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Director General Bludgeon[HZD] Bludgeon
NC BR 99

KDR: 3.15

Score: 12.6m

Last Seen: Jan 19th, 2019 12:33 AM
- OFFLINE - 30.4 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 35
Level Progress (to 100): 11%
Level 100 Progress: 67% 179h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC1 Gauss Rifle GR-22 NS-11A Gauss Rifle S NC6 Gauss SAW NC6A GODSAW Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,101,229 MLG Score: 2479
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.247%29.248%94319100315,4684.08234-0.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.318%2.191A*1.324A-2.548F*HEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.577B+10.20.285C*21.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.523%1.704%442110215872852412.05245243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.017A*-0.568D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++5.40.573B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.807%12.581%8731019310247981.25506313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%-1.505F2.095A*-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.453B+12.90.672B+52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.398%81.743%872102024148230.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.003%1.564A+0.959B*-1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.339C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.894%16%871102110030610.325733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.791B++0.299C*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.80.003C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Moral Hazard[HZD] Moral Hazard
NC outfit on Emerald

Members: 35
12.6m418.6%582 (34.9k)500 (30k)3.1470322,1747,0463.5123599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022147323.915%23.672%56603:3512

32% Combat Medic9% Engineer43% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:24 AMApr 8th, 2018 10:10 PMJan 19th, 2019 4:13 PM (9h) (PST)Jan 18th, 2019 9:30 PM (1d) (PST)Jan 18th, 2019 8:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8152006150.8780.2790.2083.9050.0552479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,92812,00036,928531712234329,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420.8h/17.5d 2,574 5,249 7,439 98.6k 622 1,705 1,382 20.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,854
Deaths:540
KDR:3.433
Accuracy:28.915% B*
HSR:31.553% B*
NC6 Gauss SAW
B**
Kills:1,181
Deaths:451
KDR:2.619
Accuracy:25.529% B**
HSR:27.773% B++
NC6A GODSAW
A
Kills:1,177
Deaths:242
KDR:4.864
Accuracy:35.972% A
HSR:27.952% C++
NS-15M1
A++
Kills:1,171
Deaths:245
KDR:4.780
Accuracy:32.101% A++
HSR:29.804% B**
EM1
A++
Kills:1,163
Deaths:322
KDR:3.612
Accuracy:31.149% A++
HSR:27.773% B**
GD-22S
M
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:36.404% M
HSR:31.466% B**
EM6
B*
Kills:241
Deaths:84
KDR:2.869
Accuracy:24.449% B+
HSR:29.046% B*
Kills:7,947
Deaths (as Heavy Assault):2,141
Deaths (to Heavy Assaults):1,908
KDR:3.71182
Kill Difference:5,806
Playtime:181.165 hours
Usage:43%
Score:4.778m
Score/min:440
Accuracy (listed only):30.646%
HSR (listed only):29.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B**
AC-X11
B+
Kills:260
Deaths:171
KDR:1.520
Accuracy:26.487% B
HSR:23.846% B+
AF-19 Mercenary
B*
Kills:242
Deaths:168
KDR:1.440
Accuracy:26.430% B*
HSR:24.793% B++
AF-4 Cyclone
A+
Kills:131
Deaths:69
KDR:1.899
Accuracy:32.138% A
HSR:28.244% A+
Mauler S6
B**
Kills:100
Deaths:96
KDR:1.042
Accuracy:50.894% B**
HSR:16% C++
Kills:1,906
Deaths (as Light Assault):804
Deaths (to Light Assaults):1,401
KDR:2.37065
