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Archon BloodyNineVS[PON1] BloodyNineVS
VS BR 78

KDR: 3.39

Score: 3.7m

Last Seen: Jan 17th, 2020 2:36 PM
- OFFLINE - 19.2 hour(s)

Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Leader of My Little Pony Fanclub[PON1] My Little Pony Fanclub
VS outfit on Miller

Members: 1
Level Progress (to 79): 76%
Level 100 Progress: 20% 330h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice VE3 NS-15M2 Plasma Grenade Sirius SX12 Supernova FPC Saron Laser Cannon C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,098,378 MLG Score: 878
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.821%20.472%529812241,3142.483930.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.151%0.775B++-0.01C+0.581B+HEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.385C**11.20.194C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.213%1.22%16281123116416719.64706228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.979T*-1.631F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.71B**3.21B**3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.774%18.868%9171123110682513.25408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.345T*-1.095D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.71B**12.41B**50.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.48%52.532%917212301584033.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.85%-5.265T*-4.326T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.21B**3.61B**6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.635%18.182%91711231665911.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.452T*-2.884T-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91B**4.31B**4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Little Pony Fanclub[PON1] My Little Pony Fanclub
VS outfit on Miller

Members: 1
3.7m1845.6%766 (46k)664 (39.8k)3.393423,2009433.9512278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123228117.783%15.688%27905:550

