Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 24 (19,844)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Ranger BlueDragono6[91AR] BlueDragono6
NC BR 40

KDR: 6.87

Score: 27m

Last Seen: Jun 19th, 2020 3:22 PM
- OFFLINE - 64.6 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Cobalt
Level Progress (to 41): 75%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Gauss Compact S L100 Python HESH NC15 Phoenix Spear Anti-Vehicle Phalanx Turret L100 Python HEAT C75 Viper Bouncing Betty Gauss SPR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlueDragono6



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.797%26.913%452413401,1111.021145.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.385%-0.981D--1.334A0.636B+HEAD ++ (~18.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.5-0.9D--20.6-0.597D101.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.853%1.896%10761413405,74981194570.1098295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.041%-1.012D*0.419B0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.62B+6.10.642B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.154%56.769%0313411,108278283.98561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.999%-0.841D--0.935B*0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.176C++4.20.246C++11.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27m588.1%245 (14.7k)197 (11.8k)6.8712318,8892,7498.3743240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344143413.095%8.153%10750:005

38% Engineer11% Heavy Assault48% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 11:37 AMFeb 26th, 2020 6:00 PMJun 22nd, 2020 12:06 PM (10d) (PST)Jun 19th, 2020 1:20 PM (13d) (PST)Jun 19th, 2020 11:22 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
389193700.1380.0200.0111.1300.054115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3561,14322,21381168311,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2283.6h/95.1d 4,132 1,540 18,266 154.9k 2,706 5,013 7,442 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:344
Deaths:289
KDR:1.190
Accuracy:15.017% D--
HSR:28.488% B++
NS-15M1
B**
Kills:247
Deaths:190
KDR:1.300
Accuracy:18.291% D--
HSR:31.984% B**
Kills:591
Deaths (as Heavy Assault):479
Deaths (to Heavy Assaults):575
KDR:1.23382
Kill Difference:112
Playtime:251.978 hours
Usage:11%
Score:1.903m
Score/min:126
Accuracy (listed only):16.654%
HSR (listed only):30.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
B*
Kills:676
Deaths:265
KDR:2.551
Accuracy:25.611% D*
HSR:41.420% B*
AF-8 RailJack
B+
Kills:372
Deaths:34
KDR:10.941
Accuracy:28.774% D*
HSR:80.376% B+
NS-7 PDW
A++
Kills:345
Deaths:349
KDR:0.989
Accuracy:15.834% F-
HSR:29.565% A++
NS-61 Emissary
D--
Kills:175
Deaths:272
KDR:0.643
Accuracy:21.173% D*
HSR:11.429% D--
NC14 Bolt Driver
B**
Kills:60
Deaths:20
KDR:3
Accuracy:25.077% F-
HSR:83.333% B**
Kills:1,628
Deaths (as Infiltrator):940
Deaths (to Infiltrators):529
KDR:1.73191
Kill Difference:688
Playtime:1,088.117 hours
Usage:48%
Score:14.388m
Score/min:220
Accuracy (listed only):23.294%
