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Deputy BlueMobius[BMOB] BlueMobius
NC BR 43

KDR: 2.71

Score: 16m

Last Seen: Feb 8th, 2020 5:53 AM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Emerald
Level Progress (to 44): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods M30 Mustang AH M20 Kestrel GD-22S NC6 Gauss SAW LA1 Anchor MGR-L1 Promise
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,646,316 MLG Score: 1316
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.073%28.104%76117121514,0232.217780.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.493%0.941B*1.048B**0.211C++HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.501B+9.40.324C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.416%0.793%1345412288,577767310211.168276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.507%-0.268C-0.705D-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.542B+26.70.514B+50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.332%0.606%88112311653691480.447154111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.71A++-1.034D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.782B++4.90.607B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.953%1.149%3311231873531820.24576348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.147C++-0.808D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.922B*3.50.912B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.706%86.864%331123123653200.443609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.337C**1.065B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.491B+1.80.41B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.732%17.472%333122980748891.65031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.949%0.417B0.1C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.235C++2.70.034C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m260.2%379 (22.7k)317 (19k)2.7068233,36712,3273.0120943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232301425.81%15.24%39304:0714

17% Combat Medic46% Engineer25% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2017 6:57 AMJan 29th, 2020 1:56 AMFeb 8th, 2020 4:07 AM (20d) (PST)Feb 8th, 2020 5:26 AM (20d) (PST)Feb 8th, 2020 1:53 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431357080.6590.2430.1002.0300.1211316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5748,09242,48240156122718,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
844.1h/35.2d 3,763 5,085 10,698 102.8k 1,169 1,809 6,142 42.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,394
Deaths:850
KDR:1.640
Accuracy:26.120% B+
HSR:25.251% C++
NC6 Gauss SAW
B+
Kills:1,250
Deaths:798
KDR:1.566
Accuracy:23.204% B+
HSR:26.320% B+
LA1 Anchor
B++
Kills:1,200
Deaths:550
KDR:2.182
Accuracy:27.510% B+
HSR:31.750% B++
MGR-L1 Promise
B*
Kills:1,192
Deaths:443
KDR:2.691
Accuracy:23.902% C+
HSR:31.711% B*
EM6
A
Kills:1,185
Deaths:530
KDR:2.236
Accuracy:26.154% B++
HSR:32.743% A
NC6A GODSAW
B++
Kills:610
Deaths:241
KDR:2.531
Accuracy:27.516% C
HSR:32.623% B++
NSX-P Naginata
C-
Kills:128
Deaths:62
KDR:2.065
Accuracy:20.679% C-
HSR:22.656% D
Kills:6,959
