Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,710)players online:
dim_giant (18)  GelosTheStrimmer (13)  fbmarder (9)  WoudouLP (4)  millerdakiller101 (1)  cr33pyguy (1) 46
stats.dasanfall.com
Colonel Lt. Commander BloodyWaffle[PEST] BloodyWaffle
TR BR 73

KDR: 2.78

Score: 26m

Last Seen: Apr 14th, 2019 2:51 PM
- OFFLINE - 104.3 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 11
Level Progress (to 74): 18%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler TSAR-42 M14 Banshee LC3 Jaguar LC2 Lynx NS-44 Commissioner HC1 Cougar Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BloodyWaffle



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,371,896 MLG Score: 1896
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.589%32.055%98126100920,3402.118750.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.755%1.831A++1.738A++-1.372D**HEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+9.10.362C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.363%0.942%1239510309,127886462810.3013197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%-0.344C--0.623D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.70.02C+53.5-0.017C+102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.556%2.57%195310328959235490.969664163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.801%1.626A+0.022C+-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.694B+6.80.456B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.803%3.156%4361110242,12376212602.78244168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.009%0.812B++-0.305C0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.611B+20.70.476B+25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.611%67.071%436410313,95785054.65529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.198%0.806B++-0.004C+1.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.373C**2.50.214C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.095%17.407%4362103383359171.40947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.281%1.935A++0.579B+0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.739B++2.20.541B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 11
26m243.2%401 (24.1k)334 (20k)2.7761850,11018,0503.2258773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035373327.524%20.457%56304:2015

53% Engineer7% Heavy Assault13% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2015 5:22 PMJan 30th, 2017 5:36 PMApr 17th, 2019 5:43 PM (1d) (PST)Apr 14th, 2019 11:13 AM (4d) (PST)Apr 14th, 2019 10:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8711277440.6420.2310.1311.8660.1251896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,2457,64144,60439148112820,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1300.6h/54.2d 8,117 10,251 16,587 145.6k 729 2,906 9,788 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,307
