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Executor Bludgeon[1NCR] Bludgeon
NC BR 88

KDR: 3.25

Score: 13.8m

Last Seen: Sep 10th, 2019 12:16 AM
- OFFLINE - 2464.8 hour(s)

Battle Rank 100 (88 total) - New Conglomerate on Emerald
Level Progress (to 101): 78%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC1 Gauss Rifle GR-22 NS-11A Gauss Rifle S NC6 Gauss SAW MGR-L1 Promise NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,445,254 MLG Score: 2754
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.54%29.799%97021126217,9204.28503-1.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.879%2.194A*1.324A-2.131F--HEAD ++ (~13.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.579B+10.20.287C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.535%1.48%518112827433092922.40453254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.987A++-0.668D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++5.40.565B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.347%11.444%125412793672611021.40613356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-1.005D*1.682A++-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.318C*20.80.483B+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.07%82.197%1252128126453830.490706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.181%1.523A+0.978B*-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+2.10.355C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.297%16.191%1251128210534110.307018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.794B++0.277C*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.274C*4.9-0.007C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m406.6%578 (34.7k)499 (29.9k)3.2454225,1397,7463.6137488 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283168424.751%24.297%60103:3413

30% Combat Medic10% Engineer45% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:24 AMApr 21st, 2019 11:48 PMOct 8th, 2019 5:51 AM (230d) (PST)Sep 9th, 2019 8:46 PM (259d) (PST)Sep 9th, 2019 8:16 PM (259d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8492026470.9100.2800.2213.9290.0572754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,94912,11338,836551713236329,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
460.5h/19.2d 2,853 6,108 8,185 108.6k 690 1,878 1,566 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,641
Deaths:707
KDR:3.736
Accuracy:30.474% B**
HSR:31.882% B++
NC6 Gauss SAW
B*
Kills:1,181
Deaths:451
KDR:2.619
Accuracy:25.529% B*
HSR:27.773% B++
MGR-L1 Promise
A++
Kills:1,178
Deaths:223
KDR:5.283
Accuracy:34.012% A++
HSR:35.823% A
NC6A GODSAW
B**
Kills:1,177
Deaths:242
KDR:4.864
Accuracy:35.972% B**
HSR:27.952% C+
NS-15M1
A+
Kills:1,171
Deaths:245
KDR:4.780
Accuracy:32.101% A+
HSR:29.804% B++
EM1
A++
Kills:1,163
Deaths:322
KDR:3.612
Accuracy:31.149% A++
HSR:27.773% B*
GD-22S
A**
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:36.404% A**
HSR:31.466% B**
EM6
B++
Kills:241
Deaths:84
KDR:2.869
Accuracy:24.449% B
HSR:29.046% B++
Kills:9,912
Deaths (as Heavy Assault):2,531
Deaths (to Heavy Assaults):2,093
KDR:3.91624
Kill Difference:7,381
Playtime:209.011 hours
Usage:45%
Score:5.622m
Score/min:448
Accuracy (listed only):31.261%
HSR (listed only):30.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B*
AC-X11
B*
Kills:518
Deaths:224
KDR:2.313
Accuracy:29.783% B*
HSR:24.324% B
AF-19 Mercenary
B**
Kills:331
Deaths:186
KDR:1.780
Accuracy:27.793% B**
HSR:25.680% B++
AF-4 Cyclone
A
Kills:134
Deaths:73
KDR:1.836
Accuracy:32.104% A
HSR:28.358% A
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C++
AF-4A Bandit AE
A++
Kills:66
Deaths:11
KDR:6
Accuracy:36.386% A++
HSR:34.849% B**
Kills:2,327
Deaths (as Light Assault):892
Deaths (to Light Assaults):1,541
KDR:2.60874
Kill Difference:1,435
Playtime:37.611 hours
Usage:8%
Score:1.304m
Score/min:578
Accuracy (listed only):35.387%
HSR (listed only):25.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,185
