Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,225)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (90 days). The data shown below may not be accurate.

BlueBoyinDisguise[GUC1] BlueBoyinDisguise
NC BR 116

KDR: 3.18

Score: 27.1m

Last Seen: Sep 14th, 2019 8:40 AM
- OFFLINE - 309.6 hour(s)

Battle Rank 114 (116 total) - New Conglomerate on Cobalt
Level Progress (to 115): 44%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary Breaker Rocket Pods M20 Mustang GD-7F EM1 NS-15M2 M30 Mustang AH L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlueBoyinDisguise



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,188,450 MLG Score: 950
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.98%25.89%6738121914,4072.365290.817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.713%0.927B*0.745B++0.119C+HEAD ++ (~12.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.427B11.10.225C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.951%0.609%23544122319,8791092953618.2042208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.922%-0.036C+-0.899D--0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.285C*42.80.194C++73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.567%1.054%676312243,51091815523.81937226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.244%0.924B*-0.952D---0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++50.6B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.175%12.449%393712203,4228585783.98834591%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.37%-0.743D-1.938A++0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.641B+12.20.698B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.928%16.912%3931122613641140.3309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.472D0.429B-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.27C6-0.236C10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.1m211.3%353 (21.2k)312 (18.7k)3.182448,90415,3674.18084116 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227308129.6%9.136%27005:3910

