracy:59.552% B+
KPH:39.700 B++
VKPH:18.100 C+
Kills:6,233 (6,233 + 0)
Deaths:146
KDR:42.692
VKDR:7.096
Vehicle Kills:1,036
Kill Difference:6,087
Playtime:113.059 hours
Usage:3%
Score:1.788m
Score/min:264
Driving Accuracy:59.552%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:86,400
V. Kills:32,328 267%
Deaths:2,005
KDR:43.092
Accuracy:43.965% C+
KPH:72.800 M**
VKPH:27.200 A++
P2-120 HEAT
S
Kills:56,675
V. Kills:9,070 N/A
Deaths:946
KDR:59.910
Accuracy:46.753% B+
KPH:79.400 S
VKPH:12.700 B++
P2-120 HESH
A*
Kills:6,668
V. Kills:1,070 N/A
Deaths:132
KDR:50.515
Accuracy:51.715% B**
KPH:94.800 A*
VKPH:15.200 A
G30 Walker
C
Kills:430
V. Kills:396 108%
Deaths:48
KDR:8.958
Accuracy:17.048% D*
KPH:14 C--
VKPH:12.900 C
E540 Halberd
A++
Kills:390
V. Kills:165 235%
Deaths:25
KDR:15.600
Accuracy:43.203% C**
KPH:41.400 A++
VKPH:17.500 B**
MR11 Gatekeeper
M+
Kills:381
V. Kills:130 291%
Deaths:9
KDR:42.333
Accuracy:34.023% D
KPH:52.900 M+
VKPH:18.100 C*
M20 Basilisk
B*
Kills:59
V. Kills:13 421%
Deaths:6
KDR:9.833
Accuracy:17.854% D**
KPH:24.100 B*
VKPH:5.300 C
M12 Kobalt
C
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:12.988% C
KPH:30.100 D-
VKPH:0 D-
Kills:151,055 (149,743 + 1,312)
Deaths:3,171
KDR:47.636
VKDR:13.615
Vehicle Kills:43,172
Kill Difference:147,884
Playtime:2,022.131 hours
Usage:51%
Score:45.448m
Score/min:375
Driving Accuracy:51.715%
Gunner Accuracy:12.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:409
V. Kills:7 N/A
Deaths:8
KDR:51.125
Accuracy:20.268% B+
KPH:81.200 B+
VKPH:1.400 D-
M40 Fury
A+
Kills:234
V. Kills:31 N/A
Deaths:5
KDR:46.800
Accuracy:24.936% D*
KPH:92.300 A+
VKPH:12.200 C*
M40 Fury
B**
Kills:221
V. Kills:33 N/A
Deaths:7
KDR:31.571
Accuracy:27.648% D-
KPH:69.700 B**
VKPH:10.400 C**
M20 Basilisk
B+
Kills:219
V. Kills:52 413%
Deaths:20
KDR:10.950
Accuracy:33.537% D
KPH:26.800 B+
VKPH:6.400 C
M12 Kobalt
C++
Kills:198
V. Kills:2 N/A
Deaths:5
KDR:39.600
Accuracy:18.050% C++
KPH:63.400 C+
VKPH:0.600 D*
M20 Basilisk
B+
Kills:115
V. Kills:30 371%
Deaths:5
KDR:23
Accuracy:31.673% D-
KPH:28.600 B+
VKPH:7.500 C
Kills:1,396 (0 + 1,396)
Deaths:50
KDR:27.920
VKDR:3.100
Vehicle Kills:155
Kill Difference:1,346
Playtime:26.061 hours
Usage:1%
Score:0.524m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:31.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 118,72886,4002,00543.092S26.2843.965%C+3.964%B72.8M**27.2A++4151186.7h4.7B**10.6B*
P2-120 HEAT 65,74556,67594659.91S43.1046.753%B+2.13%D79.4S12.7B++284713.6h3.9A+8.3A
MRC3 Mercy 10,08910,0301,3557.402A*9.4115.95%C+15.185%D--38.6B*N/A117259.9h16B*100.3B+
MRC3 Mercy 9,8029,7571,3557.201A*9.6116.329%C+15.035%D--37.6B++N/A114259.3h16.7B*102.5B+
