Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,338)players online:
ToddRoy (13)  50SHADESOFPURPLE (10)  TackDriver2 (8)  HEKOMIn (7)  milsimprodigy (3)  Adsuki (3) 44
stats.dasanfall.com
BlueDragono6[91AR] BlueDragono6
NC BR 109

KDR: 8.12

Score: 23.2m

Last Seen: Dec 7th, 2018 7:03 AM
- OFFLINE - 14.7 hour(s)

Battle Rank 107 (109 total) - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1318
Level Progress (to 108): 69%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Gauss Compact S Spear Anti-Vehicle Phalanx Turret L100 Python HEAT L100 Python HESH NC15 Phoenix Bouncing Betty Frag Grenade AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BlueDragono6



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.973%29.592%473310195881.008587.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.312%-0.989D--1.397A0.4BHEAD ++ (~21.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.9-0.92D--23-0.61D120.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.572%3.384%5533410182,8965574051.7143391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%-1.003D*0.472B+0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+4.50.642B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.403%81.573%02102040713353.06015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.861%-0.847D--0.949B*-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.166C++2.40.239C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1318
23.2m611%264 (15.8k)210 (12.6k)8.1200812,1721,49910.1628109 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102294111.632%8.75%10271:264

45% Engineer9% Heavy Assault43% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 11:37 AMJul 20th, 2018 12:53 PMDec 8th, 2018 7:40 AM (2d) (PST)Dec 7th, 2018 3:51 AM (3d) (PST)Dec 7th, 2018 3:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
366133530.1100.0140.0100.9980.05395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,95680121,15571160312,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1842.2h/76.8d 3,062 1,065 15,482 110.3k 1,975 4,068 5,888 40.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:204
Deaths:148
KDR:1.378
Accuracy:18.223% D
HSR:30.392% B**
NC6 Gauss SAW
B**
Kills:117
Deaths:79
KDR:1.481
Accuracy:12.977% D*
HSR:29.060% B**
Kills:321
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):309
KDR:1.4141
Kill Difference:94
Playtime:166.033 hours
Usage:9%
Score:1.262m
Score/min:127
Accuracy (listed only):15.600%
HSR (listed only):29.726%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:3,478
Deaths:258
KDR:13.481
Accuracy:26.201% B+
HSR:7.332% F-
Kills:3,478
Deaths (as Engineer):258
Deaths (to Engineers):317
KDR:13.48062
Kill Difference:3,220
Playtime:821.120 hours
Usage:45%
Score:9.725m
Score/min:197
Accuracy (listed only):26.201%
HSR (listed only):7.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:347
Deaths:32
KDR:10.844
Accuracy:30.420% D-
HSR:81.268% B++
NS-7 PDW
A++
Kills:267
Deaths:194
KDR:1.376
Accuracy:15.737% F
HSR:29.214% A++
NC14 Bolt Driver
B**
Kills:60
Deaths:20
KDR:3
Accuracy:25.155% F
HSR:83.333% B**
Kills:674
Deaths (as Infiltrator):246
Deaths (to Infiltrators):290
KDR:2.73984
Kill Difference:428
Playtime:787.231 hours
Usage:43%
Score:11.733m
Score/min:248
Accuracy (listed only):23.771%
HSR (listed only):64.605%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:267
Deaths:194
KDR:1.376
Accuracy:15.737% F
HSR:29.214% A++
Kills:267
Deaths (as Combat Medic):194
Deaths (to Combat Medics):104
KDR:1.37629
Kill Difference:73
Playtime:12.324 hours
Usage:1%
Score:0.151m
Score/min:204
Accuracy (listed only):15.737%
HSR (listed only):29.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:198
Deaths:25
KDR:7.920
Accuracy:26.974% D**
HSR:5.051% C+
NCM2 Falcon
D-
Kills:134
Deaths:24
KDR:5.583
Accuracy:28.922% D*
