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Deputy BlueLavaNC[L0N3] BlueLavaNC
NC BR 43

KDR: 5.14

Score: 1.7m

Last Seen: Jul 11th, 2019 6:12 PM
- OFFLINE - 134.6 hour(s)

Battle Rank 43 - New Conglomerate on Emerald - Outfit Leader of Lonesome On Emerald[L0N3] Lonesome On Emerald
NC outfit on Emerald

Members: 1
Level Progress (to 44): 19%
Level 100 Progress: 9% 723h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary Razor GD-23 AC-X11 M20 Mustang Breaker Rocket Pods NS-44 Commissioner AF-4 Cyclone Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,174,136 MLG Score: 4136
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 30.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.208%26.232%792612083,8966.39737-1.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.411%1.774A++0.787B++-0.212CHEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.632B+8.30.419B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.026%0.234%3285212128553126827.5806318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.682%-0.393C---1.212D*2.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.664B+18.90.656B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lonesome On Emerald[L0N3] Lonesome On Emerald
NC outfit on Emerald

Members: 1
1.7m155.4%396 (23.8k)356 (21.4k)5.144525,3041,0315.4539343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121448531.746%20.645%65504:363

93% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 1:22 AMOct 31st, 2018 10:09 PMJul 14th, 2019 10:22 PM (2d) (PST)Jul 11th, 2019 5:38 PM (5d) (PST)Jul 11th, 2019 2:12 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8961917051.1180.2170.2311.8740.0874136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,77111,48442,287671314112521,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
79.1h/3.3d 319 1,095 1,344 8.9k 80 347 415 4.3m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,181
Deaths:169
KDR:6.988
Accuracy:28.220% B**
HSR:26.672% B*
Razor GD-23
A+
Kills:1,180
Deaths:134
KDR:8.806
Accuracy:30.774% A
HSR:29.153% A+
AC-X11
A
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A
HSR:23.599% C**
AF-4 Cyclone
B*
Kills:137
Deaths:31
KDR:4.419
Accuracy:29.685% B*
HSR:24.818% B*
AF-4A Bandit
B+
Kills:66
Deaths:7
KDR:9.429
Accuracy:26.721% C**
HSR:25.758% B+
Kills:3,742
Deaths (as Light Assault):482
Deaths (to Light Assaults):335
KDR:7.76349
Kill Difference:3,260
Playtime:73.670 hours
Usage:93%
Score:1.606m
Score/min:363
Accuracy (listed only):29.505%
HSR (listed only):26.000%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):206
KDR:0
Kill Difference:UNR
Playtime:0.855 hours
Usage:1%
Score:0.023m
Score/min:440
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,181
Deaths:169
KDR:6.988
Accuracy:28.220% B**
HSR:26.672% B*
Razor GD-23
A+
Kills:1,180
Deaths:134
KDR:8.806
Accuracy:30.774% A
HSR:29.153% A+
AC-X11
A
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A
HSR:23.599% C**
AF-4A Bandit
B+
Kills:66
Deaths:7
KDR:9.429
Accuracy:26.721% C**
HSR:25.758% B+
Kills:3,605
Deaths (as Engineer):451
Deaths (to Engineers):119
KDR:7.99335
Kill Difference:3,154
Playtime:2.551 hours
Usage:3%
Score:0.037m
Score/min:245
Accuracy (listed only):29.460%
HSR (listed only):26.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:154
Deaths:39
KDR:3.949
Accuracy:40.369% B+
HSR:22.078% C+
AF-4 Cyclone
B*
Kills:137
Deaths:31
KDR:4.419
Accuracy:29.685% B*
HSR:24.818% B*
Kills:291
Deaths (as Infiltrator):70
Deaths (to Infiltrators):206
KDR:4.15714
Kill Difference:221
Playtime:1.791 hours
Usage:2%
Score:0.023m
Score/min:217
Accuracy (listed only):35.027%
HSR (listed only):23.448%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:478
V. Kills:253 188%
Deaths:29
KDR:16.483
Accuracy:31.752% C++
KPH:72.400 S
VKPH:38.300 S
Breaker Rocket Pods
A*
Kills:377
V. Kills:13 N/A
Deaths:7
KDR:53.857
Accuracy:67.621% A*
KPH:202.800 A
VKPH:7 D
Kills:855 (478 + 0)
Deaths:36
KDR:23.750
VKDR:7.389
Vehicle Kills:266
Kill Difference:819
Playtime:8.466 hours
Usage:11%
Score:0.232m
Score/min:456
Piloting Accuracy:31.752%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2021,1811696.988S1.8428.22%B**26.672%B*93S1.7S23612.7h8.9B**31.7B*
Razor GD-23 1,1991,1801348.806S3.6630.774%A29.153%A+103.5S1.7M**26911.4h8.9B**28.8B*
AC-X11 1,1971,1781418.355S3.2132.125%A23.599%C**111.1M**1.8M**23210.6h7.7B**24B*
M20 Mustang 7314782916.483S11.3431.752%C++N/A72.4S38.3S4586.6h29.5A92.8A
Breaker Rocket Pods 390377753.857S48.7167.621%A*N/A198.4A6.8D4481.9h5.4A+8B**
NS-44 Commissioner 155154393.949M+1.2040.369%B+22.078%C+118.5M*N/A3151.3h2.8B**7B*
AF-4 Cyclone 141137314.419A*0.7329.685%B*24.818%B*97.9A**2.9S2251.4h9.9B+33.4B+
Frag Grenade 8685185N/A79.8662.5%A*N/A850A++10C**16580.1h3.4B+5.5B*
Rocklet Rifle 11971213.381S1.7658.504%B++N/A22.9C15.5D1763.1h40.5C+69.3C*
AF-4A Bandit 706679.429S4.2826.721%C**25.758%B+73.3A+4.4S1690.9h8.9B*33.2B++
Mag-Cutter 69651,0010.065A+5.0827.333%C+4.615%C1B+N/A268.3h1.9B++6.9C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit4251,30023.9h
Nano-Armor Kit22,7660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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