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Pyro BlueLava[LON3] BlueLava
NC BR 141

KDR: 2.48

Score: 45m

Last Seen: Jun 14th, 2019 6:25 PM
- OFFLINE - 40.1 hour(s)

Battle Rank 120 (141 total) - New Conglomerate on Connery - Outfit Leader of Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 20
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary C-4 NS-44 Commissioner 19A Fortuna Gauss Compact S GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,263,510 MLG Score: 1010
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.423%20.693%63036117431,1791.673950.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.692%1.798A++-0.037C+-1.303D**HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.599B+9.10.364C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.794%0.607%22466120423,07212501042418.4429221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.953%-0.275C-0.908D--0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.60.474B+29.40.443B55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.632%1.376%93512051,09015475450.704589200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.142%-0.323C-0.773D-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.1C+16-0.276C26.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.01%4.129%108712031,332125417591.062276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.108%-0.666D-0.074C+1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.647B+12.20.693B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.463%77.873%108412062,097152691.37418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.795%1.571A+0.699B+1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+20.362C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.684%13.256%108412062,5951703281.52378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.338%1.422A-0.246C1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+2.60.468B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 20
45m203.2%374 (22.4k)336 (20.2k)2.4791889,43936,0762.77218141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210523427.226%11.437%31103:4235

7% Combat Medic27% Engineer8% Heavy Assault19% Infiltrator38% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:37 PMNov 1st, 2014 4:54 PMJun 15th, 2019 7:05 AM (22h) (PST)Jun 14th, 2019 6:32 PM (1d) (PST)Jun 14th, 2019 2:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8531497040.6680.2700.0761.6420.1391010

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,1738,92542,2484016598820,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2229.9h/92.9d 10,570 10,229 24,316 219.6k 1,634 5,205 18,658 114.1m

EngineerCLASS DETAILS: Engineer
19A Fortuna
B**
Kills:1,577
Deaths:681
KDR:2.316
Accuracy:31.112% B**
HSR:18.897% C
Gauss Compact S
B*
Kills:1,480
Deaths:1,059
KDR:1.398
Accuracy:27.707% B*
HSR:15.608% C-
GD-7F
B++
Kills:1,358
Deaths:1,513
KDR:0.898
Accuracy:28.030% B++
HSR:15.317% D-
GD-66 Claw
B**
Kills:1,342
Deaths:453
KDR:2.962
Accuracy:72.307% B**
HSR:13.338% C+
AF-19 Mercenary
B**
Kills:1,209
Deaths:943
KDR:1.282
Accuracy:27.776% B**
HSR:15.716% D--
NS-11C
B*
Kills:1,169
Deaths:626
KDR:1.867
Accuracy:28.418% B*
HSR:17.536% C
AC-X11
B+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:28.146% B+
HSR:17.869% D
NS Baron G5AE
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:60.844% A
HSR:10.739% D-
AF-57 Piston
B++
Kills:680
Deaths:625
KDR:1.088
Accuracy:48.238% B++
HSR:12.353% C
NSX-P Tanto
A
Kills:565
Deaths:192
KDR:2.943
Accuracy:32.105% A
HSR:24.956% C+