HSR:2.985% D-
AF-41 Hacksaw
B+
Kills:90
Deaths:57
KDR:1.579
Accuracy:17.045% D**
HSR:16.667% B+
AF-41 Hacksaw
B+
Kills:78
Deaths:57
KDR:1.368
Accuracy:16.555% D**
HSR:16.667% B+
Kills:500
Deaths (as MAX Suit):81.500
Deaths (to MAX Suits):103
KDR:6.13497
Kill Difference:418.500
Playtime:36.277 hours
Usage:2%
Score:0.329m
Score/min:151
Accuracy (listed only):22.374%
HSR (listed only):10.342%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,205
V. Kills:191 N/A
Deaths:33
KDR:36.515
Accuracy:31.883% F-
KPH:18.200 D-
VKPH:2.900 F-
L100 Python HESH
D
Kills:1,189
V. Kills:146 N/A
Deaths:29
KDR:41
Accuracy:36.142% D*
KPH:35.100 D
VKPH:4.300 D--
C75 Viper
D--
Kills:269
V. Kills:43 N/A
Deaths:18
KDR:14.944
Accuracy:21.540% F-
KPH:11.800 D--
VKPH:1.900 D**
Skyguard
F
Kills:68
V. Kills:81 83%
Deaths:20
KDR:3.400
Accuracy:17.973% F-
KPH:2.600 F
VKPH:3.100 F-
Kills:2,731 (2,731 + 0)
Deaths:100
KDR:27.310
VKDR:4.610
Vehicle Kills:461
Kill Difference:2,631
Playtime:149.035 hours
Usage:8%
Score:0.558m
Score/min:62
Driving Accuracy:17.973%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:233
V. Kills:99 233%
Deaths:19
KDR:12.263
Accuracy:38.912% D-
KPH:18.900 C
VKPH:8 C
Kills:233 (233 + 0)
Deaths:19
KDR:12.263
VKDR:5.211
Vehicle Kills:99
Kill Difference:214
Playtime:12.328 hours
Usage:1%
Score:0.074m
Score/min:101
Driving Accuracy:38.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,5633,47825813.481U5.3626.201%B+7.332%F-10.4DN/A25334.2h7.4B**28.2B++
Spear Anti-Vehicle Phalanx Turret 3,1081,3052356.739S48.6246.333%B7.433%A++16.1D*22.2C++12381.1h13.7D--29.5D
L100 Python HEAT 1,3961,2053336.515S28.3931.883%F-4.73%A18.2D-2.9F-5966.1h4.1B*12.8C+
L100 Python HESH 1,3351,1892941M32.8836.142%D*1.598%C+35.2D4.3D--9633.8h3.4C+9.3D
NC15 Phoenix 1,1837582629.154U21.0352.445%C+N/A12.6C+7C--7960.3h11.2C+21.3C+
Bouncing Betty 6146142030.7S22.5843.089%C+N/A58.5D*N/A17210.5h1.9C++4.5C++
Frag Grenade 3763731373N/A364.8856.099%AN/A621.7B+5C--19650.6h3.4B+6.1B++
AF-8 RailJack 3523473210.844M*2.7230.42%D-81.268%B++7.1D*N/A1949.1h2.4C++7.7C+
C75 Viper 3122691814.944A*6.8221.54%F-N/A11.7D--1.9D**4622.9h9.9B+46C
NS-7 PDW 2732671941.376B+6.7415.737%F29.214%A++1.7D*N/A4156.4h26.9F--170.8F--
Titan-150 HEAT 3322331912.263A+4.1438.912%D-8.584%M++18.9C8C10112.3h6C15.4D
NS-15M1 2082041481.378C+6.7418.223%D30.392%B**4.9D*N/A1241.3h21.7F*119.2D**
NCM2 Falcon 203198257.92S0.2026.974%D**5.051%C+9.3C--N/A3721.2h7.3B*27.2C*
C-4 1,301192326M*2.1246.667%M**N/A35.6D--205.4U5065.4h6.3T*13.4F-
NCM2 Falcon 149134245.583S2.5428.922%D*2.985%D-6.4D-N/A2820.8h11.4B+39.2C++
Shrike 134125781.603A+6.5236.488%F--9.6%M**15.1D1.1F868.3h5.1B*14C
NC6 Gauss SAW 122117791.481B6.6412.977%D*29.06%B**2.6D*N/A1344.6h16.3D**125.5D**
MANA Anti-Vehicle Turret 227101425.25U17.1379.405%S11.881%S1010A++1260A441970.1h40.7T*51.2T
AF-41 Hacksaw 9190571.579C6.5417.045%D**16.667%B+16.4D--N/A725.5h6.4B37.7D--
AF-41 Hacksaw 8078571.368C6.7516.555%D**16.667%B+13D*N/A556h7.9D47.8F-
Tank Mine 9772172U63.8829.873%CN/A120B41.7D7720.6h2C+6.6C+
Skyguard 14968203.4B4.7217.973%F-N/A2.6F3.1F-4126.2h161.9D-900.7F-
NC14 Bolt Driver 6060203B++5.1225.155%F83.333%B**4.1D*N/A2414.8h2.7C+10.7D
MANA Anti-Personnel Turret 5656414N/A5.8810.748%UN/A560UN/A1054300.1h26.2T*243.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,7513.6h
Motion Spotter13280.5h
Flail Targeting Dart2711.8h
Nano-Armor Kit841,185,864116.7h
Cortium Silo05920.9h
Nanite Revive Grenade0770h
Medical Applicator2127,9994.7h
Welding Device02,9910.3h
Spitfire Auto-Turret01230.3h
Deconstruction Tool018,1973.1h
Recon Detection Device82,7229.3h
Ammunition Package713,3478h
Anti-Infantry MANA Turret69713.1h
Shield Recharging Field02000.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 2.82s on queries, 2.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.