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Deputy BlueLavaNC[L0N3] BlueLavaNC
NC BR 44

KDR: 5.11

Score: 1.8m

Last Seen: Aug 12th, 2019 9:29 PM
- OFFLINE - 915.9 hour(s)

Battle Rank 44 - New Conglomerate on Emerald
Level Progress (to 45): 5%
Level 100 Progress: 9% 704h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary Razor GD-23 AC-X11 M20 Mustang Breaker Rocket Pods AF-4A Bandit NS-44 Commissioner AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,232,933 MLG Score: 4183
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 30.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.13%26.481%798612084,0186.37778-1.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%1.774A++0.787B++-0.212CHEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.632B+8.30.419B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.006%0.232%3306212128613027127.7742317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.683%-0.393C---1.212D*2.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.664B+18.90.656B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m159.6%405 (24.3k)365 (21.9k)5.111845,4391,0645.4154144 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121449931.665%20.923%66304:343

93% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2017 1:22 AMOct 31st, 2018 10:09 PMSep 4th, 2019 6:40 PM (15d) (PST)Aug 12th, 2019 7:17 PM (38d) (PST)Aug 12th, 2019 5:29 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8931927011.1210.2190.2351.9270.0874183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,57511,53842,037671314116521,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
80.9h/3.4d 323 1,138 1,376 9.4k 84 351 421 4.3m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,181
Deaths:169
KDR:6.988
Accuracy:28.220% B**
HSR:26.672% B*
Razor GD-23
A+
Kills:1,180
Deaths:134
KDR:8.806
Accuracy:30.774% A
HSR:29.153% A+
AC-X11
A
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A
HSR:23.599% C**
AF-4A Bandit
A+
Kills:180
Deaths:24
KDR:7.500
Accuracy:27.160% B+
HSR:32.222% A+
AF-4 Cyclone
B*
Kills:137
Deaths:31
KDR:4.419
Accuracy:29.685% B*
HSR:24.818% B*
Kills:3,856
Deaths (as Light Assault):499
Deaths (to Light Assaults):345
KDR:7.72745
Kill Difference:3,357
Playtime:75.413 hours
Usage:93%
Score:1.683m
Score/min:372
Accuracy (listed only):29.593%
HSR (listed only):27.293%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):214
KDR:0
Kill Difference:UNR
Playtime:0.855 hours
Usage:1%
Score:0.023m
Score/min:440
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,181
Deaths:169
KDR:6.988
Accuracy:28.220% B**
HSR:26.672% B*
Razor GD-23
A+
Kills:1,180
Deaths:134
KDR:8.806
Accuracy:30.774% A
HSR:29.153% A+
AC-X11
A
Kills:1,178
Deaths:141
KDR:8.355
Accuracy:32.125% A
HSR:23.599% C**
AF-4A Bandit
A+
Kills:180
Deaths:24
KDR:7.500
Accuracy:27.160% B+
HSR:32.222% A+
Kills:3,719
Deaths (as Engineer):468
Deaths (to Engineers):121
KDR:7.94658
Kill Difference:3,251
Playtime:2.551 hours
Usage:3%
Score:0.037m
Score/min:245
Accuracy (listed only):29.570%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:40.622% B+
HSR:21.605% C+
AF-4 Cyclone
B*
Kills:137
Deaths:31
KDR:4.419
Accuracy:29.685% B*
HSR:24.818% B*
Kills:299
Deaths (as Infiltrator):73
Deaths (to Infiltrators):214
KDR:4.09589
Kill Difference:226
Playtime:1.840 hours
Usage:2%
Score:0.024m
Score/min:220
Accuracy (listed only):35.154%
HSR (listed only):23.211%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:484
V. Kills:256 188%
Deaths:29
KDR:16.690
Accuracy:31.748% C++
KPH:72.800 S
VKPH:38.500 S
Breaker Rocket Pods
A*
Kills:377
V. Kills:13 N/A
Deaths:7
KDR:53.857
Accuracy:67.621% A*
KPH:202.800 A
VKPH:7 D
Kills:861 (484 + 0)
Deaths:36
KDR:23.917
VKDR:7.472
Vehicle Kills:269
Kill Difference:825
Playtime:8.510 hours
Usage:11%
Score:0.236m
Score/min:462
Piloting Accuracy:31.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2021,1811696.988S1.8828.22%B**26.672%B*93S1.7S23612.7h8.9B**31.7B*
Razor GD-23 1,1991,1801348.806S3.6930.774%A29.153%A+103.5S1.7M**26911.4h8.9B**28.8B*
AC-X11 1,1971,1781418.355S3.2432.125%A23.599%C**111.1M**1.8M**23310.6h7.7B**24B*
M20 Mustang 7404842916.69S11.5831.748%C++N/A72.2S38.2S4656.7h29.4A92.5A
Breaker Rocket Pods 390377753.857S48.7567.621%A*N/A198.4A6.8D4481.9h5.4A+8B**
AF-4A Bandit 186180247.5S2.3927.16%B+32.222%A+94.7A*3.2S3931.9h8.4B**30.8B++
NS-44 Commissioner 163162423.857M1.2540.622%B+21.605%C+124.6M**N/A3341.3h2.8B**6.9B*
AF-4 Cyclone 141137314.419A*0.6929.685%B*24.818%B*97.9A**2.9S2281.4h9.9B+33.4B+
Frag Grenade 8887187N/A81.8962.893%A*N/A870A++10C**16870.1h3.4B+5.5B*
Rocklet Rifle 11971213.381S1.7358.494%B++N/A22.9C15.5D1763.1h40.6C+69.4C*
Mag-Cutter 72681,0340.066A+5.0527.887%C+4.412%C1B+N/A270h1.9B++6.8C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit4381,33824.5h
Nano-Armor Kit22,7660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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