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BlueBoyinDisguise[GUCl] BlueBoyinDisguise
NC BR 118

KDR: 3.19

Score: 28.7m

Last Seen: Jun 5th, 2020 7:05 PM
- OFFLINE - 63.1 hour(s)

Battle Rank 116 (118 total) - New Conglomerate on Cobalt
Level Progress (to 117): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary GD-7F Breaker Rocket Pods M20 Mustang M30 Mustang AH EM1 NS-15M2 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,220,976 MLG Score: 976
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.392%25.724%6798133916,2262.417460.777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.811%0.916B*0.721B++0.124C+HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.425B110.224C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.983%0.603%24554134321,5631137996918.9648216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.986%-0.03C+-0.889D--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.286C*41.10.195C++70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.276%0.996%697313443,81496216413.96054232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.068%0.923B*-0.936D---0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.743B++4.90.599B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.201%12.475%374713403,4559125813.78423594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.373%-0.743D-1.919A++0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.641B+12.20.698B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.928%16.912%3741134613646740.29122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.481D0.409B-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.275C6-0.238C10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m210%350 (21k)310 (18.6k)3.1947553,15116,6374.15333118 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1347342829.605%9.279%27505:3310

43% Engineer17% Heavy Assault39% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2015 11:23 PMNov 22nd, 2019 10:24 AMJun 7th, 2020 1:14 PM (34d) (PST)Jun 5th, 2020 5:14 PM (36d) (PST)Jun 5th, 2020 3:05 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,069899800.5750.1800.0531.5510.164976

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,1705,32758,84335113931018,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.4h/64.2d 15,948 4,932 15,110 143.4k 798 3,041 15,134 98.8m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:5,925
Deaths:3,336
KDR:1.776
Accuracy:27.752% B+
HSR:24% B+
AF-19 Mercenary
B+
Kills:860
Deaths:1,102
KDR:0.780
Accuracy:25.400% B+
HSR:22.442% C++
AF-57 Piston
B++
Kills:136
Deaths:152
KDR:0.895
Accuracy:35.928% D
HSR:16.912% B++
Kills:6,921
Deaths (as Engineer):4,590
Deaths (to Engineers):3,865
KDR:1.50784
Kill Difference:2,331
Playtime:659.460 hours
Usage:43%
Score:13.227m
Score/min:334
Accuracy (listed only):29.693%
HSR (listed only):21.118%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:4,064