MANA Anti-Vehicle Turret 11,7547,75668311.356S5.4654.942%C++2.837%C--63.8A++32.9B498121.6h5.5B*9.9B**
M3 Pounder HEG 7,9526,8151,2785.333A**11.4835.502%C3.125%C+33.3A++5.6A+138204.4h13.5B+38B
P2-120 HESH 7,7386,66813250.515M+33.7051.715%B**N/A94.9A*15.2A34270.3h3.8B*7.4B**
M3 Pounder HEG 6,7805,7991,2774.541A++12.2736.828%C3.207%C++29B**4.9B++117200.2h16.3B44.3C*
L100 Python HEAT 3,4923,0034271.5U54.6955.03%B+1.732%D49.1A8D21161.1h3.2B*5.9B**
C75 Viper 3,4032,9738236.256S19.4441.562%BN/A65.3A*9.5B27745.5h7.7B*18.5B**
NS-11C 1,6891,6461,4721.118C++15.6921.614%C-15.31%D6.3D--N/A20262.4h16.5C76.3C
TMG-50 1,4411,4315022.851A+13.9619.156%C22.642%C+27.8CN/A8951.4h13.8C--72.1C+
T5 AMC 1,2301,2149331.301B15.5117.434%D*15.157%D-6.4D--N/A26188.6h16.8C-96.2D
MR1 Fracture 1,3681,1742225.288S11.5238.974%C**5.707%B*26.3M**4.3C13744.6h22.6A57.9B**
Tank Mine 1,6631,0876317.254S0.4440.71%B+N/A252.8M++134A**22944.3h2C+4.9B*
MR1 Fracture 1,2001,0162234.556S12.2639.987%B6.004%B**22.7M**4.1C12144.7h26.8A67B**
Spear Anti-Vehicle Phalanx Turret 7865681733.412S16.6046.391%C**3.521%C45.8B+17.6C58212.4h7.5C*16.2B+
MSW-R 5575502861.923C++14.8918.237%D-21.636%C16.8D-N/A9132.8h16.5D**90.3D-
TRAC-5 S 452437865.081S11.7323.794%C*2.517%F*24.8BN/A11317.6h5.9A+24.6B**
Spear Anti-Vehicle Phalanx Turret 624430853.75A++36.9456.041%B+4.419%C+48.3C**21.8C++3148.9h8B+14.3B*
G30 Walker 826430488.958A*7.8517.048%D*1.86%C14C--12.9C21030.7h210.9C+1237.3D
M12 Kobalt 416409851.125A**34.3120.268%B+16.381%C-81.8B+1.4D-2575h13.4B**66B++
T7 Mini-Chaingun 401399517.824S8.9914.751%C-5.514%F-27.3CN/A16114.6h11.2B*75.7B+
NS-10 Burster 6723921372.861A*13.9529.753%C++3.571%D7.3B**5.2A10653.7h153.5C**516.1B
E540 Halberd 5553902515.6A1.2143.203%C**5.128%B*41.5A++17.6B**22539.4h5.1B+11.8B++
MR11 Gatekeeper 511381942.333S25.5234.023%D2.362%C**52.9M+18.1C*12937.2h30.4A89.4B*
NS-10 Burster 6683721372.715A*14.1029.54%C*3.226%D-6.8B*5.4A+10955h164.4C+556.5C++
Xiphos Anti-Personnel Phalanx Tower 3723631363S346.1932.417%BN/A403.3B*10C*10990.9h3.3B+10.1B+
ML-7 4033561035.6U18.7955.414%C+2.247%C31.8B*4.2D*62711.2h4A7.3B**
M20 Basilisk 4313161128.727M11.9144.217%D-7.911%A+67.2B**24.5B3684.7h62.4B**141.2B*
NSX Naginata 2772651861.425C++15.3920.837%C17.359%D**10.4D*N/A3225.6h17.7D*84.8C-
L100 Python AP 3742572211.682A+5.1359.552%B+3.113%C*39.5B++18C+6696.5h4.5B+7.5B*
Spear Anti-Vehicle Phalanx Tower 353255385M++68.1953.605%B+1.569%D--63.8B*24.5C+3964h5.2B**9.7B**
C-4 3092451220.417U3.60157.207%UN/A245M**64A**67871h1.4C*0.9A++
M40 Fury 265234546.8S29.9924.936%D*1.282%C--93.6A++12.4C**5682.5h8.8B*35.2C**
