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Primus BloodyNineVS[PON1] BloodyNineVS
VS BR 47

KDR: 4.57

Score: 8.7m

Last Seen: May 30th, 2020 2:01 PM
- OFFLINE - 2.5 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 46%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Plasma Grenade NS-15M2 Solstice VE3 VE-H Maw NS-11C Orion VS54 C-4 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,451,160 MLG Score: 1160
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.362%21.439%5441413303,6013.343551.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.396%0.796B++0.051C+-0.361C-HEAD ++ (~8.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.456B+10.20.284C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.567%0.613%36911343163381254.28947129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.341D**-0.885D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.5-0.407C--56.1-0.055C+172.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.013%1.223%1753113433273123610.2188138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.773B++-0.827D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.30.738B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.254%22.374%82311343219176212.8823348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.66F-4.321S-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.454B+120.702B++53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.687%60.045%823413404439044.92222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%0.411B-0.45C--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++30.074C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.95%14.655%8231134311612520.920635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.428B-0.031C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*4.60.057C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m1315.9%791 (47.5k)678 (40.7k)4.566889,0471,9815.2468447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134478118.581%15.088%28006:270

11% Combat Medic37% Engineer23% Heavy Assault18% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2018 6:06 PMApr 3rd, 2019 3:08 PMMay 30th, 2020 12:29 PM (35d) (PST)May 30th, 2020 12:44 PM (35d) (PST)May 30th, 2020 10:01 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7071165910.7060.1550.10710.1400.0641160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4046,93235,4724296608440,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.5h/8.9d 1,347 1,365 5,211 129.9k 469 717 824 9.1m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:522
Deaths:204
KDR:2.559
Accuracy:27.142% B+
HSR:19.540% C+
NS-11C
C++
Kills:434
Deaths:124
KDR:3.500
Accuracy:24.688% C+
HSR:20.277% C++
Eridani SX5-AE
C-
Kills:314
Deaths:77
KDR:4.078
Accuracy:28.978% C-
HSR:24.204% C-
Sirius SX12
B
Kills:250
Deaths:85
KDR:2.941
Accuracy:27.144% B
HSR:18% C+
Pandora VX25
B+
Kills:116
Deaths:39
KDR:2.974
Accuracy:46.950% B+
HSR:14.655% C
VE-C Horizon
D
Kills:105
Deaths:23
KDR:4.565
Accuracy:28.583% D--
HSR:20.952% D
Pulsar C
B+
Kills:79
Deaths:36
KDR:2.194
