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BlueDragono6[91AR] BlueDragono6
NC BR 107

KDR: 9.06

Score: 22.2m

Last Seen: Aug 17th, 2018 7:22 PM
- OFFLINE - 72 minute(s)

Battle Rank 106 (107 total) - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1263
Level Progress (to 107): 29%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Gauss Compact S Spear Anti-Vehicle Phalanx Turret L100 Python HEAT L100 Python HESH NC15 Phoenix Bouncing Betty Frag Grenade AF-8 RailJack
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 264TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.044%30.309%486310025511.115397.941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.505%-0.964D--1.574A+0.221C++HEAD ++ (~22.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.9-0.913D--22.9-0.618D120

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.641%3.48%5479410012,7595371151.0926388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%-0.992D--0.5B+0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+4.20.661B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.539%81.683%02100340411253.60714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%-0.83D-0.956B*0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.168C++2.40.238C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1263
22.2m592%265 (15.9k)210 (12.6k)9.0560811,6281,28411.3108107 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC100590011.635%8.858%10383:204

46% Engineer9% Heavy Assault42% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 11:37 AMJul 20th, 2018 12:53 PMAug 17th, 2018 11:17 PM (6h) (PST)Aug 17th, 2018 3:26 PM (14h) (PST)Aug 17th, 2018 3:22 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
372113610.1100.0120.0100.9760.05597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,29168021,61171159312,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1761.8h/73.4d 2,895 1,030 14,816 103.2k 1,882 3,907 5,801 39.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:191
Deaths:127
KDR:1.504
Accuracy:18.790% D
HSR:31.414% A
NC6 Gauss SAW
B**
Kills:103
Deaths:68
KDR:1.515
Accuracy:12.774% D*
HSR:30.097% B**
Kills:294
Deaths (as Heavy Assault):195
Deaths (to Heavy Assaults):265
KDR:1.50769
Kill Difference:99
Playtime:150.789 hours
Usage:9%
Score:1.156m
Score/min:128
Accuracy (listed only):15.782%
HSR (listed only):30.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:3,478
Deaths:258
KDR:13.481
Accuracy:26.201% B+
HSR:7.332% F-
Kills:3,478
Deaths (as Engineer):258
Deaths (to Engineers):291
KDR:13.48062
Kill Difference:3,220
Playtime:816.113 hours
Usage:46%
Score:9.658m
Score/min:197
Accuracy (listed only):26.201%
HSR (listed only):7.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:344
Deaths:30
KDR:11.467
Accuracy:30.612% D-
HSR:81.395% B++
NS-7 PDW
A*
Kills:257
Deaths:172
KDR:1.494
Accuracy:15.640% F
HSR:29.572% A*
NC14 Bolt Driver
B**
Kills:60
Deaths:20
KDR:3
Accuracy:25.155% F
HSR:83.333% B**
Kills:661
Deaths (as Infiltrator):222
Deaths (to Infiltrators):250
KDR:2.97748
Kill Difference:439
Playtime:735.459 hours
Usage:42%
Score:10.938m
Score/min:248
Accuracy (listed only):23.802%
HSR (listed only):64.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:195
Deaths:25
KDR:7.800
Accuracy:26.562% D**
HSR:5.128% C+
NCM2 Falcon
D
Kills:129
Deaths:24
KDR:5.375
Accuracy:28.619% D*
HSR:3.101% D
AF-41 Hacksaw
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:18.591% N/A
HSR:16% N/A
Kills:374
