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BlueDragono6[91AR] BlueDragono6
NC BR 108

KDR: 8.79

Score: 22.7m

Last Seen: Oct 14th, 2018 5:50 AM
- OFFLINE - 2.9 hour(s)

Battle Rank 106 (108 total) - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1305
Level Progress (to 107): 98%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Gauss Compact S Spear Anti-Vehicle Phalanx Turret L100 Python HEAT L100 Python HESH NC15 Phoenix Bouncing Betty Frag Grenade AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.96%29.893%477310105621.082857.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.383%-0.987D--1.459A+0.345C**HEAD ++ (~21.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.2-0.923D--23-0.614D121.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.432%3.437%5566410092,8225372152.2593391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.337%-1.014D*0.49B+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+4.30.654B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.489%81.683%02101140411753.45299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%-0.837D-0.958B*0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.17C++2.40.241C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1305
22.7m602.5%264 (15.8k)210 (12.6k)8.7909211,8151,34411.0022108 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101391311.61%8.76%10283:204

45% Engineer9% Heavy Assault42% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 11:37 AMJul 20th, 2018 12:53 PMOct 15th, 2018 12:47 PM (2d) (PST)Oct 14th, 2018 3:24 AM (3d) (PST)Oct 14th, 2018 1:50 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
368113570.1090.0120.0100.9840.05495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,05668921,36771159312,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1801.3h/75.1d 2,972 1,035 15,202 106.3k 1,922 3,974 5,836 39.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:202
Deaths:144
KDR:1.403
Accuracy:18.306% D
HSR:30.198% B**
NC6 Gauss SAW
B**
Kills:103
Deaths:68
KDR:1.515
Accuracy:12.774% D*
HSR:30.097% B**
Kills:305
Deaths (as Heavy Assault):212
Deaths (to Heavy Assaults):280
KDR:1.43868
Kill Difference:93
Playtime:158.816 hours
Usage:9%
Score:1.193m
Score/min:125
Accuracy (listed only):15.540%
HSR (listed only):30.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:3,478
Deaths:258
KDR:13.481
Accuracy:26.201% B+
HSR:7.332% F-
Kills:3,478
Deaths (as Engineer):258
Deaths (to Engineers):295
KDR:13.48062
Kill Difference:3,220
Playtime:817.344 hours
Usage:45%
Score:9.673m
Score/min:197
Accuracy (listed only):26.201%
HSR (listed only):7.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:344
Deaths:31
KDR:11.097
Accuracy:30.545% D-
HSR:81.395% B++
NS-7 PDW
A*
Kills:257
Deaths:180
KDR:1.428
Accuracy:15.625% F
HSR:29.572% A*
NC14 Bolt Driver
B**
Kills:60
Deaths:20
KDR:3
Accuracy:25.155% F
HSR:83.333% B**
Kills:661
Deaths (as Infiltrator):231
Deaths (to Infiltrators):260
KDR:2.86147
Kill Difference:430
Playtime:763.398 hours
Usage:42%
Score:11.368m
Score/min:248
Accuracy (listed only):23.775%
HSR (listed only):64.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:257
Deaths:180
KDR:1.428
Accuracy:15.625% F
HSR:29.572% A*
Kills:257
Deaths (as Combat Medic):180
Deaths (to Combat Medics):90
KDR:1.42778
Kill Difference:77
Playtime:9.288 hours
Usage:1%
Score:0.123m
Score/min:220
Accuracy (listed only):15.625%
HSR (listed only):29.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:198
Deaths:25
KDR:7.920
Accuracy:26.974% D**
HSR:5.051% C+
NCM2 Falcon
D-
Kills:134
Deaths:24
KDR:5.583
Accuracy:28.922% D*
