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Immortal BloodyNineVS[PON1] BloodyNineVS
VS BR 69

KDR: 4.87

Score: 10.2m

Last Seen: Jul 28th, 2020 3:00 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller
Level Progress (to 70): 38%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Plasma Grenade NS-15M2 Solstice VE3 NS-11C Eridani SX5-AE Orion VS54 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,698,858 MLG Score: 1358
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.602%21.622%5541413354,0563.428571.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.403%0.842B*0.077C+-0.365C-HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.464B+10.20.288C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.589%0.562%39311348178391364.5641130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.338D**-0.931D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.4-0.351C-53.9-0.014C+165.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.945%1.105%1736113483623431510.3429115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.669B+-0.902D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.20.747B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.765%23.488%64711348281278510.4074327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.705F-4.581S-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.379C**13.30.67B+61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.898%68.343%647413456769457.11579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.186%0.442B0.083C+0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.21C++30.068C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.922%13.71%6471134812414020.885714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.424B-0.216C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.26C*4.50.062C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m1278.7%795 (47.7k)687 (41.2k)4.8701410,7632,2105.5755769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134992019.375%16.306%31606:430

10% Combat Medic38% Engineer21% Heavy Assault19% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2018 6:06 PMApr 3rd, 2019 3:08 PMJul 28th, 2020 8:51 PM (59d) (PST)Jul 28th, 2020 11:00 AM (59d) (PST)Jul 28th, 2020 11:00 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451106350.7250.1490.11810.1490.0691358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7036,59338,1104397609441,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
247.6h/10.3d 1,559 1,755 6,051 150.8k 543 808 1,025 11.1m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:522
Deaths:204
KDR:2.559
Accuracy:27.142% C*
HSR:19.540% C
NS-11C
C+
Kills:483
Deaths:146
KDR:3.308
Accuracy:24.687% C-
HSR:20.497% C+
Eridani SX5-AE
C-
Kills:482
Deaths:108
KDR:4.463
Accuracy:29.854% C-
HSR:24.066% D
VE-C Horizon
C-
Kills:321
Deaths:52
KDR:6.173
Accuracy:30.346% D--
HSR:23.676% C-
Sirius SX12
C+
Kills:250
Deaths:85
KDR:2.941
Accuracy:27.144% C+
HSR:18% C
Pandora VX25
C*
Kills:124
Deaths:41
KDR:3.024
Accuracy:46.922% C*
HSR:13.710% D
Pulsar C
C+
Kills:91
Deaths:39
KDR:2.333
Accuracy:27.318% C+
HSR:25.275% C+
Kills:2,273
Deaths (as Light Assault):675
