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Overseer BlueRanger13[ACEX] BlueRanger13
NC BR 69

KDR: 7.62

Score: 5.4m

Last Seen: Aug 3rd, 2019 5:42 PM
- OFFLINE - 537.9 hour(s)

Battle Rank 69 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 113
Level Progress (to 70): 15%
Level 100 Progress: 29% 892h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 HESH MGR-S1 Gladius M20 Mustang AF-19 Mercenary C75 Viper Coyote Missiles NSX Naginata NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,635,057 MLG Score: 1307
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.93%23.114%553712073,9244.152383.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.886%0.528B+0.29C*-1.024D*HEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.475B+9.30.346C**29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.019%1.657%3183112131,2674565027.5435195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.504D-0.037C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.7-0.379C-74.5-0.368C-151.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.111%0.413%6865412104,36387152550.1494286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.229%-0.191C-1.39D**0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.417B9.50.299C*14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.915%5.868%87441210409482168.34694188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.215%-0.643D0.477B+-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.1-0.301C47.6-0.139C111.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.715%79.864%874112134428715.02273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.024C+0.842B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.233C++2.70.162C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 113
5.4m203.8%251 (15.1k)241 (14.5k)7.6156913,5941,7858.8582669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214167629.421%10.586%31112:393

21% Engineer14% Heavy Assault25% Infiltrator33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 2:07 AMAug 26th, 2018 7:56 PMAug 25th, 2019 6:01 AM (17h) (PST)Aug 3rd, 2019 2:07 PM (22d) (PST)Aug 3rd, 2019 1:42 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
977579200.6020.0790.0641.5210.1441307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5963,43555,161365491914,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
376.2h/15.7d 2,218 1,439 3,802 34.3k 618 991 3,253 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:526
Deaths:189
KDR:2.783
Accuracy:22.417% C+
HSR:26.046% C
NC6 Gauss SAW
A
Kills:70
Deaths:23
KDR:3.043
Accuracy:20.530% C++
HSR:31.429% A
Kills:596
Deaths (as Heavy Assault):212
Deaths (to Heavy Assaults):512
KDR:2.81132
Kill Difference:384
Playtime:54.227 hours
Usage:14%
Score:0.826m
Score/min:254
Accuracy (listed only):21.473%
HSR (listed only):28.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:969
Deaths:360
KDR:2.692
Accuracy:23.458% C*
HSR:20.227% C
Kills:969
Deaths (as Engineer):360
Deaths (to Engineers):272
KDR:2.69167
Kill Difference:609
Playtime:78.607 hours
Usage:21%
Score:1.287m
Score/min:273
Accuracy (listed only):23.458%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:2,054
Deaths:600
KDR:3.423
Accuracy:24.620% C
HSR:22.444% C++
AF-19 Mercenary
C*
Kills:969
Deaths:360
KDR:2.692
