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Pyro BlueLava[LON3] BlueLava
NC BR 147

KDR: 2.56

Score: 49.3m

Last Seen: Jan 18th, 2020 6:24 AM
- OFFLINE - 7.8 hour(s)

Battle Rank 120 (147 total) - New Conglomerate on Connery
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary C-4 NS-44 Commissioner 19A Fortuna C150 Dalton Gauss Compact S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,354,833 MLG Score: 1083
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.54%21.299%65036119632,6971.669750.891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.718%1.81A++0.016C+-1.311D**HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.599B+9.10.363C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.971%0.58%23706122625,17212991129519.3631223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.962%-0.248C-0.921D--0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.486B+29.20.452B+54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.677%1.105%115512271,35815986450.849281210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%-0.238C-0.906D--0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.059C+13.8-0.118C+21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.494%3.599%123712251,556130620191.1914277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.035%-0.641D-0.164C1.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.673B+11.60.714B++27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.091%79.37%123412282,3171625101.42497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.485%1.661A++0.784B++1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.551B+2.10.357C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.272%13.277%123412282,7341805351.51468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.292%1.446A-0.264C1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.67B+2.60.473B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.3m205.5%385 (23.1k)347 (20.8k)2.5602997,22237,9732.87233147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232581627.575%11.592%32003:4538

7% Combat Medic27% Engineer8% Heavy Assault18% Infiltrator38% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:37 PMNov 1st, 2014 4:54 PMJan 18th, 2020 4:56 AM (4d) (PST)Jan 18th, 2020 6:29 AM (4d) (PST)Jan 18th, 2020 2:24 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921487440.6840.2670.0791.7060.1461083

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4908,90344,58741165102920,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2368.2h/98.7d 11,849 11,270 27,300 242.4k 1,710 5,515 20,754 126.7m

EngineerCLASS DETAILS: Engineer
19A Fortuna
B**
Kills:1,685
Deaths:768
KDR:2.194
Accuracy:31.106% B**
HSR:19.050% C
Gauss Compact S
B++
Kills:1,480
Deaths:1,059
KDR:1.398
Accuracy:27.707% B++
HSR:15.608% C--
GD-7F
B++
Kills:1,358
Deaths:1,513
KDR:0.898
Accuracy:28.030% B++
HSR:15.317% D--
GD-66 Claw
B**
Kills:1,342
Deaths:453
KDR:2.962
Accuracy:72.307% B**
HSR:13.338% C
NSX-P Tanto
A
Kills:1,210
Deaths:398
KDR:3.040
Accuracy:32.410% A
HSR:29.339% B+
AF-19 Mercenary
B**
Kills:1,209
Deaths:943
KDR:1.282
Accuracy:27.776% B**
HSR:15.716% D--
AC-X11
B+
Kills:1,177
Deaths:843
KDR:1.396
Accuracy:28.143% B+
HSR:18.097% D
NS-11C
B*
Kills:1,169
Deaths:626
KDR:1.867
Accuracy:28.418% B*
HSR:17.536% C
NS Baron G5AE
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:60.844% A
HSR:10.739% D-
AF-57 Piston
B*
Kills:680
Deaths:625
KDR:1.088
Accuracy:48.238% B*
HSR:12.353% C-
LA39 Bruiser
A
Kills:560
Deaths:212
KDR:2.642
Accuracy:75.936% A