Kill Difference:1,102
Playtime:33.204 hours
Usage:8%
Score:1.190m
Score/min:597
Accuracy (listed only):34.182%
HSR (listed only):23.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B**
AC-X11
B+
Kills:260
Deaths:171
KDR:1.520
Accuracy:26.487% B
HSR:23.846% B+
AF-19 Mercenary
B*
Kills:242
Deaths:168
KDR:1.440
Accuracy:26.430% B*
HSR:24.793% B++
Mauler S6
B**
Kills:100
Deaths:96
KDR:1.042
Accuracy:50.894% B**
HSR:16% C++
Kills:1,775
Deaths (as Engineer):735
Deaths (to Engineers):1,179
KDR:2.41497
Kill Difference:1,040
Playtime:39.294 hours
Usage:9%
Score:1.101m
Score/min:467
Accuracy (listed only):34.693%
HSR (listed only):22.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,185
Deaths:354
KDR:3.347
Accuracy:33.446% A*
HSR:28.439% B**
GR-22
A+
Kills:1,183
Deaths:512
KDR:2.311
Accuracy:29.506% B**
HSR:29.417% A+
NS-11A
A**
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:36.469% A**
HSR:31.557% A
Gauss Rifle S
A++
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:33.874% A++
HSR:28.342% B**
Carnage AR
A*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:35.581% A*
HSR:32.255% A++
AF-4 Cyclone
A+
Kills:131
Deaths:69
KDR:1.899
Accuracy:32.138% A
HSR:28.244% A+
Mauler S6
B**
Kills:100
Deaths:96
KDR:1.042
Accuracy:50.894% B**
HSR:16% C++
Kills:6,138
Deaths (as Combat Medic):1,915
Deaths (to Combat Medics):727
KDR:3.20522
Kill Difference:4,223
Playtime:135.547 hours
Usage:32%
Score:4.853m
Score/min:597
Accuracy (listed only):35.987%
HSR (listed only):27.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:553
Deaths:377
KDR:1.467
Accuracy:50.363% A++
HSR:28.210% B*
NS-30 Vandal
A
Kills:272
Deaths:59
KDR:4.610
Accuracy:41.120% A
HSR:34.191% B**
LA80
B**
Kills:147
Deaths:13
KDR:11.308
Accuracy:45.401% B++
HSR:87.755% B**
AF-4 Cyclone
A+
Kills:131
Deaths:69
KDR:1.899
Accuracy:32.138% A
HSR:28.244% A+
NS-AM7 AE/NC Archer
B**
Kills:98
Deaths:24
KDR:4.083
Accuracy:70.761% B**
HSR:22.449% C++
NC14 Bolt Driver
A+
Kills:94
Deaths:4
KDR:23.500
Accuracy:45.393% A+
HSR:72.340% C+
NC4 Mag-Shot
B
Kills:67
Deaths:74
KDR:0.905
Accuracy:29.419% B
HSR:19.403% C+
Kills:1,362
Deaths (as Infiltrator):620
Deaths (to Infiltrators):1,122
KDR:2.19677
Kill Difference:742
Playtime:24.714 hours
Usage:6%
Score:0.553m
Score/min:373
Accuracy (listed only):44.942%
HSR (listed only):41.799%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):309
KDR:0
Kill Difference:UNR
Playtime:5.872 hours
Usage:1%
Score:0.147m
Score/min:417
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:52
V. Kills: N/A
Deaths:8
KDR:6.500
Accuracy:62.250% B*
KPH:109.600 A++
VKPH:0 D**
Kills:52 (52 + 0)
Deaths:8
KDR:6.500
VKDR:0
Vehicle Kills:0
Kill Difference:44
Playtime:0.475 hours
Usage:0%
Score:0.016m
Score/min:547
Piloting Accuracy:62.250%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:587
V. Kills:238 246%
Deaths:16
KDR:36.688
Accuracy:61.523% B++
KPH:60.800 A**
VKPH:24.600 B**
Kills:587 (587 + 0)
Deaths:16
KDR:36.688
VKDR:14.875
Vehicle Kills:238
Kill Difference:571
Playtime:9.661 hours
Usage:2%
Score:0.179m
Score/min:309
Driving Accuracy:61.523%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:187
V. Kills:4 N/A
Deaths:5
KDR:37.400
Accuracy:18.167% C++
KPH:123 A++
VKPH:2.600 C++
M40 Fury
C*
Kills:69
V. Kills:5 N/A
Deaths:16
KDR:4.313
Accuracy:32.685% C
KPH:51.300 C*
VKPH:3.700 D*
M12 Kobalt
B**
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:19.241% B
KPH:110 B**
VKPH:2 C
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:11
KDR:4.545
Accuracy:42.383% N/A
KPH:66.900 N/A
VKPH:12 N/A
Kills:360 (0 + 360)
Deaths:34
KDR:10.588
VKDR:0.559
Vehicle Kills:19
Kill Difference:326
Playtime:4.103 hours
Usage:1%
