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Agent BlueShifty[8RTD] BlueShifty
NC BR 52

KDR: 2.29

Score: 2.6m

Last Seen: Sep 5th, 2019 12:36 PM
- OFFLINE - 430.7 hour(s)

Battle Rank 52 - New Conglomerate on Miller - Outfit Officer of NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 22
Level Progress (to 53): 28%
Level 100 Progress: 14% 804h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M20 Mustang Carnage AR GD-22S NC6 Gauss SAW NC1 Gauss Rifle Shrike AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,797,687 MLG Score: 1437
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.697%36.184%1075712073,1343.07556-0.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.595%1.663A++2.339A*0.919B*HEAD ++ (~21.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+9.10.359C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.752%0.185%375112135411204504.50833120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.435D**-1.294D**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.2-1.056D*77.9-0.487D250.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.401%1.695%219112135941541.43902107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.666B+-0.68D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.888B*5.80.855B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.216%84.932%219112137311900.613445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.636B+1.16B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.435B2.20.312C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 22
2.6m249.9%338 (20.3k)288 (17.3k)2.286894,4321,9382.6826652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121427222.155%27.572%61104:351

15% Combat Medic36% Engineer45% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2016 12:24 PMFeb 6th, 2018 12:35 AMSep 23rd, 2019 5:47 AM (32m) (PST)Sep 5th, 2019 9:33 AM (18d) (PST)Sep 5th, 2019 8:36 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261185080.4990.2180.1381.4320.0741437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5497,07030,4793013886417,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148h/6.2d 767 1,222 1,492 12.7k 188 375 656 5.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,101
Deaths:848
KDR:2.478
Accuracy:30.012% B**
HSR:38.601% A++
GD-22S
A
Kills:234
Deaths:127
KDR:1.843
Accuracy:30.389% A
HSR:27.778% B+
NC6 Gauss SAW
A+
Kills:181
Deaths:106
KDR:1.708
Accuracy:28.617% A+
HSR:32.597% A+
Kills:2,516
Deaths (as Heavy Assault):1,081
Deaths (to Heavy Assaults):592
KDR:2.32747
Kill Difference:1,435
Playtime:66.375 hours
Usage:45%
Score:1.073m
Score/min:269
Accuracy (listed only):29.672%
HSR (listed only):32.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:87
Deaths:62
KDR:1.403
Accuracy:28.342% B**
HSR:34.483% A*
Kills:87
Deaths (as Engineer):62
Deaths (to Engineers):301
KDR:1.40323
Kill Difference:25
Playtime:53.403 hours
Usage:36%
Score:1.018m
Score/min:318
Accuracy (listed only):28.342%
HSR (listed only):34.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:87
Deaths:62
KDR:1.403
Accuracy:28.342% B**
HSR:34.483% A*
MGR-S1 Gladius
B*
Kills:76
Deaths:44
KDR:1.727
Accuracy:28.955% B+
HSR:27.632% B*
Kills:163
Deaths (as Light Assault):106
Deaths (to Light Assaults):282
KDR:1.53774
Kill Difference:57
Playtime:1.704 hours
Usage:1%
Score:0.026m
Score/min:250
Accuracy (listed only):28.649%
HSR (listed only):31.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:343
Deaths:185
KDR:1.854
Accuracy:29.929% B**
HSR:33.819% A++
NC1 Gauss Rifle
B**
Kills:112
Deaths:107
KDR:1.047
Accuracy:26.973% B*
HSR:28.571% B**
MGR-S1 Gladius
B*
Kills:76
Deaths:44
KDR:1.727
Accuracy:28.955% B+
HSR:27.632% B*
Kills:531
Deaths (as Combat Medic):336
Deaths (to Combat Medics):202
KDR:1.58036
Kill Difference:195
Playtime:21.990 hours
Usage:15%
Score:0.397m
Score/min:301
Accuracy (listed only):28.619%
HSR (listed only):30.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:76
Deaths:44
KDR:1.727
Accuracy:28.955% B+
HSR:27.632% B*
NC14 Bolt Driver
B**
Kills:73
Deaths:22
KDR:3.318
Accuracy:39.216% B+
HSR:84.932% B**
Kills:149
Deaths (as Infiltrator):66
Deaths (to Infiltrators):275
KDR:2.25758
Kill Difference:83
Playtime:3.214 hours
Usage:2%
Score:0.039m
Score/min:202
Accuracy (listed only):34.085%
HSR (listed only):56.282%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B++
Kills:541
V. Kills:449 120%
Deaths:189
KDR:2.862
Accuracy:23.752% D*
KPH:17.100 C**
VKPH:14.200 B++
M30 Mustang AH
A++
Kills:69
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:68.842% A++
KPH:97 A+
VKPH:1.400 D--
Kills:610 (610 + 0)
Deaths:189
KDR:3.228
VKDR:2.381
Vehicle Kills:450
Kill Difference:421
Playtime:32.280 hours
Usage:22%
Score:0.384m
Score/min:198
Piloting Accuracy:68.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:64
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:44.454% B++
KPH:63.200 A++
VKPH:8.900 C*
Kills:64 (64 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:64
Playtime:1.014 hours
Usage:1%
Score:0.011m
Score/min:183
Driving Accuracy:44.454%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:59
V. Kills:23 246%
Deaths:7
KDR:8.429
Accuracy:43.401% C+
KPH:33.200 B
VKPH:13 C
Kills:59 (0 + 59)
Deaths:7
KDR:8.429
VKDR:3.286
Vehicle Kills:23
Kill Difference:52
Playtime:1.776 hours
Usage:1%
Score:0.018m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:43.401%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1172,1018482.478C++0.1930.012%B**38.601%A++48.5C+N/A12243.3h8.2B**27.3B++
M20 Mustang 9905411892.862B+0.5823.752%D*N/A17.1C**14.2B++19631.6h77.9B+328.2C**
Carnage AR 3493431851.854B+0.4329.929%B**33.819%A++28.3C+N/A7112.1h13C**43.6B++
GD-22S 2352341271.843C*0.4430.389%A27.778%B+31.2CN/A827.5h9.9B+32.4B++
NC6 Gauss SAW 1821811061.708B+0.5828.617%A+32.597%A+31.2C+N/A955.8h9B+31.3B++
NC1 Gauss Rifle 1141121071.047C++1.2426.973%B*28.571%B**20CN/A875.6h12.5C**46.5B+
Shrike 152104631.651A++0.6459.676%B2.885%C++34.7B*16B+2413h5.7B+9.5B++
AF-19 Mercenary 8787621.403B++0.8828.342%B**34.483%A*10.9C--N/A348h11.2B+39.4B++
MGR-S1 Gladius 7676441.727B0.5628.955%B+27.632%B*27.1CN/A672.8h9.2B+31.9B+
NC14 Bolt Driver 7373223.318B**1.0339.216%B+84.932%B**28.1BN/A682.6h2.2B++5.6B++
M30 Mustang AH 7069169S66.7168.842%A++N/A98.6A+1.4D--2810.7h4.7B++6.9B++
C75 Viper 7364164U61.7144.454%B++N/A64A++9C*1831h8.5B*19B**
E540 Halberd 825978.429C++6.1443.401%C+1.695%D32.8B12.8C1651.8h5.8C+13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21320.1h
Nanite Revive Grenade02330.1h
Medical Kit174090.3h
Medical Applicator5426,7762.1h
Ammunition Package0840h
Nano-Armor Kit3240,6905.2h

Check the help document for the dictionary if you want to learn more about words used here.


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