Deaths (as Heavy Assault):3,474
Deaths (to Heavy Assaults):3,450
KDR:2.00317
Kill Difference:3,485
Playtime:211.738 hours
Usage:25%
Score:3.663m
Score/min:288
Accuracy (listed only):25.012%
HSR (listed only):29.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,145
Deaths:1,307
KDR:0.876
Accuracy:27.972% B**
HSR:24.978% B+
GD-66 Claw
B++
Kills:513
Deaths:275
KDR:1.865
Accuracy:63.113% B
HSR:18.908% B++
Razor GD-23
A
Kills:206
Deaths:117
KDR:1.761
Accuracy:27.524% B+
HSR:27.670% A
Mauler S6
B++
Kills:196
Deaths:161
KDR:1.217
Accuracy:46.964% B++
HSR:16.327% C++
NSX-P Tanto
C++
Kills:102
Deaths:52
KDR:1.962
Accuracy:26.671% C++
HSR:20.588% D
LA39 Bruiser
B**
Kills:98
Deaths:48
KDR:2.042
Accuracy:74.632% B**
HSR:12.245% C--
Kills:2,260
Deaths (as Engineer):1,960
Deaths (to Engineers):2,397
KDR:1.15306
Kill Difference:300
Playtime:392.106 hours
Usage:46%
Score:7.374m
Score/min:313
Accuracy (listed only):44.479%
HSR (listed only):20.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,145
Deaths:1,307
KDR:0.876
Accuracy:27.972% B**
HSR:24.978% B+
MGR-S1 Gladius
B**
Kills:656
Deaths:310
KDR:2.116
Accuracy:29.574% B+
HSR:30.183% B**
GD-66 Claw
B++
Kills:513
Deaths:275
KDR:1.865
Accuracy:63.113% B
HSR:18.908% B++
Razor GD-23
A
Kills:206
Deaths:117
KDR:1.761
Accuracy:27.524% B+
HSR:27.670% A
Mauler S6
B++
Kills:196
Deaths:161
KDR:1.217
Accuracy:46.964% B++
HSR:16.327% C++
NSX-P Tanto
C++
Kills:102
Deaths:52
KDR:1.962
Accuracy:26.671% C++
HSR:20.588% D
LA39 Bruiser
B**
Kills:98
Deaths:48
KDR:2.042
Accuracy:74.632% B**
HSR:12.245% C--
NSX-P Tengu
C**
Kills:62
Deaths:35
KDR:1.771
Accuracy:37.954% C**
HSR:17.742% D
Kills:2,978
Deaths (as Light Assault):2,305
Deaths (to Light Assaults):2,112
KDR:1.29197
Kill Difference:673
Playtime:49.675 hours
Usage:6%
Score:0.861m
Score/min:289
Accuracy (listed only):41.801%
HSR (listed only):21.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:656
Deaths:310
KDR:2.116
Accuracy:29.574% B+
HSR:30.183% B**
NC14 Bolt Driver
A+
Kills:236
Deaths:46
KDR:5.130
Accuracy:37.706% C**
HSR:86.864% A+
NS-357 Underboss
B
Kills:188
Deaths:154
KDR:1.221
Accuracy:32.808% C--
HSR:25.532% B
Ectoblaster
D--
Kills:115
Deaths:87
KDR:1.322
Accuracy:28.221% D--
HSR:4.348% D*
NC4 Mag-Shot
B++
Kills:85
Deaths:56
KDR:1.518
Accuracy:19.665% D*
HSR:24.706% B++
NSX Tomoe
M
Kills:71
Deaths:41
KDR:1.732
Accuracy:27.602% C
HSR:64.789% M
NSX-P Tengu
C**
Kills:62
Deaths:35
KDR:1.771
Accuracy:37.954% C**
HSR:17.742% D
Soldier Soaker
B+
Kills:53
Deaths:51
KDR:1.039
Accuracy:16.673% F-
HSR:16.981% B+
Kills:1,466
Deaths (as Infiltrator):780
Deaths (to Infiltrators):1,651
KDR:1.87949
Kill Difference:686
Playtime:35.487 hours
Usage:4%
Score:0.509m
Score/min:239
Accuracy (listed only):28.775%
HSR (listed only):33.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:1,189
Deaths:652
KDR:1.824
Accuracy:29.350% B+
HSR:27.754% B
MGR-A1 Vanquisher
B+
Kills:1,188
Deaths:580
KDR:2.048
Accuracy:31.613% B+
HSR:26.515% C++
GR-22
B*
Kills:1,186
Deaths:555
KDR:2.137
Accuracy:29.231% B*
HSR:23.777% B+
NC1 Gauss Rifle
A
Kills:1,185
Deaths:606
KDR:1.955
Accuracy:29.697% A