Deaths:456
KDR:2.866
Accuracy:30.499% A+
HSR:36.037% A+
T32 Bull
A**
Kills:1,011
Deaths:279
KDR:3.624
Accuracy:33.162% A++
HSR:41.147% A**
T9 CARV
A
Kills:589
Deaths:312
KDR:1.888
Accuracy:25.525% A
HSR:26.316% B+
MG-H1 Watchman
M+
Kills:148
Deaths:52
KDR:2.846
Accuracy:31.628% A+
HSR:48.649% M+
T7 Mini-Chaingun
A*
Kills:52
Deaths:28
KDR:1.857
Accuracy:19.949% B+
HSR:21.154% A*
Kills:3,107
Deaths (as Heavy Assault):1,127
Deaths (to Heavy Assaults):4,848
KDR:2.75688
Kill Difference:1,980
Playtime:89.724 hours
Usage:7%
Score:1.687m
Score/min:313
Accuracy (listed only):28.152%
HSR (listed only):34.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,826
Deaths:854
KDR:2.138
Accuracy:30.071% A
HSR:32.366% A*
LC2 Lynx
A++
Kills:1,721
Deaths:743
KDR:2.316
Accuracy:31.331% A++
HSR:31.958% A++
HC1 Cougar
B*
Kills:1,526
Deaths:957
KDR:1.595
Accuracy:26.443% B+
HSR:26.868% B*
AMR-66
A++
Kills:1,306
Deaths:531
KDR:2.460
Accuracy:37.493% A++
HSR:33.691% A
NS-11C
A
Kills:1,252
Deaths:849
KDR:1.475
Accuracy:28.704% B**
HSR:26.118% A
TRAC-5
B**
Kills:1,158
Deaths:853
KDR:1.358
Accuracy:26.623% B**
HSR:23.402% B*
TAS-16 Blackjack
B++
Kills:751
Deaths:288
KDR:2.608
Accuracy:68.904% B++
HSR:16.245% C++
TRAC-Shot
B*
Kills:526
Deaths:278
KDR:1.892
Accuracy:28.874% B*
HSR:22.434% B*
MG-HBR1 Dragoon
A
Kills:267
Deaths:73
KDR:3.658
Accuracy:41.150% A
HSR:38.577% B**
FA1 Barrage
A**
Kills:82
Deaths:39
KDR:2.103
Accuracy:48.311% B*
HSR:28.049% A**
Kills:10,415
Deaths (as Engineer):5,465
Deaths (to Engineers):3,685
KDR:1.90576
Kill Difference:4,950
Playtime:692.392 hours
Usage:53%
Score:14.027m
Score/min:338
Accuracy (listed only):36.791%
HSR (listed only):27.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,826
Deaths:854
KDR:2.138
Accuracy:30.071% A
HSR:32.366% A*
LC2 Lynx
A++
Kills:1,721
Deaths:743
KDR:2.316
Accuracy:31.331% A++
HSR:31.958% A++
HC1 Cougar
B*
Kills:1,526
Deaths:957
KDR:1.595
Accuracy:26.443% B+
HSR:26.868% B*
SMG-46 Armistice
A++
Kills:1,283
Deaths:486
KDR:2.640
Accuracy:33.315% A+
HSR:27.748% A++
NS-11C
A
Kills:1,252
Deaths:849
KDR:1.475
Accuracy:28.704% B**
HSR:26.118% A
TRAC-5
B**
Kills:1,158
Deaths:853
KDR:1.358
Accuracy:26.623% B**
HSR:23.402% B*
TAS-16 Blackjack
B++
Kills:751
Deaths:288
KDR:2.608
Accuracy:68.904% B++
HSR:16.245% C++
TRAC-Shot
B*
Kills:526
Deaths:278
KDR:1.892
Accuracy:28.874% B*
HSR:22.434% B*
NSX Tengu
A**
Kills:372
Deaths:125
KDR:2.976
Accuracy:43.782% B**
HSR:36.559% A**
MKV Suppressed
A++
Kills:235
Deaths:123
KDR:1.911
Accuracy:31.110% B**
HSR:30.213% A++
NS-7 PDW
M+
Kills:138
Deaths:54
KDR:2.556
Accuracy:32.023% A
HSR:35.507% M+
FA1 Barrage
A**
Kills:82
Deaths:39
KDR:2.103
Accuracy:48.311% B*
HSR:28.049% A**
Kills:10,870
Deaths (as Light Assault):5,649
Deaths (to Light Assaults):3,265
KDR:1.92423
Kill Difference:5,221
