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Executor Bludgeon[1NCR] Bludgeon
NC BR 88

KDR: 3.24

Score: 13.7m

Last Seen: Jul 17th, 2019 8:42 PM
- OFFLINE - 73.5 hour(s)

Battle Rank 100 (88 total) - New Conglomerate on Emerald - Outfit Member of 1st NC Rangers[1NCR] 1st NC Rangers
NC outfit on Emerald

Members: 9
Level Progress (to 101): 63%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC1 Gauss Rifle GR-22 NS-11A Gauss Rifle S NC6 Gauss SAW MGR-L1 Promise NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,425,238 MLG Score: 2738
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.508%29.762%96721119317,7784.27767-1.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.902%2.209A*1.355A-2.201F--HEAD ++ (~13.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.579B+10.20.287C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.556%1.495%518112137363052882.40523255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.998A++-0.687D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++5.40.566B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.347%11.444%125412103672611021.40613356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-1.003D*1.726A++-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.313C*20.80.478B+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.07%82.197%1252121226453430.494382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.181%1.503A+0.973B*-1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.10.35C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.297%16.191%1251121310534010.307918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.81B++0.307C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.276C*4.9-0.008C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st NC Rangers[1NCR] 1st NC Rangers
NC outfit on Emerald

Members: 9
13.7m406.8%579 (34.7k)499 (29.9k)3.2438924,9657,6963.6118888 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214167224.704%24.258%59903:3413