HSR:25.232% B+
NC9 A-Tross
B++
Kills:1,179
Deaths:555
KDR:2.124
Accuracy:29.053% B++
HSR:27.651% B+
MGR-S1 Gladius
B**
Kills:656
Deaths:310
KDR:2.116
Accuracy:29.574% B+
HSR:30.183% B**
GD-66 Claw
B++
Kills:513
Deaths:275
KDR:1.865
Accuracy:63.113% B
HSR:18.908% B++
Mauler S6
B++
Kills:196
Deaths:161
KDR:1.217
Accuracy:46.964% B++
HSR:16.327% C++
LA39 Bruiser
B**
Kills:98
Deaths:48
KDR:2.042
Accuracy:74.632% B**
HSR:12.245% C--
NSX-P Tengu
C**
Kills:62
Deaths:35
KDR:1.771
Accuracy:37.954% C**
HSR:17.742% D
Kills:7,452
Deaths (as Combat Medic):3,777
Deaths (to Combat Medics):1,226
KDR:1.97299
Kill Difference:3,675
Playtime:140.052 hours
Usage:17%
Score:3.290m
Score/min:392
Accuracy (listed only):40.118%
HSR (listed only):22.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:414
Deaths:180
KDR:2.300
Accuracy:48.898% B**
HSR:15.701% C+
NCM1 Scattercannon
B+
Kills:347
Deaths:125
KDR:2.776
Accuracy:44.588% B+
HSR:15.562% C+
Kills:761
Deaths (as MAX Suit):152.500
Deaths (to MAX Suits):370
KDR:4.99016
Kill Difference:608.500
Playtime:12.481 hours
Usage:1%
Score:0.337m
Score/min:450
Accuracy (listed only):46.743%
HSR (listed only):15.631%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:3,339
V. Kills:1,839 181%
Deaths:370
KDR:9.024
Accuracy:31.956% C*
KPH:39.400 A*
VKPH:21.700 A++
Breaker Rocket Pods
B++
Kills:2,305
V. Kills:350 N/A
Deaths:185
KDR:12.460
Accuracy:54.622% B++
KPH:97.700 C++
VKPH:14.800 C+
M30 Mustang AH
B**
Kills:1,904
V. Kills:135 N/A
Deaths:133
KDR:14.316
Accuracy:54.082% C+
KPH:88.200 B**
VKPH:6.300 B+
M20 Kestrel
A+
Kills:1,619
V. Kills:889 182%
Deaths:28
KDR:57.821
Accuracy:31.749% C**
KPH:46.200 A+
VKPH:25.400 B*
Vortek Rotary
B*
Kills:1,029
V. Kills:721 143%
Deaths:320
KDR:3.216
Accuracy:31.675% C++
KPH:25.600 B+
VKPH:18 B*
Hornet Missiles
B
Kills:609
V. Kills:397 153%
Deaths:
KDR:
Accuracy:69.081% B**
KPH:81.800 C**
VKPH:53.300 B
Coyote Missiles
B*
Kills:180
V. Kills:89 200%
Deaths:18
KDR:10
Accuracy:52.154% C+
KPH:73.200 B*
VKPH:36.200 B++
Tomcat A2AM Pods
B*
Kills:58
V. Kills:31 181%
Deaths:2
KDR:29
Accuracy:68.768% D**
KPH:86.500 B*
VKPH:46.200 C*
Kills:11,043 (7,891 + 0)
Deaths:1,056
KDR:10.457
VKDR:4.215
Vehicle Kills:4,451
Kill Difference:9,987
Playtime:215.744 hours
Usage:26%
Score:3.717m
Score/min:287
Piloting Accuracy:31.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:87
V. Kills:48 178%
Deaths:4
KDR:21.750
Accuracy:37.953% C+
KPH:35.700 C+
VKPH:19.700 C
L105 Zephyr
C*
Kills:56
V. Kills:5 N/A
Deaths:2
KDR:28
Accuracy:43.788% C*
KPH:47.600 C+
VKPH:4.300 D
L-24R Spur
C+
Kills:52
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:37.133% C+
KPH:33.500 C+
VKPH:1.900 C
Kills:195 (52 + 143)
Deaths:6
KDR:32.500
VKDR:9.333
Vehicle Kills:56
Kill Difference:189
Playtime:5.163 hours
Usage:1%
Score:0.071m
Score/min:229
Piloting Accuracy:37.133%
Gunner Accuracy:43.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:158
V. Kills:57 272%
Deaths:2
KDR:79
Accuracy:47.998% B**
KPH:57.900 A++
VKPH:20.900 M
Kills:158 (158 + 0)
Deaths:2
KDR:79
VKDR:28.500
Vehicle Kills:57
Kill Difference:156
Playtime:2.727 hours
Usage:0%
Score:0.054m