LA39 Bruiser
A
Kills:421
Deaths:147
KDR:2.864
Accuracy:76.220% A
HSR:15.915% C**
NS Baron G5
A++
Kills:261
Deaths:127
KDR:2.055
Accuracy:62.741% A++
HSR:9.579% D--
Warden
B**
Kills:198
Deaths:159
KDR:1.245
Accuracy:32.864% B**
HSR:22.222% C
The Little Helper
A
Kills:175
Deaths:59
KDR:2.966
Accuracy:59.694% A
HSR:9.714% D*
NSX Tanto
M**
Kills:164
Deaths:35
KDR:4.686
Accuracy:45.607% M**
HSR:21.342% D
Mauler S6
C**
Kills:152
Deaths:85
KDR:1.788
Accuracy:43.227% C**
HSR:9.211% D*
MGR-M1 Bishop
A
Kills:93
Deaths:44
KDR:2.114
Accuracy:41.449% A
HSR:29.032% C+
Kills:13,172
Deaths (as Engineer):8,110
Deaths (to Engineers):7,710
KDR:1.62417
Kill Difference:5,062
Playtime:611.931 hours
Usage:27%
Score:11.185m
Score/min:305
Accuracy (listed only):43.911%
HSR (listed only):16.432%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,179
Deaths:460
KDR:2.563
Accuracy:27.744% A+
HSR:33.418% A++
GD-22S
B**
Kills:1,178
Deaths:503
KDR:2.342
Accuracy:28.789% B**
HSR:23.005% C+
NS-15M1
B*
Kills:1,164
Deaths:682
KDR:1.707
Accuracy:26.424% B++
HSR:28.265% B*
NS-15M AE
B+
Kills:1,161
Deaths:563
KDR:2.062
Accuracy:28.113% B+
HSR:20.413% D
NC05 Jackhammer
C**
Kills:405
Deaths:438
KDR:0.925
Accuracy:46.546% C**
HSR:14.074% C+
EM6
M*
Kills:391
Deaths:82
KDR:4.768
Accuracy:27.344% B**
HSR:45.013% M*
EM1
B**
Kills:190
Deaths:125
KDR:1.520
Accuracy:26.461% B**
HSR:19.474% C
NSX-P Naginata
A
Kills:169
Deaths:83
KDR:2.036
Accuracy:26.004% B++
HSR:38.462% A
NSX Naginata
B++
Kills:164
Deaths:59
KDR:2.780
Accuracy:25.481% B++
HSR:18.293% D*
Kills:6,001
Deaths (as Heavy Assault):2,995
Deaths (to Heavy Assaults):8,950
KDR:2.00367
Kill Difference:3,006
Playtime:181.389 hours
Usage:8%
Score:3.179m
Score/min:292
Accuracy (listed only):29.212%
HSR (listed only):26.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B**
Kills:1,577
Deaths:681
KDR:2.316
Accuracy:31.112% B**
HSR:18.897% C
Gauss Compact S
B*
Kills:1,480
Deaths:1,059
KDR:1.398
Accuracy:27.707% B*
HSR:15.608% C-
GD-7F
B++
Kills:1,358
Deaths:1,513
KDR:0.898
Accuracy:28.030% B++
HSR:15.317% D-
GD-66 Claw
B**
Kills:1,342
Deaths:453
KDR:2.962
Accuracy:72.307% B**
HSR:13.338% C+
AF-4 Cyclone
B**
Kills:1,266
Deaths:1,212
KDR:1.045
Accuracy:31.123% B**
HSR:12.322% D-
AF-19 Mercenary
B**
Kills:1,209
Deaths:943
KDR:1.282
Accuracy:27.776% B**
HSR:15.716% D--
MGR-S1 Gladius
A++
Kills:1,184
Deaths:355
KDR:3.335
Accuracy:36.554% A++
HSR:21.199% C+
Tempest
B*
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:30.010% B*
HSR:23.976% B+
NS-11C
B*
Kills:1,169
Deaths:626
KDR:1.867
Accuracy:28.418% B*
HSR:17.536% C
AC-X11
B+
Kills:1,164
Deaths:839
KDR:1.387
Accuracy:28.146% B+
HSR:17.869% D
NS Baron G5AE
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:60.844% A
HSR:10.739% D-
MKV Suppressed
B*
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:29.874% B*
HSR:15.776% D
Blitz GD-10
B+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:27.431% B+
HSR:13.535% C--
NS-7 PDW
B+
Kills:1,160
Deaths:941
KDR:1.233
Accuracy:27.585% B+
HSR:12.845% D
AF-57 Piston
B++
Kills:680
Deaths:625
KDR:1.088
Accuracy:48.238% B++
HSR:12.353% C
NSX-P Tanto
A
Kills:565
Deaths:192
KDR:2.943
Accuracy:32.105% A
HSR:24.956% C+
LA39 Bruiser
A
Kills:421
Deaths:147
KDR:2.864
Accuracy:76.220% A
HSR:15.915% C**
NS Baron G5
A++
Kills:261
Deaths:127
KDR:2.055
Accuracy:62.741% A++
HSR:9.579% D--
The Little Helper
A
Kills:175
Deaths:59
KDR:2.966
Accuracy:59.694% A
HSR:9.714% D*
NSX Tanto
M**
Kills:164
Deaths:35
KDR:4.686
Accuracy:45.607% M**
HSR:21.342% D
NSX Tengu