Deaths:1,826
KDR:2.226
Accuracy:25.822% B+
HSR:26.624% B+
NS-15M2
C++
Kills:3,528
Deaths:1,795
KDR:1.965
Accuracy:25.950% C++
HSR:29.223% C++
NC6 Gauss SAW
B+
Kills:1,326
Deaths:696
KDR:1.905
Accuracy:24.372% B+
HSR:24.812% C++
EM6
B+
Kills:217
Deaths:92
KDR:2.359
Accuracy:26.389% B+
HSR:28.571% B+
Kills:9,135
Deaths (as Heavy Assault):4,409
Deaths (to Heavy Assaults):3,799
KDR:2.0719
Kill Difference:4,726
Playtime:258.341 hours
Usage:17%
Score:3.838m
Score/min:248
Accuracy (listed only):25.633%
HSR (listed only):27.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:5,925
Deaths:3,336
KDR:1.776
Accuracy:27.752% B+
HSR:24% B+
AF-19 Mercenary
B+
Kills:860
Deaths:1,102
KDR:0.780
Accuracy:25.400% B+
HSR:22.442% C++
AF-57 Piston
B++
Kills:136
Deaths:152
KDR:0.895
Accuracy:35.928% D
HSR:16.912% B++
Kills:6,921
Deaths (as Light Assault):4,590
Deaths (to Light Assaults):3,087
KDR:1.50784
Kill Difference:2,331
Playtime:608.354 hours
Usage:39%
Score:11.439m
Score/min:313
Accuracy (listed only):29.693%
HSR (listed only):21.118%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A
Kills:6,857
V. Kills:4,203 163%
Deaths:1,214
KDR:5.648
Accuracy:38.281% A
KPH:33.300 B*
VKPH:20.400 B*
Breaker Rocket Pods
C**
Kills:5,107
V. Kills:1,018 N/A
Deaths:361
KDR:14.147
Accuracy:59.221% B**
KPH:96 C+
VKPH:19.100 C**
M20 Mustang
B++
Kills:5,063
V. Kills:4,162 122%
Deaths:1,218
KDR:4.157
Accuracy:33.405% B+
KPH:20.600 B
VKPH:16.900 B++
M30 Mustang AH
B++
Kills:4,536
V. Kills:523 N/A
Deaths:369
KDR:12.293
Accuracy:60.349% B+
KPH:68.400 C**
VKPH:7.900 B++
Hornet Missiles
C
Kills:890
V. Kills:580 153%
Deaths:94
KDR:9.468
Accuracy:60.751% C++
KPH:51.900 C
VKPH:33.800 C
M20 Kestrel
B
Kills:730
V. Kills:678 108%
Deaths:199
KDR:3.668
Accuracy:35.154% B*
KPH:21.900 C+
VKPH:20.400 B
Tomcat A2AM Pods
C+
Kills:81
V. Kills:57 140%
Deaths:11
KDR:7.364
Accuracy:75.110% C+
KPH:36.400 C-
VKPH:25.600 D
Kills:23,264 (17,186 + 0)
Deaths:3,466
KDR:6.712
VKDR:3.237
Vehicle Kills:11,221
Kill Difference:19,798
Playtime:623.907 hours
Usage:41%
Score:9.743m
Score/min:260
Piloting Accuracy:35.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:73
V. Kills:52 138%
Deaths:5
KDR:14.600
Accuracy:40.360% A
KPH:31.900 C+
VKPH:22.700 B+
Kills:73 (0 + 73)
Deaths:5
KDR:14.600
VKDR:10.400
Vehicle Kills:52
Kill Difference:68
Playtime:2.292 hours
Usage:0%
Score:0.049m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:40.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,342
V. Kills:984 238%
Deaths:184
KDR:12.728
Accuracy:52.292% C
KPH:46 B+
VKPH:19.300 C+
C75 Viper
A*
Kills:349
V. Kills:37 N/A
Deaths:30
KDR:11.633
Accuracy:44.236% B+
KPH:78.900 A*
VKPH:8.400 C+
Kills:2,691 (2,691 + 0)
Deaths:214
KDR:12.575
VKDR:4.771
Vehicle Kills:1,021
Kill Difference:2,477
Playtime:55.322 hours
Usage:4%
Score:0.827m
Score/min:249
Driving Accuracy:44.236%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,123