HSR:15.357% C++
The Little Helper
A
Kills:520
Deaths:184
KDR:2.826
Accuracy:60.981% A
HSR:15.962% C+
NS Baron G5
A++
Kills:261
Deaths:127
KDR:2.055
Accuracy:62.741% A++
HSR:9.579% D--
Warden
B*
Kills:198
Deaths:159
KDR:1.245
Accuracy:32.864% B*
HSR:22.222% C
NSX Tanto
M**
Kills:164
Deaths:35
KDR:4.686
Accuracy:45.607% M**
HSR:21.342% D
Mauler S6
C**
Kills:152
Deaths:85
KDR:1.788
Accuracy:43.227% C**
HSR:9.211% D*
MGR-M1 Bishop
B**
Kills:148
Deaths:62
KDR:2.387
Accuracy:40.446% B**
HSR:31.757% C*
Kills:14,477
Deaths (as Engineer):8,615
Deaths (to Engineers):8,042
KDR:1.68044
Kill Difference:5,862
Playtime:651.221 hours
Usage:27%
Score:12.416m
Score/min:318
Accuracy (listed only):43.928%
HSR (listed only):17.207%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,179
Deaths:460
KDR:2.563
Accuracy:27.744% A
HSR:33.418% A+
GD-22S
B**
Kills:1,178
Deaths:503
KDR:2.342
Accuracy:28.789% B**
HSR:23.005% C
NS-15M1
B++
Kills:1,174
Deaths:682
KDR:1.721
Accuracy:26.397% B++
HSR:28.365% B++
NS-15M AE
B+
Kills:1,161
Deaths:563
KDR:2.062
Accuracy:28.113% B+
HSR:20.413% D
EM6
M++
Kills:434
Deaths:94
KDR:4.617
Accuracy:27.669% B**
HSR:45.161% M++
EM1
B*
Kills:253
Deaths:150
KDR:1.687
Accuracy:26.656% B*
HSR:25.692% B+
NSX-P Naginata
A
Kills:169
Deaths:83
KDR:2.036
Accuracy:26.004% B+
HSR:38.462% A
NSX Naginata
B+
Kills:164
Deaths:59
KDR:2.780
Accuracy:25.481% B+
HSR:18.293% D*
Kills:5,712
Deaths (as Heavy Assault):2,594
Deaths (to Heavy Assaults):9,412
KDR:2.202
Kill Difference:3,118
Playtime:184.994 hours
Usage:8%
Score:3.256m
Score/min:293
Accuracy (listed only):27.107%
HSR (listed only):29.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B**
Kills:1,685
Deaths:768
KDR:2.194
Accuracy:31.106% B**
HSR:19.050% C
Gauss Compact S
B++
Kills:1,480
Deaths:1,059
KDR:1.398
Accuracy:27.707% B++
HSR:15.608% C--
GD-7F
B++
Kills:1,358
Deaths:1,513
KDR:0.898
Accuracy:28.030% B++
HSR:15.317% D--
GD-66 Claw
B**
Kills:1,342
Deaths:453
KDR:2.962
Accuracy:72.307% B**
HSR:13.338% C
AF-4 Cyclone
B**
Kills:1,266
Deaths:1,212
KDR:1.045
Accuracy:31.123% B**
HSR:12.322% D--
NSX-P Tanto
A
Kills:1,210
Deaths:398
KDR:3.040
Accuracy:32.410% A
HSR:29.339% B+
AF-19 Mercenary
B**
Kills:1,209
Deaths:943
KDR:1.282
Accuracy:27.776% B**
HSR:15.716% D--
Tempest
B*
Kills:1,195
Deaths:401
KDR:2.980
Accuracy:29.968% B*
HSR:23.766% B
MGR-S1 Gladius
A++
Kills:1,184
Deaths:355
KDR:3.335
Accuracy:36.554% A++
HSR:21.199% C+
AC-X11
B+
Kills:1,177
Deaths:843
KDR:1.396
Accuracy:28.143% B+
HSR:18.097% D
NS-11C
B*
Kills:1,169
Deaths:626
KDR:1.867
Accuracy:28.418% B*
HSR:17.536% C
NS Baron G5AE
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:60.844% A
HSR:10.739% D-
MKV Suppressed
B++
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:29.874% B++
HSR:15.776% D
Blitz GD-10
B+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:27.431% B+
HSR:13.535% D
NS-7 PDW
B+
Kills:1,160
Deaths:941
KDR:1.233
Accuracy:27.585% B+
HSR:12.845% D-
AF-57 Piston
B*
Kills:680
Deaths:625
KDR:1.088
Accuracy:48.238% B*
HSR:12.353% C-
LA39 Bruiser
A
Kills:560
Deaths:212
KDR:2.642
Accuracy:75.936% A
HSR:15.357% C++
The Little Helper
A
Kills:520
Deaths:184
KDR:2.826
Accuracy:60.981% A
HSR:15.962% C+
NS Baron G5
A++
Kills:261
Deaths:127
KDR:2.055
Accuracy:62.741% A++
HSR:9.579% D--
NSX Tanto
M**
Kills:164
Deaths:35
KDR:4.686
Accuracy:45.607% M**
HSR:21.342% D
NSX Tengu
A*
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.105% A*
HSR:14.724% D--
Mauler S6
C**
Kills:152
Deaths:85
KDR:1.788
Accuracy:43.227% C**
HSR:9.211% D*
Kills:21,419
