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Sentinel BlueYellowMustang[MITT] BlueYellowMustang
NC BR 74

KDR: 5.81

Score: 7.4m

Last Seen: Jan 16th, 2019 8:57 PM
- OFFLINE - 82.7 hour(s)

Battle Rank 74 - New Conglomerate on Emerald - Outfit Officer of THE GHOSTS OF PREY[MITT] THE GHOSTS OF PREY
NC outfit on Emerald

Members: 1
Level Progress (to 75): 26%
Level 100 Progress: 39% 418h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary Breaker Rocket Pods GD-22S Hornet Missiles SAS-R AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,163,430 MLG Score: 930
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.466%30.726%660210207162.051583.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.997%0.083C+1.55A+0.636B+HEAD ++ (~19.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.376C**100.297C*36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.923%1.341%2084410187,160431387716.5741185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.586%-0.169C-0.257C0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.368C**36.40.312C*64.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.675%71.222%0210204836217.79032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%-0.055C+0.268C*0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.30.269C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE GHOSTS OF PREY[MITT] THE GHOSTS OF PREY
NC outfit on Emerald

Members: 1
7.4m210.8%456 (27.4k)421 (25.3k)5.8138810,5581,8167.0622274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102298032.536%6.564%21409:433

23% Engineer67% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2015 7:40 PMMay 17th, 2015 3:09 PMJan 19th, 2019 3:33 PM (10h) (PST)Jan 16th, 2019 5:53 PM (3d) (PST)Jan 16th, 2019 4:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,284221,2620.5990.1030.0391.8160.262930

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,0411,33775,70436621091625,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
293.7h/12.2d 2,267 693 3,122 32k 92 358 4,615 22.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:148
Deaths:168
KDR:0.881
Accuracy:19.565% C--
HSR:31.757% A++
Kills:148
Deaths (as Engineer):168
Deaths (to Engineers):776
KDR:0.88095
Kill Difference:20
Playtime:67.468 hours
Usage:23%
Score:1.483m
Score/min:366
Accuracy (listed only):19.565%
HSR (listed only):31.757%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:568
Deaths:211
KDR:2.692
Accuracy:22.385% C+
HSR:30.458% B**
Kills:568
Deaths (as Heavy Assault):211
Deaths (to Heavy Assaults):300
KDR:2.69194
Kill Difference:357
Playtime:13.543 hours
Usage:5%
Score:0.260m
Score/min:319
Accuracy (listed only):22.385%
HSR (listed only):30.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:148
Deaths:168
KDR:0.881
Accuracy:19.565% C--
HSR:31.757% A++
Kills:148
Deaths (as Light Assault):168
Deaths (to Light Assaults):327
KDR:0.88095
Kill Difference:20
Playtime:197.281 hours
Usage:67%
Score:5.421m
Score/min:458
Accuracy (listed only):19.565%
HSR (listed only):31.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:369
Deaths:130
KDR:2.838
Accuracy:36.341% C
HSR:68.564% C+
AF-8 RailJack
B+
Kills:114
Deaths:24
KDR:4.750
Accuracy:29.730% D--
HSR:79.825% B+
Kills:483
Deaths (as Infiltrator):154
Deaths (to Infiltrators):162
KDR:3.13636
Kill Difference:329
Playtime:13.014 hours
Usage:4%
Score:0.259m
Score/min:331
Accuracy (listed only):33.035%
HSR (listed only):74.194%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,549
V. Kills:2,286 111%
Deaths:614
KDR:4.151
Accuracy:33.581% B+
KPH:23.600 B**
VKPH:21.200 A++
M30 Mustang AH
A*
Kills:2,076
V. Kills:352 N/A
Deaths:155
KDR:13.394
Accuracy:67.053% A+
KPH:73.400 B*
VKPH:12.400 A*
Vortek Rotary
A++
Kills:1,564
V. Kills:1,054 148%
Deaths:289
KDR:5.412
Accuracy:38.136% A
KPH:34 A++
VKPH:22.900 A++
Breaker Rocket Pods
B++
Kills:971
V. Kills:176 N/A
Deaths:31
KDR:31.323
Accuracy:63.595% A++
KPH:126.200 B+
VKPH:22.900 B++
Hornet Missiles
C**
Kills:507
V. Kills:332 152%
Deaths:27
KDR:18.778
Accuracy:60.619% C++
KPH:73.400 C*
VKPH:48.100 C**
M20 Kestrel
A*
Kills:143
V. Kills:85 166%
Deaths:10
KDR:14.300
Accuracy:36.108% B*
KPH:51.600 A*
VKPH:30.700 A+
Kills:7,810 (6,332 + 0)
Deaths:1,126
KDR:6.936
VKDR:3.806
Vehicle Kills:4,285
Kill Difference:6,684
Playtime:199.481 hours
Usage:68%
Score:4.095m
Score/min:342
Piloting Accuracy:36.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:83
V. Kills:52 157%
Deaths:17
KDR:4.882
Accuracy:30.677% D
KPH:35.900 C*
VKPH:22.500 C+
Kills:83 (0 + 83)
Deaths:17
KDR:4.882
VKDR:3.059
Vehicle Kills:52
Kill Difference:66
Playtime:2.312 hours
Usage:1%
Score:0.050m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:30.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,8352,5496144.151B**1.6633.581%B+1.216%D23.6B**21.2A++288107.8h71.6B++213.3B*
M30 Mustang AH 2,4282,07615513.394B**7.5867.053%A+1.638%B+73.4B*12.4A*36928.3h6B+8.9B++
Vortek Rotary 2,6181,5642895.412A0.4038.136%A1.215%D34A++22.9A++39846h36.4B**95.4B**
Breaker Rocket Pods 1,1479713131.323M*25.5163.595%A++1.236%C**126.1B+22.9B++5987.7h8.6B**13.6B*
GD-22S 5695682112.692B*3.1222.385%C+30.458%B**58B**N/A1629.8h8.9B*39.7B+
Hornet Missiles 8395072718.778M12.9660.619%C++N/A73.5C*48.1C**4266.9h7.3B*12B*
SAS-R 3703691302.838C++2.9836.341%C68.564%C+46.1B+N/A1808h2.4C+6.5C+
AF-19 Mercenary 1581481680.881C++4.9319.565%C--31.757%A++4.6D-N/A2232.3h14.4C+73.6C+
M20 Kestrel 2281431014.3S8.4936.108%B*N/A51.1A*30.4A3272.8h46.4B*128.4B*
AF-8 RailJack 114114244.75B*1.0629.73%D--79.825%B+42.2A+N/A1252.7h2.1B+7.1C+
C150 Dalton 13583174.882C+0.9330.677%DN/A36.1C**22.6C+3632.3h3.4B++11B

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3980.5h
Medical Applicator01380h
Recon Detection Device0520.1h
Ammunition Package1820.1h
Nano-Armor Kit2966,9556.6h

Check the help document for the dictionary if you want to learn more about words used here.


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