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Ranger BlueLavaNC[L0N3] BlueLavaNC
NC BR 40

KDR: 5.13

Score: 1.4m

Last Seen: Mar 5th, 2019 10:01 PM
- OFFLINE - 392.3 hour(s)

Battle Rank 40 - New Conglomerate on Emerald - Outfit Leader of Lonesome On Emerald[L0N3] Lonesome On Emerald
NC outfit on Emerald

Members: 0
Level Progress (to 41): 33%
Level 100 Progress: 7% 744h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary AC-X11 Razor GD-23 M20 Mustang Breaker Rocket Pods AF-4 Cyclone NS-44 Commissioner Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,942,701 MLG Score: 3951
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 30.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.21%25.605%774510283,3046.59481-1.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.217%1.764A++0.735B++-0.238CHEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.632B+8.30.42B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.44%0.295%2732210316772919823.3448340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.694%-0.488D-1.194D*2.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.685B+17.40.686B+34.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lonesome On Emerald[L0N3] Lonesome On Emerald
NC outfit on Emerald

Members: 0
1.4m152.4%391 (23.5k)350 (21k)5.125584,4498685.4193540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103340531.39%20.364%63904:392

92% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 1:22 AMOct 31st, 2018 10:09 PMMar 21st, 2019 7:22 AM (18h) (PST)Mar 5th, 2019 7:52 PM (16d) (PST)Mar 5th, 2019 6:01 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8521926601.1010.2150.2241.8010.0803951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,10211,49039,612661313108521,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
67.4h/2.8d 255 906 1,057 7.3k 56 302 324 3.4m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,181
Deaths:169
KDR:6.988
Accuracy:28.220% A
HSR:26.672% B**
AC-X11
A+
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A+
HSR:23.599% C**
Razor GD-23
A
Kills:679
Deaths:80
KDR:8.488
Accuracy:30.953% A
HSR:27.688% A
AF-4 Cyclone
B**
Kills:136
Deaths:30
KDR:4.533
Accuracy:29.619% B*
HSR:25% B**
Kills:3,174
Deaths (as Light Assault):420
Deaths (to Light Assaults):284
KDR:7.55714
Kill Difference:2,754
Playtime:62.278 hours
Usage:92%
Score:1.338m
Score/min:358
Accuracy (listed only):30.229%
HSR (listed only):25.740%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):167
KDR:0
Kill Difference:UNR
Playtime:0.704 hours
Usage:1%
Score:0.019m
Score/min:446
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,181
Deaths:169
KDR:6.988
Accuracy:28.220% A
HSR:26.672% B**
AC-X11
A+
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A+
HSR:23.599% C**
Razor GD-23
A
Kills:679
Deaths:80
KDR:8.488
Accuracy:30.953% A
HSR:27.688% A
Kills:3,038
Deaths (as Engineer):390
Deaths (to Engineers):104
KDR:7.78974
Kill Difference:2,648
Playtime:2.533 hours
Usage:4%
Score:0.035m
Score/min:233
Accuracy (listed only):30.433%
HSR (listed only):25.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:136
Deaths:30
KDR:4.533
Accuracy:29.619% B*
HSR:25% B**
NS-44 Commissioner
B+
Kills:130
Deaths:33
KDR:3.939
Accuracy:39.592% B+
HSR:23.846% C**
Kills:266
Deaths (as Infiltrator):63
Deaths (to Infiltrators):173
KDR:4.22222
Kill Difference:203
Playtime:1.642 hours
Usage:2%
Score:0.020m
Score/min:206
Accuracy (listed only):34.606%
HSR (listed only):24.423%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:351
V. Kills:186 188%
Deaths:20
KDR:17.550
Accuracy:30.776% C+
KPH:68.300 S
VKPH:36.200 S
Breaker Rocket Pods
A*
Kills:326
V. Kills:10 N/A
Deaths:5
KDR:65.200
Accuracy:66.679% A*
KPH:190.100 B**
VKPH:5.800 D-
Kills:677 (351 + 0)
Deaths:25
KDR:27.080
VKDR:7.840
Vehicle Kills:196
Kill Difference:652
Playtime:6.851 hours
Usage:10%
Score:0.183m
Score/min:444
Piloting Accuracy:30.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2021,1811696.988S1.8628.22%A26.672%B**93S1.7S23412.7h8.9B**31.7B*
AC-X11 1,1971,1781418.355S3.2332.125%A+23.599%C**111.1M**1.8S23210.6h7.7B*24B++
Razor GD-23 696679808.488S3.3630.953%A27.688%A104.5S2.6S3156.5h8.8B**28.5B*
M20 Mustang 5373512017.55S12.4230.776%C+N/A68.8S36.5S4515.1h28.6A92.8A
Breaker Rocket Pods 336326565.2S60.0766.679%A*N/A191.8B**5.9D-4241.7h5.3A+8B**
AF-4 Cyclone 140136304.533A**0.5929.619%B*25%B**97.1M2.9S2261.4h9.9B+33.6B+
NS-44 Commissioner 131130333.939M+1.1939.592%B+23.846%C**118.2M*N/A3211.1h2.8B**7.2B*
Frag Grenade 7171171N/A65.8764.508%A**N/A710B**N/A16620.1h3.5B+5.4B*
Rocklet Rifle 10160193.158S1.9758.156%B++N/A24C16.4D1852.5h37.7C++64.9B
Mag-Cutter 56538490.062A5.0625.317%C5.66%C+0.9C**N/A258.4h1.9B+7.5B

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3451,09020.8h
Nano-Armor Kit22,3550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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