Deaths (as Light Assault):12,912
Deaths (to Light Assaults):7,662
KDR:1.65884
Kill Difference:8,507
Playtime:904.080 hours
Usage:38%
Score:22.945m
Score/min:423
Accuracy (listed only):41.187%
HSR (listed only):16.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,878
Deaths:1,619
KDR:1.160
Accuracy:42.370% B++
HSR:19.382% C-
AF-4 Cyclone
B**
Kills:1,266
Deaths:1,212
KDR:1.045
Accuracy:31.123% B**
HSR:12.322% D--
SAS-R
B**
Kills:1,231
Deaths:463
KDR:2.659
Accuracy:45.609% B**
HSR:71.568% C**
NS-357 Underboss
B**
Kills:1,208
Deaths:770
KDR:1.569
Accuracy:47.073% B**
HSR:23.262% C++
Tempest
B*
Kills:1,195
Deaths:401
KDR:2.980
Accuracy:29.968% B*
HSR:23.766% B
MGR-S1 Gladius
A++
Kills:1,184
Deaths:355
KDR:3.335
Accuracy:36.554% A++
HSR:21.199% C+
AF-18 Stalker
A
Kills:1,176
Deaths:452
KDR:2.602
Accuracy:33.588% A
HSR:24.320% B+
NC4-FB Mag-Shot
A+
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:42.295% A+
HSR:20.603% C
MKV Suppressed
B++
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:29.874% B++
HSR:15.776% D
Blitz GD-10
B+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:27.431% B+
HSR:13.535% D
NS-7 PDW
B+
Kills:1,160
Deaths:941
KDR:1.233
Accuracy:27.585% B+
HSR:12.845% D-
NSX Daimyo
A++
Kills:584
Deaths:146
KDR:4
Accuracy:54.276% A++
HSR:95.206% B
EM4 Longshot
C++
Kills:339
Deaths:176
KDR:1.926
Accuracy:37.285% C
HSR:79.351% C++
Soldier Soaker
B*
Kills:302
Deaths:143
KDR:2.112
Accuracy:41.137% B++
HSR:18.212% B*
NS-AM7 Archer
C-
Kills:293
Deaths:439
KDR:0.667
Accuracy:55.570% C-
HSR:8.532% D--
NS-30 Vandal
B**
Kills:249
Deaths:153
KDR:1.627
Accuracy:39.893% B**
HSR:10.843% F-
NS-44L Blackhand
B**
Kills:173
Deaths:100
KDR:1.730
Accuracy:51.155% B**
HSR:47.399% B+
NC14 Bolt Driver
A++
Kills:163
Deaths:70
KDR:2.329
Accuracy:47.068% A++
HSR:81.595% B*
NSX Tengu
A*
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.105% A*
HSR:14.724% D--
NC4 Mag-Shot
A
Kills:162
Deaths:121
KDR:1.339
Accuracy:36.323% A
HSR:25.926% B*
NS Patriot Flare Gun
U
Kills:84
Deaths:167
KDR:0.503
Accuracy:6.024% D-
HSR:0% U
Ectoblaster
C*
Kills:65
Deaths:56
KDR:1.161
Accuracy:40.289% C*
HSR:6.154% D
Kills:16,355
Deaths (as Infiltrator):9,959
Deaths (to Infiltrators):5,169
KDR:1.64223
Kill Difference:6,396
Playtime:430.493 hours
Usage:18%
Score:6.653m
Score/min:258
Accuracy (listed only):38.754%
HSR (listed only):29.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B**
Kills:1,342
Deaths:453
KDR:2.962
Accuracy:72.307% B**
HSR:13.338% C
AF-4 Cyclone
B**
Kills:1,266
Deaths:1,212
KDR:1.045
Accuracy:31.123% B**
HSR:12.322% D--
Tempest
B*
Kills:1,195
Deaths:401
KDR:2.980
Accuracy:29.968% B*
HSR:23.766% B
MGR-S1 Gladius
A++
Kills:1,184
Deaths:355
KDR:3.335
Accuracy:36.554% A++
HSR:21.199% C+
GR-22
B*
Kills:1,181
Deaths:586
KDR:2.015
Accuracy:29.356% B*
HSR:24.894% B+
NC9 A-Tross
A+
Kills:1,177
Deaths:555
KDR:2.121
Accuracy:32.947% A+
HSR:22.090% C
NC1 Gauss Rifle
A
Kills:1,167
Deaths:594
KDR:1.965
Accuracy:29.821% A
HSR:26.478% B++
NS Baron G5AE
A
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:60.844% A
HSR:10.739% D-
MKV Suppressed
B++
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:29.874% B++
HSR:15.776% D
NS-11P
A++
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:32.053% A++
HSR:15.776% D
Blitz GD-10
B+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:27.431% B+
HSR:13.535% D
NS-7 PDW
B+
Kills:1,160
Deaths:941
KDR:1.233
Accuracy:27.585% B+
HSR:12.845% D-
AF-57 Piston
B*
Kills:680
Deaths:625
KDR:1.088
Accuracy:48.238% B*
HSR:12.353% C-
LA39 Bruiser
A
