Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,834)players online:
CAMIKAZE78 (32)  Myian (25)  GlitchDiecy (14)  표목 (4)  TheDomain (4)  bin0c (3) 82
stats.dasanfall.com
Director General Bludgeon[1NCR] Bludgeon
NC BR 99

KDR: 3.22

Score: 13.2m

Last Seen: May 17th, 2019 11:22 PM
- OFFLINE - 133.8 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of 1st NC Rangers[1NCR] 1st NC Rangers
NC outfit on Emerald

Members: 11
Level Progress (to 100): 79%
Level 100 Progress: 70% 163h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC1 Gauss Rifle GR-22 Gauss Rifle S NS-11A NC6 Gauss SAW NC6A GODSAW Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bludgeon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,257,604 MLG Score: 2604
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.378%29.343%95021117516,7504.20537-0.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.972%2.193A*1.305A-2.251F--HEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.58B+10.20.288C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.224%1.515%522111957262982812.43624257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.994A++-0.67D-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++5.30.577B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.84%12.42%85311933142581011.21705308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.034%-1.515F2.006A*-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.455B+12.90.676B+52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.979%82.061%852119426251130.511719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.232%1.539A+0.949B*-1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.343C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.297%16.191%851119510532410.324074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.819B++0.322C*-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*4.9-0.007C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st NC Rangers[1NCR] 1st NC Rangers
NC outfit on Emerald

Members: 11
13.2m406.9%576 (34.6k)496 (29.8k)3.2172123,8177,4033.5916599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196158724.343%23.811%58003:3612