12% Combat Medic38% Engineer24% Heavy Assault16% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2018 6:06 PMApr 3rd, 2019 3:08 PMJan 18th, 2020 12:55 AM (22h) (PST)Jan 17th, 2020 11:36 AM (1d) (PST)Jan 17th, 2020 10:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431204230.5720.1690.09011.5470.053878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5507,22725,32334105693339,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
93.2h/3.9d 526 502 2,619 64.6k 181 311 297 3m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:305
Deaths:116
KDR:2.629
Accuracy:27.318% B*
HSR:20% C+
Sirius SX12
B+
Kills:191
Deaths:65
KDR:2.938
Accuracy:27.527% B+
HSR:18.325% C+
Pandora VX25
B++
Kills:66
Deaths:24
KDR:2.750
Accuracy:47.635% B++
HSR:18.182% B++
Pulsar C
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:29.892% B**
HSR:21.539% C
Kills:627
Deaths (as Light Assault):235
Deaths (to Light Assaults):209
KDR:2.66809
Kill Difference:392
Playtime:8.583 hours
Usage:9%
Score:0.388m
Score/min:754
Accuracy (listed only):33.093%
HSR (listed only):19.511%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:310
Deaths:133
KDR:2.331
Accuracy:23.735% B+
HSR:23.226% C
NS-15M2
C+
Kills:265
Deaths:96
KDR:2.760
Accuracy:23.457% C+
HSR:19.245% D-
VE-H Maw AE
D-
Kills:66
Deaths:25
KDR:2.640
Accuracy:23.877% D-
HSR:16.667% D*
Kills:641
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):264
KDR:2.52362
Kill Difference:387
Playtime:21.989 hours
Usage:24%
Score:0.616m
Score/min:467
Accuracy (listed only):23.690%
HSR (listed only):19.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:191
Deaths:65
KDR:2.938
Accuracy:27.527% B+
HSR:18.325% C+
Pulsar VS1
B+
Kills:66
Deaths:64
KDR:1.031
Accuracy:26.053% B+
HSR:22.727% C*
Pandora VX25
B++
Kills:66
Deaths:24
KDR:2.750
Accuracy:47.635% B++
HSR:18.182% B++
H-V45
B**
Kills:52
Deaths:26
KDR:2
Accuracy:29.013% B**
HSR:21.154% C+
Kills:375
Deaths (as Combat Medic):179
Deaths (to Combat Medics):96
KDR:2.09497
Kill Difference:196
Playtime:10.888 hours
Usage:12%
Score:0.639m
Score/min:978
Accuracy (listed only):32.557%
HSR (listed only):20.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:305
Deaths:116
KDR:2.629
Accuracy:27.318% B*
HSR:20% C+
Pandora VX25
B++
Kills:66
Deaths:24
KDR:2.750
Accuracy:47.635% B++
HSR:18.182% B++
Pulsar C
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:29.892% B**
HSR:21.539% C
Kills:436
Deaths (as Engineer):170
Deaths (to Engineers):100
KDR:2.56471
Kill Difference:266
Playtime:35.506 hours
Usage:38%
Score:1.553m
Score/min:729
Accuracy (listed only):34.948%
HSR (listed only):19.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:191
Deaths:65
KDR:2.938
Accuracy:27.527% B+
HSR:18.325% C+
VA39 Spectre
B
Kills:99
Deaths:15
KDR:6.600
Accuracy:34.044% B
HSR:31.313% D
NS-44 Commissioner
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:37.037% C+
HSR:16.667% D-
NSX Daimyo
C
Kills:59
Deaths:10
KDR:5.900
Accuracy:39.278% C
HSR:88.136% F
Kills:409
Deaths (as Infiltrator):123
Deaths (to Infiltrators):117
KDR:3.3252
Kill Difference:286
Playtime:15.352 hours
Usage:16%
Score:0.444m
Score/min:483
Accuracy (listed only):34.472%
HSR (listed only):38.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:61
Deaths:13
KDR:4.692
Accuracy:22.278% B+
HSR:29.508% A+
Kills:61
Deaths (as MAX Suit):6.500
Deaths (to MAX Suits):50
KDR:9.38462
Kill Difference:54.500
Playtime:1.598 hours
Usage:2%
Score:0.072m
Score/min:750
Accuracy (listed only):22.278%
HSR (listed only):29.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:109
V. Kills:66 163%
Deaths:23
KDR:4.739
Accuracy:23.277% D**
KPH:15.300 C++
VKPH:9.300 C+
Dual Photon Pods
A**
Kills:54
V. Kills:5 N/A
Deaths:4
KDR:13.500
Accuracy:53.650% C++
KPH:225.500 A**
VKPH:20.900 C*
Kills:163 (109 + 0)
Deaths:27
KDR:6.037
VKDR:2.630
Vehicle Kills:71
Kill Difference:136
Playtime:7.351 hours
Usage:8%
Score:0.147m
Score/min:333
Piloting Accuracy:23.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:164
V. Kills:52 309%
Deaths:2
KDR:82
Accuracy:48.213% D
KPH:47.900 A++
VKPH:15.200 C+
Kills:164 (164 + 0)
Deaths:2
KDR:82
VKDR:26
Vehicle Kills:52
Kill Difference:162
Playtime:3.421 hours
Usage:4%
Score:0.063m
Score/min:307
Driving Accuracy:48.213%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:106
V. Kills:9 N/A
Deaths:1
KDR:106
Accuracy:19.774% C*
KPH:168.100 M
VKPH:14.300 S
Kills:106 (0 + 106)
Deaths:1
KDR:106
VKDR:9
Vehicle Kills:9
Kill Difference:105
Playtime:0.631 hours
Usage:1%
Score:0.045m
Score/min:1,193
Driving Accuracy:N/A%
Gunner Accuracy:19.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3163101332.331B+1.0623.735%B+23.226%C39.2C**N/A1587.9h10.3B*43.2C*
Solstice VE3 3123051162.629M++0.7627.318%B*20%C+27B+N/A14311.3h11.7B*43B
NS-15M2 268265962.76B+0.6323.457%C+19.245%D-37.9CN/A1287h11.6B+49.3C**
Plasma Grenade 2312241224N/A220.6167.835%M+N/A2240S70S65540.1h1.5A*2.2A++
Sirius SX12 194191652.938A++0.4627.527%B+18.325%C+39BN/A1694.9h11.8B++43B+
Supernova FPC 216164282S78.6148.213%D1.22%D48.2A++15.3C+3073.4h3.2A6.7B**
Saron Laser Cannon 175109234.739B++1.3523.277%D**N/A15.4C++9.3C+3127.1h56B**240.8B++
C-4 120108129S5.6134.195%AN/A360S40B++22940.3h1.1B*3.2B**
M12 Kobalt 1151061106S102.6119.774%C*18.868%C*176.7M++15S11910.6h12.4A62.7B++
VA39 Spectre 10199156.6M3.2134.044%B31.313%D43AN/A1652.3h4B**11.8B*
Pulsar VS1 6966641.031C++2.3626.053%B+22.727%C*18.3CN/A803.6h14.2C**54.3B+
VE-H Maw AE 6766252.64B++0.7523.877%D-16.667%D*38.8DN/A851.7h10C*41.8C+
Pandora VX25 6766242.75A++0.6447.635%B++18.182%B++66B*1B*3491h4.3C*9B+
Pulsar C 6765302.167B+1.2329.892%B**21.539%C12.5DN/A885.2h9.4B++31.3B++
Blueshift VM5 6161134.692B**1.3022.278%B+29.508%A+40.7BN/A1951.5h18.2D81.8C*
NS-44 Commissioner 6060331.818B++1.5837.037%C+16.667%D-25CN/A1202.4h3.2B++8.6B+
NSX Daimyo 6059105.9B*2.5139.278%C88.136%F36.9C--N/A1361.6h2.9C7.5C
Dual Photon Pods 5954413.5B**10.1153.65%C++N/A270M*25B+9510.2h10.9A20.3B**
H-V45 5252262B1.3929.013%B**21.154%C+22.6C-N/A1152.3h18D**62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1140,0902.1h
Nanite Revive Grenade01070h
Medical Applicator4533,4812.5h
Spitfire Auto-Turret1540h
Motion Spotter06290.2h
Welding Device02410h
Shield Recharging Field34850.1h
Ammunition Package02220h
Medical Kit402850.7h
Nano-Repair Grenade0770h
Recon Detection Device23170.4h

Check the help document for the dictionary if you want to learn more about words used here.


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