Kills:560
Deaths:212
KDR:2.642
Accuracy:75.936% A
HSR:15.357% C++
The Little Helper
A
Kills:520
Deaths:184
KDR:2.826
Accuracy:60.981% A
HSR:15.962% C+
Reaper DMR
A++
Kills:504
Deaths:158
KDR:3.190
Accuracy:32.878% A
HSR:39.484% A++
MGR-A1 Vanquisher
A++
Kills:373
Deaths:138
KDR:2.703
Accuracy:35.619% A
HSR:38.606% A++
NS Baron G5
A++
Kills:261
Deaths:127
KDR:2.055
Accuracy:62.741% A++
HSR:9.579% D--
Carnage AR
A+
Kills:223
Deaths:111
KDR:2.009
Accuracy:32.090% A+
HSR:21.973% C++
NSX Tengu
A*
Kills:163
Deaths:111
KDR:1.468
Accuracy:50.105% A*
HSR:14.724% D--
Mauler S6
C**
Kills:152
Deaths:85
KDR:1.788
Accuracy:43.227% C**
HSR:9.211% D*
Kills:17,752
Deaths (as Combat Medic):9,548
Deaths (to Combat Medics):3,568
KDR:1.85924
Kill Difference:8,204
Playtime:168.538 hours
Usage:7%
Score:3.532m
Score/min:349
Accuracy (listed only):41.985%
HSR (listed only):18.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:255
Deaths:116
KDR:2.198
Accuracy:45.417% B**
HSR:14.902% C+
NCM1 Scattercannon
B**
Kills:191
Deaths:107
KDR:1.785
Accuracy:49.098% B**
HSR:15.183% C+
AF-34 Mattock
A*
Kills:127
Deaths:39
KDR:3.256
Accuracy:51.593% A++
HSR:26.772% A*
AF-34 Mattock
A
Kills:105
Deaths:33
KDR:3.182
Accuracy:44.718% A
HSR:15.238% C
NCM3 Raven
A+
Kills:85
Deaths:74
KDR:1.149
Accuracy:51.549% A+
HSR:2.353% C+
NCM3 Raven
A
Kills:61
Deaths:77
KDR:0.792
Accuracy:51.226% A
HSR:0% F-
Kills:824
Deaths (as MAX Suit):223
Deaths (to MAX Suits):1,652
KDR:3.69507
Kill Difference:601
Playtime:23.154 hours
Usage:1%
Score:0.447m
Score/min:322
Accuracy (listed only):48.934%
HSR (listed only):12.408%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:14,682
V. Kills:8,097 181%
Deaths:1,056
KDR:13.903
Accuracy:34.023% B+
KPH:55.200 M**
VKPH:30.400 M++
M30 Mustang AH
A+
Kills:6,002
V. Kills:582 N/A
Deaths:459
KDR:13.076
Accuracy:66.095% A
KPH:104.100 A+
VKPH:10.100 A+
Vortek Rotary
B++
Kills:2,854
V. Kills:2,193 130%
Deaths:854
KDR:3.342
Accuracy:32.751% C**
KPH:22.700 B+
VKPH:17.400 B++
M20 Kestrel
B+
Kills:1,434
V. Kills:1,049 137%
Deaths:199
KDR:7.206
Accuracy:34.019% B++
KPH:29.500 B+
VKPH:21.600 B+
Breaker Rocket Pods
A++
Kills:1,259
V. Kills:102 N/A
Deaths:50
KDR:25.180
Accuracy:58.187% B**
KPH:236.900 A++
VKPH:19.200 B
Hornet Missiles
A++
Kills:398
V. Kills:251 158%
Deaths:13
KDR:30.615
Accuracy:64.008% B+
KPH:161.500 A++
VKPH:101.800 A++
M202 Wyrm
B**
Kills:267
V. Kills:133 199%
Deaths:2
KDR:133.500
Accuracy:70.114% A++
KPH:155.400 B**
VKPH:77.400 B**
Kills:26,896 (24,972 + 0)
Deaths:2,633
KDR:10.215
VKDR:4.712
Vehicle Kills:12,407
Kill Difference:24,263
Playtime:507.571 hours
Usage:21%
Score:11.000m
Score/min:361
Piloting Accuracy:34.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,511
V. Kills:1,068 141%
Deaths:111
KDR:13.613
Accuracy:26.563% D*
KPH:49.500 B*
VKPH:35 B++
CAS30 Tank Buster
C+
Kills:324
V. Kills:288 112%
Deaths:218
KDR:1.486
Accuracy:42.508% C
KPH:7.100 C
VKPH:6.300 C+
L105 Zephyr
B**
Kills:307
V. Kills:23 N/A
Deaths:26
KDR:11.808
Accuracy:51.165% B**
KPH:49.600 C+
VKPH:3.700 D-
AP30 Shredder
D
Kills:67
V. Kills:30 216%
Deaths:23
KDR:2.913
Accuracy:18.210% F-
KPH:18.600 D
VKPH:8.300 D*
L-30R Vektor
C**
Kills:51
V. Kills:24 204%
Deaths:15
KDR:3.400
Accuracy:36.405% C+
KPH:11.800 C**
VKPH:5.600 C+
Kills:2,260 (375 + 1,885)
Deaths:393
KDR:5.751
VKDR:3.646
Vehicle Kills:1,433
Kill Difference:1,867
Playtime:90.029 hours
Usage:4%
Score:1.334m
Score/min:247
Piloting Accuracy:36.405%
Gunner Accuracy:18.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:763
V. Kills:365 208%