HSR:2.985% D-
AF-41 Hacksaw
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:18.015% N/A
HSR:16% N/A
Kills:382
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):90
KDR:10.18667
Kill Difference:344.500
Playtime:33.516 hours
Usage:2%
Score:0.299m
Score/min:149
Accuracy (listed only):24.637%
HSR (listed only):8.012%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,205
V. Kills:191 N/A
Deaths:33
KDR:36.515
Accuracy:31.883% F-
KPH:18.200 D-
VKPH:2.900 F-
L100 Python HESH
D
Kills:1,189
V. Kills:146 N/A
Deaths:29
KDR:41
Accuracy:36.142% D*
KPH:35.100 D
VKPH:4.300 D--
C75 Viper
D*
Kills:199
V. Kills:29 N/A
Deaths:18
KDR:11.056
Accuracy:19.242% F-
KPH:9.700 D*
VKPH:1.400 F
Skyguard
F
Kills:66
V. Kills:80 81%
Deaths:20
KDR:3.300
Accuracy:17.813% F-
KPH:2.600 F
VKPH:3.100 F-
Kills:2,659 (2,659 + 0)
Deaths:100
KDR:26.590
VKDR:4.460
Vehicle Kills:446
Kill Difference:2,559
Playtime:146.181 hours
Usage:8%
Score:0.540m
Score/min:62
Driving Accuracy:17.813%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:229
V. Kills:96 236%
Deaths:19
KDR:12.053
Accuracy:38.831% D-
KPH:19 C
VKPH:8 C
Kills:229 (229 + 0)
Deaths:19
KDR:12.053
VKDR:5.053
Vehicle Kills:96
Kill Difference:210
Playtime:12.027 hours
Usage:1%
Score:0.074m
Score/min:102
Driving Accuracy:38.831%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,5633,47825813.481U4.6926.201%B+7.332%F-10.4DN/A25334.2h7.4B**28.2B*
Spear Anti-Vehicle Phalanx Turret 3,1081,3052356.739S47.9546.333%B7.433%A++16.1D*22.2C++12381.1h13.7D*29.5D
L100 Python HEAT 1,3961,2053336.515S27.7231.883%F-4.73%A18.2D-2.9F-5966.1h4.1B*12.8C+
L100 Python HESH 1,3351,1892941M32.2136.142%D*1.598%C+35.2D4.3D--9633.8h3.4C+9.3D
NC15 Phoenix 1,0956942330.174U21.3852.02%CN/A12.2C+7C--7456.9h11.3C+21.8C+
Bouncing Betty 6126122030.6S21.8143.153%C+N/A58.8D*N/A17210.4h1.9C++4.5C++
Frag Grenade 3693661366N/A357.2156.046%AN/A610B+5C-19620.6h3.4B+6.1B++
AF-8 RailJack 3493443111.097M*2.3130.545%D-81.395%B++7.1D*N/A1948.7h2.3C*7.7C+
NS-7 PDW 2622571801.428B+7.3615.625%F29.572%A*1.7D*N/A4153.9h26.8F--171.5F--
Titan-150 HEAT 3252291912.053A+3.2638.831%D-8.734%M**19.1C+8C10212h5.9C15.2D
NS-15M1 2062021441.403C+7.3918.306%D30.198%B**4.9D*N/A1240.9h21.7F*118.6D*
C75 Viper 2281991811.056A2.2719.242%F-N/A9.8D*1.4F3820.4h9.9B+51.6D
NCM2 Falcon 203198257.92S0.8726.974%D**5.051%C+9.3C--N/A3721.2h7.3B*27.2C**
C-4 1,2801721313.231S4.4448.077%SN/A33.7D--217.3U5295.1h6.8T*14.2D
NCM2 Falcon 149134245.583S3.2128.922%D*2.985%D-6.4D-N/A2820.8h11.4B+39.2C++
Shrike 134125751.667A+7.1236.481%F--9.6%S15.4D1.1F838.1h5B*13.6C
NC6 Gauss SAW 106103681.515C**7.2812.774%D*30.097%B**2.5D*N/A1441.9h16.1D**126.1D**
MANA Anti-Vehicle Turret 227101425.25U16.4679.405%B+11.881%S1010D1260C441970.1h40.7T*51.2T*
Tank Mine 9469169U60.2130.397%CN/A115C**41.7D7850.6h2C+6.6C+
Skyguard 14666203.3B5.4917.813%F-N/A2.6F3.1F-4125.8h161.7D907.7F-
NC14 Bolt Driver 6060203B+5.7925.155%F83.333%B**4.3D*N/A2514h2.7C+10.7D
MANA Anti-Personnel Turret 5656414N/A5.2110.748%UN/A560UN/A1049900.1h26.2T*243.4T*
AF-41 Hacksaw 5150261.923C+6.8718.015%D*16%C*16.7D--N/A943h7.1C+39.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,7513.6h
Motion Spotter12810.4h
Flail Targeting Dart2711.8h
Nano-Armor Kit831,174,938116h
Cortium Silo05680.9h
Medical Applicator1124,4604.2h
Deconstruction Tool018,1973.1h
Welding Device02,1730.2h
Spitfire Auto-Turret01080.3h
Recon Detection Device82,7229.3h
Ammunition Package513,2488h
Anti-Infantry MANA Turret69713.1h
Shield Recharging Field01960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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