A*
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.105% A*
HSR:14.724% D--
Mauler S6
C**
Kills:152
Deaths:85
KDR:1.788
Accuracy:43.227% C**
HSR:9.211% D*
Kills:20,146
Deaths (as Light Assault):12,414
Deaths (to Light Assaults):7,217
KDR:1.62285
Kill Difference:7,732
Playtime:836.694 hours
Usage:38%
Score:20.534m
Score/min:409
Accuracy (listed only):41.130%
HSR (listed only):15.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,834
Deaths:1,597
KDR:1.148
Accuracy:42.366% B++
HSR:19.139% C
AF-4 Cyclone
B**
Kills:1,266
Deaths:1,212
KDR:1.045
Accuracy:31.123% B**
HSR:12.322% D-
SAS-R
B**
Kills:1,231
Deaths:463
KDR:2.659
Accuracy:45.609% B**
HSR:71.568% B
MGR-S1 Gladius
A++
Kills:1,184
Deaths:355
KDR:3.335
Accuracy:36.554% A++
HSR:21.199% C+
AF-18 Stalker
A
Kills:1,176
Deaths:452
KDR:2.602
Accuracy:33.588% A
HSR:24.320% B+
Tempest
B*
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:30.010% B*
HSR:23.976% B+
MKV Suppressed
B*
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:29.874% B*
HSR:15.776% D
Blitz GD-10
B+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:27.431% B+
HSR:13.535% C--
NC4-FB Mag-Shot
A+
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:42.295% A+
HSR:20.603% C+
NS-7 PDW
B+
Kills:1,160
Deaths:941
KDR:1.233
Accuracy:27.585% B+
HSR:12.845% D
NS-357 Underboss
A
Kills:992
Deaths:632
KDR:1.570
Accuracy:47.025% A
HSR:21.673% C++
NSX Daimyo
A*
Kills:365
Deaths:88
KDR:4.148
Accuracy:55.796% A*
HSR:96.164% B++
EM4 Longshot
C++
Kills:338
Deaths:174
KDR:1.943
Accuracy:37.264% C
HSR:79.290% C++
NS-30 Vandal
B**
Kills:249
Deaths:153
KDR:1.627
Accuracy:39.893% B**
HSR:10.843% F-
NS-AM7 Archer
D
Kills:241
Deaths:382
KDR:0.631
Accuracy:54.504% D
HSR:5.394% D*
NS-44L Blackhand
B**
Kills:173
Deaths:100
KDR:1.730
Accuracy:51.155% B**
HSR:47.399% B+
Soldier Soaker
B+
Kills:169
Deaths:94
KDR:1.798
Accuracy:37.577% B
HSR:18.343% B+
NSX Tengu
A*
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.105% A*
HSR:14.724% D--
NC14 Bolt Driver
A++
Kills:163
Deaths:70
KDR:2.329
Accuracy:47.068% A++
HSR:81.595% B*
NC4 Mag-Shot
A
Kills:162
Deaths:121
KDR:1.339
Accuracy:36.323% A
HSR:25.926% B**
NS Patriot Flare Gun
U
Kills:82
Deaths:163
KDR:0.503
Accuracy:6.060% D-
HSR:0% U
Ectoblaster
C++
Kills:65
Deaths:56
KDR:1.161
Accuracy:40.289% C++
HSR:6.154% D
Kills:15,665
Deaths (as Infiltrator):9,618
Deaths (to Infiltrators):4,912
KDR:1.62872
Kill Difference:6,047
Playtime:415.575 hours
Usage:19%
Score:6.362m
Score/min:255
Accuracy (listed only):38.613%
HSR (listed only):29.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B**
Kills:1,342
Deaths:453
KDR:2.962
Accuracy:72.307% B**
HSR:13.338% C+
AF-4 Cyclone
B**
Kills:1,266
Deaths:1,212
KDR:1.045
Accuracy:31.123% B**
HSR:12.322% D-
MGR-S1 Gladius
A++
Kills:1,184
Deaths:355
KDR:3.335
Accuracy:36.554% A++
HSR:21.199% C+
GR-22
B**
Kills:1,181
Deaths:586
KDR:2.015
Accuracy:29.356% B**
HSR:24.894% B*
NC9 A-Tross
A+
Kills:1,177
Deaths:555
KDR:2.121
Accuracy:32.947% A+
HSR:22.090% C
Tempest
B*
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:30.010% B*
HSR:23.976% B+
NC1 Gauss Rifle
A+
Kills:1,167
Deaths:594
KDR:1.965
Accuracy:29.821% A+
HSR:26.478% B*
NS Baron G5AE
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:60.844% A
HSR:10.739% D-
MKV Suppressed
B*
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:29.874% B*
HSR:15.776% D
NS-11P
A++
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:32.053% A++
HSR:15.776% D
Blitz GD-10
B+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:27.431% B+