Deaths:42
KDR:18.167
Accuracy:57.694% C*
KPH:58 B
VKPH:27.700 B*
L100 Python AP
B*
Kills:356
V. Kills:144 246%
Deaths:23
KDR:15.478
Accuracy:56.991% C*
KPH:45.400 B*
VKPH:18.400 C+
L100 Python HEAT
C++
Kills:264
V. Kills:100 261%
Deaths:51
KDR:5.176
Accuracy:52.358% C++
KPH:25.300 C-
VKPH:9.600 C--
Skyguard
C++
Kills:138
V. Kills:93 147%
Deaths:29
KDR:4.759
Accuracy:34.921% B*
KPH:15.100 C+
VKPH:10.200 C++
L100 Python HESH
B*
Kills:128
V. Kills:25 N/A
Deaths:5
KDR:25.600
Accuracy:56.656% B*
KPH:67.800 B+
VKPH:13.200 B*
C75 Viper
B
Kills:53
V. Kills:3 N/A
Deaths:5
KDR:10.600
Accuracy:41.730% B
KPH:35 B
VKPH:2 D*
Kills:1,702 (1,702 + 0)
Deaths:155
KDR:10.981
VKDR:4.710
Vehicle Kills:730
Kill Difference:1,547
Playtime:43.984 hours
Usage:2%
Score:0.766m
Score/min:290
Driving Accuracy:41.730%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:472
V. Kills:273 172%
Deaths:41
KDR:11.512
Accuracy:59.543% B**
KPH:36.700 B**
VKPH:21.200 A
E540 Halberd
A++
Kills:410
V. Kills:217 188%
Deaths:20
KDR:20.500
Accuracy:59.312% A*
KPH:45.100 A+
VKPH:23.900 A++
Enforcer ML85
A
Kills:279
V. Kills:224 124%
Deaths:38
KDR:7.342
Accuracy:57.425% A*
KPH:31.300 B*
VKPH:25.100 A
Kills:1,161 (472 + 689)
Deaths:99
KDR:11.727
VKDR:7.212
Vehicle Kills:714
Kill Difference:1,062
Playtime:30.878 hours
Usage:1%
Score:0.923m
Score/min:498
Driving Accuracy:59.543%
Gunner Accuracy:57.425%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:348
V. Kills:182 190%
Deaths:32
KDR:10.875
Accuracy:59.117% B
KPH:45.100 C++
VKPH:23.600 B+
C85 Canister-H
C++
Kills:283
V. Kills:23 N/A
Deaths:18
KDR:15.722
Accuracy:56.511% B+
KPH:104.700 C+
VKPH:8.500 C++
M12 Kobalt-H
B
Kills:116
V. Kills:2 N/A
Deaths:3
KDR:38.667
Accuracy:23.526% B
KPH:109.200 C+
VKPH:1.900 D--
M96 Mjolnir-H
B+
Kills:108
V. Kills:89 120%
Deaths:21
KDR:5.143
Accuracy:61.001% A
KPH:45.900 C+
VKPH:37.800 B+
Kills:855 (0 + 855)
Deaths:74
KDR:11.554
VKDR:4
Vehicle Kills:296
Kill Difference:781
Playtime:13.842 hours
Usage:1%
Score:0.287m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:61.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:56
V. Kills:10 N/A
Deaths:6
KDR:9.333
Accuracy:35.801% C+
KPH:59.700 C**
VKPH:10.700 C+
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:1.667
Vehicle Kills:10
Kill Difference:50
Playtime:0.938 hours
Usage:0%
Score:0.028m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:35.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:1,062
V. Kills:20 N/A
Deaths:282
KDR:3.766
Accuracy:46.640% B+
KPH:80 B*
VKPH:1.500 C
M40 Fury-F
B+
Kills:620
V. Kills:140 440%
Deaths:446
KDR:1.390
Accuracy:55.132% B+
KPH:29.300 C**
VKPH:6.600 C+
LA7 Buzzard
B**
Kills:85
V. Kills:48 173%
Deaths:32
KDR:2.656
Accuracy:55.195% C*
KPH:34.700 B*
VKPH:19.600 B**
Kills:1,767 (1,767 + 0)
Deaths:760
KDR:2.325
VKDR:0.274
Vehicle Kills:208
Kill Difference:1,007
Playtime:36.854 hours
Usage:2%
Score:0.320m
Score/min:145
Driving Accuracy:55.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:197
V. Kills:16 N/A
Deaths:10
KDR:19.700
Accuracy:40.535% B**
KPH:92.200 B+
VKPH:7.500 B+
Kills:197 (0 + 197)
Deaths:10
KDR:19.700
VKDR:1.600
Vehicle Kills:16
Kill Difference:187
Playtime:2.137 hours
Usage:0%
Score:0.031m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:40.535%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 22,77914,6821,05613.903M**11.3434.023%B+N/A55.2M**30.4M++401266.2h37.6B**110.4B**
M30 Mustang AH 6,5846,00245913.076B*10.5266.095%AN/A104A+10.1A+36457.7h5.9B+9B+
Vortek Rotary 5,0472,8548543.342B+0.7832.751%C**1.051%D22.7B+17.4B++252125.7h42.3B++129B++