42% Engineer18% Heavy Assault39% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2015 11:23 PMFeb 9th, 2019 10:46 PMOct 14th, 2019 1:06 AM (60d) (PST)Sep 14th, 2019 5:28 AM (90d) (PST)Sep 14th, 2019 4:40 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,069869830.5630.1770.0511.5400.166950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,1475,17758,97034113921018,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1447.8h/60.3d 15,343 4,468 14,177 133.8k 762 2,797 14,408 92.9m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:4,156
Deaths:2,524
KDR:1.647
Accuracy:26.812% B+
HSR:23.725% B+
AF-19 Mercenary
B+
Kills:860
Deaths:1,102
KDR:0.780
Accuracy:25.400% B+
HSR:22.442% C++
AF-57 Piston
B++
Kills:136
Deaths:152
KDR:0.895
Accuracy:35.928% C-
HSR:16.912% B++
Kills:5,152
Deaths (as Engineer):3,778
Deaths (to Engineers):3,615
KDR:1.36368
Kill Difference:1,374
Playtime:609.871 hours
Usage:42%
Score:12.425m
Score/min:340
Accuracy (listed only):29.380%
HSR (listed only):21.026%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B++
Kills:4,064
Deaths:1,826
KDR:2.226
Accuracy:25.822% B++
HSR:26.624% B++
NS-15M2
B+
Kills:3,528
Deaths:1,795
KDR:1.965
Accuracy:25.950% B
HSR:29.223% B+
NC6 Gauss SAW
B++
Kills:1,326
Deaths:696
KDR:1.905
Accuracy:24.372% B++
HSR:24.812% C*
EM6
B++
Kills:217
Deaths:92
KDR:2.359
Accuracy:26.389% B++
HSR:28.571% B++
Kills:9,135
Deaths (as Heavy Assault):4,409
Deaths (to Heavy Assaults):3,483
KDR:2.0719
Kill Difference:4,726
Playtime:257.892 hours
Usage:18%
Score:3.838m
Score/min:248
Accuracy (listed only):25.633%
HSR (listed only):27.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:4,156
Deaths:2,524
KDR:1.647
Accuracy:26.812% B+
HSR:23.725% B+
AF-19 Mercenary
B+
Kills:860
Deaths:1,102
KDR:0.780
Accuracy:25.400% B+
HSR:22.442% C++
AF-57 Piston
B++
Kills:136
Deaths:152
KDR:0.895
Accuracy:35.928% C-
HSR:16.912% B++
Kills:5,152
Deaths (as Light Assault):3,778
Deaths (to Light Assaults):2,885
KDR:1.36368
Kill Difference:1,374
Playtime:566.447 hours
Usage:39%
Score:10.685m
Score/min:314
Accuracy (listed only):29.380%
HSR (listed only):21.026%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A
Kills:6,337
V. Kills:3,929 161%
Deaths:1,214
KDR:5.220
Accuracy:38.267% A
KPH:32.500 B**
VKPH:20.200 B**
Breaker Rocket Pods
B
Kills:5,107
V. Kills:1,018 N/A
Deaths:361
KDR:14.147
Accuracy:59.221% A
KPH:96 C++
VKPH:19.100 B
M20 Mustang
B**
Kills:4,922
V. Kills:4,091 120%
Deaths:1,218
KDR:4.041
Accuracy:33.507% B+
KPH:20.500 B+
VKPH:17 B**
M30 Mustang AH
B**
Kills:3,513
V. Kills:446 N/A
Deaths:369
KDR:9.520
Accuracy:60.018% B+
KPH:65.100 B+
VKPH:8.300 B**
M20 Kestrel
B+
Kills:730
V. Kills:678 108%
Deaths:199
KDR:3.668
Accuracy:35.154% B*
KPH:21.900 C++
VKPH:20.400 B+
Hornet Missiles
C+
Kills:725
V. Kills:473 153%
Deaths:94
KDR:7.713
Accuracy:61.579% C**
KPH:58.100 C+
VKPH:37.900 C+
Tomcat A2AM Pods
B+
Kills:60
V. Kills:46 128%
Deaths:11
KDR:5.455
Accuracy:80.942% B+
KPH:34.100 C-
VKPH:26.200 C-
Kills:21,394 (15,502 + 0)
Deaths:3,466
KDR:6.173
VKDR:3.082
Vehicle Kills:10,681
Kill Difference:17,928
Playtime:589.601 hours
Usage:41%
Score:9.243m
Score/min:261
Piloting Accuracy:35.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:73
V. Kills:52 138%
Deaths:5
KDR:14.600
Accuracy:40.360% B**