30% Combat Medic10% Engineer45% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:24 AMApr 21st, 2019 11:48 PMJul 19th, 2019 4:38 PM (1d) (PST)Jul 17th, 2019 4:43 PM (3d) (PST)Jul 17th, 2019 4:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8482026460.9080.2800.2203.9240.0562738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,86112,09438,767541713235329,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
458.2h/19.1d 2,832 6,056 8,139 107.9k 687 1,867 1,553 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,524
Deaths:684
KDR:3.690
Accuracy:30.174% B**
HSR:31.735% B*
NC6 Gauss SAW
B**
Kills:1,181
Deaths:451
KDR:2.619
Accuracy:25.529% B**
HSR:27.773% B++
MGR-L1 Promise
A++
Kills:1,178
Deaths:223
KDR:5.283
Accuracy:34.012% A++
HSR:35.823% A+
NC6A GODSAW
B**
Kills:1,177
Deaths:242
KDR:4.864
Accuracy:35.972% B**
HSR:27.952% C++
NS-15M1
A++
Kills:1,171
Deaths:245
KDR:4.780
Accuracy:32.101% A++
HSR:29.804% B**
EM1
A++
Kills:1,163
Deaths:322
KDR:3.612
Accuracy:31.149% A++
HSR:27.773% B*
GD-22S
A**
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:36.404% A**
HSR:31.466% B**
EM6
B*
Kills:241
Deaths:84
KDR:2.869
Accuracy:24.449% B+
HSR:29.046% B*
Kills:9,795
Deaths (as Heavy Assault):2,508
Deaths (to Heavy Assaults):2,080
KDR:3.9055
Kill Difference:7,287
Playtime:207.354 hours
Usage:45%
Score:5.585m
Score/min:449
Accuracy (listed only):31.224%
HSR (listed only):30.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B*
AC-X11
B*
Kills:517
Deaths:223
KDR:2.318
Accuracy:29.775% B*
HSR:24.178% B
AF-19 Mercenary
B**
Kills:317
Deaths:183
KDR:1.732
Accuracy:27.644% B**
HSR:25.868% B++
AF-4 Cyclone
A+
Kills:134
Deaths:73
KDR:1.836
Accuracy:32.104% A
HSR:28.358% A+
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C++
AF-4A Bandit AE
A++
Kills:66
Deaths:11
KDR:6
Accuracy:36.386% A++
HSR:34.849% A
Kills:2,312
Deaths (as Light Assault):888
Deaths (to Light Assaults):1,532
KDR:2.6036
Kill Difference:1,424
Playtime:37.465 hours
Usage:8%
Score:1.300m
Score/min:578
Accuracy (listed only):35.361%
HSR (listed only):25.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,185
Deaths:354
KDR:3.347
Accuracy:33.446% A*
HSR:28.439% B**
GR-22
A
Kills:1,183
Deaths:512
KDR:2.311
Accuracy:29.506% B**
HSR:29.417% A
NS-11A
A**
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:36.469% A**
HSR:31.557% A
Gauss Rifle S
A++
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:33.874% A++
HSR:28.342% B**
Carnage AR
A*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:35.581% A*
HSR:32.255% A++
AF-4 Cyclone
A+
Kills:134
Deaths:73
KDR:1.836
Accuracy:32.104% A
HSR:28.358% A+
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C++
Kills:6,146
Deaths (as Combat Medic):1,921
Deaths (to Combat Medics):797
KDR:3.19938
Kill Difference:4,225
Playtime:136.472 hours
Usage:30%
Score:4.875m
Score/min:595
Accuracy (listed only):36.040%
HSR (listed only):27.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:34.961% A*
HSR:25.149% B*
AC-X11
B*
Kills:517
Deaths:223
KDR:2.318
Accuracy:29.775% B*
HSR:24.178% B
AF-19 Mercenary
B**
Kills:317
Deaths:183
KDR:1.732
Accuracy:27.644% B**
HSR:25.868% B++
Mauler S6
B**
Kills:105
Deaths:98
KDR:1.071
Accuracy:51.297% B**
HSR:16.191% C++
AF-4A Bandit AE
A++
Kills:66
Deaths:11
KDR:6
Accuracy:36.386% A++
HSR:34.849% A
Kills:2,178
Deaths (as Engineer):815