C-4 3,4572,6457733.422A+0.8625.589%C+N/A185A*56.8A++113214.3h1B**4B++
NS-44 Commissioner 1,8951,8781,6191.16C*1.4042.37%B++19.382%C-49.8B+N/A14237.7h3.2B++7.6B++
19A Fortuna 1,7501,6857682.194B*0.3731.106%B**19.05%C92.1A*3.6S23718.3h7.3B**23.6B**
C150 Dalton 2,5791,51111113.613B*11.0526.563%D*N/A49.5B*35B++47830.5h2.3B**8.7B++
Gauss Compact S 1,5531,4801,0591.398B+1.1627.707%B++15.608%C--31.8B+1.6A*9146.6h8.5B++30.7B++
M20 Kestrel 2,4831,4341997.206B**4.6534.019%B++N/A29.5B+21.6B+29348.6h58.5B+171.9B++
GD-7F 1,3651,3581,5130.898C+1.6628.03%B++15.317%D--18.3C--N/A6274.1h11.3B++40.2B+
GD-66 Claw 1,3571,3424532.962A+0.4072.307%B**13.338%C94.5A*1.1A25314.2h2.1B++2.9B++
AF-4 Cyclone 1,2671,2661,2121.045C+1.5231.123%B**12.322%D--33.1C+N/A9538.2h9.1B++29.2B++
Breaker Rocket Pods 1,3611,2595025.18A*22.6258.187%B**1.35%B+237.5A++19.2B9055.3h7.8A13.4B**
SAS-R 1,2381,2314632.659C+0.1045.609%B**71.568%C**56.2B++N/A15821.9h2.1B+4.5B++
NSX-P Tanto 1,2601,2103983.04M0.4832.41%A29.339%B+92.4M3.8S30113.1h11.1B++34.2B*
AF-19 Mercenary 1,2161,2099431.282B++1.2827.776%B**15.716%D--28.6B+N/A11342.3h9.6B*34.6B*
NS-357 Underboss 1,2131,2087701.569B+0.9947.073%B**23.262%C++70.2B*N/A18517.2h3.7B+7.8B*
Mag-Cutter 1,2691,19718,8260.064A+2.5031.262%C*14.369%B**1.6B++N/A5731h2.4C**7.8B+
Tempest 1,2061,1954012.98B**0.4229.968%B*23.766%B117.2M1.1B**34310.2h8.4B**28.1B*
Bouncing Betty 1,1891,1862335.09B+2.5369.018%M+N/A312.1M**N/A8503.8h1.4A++2A++
MGR-S1 Gladius 1,2071,1843553.335A+0.7736.554%A++21.199%C+146.2M**2.8S4348.1h7.7B*20.9B*
GR-22 1,2031,1815862.015B+0.5529.356%B*24.894%B+57.9B**1.1A17020.4h10.9B**37.1B*
NC6 Gauss SAW 1,2021,1794602.563B**0.0027.744%A33.418%A+69.8A++1.4A++27216.9h7.6B*27.5B++
GD-22S 1,2031,1785032.342B+0.2228.789%B**23.005%C79.6A++1.7M21814.8h9.3B++32.4B++
NC9 A-Tross 1,1971,1775552.121B++0.4432.947%A+22.09%C68A+1.2A+16217.3h9.1B+27.6B*
AC-X11 1,1951,1778431.396B1.1628.143%B+18.097%D39.8B+N/A13929.6h7.9B*28.2B+
AF-18 Stalker 1,1921,1764522.602B**0.0433.588%A24.32%B+84.6A**1.2A**21013.9h10B**29.8B*
NS-15M1 1,1851,1746821.721C++0.8426.397%B++28.365%B++50.4BN/A12923.3h10.5B++39.7B+
NS-11C 1,1881,1696261.867B**0.6928.418%B*17.536%C69.6A++1.1A27616.8h10.6B**37.4B*
NC1 Gauss Rifle 1,1851,1675941.965B*0.6029.821%A26.478%B++57.2A++N/A16320.4h10.5B*35.3B*
The Slasher 1,1761,1662,6080.447S2.1147.033%B**18.096%B++10.5A+N/A26110.9h2.3C+5C++
NS Baron G5AE 1,1751,1645232.226B*0.3360.844%A10.739%D-136.9M*1.3A++3628.5h3.6B*5.9C++
NS-15M AE 1,1871,1615632.062C+0.5028.113%B+20.413%D74.9B+1.7A++21015.5h11.3C*40.1B+
NC4-FB Mag-Shot 1,1641,1605662.049B+0.5142.295%A+20.603%C84.7B++N/A18613.7h6.4B15B**
MKV Suppressed 1,1741,1607501.547B++1.0129.874%B++15.776%D51.3B*N/A17122.6h12B+40.2B+
NS-11P 1,1851,1606791.708B+0.8532.053%A++15.776%D64.8A++1.4A*15317.9h12.3B+38.3B**
Blitz GD-10 1,1761,1607481.551B+1.0127.431%B+13.535%D58.3AN/A15819.9h11.8B*43.1B+
NS-7 PDW 1,1661,1609411.233B+1.3327.585%B+12.845%D-37.9B+N/A12530.6h11.8B++42.8B+
Auraxium Slasher 1,1191,1102,2350.497A*2.0650.99%A++22.973%A*12.8M**N/A3386.8h2.2C*4.2B+
S12 Renegade 1,0821,0622823.766C++1.2146.64%B+3.766%C--79.8B*1.5C16213.3h2.9B+6.3B++
LB00 Python AP 1,1287634218.167C**15.6157.694%C*N/A57.8B27.7B*36213.2h4C++6.9B
AF-57 Piston 6816806251.088C+1.4748.238%B*12.353%C-34.5C+N/A8819.7h3.7B++7.7B++
Tank Mine 9796351653.848B++1.2947.191%B**N/A211.7A*114.7A++17613h1.6B+3.3A++
M40 Fury-F 7606204461.39C+1.1755.132%B+N/A29.4C**6.6C+12821.1h8.9B+16.1B+
NS Decimator 9116044351.389B1.1755.299%DN/A41.1C**20.9B+32614.7h3.9B+7B