M40 Fury 254221731.571M++14.7627.648%D-N/A69.1B**10.3C**5013.2h11.2B+40.6C++
M20 Basilisk 2712192010.95M++5.8633.537%D8.219%B*26.7B+6.3C2718.2h53.5B**159.6B*
M12 Kobalt 200198539.6A+22.7918.05%C++17.677%C63.9C+N/A2323.1h16.4B90.8B+
T9 CARV-S 185185306.167M*10.6512.933%F17.297%D--16.8D--N/A11011h15.6D-120.4D*
Orbital Strike Uplink 2051431143N/A126.19338.461%UN/A476.7U206.7U21830.3h1.2T*0.4T*
Frag Grenade 1421421142N/A125.1936.114%D*N/A710B**N/A66430.2h2.5A6.9B+
SR-7 125125139.615A+7.2039.177%C74.4%C--23.1DN/A955.4h2.7D6.8C
RAMS .50M 125125148.929A++7.8837.717%C+68.8%D*20.8C--N/A2416h2.8D-7.4C
MAX Punch 1241163,0020.039C--16.7737.769%CN/A0.2DN/A1527.2h2.4C+6.4C+
M20 Basilisk 145115523S6.1931.673%D-5.217%C28.8B+7.5C3684h50A158B*
M1 Heavy Cycler 1121111111U94.1910.922%D13.514%D-18.5CN/A2026h16.6B+151.9C+
Claymore 1081081108U91.1926.204%DN/A98.2DN/A4151.1h1.7T*6.5D**
CAS30 Tank Buster 13181980.827C15.9924.64%F-N/A4D2.5D*8920.4h34.2B**138.9C+
Hoplon Anti-Aircraft Phalanx Tower 16581181S64.1916.886%D**N/A202.5A+210A++16140.4h5.4B++32B+
T32 Bull 7676262.923A13.8915.628%D**18.421%D18.1D-N/A1524.2h13.7C87.6D-
TRAC-5 7171164.438S12.3716.381%D--12.676%D*6.2D-N/A27211.5h11.2B*68.2C**
M20 Basilisk 725969.833S6.9817.854%D**8.475%A23.6B++5.2C5212.5h51A285.6C**
NS Decimator 6756183.111A**13.7054.739%DN/A35C+6.9D--15241.6h4.1B+7.5C*
ASP-30 Grounder 9854291.862A*14.9560.858%C5.556%A+14.2C11.6C++5883.8h8.7C14.2C+
M12 Kobalt 5252152A**35.1912.988%C9.615%D--30.6D-N/A1421.7h19.4C+149.4C+
M40 Fury 6650316.667C+0.1551.142%C*N/A125B*40A*6050.4h17.5C+34.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14390.3h
Anti-Vehicle MANA Turret458,19415.7h
Nano-Armor Kit5923,639,209176.2h
Skywall Shield Emitter03681.7h
Structure Shield Module14762.5h
Repair Module26442.7h
Turret AI Module04712.5h
Cortium Silo22010.9h
Medical Applicator73,9260.4h
Blast Wall01971.7h
Spitfire Auto-Turret41,8141.9h
TR Patriot Flare Gun0570.1h
Restoration Kit02740.2h
Motion Spotter01300.1h
Hoplon Anti-Aircraft Phalanx Tower22551.7h
Xiphos Anti-Personnel Tower02801.6h
Sunderer Garage01001.6h
Bunker02042.2h
Rampart Wall87998.3h
TR Triumph Flare Gun0560h
Welding Device05,1650.7h
Spear Anti-Vehicle Tower11500.9h
Ammunition Package64,1372.7h
Anti-Infantry MANA Turret01610.3h
Nano-Repair Grenade02320.1h
Orbital Strike Target Designator8630.5h
Spear Anti-Vehicle Turret01991.9h
Alarm Module0860.2h
Elysium Spawn Tube0560.4h
Vehicle Gate12122.9h
Vehicle Ammo Dispenser0650.3h
Pillbox01681.5h
Infantry Tower0991.3h

Check the help document for the dictionary if you want to learn more about words used here.


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