Playtime:289.821 hours
Usage:22%
Score:5.658m
Score/min:325
Accuracy (listed only):35.791%
HSR (listed only):28.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,094
Deaths:797
KDR:3.882
Accuracy:48.235% A+
HSR:72.818% B+
NS-44 Commissioner
A++
Kills:1,570
Deaths:1,190
KDR:1.319
Accuracy:38.576% C**
HSR:34.650% A++
SMG-46 Armistice
A++
Kills:1,283
Deaths:486
KDR:2.640
Accuracy:33.315% A+
HSR:27.748% A++
SOAS-20
M*
Kills:616
Deaths:185
KDR:3.330
Accuracy:36.150% A++
HSR:43.344% M*
NS-30 Vandal
A+
Kills:596
Deaths:200
KDR:2.980
Accuracy:41.733% A+
HSR:30.537% B+
NS-357 Underboss
A++
Kills:506
Deaths:283
KDR:1.788
Accuracy:41.596% B+
HSR:36.166% A++
NSX Tengu
A**
Kills:372
Deaths:125
KDR:2.976
Accuracy:43.782% B**
HSR:36.559% A**
RAMS .50M
B**
Kills:363
Deaths:74
KDR:4.905
Accuracy:46.624% B**
HSR:75.758% C
TRAP-M1
C++
Kills:358
Deaths:183
KDR:1.956
Accuracy:29.735% C++
HSR:25.419% C+
TX2 Emperor
A++
Kills:321
Deaths:289
KDR:1.111
Accuracy:27.131% C+
HSR:33.645% A++
MKV Suppressed
A++
Kills:235
Deaths:123
KDR:1.911
Accuracy:31.110% B**
HSR:30.213% A++
TX1 Repeater
B**
Kills:211
Deaths:207
KDR:1.019
Accuracy:23.418% C
HSR:28.436% B**
NS-AM7 Archer
C*
Kills:152
Deaths:246
KDR:0.618
Accuracy:60.404% C*
HSR:15.790% C+
99SV
A+
Kills:142
Deaths:56
KDR:2.536
Accuracy:40.151% A+
HSR:24.648% D*
NS-7 PDW
M+
Kills:138
Deaths:54
KDR:2.556
Accuracy:32.023% A
HSR:35.507% M+
NS-45 Pilot
A
Kills:87
Deaths:70
KDR:1.243
Accuracy:39.482% A
HSR:19.540% D
Kills:10,044
Deaths (as Infiltrator):4,568
Deaths (to Infiltrators):2,753
KDR:2.19877
Kill Difference:5,476
Playtime:167.157 hours
Usage:13%
Score:3.203m
Score/min:319
Accuracy (listed only):38.341%
HSR (listed only):35.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,314
Deaths:540
KDR:2.433
Accuracy:30.247% A
HSR:35.769% A++
SMG-46 Armistice
A++
Kills:1,283
Deaths:486
KDR:2.640
Accuracy:33.315% A+
HSR:27.748% A++
TAS-16 Blackjack
B++
Kills:751
Deaths:288
KDR:2.608
Accuracy:68.904% B++
HSR:16.245% C++
T1 Cycler
A**
Kills:434
Deaths:174
KDR:2.494
Accuracy:31.560% A*
HSR:38.018% A**
NSX Tengu
A**
Kills:372
Deaths:125
KDR:2.976
Accuracy:43.782% B**
HSR:36.559% A**
NSX Yumi
A+
Kills:240
Deaths:108
KDR:2.222
Accuracy:30.145% B++
HSR:41.667% A+
MKV Suppressed
A++
Kills:235
Deaths:123
KDR:1.911
Accuracy:31.110% B**
HSR:30.213% A++
NS-7 PDW
M+
Kills:138
Deaths:54
KDR:2.556
Accuracy:32.023% A
HSR:35.507% M+
FA1 Barrage
A**
Kills:82
Deaths:39
KDR:2.103
Accuracy:48.311% B*
HSR:28.049% A**
Kills:4,849
Deaths (as Combat Medic):1,937
Deaths (to Combat Medics):1,722
KDR:2.50336
Kill Difference:2,912
Playtime:52.649 hours
Usage:4%
Score:1.331m
Score/min:421
Accuracy (listed only):38.822%
HSR (listed only):32.197%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:3,765
V. Kills:2,960 127%
Deaths:851
KDR:4.424
Accuracy:31.551% C+
KPH:26.800 A
