Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 19 (18,427)players online:
soupybutt_ (36)  Dudisfludis (12)  Bilc0 (11)  SopDogger (7)  ReflectiveGamer (7)  RuGCutt3R (6) 79
stats.dasanfall.com
Major Lt. Commander BloodyWaffle[PEST] BloodyWaffle
TR BR 65

KDR: 2.72

Score: 24.4m

Last Seen: Jan 16th, 2019 7:14 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 13
Level Progress (to 66): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler TSAR-42 M14 Banshee LC3 Jaguar LC2 Lynx NS-44 Commissioner HC1 Cougar Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BloodyWaffle



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,331,864 MLG Score: 1864
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.362%31.972%9712599719,2982.084240.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.739%1.82A++1.754A++-1.393D**HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.599B+9.10.362C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.108%0.907%1229510178,707845448210.292194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.493%-0.35C--0.644D-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.70.013C+54.1-0.023C+104.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.349%3.054%176310197538584860.877622155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.245%1.608A+0.272C*-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+7.10.436B5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.947%3.262%4551010122,02371512252.82937165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.427%0.905B*-0.277C1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.637B+19.70.499B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.859%67.006%455410183,54081154.35961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.85%0.71B++0.009C+1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.50.21C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.78%17.589%4552102081356941.42882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%1.984A++0.62B+0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.744B++2.20.546B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 13
24.4m243.7%400 (24k)331 (19.9k)2.7212147,04717,2893.1673365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022348827.502%20.312%55904:1515

52% Engineer7% Heavy Assault13% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2015 5:22 PMJan 30th, 2017 5:36 PMJan 19th, 2019 2:43 AM (2d) (PST)Jan 16th, 2019 4:40 PM (4d) (PST)Jan 16th, 2019 3:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8741297450.6400.2350.1301.8680.1271864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4487,75944,68938148112819,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1224.9h/51d 7,713 9,556 15,568 137.3k 708 2,747 9,300 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,296