V. Kills:616 182%
Deaths:214
KDR:5.248
Accuracy:49.894% C+
KPH:30.100 C**
VKPH:16.500 C*
E540 Halberd
B++
Kills:407
V. Kills:200 202%
Deaths:42
KDR:9.690
Accuracy:49.270% B+
KPH:37.500 B+
VKPH:18.400 B++
Enforcer ML85
B++
Kills:129
V. Kills:96 133%
Deaths:25
KDR:5.160
Accuracy:46.628% B++
KPH:28.700 B+
VKPH:21.400 B++
M96 Mjolnir
B
Kills:52
V. Kills:26 193%
Deaths:5
KDR:10.400
Accuracy:40.653% B
KPH:42.300 B
VKPH:21.100 C++
Kills:1,711 (1,123 + 588)
Deaths:286
KDR:5.983
VKDR:3.280
Vehicle Kills:938
Kill Difference:1,425
Playtime:53.946 hours
Usage:4%
Score:1.071m
Score/min:331
Driving Accuracy:49.894%
Gunner Accuracy:40.653%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,207
V. Kills:29 N/A
Deaths:60
KDR:20.117
Accuracy:24.923% B+
KPH:110.500 C
VKPH:2.700 D
C85 Canister-H
C**
Kills:1,128
V. Kills:39 N/A
Deaths:61
KDR:18.492
Accuracy:48.149% C-
KPH:128.100 C**
VKPH:4.400 D-
M96 Mjolnir-H
C+
Kills:172
V. Kills:149 115%
Deaths:49
KDR:3.510
Accuracy:59.783% A
KPH:35 D
VKPH:30.300 C+
Enforcer ML65-H
B+
Kills:99
V. Kills:68 143%
Deaths:20
KDR:4.950
Accuracy:56.448% C+
KPH:46.700 B+
VKPH:32.100 C**
Kills:2,606 (0 + 2,606)
Deaths:190
KDR:13.716
VKDR:1.500
Vehicle Kills:285
Kill Difference:2,416
Playtime:26.772 hours
Usage:2%
Score:0.492m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:56.448%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:282
V. Kills:6 N/A
Deaths:9
KDR:31.333
Accuracy:21.272% B+
KPH:95.700 B++
VKPH:2 C-
M12 Kobalt
B**
Kills:231
V. Kills:5 N/A
Deaths:10
KDR:23.100
Accuracy:21.993% B*
KPH:115.800 B**
VKPH:2.500 C+
M40 Fury
B++
Kills:100
V. Kills:20 476%
Deaths:9
KDR:11.111
Accuracy:31.197% D
KPH:63.700 B+
VKPH:12.700 B++
M20 Basilisk
B++
Kills:71
V. Kills:25 273%
Deaths:7
KDR:10.143
Accuracy:37.711% C+
KPH:27.800 B+
VKPH:9.800 B++
M40 Fury
C++
Kills:54
V. Kills:13 386%
Deaths:3
KDR:18
Accuracy:34.498% C
KPH:46.900 C-
VKPH:11.300 C++
Kills:738 (0 + 738)
Deaths:38
KDR:19.421
VKDR:1.816
Vehicle Kills:69
Kill Difference:700
Playtime:10.220 hours
Usage:1%
Score:0.208m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:34.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 11,0606,8571,2145.648B**2.4538.281%AN/A33.3B*20.4B*275205.7h47.5B++124.1B++
GD-7F 5,9945,9253,3361.776B+1.4227.752%B+24%B+35.7C+N/A87165.8h11.2B+40.3B+
Breaker Rocket Pods 6,1255,10736114.147B+10.9559.221%B**N/A96C+19.1C**38553.2h12.5B+21.2B+
M20 Mustang 9,2255,0631,2184.157B+0.9633.405%B+N/A20.6B16.9B++220246.1h90.8C*271.8B+
M30 Mustang AH 5,0594,53636912.293B+9.1060.349%B+N/A68.4C**7.9B++23566.3h8.1C++13.3C**
EM1 4,0924,0641,8262.226B*0.9725.822%B+26.624%B+60B++N/A13667.7h10.7B++41.5B+
NS-15M2 3,5733,5281,7951.965C++1.2325.95%C++29.223%C++52.8C+N/A12566.8h11.7C*45.2C**
L100 Python AP 3,3262,34218412.728B++9.5352.292%CN/A46B+19.3C+24250.9h4.7B+8.9B
NC6 Gauss SAW 1,3341,3266961.905B+1.2924.372%B+24.812%C++50.4B+N/A13226.3h8.6B+35.4B+