VKPH:21 A++
M14 Banshee
A*
Kills:2,480
V. Kills:207 N/A
Deaths:260
KDR:9.538
Accuracy:35.884% B**
KPH:98.900 A++
VKPH:8.300 A*
Hellfire Rocket Pods
M
Kills:1,431
V. Kills:291 490%
Deaths:53
KDR:27
Accuracy:57.886% B**
KPH:187.900 A++
VKPH:38.200 M
M18 Rotary
M+
Kills:1,047
V. Kills:916 114%
Deaths:254
KDR:4.122
Accuracy:40.676% A+
KPH:35.300 A++
VKPH:30.900 M+
Hornet Missiles
A+
Kills:699
V. Kills:440 159%
Deaths:48
KDR:14.563
Accuracy:69.763% B**
KPH:124.600 B**
VKPH:78.400 A+
M18 Locust
B*
Kills:133
V. Kills:96 137%
Deaths:28
KDR:4.750
Accuracy:36.052% B+
KPH:30.700 B*
VKPH:22.200 B*
M202 Wyrm
B++
Kills:93
V. Kills:52 175%
Deaths:7
KDR:13.286
Accuracy:65.446% A
KPH:175.700 C*
VKPH:98.200 B++
Kills:9,648 (7,425 + 0)
Deaths:1,501
KDR:6.428
VKDR:3.306
Vehicle Kills:4,962
Kill Difference:8,147
Playtime:213.484 hours
Usage:16%
Score:4.036m
Score/min:315
Piloting Accuracy:36.052%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:875
V. Kills:39 N/A
Deaths:40
KDR:21.875
Accuracy:47.094% B+
KPH:67.400 A
VKPH:3 C+
C150 Dalton
A
Kills:795
V. Kills:653 122%
Deaths:57
KDR:13.947
Accuracy:34.240% D
KPH:50 B*
VKPH:41.100 A
CAS30 Tank Buster
A++
Kills:404
V. Kills:247 163%
Deaths:96
KDR:4.208
Accuracy:52.608% B++
KPH:17.600 A++
VKPH:10.800 B++
L105 Zephyr
A++
Kills:101
V. Kills:20 N/A
Deaths:4
KDR:25.250
Accuracy:54.509% A+
KPH:88.600 A++
VKPH:17.500 A++
AP30 Shredder
A++
Kills:94
V. Kills:93 100%
Deaths:11
KDR:8.545
Accuracy:36.870% B+
KPH:33 B
VKPH:32.600 A++
Dual-75 Duster
A++
Kills:60
V. Kills:11 N/A
Deaths:4
KDR:15
Accuracy:43.713% B+
KPH:77.100 C++
VKPH:14.100 A++
Kills:2,329 (1,279 + 1,050)
Deaths:212
KDR:10.986
VKDR:5.014
Vehicle Kills:1,063
Kill Difference:2,117
Playtime:56.598 hours
Usage:4%
Score:1.052m
Score/min:310
Piloting Accuracy:52.608%
Gunner Accuracy:43.713%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:265
V. Kills:118 223%
Deaths:23
KDR:11.522
Accuracy:64.155% A
KPH:44.700 B*
VKPH:19.900 A++
L100 Python AP
A++
Kills:129
V. Kills:68 187%
Deaths:20
KDR:6.450
Accuracy:62.700% B++
KPH:51.600 A++
VKPH:27.200 A++
C75 Viper
A+
Kills:114
V. Kills:35 317%
Deaths:8
KDR:14.250
Accuracy:55.726% A++
KPH:48.800 A
VKPH:15 A+
L100 Python HESH
A*
Kills:53
V. Kills:11 442%
Deaths:3
KDR:17.667
Accuracy:56.489% B*
KPH:79.200 B**
VKPH:16.400 A*
Kills:561 (561 + 0)
Deaths:54
KDR:10.389
VKDR:4.296
Vehicle Kills:232
Kill Difference:507
Playtime:11.432 hours
Usage:1%
Score:0.281m
Score/min:409
Driving Accuracy:56.489%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:501
V. Kills:285 175%
Deaths:59
KDR:8.492
Accuracy:53.806% B*
KPH:39.600 B*
VKPH:22.500 B*
MR11 Gatekeeper
A*
Kills:148
V. Kills:93 157%
Deaths:22
KDR:6.727
Accuracy:48.914% A
KPH:35.800 A*
VKPH:22.500 B**
M12 Kobalt
B*
Kills:78
V. Kills:4 N/A
Deaths:5
KDR:15.600
Accuracy:17.155% B*
KPH:66.200 B
VKPH:3.400 C+
G30 Vulcan