Deaths:455
KDR:2.848
Accuracy:30.566% A++
HSR:36.034% A++
T32 Bull
A**
Kills:900
Deaths:249
KDR:3.614
Accuracy:33.371% A++
HSR:42% A**
T9 CARV
A
Kills:569
Deaths:308
KDR:1.847
Accuracy:25.482% A
HSR:26.011% B+
MG-H1 Watchman
M+
Kills:120
Deaths:47
KDR:2.553
Accuracy:31.798% A++
HSR:49.167% M+
Kills:2,885
Deaths (as Heavy Assault):1,059
Deaths (to Heavy Assaults):4,677
KDR:2.72427
Kill Difference:1,826
Playtime:84.124 hours
Usage:7%
Score:1.562m
Score/min:310
Accuracy (listed only):30.304%
HSR (listed only):38.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,799
Deaths:837
KDR:2.149
Accuracy:29.993% A
HSR:32.574% A*
LC2 Lynx
A++
Kills:1,647
Deaths:717
KDR:2.297
Accuracy:31.106% A++
HSR:31.815% A++
HC1 Cougar
B*
Kills:1,455
Deaths:937
KDR:1.553
Accuracy:26.228% B+
HSR:26.461% B*
AMR-66
A++
Kills:1,265
Deaths:504
KDR:2.510
Accuracy:37.398% A++
HSR:33.597% A
NS-11C
A
Kills:1,247
Deaths:846
KDR:1.474
Accuracy:28.675% B**
HSR:26.223% A
TRAC-5
B**
Kills:1,155
Deaths:852
KDR:1.356
Accuracy:26.605% B**
HSR:23.377% B*
TAS-16 Blackjack
B*
Kills:743
Deaths:285
KDR:2.607
Accuracy:68.948% B*
HSR:16.285% C*
TRAC-Shot
B*
Kills:493
Deaths:269
KDR:1.833
Accuracy:28.280% B++
HSR:22.515% B*
MG-HBR1 Dragoon
B**
Kills:247
Deaths:62
KDR:3.984
Accuracy:40.602% B**
HSR:38.462% B**
FA1 Barrage
M*
Kills:70
Deaths:33
KDR:2.121
Accuracy:48.592% B*
HSR:31.429% M*
Kills:10,121
Deaths (as Engineer):5,342
Deaths (to Engineers):3,496
KDR:1.89461
Kill Difference:4,779
Playtime:640.219 hours
Usage:52%
Score:12.954m
Score/min:337
Accuracy (listed only):36.643%
HSR (listed only):28.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,799
Deaths:837
KDR:2.149
Accuracy:29.993% A
HSR:32.574% A*
LC2 Lynx
A++
Kills:1,647
Deaths:717
KDR:2.297
Accuracy:31.106% A++
HSR:31.815% A++
HC1 Cougar
B*
Kills:1,455
Deaths:937
KDR:1.553
Accuracy:26.228% B+
HSR:26.461% B*
SMG-46 Armistice
A*
Kills:1,268
Deaths:480
KDR:2.642
Accuracy:33.359% A+
HSR:27.760% A*
NS-11C
A
Kills:1,247
Deaths:846
KDR:1.474
Accuracy:28.675% B**
HSR:26.223% A
TRAC-5
B**
Kills:1,155
Deaths:852
KDR:1.356
Accuracy:26.605% B**
HSR:23.377% B*
TAS-16 Blackjack
B*
Kills:743
Deaths:285
KDR:2.607
Accuracy:68.948% B*
HSR:16.285% C*
TRAC-Shot
B*
Kills:493
Deaths:269
KDR:1.833
Accuracy:28.280% B++
HSR:22.515% B*
NSX Tengu
A**
Kills:372
Deaths:125
KDR:2.976
Accuracy:43.800% B**
HSR:36.559% A**
MKV Suppressed
A++
Kills:217
Deaths:111
KDR:1.955
Accuracy:30.803% B**
HSR:30.876% A++
NS-7 PDW
M
Kills:134
Deaths:53
KDR:2.528
Accuracy:32.194% A+
HSR:34.328% M
FA1 Barrage
M*
Kills:70
Deaths:33
KDR:2.121
Accuracy:48.592% B*
HSR:31.429% M*
Kills:10,600
Deaths (as Light Assault):5,545
Deaths (to Light Assaults):3,147
KDR:1.91163