NSX Daimyo 5855841464C**1.4454.276%A++95.206%B102.5A++N/A3525.7h2.1B++3.9B*
LA39 Bruiser 5785602122.642A+0.0875.936%A15.357%C++93.3A*3S3076h2.1B++2.8B++
The Little Helper 5435201842.826A0.2760.981%A15.962%C+92.9A++4.1S3295.6h4.1B+6.8B+
Reaper DMR 5205041583.19B+0.6332.878%A39.484%A++102.9M+3.3S3004.9h7.8B**23.8B*
Titan-150 AP 7454724111.512B+8.9559.543%B**N/A36.6B**21.2A64712.9h3.7B++6.2B**
NC05 Jackhammer 4494454510.987C1.5747.486%B+14.382%C+29.7C-N/A10315h4.2B++8.9B+
EM6 435434944.617A++2.0627.669%B**45.161%M++111.3A**N/A4073.9h7.9A28.7B*
E540 Halberd 6274102020.5A+17.9459.312%A*1.951%C--45.1A+23.8A++4349.1h5B+8.4B**
Hornet Missiles 6493981330.615M**28.0564.008%B+N/A159.2A++100.4A++12822.5h10.4C*16.3B+
M12 Kobalt 404388577.6C**75.0425.212%B+17.268%C+143.7B*5.9B+3532.7h17B67.6B+
Frag Grenade 3793741374N/A371.4457.53%A+N/A748A10C++29550.5h2.8B**4.9B**
MGR-A1 Vanquisher 3813731382.703B*0.1435.619%A38.606%A++77.7B*1.7C*1984.8h7.5A20.9B**
L100 Python AP 5003562315.478A++12.9256.991%C*N/A45.6B**18.5C+2897.8h4.1B++7.1B*
E540 Halberd-H 5303483210.875B8.3159.117%B1.437%C45.2C++23.6B+2767.7h5.9C*10B+
EM4 Longshot 3393391761.926C0.6337.285%C79.351%C++32C+N/A9810.6h2.1C*5.5C++
Rocklet Rifle 5963295500.598C+1.9656.654%B+N/A4.9F-4F-5267.4h36.9C*65.1B+
CAS30 Tank Buster 6123242181.486C++1.0742.508%CN/A7.1C6.3C+11045.4h48.1C++113.1C*
L105 Zephyr 3303072611.808C++9.2551.165%B**N/A49.5C+3.7D-2016.2h4.7B*9.2B**
Orbital Strike Uplink 4033041304N/A301.44698.113%UN/A1520U495U68900.2h1.2T*0.2T*
Soldier Soaker 3063021432.112B**0.4541.137%B++18.212%B*57C**N/A1575.3h5.9C*14.4B++
NS-AM7 Archer 4382934390.667B+1.8955.57%C-8.532%D--12.3B*6.1A**9423.8h12.1B++21.8B++
Auraxium Mag-Cutter 2992864,8050.06B*2.5036.179%B+3.497%D1.7C*N/A5167.8h1.9B+5.2B+
C85 Canister-H 3062831815.722C**13.1656.511%B+6.36%D*104.8C+8.5C++4242.7h5.7B+10.1B++
Enforcer ML85 503279387.342B+4.7857.425%A*N/A31.3B*25.2A3488.9h12.6C*22B**
M202 Wyrm 4002672133.5U130.9470.114%A++N/A157.1B**78.2A10041.7h39.9C**56.9B++
L100 Python HEAT 364264515.176C+2.6252.358%C++2.273%C+25.4C-9.6C--16510.4h4.6B+8.8B++
NS Baron G5 2632611272.055A0.5162.741%A++9.579%D--100.4M+N/A2512.6h3.7B*6C++
AF-23 Grinder 2572551162.198C+0.3645.417%B**14.902%C+38.1B+N/A1116.7h5.1B*11.3B**
EM1 2552531501.687B+0.8726.656%B*25.692%B+63.3B**N/A2254h10.9B++41B+
NS-30 Vandal 2512491531.627C+0.9339.893%B**10.843%F-46.1C*N/A1415.4h5.4C**13.6B+
MANA Anti-Vehicle Turret 4262421911.267D1.2955.452%C-2.066%F**2420D1840D3658800.1h8.6C*15.5C++
Carnage AR 2262231112.009B+0.5532.09%A+21.973%C++97M++1.3A*3462.3h10.7B**33.3B**
Spear Anti-Vehicle Phalanx Turret 335216336.545C+3.9847.8%B+4.63%B+47B+25.9B+4204.6h6.5B+13.7B++
Hunter QCX 2152012350.855C**1.7162.201%B**21.393%C18.6B+1.3C7510.8h8.9C+14.3C*
Warden 2011981591.245C*1.3232.864%B*22.222%C37.4B*N/A1795.3h7.3B++22.2B*
CAS 14-E 2131971019.7C*17.1440.535%B**1.523%C93.8B++7.6B+2392.1h25.2B+62.2B*
NCM1 Scattercannon 1921911071.785C+0.7849.098%B**15.183%C+34.7B*N/A1335.5h5.7B**11.6B*
NS-44L Blackhand 1731731001.73B+0.8351.155%B**47.399%B+33.9B+N/A1015.1h3.7B+7.3B++
NSX-P Naginata 172169832.036B++0.5226.004%B+38.462%A70.4B++1.3C*2282.4h10.3B+39.6B++
NSX Naginata 165164592.78A+0.2225.481%B+18.293%D*68.3B*N/A2342.4h10.7B+42.2B+
NSX Tanto 168164354.686M**2.1345.607%M**21.342%D102.5M2.5S2951.6h14.8C+32.5B++
NC14 Bolt Driver 165163702.329C*0.2347.068%A++81.595%B*45.3A+N/A2793.6h1.9B**4B**
NSX Tengu 1671631111.468B1.0950.105%A*14.724%D--95.9A*2.4M**2631.7h11.7B+23.3B++