Deaths (to Light Assaults):506
KDR:3.36741
Kill Difference:1,598
Playtime:26.349 hours
Usage:11%
Score:1.158m
Score/min:732
Accuracy (listed only):30.487%
HSR (listed only):20.681%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D--
Kills:662
Deaths:153
KDR:4.327
Accuracy:23.820% D--
HSR:20.997% D--
NS-15M2
D
Kills:541
Deaths:161
KDR:3.360
Accuracy:23.870% D
HSR:22.181% D--
Orion VS54
C
Kills:430
Deaths:166
KDR:2.590
Accuracy:23.029% C
HSR:24.419% C--
VE-H Maw AE
D*
Kills:98
Deaths:31
KDR:3.161
Accuracy:21.703% F-
HSR:19.388% D*
Kills:1,731
Deaths (as Heavy Assault):511
Deaths (to Heavy Assaults):592
KDR:3.38748
Kill Difference:1,220
Playtime:52.979 hours
Usage:21%
Score:1.844m
Score/min:580
Accuracy (listed only):23.106%
HSR (listed only):21.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C-
Kills:482
Deaths:108
KDR:4.463
Accuracy:29.854% C-
HSR:24.066% D
VE-A Lacerta
C+
Kills:268
Deaths:73
KDR:3.671
Accuracy:24.745% D--
HSR:27.612% C+
Sirius SX12
C+
Kills:250
Deaths:85
KDR:2.941
Accuracy:27.144% C+
HSR:18% C
Pandora VX25
C*
Kills:124
Deaths:41
KDR:3.024
Accuracy:46.922% C*
HSR:13.710% D
H-V45 AE
D--
Kills:120
Deaths:64
KDR:1.875
Accuracy:23.316% F
HSR:24.167% D--
Pulsar VS1
C+
Kills:66
Deaths:64
KDR:1.031
Accuracy:26.053% C+
HSR:22.727% C+
H-V45
B+
Kills:52
Deaths:26
KDR:2
Accuracy:29.013% B+
HSR:21.154% C-
Kills:1,362
Deaths (as Combat Medic):461
Deaths (to Combat Medics):220
KDR:2.95445
Kill Difference:901
Playtime:24.419 hours
Usage:10%
Score:1.539m
Score/min:1,050
Accuracy (listed only):29.578%
HSR (listed only):21.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:522
Deaths:204
KDR:2.559
Accuracy:27.142% C*
HSR:19.540% C
NS-11C
C+
Kills:483
Deaths:146
KDR:3.308
Accuracy:24.687% C-
HSR:20.497% C+
VE-C Horizon
C-
Kills:321
Deaths:52
KDR:6.173
Accuracy:30.346% D--
HSR:23.676% C-
Pandora VX25
C*
Kills:124
Deaths:41
KDR:3.024
Accuracy:46.922% C*
HSR:13.710% D
Pulsar C
C+
Kills:91
Deaths:39
KDR:2.333
Accuracy:27.318% C+
HSR:25.275% C+
Kills:1,541
Deaths (as Engineer):482
Deaths (to Engineers):235
KDR:3.1971
Kill Difference:1,059
Playtime:93.208 hours
Usage:38%
Score:3.912m
Score/min:700
Accuracy (listed only):31.283%
HSR (listed only):20.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C-
Kills:482
Deaths:108
KDR:4.463
Accuracy:29.854% C-
HSR:24.066% D
NSX Daimyo
D-
Kills:312
Deaths:27
KDR:11.556
Accuracy:38.641% D-
HSR:85.897% F--
Sirius SX12
C+
Kills:250
Deaths:85
KDR:2.941
Accuracy:27.144% C+
HSR:18% C
NS-44 Commissioner AE
D-
Kills:204
Deaths:159
KDR:1.283
Accuracy:37.952% D-
HSR:18.627% D--
Ghost
C**
Kills:152
Deaths:16
KDR:9.500
Accuracy:44.028% C**
HSR:60.526% D**
VA39 Spectre
C
Kills:118
Deaths:15
KDR:7.867
Accuracy:33.558% C
HSR:29.661% D-
XM98
C--
Kills:94
Deaths:4
KDR:23.500
Accuracy:36.907% C--
HSR:71.277% D
NS-30B Vandal
C--
Kills:93
Deaths:11
KDR:8.455
Accuracy:32.156% D-
HSR:26.882% C--
NS-44 Commissioner
C
Kills:60
Deaths:33
KDR:1.818
Accuracy:37.037% C
HSR:16.667% D--
Kills:1,765
Deaths (as Infiltrator):458
Deaths (to Infiltrators):287
KDR:3.85371
Kill Difference:1,307
Playtime:46.866 hours
Usage:19%
Score:1.599m
