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Maj. General BlueMobius[] BlueMobius
NC BR 82

KDR: 2.81

Score: 8.5m

Last Seen: Sep 9th, 2019 12:50 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 82 - New Conglomerate on Emerald
Level Progress (to 83): 9%
Level 100 Progress: 45% 500h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang NC6 Gauss SAW GD-22S LA1 Anchor EM6 M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,247,247 MLG Score: 997
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.415%28.131%715712076,1252.125260.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.76%0.52B+0.294C*0.644B+HEAD ++ (~15.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.45B+9.60.317C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.65%0.827%1393412106,043525207411.4886291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%-0.354C--0.733D-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.549B+24.50.534B+46.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.091%1.515%631121366213610.309859106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.41B**5.41B**3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.606%84.932%0112137322500.324444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.51B**1.81B**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.645%15.232%01121315117520.862857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.453B+0.22C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.239C++4.70.03C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m229.4%346 (20.8k)289 (17.3k)2.8098617,0396,0643.209682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214144226.525%12.143%32204:517

57% Engineer36% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2017 6:57 AMAug 5th, 2019 5:15 AMSep 8th, 2019 9:33 PM (14d) (PST)Sep 8th, 2019 10:22 PM (14d) (PST)Sep 8th, 2019 8:50 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
839977420.5790.2060.0701.6260.130997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3515,82844,5233512498817,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
490.4h/20.4d 2,424 2,069 5,175 47.8k 602 873 3,811 24.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:589
Deaths:739
KDR:0.797
Accuracy:25.482% B+
HSR:23.939% B+
Mauler S6
B++
Kills:151
Deaths:121
KDR:1.248
Accuracy:46.645% B++
HSR:15.232% C+
Kills:740
Deaths (as Engineer):860
Deaths (to Engineers):1,366
KDR:0.86047
Kill Difference:120
Playtime:280.528 hours
Usage:57%
Score:5.096m
Score/min:303
Accuracy (listed only):36.063%
HSR (listed only):19.585%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,250
Deaths:798
KDR:1.566
Accuracy:23.224% B+
HSR:26.320% B+
GD-22S
B+
Kills:1,191
Deaths:777
KDR:1.533
Accuracy:25.634% B+
HSR:23.426% C+
LA1 Anchor
B*
Kills:1,186
Deaths:540
KDR:2.196
Accuracy:27.623% B+
HSR:31.703% B*
EM6
A
Kills:1,185
Deaths:530
KDR:2.236
Accuracy:26.154% B++
HSR:32.743% A
MGR-L1 Promise
B++
Kills:601
Deaths:241
KDR:2.494
Accuracy:23.986% C+
HSR:29.784% B++
Kills:5,413
Deaths (as Heavy Assault):2,886
Deaths (to Heavy Assaults):1,655
KDR:1.87561
Kill Difference:2,527
Playtime:175.201 hours
Usage:36%
Score:2.938m
Score/min:279
Accuracy (listed only):25.324%
HSR (listed only):28.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:589
Deaths:739
KDR:0.797
Accuracy:25.482% B+
HSR:23.939% B+
Mauler S6