HSR:13.535% C--
NS-7 PDW
B+
Kills:1,160
Deaths:941
KDR:1.233
Accuracy:27.585% B+
HSR:12.845% D
AF-57 Piston
B++
Kills:680
Deaths:625
KDR:1.088
Accuracy:48.238% B++
HSR:12.353% C
LA39 Bruiser
A
Kills:421
Deaths:147
KDR:2.864
Accuracy:76.220% A
HSR:15.915% C**
Reaper DMR
A++
Kills:321
Deaths:83
KDR:3.867
Accuracy:33.005% A+
HSR:36.449% A++
NS Baron G5
A++
Kills:261
Deaths:127
KDR:2.055
Accuracy:62.741% A++
HSR:9.579% D--
The Little Helper
A
Kills:175
Deaths:59
KDR:2.966
Accuracy:59.694% A
HSR:9.714% D*
NSX Tengu
A*
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.105% A*
HSR:14.724% D--
Carnage AR
A++
Kills:160
Deaths:77
KDR:2.078
Accuracy:32.424% A++
HSR:16.875% C--
Mauler S6
C**
Kills:152
Deaths:85
KDR:1.788
Accuracy:43.227% C**
HSR:9.211% D*
Kills:16,626
Deaths (as Combat Medic):9,100
Deaths (to Combat Medics):3,407
KDR:1.82703
Kill Difference:7,526
Playtime:156.851 hours
Usage:7%
Score:3.285m
Score/min:349
Accuracy (listed only):42.278%
HSR (listed only):16.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:255
Deaths:116
KDR:2.198
Accuracy:45.417% B**
HSR:14.902% C+
NCM1 Scattercannon
B**
Kills:191
Deaths:107
KDR:1.785
Accuracy:49.098% B**
HSR:15.183% C+
AF-34 Mattock
A*
Kills:125
Deaths:36
KDR:3.472
Accuracy:51.449% A+
HSR:26.400% A*
AF-34 Mattock
B**
Kills:100
Deaths:30
KDR:3.333
Accuracy:44.091% B**
HSR:15% C
NCM3 Raven
A+
Kills:77
Deaths:69
KDR:1.116
Accuracy:51.812% A+
HSR:2.597% C+
NCM3 Raven
A+
Kills:58
Deaths:72
KDR:0.806
Accuracy:51.464% A+
HSR:0% F-
Kills:806
Deaths (as MAX Suit):215
Deaths (to MAX Suits):1,599
KDR:3.74884
Kill Difference:591
Playtime:22.196 hours
Usage:1%
Score:0.435m
Score/min:327
Accuracy (listed only):48.889%
HSR (listed only):12.347%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:13,326
V. Kills:7,386 180%
Deaths:1,043
KDR:12.777
Accuracy:33.896% B+
KPH:54.100 M**
VKPH:30 M++
M30 Mustang AH
A++
Kills:5,453
V. Kills:528 N/A
Deaths:449
KDR:12.145
Accuracy:65.799% A
KPH:102.800 A++
VKPH:10 A+
Vortek Rotary
B*
Kills:2,664
V. Kills:2,090 127%
Deaths:853
KDR:3.123
Accuracy:32.467% C**
KPH:21.800 B+
VKPH:17.100 B*
Breaker Rocket Pods
A++
Kills:1,259
V. Kills:102 N/A
Deaths:50
KDR:25.180
Accuracy:58.187% B**
KPH:236.900 A++
VKPH:19.200 C**
M20 Kestrel
B+
Kills:972
V. Kills:797 122%
Deaths:185
KDR:5.254
Accuracy:32.650% B+
KPH:24.900 B
VKPH:20.400 B+
Hornet Missiles
A*
Kills:252
V. Kills:156 161%
Deaths:11
KDR:22.909
Accuracy:60.031% C++
KPH:168.400 A*
VKPH:104.300 A*
M202 Wyrm
C++
Kills:121
V. Kills:69 173%
Deaths:2
KDR:60.500
Accuracy:66.467% A+
KPH:98.200 C+
VKPH:56 C++
Kills:24,047 (22,415 + 0)
Deaths:2,593
KDR:9.274
VKDR:4.292
Vehicle Kills:11,128
Kill Difference:21,454
Playtime:468.387 hours
Usage:21%
Score:9.844m
Score/min:350
Piloting Accuracy:32.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,249
V. Kills:923 135%
Deaths:107
KDR:11.673
Accuracy:25.298% D*
KPH:46.700 B*
VKPH:34.500 B*
CAS30 Tank Buster
C+
Kills:319
V. Kills:285 112%
Deaths:218
KDR:1.463
Accuracy:42.505% C+
KPH:7.400 C+
VKPH:6.600 C+
L105 Zephyr
B**
Kills:307
V. Kills:23 N/A
Deaths:26
KDR:11.808
Accuracy:51.165% B**
KPH:49.600 C+
VKPH:3.700 D-
AP30 Shredder
D
Kills:67
V. Kills:30 216%
Deaths:23
KDR:2.913
Accuracy:18.210% F
KPH:18.600 D
VKPH:8.300 D*
L-30R Vektor
C++
Kills:51
V. Kills:24 204%
Deaths:15
KDR:3.400
Accuracy:36.405% C
KPH:11.800 C++
VKPH:5.600 C+
Kills:1,993 (370 + 1,623)
Deaths:389
KDR:5.123
VKDR:3.303
Vehicle Kills:1,285
Kill Difference:1,604
Playtime:83.785 hours
Usage:4%
Score:1.215m