Score/min:569
Accuracy (listed only):35.253%
HSR (listed only):39.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:111
Deaths:30
KDR:3.700
Accuracy:22.934% C*
HSR:24.324% C++
Blueshift VM5
C++
Kills:93
Deaths:27
KDR:3.444
Accuracy:22.834% C++
HSR:19.355% D
Kills:204
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):92
KDR:7.15789
Kill Difference:175.500
Playtime:3.775 hours
Usage:2%
Score:0.157m
Score/min:692
Accuracy (listed only):22.884%
HSR (listed only):21.840%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:178
V. Kills:104 170%
Deaths:23
KDR:7.739
Accuracy:24.589% D*
KPH:19.100 C++
VKPH:11.200 C+
Light PPA
B**
Kills:93
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:32.585% F
KPH:78 C**
VKPH:6.700 B**
Dual Photon Pods
M++
Kills:89
V. Kills:10 N/A
Deaths:4
KDR:22.250
Accuracy:53.637% C
KPH:318.800 M++
VKPH:35.800 A
Kills:360 (271 + 0)
Deaths:27
KDR:13.333
VKDR:4.519
Vehicle Kills:122
Kill Difference:333
Playtime:10.791 hours
Usage:4%
Score:0.236m
Score/min:365
Piloting Accuracy:32.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:416
V. Kills:136 304%
Deaths:
KDR:
Accuracy:51.484% D
KPH:68.400 A+
VKPH:22.400 C++
L100 Python HESH
M**
Kills:118
V. Kills:26 437%
Deaths:
KDR:
Accuracy:53.287% C*
KPH:107.500 A+
VKPH:23.700 M**
Kills:534 (534 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:162
Kill Difference:534
Playtime:7.180 hours
Usage:3%
Score:0.228m
Score/min:529
Driving Accuracy:53.287%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:362
V. Kills:120 299%
Deaths:2
KDR:181
Accuracy:47.945% D--
KPH:47.500 B**
VKPH:15.700 C
Halberd SE
B+
Kills:110
V. Kills:33 324%
Deaths:
KDR:
Accuracy:44.551% D-
KPH:53 B+
VKPH:15.900 C
Supernova VPC
B+
Kills:91
V. Kills:19 455%
Deaths:
KDR:
Accuracy:44.255% D--
KPH:51.700 C+
VKPH:10.800 B+
Kills:563 (453 + 110)
Deaths:2
KDR:281.500
VKDR:86
Vehicle Kills:172
Kill Difference:561
Playtime:11.461 hours
Usage:5%
Score:0.281m
Score/min:409
Driving Accuracy:44.255%
Gunner Accuracy:44.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:281
V. Kills:20 N/A
Deaths:1
KDR:281
Accuracy:17.765% D
KPH:139.300 B**
VKPH:9.900 M
M20 Basilisk
N/A
Kills:50
V. Kills:12 385%
Deaths:1
KDR:50
Accuracy:42.368% N/A
KPH:62.400 N/A
VKPH:15 N/A
Kills:331 (0 + 331)
Deaths:2
KDR:165.500
VKDR:16
Vehicle Kills:32
Kill Difference:329
Playtime:2.819 hours
Usage:1%
Score:0.111m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:42.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 6886621534.327A0.5423.82%D--20.997%D--58.1C-2.3B**26011.4h9.5C+39.9C
Plasma Grenade 6636481648N/A643.1368.244%A**N/A1620S37.5A79990.4h1.6A*2.4A++
NS-15M2 5505411613.36C*1.5123.87%D22.181%D--40.1DN/A16413.5h11.7C+49C
Solstice VE3 5325222042.559A++2.3127.142%C*19.54%C27.3C+N/A14619.1h11.2B+41.3C+
NS-11C 4984831463.308A1.5624.687%C-20.497%C+33.1C1B+14914.6h10.4B++41.9B+
Eridani SX5-AE 4864821084.463A0.4129.854%C-24.066%D46.8DN/A20210.3h10.1C+33.9C+
Orion VS54 4384301662.59C++2.2823.029%C24.419%C--43CN/A21410h10.2C**44.2C+
L100 Python AP 5524161416U411.1351.484%D1.202%D68.2A+22.3C++5066.1h3.5B**6.7B
Supernova FPC 4823622181U176.1347.945%D--1.105%D47.6B**15.8C4107.6h3.2B**6.6B++
