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Warden BlueRanger13[ACEX] BlueRanger13
NC BR 65

KDR: 8.14

Score: 4.8m

Last Seen: Oct 11th, 2018 12:13 AM
- OFFLINE - 307 hour(s)

Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 91%
Level 100 Progress: 26% 955h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 HESH MGR-S1 Gladius M20 Mustang C75 Viper AF-19 Mercenary Coyote Missiles NC14 Bolt Driver C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,593,774 MLG Score: 1274
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.928%22.833%546710063,3464.300773.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.436%0.559B+0.333C**0.129C++HEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.475B+9.30.341C**29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.6%1.552%3008110121,1604460226.3636192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.513D-0.06C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.3-0.392C--72.5-0.379C-149.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.006%0.404%7309410093,96274136953.5405289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%-0.181C-1.448D**0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.413B8.80.294C*13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.237%6.434%84841009373441888.28889197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.138%-0.643D0.56B+-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156-0.324C45.6-0.165C110.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.211%80%848110124207615.45455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.024C+0.857B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.222C++2.70.15C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m203.1%245 (14.7k)236 (14.2k)8.1388512,1921,4989.4939965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013149129.153%10.409%30313:423

19% Engineer14% Heavy Assault26% Infiltrator33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 2:07 AMAug 26th, 2018 7:56 PMOct 21st, 2018 7:00 AM (2d) (PST)Oct 10th, 2018 10:11 PM (13d) (PST)Oct 10th, 2018 8:13 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
966559110.5970.0730.0621.5060.1441274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9683,28654,682364490914,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.2h/14.2d 2,030 1,269 3,265 30.7k 542 886 2,943 19.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:693
Deaths:262
KDR:2.645
Accuracy:23.118% C*
HSR:18.038% D
Kills:693
Deaths (as Engineer):262
Deaths (to Engineers):240
KDR:2.64504
Kill Difference:431
Playtime:66.200 hours
Usage:19%
Score:1.060m
Score/min:267
Accuracy (listed only):23.118%
HSR (listed only):18.038%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:297
Deaths:94
KDR:3.160
Accuracy:21.770% C+
HSR:27.273% C+
NC6 Gauss SAW
A+
Kills:67
Deaths:23
KDR:2.913
Accuracy:20.725% C*
HSR:32.836% A+
Kills:364
Deaths (as Heavy Assault):117
Deaths (to Heavy Assaults):395
KDR:3.11111
Kill Difference:247
Playtime:48.721 hours
Usage:14%
Score:0.724m
Score/min:248
Accuracy (listed only):21.248%
HSR (listed only):30.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:2,025
Deaths:589
KDR:3.438
Accuracy:24.636% C
HSR:22.469% C++
AF-19 Mercenary
C*
Kills:693
Deaths:262
KDR:2.645
Accuracy:23.118% C*