Score/min:242
Piloting Accuracy:36.405%
Gunner Accuracy:18.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:575
V. Kills:272 211%
Deaths:39
KDR:14.744
Accuracy:55.984% C+
KPH:58.300 B
VKPH:27.600 B*
L100 Python AP
B**
Kills:356
V. Kills:144 246%
Deaths:23
KDR:15.478
Accuracy:56.991% C*
KPH:45.400 B**
VKPH:18.400 C+
L100 Python HEAT
C*
Kills:264
V. Kills:100 261%
Deaths:51
KDR:5.176
Accuracy:52.358% C*
KPH:25.300 C
VKPH:9.600 C
Skyguard
C++
Kills:131
V. Kills:89 146%
Deaths:29
KDR:4.517
Accuracy:34.312% B*
KPH:14.600 C+
VKPH:9.900 C++
L100 Python HESH
B+
Kills:62
V. Kills:10 N/A
Deaths:4
KDR:15.500
Accuracy:58.863% B**
KPH:59.400 C**
VKPH:9.600 B+
C75 Viper
B+
Kills:53
V. Kills:3 N/A
Deaths:5
KDR:10.600
Accuracy:41.730% B+
KPH:35 C**
VKPH:2 D**
Kills:1,441 (1,441 + 0)
Deaths:151
KDR:9.543
VKDR:4.093
Vehicle Kills:618
Kill Difference:1,290
Playtime:39.659 hours
Usage:2%
Score:0.654m
Score/min:275
Driving Accuracy:41.730%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:291
V. Kills:164 176%
Deaths:19
KDR:15.316
Accuracy:60.379% A*
KPH:42.600 A
VKPH:24 A++
Enforcer ML85
B**
Kills:279
V. Kills:224 124%
Deaths:38
KDR:7.342
Accuracy:57.418% A*
KPH:31.300 B*
VKPH:25.100 B**
Titan-150 AP
A
Kills:277
V. Kills:192 144%
Deaths:40
KDR:6.925
Accuracy:58.173% B**
KPH:29.500 B+
VKPH:20.500 A
Kills:847 (277 + 570)
Deaths:97
KDR:8.732
VKDR:5.979
Vehicle Kills:580
Kill Difference:750
Playtime:25.128 hours
Usage:1%
Score:0.736m
Score/min:488
Driving Accuracy:58.173%
Gunner Accuracy:57.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:282
V. Kills:23 N/A
Deaths:18
KDR:15.667
Accuracy:56.465% B+
KPH:104.300 C+
VKPH:8.500 C++
E540 Halberd-H
C++
Kills:264
V. Kills:138 190%
Deaths:30
KDR:8.800
Accuracy:58.014% C*
KPH:40.500 C+
VKPH:21.200 C++
M12 Kobalt-H
B
Kills:108
V. Kills:2 N/A
Deaths:3
KDR:36
Accuracy:23.710% B
KPH:122.700 C++
VKPH:2.300 D-
M96 Mjolnir-H
B+
Kills:108
V. Kills:89 120%
Deaths:21
KDR:5.143
Accuracy:61.001% A
KPH:45.900 C+
VKPH:37.800 B+
Kills:762 (0 + 762)
Deaths:72
KDR:10.583
VKDR:3.500
Vehicle Kills:252
Kill Difference:690
Playtime:12.460 hours
Usage:1%
Score:0.258m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:61.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:56
V. Kills:10 N/A
Deaths:6
KDR:9.333
Accuracy:35.801% C+
KPH:59.700 C*
VKPH:10.700 C+
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:1.667
Vehicle Kills:10
Kill Difference:50
Playtime:0.938 hours
Usage:0%
Score:0.028m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:35.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:988
V. Kills:20 N/A
Deaths:265
KDR:3.728
Accuracy:46.384% B+
KPH:79.800 B*
VKPH:1.600 C+
M40 Fury-F
B+
Kills:620
V. Kills:140 440%
Deaths:446
KDR:1.390
Accuracy:55.132% B+
KPH:29.300 B
VKPH:6.600 C++
LA7 Buzzard
B**
Kills:53
V. Kills:27 189%
Deaths:27
KDR:1.963
Accuracy:49.942% C+
KPH:31.200 B++
VKPH:15.900 B**
Kills:1,661 (1,661 + 0)
Deaths:738
KDR:2.251
VKDR:0.253
Vehicle Kills:187
Kill Difference:923
Playtime:35.216 hours
Usage:2%
Score:0.296m
Score/min:140
Driving Accuracy:49.942%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:179
V. Kills:15 N/A
Deaths:10
KDR:17.900
Accuracy:40.453% B**
KPH:86.100 B+
VKPH:7.200 B+
Kills:179 (0 + 179)
Deaths:10
KDR:17.900
VKDR:1.500
Vehicle Kills:15
Kill Difference:169
Playtime:2.079 hours
Usage:0%
Score:0.028m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:40.453%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 20,71213,3261,04312.777M**10.3033.896%B+N/A54.1M**30M++391246.3h37.9B**111.9B**
