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BlueDragono6[91AR] BlueDragono6
NC BR 109

KDR: 7.92

Score: 23.6m

Last Seen: Dec 29th, 2018 12:52 PM
- OFFLINE - 12.3 hour(s)

Battle Rank 108 (109 total) - New Conglomerate on Cobalt
Level Progress (to 109): 7%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Gauss Compact S L100 Python HESH Spear Anti-Vehicle Phalanx Turret L100 Python HEAT NC15 Phoenix Bouncing Betty Frag Grenade AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.189%29.969%485312116341.011166.905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.992%-0.966D--1.388A0.633B+HEAD ++ (~21.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.889D--22.8-0.595D117.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.596%3.15%5744412103,1115877353.6379402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.862%-1.009D*0.38C**0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.622B+4.50.643B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.385%81.573%02121240714152.8662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.853%-0.843D--0.941B*-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++2.40.244C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m609%261 (15.7k)208 (12.5k)7.9163612,6821,6029.89451109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121498111.697%8.626%10171:264

44% Engineer9% Heavy Assault43% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 11:37 AMJul 20th, 2018 12:53 PMDec 29th, 2018 11:19 PM (267d) (PST)Dec 29th, 2018 1:40 PM (267d) (PST)Dec 29th, 2018 8:52 AM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
366143520.1120.0140.0101.0050.05395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,93485021,08471160312,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1884.4h/78.5d 3,169 1,094 15,692 113.6k 2,020 4,141 5,968 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:204
Deaths:148
KDR:1.378
Accuracy:18.223% D-
HSR:30.392% B**
NC6 Gauss SAW
A
Kills:157
Deaths:111
KDR:1.414
Accuracy:14.277% D*
HSR:31.847% A
Kills:361
Deaths (as Heavy Assault):259
Deaths (to Heavy Assaults):328
KDR:1.39382
Kill Difference:102
Playtime:177.439 hours
Usage:9%
Score:1.324m
Score/min:124
Accuracy (listed only):16.250%
HSR (listed only):31.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:3,478
Deaths:258
KDR:13.481
Accuracy:26.201% B+
HSR:7.332% F-
Kills:3,478
Deaths (as Engineer):258
Deaths (to Engineers):329
KDR:13.48062
Kill Difference:3,220
Playtime:824.159 hours
Usage:44%
Score:9.770m
Score/min:198
Accuracy (listed only):26.201%
HSR (listed only):7.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:347
Deaths:33
KDR:10.515
Accuracy:30.398% D--
HSR:81.268% B++
NS-7 PDW
A++
Kills:273
Deaths:213
KDR:1.282
Accuracy:15.884% F
HSR:28.571% A++
NC14 Bolt Driver
B**
Kills:60
Deaths:20
KDR:3
Accuracy:25.155% F
HSR:83.333% B**
Kills:680
Deaths (as Infiltrator):266
Deaths (to Infiltrators):308
KDR:2.55639
Kill Difference:414
Playtime:812.823 hours
Usage:43%
Score:11.969m
Score/min:245
Accuracy (listed only):23.812%
HSR (listed only):64.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:273
Deaths:213
KDR:1.282
Accuracy:15.884% F
HSR:28.571% A++
Kills:273
Deaths (as Combat Medic):213
Deaths (to Combat Medics):110
KDR:1.28169
Kill Difference:60
Playtime:13.191 hours
Usage:1%
Score:0.157m
Score/min:198
Accuracy (listed only):15.884%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:198
Deaths:25
KDR:7.920
Accuracy:26.974% D**
HSR:5.051% C++
NCM2 Falcon
D
Kills:134
Deaths:24
KDR:5.583
Accuracy:28.922% D*
HSR:2.985% D
AF-41 Hacksaw
B**
Kills:118
Deaths:64
KDR:1.844
Accuracy:18.645% D**
HSR:18.644% B**
AF-41 Hacksaw
A
Kills:100
Deaths:64
KDR:1.563
Accuracy:18.255% D**
HSR:19% A