HSR:18.038% D
Kills:2,718
Deaths (as Light Assault):851
Deaths (to Light Assaults):251
KDR:3.19389
Kill Difference:1,867
Playtime:112.475 hours
Usage:33%
Score:1.773m
Score/min:263
Accuracy (listed only):23.877%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:2,025
Deaths:589
KDR:3.438
Accuracy:24.636% C
HSR:22.469% C++
NC14 Bolt Driver
B+
Kills:420
Deaths:37
KDR:11.351
Accuracy:35.211% C+
HSR:80% B+
NC4 Mag-Shot
A++
Kills:141
Deaths:56
KDR:2.518
Accuracy:29.641% B+
HSR:31.915% A++
NS-44L Blackhand
C+
Kills:52
Deaths:14
KDR:3.714
Accuracy:39.744% C+
HSR:38.462% C
Kills:2,638
Deaths (as Infiltrator):696
Deaths (to Infiltrators):251
KDR:3.79023
Kill Difference:1,942
Playtime:89.698 hours
Usage:26%
Score:1.005m
Score/min:187
Accuracy (listed only):32.308%
HSR (listed only):43.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:2,025
Deaths:589
KDR:3.438
Accuracy:24.636% C
HSR:22.469% C++
NC1 Gauss Rifle
C**
Kills:71
Deaths:14
KDR:5.071
Accuracy:20.938% C
HSR:22.535% C**
Kills:2,096
Deaths (as Combat Medic):603
Deaths (to Combat Medics):98
KDR:3.47595
Kill Difference:1,493
Playtime:12.879 hours
Usage:4%
Score:0.123m
Score/min:159
Accuracy (listed only):22.787%
HSR (listed only):22.502%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:249
Deaths:35
KDR:7.114
Accuracy:24.361% D
HSR:17.671% B*
NCM1 Scattercannon
A++
Kills:234
Deaths:46
KDR:5.087
Accuracy:25% D*
HSR:22.650% A++
Kills:483
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):47
KDR:11.92593
Kill Difference:442.500
Playtime:9.421 hours
Usage:3%
Score:0.141m
Score/min:250
Accuracy (listed only):24.680%
HSR (listed only):20.160%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,160
V. Kills:602 192%
Deaths:91
KDR:12.747
Accuracy:32.600% B
KPH:27.700 A
VKPH:14.400 B++
Coyote Missiles
C++
Kills:495
V. Kills:197 250%
Deaths:24
KDR:20.625
Accuracy:51.496% C+
KPH:47.200 C++
VKPH:18.800 C-
Kills:1,655 (1,160 + 0)
Deaths:115
KDR:14.391
VKDR:6.948
Vehicle Kills:799
Kill Difference:1,540
Playtime:52.415 hours
Usage:15%
Score:0.510m
Score/min:162
Piloting Accuracy:32.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:817
V. Kills:294 277%
Deaths:32
KDR:25.531
Accuracy:46.327% B**
KPH:43.500 B++
VKPH:15.600 A*
Skyguard
M
Kills:246
V. Kills:112 218%
Deaths:7
KDR:35.143
Accuracy:31.356% B+
KPH:31.600 M
VKPH:14.400 A+
Kills:1,063 (1,063 + 0)
Deaths:39
KDR:27.256
VKDR:10.410
Vehicle Kills:406
Kill Difference:1,024
Playtime:26.573 hours
Usage:8%
Score:0.279m
Score/min:175
Driving Accuracy:31.356%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:2,753
V. Kills:899 306%
Deaths:71
KDR:38.775
Accuracy:51.413% B+
KPH:45.100 C**
VKPH:14.700 A+
G40-F Ranger
B+
Kills:215
V. Kills:123 173%
Deaths:7
KDR:30.714
Accuracy:30.153% C+
KPH:55.200 B+
VKPH:31.600 B
Titan-150 HEAT
A++
Kills:146
V. Kills:63 228%
Deaths:4
KDR:36.500
Accuracy:49.018% C**
KPH:35.100 A+
VKPH:15.200 A++
M20 Basilisk
U
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:22.124% D--
KPH:192.900 U
VKPH:3.400 D--
Kills:3,170 (2,899 + 271)
Deaths:84
KDR:37.738
VKDR:12.929
Vehicle Kills:1,086
Kill Difference:3,086
Playtime:69.370 hours
Usage:20%
Score:0.718m
Score/min:172
Driving Accuracy:49.018%
Gunner Accuracy:22.124%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B++