M30 Mustang AH 5,9815,45344912.145B*9.6765.799%AN/A102.9A++10A+35253h5.8B+8.8B++
Vortek Rotary 4,7542,6648533.123B+0.6432.467%C**1.126%D21.9B++17.1B*248121.9h43.3B*133.3B*
C-4 3,3732,5887683.37A0.8925.453%C+N/A184.9A**56.1A++112314h1B**4.1B*
NS-44 Commissioner 1,8501,8341,5971.148C*1.3342.366%B++19.139%C49.3B++N/A14037.2h3.2B++7.5B++
19A Fortuna 1,6291,5776812.316B*0.1631.112%B**18.897%C96.7M3.2S24316.3h7.3A23.4B**
Gauss Compact S 1,5531,4801,0591.398B+1.0827.707%B*15.608%C-31.8B++1.6M+9046.6h8.5B*30.7B++
GD-7F 1,3651,3581,5130.898C+1.5828.03%B++15.317%D-18.3C-N/A6274.1h11.3B++40.2B++
GD-66 Claw 1,3571,3424532.962A++0.4872.307%B**13.338%C+94.5A*1.1A+25114.2h2.1B++2.9B++
AF-4 Cyclone 1,2671,2661,2121.045C+1.4331.123%B**12.322%D-33.1C+N/A9538.2h9.1B++29.2B++
Breaker Rocket Pods 1,3611,2595025.18A*22.7058.187%B**1.35%B+237.5A++19.2C**8885.3h7.8A13.4B**
C150 Dalton 2,1721,24910711.673B*9.1925.298%D*N/A46.6B*34.4B*47926.8h2.4B**9.3B+
SAS-R 1,2381,2314632.659C+0.1845.609%B**71.568%B56.2B*N/A15721.9h2.1B+4.5B++
AF-19 Mercenary 1,2161,2099431.282B+1.2027.776%B**15.716%D--28.6B+N/A11142.2h9.6B*34.6B++
Mag-Cutter 1,2691,19718,8260.064A+2.4231.262%C*14.369%A1.6AN/A5730.6h2.4C**7.8B+
Bouncing Betty 1,1891,1862335.09B+2.6168.934%MN/A312.1M**N/A8503.8h1.4A+2A++
MGR-S1 Gladius 1,2071,1843553.335A+0.8636.554%A++21.199%C+146.2M**2.8S4328.1h7.7B*20.9B*
GR-22 1,2031,1815862.015B+0.4629.356%B**24.894%B*57.9A1.1A++17020.4h10.9B**37.1B*
NC6 Gauss SAW 1,2021,1794602.563A0.0827.744%A+33.418%A++69.8A*1.4A*26816.9h7.6B*27.5B*
GD-22S 1,2031,1785032.342B+0.1428.789%B**23.005%C+79.6A++1.7M++21714.8h9.3B*32.4B++
NC9 A-Tross 1,1971,1775552.121B*0.3632.947%A+22.09%C68A++1.2A++16117.3h9.1B+27.6B*
AF-18 Stalker 1,1921,1764522.602B**0.1233.588%A24.32%B+84.6M1.2M20913.9h10B**29.8B*
Tempest 1,1831,1723903.005A+0.5330.01%B*23.976%B+117.2M1.1A+34710h8.4B*27.9B*
NS-11C 1,1881,1696261.867B**0.6128.418%B*17.536%C69.6A*1.1A++27516.8h10.6B**37.4B*
NC1 Gauss Rifle 1,1851,1675941.965B*0.5129.821%A+26.478%B*57.2A*N/A16020.4h10.5B*35.3B**
The Slasher 1,1761,1662,6080.447S2.0347.033%B*18.096%B*10.5AN/A26110.9h2.3C+5C++
NS-15M1 1,1751,1646821.707C*0.7726.424%B++28.265%B*50.2B+N/A12823.2h10.5B*39.8B++
AC-X11 1,1821,1648391.387C**1.0928.146%B+17.869%D39.5B+N/A13829.5h7.9B++28.2B++
NS Baron G5AE 1,1751,1645232.226B*0.2560.844%A10.739%D-136.9M*1.3A++3628.5h3.6B++5.9C++
NS-15M AE 1,1871,1615632.062C+0.4228.113%B+20.413%D74.9B++1.7A**21015.5h11.3C*40.1B+
MKV Suppressed 1,1741,1607501.547B+0.9329.874%B*15.776%D51.3B*N/A17122.6h12B+40.2B+
NS-11P 1,1851,1606791.708B+0.7732.053%A++15.776%D64.8A*1.4M15317.9h12.3B++38.3B**
Blitz GD-10 1,1761,1607481.551B+0.9327.431%B+13.535%C--58.3A+N/A15719.9h11.8B*43.1B++
NC4-FB Mag-Shot 1,1641,1605662.049B+0.4342.295%A+20.603%C+84.7B*N/A18613.7h6.4B15B*
NS-7 PDW 1,1661,1609411.233B+1.2527.585%B+12.845%D37.9B+N/A12430.6h11.8B*42.8B+
NS-357 Underboss 9969926321.57B+0.9147.025%A21.673%C++69.9B**N/A18114.2h3.7B+7.8B*
S12 Renegade 1,0089882653.728C++1.2546.384%B+3.745%C-79.7B*1.6C+16012.4h3B+6.4B+
M20 Kestrel 1,7699721855.254B*2.7732.65%B+N/A24.9B20.4B+28339h64B+196.2B++
Auraxium Slasher 9379292,0450.454A*2.0349.507%A+22.497%A++11.8M*N/A3178.9h2.2C++4.4B+
AF-57 Piston 6816806251.088C+1.3948.238%B++12.353%C34.5C+N/A8719.7h3.7B++7.7B+
M40 Fury-F 7606204461.39C+1.0955.132%B+N/A29.4B6.6C++12821.1h8.9B+16.1B+
NS Decimator 8785824121.413B+1.0755.545%DN/A41.6B+21.1B++32814h3.8B++6.9B+
LB00 Python AP 8475753914.744C**12.2655.984%C+N/A58.1C**27.5B*3709.9h3.9C*6.9B