C-4 3883582315.565S10.6935.117%B*N/A596.7S50B**33640.6h0.9B**2.5B*
Lasher X2 362346506.92S2.0533.832%B2.89%D86.5B**4A*4634h22D65.1C++
VE-C Horizon 323321526.173A*1.3030.346%D--23.676%C-66.9C+N/A3734.8h11.5B+37.7C+
NSX Daimyo 3133122711.556A*6.6938.641%D-85.897%F--51.1DN/A2586.1h3D--7.7D--
M12 Kobalt 3012811281U276.1317.765%D23.488%B*140.5B**10M7272h13.3B*74.7C*
VE-A Lacerta 272268733.671B**1.2024.745%D--27.612%C+44.7C--N/A2336h11.3C+45.7C
Sirius SX12 255250852.941B**1.9327.144%C+18%C35.7CN/A1697h11.7C++43C**
NS-44 Commissioner AE 2062041591.283C+3.5937.952%D-18.627%D--23.7D--N/A1168.6h3B+8C+
Saron Laser Cannon 282178237.739B**2.8724.589%D*N/A19.1C++11.2C+3249.3h53.9B*219.4B++
Ghost 153152169.5A++4.6344.028%C**60.526%D**39DN/A2113.9h2.5D--5.6C
NS Decimator-B 194149443.386B*1.4870.366%B++2.685%C**53.2C16.1D5142.8h3.9C5.5C+
Pandora VX25 126124413.024B**1.8546.922%C*13.71%D62C++1C**3652h4.5C9.7C++
H-V45 AE 124120641.875C3.0023.316%F24.167%D--25.5D*N/A1304.7h11.8D50.7D*
L100 Python HESH 1441181118M**113.1353.287%C*N/A107.3A+23.6M**6551.1h2.6B+4.9B+
VA39 Spectre 120118157.867A*3.0033.558%C29.661%D-42.1BN/A1922.8h4.2B++12.6B+
Blueshift VM5 114111303.7C**1.1722.934%C*24.324%C++41.1C+1.1B+1802.7h18D--78.6C+
Halberd SE 1431101110A++105.1344.551%D-N/A52.4B15.7C4422.1h3.4B*7.6B+
M12 Kobalt 1121071107B+102.1320.559%D22.43%B*267.5A++12.5A**9870.4h10.7B**52.2B++
VE-H Maw AE 10198313.161B*1.7121.703%F-19.388%D*40.8D--1.3C1152.4h9.7C+44.6D--
XM98 9594423.5S18.6336.907%C--71.277%D36.2C+N/A1572.6h2.2C++6.1C+
NS-30B Vandal 9493118.455B+3.5832.156%D-26.882%C--46.5DN/A1932h5.6D17.4C
Blueshift VM5 9793273.444C*1.4322.834%C++19.355%D40.4C+1.7A+1752.3h17.3D75.8C+
Light PPA 10193193U88.1332.585%FN/A77.5C**6.7B**3701.2h10.3C**31.6C+
Supernova VPC 11091191M**86.1344.255%D--N/A50.6C+10.6B3661.8h3.1C+7.1C--
Pulsar C 9391392.333C++2.5427.318%C+25.275%C+14.2D-N/A1136.4h10.3C++37.7C*
Dual Photon Pods 9989422.25A*17.3853.637%CN/A296.7M33.3B**16920.3h12.8B*23.9B+
Sticky Grenade 8786186N/A81.1370.748%A*N/A860C-10C-109000.1h1.2B**1.7B**
The Slasher 81741,5210.049C+4.8241.083%B+1.351%D*0.6C-N/A3121.9h1.7B++4.2B+
Pulsar VS1 6966641.031C3.8426.053%C+22.727%C+18.3DN/A1183.6h14.2C-54.3C+
Tank Mine 866379M+4.1335.249%CN/A315M++115A+26980.2h1.5B++4.1B*
Proximity Mine 6161161U56.1353.968%B**N/A203.3AN/A12050.3h2.2D--4.1C++
NS-44 Commissioner 6060331.818B+3.0537.037%C16.667%D--25DN/A1432.4h3.2B8.6C*
Lancer VS22 9160230U25.1334.955%F**N/A20C+10.3C1963h4.6B*13B++
H-V45 5252262C+2.8729.013%B+21.154%C-22.6DN/A1432.3h18F--62.2D
M20 Basilisk 6250150U45.1342.368%C++6%C+62.5M15B**4770.8h57.6B**136B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit49113,7085.9h
Spawn Beacon01680.1h
Nanite Revive Grenade01650h
Medical Applicator8266,5834.8h
Motion Spotter12,6320.9h
Welding Device02980h
WLT-Mandible Mining Laser03,8374.6h
Spitfire Auto-Turret12090.1h
Shield Recharging Field41,1670.3h
Recon Detection Device23170.4h
Medical Kit879281.5h
Ammunition Package06370.1h
Nano-Repair Grenade02350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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