Kill Difference:5,055
Playtime:286.212 hours
Usage:23%
Score:5.587m
Score/min:325
Accuracy (listed only):35.715%
HSR (listed only):28.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,872
Deaths:762
KDR:3.769
Accuracy:48.136% A+
HSR:73.259% B+
NS-44 Commissioner
A++
Kills:1,499
Deaths:1,159
KDR:1.293
Accuracy:38.061% C*
HSR:34.490% A++
SMG-46 Armistice
A*
Kills:1,268
Deaths:480
KDR:2.642
Accuracy:33.359% A+
HSR:27.760% A*
SOAS-20
M*
Kills:593
Deaths:181
KDR:3.276
Accuracy:36.090% A++
HSR:43.339% M*
NS-30 Vandal
A
Kills:472
Deaths:174
KDR:2.713
Accuracy:41.439% A
HSR:29.025% B
NS-357 Underboss
A*
Kills:444
Deaths:242
KDR:1.835
Accuracy:41.505% B++
HSR:37.162% A*
NSX Tengu
A**
Kills:372
Deaths:125
KDR:2.976
Accuracy:43.800% B**
HSR:36.559% A**
TRAP-M1
C++
Kills:358
Deaths:183
KDR:1.956
Accuracy:29.735% C++
HSR:25.419% C++
TX2 Emperor
A++
Kills:299
Deaths:281
KDR:1.064
Accuracy:26.603% C
HSR:32.776% A++
MKV Suppressed
A++
Kills:217
Deaths:111
KDR:1.955
Accuracy:30.803% B**
HSR:30.876% A++
TX1 Repeater
B**
Kills:198
Deaths:195
KDR:1.015
Accuracy:22.874% C
HSR:28.283% B**
RAMS .50M
B+
Kills:195
Deaths:50
KDR:3.900
Accuracy:42.377% B+
HSR:75.897% C
NS-AM7 Archer
C++
Kills:144
Deaths:241
KDR:0.598
Accuracy:59.629% C++
HSR:15.972% C+
NS-7 PDW
M
Kills:134
Deaths:53
KDR:2.528
Accuracy:32.194% A+
HSR:34.328% M
99SV
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:39.145% A
HSR:25.217% D*
Kills:9,180
Deaths (as Infiltrator):4,290
Deaths (to Infiltrators):2,621
KDR:2.13986
Kill Difference:4,890
Playtime:155.930 hours
Usage:13%
Score:2.912m
Score/min:311
Accuracy (listed only):37.717%
HSR (listed only):36.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,314
Deaths:540
KDR:2.433
Accuracy:30.247% A+
HSR:35.769% A*
SMG-46 Armistice
A*
Kills:1,268
Deaths:480
KDR:2.642
Accuracy:33.359% A+
HSR:27.760% A*
TAS-16 Blackjack
B*
Kills:743
Deaths:285
KDR:2.607
Accuracy:68.948% B*
HSR:16.285% C*
NSX Tengu
A**
Kills:372
Deaths:125
KDR:2.976
Accuracy:43.800% B**
HSR:36.559% A**
T1 Cycler
A**
Kills:296
Deaths:135
KDR:2.193
Accuracy:30.749% A++
HSR:37.838% A**
NSX Yumi
A++
Kills:227
Deaths:99
KDR:2.293
Accuracy:29.612% B+
HSR:41.850% A++
MKV Suppressed
A++
Kills:217
Deaths:111
KDR:1.955
Accuracy:30.803% B**
HSR:30.876% A++
NS-7 PDW
M
Kills:134
Deaths:53
KDR:2.528
Accuracy:32.194% A+
HSR:34.328% M
FA1 Barrage
M*
Kills:70
Deaths:33
KDR:2.121
Accuracy:48.592% B*
HSR:31.429% M*
Kills:4,641
Deaths (as Combat Medic):1,861
Deaths (to Combat Medics):1,663
KDR:2.49382
Kill Difference:2,780
Playtime:49.536 hours
Usage:4%
Score:1.221m
Score/min:411
Accuracy (listed only):38.700%
HSR (listed only):32.522%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:3,620
V. Kills:2,880 126%
Deaths:822
KDR:4.404
Accuracy:31.340% C+