A+
Kills:51
V. Kills:31 159%
Deaths:6
KDR:8.500
Accuracy:36.859% B*
KPH:38.300 A+
VKPH:23.300 B**
Kills:778 (501 + 277)
Deaths:92
KDR:8.457
VKDR:4.489
Vehicle Kills:413
Kill Difference:686
Playtime:19.310 hours
Usage:1%
Score:0.499m
Score/min:431
Driving Accuracy:53.806%
Gunner Accuracy:36.859%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:351
V. Kills:18 N/A
Deaths:16
KDR:21.938
Accuracy:48.375% A++
KPH:200.600 A*
VKPH:10.300 B**
G20 Vulcan-H
A++
Kills:226
V. Kills:150 150%
Deaths:28
KDR:8.071
Accuracy:56.818% B**
KPH:72.100 A+
VKPH:47.800 A++
MR11 Gatekeeper-H
A+
Kills:121
V. Kills:110 109%
Deaths:16
KDR:7.563
Accuracy:60.038% B*
KPH:48.700 A
VKPH:44.300 A+
E540 Halberd-H
A++
Kills:57
V. Kills:24 228%
Deaths:2
KDR:28.500
Accuracy:57.700% C+
KPH:80.900 A++
VKPH:34.100 A
Kills:755 (0 + 755)
Deaths:62
KDR:12.177
VKDR:4.871
Vehicle Kills:302
Kill Difference:693
Playtime:8.073 hours
Usage:1%
Score:0.328m
Score/min:678
Driving Accuracy:N/A%
Gunner Accuracy:57.700%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:168
V. Kills:33 N/A
Deaths:7
KDR:24
Accuracy:52.491% A++
KPH:102.200 A++
VKPH:20.100 A++
M40 Fury
B++
Kills:96
V. Kills:21 436%
Deaths:7
KDR:13.714
Accuracy:52.969% A*
KPH:56.800 B+
VKPH:12.400 B++
M12 Kobalt
A++
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:26.839% A++
KPH:122.800 A++
VKPH:2.600 C
M20 Basilisk
A*
Kills:77
V. Kills:33 226%
Deaths:7
KDR:11
Accuracy:53.879% A++
KPH:37.800 A+
VKPH:16.200 A*
M12 Kobalt
M*
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:22.804% B**
KPH:183.800 M*
VKPH:8.400 A++
Kills:502 (0 + 502)
Deaths:24
KDR:20.917
VKDR:3.833
Vehicle Kills:92
Kill Difference:478
Playtime:6.504 hours
Usage:1%
Score:0.172m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:22.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:570
V. Kills:21 N/A
Deaths:147
KDR:3.878
Accuracy:51.262% B**
KPH:69 B++
VKPH:2.500 B+
Kills:570 (570 + 0)
Deaths:147
KDR:3.878
VKDR:0.143
Vehicle Kills:21
Kill Difference:423
Playtime:8.267 hours
Usage:1%
Score:0.072m
Score/min:145
Driving Accuracy:51.262%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:87
V. Kills:8 N/A
Deaths:3
KDR:29
Accuracy:37.099% B+
KPH:74 C++
VKPH:6.800 C+
M20 Wyvern
B
Kills:68
V. Kills:50 133%
Deaths:9
KDR:7.556
Accuracy:35.615% C--
KPH:24.600 C+
VKPH:18.100 B
Kills:155 (0 + 155)
Deaths:12
KDR:12.917
VKDR:4.833
Vehicle Kills:58
Kill Difference:143
Playtime:3.940 hours
Usage:0%
Score:0.058m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:35.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,7253,7658514.424B**1.6531.551%C+1.036%D26.8A21A++260140.7h85.4B++270.7B++
TSAR-42 3,0983,0947973.882C**1.1148.235%A+72.818%B+67AN/A16446.2h1.8B**3.8B*
M14 Banshee 2,6872,4802609.538B++6.7635.884%B**N/A98.8A++8.2A*29325.1h18.5B+51.5B+
LC3 Jaguar 1,8421,8268542.138B+0.6430.071%A32.366%A*43.8B++N/A11841.7h10.4B++34.6B*