KPH:31.900 C++
VKPH:22.700 B
Kills:73 (0 + 73)
Deaths:5
KDR:14.600
VKDR:10.400
Vehicle Kills:52
Kill Difference:68
Playtime:2.292 hours
Usage:0%
Score:0.048m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:40.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,069
V. Kills:908 228%
Deaths:184
KDR:11.245
Accuracy:53.121% C
KPH:44.800 B*
VKPH:19.700 C*
C75 Viper
M+
Kills:349
V. Kills:37 N/A
Deaths:30
KDR:11.633
Accuracy:44.236% B+
KPH:78.900 M+
VKPH:8.400 C+
Kills:2,418 (2,418 + 0)
Deaths:214
KDR:11.299
VKDR:4.416
Vehicle Kills:945
Kill Difference:2,204
Playtime:50.614 hours
Usage:3%
Score:0.744m
Score/min:245
Driving Accuracy:44.236%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,092
V. Kills:603 181%
Deaths:214
KDR:5.103
Accuracy:49.773% C+
KPH:29.700 B+
VKPH:16.400 B
E540 Halberd
B*
Kills:399
V. Kills:197 202%
Deaths:42
KDR:9.500
Accuracy:49.383% B++
KPH:37.500 B*
VKPH:18.500 B*
Enforcer ML85
B*
Kills:129
V. Kills:96 133%
Deaths:25
KDR:5.160
Accuracy:46.628% B++
KPH:28.700 B+
VKPH:21.400 B*
M96 Mjolnir
B+
Kills:52
V. Kills:26 193%
Deaths:5
KDR:10.400
Accuracy:40.653% B
KPH:42.300 B+
VKPH:21.100 C++
Kills:1,672 (1,092 + 580)
Deaths:286
KDR:5.846
VKDR:3.224
Vehicle Kills:922
Kill Difference:1,386
Playtime:53.128 hours
Usage:4%
Score:1.055m
Score/min:331
Driving Accuracy:49.773%
Gunner Accuracy:40.653%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,203
V. Kills:29 N/A
Deaths:60
KDR:20.050
Accuracy:24.921% B+
KPH:110.200 C+
VKPH:2.700 D
C85 Canister-H
B+
Kills:1,117
V. Kills:39 N/A
Deaths:61
KDR:18.312
Accuracy:47.995% C
KPH:129.100 B+
VKPH:4.500 D
M96 Mjolnir-H
C+
Kills:169
V. Kills:149 113%
Deaths:49
KDR:3.449
Accuracy:59.951% A
KPH:35.100 D
VKPH:30.900 C+
Enforcer ML65-H
B++
Kills:99
V. Kills:68 143%
Deaths:20
KDR:4.950
Accuracy:56.448% C+
KPH:46.700 B++
VKPH:32.100 B
Kills:2,588 (0 + 2,588)
Deaths:190
KDR:13.621
VKDR:1.500
Vehicle Kills:285
Kill Difference:2,398
Playtime:26.508 hours
Usage:2%
Score:0.488m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:56.448%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:280
V. Kills:6 N/A
Deaths:9
KDR:31.111
Accuracy:21.242% B++
KPH:96.900 B**
VKPH:2.100 C
M12 Kobalt
A
Kills:223
V. Kills:5 N/A
Deaths:10
KDR:22.300
Accuracy:22.033% B**
KPH:114.300 A
VKPH:2.600 C+
M40 Fury
B++
Kills:100
V. Kills:20 476%
Deaths:9
KDR:11.111
Accuracy:31.197% C-
KPH:63.700 B++
VKPH:12.700 B++
M20 Basilisk
B++
Kills:71
V. Kills:25 273%
Deaths:7
KDR:10.143
Accuracy:37.711% C+
KPH:27.800 B+
VKPH:9.800 B++
M40 Fury
C++
Kills:54
V. Kills:13 386%
Deaths:3
KDR:18
Accuracy:34.498% C+
KPH:46.900 C
VKPH:11.300 C++
Kills:728 (0 + 728)
Deaths:38
KDR:19.158
VKDR:1.816
Vehicle Kills:69
Kill Difference:690
Playtime:10.120 hours
Usage:1%
Score:0.204m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:34.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 10,2666,3371,2145.22B**2.0438.267%AN/A32.5B**20.2B**275194.8h48.7B++127.3B++
Breaker Rocket Pods 6,1255,10736114.147B*10.9659.221%AN/A96C++19.1B38553.2h12.5B+21.2B++
M20 Mustang 9,0134,9221,2184.041B++0.8633.507%B+N/A20.5B+17B**220240.1h91.2B272.3B+
GD-7F 4,2024,1562,5241.647B++1.5426.812%B+23.725%B+32C++N/A79129.8h11.6B+43.3B+
EM1 4,0924,0641,8262.226B**0.9625.822%B++26.624%B++60.1B**N/A13667.6h10.7B*41.5B+