KPH:26.400 A
VKPH:21 A++
M14 Banshee
A*
Kills:2,403
V. Kills:203 N/A
Deaths:253
KDR:9.498
Accuracy:35.914% B**
KPH:98.400 A++
VKPH:8.300 A*
Hellfire Rocket Pods
M
Kills:1,337
V. Kills:280 476%
Deaths:48
KDR:27.854
Accuracy:57.334% B**
KPH:184.500 A++
VKPH:38.600 M
M18 Rotary
M++
Kills:988
V. Kills:888 111%
Deaths:247
KDR:4
Accuracy:40.490% A+
KPH:34.800 A++
VKPH:31.300 M++
Hornet Missiles
A++
Kills:655
V. Kills:413 158%
Deaths:46
KDR:14.239
Accuracy:69.540% B**
KPH:121.700 A
VKPH:76.700 A++
M18 Locust
B*
Kills:133
V. Kills:96 137%
Deaths:28
KDR:4.750
Accuracy:36.052% B+
KPH:30.700 B*
VKPH:22.200 B*
Kills:9,136 (7,144 + 0)
Deaths:1,444
KDR:6.327
VKDR:3.296
Vehicle Kills:4,760
Kill Difference:7,692
Playtime:207.069 hours
Usage:17%
Score:3.893m
Score/min:313
Piloting Accuracy:36.052%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:760
V. Kills:633 120%
Deaths:55
KDR:13.818
Accuracy:34.140% D
KPH:48.500 B**
VKPH:40.400 A+
L-24R Spur
B+
Kills:734
V. Kills:34 N/A
Deaths:35
KDR:20.971
Accuracy:46.477% B
KPH:63.900 B+
VKPH:3 C
CAS30 Tank Buster
A+
Kills:359
V. Kills:225 159%
Deaths:89
KDR:4.034
Accuracy:52.268% B++
KPH:16.800 A+
VKPH:10.500 B++
L105 Zephyr
A++
Kills:101
V. Kills:20 N/A
Deaths:4
KDR:25.250
Accuracy:55.127% A+
KPH:88.900 A+
VKPH:17.600 A++
AP30 Shredder
A+
Kills:90
V. Kills:91 98%
Deaths:10
KDR:9
Accuracy:36.906% B++
KPH:32.200 C*
VKPH:32.600 A+
Dual-75 Duster
A++
Kills:60
V. Kills:11 N/A
Deaths:4
KDR:15
Accuracy:43.923% B+
KPH:77.200 C**
VKPH:14.200 A++
Kills:2,104 (1,093 + 1,011)
Deaths:197
KDR:10.680
VKDR:5.147
Vehicle Kills:1,014
Kill Difference:1,907
Playtime:53.219 hours
Usage:4%
Score:0.980m
Score/min:307
Piloting Accuracy:52.268%
Gunner Accuracy:43.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:252
V. Kills:115 217%
Deaths:22
KDR:11.455
Accuracy:63.977% A
KPH:44.600 B**
VKPH:20.400 A*
L100 Python AP
A*
Kills:120
V. Kills:64 185%
Deaths:18
KDR:6.667
Accuracy:64.438% B**
KPH:54.100 A*
VKPH:28.800 A*
C75 Viper
A++
Kills:102
V. Kills:32 309%
Deaths:8
KDR:12.750
Accuracy:56.063% A++
KPH:48.900 B**
VKPH:15.400 A++
L100 Python HESH
N/A
Kills:50
V. Kills:10 455%
Deaths:3
KDR:16.667
Accuracy:57.917% N/A
KPH:80.900 N/A
VKPH:16.200 N/A
Kills:524 (524 + 0)
Deaths:51
KDR:10.275
VKDR:4.333
Vehicle Kills:221
Kill Difference:473
Playtime:10.571 hours
Usage:1%
Score:0.262m
Score/min:413
Driving Accuracy:57.917%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:381
V. Kills:236 161%
Deaths:49
KDR:7.776
Accuracy:52.974% B*
KPH:35.400 B+
VKPH:21.900 B++
MR11 Gatekeeper
A*
Kills:148
V. Kills:93 157%
Deaths:22
KDR:6.727
Accuracy:48.945% A
KPH:35.800 A*
VKPH:22.500 B*
M12 Kobalt
B++
Kills:76
V. Kills:4 N/A
Deaths:5
KDR:15.200
Accuracy:17.101% B++
KPH:64.600 C*
VKPH:3.400 C+