LC2 Lynx 1,7391,7217432.316B**0.4631.331%A++31.958%A++58.7A+N/A14029.3h11B**35.1B**
NS-44 Commissioner 1,5841,5701,1901.319B1.4638.576%C**34.65%A++36.4C++N/A9343.1h3.1B*8B++
HC1 Cougar 1,5401,5269571.595B+1.1826.443%B+26.868%B*27.3C+N/A6456h10.2B++38.7B+
Hellfire Rocket Pods 1,7221,4315327A**24.2257.886%B**N/A188.3A++38.3M7487.6h15.1B+26.1B++
TAR 1,3251,3145402.433B++0.3430.247%A35.769%A++67.4A++N/A19919.5h9.5A31.5B**
MSW-R 1,3131,3074562.866B+0.0930.499%A+36.037%A+82.2A++N/A26115.9h9.5B**31.2B*
AMR-66 1,3201,3065312.46A++0.3237.493%A++33.691%A48.6A++N/A11526.9h5.8A15.5B**
SMG-46 Armistice 1,2911,2834862.64A+0.1433.315%A+27.748%A++76.8A**N/A20316.7h10.3A31B*
NS-11C 1,2671,2528491.475B+1.3028.704%B**26.118%A28.4C++N/A8444.1h11.5B*40B++
TRAC-5 1,1671,1588531.358B*1.4226.623%B**23.402%B*24.2B+N/A6847.9h12.2B++45.7B++
M18 Rotary 1,9631,0472544.122B**1.3540.676%A+N/A35.3A++30.8M+36429.7h82.4B++202.6B*
T32 Bull 1,0201,0112793.624A++0.8533.162%A++41.147%A**99.1A**N/A24310.2h9.2B**27.7B*
M12 Kobalt 9329011753B*50.2231.244%A++21.532%B*265M9.1B**5633.4h13.8B+44.2B*
L-24R Spur 9148754021.875A19.1047.094%B+1.6%C-67.3A3C+17413h13.8C*29.4B+
C150 Dalton 1,4487955713.947B**11.1734.24%DN/A50B*41.1A54315.9h3.2B*9.4B+
TAS-16 Blackjack 7557512882.608A0.1768.904%B++16.245%C++68.9AN/A15710.9h2.1B++3B++
Hornet Missiles 1,1396994814.563A+11.7969.763%B**N/A124.8B**78.6A+9115.6h7.5B++10.8B*
C-4 9996664741.405C+1.3723.964%CN/A48.6D24.3C38513.7h1.4C**5.7C*
SOAS-20 6236161853.33A0.5536.15%A++43.344%M*84.4A**1A*1887.3h9.4B*26.1B**
NS-30 Vandal 5995962002.98B*0.2041.733%A+30.537%B+77.4A++N/A1707.7h4.2B**10B**
T9 CARV 5995893121.888B+0.8925.525%A26.316%B+50.3AN/A19111.7h10.8B**42.2B*
S12 Renegade 5915701473.878B+1.1051.262%B**3.509%C-68.7B++2.5B+1458.3h2.9B+5.7B++
Chainblade 57254810,7610.051B**2.7329.01%C+2.372%D1.1B++N/A3500.1h2.2B+7.5B+
TRAC-Shot 5305262781.892B++0.8828.874%B*22.434%B*35.3C++N/A9014.9h9.3B*32.1B*
NS-357 Underboss 5105062831.788B*0.9941.596%B+36.166%A++55.6B+N/A1489.1h3.1B**7.5B*
P2-120 AP 786501598.492C**5.7253.806%B*2.794%C+39.4B*22.4B*45112.7h7C*13B+
MANA Anti-Personnel Turret 4474401463.014N/A0.2423.43%UN/A4400U70U6488600.1h14.3T*61.2T*
T1 Cycler 4424341742.494A+0.2831.56%A*38.018%A**56.4A*1A+2327.7h10.5A33.4A
CAS30 Tank Buster 651404964.208A+1.4352.608%B++N/A17.6A++10.7B++18523h32.2B**61.3B*
NSX Tengu 3733721252.976A++0.2043.782%B**36.559%A**79.1A++N/A1794.7h8.6B**19.7B*
RAMS .50M 363363744.905B+2.1346.624%B**75.758%C54.2A++N/A1976.7h2B+4.3B++
M20 Basilisk 5033611919A++16.2261.403%B**6.925%B**92.6A*36.4A+5503.9h71.5B*116.4B**
TRAP-M1 3583581831.956C*0.8229.735%C++25.419%C+46.5B+N/A1227.7h7.5B++25.4B+
P525 Marauder-H 3693511621.938B++19.1648.375%A++N/A195A*10B*6311.8h5B*10.3B**
TX2 Emperor 3263212891.111C*1.6727.131%C+33.645%A++31.5C++N/A8410.2h7.6B++28.2B