Accuracy:28.522% B+
HSR:20.253% D
Kills:1,820
Deaths (as Light Assault):588
Deaths (to Light Assaults):453
KDR:3.09524
Kill Difference:1,232
Playtime:22.471 hours
Usage:11%
Score:0.966m
Score/min:717
Accuracy (listed only):30.287%
HSR (listed only):19.697%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:541
Deaths:161
KDR:3.360
Accuracy:23.873% C
HSR:22.181% D
VE-H Maw
D
Kills:504
Deaths:119
KDR:4.235
Accuracy:23.425% D
HSR:21.032% D-
Orion VS54
C++
Kills:430
Deaths:166
KDR:2.590
Accuracy:23.029% C++
HSR:24.419% C
VE-H Maw AE
D*
Kills:98
Deaths:31
KDR:3.161
Accuracy:21.703% F
HSR:19.388% D*
Kills:1,573
Deaths (as Heavy Assault):477
Deaths (to Heavy Assaults):545
KDR:3.29769
Kill Difference:1,096
Playtime:48.779 hours
Usage:23%
Score:1.689m
Score/min:577
Accuracy (listed only):23.007%
HSR (listed only):21.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C-
Kills:314
Deaths:77
KDR:4.078
Accuracy:28.978% C-
HSR:24.204% C-
Sirius SX12
B
Kills:250
Deaths:85
KDR:2.941
Accuracy:27.144% B
HSR:18% C+
VE-A Lacerta
C*
Kills:246
Deaths:67
KDR:3.672
Accuracy:24.735% D
HSR:26.829% C*
H-V45 AE
D
Kills:116
Deaths:61
KDR:1.902
Accuracy:23.195% D**
HSR:24.138% D
Pandora VX25
B+
Kills:116
Deaths:39
KDR:2.974
Accuracy:46.950% B+
HSR:14.655% C
Pulsar VS1
C**
Kills:66
Deaths:64
KDR:1.031
Accuracy:26.053% C**
HSR:22.727% C++
H-V45
B++
Kills:52
Deaths:26
KDR:2
Accuracy:29.013% B++
HSR:21.154% C+
Kills:1,160
Deaths (as Combat Medic):419
Deaths (to Combat Medics):200
KDR:2.7685
Kill Difference:741
Playtime:23.030 hours
Usage:11%
Score:1.426m
Score/min:1,032
Accuracy (listed only):29.438%
HSR (listed only):21.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:522
Deaths:204
KDR:2.559
Accuracy:27.142% B+
HSR:19.540% C+
NS-11C
C++
Kills:434
Deaths:124
KDR:3.500
Accuracy:24.688% C+
HSR:20.277% C++
Pandora VX25
B+
Kills:116
Deaths:39
KDR:2.974
Accuracy:46.950% B+
HSR:14.655% C
VE-C Horizon
D
Kills:105
Deaths:23
KDR:4.565
Accuracy:28.583% D--
HSR:20.952% D
Pulsar C
B+
Kills:79
Deaths:36
KDR:2.194
Accuracy:28.522% B+
HSR:20.253% D
Kills:1,256
Deaths (as Engineer):426
Deaths (to Engineers):196
KDR:2.94836
Kill Difference:830
Playtime:78.366 hours
Usage:37%
Score:3.264m
Score/min:694
Accuracy (listed only):31.177%
HSR (listed only):19.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C-
Kills:314
Deaths:77
KDR:4.078
Accuracy:28.978% C-
HSR:24.204% C-
Sirius SX12
B
Kills:250
Deaths:85
KDR:2.941
Accuracy:27.144% B
HSR:18% C+
NS-44 Commissioner AE
D
Kills:154
Deaths:120
KDR:1.283
Accuracy:37.898% D
HSR:17.533% D--
Ghost
B+
Kills:144
Deaths:16
KDR:9
Accuracy:44.107% B+
HSR:59.028% D*
VA39 Spectre
C++
Kills:116
Deaths:15
KDR:7.733
Accuracy:33.520% C++
HSR:30.172% D
NSX Daimyo
C--
Kills:94
Deaths:13
KDR:7.231
Accuracy:39.221% C--
HSR:88.298% F-
XM98
C
Kills:89
Deaths:4
KDR:22.250
Accuracy:37.313% C
HSR:70.787% D
NS-30B Vandal
C+
Kills:79
Deaths:11
KDR:7.182
Accuracy:31.834% D-
HSR:29.114% C+
NS-44 Commissioner
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:37.037% C+
HSR:16.667% D-
Kills:1,300
Deaths (as Infiltrator):374