G30 Vulcan
N/A
Kills:50
V. Kills:31 156%
Deaths:6
KDR:8.333
Accuracy:35.749% N/A
KPH:39.600 N/A
VKPH:24.500 N/A
Kills:655 (381 + 274)
Deaths:82
KDR:7.988
VKDR:4.439
Vehicle Kills:364
Kill Difference:573
Playtime:17.328 hours
Usage:1%
Score:0.432m
Score/min:415
Driving Accuracy:52.974%
Gunner Accuracy:35.749%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:348
V. Kills:18 N/A
Deaths:16
KDR:21.750
Accuracy:48.325% A++
KPH:199.300 A*
VKPH:10.300 B**
G20 Vulcan-H
A*
Kills:225
V. Kills:150 149%
Deaths:28
KDR:8.036
Accuracy:57.223% A
KPH:72.700 A+
VKPH:48.400 A*
MR11 Gatekeeper-H
A+
Kills:117
V. Kills:108 107%
Deaths:16
KDR:7.313
Accuracy:60.199% B*
KPH:48.700 A
VKPH:44.900 A+
E540 Halberd-H
A+
Kills:53
V. Kills:22 230%
Deaths:2
KDR:26.500
Accuracy:57.203% C+
KPH:76.700 A+
VKPH:31.800 B**
Kills:743 (0 + 743)
Deaths:62
KDR:11.984
VKDR:4.806
Vehicle Kills:298
Kill Difference:681
Playtime:7.938 hours
Usage:1%
Score:0.314m
Score/min:659
Driving Accuracy:N/A%
Gunner Accuracy:57.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:168
V. Kills:33 N/A
Deaths:7
KDR:24
Accuracy:52.523% A++
KPH:102.200 A*
VKPH:20.100 A++
M40 Fury
B++
Kills:96
V. Kills:21 436%
Deaths:7
KDR:13.714
Accuracy:52.969% A*
KPH:56.900 B+
VKPH:12.400 B++
M12 Kobalt
A*
Kills:89
V. Kills:2 N/A
Deaths:2
KDR:44.500
Accuracy:27.582% A*
KPH:124.700 A++
VKPH:2.800 C+
M20 Basilisk
A*
Kills:77
V. Kills:33 226%
Deaths:7
KDR:11
Accuracy:53.697% A++
KPH:38.200 A++
VKPH:16.400 A*
M12 Kobalt
M++
Kills:64
V. Kills:2 N/A
Deaths:1
KDR:64
Accuracy:22.222% B**
KPH:182.400 M++
VKPH:5.700 B*
Kills:494 (0 + 494)
Deaths:24
KDR:20.583
VKDR:3.792
Vehicle Kills:91
Kill Difference:470
Playtime:6.411 hours
Usage:1%
Score:0.169m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:22.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:558
V. Kills:21 N/A
Deaths:142
KDR:3.930
Accuracy:51.255% B**
KPH:70.100 B++
VKPH:2.600 B+
Kills:558 (558 + 0)
Deaths:142
KDR:3.930
VKDR:0.148
Vehicle Kills:21
Kill Difference:416
Playtime:7.961 hours
Usage:1%
Score:0.070m
Score/min:146
Driving Accuracy:51.255%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:85
V. Kills:8 N/A
Deaths:3
KDR:28.333
Accuracy:37.116% B+
KPH:73.600 C++
VKPH:6.900 C++
M20 Wyvern
B+
Kills:68
V. Kills:50 133%
Deaths:9
KDR:7.556
Accuracy:35.615% C-
KPH:24.600 C+
VKPH:18.100 B+
Kills:153 (0 + 153)
Deaths:12
KDR:12.750
VKDR:4.833
Vehicle Kills:58
Kill Difference:141
Playtime:3.917 hours
Usage:0%
Score:0.057m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:35.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,5003,6208224.404B*1.6831.34%C+N/A26.4A21A++260137.3h86.1B++274.8B++
TSAR-42 2,8762,8727623.769C*1.0548.136%A+73.259%B+66.5AN/A16143.2h1.8B**3.8B**