31% Combat Medic10% Engineer44% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:24 AMApr 21st, 2019 11:48 PMMay 21st, 2019 4:12 AM (2d) (PST)May 17th, 2019 7:23 PM (6d) (PST)May 17th, 2019 7:22 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8381996390.8940.2780.2133.8640.0562604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,29511,96738,328541713232329,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
444.2h/18.5d 2,772 5,671 7,854 103k 667 1,791 1,495 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,350
Deaths:647
KDR:3.632
Accuracy:29.884% B**
HSR:31.106% B++
NC6 Gauss SAW
B**
Kills:1,181
Deaths:451
KDR:2.619
Accuracy:25.529% B**
HSR:27.773% B++
NC6A GODSAW
B**
Kills:1,177
Deaths:242
KDR:4.864
Accuracy:35.972% B**
HSR:27.952% C++
NS-15M1
A++
Kills:1,171
Deaths:245
KDR:4.780
Accuracy:32.101% A++
HSR:29.804% B**
EM1
A++
Kills:1,163
Deaths:322
KDR:3.612
Accuracy:31.149% A++
HSR:27.773% B**
GD-22S
M
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:36.404% M
HSR:31.466% B**
MGR-L1 Promise
A++
Kills:414
Deaths:68
KDR:6.088
Accuracy:33.264% A++
HSR:35.266% A
EM6
B*
Kills:241
Deaths:84
KDR:2.869
Accuracy:24.449% B+
HSR:29.046% B*
Kills:8,857
Deaths (as Heavy Assault):2,316
Deaths (to Heavy Assaults):2,007
KDR:3.82427
Kill Difference:6,541
Playtime:195.638 hours
Usage:44%
Score:5.159m
Score/min:440
Accuracy (listed only):31.094%
HSR (listed only):30.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B**
AC-X11
B*
Kills:505
Deaths:216
KDR:2.338
Accuracy:29.680% B*
HSR:23.762% B
AF-19 Mercenary
B*
Kills:263
Deaths:170
KDR:1.547
Accuracy:26.677% B*
HSR:24.715% B+
AF-4 Cyclone
A+
Kills:131
Deaths:69
KDR:1.899
Accuracy:32.138% A
HSR:28.244% A+
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C*
AF-4A Bandit AE
A*
Kills:66
Deaths:11
KDR:6
Accuracy:36.386% A*
HSR:34.849% A
Kills:2,243
Deaths (as Light Assault):864
Deaths (to Light Assaults):1,472
KDR:2.59606
Kill Difference:1,379
Playtime:36.845 hours
Usage:8%
Score:1.278m
Score/min:578
Accuracy (listed only):35.190%
HSR (listed only):25.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,185
Deaths:354
KDR:3.347
Accuracy:33.446% A*
HSR:28.439% B**
GR-22
A+
Kills:1,183
Deaths:512
KDR:2.311
Accuracy:29.506% B**
HSR:29.417% A+
Gauss Rifle S
A++
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:33.874% A++
HSR:28.342% B**
NS-11A
A**
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:36.469% A**
HSR:31.557% A+
Carnage AR
A*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:35.581% A*
HSR:32.255% A++
AF-4 Cyclone
A+
Kills:131
Deaths:69
KDR:1.899
Accuracy:32.138% A
HSR:28.244% A+
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C*
Kills:6,143
Deaths (as Combat Medic):1,917
Deaths (to Combat Medics):756
KDR:3.20449
Kill Difference:4,226
Playtime:136.466 hours
Usage:31%
Score:4.875m
Score/min:595
Accuracy (listed only):36.044%
HSR (listed only):27.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B**
AC-X11
B*
Kills:505
Deaths:216
KDR:2.338
Accuracy:29.680% B*
HSR:23.762% B
AF-19 Mercenary
B*
Kills:263
Deaths:170
KDR:1.547
Accuracy:26.677% B*
HSR:24.715% B+
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C*
AF-4A Bandit AE
A*
Kills:66
Deaths:11
KDR:6
Accuracy:36.386% A*
HSR:34.849% A
Kills:2,112
Deaths (as Engineer):795
Deaths (to Engineers):1,230
KDR:2.6566
Kill Difference:1,317
Playtime:42.985 hours
Usage:10%
Score:1.196m
Score/min:464
Accuracy (listed only):35.800%
HSR (listed only):24.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:581
Deaths:407
KDR:1.428
Accuracy:50.055% A++
HSR:28.571% B**
NS-30 Vandal
A
Kills:279
Deaths:60
KDR:4.650
Accuracy:41.022% A
HSR:34.409% B**
LA80
B**
Kills:168
Deaths:16
KDR:10.500
Accuracy:44.737% B+
HSR:87.500% B**
AF-4 Cyclone
A+
Kills:131
Deaths:69
KDR:1.899
Accuracy:32.138% A
HSR:28.244% A+
NS-AM7 AE/NC Archer
A
Kills:103
Deaths:26
KDR:3.962
Accuracy:70.840% A
HSR:21.359% C+
NC14 Bolt Driver
A+
Kills:94
Deaths:4
KDR:23.500
Accuracy:45.393% A+
HSR:72.340% C+
NC4 Mag-Shot
B
Kills:67
Deaths:74
KDR:0.905
Accuracy:29.419% B
HSR:19.403% C+
Kills:1,423
Deaths (as Infiltrator):656
Deaths (to Infiltrators):1,186
KDR:2.16921
Kill Difference:767
Playtime:25.069 hours
Usage:6%
Score:0.561m
Score/min:373
Accuracy (listed only):44.801%
HSR (listed only):41.690%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):323
KDR:0
Kill Difference:UNR
Playtime:6.209 hours
Usage:1%
Score:0.153m
Score/min:412
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:52
V. Kills: N/A
Deaths:8
KDR:6.500
Accuracy:62.250% B*
KPH:109.600 A++
VKPH:0 D**
Kills:52 (52 + 0)
Deaths:8
KDR:6.500
VKDR:0
Vehicle Kills:0
Kill Difference:44
Playtime:0.475 hours
Usage:0%
Score:0.016m
Score/min:549
Piloting Accuracy:62.250%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:726