Deaths (to Infiltrators):259
KDR:3.47594
Kill Difference:926
Playtime:37.412 hours
Usage:18%
Score:1.190m
Score/min:530
Accuracy (listed only):35.228%
HSR (listed only):39.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:109
Deaths:30
KDR:3.633
Accuracy:23.002% B+
HSR:24.771% B+
Blueshift VM5
B
Kills:91
Deaths:27
KDR:3.370
Accuracy:22.963% B
HSR:18.681% D
Kills:200
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):84
KDR:7.01754
Kill Difference:171.500
Playtime:3.591 hours
Usage:2%
Score:0.150m
Score/min:697
Accuracy (listed only):22.983%
HSR (listed only):21.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:163
V. Kills:96 168%
Deaths:23
KDR:7.087
Accuracy:24.567% D*
KPH:18 C*
VKPH:10.600 C+
Dual Photon Pods
M++
Kills:87
V. Kills:10 N/A
Deaths:4
KDR:21.750
Accuracy:54.015% C+
KPH:311.600 M++
VKPH:35.800 B**
Light PPA
B**
Kills:75
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:31.969% D**
KPH:78.800 B+
VKPH:6.300 B**
Kills:325 (238 + 0)
Deaths:27
KDR:12.037
VKDR:4.148
Vehicle Kills:112
Kill Difference:298
Playtime:10.306 hours
Usage:5%
Score:0.220m
Score/min:356
Piloting Accuracy:31.969%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:294
V. Kills:96 303%
Deaths:
KDR:
Accuracy:52.493% C--
KPH:72.700 A**
VKPH:23.700 B++
L100 Python HESH
M+
Kills:81
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:54.126% B+
KPH:110.200 A*
VKPH:20.400 M+
Kills:375 (375 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:111
Kill Difference:375
Playtime:4.778 hours
Usage:2%
Score:0.149m
Score/min:519
Driving Accuracy:54.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:327
V. Kills:105 308%
Deaths:2
KDR:163.500
Accuracy:49.013% D
KPH:47.400 A+
VKPH:15.200 C+
Halberd SE
B++
Kills:88
V. Kills:22 383%
Deaths:
KDR:
Accuracy:40.412% D**
KPH:57.900 B++
VKPH:14.500 C--
Supernova VPC
B++
Kills:81
V. Kills:19 405%
Deaths:
KDR:
Accuracy:43.676% D--
KPH:49.400 C+
VKPH:11.600 B++
Kills:496 (408 + 88)
Deaths:2
KDR:248
VKDR:73
Vehicle Kills:146
Kill Difference:494
Playtime:10.061 hours
Usage:5%
Score:0.241m
Score/min:399
Driving Accuracy:43.676%
Gunner Accuracy:40.412%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:219
V. Kills:15 N/A
Deaths:1
KDR:219
Accuracy:18.254% C+
KPH:145.200 A++
VKPH:9.900 A**
Kills:219 (0 + 219)
Deaths:1
KDR:219
VKDR:15
Vehicle Kills:15
Kill Difference:218
Playtime:1.508 hours
Usage:1%
Score:0.073m
Score/min:810
Driving Accuracy:N/A%
Gunner Accuracy:18.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Plasma Grenade 6015881588N/A583.4367.941%MN/A1470M**32.5A++81280.4h1.6A++2.3A+
NS-15M2 5505411613.36B++1.2123.873%C22.181%D40.1CN/A16313.5h11.7C*48.9C++
Solstice VE3 5325222042.559A**2.0127.142%B+19.54%C+27.3C++N/A14219.1h11.2B*41.3C*
VE-H Maw 5255041194.235A++0.3323.425%D21.032%D-59.3C+2.5A+2718.5h9.4B40C++
NS-11C 4474341243.5A*1.0724.688%C+20.277%C++36.8C++1.1B*16011.8h10.4B*42.3B+
Orion VS54 4384301662.59B1.9823.029%C++24.419%C43C++N/A20810h10.2B++44.2C++
C-4 3743442215.636S11.0735.226%A+N/A573.3S50A+33580.6h0.9B**2.5B**