HSR (listed only):49.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B
Kills:3,483
Deaths:270
KDR:12.900
Accuracy:26.239% B
HSR:7.321% F
Kills:3,483
Deaths (as Engineer):270
Deaths (to Engineers):487
KDR:12.9
Kill Difference:3,213
Playtime:856.978 hours
Usage:38%
Score:10.138m
Score/min:197
Accuracy (listed only):26.239%
HSR (listed only):7.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:3,483
Deaths:270
KDR:12.900
Accuracy:26.239% B
HSR:7.321% F
NS-7 PDW
A++
Kills:345
Deaths:349
KDR:0.989
Accuracy:15.834% F-
HSR:29.565% A++
Kills:3,828
Deaths (as Light Assault):619
Deaths (to Light Assaults):403
KDR:6.18417
Kill Difference:3,209
Playtime:12.339 hours
Usage:1%
Score:0.031m
Score/min:42
Accuracy (listed only):21.036%
HSR (listed only):18.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:345
Deaths:349
KDR:0.989
Accuracy:15.834% F-
HSR:29.565% A++
Kills:345
Deaths (as Combat Medic):349
Deaths (to Combat Medics):208
KDR:0.98854
Kill Difference:4
Playtime:14.589 hours
Usage:1%
Score:0.167m
Score/min:190
Accuracy (listed only):15.834%
HSR (listed only):29.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:202
Deaths:26
KDR:7.769
Accuracy:27.116% F
HSR:4.951% C++
AF-41 Hacksaw
B+
Kills:181
Deaths:98
KDR:1.847
Accuracy:24.096% D*
HSR:17.127% B+
AF-41 Hacksaw
B++
Kills:156
Deaths:98
KDR:1.592
Accuracy:23.752% D--
HSR:17.308% B++
NCM2 Falcon
D-
Kills:140
Deaths:25
KDR:5.600
Accuracy:29.236% D**
HSR:2.857% D-
Kills:679
Deaths (as MAX Suit):123.500
Deaths (to MAX Suits):215
KDR:5.49798
Kill Difference:555.500
Playtime:45.170 hours
Usage:2%
Score:0.398m
Score/min:147
Accuracy (listed only):26.050%
HSR (listed only):10.561%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:3,131
V. Kills:410 N/A
Deaths:45
KDR:69.578
Accuracy:37.339% D*
KPH:36.100 D
VKPH:4.700 D-
L100 Python HEAT
D-
Kills:1,205
V. Kills:191 N/A
Deaths:33
KDR:36.515
Accuracy:31.883% F-
KPH:18.200 D-
VKPH:2.900 F-
C75 Viper
A**
Kills:1,148
V. Kills:811 141%
Deaths:22
KDR:52.182
Accuracy:55.287% A++
KPH:27.300 C
VKPH:19.300 A**
L100 Python AP
D
Kills:472
V. Kills:139 337%
Deaths:
KDR:
Accuracy:35.445% F--
KPH:27.900 D
VKPH:8.200 F-
Skyguard
F
Kills:91
V. Kills:92 98%
Deaths:23
KDR:3.957
Accuracy:18.104% F-
KPH:3.200 F
VKPH:3.300 F-
Kills:6,047 (6,047 + 0)
Deaths:123
KDR:49.163
VKDR:13.358
Vehicle Kills:1,643
Kill Difference:5,924
Playtime:239.893 hours
Usage:11%
Score:1.128m
Score/min:78
Driving Accuracy:18.104%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:265
V. Kills:107 245%
Deaths:19
KDR:13.947
Accuracy:38.916% D-
KPH:19.600 C
VKPH:7.900 C
Titan-150 HESH
C
Kills:61
V. Kills:13 436%
Deaths:
KDR:
Accuracy:31.343% F-
KPH:33.200 C--
VKPH:7.100 C
Kills:326 (326 + 0)
Deaths:19
KDR:17.158
VKDR:6.316
Vehicle Kills:120
Kill Difference:307
Playtime:15.328 hours
Usage:1%
Score:0.101m
Score/min:110
Driving Accuracy:31.343%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
N/A
Kills:50
V. Kills:255 20%
Deaths:
KDR:
Accuracy:50.531% N/A
KPH:8.200 N/A
VKPH:41.700 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:255
Kill Difference:50
Playtime:6.120 hours
Usage:0%