Deaths (to Engineers):1,267
KDR:2.67239
Kill Difference:1,363
Playtime:44.126 hours
Usage:10%
Score:1.238m
Score/min:468
Accuracy (listed only):36.013%
HSR (listed only):25.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:600
Deaths:424
KDR:1.415
Accuracy:49.882% A++
HSR:28.667% B*
NS-30 Vandal
A
Kills:279
Deaths:60
KDR:4.650
Accuracy:41.022% A
HSR:34.409% B*
LA80
A
Kills:170
Deaths:16
KDR:10.625
Accuracy:44.882% B+
HSR:87.647% A
AF-4 Cyclone
A+
Kills:134
Deaths:73
KDR:1.836
Accuracy:32.104% A
HSR:28.358% A+
NS-AM7 AE/NC Archer
A
Kills:105
Deaths:26
KDR:4.038
Accuracy:70.428% A
HSR:21.905% C++
NC14 Bolt Driver
A+
Kills:94
Deaths:4
KDR:23.500
Accuracy:45.393% A+
HSR:72.340% C
NC4 Mag-Shot
B
Kills:67
Deaths:74
KDR:0.905
Accuracy:29.419% B
HSR:19.403% C+
Kills:1,449
Deaths (as Infiltrator):677
Deaths (to Infiltrators):1,240
KDR:2.14032
Kill Difference:772
Playtime:25.289 hours
Usage:6%
Score:0.565m
Score/min:373
Accuracy (listed only):44.733%
HSR (listed only):41.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:39.673% N/A
HSR:6% N/A
Kills:50
Deaths (as MAX Suit):1.500
Deaths (to MAX Suits):329
KDR:33.33333
Kill Difference:48.500
Playtime:6.403 hours
Usage:1%
Score:0.158m
Score/min:411
Accuracy (listed only):39.673%
HSR (listed only):6%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:55
V. Kills: N/A
Deaths:9
KDR:6.111
Accuracy:61.982% B*
KPH:104.700 A++
VKPH:0 D**
Kills:55 (55 + 0)
Deaths:9
KDR:6.111
VKDR:0
Vehicle Kills:0
Kill Difference:46
Playtime:0.526 hours
Usage:0%
Score:0.016m
Score/min:507
Piloting Accuracy:61.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:736
V. Kills:285 257%
Deaths:22
KDR:33.455
Accuracy:61.556% B++
KPH:60.100 A*
VKPH:23.300 B*
Kills:736 (736 + 0)
Deaths:22
KDR:33.455
VKDR:12.955
Vehicle Kills:285
Kill Difference:714
Playtime:12.244 hours
Usage:3%
Score:0.216m
Score/min:294
Driving Accuracy:61.556%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:191
V. Kills:4 N/A
Deaths:5
KDR:38.200
Accuracy:18.238% C++
KPH:122.900 A++
VKPH:2.600 C++
M40 Fury
C*
Kills:69
V. Kills:5 N/A
Deaths:16
KDR:4.313
Accuracy:32.685% C
KPH:51.300 C*
VKPH:3.700 D--
M12 Kobalt
B**
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:19.241% B
KPH:109.600 B**
VKPH:2 C-
M20 Basilisk
B**
Kills:53
V. Kills:19 265%
Deaths:5
KDR:10.600
Accuracy:36.820% C+
KPH:30.400 B*
VKPH:10.900 B**
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:11
KDR:4.545
Accuracy:42.383% N/A
KPH:66.900 N/A
VKPH:12 N/A
Kills:417 (0 + 417)
Deaths:39
KDR:10.692
VKDR:0.974
Vehicle Kills:38
Kill Difference:378
Playtime:5.881 hours
Usage:1%
Score:0.158m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:42.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:942
V. Kills:16 N/A
Deaths:166
KDR:5.675
Accuracy:46.127% B+
KPH:102.900 A++
VKPH:1.700 C+
Kills:942 (942 + 0)
Deaths:166
KDR:5.675
VKDR:0.096
Vehicle Kills:16
Kill Difference:776
Playtime:9.155 hours
Usage:2%
Score:0.130m
Score/min:237
Driving Accuracy:46.127%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5662,5246843.69B+0.4530.174%B**31.735%B*51.8C++N/A17048.7h9.6B31.8B+
NC1 Gauss Rifle 1,2061,1853543.347A*0.1033.446%A*28.439%B**53.1A++N/A18922.3h10.9B++32.7B**
GR-22 1,2031,1835122.311B++0.9329.506%B**29.417%A36.2C*N/A11632.7h12.4B+42.1B++
NS-11A 1,2051,1822075.71M+2.4736.469%A**31.557%A86.3M1.7M24613.7h11.7B++32.1B**