NS Decimator 4633071342.291A+0.4956.142%DN/A40.4B+20.5B+2907.6h4.4C**7.9C++
Spear Anti-Vehicle Phalanx Tower 5022952147.5S144.7253.665%B+1.356%D*53.6B++37.6B**3875.5h8.9C*16.6B+
MG-HBR1 Dragoon 276267733.658A*0.8841.15%A38.577%B**34.7B+1.2B**817.7h5.1B*12.4B*
L100 Python HEAT 3832652311.522A8.7564.155%A2.642%C++44.9B**20A++3675.9h6.7C+10.5B+
NSX Yumi 2452401082.222B+0.5530.145%B++41.667%A+63.2A1.3B++2423.8h8.2A27.4B**
MKV Suppressed 2382351231.911B**0.8731.11%B**30.213%A++51.1B*N/A1264.6h12B+38.6B+
Claymore 227227534.283C1.5137.537%B+N/A174.6B++N/A4241.3h1.1B**3B++
G20 Vulcan-H 376226288.071A5.2956.818%B**3.54%B+72.9A+48.4A*7833.1h96.5C**169.9B++
Sticky Grenade 2182161216N/A213.2246.826%DN/A540D-5D-14130.4h2.9D6.2C-
TX1 Repeater 2112112071.019B+1.7623.418%C28.436%B**15DN/A5514.1h12.2B+51.9C*
M40 Fury 201168724A*21.2252.491%A++N/A105A*20.6A++5421.6h10.8B+20.5B**
NS-AM7 Archer 2271522460.618B2.1660.404%C*15.79%C+6.1C+3C**5025h16.1B+26.7B+
MG-H1 Watchman 150148522.846B*0.0731.628%A+48.649%M+67.3B**N/A2262.2h11.6B*36.6B*
MR11 Gatekeeper 241148226.727B++3.9548.914%A1.351%D36.1A*22.7B**3544.1h42.5B+86.8B**
99SV 143142562.536B+0.2440.151%A+24.648%D*44.4A+N/A1613.2h4.9B+12.1B*
Tank Mine 216139672.075C0.7048.844%B**N/A73.2D40.5D7511.9h2.4D5B*
NS-7 PDW 142138542.556A*0.2232.023%A35.507%M+65.7A++1.9S2172.1h11.2B*35B++
M18 Locust 229133284.75A1.9736.052%B+3.008%B**30.9B*22.3B*3004.3h105C*291.2B+
L100 Python AP 197129206.45B+3.6762.7%B++1.55%D51.6A++27.2A++5582.5h5.8C*9.2B+
MR11 Gatekeeper-H 231121167.563B*4.7960.038%B*N/A48.4A44A+5712.5h52.6B+87.7B++
NS-TMC-01 "His Regards" 1261164,6510.025C+2.7523.881%C+3.448%D0.4CN/A1261.7h4D**16.8C+
Frag Grenade 1171161116N/A113.2245.794%C++N/A386.7C3.3D-14610.3h4.1C+9C++
M60-A Bulldog 145115148.214C*5.4435.656%C+2.609%A31.1C+8.1C**1733.7h6.1C+17.1C++
C75 Viper 149114814.25A*11.4755.726%A++N/A49.6A15.2A++3502.3h12.4C**22.3B*
Spear Anti-Vehicle Phalanx Turret 170111427.75M**24.9756.837%A4.505%C*74A*39.3A++6331.5h6.9B12.2B*
Xiphos Anti-Personnel Phalanx Tower 1311101110A107.2241.19%B**N/A61.1D11.7B+2691.8h79.8D--193.8C
Rocklet Rifle 2221081180.915B1.8644.959%D-N/A15.7D--16.5D2076.9h37.5C++83.3C+
L105 Zephyr 121101425.25A22.4754.509%A+N/A91.8A++18.2A++4891.1h5.4B+9.9B*
MANA Anti-Vehicle Turret 16498283.5A+0.7260.326%B++4.082%C+54.4A36.7B+5601.8h7.9B+13.1B++
M40 Fury 11796713.714B*10.9452.969%A*N/A56.5B+12.4B++4031.7h15.2C+28.8B++
M12 Kobalt 9795247.5A**44.7226.839%A++22.105%B*118.8A++2.5C4070.8h17.9C*66.6B++
AP30 Shredder 18794118.545C+5.7736.87%B+N/A32.4B32.1A+5422.9h133.8D363C
M202 Wyrm 14593713.286C10.5165.446%A4.301%C**186C**104B*8930.5h38.6T-59D**
NS-45 Pilot 8987701.243C++1.5339.482%A19.54%D30C-N/A802.9h8.8C--22.2C**
Orbital Strike Uplink 11387187N/A84.22385.714%UN/A435U130U22420.2h1.2T*0.3T*
