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Cavalier BlueLavaNC[L0N3] BlueLavaNC
NC BR 32

KDR: 5.17

Score: 0.8m

Last Seen: Nov 3rd, 2018 6:52 PM
- ONLINE NOW

Battle Rank 32 - New Conglomerate on Emerald - Outfit Leader of Lonesome On Emerald[L0N3] Lonesome On Emerald
NC outfit on Emerald

Members: 1
Level Progress (to 33): 8%
Level 100 Progress: 4% 827h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AC-X11 AF-19 Mercenary Breaker Rocket Pods M20 Mustang NS-44 Commissioner AF-4 Cyclone EM6 LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,668,732 MLG Score: 3732
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 29.4%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.079%24.514%737410102,0566.69707-1.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%1.816A++0.602B+-1.05D*HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.656B+80.453B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.912%0.559%81511013179221027.78261174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.931T*-1.483F-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.31B**30.91B**72.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lonesome On Emerald[L0N3] Lonesome On Emerald
NC outfit on Emerald

Members: 1
0.8m138.7%364 (21.8k)328 (19.7k)5.166352,7335295.4366732 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101426630.763%19.612%60304:421

6% Engineer91% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 1:22 AMOct 31st, 2018 10:09 PMNov 11th, 2018 2:28 AM (2d) (PST)Nov 3rd, 2018 4:31 PM (9d) (PST)Nov 3rd, 2018 2:52 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8301896411.1020.2130.2161.6280.0713732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,79911,36538,43466131398419,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
41.4h/1.7d 143 536 638 4k 28 212 177 2.1m

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A+
HSR:23.599% B
AF-19 Mercenary
B**
Kills:727
Deaths:102
KDR:7.127
Accuracy:27.431% B**
HSR:26.135% B*
AF-4 Cyclone
B**
Kills:70
Deaths:19
KDR:3.684
Accuracy:29.537% B*
HSR:25.714% B**
Kills:1,975
Deaths (as Light Assault):262
Deaths (to Light Assaults):176
KDR:7.53817
Kill Difference:1,713
Playtime:37.564 hours
Usage:91%
Score:0.758m
Score/min:336
Accuracy (listed only):29.697%
HSR (listed only):25.149%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):106
KDR:0
Kill Difference:UNR
Playtime:0.471 hours
Usage:1%
Score:0.014m
Score/min:509
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A+
HSR:23.599% B
AF-19 Mercenary
B**
Kills:727
Deaths:102
KDR:7.127
Accuracy:27.431% B**
HSR:26.135% B*
Kills:1,905
Deaths (as Engineer):243
Deaths (to Engineers):66
KDR:7.83951
Kill Difference:1,662
Playtime:2.527 hours
Usage:6%
Score:0.035m
Score/min:234
Accuracy (listed only):29.778%
HSR (listed only):24.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:81
Deaths:19
KDR:4.263
Accuracy:40.037% B+
HSR:22.222% C++
AF-4 Cyclone
B**
Kills:70
Deaths:19
KDR:3.684
Accuracy:29.537% B*
HSR:25.714% B**
Kills:151
Deaths (as Infiltrator):38
Deaths (to Infiltrators):94
KDR:3.97368
Kill Difference:113
Playtime:0.771 hours
Usage:2%
Score:0.007m
Score/min:150
Accuracy (listed only):34.787%
HSR (listed only):23.968%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:211
V. Kills:7 N/A
Deaths:3
KDR:70.333
Accuracy:66.539% A*
KPH:161.800 B*
VKPH:5.400 D-
M20 Mustang
S
Kills:179
V. Kills:93 190%
Deaths:12
KDR:14.917
Accuracy:29.912% C+
KPH:58.500 S
VKPH:30.400 M++
Kills:390 (179 + 0)
Deaths:15
KDR:26
VKDR:6.667
Vehicle Kills:100
Kill Difference:375
Playtime:4.363 hours
Usage:11%
Score:0.097m
Score/min:369
Piloting Accuracy:29.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 1,1971,1781418.355S3.1932.125%A+23.599%B111.1S1.8S23110.6h7.7B*24B*
AF-19 Mercenary 7407271027.127S1.9627.431%B**26.135%B*94.4S1.7S2617.7h8.8B**32.1B*
Breaker Rocket Pods 218211370.333S65.1766.539%A*N/A162.3B*5.4D-3881.3h5.7A+8.6B**
M20 Mustang 2721791214.917S9.7529.912%C+N/A57.7S30M++3613.1h30.9B**103.3A
NS-44 Commissioner 8281194.263M*0.9040.037%B+22.222%C++115.7M*1.4A**3440.7h2.7B**6.7B*
AF-4 Cyclone 7370193.684A++1.4829.537%B*25.714%B**100M++4.3U2090.7h9.9B+33.6B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit20966212.2h
Nano-Armor Kit22,3550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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