Kills:105
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:45.095% C++
KPH:108.300 B++
VKPH:20.600 B++
Kills:105 (0 + 105)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:105
Playtime:0.969 hours
Usage:0%
Score:0.018m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:45.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:51
V. Kills:6 N/A
Deaths:1
KDR:51
Accuracy:17.533% C+
KPH:48.100 C-
VKPH:5.700 A*
M20 Basilisk
A**
Kills:51
V. Kills:13 364%
Deaths:2
KDR:25.500
Accuracy:36.123% C+
KPH:46.500 A**
VKPH:11.900 B**
Kills:102 (0 + 102)
Deaths:3
KDR:34
VKDR:6.333
Vehicle Kills:19
Kill Difference:99
Playtime:2.158 hours
Usage:1%
Score:0.024m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:36.123%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 3,6522,7537138.775M++30.6451.413%B+N/A45.1C**14.7A+15561h3.3C+6.4B
MGR-S1 Gladius 2,0412,0255893.438A4.7024.636%C22.469%C++28.4CN/A6671.2h8.9B+36.1B
M20 Mustang 1,7621,1609112.747S4.6132.6%B1.552%C27.7A14.4B++14941.9h72.5B+222.3B++
C75 Viper 1,1118173225.531S17.3946.327%B**N/A43.5B++15.6A*17618.8h11.8C**25.5B++
AF-19 Mercenary 7036932622.645A*5.4923.118%C*18.038%D20.6C++N/A5533.6h10.6B++45.9B+
Coyote Missiles 6924952420.625S12.4951.496%C+N/A47.1C++18.8C-21710.5h35.5B+68.9B
NC14 Bolt Driver 4214203711.351S3.2135.211%C+80%B+24.4C++N/A5417.2h2.7C+7.6C++
C-4 468348635.524M++2.6126.355%C*N/A158.2A++54.5A++7632.2h1.2B+4.6C++
NSX Naginata 302297943.16A++4.9821.77%C+27.273%C+39.1C+N/A947.6h10.6B+48.7B+
AF-41 Hacksaw 250249357.114A++1.0224.361%D17.671%B*36.1B+N/A856.9h5B*20.7B
Skyguard 358246735.143U27.0031.356%B+1.22%D31.5A**14.4A+1737.8h63.5A+202.7A
NCM1 Scattercannon 236234465.087A++3.0525%D*22.65%A++25.2C*N/A619.3h6.2B++24.6C+
G40-F Ranger 338215730.714M*22.5830.153%C+N/A55.1B+31.5B4013.9h60.5B+200.7B+
Tank Mine 306211370.333U62.1932.482%C+N/A351.7S158.3M*16340.6h1.5B*4.6B**
Bouncing Betty 187187631.167S23.0334.989%D--N/A267.1M++N/A6610.7h1.7B++4.7C+
NS Decimator 246164189.111U0.9747.481%FN/A56.6A+28.3A+3262.9h3.1B**6.5B++
Titan-150 HEAT 209146436.5S28.3649.018%C**N/A34.8A+15A++1654.2h3.8B*7.7B*
NC4 Mag-Shot 143141562.518A**5.6229.641%B+31.915%A++18.6CN/A507.6h7.2B+24.3C++
M20 Basilisk-H 1251051105U96.8645.095%C++5.714%C+105B++20B+3111h45.4B+100.7B++
Rocklet Rifle 182101214.81S3.3350.539%CN/A40.4B**32.4B+3682.5h29.3B++57.9B+
Shrike 10971282.536M++5.6039.282%F-N/A30.9B+16.5B+2482.3h5.7B+14.5C-
NC1 Gauss Rifle 7171145.071M*3.0720.938%C22.535%C**9.7D-N/A307.3h11.8B+56.2C**
NC6 Gauss SAW 6767232.913A5.2320.725%C*32.836%A+25.8C+N/A1242.6h9.4B+45.3B+
M20 Basilisk 5756228S19.8622.124%D--12.5%M186.7U3.3D--8800.3h8.9M40.2A++
NS-44L Blackhand 5252143.714A**4.4239.744%C+38.462%C14.9C--N/A303.5h3.6B++9B+
Frag Grenade 5352152N/A43.8637.234%D*N/A260D--5C-8540.2h4C+10.8C
M12 Kobalt 5751151M**42.8617.533%C+29.412%A**46.4C--5.5A*1331.1h20.6C+117.6C++
M20 Basilisk 6451225.5U17.3636.123%C+1.961%D**46.4A**11.8B**2291.1h48.1B++133.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,4030.7h
Nano-Repair Grenade0980h
Spawn Beacon0580h
Medical Applicator719,2431h
Ammunition Package11920h
Nano-Armor Kit456,9922.5h

Check the help document for the dictionary if you want to learn more about words used here.


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