Accuracy:23.458% C*
HSR:20.227% C
Kills:3,023
Deaths (as Light Assault):960
Deaths (to Light Assaults):296
KDR:3.14896
Kill Difference:2,063
Playtime:125.704 hours
Usage:33%
Score:1.993m
Score/min:264
Accuracy (listed only):24.039%
HSR (listed only):21.336%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:2,054
Deaths:600
KDR:3.423
Accuracy:24.620% C
HSR:22.444% C++
NC14 Bolt Driver
B+
Kills:442
Deaths:42
KDR:10.524
Accuracy:34.715% C+
HSR:79.864% B+
NC4 Mag-Shot
A++
Kills:141
Deaths:56
KDR:2.518
Accuracy:29.523% B
HSR:31.915% A++
NS-44L Blackhand
D
Kills:76
Deaths:30
KDR:2.533
Accuracy:36.609% D
HSR:34.211% D
Kills:2,713
Deaths (as Infiltrator):728
Deaths (to Infiltrators):286
KDR:3.72665
Kill Difference:1,985
Playtime:92.820 hours
Usage:25%
Score:1.046m
Score/min:188
Accuracy (listed only):31.367%
HSR (listed only):42.108%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:2,054
Deaths:600
KDR:3.423
Accuracy:24.620% C
HSR:22.444% C++
NC1 Gauss Rifle
C*
Kills:88
Deaths:18
KDR:4.889
Accuracy:20.899% C-
HSR:22.727% C*
Kills:2,142
Deaths (as Combat Medic):618
Deaths (to Combat Medics):123
KDR:3.46602
Kill Difference:1,524
Playtime:14.297 hours
Usage:4%
Score:0.142m
Score/min:166
Accuracy (listed only):22.759%
HSR (listed only):22.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:260
Deaths:39
KDR:6.667
Accuracy:25.760% D
HSR:17.692% B*
NCM1 Scattercannon
A++
Kills:238
Deaths:50
KDR:4.760
Accuracy:25.466% D*
HSR:22.689% A++
Kills:498
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):51
KDR:11.19101
Kill Difference:453.500
Playtime:9.672 hours
Usage:3%
Score:0.148m
Score/min:255
Accuracy (listed only):25.613%
HSR (listed only):20.191%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,267
V. Kills:650 195%
Deaths:102
KDR:12.422
Accuracy:33.019% B
KPH:27.300 A
VKPH:14 B+
Coyote Missiles
C++
Kills:539
V. Kills:215 250%
Deaths:29
KDR:18.586
Accuracy:51.674% C+
KPH:47.200 C++
VKPH:18.800 C-
Kills:1,806 (1,267 + 0)
Deaths:131
KDR:13.786
VKDR:6.603
Vehicle Kills:865
Kill Difference:1,675
Playtime:57.818 hours
Usage:15%
Score:0.554m
Score/min:160
Piloting Accuracy:33.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:924
V. Kills:341 270%
Deaths:34
KDR:27.177
Accuracy:46.033% B*
KPH:44.100 B*
VKPH:16.300 A++
Skyguard
M
Kills:314
V. Kills:139 224%
Deaths:10
KDR:31.400
Accuracy:32.586% B+
KPH:32.200 M
VKPH:14.300 A+
Kills:1,238 (1,238 + 0)
Deaths:44
KDR:28.136
VKDR:10.909
Vehicle Kills:480
Kill Difference:1,194
Playtime:30.694 hours
Usage:8%
Score:0.330m
Score/min:179
Driving Accuracy:32.586%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:2,979
V. Kills:981 303%
Deaths:79
KDR:37.709
Accuracy:51.593% B+
KPH:44.300 C**
VKPH:14.600 A
G40-F Ranger
B*
Kills:249
V. Kills:141 175%
Deaths:7
KDR:35.571
Accuracy:30.886% C*
KPH:56.100 B*
VKPH:31.800 B++
Titan-150 HEAT
A+
Kills:146
V. Kills:63 228%
Deaths:4
KDR:36.500
Accuracy:49.018% C*
KPH:35.100 A
VKPH:15.200 A+
M20 Basilisk
U
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:22.124% D*
KPH:192.900 U
VKPH:3.400 D
Kills:3,430 (3,125 + 305)
Deaths:92
KDR:37.283
VKDR:12.891
Vehicle Kills:1,186
Kill Difference:3,338
Playtime:76.105 hours
Usage:20%
Score:0.783m
Score/min:171
Driving Accuracy:49.018%
Gunner Accuracy:22.124%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B**