NSX-P Tanto 5835651922.943A*0.4632.105%A24.956%C+88.3M+2.8M+2786.4h11.2B*34.8B*
Tank Mine 8635441443.778B++1.3048.307%B**N/A194.3A++113.9A++16702.8h1.7B+3.4A++
LA39 Bruiser 4324211472.864A+0.3876.22%A15.915%C**100.2M2.6S3464.2h2B*2.7B++
NC05 Jackhammer 4094054380.925C1.5546.546%C**14.074%C+27.7DN/A9814.6h4.2B++9.1B+
EM6 392391824.768A*2.2927.344%B**45.013%M*108.6MN/A4163.6h7.9A28.7B*
M12 Kobalt 402386577.2B+74.7224.635%B+17.358%C+148.5B*6.2B+3512.6h16.5B67.1B+
NSX Daimyo 365365884.148C**1.6755.796%A*96.164%B++117.7A**N/A4553.1h2B*3.5B**
Frag Grenade 3633581358N/A355.5257.48%A++N/A716B**10B29060.5h2.9B*5B**
L100 Python AP 5003562315.478A*13.0056.991%C*N/A45.6B**18.5C+2807.8h4.1B**7.1B**
EM4 Longshot 3383381741.943C0.5437.264%C79.29%C++31.9C++N/A9810.6h2B+5.5C*
Reaper DMR 329321833.867B*1.3933.005%A+36.449%A++114.6M**2.9S3762.8h7.6B**23.1B**
CAS30 Tank Buster 6043192181.463B1.0242.505%C+N/A7.4C+6.6C+11442.9h46.8C++110.2C**
L105 Zephyr 3303072611.808C*9.3351.165%B**N/A49.5C+3.7D-1986.2h4.7B*9.2B**
Orbital Strike Uplink 4033041304N/A301.52698.113%UN/A1520U495U68810.2h1.2T*0.2T*
E540 Halberd 4552911915.316B**12.8460.379%A*2.749%C42.8A24.1A++3836.8h5.1B+8.5B**
C85 Canister-H 3052821815.667C*13.1956.465%B+6.383%D*104.4C+8.5C++4152.7h5.7B+10.1B++
Enforcer ML85 503279387.342B+4.8657.418%A*N/A31.3B*25.2B**3478.9h12.6C++22B**
Titan-150 AP 469277406.925C*4.4558.173%B**1.083%D--29.5B+20.4A6989.4h4.1B+7.1B*
Rocklet Rifle 4932684590.584C1.9055.653%BN/A4.4F-3.7F-4860.8h37.3C++67.1C**
E540 Halberd-H 402264308.8C**6.3258.014%C*1.894%C+40.6C+21.2C++2656.5h6.5C+11.3C++
L100 Python HEAT 364264515.176C+2.7052.358%C*2.273%C25.4C9.6C16010.4h4.6B+8.8B++
NS Baron G5 2632611272.055A0.4262.741%A++9.579%D--100.4M*N/A2502.6h3.7B*6C++
AF-23 Grinder 2572551162.198C+0.2845.417%B**14.902%C+38.1B+N/A1116.7h5.1B*11.3B**
Hornet Missiles 4082521122.909M++20.4360.031%C++N/A168A*104A*15491.5h10.7C++17.8C**
NS-30 Vandal 2512491531.627C+0.8539.893%B**10.843%F-46.1BN/A1415.4h5.4C**13.6B+
NS-AM7 Archer 3752413820.631B1.8554.504%D5.394%D*11.3B*6.3A**8621.3h12.8B++23.4B++
Auraxium Mag-Cutter 2282183,5680.061B+2.4234.533%B+4.128%C-1.7B+N/A5130.3h1.8B+5.4B+
MANA Anti-Vehicle Turret 3802131851.151F1.3354.628%DN/A2130M**1670A++6175050.1h9.1A**16.6C++
Spear Anti-Vehicle Phalanx Turret 319206336.242C+3.7647.348%B+4.854%B+45.8B+25.1B+4084.5h6.6B+13.9B++
Hunter QCX 2152012310.87C**1.6162.099%A21.393%C19B+1.3C7610.6h8.8C+14.1C++
Warden 2011981591.245C**1.2332.864%B**22.222%C37.4B**N/A1775.3h7.3B*22.2B*
NCM1 Scattercannon 1921911071.785C++0.6949.098%B**15.183%C+34.7B*N/A1315.5h5.7B*11.6B*
EM1 1921901251.52B0.9626.461%B**19.474%C59.4B**N/A2233.2h11.4C**43B++
CAS 14-E 1941791017.9C*15.4240.453%B**1.676%C85.2B+7.1B2272.1h26.1B64.6B++
The Little Helper 176175592.966A0.4959.694%A9.714%D*92.1A*N/A3041.9h4B++6.7B*
NS-44L Blackhand 1731731001.73B+0.7551.155%B**47.399%B+33.9B+N/A1015.1h3.7B+7.3B++
NSX-P Naginata 172169832.036B+0.4426.004%B++38.462%A70.4B**1.3B2202.4h10.3B*39.6B++
Soldier Soaker 170169941.798B+0.6837.577%B18.343%B+49.7C+N/A1523.4h5.8C**15.4B+
NSX Tanto 168164354.686M**2.2145.607%M**21.342%D102.5M2.5S2891.6h14.8C+32.5B+
NSX Naginata 165164592.78A0.3025.481%B++18.293%D*68.3B**N/A2322.4h10.7B+42.2B+
NSX Tengu 1671631111.468C**1.0150.105%A*14.724%D--95.9A*2.4S2621.7h11.7B+23.3B++
NC14 Bolt Driver 165163702.329B0.1547.068%A++81.595%B*45.3A+N/A2783.6h1.9B**4B**
NC4 Mag-Shot 1631621211.339B*1.1436.323%A25.926%B**43.8B**N/A1933.7h6B*16.6C*
Carnage AR 161160772.078B+0.4032.424%A++16.875%C--100M**N/A4071.6h10.8B**33.2B**