M14 Banshee 2,6062,4032539.498B+6.7835.914%B**N/A98.5A++8.3A*29324.4h18.7B+51.9B+
LC3 Jaguar 1,8141,7998372.149B+0.5729.993%A32.574%A*45.1B*N/A12039.9h10.3B++34.3B*
LC2 Lynx 1,6611,6477172.297B**0.4231.106%A++31.815%A++59.9A++N/A14227.5h10.8B**34.8B*
NS-44 Commissioner 1,5101,4991,1591.293B1.4338.061%C*34.49%A++35.5C++N/A9042.2h3.1B*8.1B++
HC1 Cougar 1,4691,4559371.553B+1.1726.228%B+26.461%B*26.8C+N/A6354.3h10.3B++39.2B+
Hellfire Rocket Pods 1,6171,3374827.854A**25.1357.334%B**N/A185.7A++38.9M7497.2h15.1B*26.4B++
TAR 1,3251,3145402.433B++0.2930.247%A+35.769%A*67.4A++N/A19919.5h9.5A+31.5B**
MSW-R 1,3011,2964552.848B+0.1330.566%A++36.034%A++82.5A++N/A25915.7h9.5B**31.1B*
SMG-46 Armistice 1,2761,2684802.642A+0.0833.359%A+27.76%A*77.3A**N/A20516.4h10.3B**30.8B*
AMR-66 1,2771,2655042.51A*0.2137.398%A++33.597%A51.4A*N/A12024.6h5.7A15.3B**
NS-11C 1,2621,2478461.474B+1.2528.675%B**26.223%A28.3C++N/A8444h11.5B++40.1B++
TRAC-5 1,1641,1558521.356B*1.3726.605%B**23.377%B*24.2B+N/A6747.8h12.2B++45.7B++
M18 Rotary 1,8769882474B**1.2840.49%A+N/A34.8A++31.3M++37028.4h83.6B++206.6B*
T32 Bull 9079002493.614A++0.8933.371%A++42%A**100A**N/A2379h9.1A27.3B**
M12 Kobalt 7887671076.7A*73.9830.259%A+21.121%B*264.5M*7.2B+5442.9h13.3B++43.9B*
C150 Dalton 1,3937605513.818B**11.1034.14%DN/A48.4B**40.3A+53115.7h3.3B*9.6B+
TAS-16 Blackjack 7477432852.607A0.1168.948%B*16.285%C*68.8AN/A15610.8h2B*3B+
L-24R Spur 7687343520.971M++18.2546.477%BN/A63.8B+3C16511.5h14.1B+30.4B+
Hornet Missiles 1,0686554614.239A11.5269.54%B**N/A121.3A76.5A++8985.4h7.6B++10.9B*
C-4 9656444691.373C+1.3523.863%CN/A48.1D24C38313.4h1.4C**5.8C*
SOAS-20 6005931813.276A+0.5536.09%A++43.339%M*84.7A**1A*1867h9.4B*26.2B**
T9 CARV 5795693081.847B+0.8725.482%A26.011%B+49.1AN/A18511.6h10.9B*42.8B*
S12 Renegade 5795581423.93B+1.2151.255%B**3.405%C69.8B+2.6B+1468h2.9B+5.7B++
Chainblade 52450210,1430.049B*2.6728.391%C+2.39%D1.1B++N/A3457.1h2.2B+7.6B+
TRAC-Shot 4964932691.833B+0.8928.28%B++22.515%B*35C++N/A8814.1h9B**31.8B*
NS-30 Vandal 4724721742.713B+0.0141.439%A29.025%B73.8A++N/A1616.4h4.1A9.8B**
NS-357 Underboss 4474442421.835B*0.8941.505%B++37.162%A*58.4B++N/A1467.6h3A7.3B**
MANA Anti-Personnel Turret 4374301423.028N/A0.3123.568%UN/A4300U70U6340400.1h13.9T*58.9T*
P2-120 AP 617381497.776C*5.0552.974%B*3.675%C++35.3B+21.9B++44310.8h7.8C+14.8B+
NSX Tengu 3733721252.976A++0.2543.8%B**36.559%A**79.1A++N/A1794.7h8.6B**19.7B*
CAS30 Tank Buster 584359894.034A+1.3152.268%B++N/A16.8A+10.5B++18121.4h32.7B**62.5B*
TRAP-M1 3583581831.956B0.7729.735%C++25.419%C++46.5B+N/A1217.7h7.5B++25.4B+
P525 Marauder-H 3663481621.75B++19.0348.325%A++N/A204.7A*10.6B**6221.7h5B*10.4B**
M20 Basilisk 4583251917.105A14.3861.065%B**6.769%B**87.8A*35.9A++5393.7h74.8B*122.5B**
TX2 Emperor 3042992811.064C*1.6626.603%C32.776%A++30.2C+N/A799.9h7.6B++28.5C++