Score:0.046m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:50.531%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,5683,48327012.9S6.0326.239%B7.321%F10.4DN/A25335h7.4B**28.2B++
L100 Python HESH 3,5413,1314569.578S62.7137.339%D*N/A36.1D4.7D-10286.7h3.2C+8.6C--
NC15 Phoenix 2,2011,5894039.725U32.8550.621%C-N/A16.2C**6.2D8898.2h8.7B+17.2C**
Spear Anti-Vehicle Phalanx Turret 3,1161,3122357.043S50.1746.291%C*7.393%A++16.1D*22.1C+12381.5h13.6D*29.5D
L100 Python HEAT 1,3961,2053336.515S29.6431.883%F-4.73%A+18.2D-2.9F-6166.1h4.1B+12.8C
C75 Viper 1,9591,1482252.182S45.3155.287%A++N/A27.3C19.3A**6942.1h16D28.9B
Bouncing Betty 8338334120.317S13.4541.226%CN/A56.7D**N/A16414.7h1.9C+4.7C+
Gauss SPR 6986762652.551B+4.3225.611%D*41.42%B*15.3D-N/A4444.1h5.3C+20.8C-
Frag Grenade 5775691569N/A562.1358.217%A+N/A632.2B8.9C21400.9h3.2B5.5B++
L100 Python AP 6114721472U465.1335.445%F--N/A27.9D8.2F-10516.9h3.8B*10.7C+
C-4 1,5073791392.727B++4.1438.688%A++N/A42.6D--126.7S3928.9h3.8T*9.9D**
AF-8 RailJack 3783723410.941M*4.0728.774%D*80.376%B+7D**N/A1953.5h2.5C+8.5C--
NS-7 PDW 3543453490.989C+5.8815.834%F-29.565%A++1.9D*N/A5179.9h26.1F*165F*
NC6 Gauss SAW 3603442891.19C+5.6815.017%D--28.488%B++4.2D*N/A1582.5h14.8D*98.4D--
Titan-150 HEAT 3722651913.947A7.0838.916%D-7.547%M++19.6C7.9C10513.5h5.9D15.3D--
NS-15M1 2512471901.3C5.5718.291%D--31.984%B**5.4D*N/A1345.6h21.4T-116.9F-
NCM2 Falcon 207202267.769S0.9027.116%F4.951%C++9.4DN/A3721.6h7.6B++28.2C+
AF-41 Hacksaw 185181981.847C5.0224.096%D*17.127%B+15.9D--N/A5611.4h10.3D42.8D**
NS-61 Emissary 1821752720.643C6.2321.173%D*11.429%D--0.7D*N/A3264.4h19.9D93.9D--
Tank Mine 220168628U21.1332.732%C+N/A140B+43.3D6851.2h1.5B+4.6B*
AF-41 Hacksaw 162156981.592C5.2823.752%D--17.308%B++13D*N/A4312h12.6D**53.2F--
NCM2 Falcon 158140255.6S1.2729.236%D**2.857%D-6.6D--N/A2821.2h11.6B+39.8C+
Shrike 1471351131.195B*5.6837.598%F--8.889%M+14.8D-1.3F949.1h5.7B+15.1D
Sticky Grenade 1191101110N/A103.1364.523%AN/A1100C++90S30460.1h2.6C-4.1C++
MANA Anti-Vehicle Turret 227101425.25U18.3879.39%C+N/A1010D1260C+1666030.1h40.7T*51.3T*
Skyguard 18391233.957C*2.9118.104%F-N/A3.3F3.3F-4428h136.5C--754.1F-
MANA Anti-Personnel Turret 6262193.263N/A3.6110.145%UN/A620UN/A1398500.1h28.5T*281.4T*
Titan-150 HESH 7461161M++54.1331.343%F-1.639%C+33.9C--7.2C1431.8h3.1C++9.9D--
NC14 Bolt Driver 6060203B+3.8725.077%F-83.333%B**3.8D*N/A2715.7h2.7C+10.8D-
M60-G Bulldog 30550150S43.1350.531%A++6%A**8.2D*41.8S1266.1h58T*114.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1021,215,837120h
Anti-Vehicle MANA Turret31,7523.6h
Spawn Beacon4740.6h
Ordnance Dampener0690.2h
Nanite Revive Grenade01110h
Medical Applicator3431,1495.3h
Cortium Silo06291h
Motion Spotter52,1302h
Deconstruction Tool018,1973.1h
Welding Device04,0650.6h
Spitfire Auto-Turret22250.5h
Recon Detection Device82,7929.5h
Shield Recharging Field02000.2h
Ammunition Package714,1948.4h
Anti-Infantry MANA Turret71,0343.2h
Flail Targeting Dart2711.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.23s
Server spent 4.62s on queries, 3.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.