V. Kills:278 260%
Deaths:21
KDR:34.571
Accuracy:61.224% B++
KPH:60.300 A*
VKPH:23.100 B*
Kills:726 (726 + 0)
Deaths:21
KDR:34.571
VKDR:13.238
Vehicle Kills:278
Kill Difference:705
Playtime:12.050 hours
Usage:3%
Score:0.209m
Score/min:289
Driving Accuracy:61.224%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:191
V. Kills:4 N/A
Deaths:5
KDR:38.200
Accuracy:18.238% C++
KPH:122.900 A++
VKPH:2.600 C+
M40 Fury
C*
Kills:69
V. Kills:5 N/A
Deaths:16
KDR:4.313
Accuracy:32.685% C
KPH:51.300 C*
VKPH:3.700 D*
M12 Kobalt
B**
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:19.241% B
KPH:110 B**
VKPH:2 C-
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:11
KDR:4.545
Accuracy:42.383% N/A
KPH:66.900 N/A
VKPH:12 N/A
Kills:364 (0 + 364)
Deaths:34
KDR:10.706
VKDR:0.559
Vehicle Kills:19
Kill Difference:330
Playtime:4.137 hours
Usage:1%
Score:0.128m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:42.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:938
V. Kills:16 N/A
Deaths:164
KDR:5.720
Accuracy:46.223% B+
KPH:103.500 A++
VKPH:1.800 C+
Kills:938 (938 + 0)
Deaths:164
KDR:5.720
VKDR:0.098
Vehicle Kills:16
Kill Difference:774
Playtime:9.061 hours
Usage:2%
Score:0.129m
Score/min:238
Driving Accuracy:46.223%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,3862,3506473.632B+0.4129.884%B**31.106%B++50.6C++N/A16946.4h9.7C**32.4B+
NC1 Gauss Rifle 1,2061,1853543.347A*0.1333.446%A*28.439%B**53.1A*N/A18822.3h10.9B++32.7B**
GR-22 1,2031,1835122.311B*0.9129.506%B**29.417%A+36.2C**N/A11632.7h12.4B+42.1B++
Gauss Rifle S 1,1971,1823753.152A*0.0733.874%A++28.342%B**50.1AN/A14023.6h10.7C**31.5B*
NS-11A 1,2051,1822075.71M**2.4936.469%A**31.557%A+86.3M+1.7M++24513.7h11.7B*32.1B**
NC6 Gauss SAW 1,1901,1814512.619A0.6025.529%B**27.773%B++45.2B++N/A21826.1h8.9B+34.9B+
NC6A GODSAW 1,1991,1772424.864A1.6535.972%B**27.952%C++76.4B+1.4B**18415.4h8.6C++23.9B+
Carnage AR 1,1871,1753023.891A*0.6735.581%A*32.255%A++57.9AN/A14220.3h12B+33.7B**
GD-7F 1,1851,1733003.91M+0.6934.961%A*25.149%B**59.2A+N/A17219.8h10.6B*30.4B*
NS-15M1 1,1841,1712454.78A**1.5632.101%A++29.804%B**57.7B++N/A15720.3h11.5B+35.9B*
EM1 1,1741,1633223.612A**0.3931.149%A++27.773%B**54.3B*N/A16721.4h10.7B34.4B*
GD-22S 1,1691,1602574.514A++1.3036.404%M31.466%B**67.1AN/A17017.3h9.4B++25.8B**
S12 Renegade 9549381645.72B+2.5046.223%B+2.985%D103.1A++1.8C+2389.1h2.5B**5.5B*
NS Decimator 1,1017432572.891A*0.3369.795%B**2.423%C++50.2B**24.2B**40514.8h5C+7.2B+
L100 Python AP 1,0047262134.571S31.3561.224%B++1.515%D60.5A*23.2B*28912h5.3B+8.7B++
NS-44 Commissioner 5865814071.428B+1.7950.055%A++28.571%B**100.2MN/A2845.8h3.2B++6.3B**
AC-X11 5115052162.338A0.8829.68%B*23.762%B46.3B**N/A22810.9h8.3B+28B++
MGR-L1 Promise 418414686.088M**2.8733.264%A++35.266%A75.3AN/A2565.5h11.2B*33.8B*
C-4 5273981452.745B**0.4727.562%B+N/A189.5M61.4A*25732.1h1.1B*3.9B*
Frag Grenade 3893811381N/A377.7851.49%B*N/A476.3C+10B+17950.8h3.7C*7.2B+
Mag-Cutter 3813506,2110.056B**3.1637.751%B++2.571%D1BN/A3351.2h2B+5.4B+
NS-30 Vandal 283279604.65A++1.4341.022%A34.409%B**64.9AN/A1764.3h6.9D16.8C*
AF-19 Mercenary 2672631701.547B**1.6726.677%B*24.715%B+30.9B*N/A2418.5h10.9B++41B++
EM6 247241842.869B*0.3524.449%B+29.046%B*43.8C*1.1A++1925.5h10.2B+41.6B+
M12 Kobalt 195191538.2A*34.9818.238%C++15.707%D119.4A++2.5C+4021.6h13.4B**73.5B+
LA80 1711681610.5A*7.2844.737%B+87.5%B**80A++1.4S2012.1h2B+4.5B+
AF-4 Cyclone 133131691.899B+1.3232.138%A28.244%A+39.7C**N/A2013.3h7.3A22.6B**
Tank Mine 188129187.167A**3.9526.77%C--N/A184.3A++84.3B++17640.7h1.6B+6C*
Mauler S6 106105981.071C++2.1551.297%B**16.191%C*33.9BN/A2473.1h4.9C*9.5B+
NS-AM7 AE/NC Archer 131103263.962M++0.7470.84%A21.359%C+22.9A6.2B+1124.5h17.4C24.5C++
NC14 Bolt Driver 9494423.5U20.2845.393%A+72.34%C+62.7M+N/A3401.5h2.1B*4.7B**
Shrike 11577810.951B+2.2755.278%C+1.299%D--27.5B13.6C*6972.8h6.3C*11.4C*
M40 Fury 7469164.313C1.1032.685%C1.449%C53.1C**3.8D*4401.3h9.3B++28.3B+
NC4 Mag-Shot 6867740.905C**2.3129.419%B19.403%C+41.9B**N/A3181.6h6.9B+23.4C++
AF-4A Bandit AE 6666116M++2.7836.386%A*34.849%A73.3B**N/A2360.9h11.3C+31.1B+
Spear Anti-Vehicle Phalanx Turret 7360160S56.7839.609%C6.667%A60A13D5681h5.4B*13.6B*
M12 Kobalt 5554227A++23.7819.241%B14.815%D-108B**2C-7690.5h15.6B+81B+
M30 Mustang AH 525286.5C*3.2862.25%B*N/A104A++N/A5470.5h4.8B++7.7B++
M40 Fury 5950114.545C-1.3342.383%B++4%A**71.4B++12.9B7080.7h13C++30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0760h
Nano-Armor Kit4082,8633.7h
Anti-Vehicle MANA Turret01740.2h
Nanite Revive Grenade05580.2h
Medical Kit5574,6985.6h
Medical Applicator251171,7609.9h
Motion Spotter19660.4h
Ammunition Package45350.2h
Shield Recharging Field221,9330.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 3.40s on queries, 2.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.