T1 Cycler 3032961352.193B**0.5330.749%A++37.838%A**50.2A++1.2A*2095.9h10.5A34.2A
NS Decimator 4202791272.197A+0.5255.929%DN/A39.3B19.9B+2777.1h4.5C**8.1C++
Spear Anti-Vehicle Phalanx Tower 4642701270U267.2853.614%B+1.481%D*52.9B+38B+3935.1h9.3C*17.3B+
L100 Python HEAT 3672522211.455A8.7363.977%A2.778%C++45B**20.5A*3715.6h6.6C+10.4B+
MG-HBR1 Dragoon 254247623.984A*1.2640.602%B**38.462%B**40.5B++1.1B*926.1h4.9B**12.1B**
NSX Yumi 231227992.293B++0.4329.612%B+41.85%A++63.1A+1.1C+2453.6h8.1A27.3B**
Claymore 226226534.264C1.5437.353%B+N/A173.8B+N/A4241.3h1.1B*3B++
G20 Vulcan-H 375225288.036B**5.3157.223%A3.556%B+72.6A+48.4A*7523.1h96.2C**168.1B++
MKV Suppressed 2192171111.955B**0.7730.803%B**30.876%A++51.7B*N/A1254.2h12.1B+39.4B+
Sticky Grenade 2162141214N/A211.2846.687%DN/A535D-5D14010.4h2.9D6.2C-
TX1 Repeater 1981981951.015B1.7122.874%C28.283%B**14.3DN/A5013.8h12.1B+52.8C*
RAMS .50M 195195503.9C**1.1842.377%B+75.897%C42.4B**N/A1414.6h1.9B++4.6B+
M40 Fury 201168724A*21.2852.523%A++N/A105A*20.6A++5381.6h10.8B+20.5B**
MR11 Gatekeeper 241148226.727B++4.0148.945%A1.351%D36.1A*22.7B*3354.1h42.5B++86.8B**
NS-AM7 Archer 2161442410.598C**2.1259.629%C++15.972%C+6.1C+3C*5023.7h15.8B+26.5B+
Tank Mine 213137662.076C0.6548.154%B**N/A76.1D42.2D7701.8h2.4D4.9B*
NS-7 PDW 138134532.528A++0.1932.194%A+34.328%M67A*2S2202h11.3B*35.1B*
M18 Locust 229133284.75A+2.0336.052%B+3.008%B*30.9B*22.3B*2994.3h105C++291.2B+
MG-H1 Watchman 122120472.553B++0.1731.798%A++49.167%M+66.7B**1.1B++2281.8h11.9B*37.3B*
L100 Python AP 184120186.667B+3.9564.438%B**1.667%D54.5A*29.1A*5802.2h5.5B+8.6B*
MR11 Gatekeeper-H 225117167.313B++4.5960.199%B*N/A48.8A+45A+5682.4h52.3B+86.9B++
NS-TMC-01 "His Regards" 1261164,6510.025C+2.7023.881%C+3.448%D0.4CN/A1261.7h4D**16.8C+
M60-A Bulldog 145115148.214C*5.4935.656%C+2.609%B**31.1C+8.1B+1733.7h6.1C+17.1C++
99SV 116115532.17B+0.5539.145%A25.217%D*39.7AN/A1382.9h4.9B+12.6B*
Frag Grenade 1151141114N/A111.2845.375%C++N/A380C3.3D-14080.3h4.1C+9C++
Spear Anti-Vehicle Phalanx Turret 165108427M**24.2856.321%A4.63%C*77.1A**40.7A++6171.4h6.9B+12.2B*
Rocklet Rifle 2151041140.912B1.8144.561%D-N/A15.5D--16.6D2036.7h36.8C++82.5C+
C75 Viper 134102812.75A+10.0356.063%A++N/A48.6B**15.2A++3442.1h12.5C*22.3B*
L105 Zephyr 121101425.25A+22.5355.127%A+N/A91.8A++18.2A++4761.1h5.4B+9.8B*
M40 Fury 11796713.714B*10.9952.969%A*N/A56.5B+12.4B++4001.7h15.2C+28.8B++
MANA Anti-Vehicle Turret 15593234.043A++1.3260.164%B+4.301%C++54.7A36.5B+5651.7h7.9B+13.1B++
AP30 Shredder 18190109C++6.2836.906%B++N/A32.1C*32.5A+4982.8h137.6D--372.7C
M12 Kobalt 9189244.5A*41.7827.582%A*23.596%B**127.1A++2.9C+4200.7h18C++65.2B++
CAS 14-E 9385328.333B+25.6137.116%B+4.706%M+70.8C+6.7C++2451.2h30.7C++82.6C**