B++
Kills:151
Deaths:121
KDR:1.248
Accuracy:46.645% B++
HSR:15.232% C+
Kills:740
Deaths (as Light Assault):860
Deaths (to Light Assaults):939
KDR:0.86047
Kill Difference:120
Playtime:9.391 hours
Usage:2%
Score:0.076m
Score/min:134
Accuracy (listed only):36.063%
HSR (listed only):19.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:73
Deaths:15
KDR:4.867
Accuracy:40.606% B*
HSR:84.932% B**
Soldier Soaker
B+
Kills:53
Deaths:51
KDR:1.039
Accuracy:16.673% F-
HSR:16.981% B+
Kills:126
Deaths (as Infiltrator):66
Deaths (to Infiltrators):735
KDR:1.90909
Kill Difference:60
Playtime:10.630 hours
Usage:2%
Score:0.109m
Score/min:170
Accuracy (listed only):28.640%
HSR (listed only):50.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:151
Deaths:121
KDR:1.248
Accuracy:46.645% B++
HSR:15.232% C+
NC1 Gauss Rifle
B++
Kills:123
Deaths:105
KDR:1.171
Accuracy:26.709% B++
HSR:25.203% B+
Kills:274
Deaths (as Combat Medic):226
Deaths (to Combat Medics):558
KDR:1.21239
Kill Difference:48
Playtime:8.300 hours
Usage:2%
Score:0.165m
Score/min:331
Accuracy (listed only):36.677%
HSR (listed only):20.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:157
Deaths:86
KDR:1.826
Accuracy:41.512% B
HSR:15.924% C++
NCM1 Scattercannon
C+
Kills:77
Deaths:38
KDR:2.026
Accuracy:36.761% C+
HSR:10.390% D*
Kills:234
Deaths (as MAX Suit):62
Deaths (to MAX Suits):183
KDR:3.77419
Kill Difference:172
Playtime:5.621 hours
Usage:1%
Score:0.108m
Score/min:320
Accuracy (listed only):39.136%
HSR (listed only):13.157%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,821
V. Kills:130 N/A
Deaths:133
KDR:13.692
Accuracy:53.300% C
KPH:87.500 B**
VKPH:6.200 B+
Breaker Rocket Pods
B+
Kills:1,715
V. Kills:297 N/A
Deaths:185
KDR:9.270
Accuracy:53.638% B+
KPH:83.700 C+
VKPH:14.500 C+
M20 Mustang
A*
Kills:1,575
V. Kills:925 170%
Deaths:370
KDR:4.257
Accuracy:31.318% C++
KPH:37.200 A*
VKPH:21.900 A++
M20 Kestrel
A++
Kills:958
V. Kills:525 182%
Deaths:28
KDR:34.214
Accuracy:31.828% C**
KPH:45.700 A++
VKPH:25.100 B*
Vortek Rotary
B*
Kills:932
V. Kills:676 138%
Deaths:320
KDR:2.913
Accuracy:31.403% C++
KPH:25.200 B++
VKPH:18.200 B*
Hornet Missiles
C*
Kills:238
V. Kills:160 148%
Deaths:
KDR:
Accuracy:69.064% A
KPH:68.500 C++
VKPH:46.100 C*
Coyote Missiles
B+
Kills:159
V. Kills:81 194%
Deaths:18
KDR:8.833
Accuracy:52.360% C+
KPH:64.700 B+
VKPH:32.900 B+
Kills:7,398 (5,286 + 0)
Deaths:1,054
KDR:7.019
VKDR:2.651
Vehicle Kills:2,794
Kill Difference:6,344
Playtime:147.537 hours
Usage:30%
Score:2.375m
Score/min:268
Piloting Accuracy:31.403%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:56
V. Kills:5 N/A
Deaths:2
KDR:28
Accuracy:46.424% B+
KPH:58.500 C**
VKPH:5.200 D
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:2.500
Vehicle Kills:5
Kill Difference:54
Playtime:0.958 hours
Usage:0%
Score:0.011m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:46.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:100
V. Kills:34 286%
Deaths:2
KDR:50
Accuracy:47.775% B**
KPH:53 A
VKPH:18 A*
Kills:100 (100 + 0)
Deaths:2
KDR:50
VKDR:17
Vehicle Kills:34
Kill Difference:98
Playtime:1.886 hours
Usage:0%
Score:0.032m
Score/min:282
Driving Accuracy:47.775%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:66
V. Kills:23 275%
Deaths:7
KDR:9.429
Accuracy:58.091% A
KPH:37.600 A++
VKPH:13.100 B**
Kills:66 (66 + 0)
Deaths:7
