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Archon BloodyRainbowVS[ALJ] BloodyRainbowVS
VS BR 80

KDR: 3.01

Score: 7.8m

Last Seen: Oct 17th, 2019 4:14 PM
- OFFLINE - 539.2 hour(s)

Battle Rank 80 - Vanu Sovereignty on Miller
Level Progress (to 81): 94%
Level 100 Progress: 41% 405h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A NS-15M2 Orion VS54 NS-357 Underboss Pulsar LSW VX29 Polaris Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,416,728 MLG Score: 6728
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.879%47.649%137614120514,1433.02524-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.278%1.475A+4.117S-0.284CHEAD ++ (~33.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.643B+7.70.465B+18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.363%1.064%574212178461352986.22059283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.399%-1.171D*-0.441C--0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.70.1C+36.80.281C*102.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.35%3.448%153112185879620.73417792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.141A*-0.247C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*50.874B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.794%81.995%153212174,882369813.2303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.582%1.083B**1.011B**-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.80.434B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m176%456 (27.4k)371 (22.3k)3.0107821,7867,2363.1185780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219228327.897%49.899%139202:548

57% Heavy Assault25% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2017 5:13 PMMar 7th, 2019 1:26 PMOct 18th, 2019 5:21 PM (24d) (PST)Oct 17th, 2019 12:16 PM (25d) (PST)Oct 17th, 2019 12:14 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7082484601.0390.3450.5181.8920.0366728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,45214,89127,561622131114222,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
349.5h/14.6d 780 10,871 6,106 39.7k 426 1,290 760 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M++
Kills:3,152
Deaths:844
KDR:3.735
Accuracy:27.807% B
HSR:54.505% M++
NS-15M2
M++
Kills:1,938
Deaths:543
KDR:3.569
Accuracy:28.539% B*
HSR:52.012% M++
Orion VS54
A*
Kills:1,656
Deaths:420
KDR:3.943
Accuracy:28.942% A+
HSR:41.002% A*
Pulsar LSW
M+
Kills:1,213
Deaths:346
KDR:3.506
Accuracy:28.873% B**
HSR:46.002% M+
VX29 Polaris
M
Kills:1,180
Deaths:327
KDR:3.609
Accuracy:28.850% B**
HSR:42.542% M
Flare VE6
M++
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:30.090% A
HSR:45.930% M++
Kills:10,306
Deaths (as Heavy Assault):2,785
Deaths (to Heavy Assaults):2,591
KDR:3.70054
Kill Difference:7,521
Playtime:198.090 hours
Usage:57%
Score:4.675m
Score/min:393
Accuracy (listed only):28.850%
HSR (listed only):46.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
S
Kills:516
Deaths:88
KDR:5.864
Accuracy:34.589% A
HSR:60.465% S
Serpent VE92
M++
Kills:479
Deaths:122
KDR:3.926
Accuracy:30.055% A
HSR:38.413% M++
Eridani SX5
M**
Kills:408
Deaths:101
KDR:4.040
Accuracy:30.192% B++
HSR:45.588% M**
Pulsar C
M*
Kills:244
Deaths:94
KDR:2.596
Accuracy:24.222% C+
HSR:42.213% M*
Solstice VE3
M
Kills:156
Deaths:67
KDR:2.328
Accuracy:22.472% C+
HSR:34.615% M
NSX-P Tengu
A**
Kills:67
Deaths:16
KDR:4.188
Accuracy:43.182% A
HSR:37.313% A**
Kills:1,870
Deaths (as Light Assault):488
Deaths (to Light Assaults):1,300
KDR:3.83197
Kill Difference:1,382
Playtime:47.673 hours
Usage:14%
Score:0.837m
Score/min:292
Accuracy (listed only):30.785%
HSR (listed only):43.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
S
Kills:516
Deaths:88
KDR:5.864
Accuracy:34.589% A
HSR:60.465% S
Eridani SX5
M**
Kills:408
Deaths:101
KDR:4.040
Accuracy:30.192% B++
HSR:45.588% M**
H-V45
A*
Kills:322
Deaths:120
KDR:2.683
Accuracy:26.881% B+
HSR:38.820% A*
NSX-P Tengu
A**
Kills:67
Deaths:16
KDR:4.188
Accuracy:43.182% A
HSR:37.313% A**
Kills:1,313
Deaths (as Combat Medic):325
Deaths (to Combat Medics):874
KDR:4.04
Kill Difference:988
Playtime:8.144 hours
Usage:2%
Score:0.184m
Score/min:376
Accuracy (listed only):33.711%
HSR (listed only):45.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M++
Kills:479
Deaths:122
KDR:3.926
Accuracy:30.055% A
HSR:38.413% M++
Pulsar C
M*
Kills:244
Deaths:94
KDR:2.596
Accuracy:24.222% C+
HSR:42.213% M*
Solstice VE3
M
Kills:156
Deaths:67
KDR:2.328