Mauler S6 153152851.788B*0.6943.227%C**9.211%D*72.4A**N/A4002.1h3.3A7.6B*
G40-F Ranger 215139346.333S43.8539.763%B++N/A81.8A++44.7A+6171.7h49.2B**123.6B**
Skyguard 220131294.517B*2.0434.312%B*2.29%C++14.6C+9.9C++2439h102.6B+298.9B++
AF-34 Mattock 127125363.472C++0.9951.449%A+26.4%A*43.1C++N/A1422.9h5.7B+11B**
M202 Wyrm 190121260.5S58.0266.467%A+N/A100.8C+57.5C*6461.2h48.5C73C**
Sticky Grenade 1191171117N/A114.5264.953%AN/A1170B+20B*37270.1h1.2B**1.8B*
Shrike 1641081670.647C+1.8355.304%C+N/A23C+11.9C+4074.7h5B*9B++
M12 Kobalt-H 110108336A++33.5223.71%B19.444%B+120C++2.2D-2600.9h14.4C**60.6B+
M96 Mjolnir-H 197108215.143B+2.6661.001%AN/A45C+37.1B+5182.4h45.2C74C**
M40 Fury 125103714.714C**12.2345.962%C2.913%A++60.6C-12.9D1851.7h9.5B++20.7B++
Fatestealer 101101472.149U0.3357.952%A*26.733%B+63.1A+N/A1421.6h2.1B++3.7A
AF-34 Mattock 102100303.333C++0.8544.091%B**15%C40C+N/A1322.5h5.3B+11.9B*
Hardlight Dagger 116962,9430.033C++2.457.365%F12.5%B*0.9C+N/A4101.4h4.3F*57.8T-
MGR-M1 Bishop 9893442.114B+0.3741.449%A29.032%C+44.3B++2.4M**1342.1h6.2B14.8B++
NS Patriot Flare Gun 83821630.503C1.986.06%D-N/A9.3DN/A268.8h3.1C+51.7C-
NCM3 Raven 11777691.116C**1.3651.812%A+2.597%C+11.3C**5.9C+1086.8h25.2B48.7B++
Hawk GD-68 10674641.156B*1.3264.396%C**4.054%B*28.5A+12.3B+4062.6h5.6B**8.7B**
AP30 Shredder 9767232.913C-0.4318.21%FN/A18.6D8.3D*2523.6h59.1B+324.3C
Ectoblaster 6565561.161B*1.3240.289%C++6.154%D15.1D-N/A414.3h26.2D65C
Aspis Anti-Aircraft Phalanx Turret 12563203.15C+0.6731.744%B*3.175%B*15.4B++15.1B++3674.1h117B*368.6B*
L100 Python HESH 7262415.5B+13.0258.863%B**1.613%C+62B+10B+5041h2.8B+4.8B*
Xiphos Anti-Personnel Phalanx Tower 6161161C+58.5214.961%D**N/A610A+N/A29320.1h0.3B*2.1B+
M60-A Bulldog 7260134.615C+2.1425.832%D--N/A20D4D1273h6.5D25D-
Hyena Missile Launcher 9860115.455M**2.9835.489%C**N/A22.2B14.1B+2612.7h22.7A+63.9B**
NCM3 Raven 10158720.806C+1.6751.464%A+N/A7.8C5.8C+987.4h34.8C-67.7B
M40 Fury 665669.333B+6.8535.801%C+1.786%C+62.2C**11.1C++4880.9h10B+28B+
M20 Basilisk 8855511B++8.5245.519%D-3.636%C-42.3C+25.4B+4311.3h94.6B+207.7C*
C75 Viper 5653510.6A+8.1241.73%B+N/A35.3B2D**4461.5h6.2A14.8A
LA7 Buzzard 8053271.963B**0.5249.942%C+N/A31.2B++15.9B**1491.7h8.1B*16.2B++
A30 Walker 9552291.793B+0.6917.312%D--1.923%B10.8C-9C1894.8h111.6B+644.5C++
MANA Anti-Personnel Turret 5452501.04N/A1.4426.179%UN/A520U20U1838500.1h31.6T*120.7T*
L-30R Vektor 7551153.4B**0.9236.405%C1.961%C+11.9C*5.6C+984.3h50.3B++138.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,4022h
Anti-Vehicle MANA Turret341,0992.7h
Medical Applicator506194,13130.2h
Medical Kit1,8414,67899h
Nano-Armor Kit866683,07799.4h
Repair Module12501.1h
Turret AI Module01310.5h
Structure Shield Module11430.7h
Skywall Shield Emitter31380.6h
Cortium Silo11010.5h
Restoration Kit481842.3h
Nanite Revive Grenade01630h
Motion Spotter5113,93751.7h
Rampart Wall42333h
Xiphos Anti-Personnel Tower0600.4h
Deconstruction Tool27,6590.7h
Welding Device16,5110.4h
Shield Recharging Field312,8140.9h
Recon Detection Device974,9318.7h
Smoke Grenade01720h
Ammunition Package141,1840.7h
Anti-Infantry MANA Turret111420.4h
Snowman Soldier2570.1h
Flail Targeting Dart61340.8h
Nano-Repair Grenade0960h
Hardlight Barrier21080.2h
Solid Wall0710.6h
Pillbox0841h
Elysium Spawn Tube0710.4h
Orbital Strike Target Designator161051.6h
IPC Targeting Dart11490.3h
Vehicle Gate0610.8h

Check the help document for the dictionary if you want to learn more about words used here.


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