Gauss Rifle S 1,1971,1823753.152A*0.0933.874%A++28.342%B**50.1B**N/A14023.6h10.7C**31.5B*
NC6 Gauss SAW 1,1901,1814512.619A0.6225.529%B**27.773%B++45.2B++N/A22026.1h8.9B+34.9B+
MGR-L1 Promise 1,1951,1782235.283M++2.0434.012%A++35.823%A+87.3A++1.3B*32313.5h11.1B*32.6B*
NC6A GODSAW 1,1991,1772424.864A1.6235.972%B**27.952%C++76.4B+1.4B*18515.4h8.6C++23.9B+
Carnage AR 1,1871,1753023.891A++0.6535.581%A*32.255%A++57.9AN/A14220.3h12B+33.7B**
GD-7F 1,1851,1733003.91M++0.6734.961%A*25.149%B*59.2AN/A17319.8h10.6B*30.4B*
NS-15M1 1,1841,1712454.78A**1.5432.101%A++29.804%B**57.7B++N/A15720.3h11.5B+35.9B++
EM1 1,1741,1633223.612A**0.3731.149%A++27.773%B*54.3B++N/A16821.4h10.7B34.4B*
GD-22S 1,1691,1602574.514A++1.2736.404%A**31.466%B**67.1B**N/A17217.3h9.4B++25.8B**
S12 Renegade 9589421665.675B++2.4346.127%B+3.079%D102.4A+1.7C+2379.2h2.5B**5.5B*
NS Decimator 1,1597852682.929A*0.3169.671%B**2.42%C*51B**24.3B**41315.4h4.9C+7.1B+
L100 Python AP 1,0217362233.455S30.2161.556%B++1.495%D60.3A*23.4B*29412.2h5.4C**8.8B+
NS-44 Commissioner 6056004241.415B+1.8349.882%A++28.667%B*100A**N/A2866h3.2B++6.3B**
AC-X11 5235172232.318A0.9329.775%B*24.178%B46.6B*N/A22711.1h8.3B++28B++
C-4 5283991452.752B**0.4927.591%BN/A181.4A*58.6A*25912.2h1.1B*3.9B*
Frag Grenade 3893811381N/A377.7651.507%B*N/A476.3C+10C**18250.8h3.7C*7.2B+
Mag-Cutter 4023666,5010.056B**3.1937.086%B++2.732%D1B+N/A3363.8h2.1B+5.5C*
AF-19 Mercenary 3233171831.732B**1.5127.644%B**25.868%B++34.8B*N/A2529.1h10.7B++38.7B++
NS-30 Vandal 283279604.65A++1.4141.022%A34.409%B*64.9B**N/A1764.3h6.9D16.8C**
EM6 247241842.869B*0.3724.449%B+29.046%B*43.8C++1.1A+1945.5h10.2B+41.6B+
M12 Kobalt 195191538.2A*34.9618.238%C++15.707%D119.4A++2.5C+4031.6h13.4B**73.5B+
LA80 1731701610.625M+7.3844.882%B+87.647%A81A++1.4S2022.1h2B+4.5B+
Tank Mine 207144197.579M4.3427.262%C-N/A205.7A*90B**18470.7h1.5B++5.6B+
AF-4 Cyclone 136134731.836B+1.4132.104%A28.358%A+39.4C*N/A2103.4h7.3A22.7B**
Mauler S6 106105981.071C++2.1751.297%B**16.191%C++33.9BN/A2513.1h4.9C*9.5B+
NS-AM7 AE/NC Archer 134105264.038M**0.7970.428%A21.905%C++21.9B++6C++1134.8h17.7C25.2C++
NC14 Bolt Driver 9494423.5U20.2645.393%A+72.34%C62.7MN/A3441.5h2.1B*4.7B*
Shrike 11577810.951B+2.2955.278%C+1.299%D-27.5C**13.6C++6982.8h6.3C**11.4C*
M40 Fury 7469164.313C1.0732.685%C1.449%C53.1C**3.8D--4411.3h9.3B++28.3B+
NC4 Mag-Shot 6867740.905C**2.3429.419%B19.403%C+41.9B*N/A3211.6h6.9B+23.4B+
AF-4A Bandit AE 6666116M**2.7636.386%A++34.849%A73.3B**N/A2360.9h11.3C+31.1B+
Spear Anti-Vehicle Phalanx Turret 7360160S56.7639.807%C6.667%A+60A13D-5641h5.5B*13.8B++
M30 Mustang AH 555596.111C++2.8761.982%B*N/A110A++N/A5060.5h4.9B++7.9B++
M12 Kobalt 5554227A++23.7619.241%B14.815%D-108B**2C-7670.5h15.6B+81B+
M20 Basilisk 7253510.6M**7.3636.82%C+5.66%C+31.2B**11.2B**2901.7h67.9B*184.5B++
M40 Fury 5950114.545C-1.3042.383%B++4%A*71.4B++12.9B7080.7h13C++30.7B+
NS-10 Burster 7750316.667U13.4239.673%A+6%C+15.6S8.4M*1423.2h107.8B**271.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0760h
Nano-Armor Kit4184,5933.8h
Anti-Vehicle MANA Turret01740.2h
Nanite Revive Grenade05580.2h
Medical Kit5994,9865.9h
Medical Applicator251171,7609.9h
Motion Spotter19760.4h
Ammunition Package45490.2h
Shield Recharging Field221,9330.6h

Check the help document for the dictionary if you want to learn more about words used here.


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