CAS 14-E 9587329B+26.2237.099%B+4.598%M72.5C++6.7C+2461.2h30.5C++82.1C**
FA1 Barrage 8582392.103A+0.6748.311%B*28.049%A**32.8B+1.2A*1402.5h4B*8.3B++
M40 Fury 9680420B**17.2251.025%C+2.5%A++100B20C+4600.8h7.8B++15.2B+
M12 Kobalt 8278515.6C**12.8217.155%B*11.539%D65C**3.3C+1691.2h20.6C119.8B+
M20 Basilisk 11077711M**8.2253.879%A++2.597%D*38.5A+16.5A*3582h91C*168.9B*
Hunter QCX 90771110.694C+2.0829.131%D-24.675%C+10.1C1.7C427.6h7.5C+25.9C+
MRC3 Mercy 7170193.684B++0.9125.942%A*25.714%B**58.3A*N/A1851.2h14A+53.9B**
M2 Mutilator 7270282.5B+0.2820.794%A+18.571%C+50A*1.4A*1501.4h12.6A+60.8B**
M20 Wyvern 1186897.556B+4.7835.615%C--4.412%B24.3C+17.9C**2442.8h83.6C+234.6C+
M60-G Bulldog 8867513.4B+10.6259.74%B++1.493%D83.8B++26.3A4180.8h7.6B12.6B+
M2 Mutilator 6766302.2B+0.5821.015%A+27.273%A*47.1A++N/A1701.4h13.6A64.8B**
M12 Kobalt 6966166M+63.2222.804%B**21.212%B+165M7.5A+7040.4h12.9B**56.4B*
G30 Walker 10565165U62.2247.741%B**N/A59.1A++36.4A*4921.1h171.2B+358.5B*
Spear Anti-Vehicle Phalanx Turret 11563163S60.2255.187%B+N/A30C24.8B*2352.1h15C27.2C+
Dual-75 Duster 7160415C++12.2243.713%B+N/A75C++13.8A++3970.8h6.1C+13.9B
E540 Halberd-H 8157228.5M+25.7257.7%C+N/A81.4A*34.3A7040.7h4.9B+8.5B++
MRC3 Mercy 5655192.895B+0.1225.949%A++36.364%M++45.8AN/A1751.2h17.9B+68.9B*
L100 Python HESH 6453317.667B+14.8956.489%B*N/A75.7B**15.7A*4270.7h2.8B++4.9B*
T7 Mini-Chaingun 5352281.857B**0.9219.949%B+21.154%A*26CN/A1482h12B++60.3B+
G30 Vulcan 825168.5B*5.7236.859%B*1.961%D-39.2A++23.8A7071.3h70.5B*191.3B**
M60-A Bulldog 7150225C++22.2255.468%B*2%C50B++21S2671h7C--12.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter154,9372.2h
Nano-Armor Kit429688,69653.4h
Pain Spire11920.8h
Flail Targeting Dart13481.5h
Anti-Vehicle MANA Turret95900.8h
Spawn Beacon71,2610.8h
Turret AI Module24251.2h
NS-61G Emissary0840h
Repair Module04641.1h
Skywall Shield Emitter01800.5h
Structure Shield Module02670.7h
Cortium Silo03150.9h
Blast Wall01661h
Nanite Revive Grenade01990.1h
Spitfire Auto-Turret219531.3h
Spear Anti-Vehicle Tower22771.2h
Bunker1710.8h
Rampart Wall01780.9h
Sunderer Garage0960.6h
Welding Device115,8072.8h
Xiphos Anti-Personnel Tower22200.9h
Hoplon Anti-Aircraft Phalanx Tower02511h
Ammunition Package275,4112.5h
Shield Recharging Field83740.2h
Medical Kit1,6347,02153.7h
Anti-Infantry MANA Turret228411.2h
Medical Applicator5524,8532h
Pillbox0770.4h
Elysium Spawn Tube01040.2h
Spear Anti-Vehicle Turret1690.6h
Vehicle Ammo Dispenser0610.2h
IPC Targeting Dart01730.5h
Vehicle Gate11711.2h
WLT-Howler Mining Laser1314,5425.1h
Infantry Tower01030.8h
Xiphos Anti-Personnel Phalanx Turret0550h
Lumifiber Rampart Wall22851.9h
Nano-Repair Grenade04440.1h
Router0560.2h
Hardlight Barrier123360.4h
Recon Detection Device22210.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.50s on queries, 1.07s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.