Deaths:354
KDR:3.347
Accuracy:33.446% A*
HSR:28.439% B**
GR-22
A
Kills:1,183
Deaths:512
KDR:2.311
Accuracy:29.506% B**
HSR:29.417% A
NS-11A
A*
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:36.469% A*
HSR:31.557% B**
Gauss Rifle S
A+
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:33.874% A+
HSR:28.342% B*
Carnage AR
A*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:35.581% A*
HSR:32.255% A+
AF-4 Cyclone
A
Kills:134
Deaths:73
KDR:1.836
Accuracy:32.104% A
HSR:28.358% A
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C++
Kills:6,146
Deaths (as Combat Medic):1,921
Deaths (to Combat Medics):802
KDR:3.19938
Kill Difference:4,225
Playtime:136.804 hours
Usage:30%
Score:4.883m
Score/min:595
Accuracy (listed only):36.040%
HSR (listed only):27.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B*
AC-X11
B*
Kills:518
Deaths:224
KDR:2.313
Accuracy:29.783% B*
HSR:24.324% B
AF-19 Mercenary
B**
Kills:331
Deaths:186
KDR:1.780
Accuracy:27.793% B**
HSR:25.680% B++
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C++
AF-4A Bandit AE
A++
Kills:66
Deaths:11
KDR:6
Accuracy:36.386% A++
HSR:34.849% B**
Kills:2,193
Deaths (as Engineer):819
Deaths (to Engineers):1,274
KDR:2.67766
Kill Difference:1,374
Playtime:44.336 hours
Usage:10%
Score:1.244m
Score/min:468
Accuracy (listed only):36.044%
HSR (listed only):25.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:608
Deaths:428
KDR:1.421
Accuracy:49.922% A+
HSR:28.947% B++
NS-30 Vandal
B**
Kills:279
Deaths:60
KDR:4.650
Accuracy:41.022% B**
HSR:34.409% B*
LA80
A
Kills:170
Deaths:16
KDR:10.625
Accuracy:44.882% B+
HSR:87.647% A
AF-4 Cyclone
A
Kills:134
Deaths:73
KDR:1.836
Accuracy:32.104% A
HSR:28.358% A
NS-AM7 AE/NC Archer
A
Kills:107
Deaths:26
KDR:4.115
Accuracy:70.237% A
HSR:21.495% C+
NC14 Bolt Driver
A
Kills:94
Deaths:4
KDR:23.500
Accuracy:45.393% A
HSR:72.340% C
NC4 Mag-Shot
B
Kills:67
Deaths:74
KDR:0.905
Accuracy:29.419% B
HSR:19.403% C+
Kills:1,459
Deaths (as Infiltrator):681
Deaths (to Infiltrators):1,247
KDR:2.14244
Kill Difference:778
Playtime:25.296 hours
Usage:5%
Score:0.566m
Score/min:373
Accuracy (listed only):44.711%
HSR (listed only):41.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:39.673% N/A
HSR:6% N/A
Kills:50
Deaths (as MAX Suit):1.500
Deaths (to MAX Suits):332
KDR:33.33333
Kill Difference:48.500
Playtime:6.424 hours
Usage:1%
Score:0.159m
Score/min:412
Accuracy (listed only):39.673%
HSR (listed only):6%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:55
V. Kills: N/A
Deaths:9
KDR:6.111
Accuracy:61.982% B++
KPH:104.700 A+
VKPH:0 D**
Kills:55 (55 + 0)
Deaths:9
KDR:6.111
VKDR:0
Vehicle Kills:0
Kill Difference:46
Playtime:0.526 hours
Usage:0%
Score:0.016m
Score/min:507
Piloting Accuracy:61.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:743
V. Kills:289 256%
Deaths:22
KDR:33.773
Accuracy:61.535% B++
KPH:60.200 A++
VKPH:23.400 B++
Kills:743 (743 + 0)
Deaths:22
KDR:33.773
VKDR:13.136
Vehicle Kills:289
Kill Difference:721
Playtime:12.336 hours
Usage:3%
Score:0.218m
Score/min:294
Driving Accuracy:61.535%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:191
V. Kills:4 N/A
Deaths:5
KDR:38.200
Accuracy:18.238% C+
KPH:122.900 A++
VKPH:2.600 C+
M40 Fury
C++
Kills:69
V. Kills:5 N/A
Deaths:16
KDR:4.313
Accuracy:32.685% C
KPH:51.300 C++
VKPH:3.700 D*
M12 Kobalt
B**
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:19.241% C*
KPH:109.600 B**
VKPH:2 C-
M20 Basilisk
B**
Kills:53
V. Kills:19 265%
Deaths:5
KDR:10.600
Accuracy:36.820% C+
KPH:30.400 B*
VKPH:10.900 B**
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:11
KDR:4.545
Accuracy:42.383% N/A
KPH:66.900 N/A
VKPH:12 N/A
Kills:417 (0 + 417)
Deaths:39
KDR:10.692
VKDR:0.974
Vehicle Kills:38
Kill Difference:378
Playtime:5.881 hours
Usage:1%
Score:0.158m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:42.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:942
V. Kills:16 N/A
Deaths:166