M12 Kobalt-H 1,2361,2076020.117C+16.9224.923%B+12.842%D--110.7C2.7D23710.9h14.8C*59.3B+
C85 Canister-H 1,1671,1286118.492C*15.3048.149%C-15.337%A128.2C**4.4D-3128.8h4.6B++9.5B++
Titan-150 AP 1,7391,1232145.248C+2.0549.894%C+1.514%D30C**16.5C*31737.4h4.4C++8.8C*
Hornet Missiles 1,470890949.468B+6.2760.751%C++N/A52C33.9C35817.1h10.1C++16.7C*
AF-19 Mercenary 8738601,1020.78C+2.4125.4%B+22.442%C++6.8DN/A22125.8h13.9C+54.7C*
M20 Kestrel 1,4087301993.668C++0.4735.154%B*N/A21.9C+20.4B25233.3h107C+304.4C++
Shrike 6995124291.193B*2.0058.523%C*4.102%B+22.3C8.1D15123h5.6B+9.5B+
E540 Halberd 607407429.69C++6.5049.27%B+N/A37.3B+18.3B+32110.9h6.4D13C+
C75 Viper 3863493011.633A8.4444.236%B+1.433%C++79.3A*8.4C+3334.4h8B*18.1B*
M12 Kobalt 288282931.333B**28.1421.272%B+18.794%C+97.2B++2.1C3922.9h17.9C**84B+
NS-44 Commissioner 2502452920.839C+2.3627.698%D*17.143%D-38.3C+N/A1196.4h3.2B+11.7C+
Frag Grenade 2412401240N/A236.8144.444%CN/A400D1.7D*12610.6h4.1C--9.2C
M12 Kobalt 2362311023.1B*19.9121.993%B*18.182%C115.5B**2.5C+3612h19.4C88B
EM6 220217922.359C**0.8426.389%B+28.571%B+65.8B+N/A2523.3h9B++34.2B+
AF-34 Mattock 211207802.588C+0.6134.739%C18.358%C++40.6C+N/A1125.1h7.8C+22.6C+
Rocklet Rifle 3271902460.772C++2.4238.117%FN/A11.7D**8.4D**12416.3h39.9C+104.8D-
AF-34 Mattock 183183802.288C0.9132.824%C13.115%D-35.9CN/A1105.1h8.6D26.1D
M96 Mjolnir-H 321172493.51C0.3259.783%AN/A35.1D30.4C+3974.9h50.4C84.3C+
AF-57 Piston 1401361520.895C2.3035.928%D16.912%B++9.2D*N/A3014.8h6D--16.7D
Enforcer ML85 225129255.16C+1.9746.628%B++N/A28.7B+21.3B++4444.5h14.5D31C++
Tank Mine 178121821.476D1.7266.061%A*N/A86.4C--40.7D-8651.4h2.7D*4.1B**
Hawk GD-68 168114941.213A1.9852.511%D**N/A17.3C+8.2C+2206.6h6.6B++12.6C++
M40 Fury 120100911.111B+7.9231.197%DN/A62.5B12.5B++3721.6h8.8B++28.2B+
Enforcer ML65-H 16799204.95C+1.7656.448%C+N/A47.1B+32.4B4252.1h11.1B+19.7B++
Tomcat A2AM Pods 13881117.364B+4.1775.11%C+N/A36.8C-25.9D4882.2h12.7F-16.9F--
M12 Kobalt 8177419.25C16.0629.043%A16.883%C85.6C--4.4C+2460.9h23.1D79.5C*
AP30 Shredder 12573514.6B11.4140.36%AN/A31.7C+22.6B3572.3h112.2D-278.1C+
M20 Basilisk 9671710.143M+6.9537.711%C+7.042%B+27.3B+9.6B+2462.6h70.2B+186.2B+
C-4 10167232.913B*0.2848.824%M**N/A60.9D30.9C++13101.1h1.2B+2.5B**
NC4 Mag-Shot 6161720.847C++2.3516.459%F21.312%C*13DN/A594.7h5.6B*34.2C+
Mag-Cutter 595511,1360.005C--3.194.782%F-1.818%D0.1CN/A0635.9h1.8B++38F-
M40 Fury 6754318A14.8134.498%CN/A45C--10.8C+3221.2h13C+37.6C+
M96 Mjolnir 7852510.4B++7.2140.653%B1.923%B+43.3B+21.7C++4221.2h31.4B+77.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit879645,42294.7h
Anti-Vehicle MANA Turret62120.4h
Spawn Beacon351,2186.7h
Medical Kit1,2596,49643h
Medical Applicator02350h
Welding Device02,0810.3h
Spitfire Auto-Turret1870.1h
Ammunition Package332651.3h
Nano-Repair Grenade03190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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