Xiphos Anti-Personnel Phalanx Tower 10384184B+81.2840.935%AN/A49.4D11.2B+2551.7h94.1D*229.9D
M40 Fury 9680420B+17.2851.025%C**2.5%A100C**20C+4600.8h7.8B+15.2B+
M20 Basilisk 11077711M*8.2853.697%A++2.597%D*38.5A++16.5A*3502h90.3C*168.1B*
M12 Kobalt 8076515.2C++12.4817.101%B++11.842%D63.3C++3.3C+1591.2h21C--122.6B+
Hunter QCX 89761110.685C+2.0429.415%D-23.684%C+10.1C1.7C+417.5h7.6C+25.9C+
Orbital Strike Uplink 9272172N/A69.28511.765%UN/A720U200U26350.1h1.2T*0.2T*
FA1 Barrage 7070332.121B**0.6048.592%B*31.429%M*36.8B+N/A1631.9h3.9B*8.1B*
M2 Mutilator 7270282.5B+0.2220.794%A+18.571%C+53.8M1.5M1511.3h12.6A60.8B**
M20 Wyvern 1186897.556B+4.8335.615%C-4.412%C**24.3C+17.9B+2422.8h83.6C+234.6C+
M2 Mutilator 6766302.2B+0.5221.015%A+27.273%A*47.1A++N/A1721.4h13.6B**64.8B*
M60-G Bulldog 8766513.2C10.4860.462%B**1.515%C-94.3B**30A**4430.7h7.5B12.5B++
M12 Kobalt 6664164M++61.2822.222%B**21.875%B++160A**5B+7010.4h12.5B**56.4B*
Spear Anti-Vehicle Phalanx Turret 11160160M*57.2854.499%B+N/A33.3C28.3B**2721.8h14.1C25.9C+
Dual-75 Duster 7160415C++12.2843.923%B+N/A75C*13.8A++3910.8h6.1C+13.9B
G30 Walker 9859159U56.2848.906%B**N/A59A++39M5291h169.3B+346.3B*
MRC3 Mercy 5454153.6B++0.8827.558%A**27.778%A+60A**N/A1950.9h14.5A52.5B**
E540 Halberd-H 7553226.5A**23.7857.203%C+N/A75.7A+31.4B**6440.7h5.2B+9B+
L100 Python HESH 6050316.667B+13.9557.917%B**N/A83.3A16.7A*4300.6h2.8B+4.8B*
G30 Vulcan 815068.333B**5.6135.749%B*2%D-38.5A++23.8A++6811.3h66.8B**186.9B**
M60-A Bulldog 7150225C++22.2855.468%B**2%C50B++21S2671h7C12.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,5792h
Nano-Armor Kit406638,05049h
Flail Targeting Dart12341.1h
Pain Spire01330.6h
Anti-Vehicle MANA Turret95450.8h
Spawn Beacon61,1530.8h
Turret AI Module23681h
NS-61G Emissary0840h
Repair Module03831h
Skywall Shield Emitter01440.4h
Structure Shield Module02240.6h
Cortium Silo02730.7h
Blast Wall01450.8h
Nanite Revive Grenade01920.1h
Spitfire Auto-Turret219361.2h
Spear Anti-Vehicle Tower22561.1h
Bunker1700.8h
Rampart Wall01780.9h
Sunderer Garage0720.5h
Welding Device114,2972.3h
Xiphos Anti-Personnel Tower21920.8h
Hoplon Anti-Aircraft Phalanx Tower02260.8h
Router0520.2h
Anti-Infantry MANA Turret218211.1h
Ammunition Package275,2982.3h
Medical Kit1,5576,61950.8h
Medical Applicator5222,3441.8h
Elysium Spawn Tube0710.2h
Spear Anti-Vehicle Turret1550.5h
Vehicle Gate11260.8h
Pillbox0580.3h
Xiphos Anti-Personnel Phalanx Turret0550h
WLT-Howler Mining Laser1214,0194.8h
Lumifiber Rampart Wall22241.4h
Infantry Tower0920.7h
IPC Targeting Dart01690.5h
Nano-Repair Grenade03530.1h
Hardlight Barrier103100.4h
Shield Recharging Field1630h
Recon Detection Device22210.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.08s on queries, 1.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.