Kills:550
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):121
KDR:6.21469
Kill Difference:461.500
Playtime:37.254 hours
Usage:2%
Score:0.339m
Score/min:152
Accuracy (listed only):23.199%
HSR (listed only):11.420%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,369
V. Kills:168 N/A
Deaths:30
KDR:45.633
Accuracy:35.877% D**
KPH:35.700 D
VKPH:4.400 D--
L100 Python HEAT
D-
Kills:1,205
V. Kills:191 N/A
Deaths:33
KDR:36.515
Accuracy:31.883% F-
KPH:18.200 D-
VKPH:2.900 F-
C75 Viper
D--
Kills:282
V. Kills:47 N/A
Deaths:18
KDR:15.667
Accuracy:21.450% F-
KPH:11.900 D--
VKPH:2 D*
Skyguard
F-
Kills:68
V. Kills:81 83%
Deaths:21
KDR:3.238
Accuracy:18.011% F-
KPH:2.600 F-
VKPH:3.100 F-
Kills:2,924 (2,924 + 0)
Deaths:102
KDR:28.667
VKDR:4.775
Vehicle Kills:487
Kill Difference:2,822
Playtime:154.489 hours
Usage:8%
Score:0.588m
Score/min:63
Driving Accuracy:18.011%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:255
V. Kills:106 238%
Deaths:19
KDR:13.421
Accuracy:39.258% D-
KPH:19.400 C
VKPH:8.100 C
Kills:255 (255 + 0)
Deaths:19
KDR:13.421
VKDR:5.579
Vehicle Kills:106
Kill Difference:236
Playtime:13.163 hours
Usage:1%
Score:0.077m
Score/min:98
Driving Accuracy:39.258%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,5633,47825813.481U5.5626.201%B+7.332%F-10.4DN/A25334.2h7.4B**28.2B++
L100 Python HESH 1,5371,3693045.633M**37.7235.877%D**1.388%C+35.7D4.4D--9638.4h3.4C+9.4D
Spear Anti-Vehicle Phalanx Turret 3,1081,3052356.739S48.8246.333%B7.433%A++16.1D*22.2C++12381.1h13.7D*29.5D
L100 Python HEAT 1,3961,2053336.515S28.6031.883%F-4.73%A+18.2D-2.9F-5966.1h4.1B*12.8C+
NC15 Phoenix 1,2798342829.786U21.8752.463%C+N/A12.9C+6.9D8064.5h10.9C+20.8C+
Bouncing Betty 6186182129.429S21.5143.082%C+N/A58.3D*N/A17110.6h1.9C++4.5C++
Frag Grenade 3793761376N/A368.0856.101%A+N/A626.7B++5D19510.6h3.4B+6.1B++
AF-8 RailJack 3523473310.515M++2.6030.398%D--81.268%B++7D*N/A1949.3h2.4C++7.8C+
C75 Viper 3292821815.667M7.7521.45%F-N/A11.9D--2D*4623.7h10.1B++47C-
NS-7 PDW 2792732131.282B+6.6315.884%F28.571%A++1.7D*N/A4158.5h27F*170F*
Titan-150 HEAT 3612551913.421A++5.5039.258%D-7.843%M++19.3C8C9813.2h6C15.3D-
C-4 1,346232455.156M2.7644.484%M*N/A38D--182.6U4736.1h5.4T*12.2F-
NS-15M1 2082041481.378C+6.5418.223%D-30.392%B**4.9D*N/A1241.3h21.7F**119.2D**
NCM2 Falcon 203198257.92S0.0026.974%D**5.051%C++9.3C--N/A3721.2h7.3B*27.2C*
NC6 Gauss SAW 1661571111.414C**6.5014.277%D*31.847%A3.1D*N/A1350.9h16.8F117.7D*
NCM2 Falcon 149134245.583S2.3328.922%D*2.985%D6.4D-N/A2820.8h11.4B++39.2C++
Shrike 139128811.58A+6.3436.348%F--9.375%S15.2D1.3F888.4h5.1B*14C
AF-41 Hacksaw 122118641.844C+6.0718.645%D**18.644%B**18.4D-N/A726.4h6.5B+34.9D
MANA Anti-Vehicle Turret 227101425.25U17.3379.39%S11.881%U1010B1260B**1623570.1h40.7T*51.3D*
AF-41 Hacksaw 104100641.563C6.3518.255%D**19%A14.3D*N/A557h8.2C44.8F
Tank Mine 9873173U65.0830.737%C+N/A121.7C**41.7D7670.6h2C+6.5C+
Skyguard 14968213.238C*4.6818.011%F-N/A2.6F-3.1F-4126.4h163.2D--906.2F--
Sticky Grenade 6865165N/A57.0863.082%B**N/A650D30A++35250.1h2.7C4.3C++
NC14 Bolt Driver 6060203B++4.9225.155%F83.333%B**4D*N/A2415.1h2.7C+10.7D
MANA Anti-Personnel Turret 5656414N/A6.0810.748%UN/A560UN/A1070200.1h26.2T*243.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit841,192,765117.1h
Anti-Vehicle MANA Turret31,7523.6h
Medical Applicator2528,8374.9h
Cortium Silo06050.9h
Nanite Revive Grenade0850h
Motion Spotter13630.5h
Deconstruction Tool018,1973.1h
Welding Device03,4650.4h
Spitfire Auto-Turret01320.3h
Recon Detection Device82,7229.3h
Ammunition Package713,4168.1h
Anti-Infantry MANA Turret69713.1h
Flail Targeting Dart2711.8h
Shield Recharging Field02000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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