NS-15M2 3,5733,5281,7951.965C++1.2225.95%B29.223%B+52.8C*N/A12566.8h11.7B+45.2B+
M30 Mustang AH 3,9593,5133699.52B+6.3460.018%B+N/A65.2B+8.3B**23353.9h8.5C*14.2C**
L100 Python AP 2,9772,06918411.245B**8.0653.121%CN/A44.8B*19.7C*23746.2h4.8B+9B+
NC6 Gauss SAW 1,3341,3266961.905B+1.2824.372%B++24.812%C*50.4B*N/A13026.3h8.6B+35.4B+
M12 Kobalt-H 1,2321,2036020.05C**16.8724.921%B+12.801%D--110.4C+2.7D23710.9h14.8C*59.5B+
C85 Canister-H 1,1561,1176118.311B+15.1347.995%C15.488%A128.4B+4.5D3138.7h4.5B*9.4B*
Titan-150 AP 1,6951,0922145.103C+1.9249.773%C+1.557%C--29.7B+16.4B31736.8h4.4C*8.9C**
AF-19 Mercenary 8738601,1020.78C+2.4025.4%B+22.442%C++6.8DN/A22125.8h13.9C+54.7B
M20 Kestrel 1,4087301993.668C*0.4935.154%B*N/A21.9C++20.4B+25133.3h107C++304.4C**
Hornet Missiles 1,198725947.713B4.5361.579%C**N/A58C+37.8C+42112.5h9.9B16.1B+
Shrike 6995124291.193B*1.9958.523%C**4.102%B*22.3C+8.1D14923h5.6B+9.5B+
E540 Halberd 596399429.5C*6.3249.383%B++N/A37.3B*18.4B*32110.7h6.4C-13C++
C75 Viper 3863493011.633A++8.4544.236%B+1.433%C++79.3M+8.4C+3294.4h8B**18.1B**
M12 Kobalt 286280931.111A++27.9321.242%B++18.571%C+96.6B**2.1C3912.9h17.8B+83.8B+
Frag Grenade 2412401240N/A236.8244.465%C+N/A400C1.7D*12340.6h4.1C+9.2C+
M12 Kobalt 2282231022.3B**19.1222.033%B**17.489%C111.5A2.5C+3582h19.6C+89B+
EM6 220217922.359B+0.8226.389%B++28.571%B++65.8B*N/A2503.3h9B*34.2B++
AF-34 Mattock 209205792.595C+0.5934.733%C18.537%C++40.2C++N/A1125.1h7.8C+22.5C+
NS-44 Commissioner 2001952370.823C+2.3626.572%D*17.436%D35.5C+N/A1185.5h3.4B+12.6C+
AF-34 Mattock 183183792.316C0.8732.818%C13.115%D-35.9CN/A1105.1h8.5D25.8C
M96 Mjolnir-H 318169493.449C0.2759.951%AN/A35.2D31C+4034.8h50.8D84.8C+
Rocklet Rifle 2711572090.751C++2.4337.061%FN/A11D*8D**12614.3h40.1C+108.1D
AF-57 Piston 1401361520.895C2.2935.928%C-16.912%B++9.2D*N/A2914.8h6D--16.7D
Enforcer ML85 225129255.16C+1.9846.628%B++N/A28.7B+21.3B++4424.5h14.5C31C**
Tank Mine 173118701.686C-1.5067.382%A**N/A90.8C42.3D9121.3h2.7D*3.9A
Hawk GD-68 168114931.226B**1.9652.735%D*N/A17.8C++8.4C2216.4h6.6B++12.5C**
M40 Fury 120100911.111B*7.9331.197%C-N/A62.5B++12.5B++3721.6h8.8B*28.2B+
Enforcer ML65-H 16799204.95C*1.7756.448%C+N/A47.1B++32.4B4222.1h11.1B++19.7B*
M12 Kobalt 8177419.25C+16.0729.043%A16.883%C85.6C4.4C+2460.9h23.1C79.5C**
AP30 Shredder 12573514.6B**11.4240.36%B**N/A31.7C+22.6B3512.3h112.2D278.1C++
M20 Basilisk 9671710.143M**6.9637.711%C+7.042%B+27.3B+9.6B++2412.6h70.2B++186.2B++
C-4 9864232.783B**0.4045.882%M*N/A58.2D30.9C++12621.1h1.2B+2.7B**
NC4 Mag-Shot 6161720.847C*2.3416.459%F21.312%C*13DN/A584.7h5.6B**34.2C++
Tomcat A2AM Pods 10660115.455C**2.2780.942%B+N/A33.3C--25.6C--5191.8h12D**14.9D**
Mag-Cutter 595510,8280.005C--3.184.845%F-1.818%D0.1C-N/A0620.7h1.8B++37.5F-
M40 Fury 6754318A*14.8234.498%C+N/A45C10.8C+3221.2h13C++37.6C*
M96 Mjolnir 7852510.4B**7.2240.653%B1.923%B+43.3B+21.7C++4221.2h31.4B+77.2B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator02350h
Spawn Beacon331,2036.7h
Medical Kit1,0905,89141.1h
Nano-Armor Kit673612,75887h
Anti-Vehicle MANA Turret62120.4h
Welding Device01,9700.3h
Spitfire Auto-Turret0750.1h
Ammunition Package332541.3h
Nano-Repair Grenade03000.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 4.14s on queries, 3.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.