Accuracy:22.472% C+
HSR:34.615% M
Kills:879
Deaths (as Engineer):283
Deaths (to Engineers):731
KDR:3.10601
Kill Difference:596
Playtime:5.555 hours
Usage:2%
Score:0.126m
Score/min:378
Accuracy (listed only):25.583%
HSR (listed only):38.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,302
Deaths:1,322
KDR:3.254
Accuracy:43.500% B++
HSR:80.172% B**
NS-357 Underboss
M+
Kills:1,610
Deaths:984
KDR:1.636
Accuracy:37.924% C++
HSR:45.342% M+
NSX Daimyo
B+
Kills:580
Deaths:206
KDR:2.816
Accuracy:39.026% C
HSR:95.517% B+
VE-S Canis
S
Kills:516
Deaths:88
KDR:5.864
Accuracy:34.589% A
HSR:60.465% S
Eridani SX5
M**
Kills:408
Deaths:101
KDR:4.040
Accuracy:30.192% B++
HSR:45.588% M**
Manticore SX40
M+
Kills:102
Deaths:62
KDR:1.645
Accuracy:19.665% D**
HSR:43.137% M+
NSX-P Tengu
A**
Kills:67
Deaths:16
KDR:4.188
Accuracy:43.182% A
HSR:37.313% A**
Kills:7,585
Deaths (as Infiltrator):2,779
Deaths (to Infiltrators):1,059
KDR:2.7294
Kill Difference:4,806
Playtime:87.574 hours
Usage:25%
Score:1.944m
Score/min:370
Accuracy (listed only):35.440%
HSR (listed only):58.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:494
V. Kills:9 N/A
Deaths:56
KDR:8.821
Accuracy:48.509% B**
KPH:89.900 A+
VKPH:1.600 D-
Saron Laser Cannon
B*
Kills:352
V. Kills:288 122%
Deaths:117
KDR:3.009
Accuracy:24.752% D*
KPH:18.600 B+
VKPH:15.200 B*
Kills:846 (846 + 0)
Deaths:173
KDR:4.890
VKDR:1.717
Vehicle Kills:297
Kill Difference:673
Playtime:24.406 hours
Usage:7%
Score:0.265m
Score/min:181
Piloting Accuracy:24.752%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:54
V. Kills:5 N/A
Deaths:2
KDR:27
Accuracy:61.370% A*
KPH:132 M**
VKPH:12.200 B
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:2.500
Vehicle Kills:5
Kill Difference:52
Playtime:0.409 hours
Usage:0%
Score:0.009m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:61.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:58
V. Kills:31 181%
Deaths:3
KDR:19.333
Accuracy:59.350% A+
KPH:51.800 A*
VKPH:27.700 A*
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:55
Playtime:1.121 hours
Usage:0%
Score:0.024m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:59.350%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,3104,3021,3223.254C*0.2443.5%B++80.172%B**67.1B**N/A16164.1h1.8B*4B*
Betelgeuse 54-A 3,1673,1528443.735B0.7227.807%B54.505%M++74C*N/A19042.6h8.1A+29B*
NS-15M2 1,9511,9385433.569B**0.5628.539%B*52.012%M++71.3B*N/A17127.2h8.6B**30B*
Orion VS54 1,6591,6564203.943A++0.9328.942%A+41.002%A*73A++N/A22022.7h8.6A29.6B
NS-357 Underboss 1,6151,6109841.636B++1.3737.924%C++45.342%M+67.1B*N/A17224h3.2B**8.4B+
Pulsar LSW 1,2181,2133463.506A++0.5028.873%B**46.002%M+68.5B*N/A25917.7h8.8A30.4B*
VX29 Polaris 1,1871,1803273.609A++0.6028.85%B**42.542%M69.4B**N/A15917h8.2A+28.4B*
Flare VE6 1,1711,1673053.826M0.8230.09%A45.93%M++73.9B**N/A17515.8h7.4A24.5B*
NSX Daimyo 5805802062.816C+0.1939.026%C95.517%B+61.1BN/A1379.5h2.2B+5.6B
VE-S Canis 518516885.864S2.8534.589%A60.465%S92.1A++N/A2275.6h6.7A19.4B*
Light PPA 503494568.821B*5.8148.509%B**N/A89.8A+1.6D-1865.5h7.9B+16.2B++
Serpent VE92 4864791223.926A**0.9230.055%A38.413%M++116.8M**1.7M++2944.1h8.3A27.5B**
S1 6724621443.208S0.2058.232%C++1.732%D51.9A*23.6A+3208.9h3.9A6.8B**
Force-Blade 4114107,0810.058B**2.9518.563%D-2.927%D1.3B++N/A3308.4h1.5B**8.1B
Eridani SX5 4114081014.04M+1.0330.192%B++45.588%M**110.3M+N/A2903.7h8.7B**28.7B++
Saron Laser Cannon 6403521173.009B+0.0024.752%D*1.42%C-18.6B+15.2B*18018.9h77.5B++312.9B+
H-V45 3253221202.683B*0.3326.881%B+38.82%A*51.9B++N/A1516.2h9.5A+35.3B**
Pulsar C 245244942.596B**0.4124.222%C+42.213%M*40B+N/A1076.1h7.9B**32.7B++
Plasma Grenade 2362351235N/A231.9942.808%CN/A335.7D1.4D-9580.7h4.7D11.1C-
Solstice VE3 157156672.328A**0.6822.472%C+34.615%M20C+N/A897.8h10B**44.6B+
Manticore SX40 103102621.645B++1.3719.665%D**43.137%M+31.9C++N/A973.2h5.2B**26.3C*
NS Decimator 12191322.844A*0.1762.198%C++2.198%C++60.7A+20B+3321.5h3.1B**5B**
NSX-P Tengu 6867164.188M++1.1843.182%A37.313%A**167.5S2.5A*3420.4h8.5A19.7B**
E540 Halberd 8958319.333B*16.3259.35%A+3.448%B++52.7A*28.2A*3571.1h5B++8.5B**
L105 Zephyr 5954227A**23.9961.37%A*N/A135M**12.5B3550.4h4.1A+6.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26330.3h
Motion Spotter63,3241.3h
Nano-Armor Kit310,9150.7h
Medical Kit7997,00212.1h
Medical Applicator56,0650.4h
M20 Drake0870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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