KDR:9.429
VKDR:3.286
Vehicle Kills:23
Kill Difference:59
Playtime:1.757 hours
Usage:0%
Score:0.028m
Score/min:265
Driving Accuracy:58.091%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:82
V. Kills:43 186%
Deaths:6
KDR:13.667
Accuracy:59.506% B**
KPH:87.900 A++
VKPH:46.100 B**
M12 Kobalt-H
C++
Kills:76
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:22.833% C++
KPH:79.300 D
VKPH:2.100 D-
Kills:158 (0 + 158)
Deaths:6
KDR:26.333
VKDR:7.500
Vehicle Kills:45
Kill Difference:152
Playtime:1.892 hours
Usage:0%
Score:0.050m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:22.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,9511,82113313.692B**10.8853.3%CN/A87.5B**6.3B+25920.8h6.8B+12.8B+
Breaker Rocket Pods 2,0121,7151859.27B6.4653.638%B+N/A83.7C+14.5C+32720.5h12.6B+23.5B+
M20 Mustang 2,5001,5753704.257B*1.4531.318%C++1.079%D37.2A*21.9A++25042.3h44.8B**143.2B**
NC6 Gauss SAW 1,2661,2507981.566B+1.2423.224%B+26.32%B+36.1C**N/A10934.6h8.1B++34.8B+
GD-22S 1,2111,1917771.533C++1.2825.634%B+23.426%C+31.7CN/A8137.6h10.2B+39.9B+
LA1 Anchor 1,2151,1865402.196C+0.6127.623%B+31.703%B*66.6B++1.6A**18917.8h8.7B++31.6B+
EM6 1,2121,1855302.236B+0.5726.154%B++32.743%A63B*1.4A*16018.8h9.7B+36.9B+
M20 Kestrel 1,4839582834.214S31.4031.828%C**N/A45.8A++25.1B*31520.9h48.9B*153.5B*
Vortek Rotary 1,6089323202.913B+0.1031.403%C++1.609%C25.1B++18.2B*21037.1h46.7B++148.6B++
MGR-L1 Promise 6186012412.494B**0.3223.986%C+29.784%B++57.2B+1.6A19610.5h10.9B*45.6B+
AF-19 Mercenary 6115897390.797C+2.0125.482%B+23.939%B+9.1DN/A3064.7h11.7B+46.1B+
Hornet Missiles 3982381238U235.1969.064%AN/A68C++45.7C*4463.5h12.1C+17.5C**
NC05 Jackhammer 2042001141.754B+1.0643.956%C+15.5%C++57.1B+1.1A+1623.5h4.2B++9.6B+
Hawk GD-68 3241771521.164B*1.6565.163%B+3.39%B+14.8C+12.3B+15512h8.2C++12.6C**
Coyote Missiles 240159188.833M+6.0252.36%C+N/A63.6B+32.4B+4002.5h33.7B+64.4B+
NCM1 Scattercannon 159157861.826C++0.9841.512%B15.924%C++31.4B++N/A1005h6.7B+16.1B+
NC15 Phoenix 222154582.655A+0.1549.933%C--N/A18.3B+8.1C-1058.4h7.3B*14.6B*
Mauler S6 1531511211.248C**1.5646.645%B++15.232%C+31.5C*N/A1284.8h4.7B10.1B+
Shrike 209124721.722A++1.0961.936%B++N/A27C*18.5B*2744.6h6.8C+10.9B
NC1 Gauss Rifle 1261231051.171C*1.6426.709%B++25.203%B+33.2B+N/A1523.7h11.7B+43.8B++
C75 Viper 134100250U47.1947.775%B**N/A52.6A17.9A*2821.9h11.7B24.5B++
M96 Mjolnir-H 12582613.667M*10.8659.506%B**2.439%A*91.1A*47.8A6790.9h34B57.2B++
NCM1 Scattercannon 7777382.026C+0.7836.761%C+10.39%D*29.6CN/A962.6h5.9C*16C**
M12 Kobalt-H 7876176M**73.1922.833%C++26.316%A++76D2D--2031h10.6B++46.4B*
NC14 Bolt Driver 7373154.867A++2.0640.606%B*84.932%B**31.7B+N/A1102.3h1.8A4.5B**
Titan-150 HEAT 896679.429B**6.6258.091%A1.515%D-36.7A+12.8B*2651.8h5.4C+9.4B+
Frag Grenade 5858158N/A55.1947.677%C**N/A580B+N/A15390.1h4.1C+8.5C*
L105 Zephyr 6156228A+25.1946.424%B+N/A56C*5D1841h6.1C*13.2B+
Soldier Soaker 5353511.039C+1.7716.673%F-16.981%B+17.1D--N/A463.1h8.4D--50.6T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22070.3h
Nano-Armor Kit299196,14428.4h
Nanite Revive Grenade0570h
Medical Kit647820.8h
Medical Applicator5716,8371.9h
G30 Walker01510.1h
Rampart Wall0520.5h
Welding Device03,2840.4h
Ammunition Package34000.3h
Anti-Infantry MANA Turret41540.3h
Flail Targeting Dart184163.7h
M20 Drake0660.1h

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