Score/min:328
Driving Accuracy:47.998%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A**
Kills:165
V. Kills:57 284%
Deaths:7
KDR:23.571
Accuracy:56.332% B**
KPH:46.800 A**
VKPH:16.200 A++
Titan-150 AP
B**
Kills:52
V. Kills:26 193%
Deaths:1
KDR:52
Accuracy:55.131% B+
KPH:37 B**
VKPH:18.500 B*
Kills:217 (217 + 0)
Deaths:8
KDR:27.125
VKDR:10.375
Vehicle Kills:83
Kill Difference:209
Playtime:4.931 hours
Usage:1%
Score:0.110m
Score/min:371
Driving Accuracy:55.131%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:100
V. Kills:50 196%
Deaths:6
KDR:16.667
Accuracy:55.771% B++
KPH:86.900 A++
VKPH:43.400 B**
M12 Kobalt-H
B++
Kills:90
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:25.243% B++
KPH:82.400 D
VKPH:2.700 D
Kills:190 (0 + 190)
Deaths:6
KDR:31.667
VKDR:8.833
Vehicle Kills:53
Kill Difference:184
Playtime:2.244 hours
Usage:0%
Score:0.061m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:25.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:53
V. Kills:10 N/A
Deaths:4
KDR:13.250
Accuracy:39.213% B**
KPH:85.700 B+
VKPH:16.200 M*
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:2.500
Vehicle Kills:10
Kill Difference:49
Playtime:0.619 hours
Usage:0%
Score:0.011m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:39.213%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 5,1783,3393709.024A*6.3231.956%C*N/A39.4A*21.7A++27784.8h42.5B**133B**
Breaker Rocket Pods 2,6552,30518512.459B+9.7554.622%B++N/A97.7C++14.8C+36823.6h11.9B++21.7B++
M30 Mustang AH 2,0391,90413314.316B**11.6154.082%C+N/A88.1B**6.3B+26621.6h7B+12.9B+
M20 Kestrel 2,5081,6192857.821U55.1131.749%C**N/A46.3A+25.4B*29335h48.6B++153.1B++
GD-22S 1,4191,3948501.64C++1.0726.12%B+25.251%C++34.3C+N/A8840.7h10.1B+38.6B+
NC6 Gauss SAW 1,2661,2507981.566C**1.1423.204%B+26.32%B+35.9C*N/A11734.8h8.1B++34.8B+
LA1 Anchor 1,2291,2005502.182C+0.5227.51%B+31.75%B++64.9B+1.6A++19518.5h8.7B++31.7B+
MGR-L1 Promise 1,2211,1924432.691B**0.0223.902%C+31.711%B*68.1B*1.7B**21317.5h10.5B**43.9B+
Reaper DMR 1,2161,1896521.824C++0.8829.35%B+27.754%B58.3B*1.3A++18020.4h8.2B*28B++
MGR-A1 Vanquisher 1,2181,1885802.048B+0.6631.613%B+26.515%C++63.2B+1.6C++17518.8h8.7B*27.5B++
GR-22 1,2131,1865552.137B++0.5729.231%B*23.777%B+52.5B*1.2A+15722.6h10.8B**37B*
EM6 1,2121,1855302.236B+0.4726.154%B++32.743%A63B*1.4A++16318.8h9.7B+36.9B+
NC1 Gauss Rifle 1,2111,1856061.955B*0.7529.697%A25.232%B+47.4A1A13625h9.3A31.2B**
NC9 A-Tross 1,1971,1795552.124B++0.5829.053%B++27.651%B+56.4B**N/A15520.9h8.2B*28.1B*
AF-19 Mercenary 1,1851,1451,3070.876C++1.8327.972%B**24.978%B+13.6CN/A4583.9h11.5B+41.1B++
Vortek Rotary 1,7501,0293203.216B+0.5131.675%C++1.555%C25.7B+18B*21240.1h45.1B++142.5B++
MGR-S1 Gladius 6656563102.116B+0.5929.574%B+30.183%B**45.2C**N/A15114.5h7.8B++26.3B++
NC6A GODSAW 6266102412.531C*0.1827.516%C32.623%B++56C+1.5B+17310.9h8.8C++31.8C*
Hornet Missiles 1,0066091609U606.2969.081%B**N/A82.3C**53.6B4947.4h10.2C**14.8B+
GD-66 Claw 5175132751.865B+0.8463.113%B18.908%B++66.6B*N/A1867.7h2B*3.2B+
NC05 Jackhammer 4734612112.185B*0.5247.35%B+13.449%C62.3B+1.6A*1767.4h4.4B+9.3B+