KDR:5.675
Accuracy:46.127% B+
KPH:102.900 A+
VKPH:1.700 C+
Kills:942 (942 + 0)
Deaths:166
KDR:5.675
VKDR:0.096
Vehicle Kills:16
Kill Difference:776
Playtime:9.155 hours
Usage:2%
Score:0.130m
Score/min:237
Driving Accuracy:46.127%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6832,6417073.736B+0.4930.474%B**31.882%B++52.7C++N/A17050.1h9.7C*31.8B+
NC1 Gauss Rifle 1,2061,1853543.347A+0.1033.446%A*28.439%B**53.1A+N/A18922.3h10.9B++32.7B**
GR-22 1,2031,1835122.311B++0.9329.506%B**29.417%A36.2C++N/A11632.7h12.4B42.1B++
NS-11A 1,2051,1822075.71M++2.4636.469%A*31.557%B**86.3A++1.7A*24613.7h11.7B+32.1B**
Gauss Rifle S 1,1971,1823753.152A*0.0933.874%A+28.342%B*50.1B**N/A14023.6h10.7C*31.5B++
NC6 Gauss SAW 1,1901,1814512.619B*0.6325.529%B*27.773%B++45.2B+N/A22026.1h8.9B+34.9B+
MGR-L1 Promise 1,1951,1782235.283M+2.0434.012%A++35.823%A87.3A1.3B+32313.5h11.1B*32.6B*
NC6A GODSAW 1,1991,1772424.864B**1.6235.972%B**27.952%C+76.4B+1.4B+18515.4h8.6C++23.9B+
Carnage AR 1,1871,1753023.891A++0.6535.581%A*32.255%A+57.9B**N/A14220.3h12B+33.7B**
GD-7F 1,1851,1733003.91A++0.6634.961%A*25.149%B*59.2B**N/A17319.8h10.6B*30.4B*
NS-15M1 1,1841,1712454.78A*1.5332.101%A+29.804%B++57.7BN/A15820.3h11.5C**35.9B++
EM1 1,1741,1633223.612A*0.3731.149%A++27.773%B*54.3B+N/A16821.4h10.7B*34.4B*
GD-22S 1,1691,1602574.514A+1.2736.404%A**31.466%B**67.1B**N/A17217.3h9.4B++25.8B**
S12 Renegade 9589421665.675B+2.4346.127%B+3.079%D102.4A+1.7C+2379.2h2.5B**5.5B*
NS Decimator 1,1697922742.891A+0.3569.716%B**2.525%C**50.8B++24.2B++41215.6h5C7.1C*
L100 Python AP 1,0327432233.773M**30.5361.535%B++1.48%D60.4A++23.5B++29412.3h5.4C++8.8B+
NS-44 Commissioner 6136084281.421B1.8249.922%A+28.947%B++101.3A*N/A2876h3.2B+6.3B*
AC-X11 5245182242.313B*0.9329.783%B*24.324%B46.3B++N/A22711.2h8.3B++28B+
C-4 5283991452.752B++0.4927.591%C*N/A181.4A++58.6A*25922.2h1.1B++3.9B++
Frag Grenade 3893811381N/A377.7551.523%B++N/A476.3C10C+18240.8h3.7C+7.2C**
Mag-Cutter 4053696,5490.056B**3.1937.01%B+2.71%D1B+N/A3366h2B+5.5B+
AF-19 Mercenary 3393311861.78B**1.4727.793%B**25.68%B++36B*N/A2529.2h10.6B+38.3B++
NS-30 Vandal 283279604.65B**1.4041.022%B**34.409%B*64.9B++N/A1774.3h6.9D--16.8C++
EM6 247241842.869B+0.3824.449%B29.046%B++43.8C+1.1B**1955.5h10.2B41.6B+
M12 Kobalt 195191538.2A++34.9518.238%C+15.707%D119.4A+2.5C+4031.6h13.4B**73.5B+
LA80 1731701610.625M++7.3844.882%B+87.647%A81A++1.4S2022.1h2B4.5B+
Tank Mine 210146207.3A*4.0527.284%DN/A208.6A++91.4B*18460.7h1.5B++5.5C**
AF-4 Cyclone 136134731.836B1.4132.104%A28.358%A39.4C++N/A2103.4h7.3A22.7B++
NS-AM7 AE/NC Archer 138107264.115M++0.8770.237%A21.495%C+22.3B*6.5C**1134.8h17.5D24.9C+
Mauler S6 106105981.071C++2.1751.297%B**16.191%C++33.9C++N/A2513.1h4.9C+9.5B+
NC14 Bolt Driver 9494423.5S20.2545.393%A72.34%C62.7A**N/A3451.5h2.1B++4.7B*
Shrike 11577810.951B2.2955.278%C+1.299%D--27.5C*13.6C++7002.8h6.3C++11.4C++
M40 Fury 7469164.313C-1.0732.685%C1.449%C53.1C++3.8D*4411.3h9.3B++28.3B+
NC4 Mag-Shot 6867740.905C++2.3429.419%B19.403%C+41.9B++N/A3221.6h6.9B+23.4B+
AF-4A Bandit AE 6666116M2.7536.386%A++34.849%B**73.3B++N/A2360.9h11.3C+31.1B+
Spear Anti-Vehicle Phalanx Turret 7360160S56.7539.807%C6.667%A+60B**13D-5641h5.5B*13.8B++
M30 Mustang AH 555596.111C+2.8761.982%B++N/A110A++N/A5060.5h4.9B++7.9B++
M12 Kobalt 5554227A++23.7519.241%C*14.815%D-108B**2C-7670.5h15.6B+81B+
M20 Basilisk 7253510.6M**7.3536.82%C+5.66%C+31.2B*11.2B**2901.7h67.9B++184.5B+
M40 Fury 5950114.545C-1.3042.383%B++4%A*71.4B+12.9B7080.7h13C+30.7B
NS-10 Burster 7750316.667U13.4239.673%B**6%C++15.6S8.4M+1423.2h107.8B**271.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4184,7453.8h
Anti-Vehicle MANA Turret01740.2h
Spawn Beacon0760h
Nanite Revive Grenade05580.2h
Medical Kit6045,0245.9h
Medical Applicator251172,1259.9h
Motion Spotter19770.4h
Shield Recharging Field221,9330.6h
Ammunition Package45530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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