Score:0.127m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:42.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:933
V. Kills:16 N/A
Deaths:163
KDR:5.724
Accuracy:46.235% B+
KPH:103.700 A++
VKPH:1.800 C+
Kills:933 (933 + 0)
Deaths:163
KDR:5.724
VKDR:0.098
Vehicle Kills:16
Kill Difference:770
Playtime:9.001 hours
Usage:2%
Score:0.129m
Score/min:239
Driving Accuracy:46.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,8821,8545403.433B+0.2928.915%B*31.553%B*46.7C++N/A16739.7h9.7B33.6B+
NC1 Gauss Rifle 1,2061,1853543.347A*0.2033.446%A*28.439%B**53.1A*N/A18622.3h10.9B*32.7B**
GR-22 1,2031,1835122.311B*0.8429.506%B**29.417%A+36.2C**N/A11532.7h12.4B+42.1B++
NS-11A 1,2051,1822075.71M+2.5636.469%A**31.557%A86.3M+1.7M*24513.7h11.7B++32.1B**
Gauss Rifle S 1,1971,1823753.152A++0.0033.874%A++28.342%B**50.1AN/A14023.6h10.7C**31.5B*
NC6 Gauss SAW 1,1901,1814512.619A+0.5325.529%B**27.773%B++45.2B*N/A21526.1h8.9B+34.9B+
NC6A GODSAW 1,1991,1772424.864A1.7235.972%A27.952%C++76.4B++1.4B18315.4h8.6C++23.9B+
Carnage AR 1,1871,1753023.891A*0.7435.581%A*32.255%A++57.9AN/A14120.3h12B++33.7B**
GD-7F 1,1851,1733003.91M++0.7634.961%A*25.149%B**59.2A+N/A17219.8h10.6B*30.4B*
NS-15M1 1,1841,1712454.78M1.6332.101%A++29.804%B**57.7B++N/A15720.3h11.5B+35.9B++
EM1 1,1741,1633223.612M0.4631.149%A++27.773%B**54.3B*N/A16721.4h10.7B34.4B*
GD-22S 1,1691,1602574.514A++1.3736.404%M31.466%B**67.1AN/A16917.3h9.4B++25.8B**
S12 Renegade 9499331635.724B+2.5846.235%B+3.001%D103.7A++1.8C+2389h2.5B**5.5B*
NS Decimator 9826622412.747A*0.4069.562%B**2.266%C+48.3B*23.4B*40013.7h5.1C+7.4B
L100 Python AP 8255871636.688S33.5461.523%B++1.704%D60.5A**24.5B**3099.7h5.4B+8.7B++
NS-44 Commissioner 5585533771.467B+1.6850.363%A++28.21%B*102.4M+N/A2905.4h3.1B*6.2B**
C-4 5253961432.769B**0.3827.314%BN/A188.6A**61.4A*25772.1h1.1B*3.9B*
Frag Grenade 3883801380N/A376.8551.479%B*N/A475C+10B+17920.8h3.7C*7.2B+
Mag-Cutter 3613325,8630.057A3.0937.763%B++2.41%D1B+N/A3331.8h2.1B+5.4B+
NS-30 Vandal 276272594.61A++1.4641.12%A34.191%B**63.3B**N/A1744.3h6.9D16.7C**
AC-X11 2642601711.52B+1.6326.487%B23.846%B+32.1C**N/A2438.1h8.6B+32.3B+
AF-19 Mercenary 2462421681.44B*1.7126.43%B*24.793%B++29.5B++N/A2398.2h11.3B+42.9B+
EM6 247241842.869B**0.2824.449%B+29.046%B*43.8C*1.1A+1865.5h10.2B+41.6B+
M12 Kobalt 191187537.4A*34.2518.167%C++16.043%C--124.7A++2.7C++4051.5h13.4B**74B+
LA80 1501471311.308M+8.1645.401%B++87.755%B**77.4A++1.6S1991.9h2.1C*4.6B+
AF-4 Cyclone 133131691.899B+1.2532.138%A28.244%A+39.7BN/A1963.3h7.3A22.6B**
Tank Mine 184126187A*3.8526.772%C--N/A180A++82.9B++17610.7h1.6B+6C**
Mauler S6 101100961.042C++2.1150.894%B**16%C++32.3C**N/A2463.1h4.8C*9.5B+
NS-AM7 AE/NC Archer 12598244.083M**0.9470.761%B**22.449%C++22.8B*6.3C++1134.3h17.8C+25.1C++
NC14 Bolt Driver 9494423.5U20.3545.393%A+72.34%C+62.7MN/A3361.5h2.1B*4.7B*
Shrike 11577810.951B+2.2055.278%C+1.299%D-27.5B13.6C*6832.8h6.3C*11.4C*
M40 Fury 7469164.313C1.1732.685%C1.449%C53.1C**3.8D--4401.3h9.3B++28.3B+
NC4 Mag-Shot 6867740.905C**2.2429.419%B19.403%C+41.9B**N/A3161.6h6.9B+23.4B
Spear Anti-Vehicle Phalanx Turret 7360160S56.8539.609%C6.667%A60A13D5641h5.4B*13.6B++
M12 Kobalt 5554227A++23.8519.241%B14.815%D-108B**2C7610.5h15.6B+81B+
M30 Mustang AH 525286.5C*3.3562.25%B*N/A104A++N/A5450.5h4.8B++7.7B++
M40 Fury 5950114.545C1.4042.383%B++4%A*71.4B++12.9C**7080.7h13C++30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01740.2h
Motion Spotter19570.4h
Spawn Beacon0720h
Nano-Armor Kit4078,1913.6h
Nanite Revive Grenade05580.2h
Medical Kit5124,3735.2h
Medical Applicator251171,1159.9h
Shield Recharging Field221,9330.6h
Ammunition Package35180.2h

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