Kills:105
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:44.973% C+
KPH:106.100 B**
VKPH:20.200 B+
Kills:105 (0 + 105)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:105
Playtime:0.989 hours
Usage:0%
Score:0.018m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:44.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:52
V. Kills:13 371%
Deaths:2
KDR:26
Accuracy:36.280% C+
KPH:46.300 A**
VKPH:11.600 A
M12 Kobalt
A*
Kills:52
V. Kills:6 N/A
Deaths:1
KDR:52
Accuracy:17.594% C+
KPH:47.300 C-
VKPH:5.500 A*
Kills:104 (0 + 104)
Deaths:3
KDR:34.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:101
Playtime:2.223 hours
Usage:1%
Score:0.024m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:17.594%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 3,9602,9797937.709M30.0951.593%B+N/A44.3C**14.6A15367.2h3.3C++6.4B
MGR-S1 Gladius 2,0712,0546003.423A+4.1924.62%C22.444%C++28.3CN/A6672.5h8.9B+36B
M20 Mustang 1,9171,26710212.422M**4.8133.019%B1.657%C27.3A14B+14646.4h74.5B+225.7B++
AF-19 Mercenary 9819693602.692A*4.9223.458%C*20.227%C23.8C*N/A6040.7h10.3B*43.8B+
C75 Viper 1,2659243427.176S19.5646.033%B*N/A44.2B*16.3A++18120.9h11.5B+25B++
Coyote Missiles 7545392918.586S10.9751.674%C+N/A47.3C++18.9C-21511.4h36.4B70.4C**
NSX Naginata 5325261892.783A+4.8322.417%C+26.046%C47C*N/A11511.2h10.2B+45.7B+
NC14 Bolt Driver 4434424210.524S2.9134.715%C+79.864%B+24.6C++N/A5418h2.7C+7.7C++
C-4 524393765.171M2.4426.453%C++N/A157.2A++52.4A++7362.5h1.3B+4.8B+
Skyguard 4533141031.4U23.7832.586%B+N/A32.4M14.3A+1759.7h65.3A200.4A
AF-41 Hacksaw 261260396.667A+0.9525.76%D17.692%B*36.1BN/A867.2h5.4B++21B
G40-F Ranger 390249735.571S27.9630.886%C*N/A56.6B*32B++4094.4h61.7B+199.9B+
NCM1 Scattercannon 240238504.76A++2.8625.466%D*22.689%A++25.1C++N/A609.5h6.3B++24.8C+
Tank Mine 336230457.5U49.8831.975%C+N/A328.6S151.4M++16090.7h1.5B++4.8B*
Bouncing Betty 201201633.5U25.8834.411%D--N/A251.3MN/A6730.8h1.6B**4.8C+
NS Decimator 288193286.893S0.7247.164%F1.036%D-52.2B**25.7B**2833.7h3.3B**6.9B+
Titan-150 HEAT 209146436.5S28.8849.018%C*N/A34.8A15A+1714.2h3.8B*7.7B*
NC4 Mag-Shot 143141562.518A**5.1029.523%B31.915%A++18.3CN/A507.7h7.2B+24.4B+
Rocklet Rifle 194108224.909S2.7150.493%CN/A40B**31.9B++3682.7h29.9B++59.1B+
M20 Basilisk-H 1251051105U97.3844.973%C+5.714%C105B**20B3051h45.6B+101.5B++
NC1 Gauss Rifle 8988184.889M*2.7320.899%C-22.727%C*10.9D-N/A348.1h10.6B*50.8B+
NS-44L Blackhand 7676302.533B**5.0836.609%D34.211%D15.2C--N/A325h3.9B+10.7C*
Shrike 10971282.536M*5.0839.282%F-N/A30.9B+16.5B+2702.3h5.7B+14.5C
NC6 Gauss SAW 7070233.043A++4.5720.53%C++31.429%A26.9C+N/A1292.6h9.2B+44.7B
M20 Basilisk 5756228U20.3822.124%D*12.5%M+186.7U3.3D8830.3h8.9A**40.2A++
Frag Grenade 5554154N/A46.3836.045%D*N/A270D-5D7960.2h4.2C+11.6C--
M20 Basilisk 6552226U18.3836.28%C+1.923%D**47.3A**11.8A2321.1h48.5A+133.8B**
M12 Kobalt 5852152M**44.3817.594%C+28.846%A*47.3C-5.5A*1301.1h20.6C+117.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01200.1h
Medical Applicator820,0391h
Motion Spotter11,5260.8h
Ammunition Package22270.1h
Nano-Armor Kit464,7712.8h
Nano-Repair Grenade01420h

Check the help document for the dictionary if you want to learn more about words used here.


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