NCM1 Scattercannon 4194141802.3C**0.4148.898%B**15.701%C+41.4AN/A15010h7.1B+14.6B++
NCM1 Scattercannon 3523471252.776C++0.0744.588%B+15.562%C+47.5B+N/A1627.3h5.8C**12.9B+
NC14 Bolt Driver 236236465.13A+2.4237.706%C**86.864%A+40B**N/A1195.9h1.8B**4.9B*
Razor GD-23 2122061171.761B**0.9527.524%B+27.67%A40.4B*1.2A*1235.1h11.7B+42.4B+
Mauler S6 1991961611.217C**1.4946.964%B++16.327%C++33.2C*N/A1335.9h4.7B10.1B+
NS-357 Underboss 1921881541.221C*1.4932.808%C--25.532%B34.8CN/A1095.4h4.2C++12.8C+
Hawk GD-68 3341841571.172B*1.5365.196%B3.261%B+15.1C+12.3B+16012.2h8C*12.3B
Coyote Missiles 2691801810M**7.2952.154%C+N/A72B*35.6B++4732.5h31.1B+59.6B+
NC15 Phoenix 243171642.672A0.0350.422%C-N/A18.2C*7.7C-1049.4h7.3B**14.5B*
Titan-150 HEAT 222165723.571M*20.8656.332%B**N/A47.1A**16.3A++2913.5h4.9C**8.8B++
C75 Viper 215158279U76.2947.998%B**N/A58.5A++21.1M+3272.7h10.3B++21.5B*
Frag Grenade 1531511151N/A148.2943.913%CN/A377.5C-5D13050.4h3.9C++8.9C++
NSX-P Naginata 132128622.065B++0.6420.679%C-22.656%D45.7C+1.4B1312.8h10.5B+50.6B
Shrike 211125721.736A++0.9761.87%B++N/A27.2C*18.7B*2884.6h6.8C++11B
Ectoblaster 116115871.322A1.3828.221%D--4.348%D*30.3C+N/A753.8h25.9C-91.8D-
The Slasher 1171144,3020.026C--2.6822.792%D-11.404%C+0.7C-N/A2154.3h3.7F16.1C
C-4 149109452.422B++0.2833.758%B**N/A109B+40B++11311h1.5C+4.3B+
NSX-P Tanto 104102521.962A0.7426.671%C++20.588%D37.8B+N/A1662.7h11.1B++41.8B++
M96 Mjolnir-H 150100616.667M**13.9655.771%B++3%M*83.3A++41.7B*6761.2h31.7B+56.8B++
LA39 Bruiser 10098482.042B*0.6674.632%B**12.245%C--81.7A++1.7A*3861.2h2.1B++2.8B++
NS Decimator 14493392.385A0.3256.686%DN/A40.4C*22.2B++3412.3h4.2C**7.4C*
M12 Kobalt-H 9390190S87.2925.243%B++26.667%A++81.8D2.7D2201.1h12.7B+50.3B++
C150 Dalton 13587421.75A*19.0437.953%C+1.149%B36.3C++20C3122.4h3.5B+9.2B+
NC4 Mag-Shot 9085561.518B**1.1919.665%D*24.706%B++15.5C--N/A655.5h11D56.2D-
NSX Tomoe 7171411.732C++0.9727.602%C64.789%M59.2B*N/A1571.2h9.7A35.1B++
Rocklet Rifle 11965322.031M0.6847.59%C--N/A18.6D15.4D2653.5h30.4B++63.8B+
NSX-P Tengu 6362351.771B++0.9437.954%C**17.742%D44.3C++N/A1401.4h12.6B33.3B
Tomcat A2AM Pods 8958229S26.2968.768%D**N/A82.9B++44.3C++6220.7h8.1C**11.8C+
L105 Zephyr 6156228A25.2943.788%C*N/A46.7C+4.2D1671.2h6.5C++14.8C**
Soldier Soaker 5353511.039C+1.6716.673%F-16.981%B+17.1D--N/A463.1h8.4D-50.6T
CAS 14-E 6353413.25C+10.5439.213%B**N/A88.3B+16.7M**3000.6h28.9C*73.8B+
L-24R Spur 5552152S49.2937.133%C+1.923%C+32.5C+1.9C1441.6h27.4C++73.9C++
Titan-150 AP 7852152S49.2955.131%B+N/A37.1B**18.6B*5721.4h4.4C*8.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56990.7h
Decoy Grenade01640.1h
Nano-Armor Kit639282,37940.4h
Turret AI Module0520.2h
Nanite Revive Grenade01,4060.4h
Nanite Healing Grenade0570h
Medical Kit1521,7901.9h
Medical Applicator364146,14912.4h
Motion Spotter23270.3h
G30 Walker01510.1h
Rampart Wall0670.5h
Welding Device03,4780.4h
Ammunition Package47460.4h
Shield Recharging Field232,3491h
Anti-Infantry MANA Turret52060.4h
Flail Targeting Dart194994.6h
Snowman Soldier61480.2h
Hardlight Barrier1510.1h
M20 Drake0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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