NC4 Mag-Shot 1631621211.339B*1.2236.323%A25.926%B*43.8B**N/A1933.7h6B*16.6B*
Mauler S6 153152851.788B++0.7743.227%C**9.211%D*72.4A*N/A4092.1h3.3A7.6B*
MGR-M1 Bishop 153148622.387B+0.1740.446%B**31.757%C*51B**1.7A*1482.9h5.5B++13.6B++
G40-F Ranger 226146348.667S46.1139.518%B+N/A81.1A44.4A6061.8h49.4B**125B**
Skyguard 231138294.759B++2.2034.921%B*2.174%C++15.2C+10.2C++2659.1h101.3B+290B++
L100 Python HESH 153128525.6A+23.0456.656%B*N/A67.4B+13.2B*4621.9h2.7B++4.8B*
AF-34 Mattock 129127393.256C++0.7051.593%A++26.772%A*41C++N/A1413.1h5.9B+11.4B*
Sticky Grenade 1241221122N/A119.4464.655%AN/A1220B+20B+38490.1h1.2B**1.9B*
M12 Kobalt-H 118116338.667A*36.1123.526%B18.966%C**105.5C+1.8D--2411.1h14.1C**59.9B+
M96 Mjolnir-H 197108215.143B2.5861.001%AN/A45C+37.1B+5302.4h45.2C74C**
Shrike 1641081670.647C+1.9155.304%C+N/A23C+11.9C+4234.7h5B*9B++
AF-34 Mattock 107105333.182C++0.6244.718%A15.238%C40.4C+N/A1352.6h5.4B+12B*
M40 Fury 125103714.714C**12.1545.962%C--2.913%A+60.6C12.9D1851.7h9.5B*20.7B*
Fatestealer 101101472.149U0.4157.952%A*26.733%B+63.1AN/A1421.6h2.1B+3.7A
Hardlight Dagger 116962,9430.033C++2.537.365%F12.5%B*0.9CN/A4101.4h4.3F--57.8T
LA7 Buzzard 13385322.656A+0.1055.195%C*N/A35.4B*20A1962.4h7.8B*14.2B++
NCM3 Raven 12985741.149B1.4151.549%A+2.353%C+11.6B+6C+1087.3h24.7B+47.8B*
NS Patriot Flare Gun 85841670.503C2.066.024%D-N/A9.2DN/A279.1h3.2C+52.8C+
Hawk GD-68 10674641.156B*1.4064.396%C**4.054%B**28.5B++12.3B+4272.6h5.6B**8.7B**
AP30 Shredder 9767232.913C--0.3518.21%F-N/A18.6D8.3D*2623.6h59.1B++324.3C
Ectoblaster 6565561.161B*1.4040.289%C*6.154%D15.1D-N/A414.3h26.2C--65C+
A30 Walker 11364292.207C++0.3518.049%D--1.563%C+11.9C-9.1C2085.4h104B+576.3C++
Aspis Anti-Aircraft Phalanx Turret 12563222.864C+0.3032.344%B**3.175%B*15B++14.8B++3634.2h122.3B++378.1B++
Xiphos Anti-Personnel Phalanx Tower 6262162C+59.4414.961%D**N/A620AN/A30260.1h0.3B*2B+
NCM3 Raven 10761770.792C+1.7751.226%AN/A7.8C5.9C++987.8h35.6C69.5B+
M20 Basilisk 9560512B*9.4445.53%D-3.333%D46.2C++26.9B++4491.3h88.8B+195B
M60-A Bulldog 7260134.615C+2.0525.832%D--N/A20D-4D1303h6.5D25D--
Hyena Missile Launcher 9860115.455M**2.8935.579%C*N/A22.2C**14.1B+2612.7h22.8A+64.1B**
M40 Fury 665669.333B+6.7735.801%C+1.786%C+62.2B11.1C+4880.9h10B+28B+
C75 Viper 5653510.6A++8.0441.73%BN/A35.3B2D*4751.5h6.2A14.8A
MANA Anti-Personnel Turret 5452501.04N/A1.5226.179%UN/A520U20U1866700.1h31.6T*120.7T*
L-30R Vektor 7551153.4B++0.8436.405%C+1.961%C+11.9C**5.6C+1044.3h50.3B++138.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,5242.1h
Anti-Vehicle MANA Turret341,2052.8h
Nano-Armor Kit972742,654105.5h
Skywall Shield Emitter31380.6h
Structure Shield Module11430.7h
Repair Module12551.1h
Turret AI Module01370.5h
Nanite Revive Grenade01670h
Medical Kit2,1635,438107.7h
Medical Applicator523199,91930.8h
Cortium Silo11020.5h
Restoration Kit481842.3h
Motion Spotter5113,93751.7h
Hoplon Anti-Aircraft Phalanx Tower0500.3h
Xiphos Anti-Personnel Tower0610.4h
Rampart Wall42333h
Welding Device26,7370.5h
Deconstruction Tool27,6590.7h
Smoke Grenade01720h
Recon Detection Device1035,5089.7h
Shield Recharging Field312,8140.9h
Ammunition Package141,3080.8h
Anti-Infantry MANA Turret111460.4h
Snowman Soldier2570.1h
Flail Targeting Dart81921.1h
Hardlight Barrier21120.2h
Nano-Repair Grenade01380h
Solid Wall0730.6h
Vehicle Gate0620.8h
Pillbox0841h
Orbital Strike Target Designator161051.6h
IPC Targeting Dart21520.3h
Elysium Spawn Tube0710.4h

Check the help document for the dictionary if you want to learn more about words used here.


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