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Sentinel BlueYellowMustang[MITT] BlueYellowMustang
NC BR 75

KDR: 5.87

Score: 7.8m

Last Seen: Mar 1st, 2019 7:05 PM
- OFFLINE - 491.8 hour(s)

Battle Rank 75 - New Conglomerate on Emerald - Outfit Officer of THE GHOSTS OF PREY[MITT] THE GHOSTS OF PREY
NC outfit on Emerald

Members: 3
Level Progress (to 76): 81%
Level 100 Progress: 41% 407h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary Breaker Rocket Pods GD-22S Hornet Missiles SAS-R M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,133,406 MLG Score: 906
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.686%30.499%661210317411.953.919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.833%0.119C+1.509A+0.752B++HEAD ++ (~19.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.376C**10.10.292C*36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.292%1.262%2144410297,765460414416.8804187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.586%-0.119C+-0.324C0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.385C**35.90.322C*63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.806%16.667%46110326090970.65934161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.518F3.111M++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.494B+11.90.699B+48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.579%71.222%46210314836317.54688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.452%-0.068C+0.268C*0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.30.269C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE GHOSTS OF PREY[MITT] THE GHOSTS OF PREY
NC outfit on Emerald

Members: 3
7.8m207.8%452 (27.1k)418 (25.1k)5.8694111,4161,9457.1095175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033104032.74%6.254%20509:373

27% Engineer64% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2015 7:40 PMMay 17th, 2015 3:09 PMMar 21st, 2019 5:34 PM (8h) (PST)Mar 1st, 2019 3:07 PM (20d) (PST)Mar 1st, 2019 3:05 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,290231,2670.6100.1040.0381.8170.264906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4231,35776,06637621091625,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
311.7h/13d 2,412 714 3,325 34k 98 382 4,938 24.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:151
Deaths:173
KDR:0.873
Accuracy:20.085% C
HSR:31.126% A++
Kills:151
Deaths (as Engineer):173
Deaths (to Engineers):830
KDR:0.87283
Kill Difference:22
Playtime:82.887 hours
Usage:27%
Score:1.820m
Score/min:366
Accuracy (listed only):20.085%
HSR (listed only):31.126%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:590
Deaths:228
KDR:2.588
Accuracy:22.441% C+
HSR:30.339% B*
Kills:590
Deaths (as Heavy Assault):228
Deaths (to Heavy Assaults):323
KDR:2.58772
Kill Difference:362
Playtime:14.111 hours
Usage:5%
Score:0.267m
Score/min:316
Accuracy (listed only):22.441%
HSR (listed only):30.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:151
Deaths:173
KDR:0.873
Accuracy:20.085% C
HSR:31.126% A++
Kills:151
Deaths (as Light Assault):173
Deaths (to Light Assaults):348
KDR:0.87283
Kill Difference:22
Playtime:198.404 hours
Usage:64%
Score:5.466m
Score/min:459
Accuracy (listed only):20.085%
HSR (listed only):31.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:369
Deaths:130
KDR:2.838
Accuracy:36.341% C
HSR:68.564% C+
AF-8 RailJack
B+
Kills:114
Deaths:24
KDR:4.750
Accuracy:29.405% D--
HSR:79.825% B+
Kills:483
Deaths (as Infiltrator):154
Deaths (to Infiltrators):166
KDR:3.13636
Kill Difference:329
Playtime:13.176 hours
Usage:4%
Score:0.259m
Score/min:327
Accuracy (listed only):32.873%
HSR (listed only):74.194%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,919
V. Kills:2,483 118%
Deaths:652
KDR:4.477
Accuracy:34.064% B+
KPH:25.300 B**
VKPH:21.500 A++
M30 Mustang AH
A*
Kills:2,230
V. Kills:376 N/A
Deaths:166
KDR:13.434
Accuracy:67.651% A+
KPH:74.600 B++
VKPH:12.600 A*
Vortek Rotary
A++
Kills:1,643
V. Kills:1,097 150%
Deaths:298
KDR:5.513
Accuracy:38.267% A
KPH:34.700 A++
VKPH:23.200 A++
Breaker Rocket Pods
B+
Kills:973
V. Kills:176 N/A
Deaths:31
KDR:31.387
Accuracy:63.586% A++
KPH:126.500 B+
VKPH:22.900 B+
Hornet Missiles
B+
Kills:532
V. Kills:346 153%
Deaths:28
KDR:19
Accuracy:61.016% C*
KPH:76.300 C*
VKPH:49.600 B+
M20 Kestrel
A*
Kills:156
V. Kills:93 166%
Deaths:12
KDR:13
Accuracy:35.275% B*
KPH:51.500 A*
VKPH:30.700 A
Kills:8,453 (6,948 + 0)
Deaths:1,187
KDR:7.121
VKDR:3.851
Vehicle Kills:4,571
Kill Difference:7,266
Playtime:210.377 hours
Usage:67%
Score:4.292m
Score/min:340
Piloting Accuracy:35.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:95
V. Kills:58 161%
Deaths:20
KDR:4.750
Accuracy:28.584% D--
KPH:36 C*
VKPH:22 C+
Kills:95 (0 + 95)
Deaths:20
KDR:4.750
VKDR:2.900
Vehicle Kills:58
Kill Difference:75
Playtime:2.642 hours
Usage:1%
Score:0.055m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:28.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:60
V. Kills: N/A
Deaths:6
KDR:10
Accuracy:19.806% C
KPH:101.500 C
VKPH:0 F
Kills:60 (0 + 60)
Deaths:6
KDR:10
VKDR:0
Vehicle Kills:0
Kill Difference:54
Playtime:0.592 hours
Usage:0%
Score:0.008m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:19.806%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 5,4022,9196524.477B**1.3934.064%B+1.131%D25.3B**21.5A++288115.4h67.9B++199.4B*
M30 Mustang AH 2,6062,23016613.434B**7.5667.651%A+1.525%B74.6B++12.6A*36329.9h6.1B+9.1B++
Vortek Rotary 2,7401,6432985.513A0.3638.267%A1.156%D34.7A++23.1A++39647.4h35.6B**93.1B**
Breaker Rocket Pods 1,1499733131.387M*25.5263.586%A++1.233%C**126.4B+22.9B+5997.7h8.6B**13.6B*
GD-22S 5915902282.588B++3.2822.441%C+30.339%B*57.3B*N/A15910.3h8.9B*39.8B+
Hornet Missiles 8785322819M13.1361.016%C*N/A76C*49.4B4407h7.3B*11.9B*
SAS-R 3703691302.838C++3.0336.341%C68.564%C+46.1BN/A1818h2.4C+6.5C+
M20 Kestrel 2491561213S7.1335.275%B*N/A52A*31A3223h46B*130.4B*
AF-19 Mercenary 1611511730.873C++5.0020.085%C31.126%A++4.5D-N/A2233.2h14.7C+73.3C+
AF-8 RailJack 114114244.75B*1.1229.405%D--79.825%B+40.7AN/A1222.8h2.1B+7.2C+
C150 Dalton 15395204.75C+1.1228.584%D--N/A36.5C*22.3C+3462.6h3.3B++11.6C*
M12 Kobalt-H 6060610C4.1319.806%C16.667%C+100CN/A2180.6h11.9B+60B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit51040.7h
Medical Applicator07530h
Recon Detection Device0540.1h
Ammunition Package21040.1h
Nano-Armor Kit3073,1087.9h

Check the help document for the dictionary if you want to learn more about words used here.


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