Supernova FPC 4323272163.5U158.9349.013%D1.223%D47.4A+15.2C+3876.9h3.3B**6.7B*
Eridani SX5-AE 314314774.078A+0.4928.978%C-24.204%C-41.9DN/A1777.5h9.5B+32.8C*
Lasher X2 328312466.783S2.2232.324%B+3.205%C91.8A*4.7M*4953.4h18.8C++58.1B+
L100 Python AP 3902941294U289.4352.493%C--1.361%D73.5A**24B++5004h3.3B*6.2B++
Sirius SX12 255250852.941A1.6327.144%B18%C+35.7C+N/A1667h11.7B+43B+
VE-A Lacerta 249246673.672A++0.8924.735%D26.829%C*45.6CN/A2425.4h10.7B+43.3C++
M12 Kobalt 2342191219S214.4318.254%C+22.374%B*146A++10M8091.5h12A65.8B+
Saron Laser Cannon 259163237.087B**2.5224.567%D*N/A17.9C*10.5C+3149.1h56.1B*228.5B++
NS-44 Commissioner AE 1551541201.283C+3.2837.898%D17.533%D--23D--N/A1056.7h3.1B8.2C+
Ghost 144144169A++4.4344.107%B+59.028%D*38.9CN/A2133.7h2.4C5.5C++
NS Decimator-B 177137373.703A+0.8669.344%B+2.92%B54.8C+16C--5262.5h3.8C+5.5C*
H-V45 AE 120116611.902C+2.6623.195%D**24.138%D25.2D--N/A1284.6h11.9C51.1D
VA39 Spectre 118116157.733A*3.1733.52%C++30.172%D43B**N/A1942.7h4.1B*12.3B++
Pandora VX25 118116392.974B**1.5946.95%B+14.655%C64.4B+1.1B+3671.8h4.6C+9.8C**
Blueshift VM5 111109303.633B+0.9323.002%B+24.771%B+40.4C++N/A1772.7h18D-78.4C++
M12 Kobalt 1101051105B*100.4320.476%C-21.905%B*262.5A*12.5A*9810.4h10.8B**52.8B++
VE-C Horizon 106105234.565A++0.0028.583%D--20.952%D55.3C+N/A3481.9h10.3B**35.9B
VE-H Maw AE 10198313.161B*1.4121.703%F19.388%D*40.8D1.3C1142.4h9.7C+44.6D
NSX Daimyo 9594137.231B*2.6639.221%C--88.298%F-40.9DN/A1442.3h3D7.6C--
Blueshift VM5 9591273.37B1.2022.963%B18.681%D39.6C+1.7A++1742.3h17.3C--75.5C++
XM98 9089422.25U17.6837.313%C70.787%D37.1C**N/A1572.4h2.2B6C*
Halberd SE 11088188S83.4340.412%D**N/A58.7B*14.7C-5041.5h2.9B**7.2B+
Dual Photon Pods 9787421.75A++17.1854.015%C+N/A290M+33.3B*16540.3h12.8B**23.6B++
Sticky Grenade 8786186N/A81.4371.429%A*N/A860C10C113550.1h1.2B**1.6B**
L100 Python HESH 9681181S76.4354.126%B+1.235%C115.7A*21.4M++6190.7h2.8C*5.1B+
Supernova VPC 10081181M**76.4343.676%D--N/A50.6C++11.9B++3501.6h3.2C+7.3C-
NS-30B Vandal 7979117.182B*2.6231.834%D-29.114%C+46.5C-N/A1951.7h5.6C17.7C
Pulsar C 8179362.194C*2.3728.522%B+20.253%D13.2DN/A1016h9.5B++33.2B+
Light PPA 8175175U70.4331.969%D**N/A75B+6B*3651h9.8B+30.6C++
Pulsar VS1 6966641.031C+3.5426.053%C**22.727%C++18.3DN/A1153.6h14.2C+54.3C**
The Slasher 71641,2960.049C+4.5242.336%B+1.563%D--0.6C--N/A3101.3h1.8B+4.3C+
NS-44 Commissioner 6060331.818B++2.7537.037%C+16.667%D-25C--N/A1382.4h3.2B+8.6B+
Tank Mine 775769.5M++4.9333.184%C+N/A285M*100A28420.2h1.3B**3.9B**
Lancer VS22 8053226.5U21.9335.26%TN/A19.6C++10C1942.7h4.6B*13.1B++
H-V45 5252262C*2.5729.013%B++21.154%C+22.6DN/A1382.3h18F-62.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3796,9674.9h
Spawn Beacon01610.1h
Nanite Revive Grenade01600h
Medical Applicator7759,4124.3h
Motion Spotter11,9350.7h
Welding Device02980h
Spitfire Auto-Turret11710.1h
Shield Recharging Field41,0690.3h
Recon Detection Device23170.4h
Ammunition Package05340.1h
Medical Kit747801.3h
Nano-Repair Grenade01980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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