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):83
KDR:9.97333
Kill Difference:336.500
Playtime:33.079 hours
Usage:2%
Score:0.297m
Score/min:149
Accuracy (listed only):24.590%
HSR (listed only):8.076%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,205
V. Kills:191 N/A
Deaths:33
KDR:36.515
Accuracy:31.883% F-
KPH:18.200 D-
VKPH:2.900 F-
L100 Python HESH
D
Kills:1,166
V. Kills:144 N/A
Deaths:27
KDR:43.185
Accuracy:36.879% D*
KPH:35.800 D
VKPH:4.400 D--
C75 Viper
D*
Kills:159
V. Kills:21 N/A
Deaths:16
KDR:9.938
Accuracy:17.459% F--
KPH:8.900 D*
VKPH:1.200 F
Skyguard
F
Kills:66
V. Kills:80 81%
Deaths:20
KDR:3.300
Accuracy:17.813% F-
KPH:2.600 F
VKPH:3.100 F-
Kills:2,596 (2,596 + 0)
Deaths:96
KDR:27.042
VKDR:4.542
Vehicle Kills:436
Kill Difference:2,500
Playtime:142.206 hours
Usage:8%
Score:0.530m
Score/min:62
Driving Accuracy:17.813%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:229
V. Kills:96 236%
Deaths:19
KDR:12.053
Accuracy:38.831% D-
KPH:19 C+
VKPH:8 C
Kills:229 (229 + 0)
Deaths:19
KDR:12.053
VKDR:5.053
Vehicle Kills:96
Kill Difference:210
Playtime:12.027 hours
Usage:1%
Score:0.074m
Score/min:102
Driving Accuracy:38.831%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,5633,47825813.481U4.4226.201%B+7.332%F-10.4DN/A25334.2h7.4B**28.2B*
Spear Anti-Vehicle Phalanx Turret 3,1071,3042356.696S47.6446.339%B+7.439%A++16.1D*22.3C++12381h13.7D--29.5D
L100 Python HEAT 1,3961,2053336.515S27.4631.883%F-4.73%A18.2D-2.9F-5966.1h4.1B*12.8C+
L100 Python HESH 1,3101,1662743.185M+34.1336.879%D*1.544%C+35.9D4.4D--9832.5h3.4C+9.1D
NC15 Phoenix 1,0236362228.909U19.8552.058%CN/A11.8C+7.2D7353.8h11.7C22.5C
Bouncing Betty 6066061931.895S22.8443.13%C+N/A58.8D**N/A17310.3h1.9C+4.5C++
Frag Grenade 3623601360N/A350.9455.812%AN/A600B+3.3D19690.6h3.4B+6.1B++
AF-8 RailJack 3493443011.467M**2.4130.612%D-81.395%B++7.1D*N/A1948.2h2.3C*7.7C+
NS-7 PDW 2622571721.494B+7.5615.64%F29.572%A*1.7D*N/A4152.9h26.7F--170.5F--
Titan-150 HEAT 3252291912.053A3.0038.831%D-8.734%M**19.1C+8C10212h5.9C15.2D
NCM2 Falcon 198195257.8S1.2626.562%D**5.128%C+9.3C--N/A3720.9h7.2B*27C**
NS-15M1 1951911271.504C++7.5518.79%D31.414%A5.2D*N/A1336.5h21.6F*114.8D*
C-4 1,2791711017.1U8.0448.233%SN/A34.2D--221.6U5305h6.9T*14.2F--
C75 Viper 180159169.938B**0.8817.459%F--N/A8.9D*1.2F3717.8h9.5B++54.3D
NCM2 Falcon 140129245.375S3.6828.619%D*3.101%D6.3D-N/A2820.5h11.4B+39.8C++
Shrike 133124731.699A++7.3636.82%F--9.677%M**15.5D1.1F838h5B*13.5C
NC6 Gauss SAW 106103681.515C**7.5412.774%D*30.097%B**2.5D*N/A1341.9h16.1D**126.1D**
MANA Anti-Vehicle Turret 227101425.25U16.1979.405%UN/A1010U1260U441440.1h40.7T*51.2T*
Tank Mine 9267167U57.9430.493%CN/A134B++50C-7970.5h2C+6.7C+
Skyguard 14666203.3B5.7617.813%F-N/A2.6F3.1F-4125.8h161.7D907.7F-
NC14 Bolt Driver 6060203B+6.0625.155%F83.333%B**4.3D*N/A2513.9h2.7C+10.7D
MANA Anti-Personnel Turret 5656414N/A4.9410.748%UN/A560UN/A1038200.1h26.2T*243.4T*
AF-41 Hacksaw 5150261.923C+7.1318.591%D*16%C**17.9D-N/A992.8h7C++37.8D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,7513.6h
Motion Spotter12430.4h
Flail Targeting Dart2711.8h
Nano-Armor Kit831,169,800115.7h
Cortium Silo05180.8h
Medical Applicator917,5653.3h
Welding Device02890h
Deconstruction Tool018,1973.1h
Spitfire Auto-Turret01040.2h
Recon Detection Device82,7229.3h
Ammunition Package513,2198h
Anti-Infantry MANA Turret69713.1h
Shield Recharging Field01540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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