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Dreadnaught BlumpkinWaffle[RGQT] BlumpkinWaffle
VS BR 151

KDR: 1.08

Score: 53m

Last Seen: Nov 18th, 2018 5:41 PM
- OFFLINE - 3652.7 hour(s)

Battle Rank 120 (151 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Proximity Mine NS-7 PDW NS-61 Emissary Serpent VE92 Eclipse VE3A Frag Grenade Pulsar C NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 1223TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.257%20.211%38930100527,7721.16269-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.621%-0.358C--0.077C+-2.737F**HEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.106C+12.90.099C+54

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.33%1.99%88310321,85923135200.803371357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.911%-0.933D---0.396C---0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.244C++9.20.269C*20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.62%5.067%38810271,04618775140.557272203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.273%-1.535F0.171C++-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269-1.267D**52.8-0.335C-216.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.273%77.19%3811034605267920.22583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.338C**0.659B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.60.179C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.791%10.621%38310329981483110.67296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%-1.635F-0.78D--1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.462D4.20.134C++15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53m569.3%339 (20.3k)285 (17.1k)1.0840550,16946,2791.24192151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035204415.652%13.875%21704:0119

29% Engineer13% Heavy Assault31% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:37 PMNov 5th, 2016 7:30 PMDec 16th, 2018 10:18 PM (124d) (PST)Nov 18th, 2018 1:43 PM (152d) (PST)Nov 18th, 2018 1:41 PM (152d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3011811200.2700.2490.0371.6740.024100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,08310,8707,21316152100117,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097.9h/129.1d 7,306 6,961 15,728 311.2k 4,279 9,307 4,500 56m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:1,169
Deaths:2,023
KDR:0.578
Accuracy:13.923% D**
HSR:14.628% D**
NS-15M1
D-
Kills:855
Deaths:1,265
KDR:0.676
Accuracy:12.696% F-
HSR:15.673% D-
Orion VS54
D*
Kills:353
Deaths:344
KDR:1.026
Accuracy:15.106% D*
HSR:12.465% F
Ursa
C+
Kills:335
Deaths:651
KDR:0.515
Accuracy:14.986% D*
HSR:22.985% C+
Lasher X2
D*
Kills:160
Deaths:488
KDR:0.328
Accuracy:16.816% D*
HSR:1.250% D**
Kills:2,872
Deaths (as Heavy Assault):4,771
Deaths (to Heavy Assaults):13,214
KDR:0.60197
Kill Difference:1,899
Playtime:406.412 hours
Usage:13%
Score:5.911m
Score/min:242
Accuracy (listed only):14.706%
HSR (listed only):13.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:2,178
Deaths:2,855
KDR:0.763
Accuracy:16.613% D**
HSR:13.085% D*
Eclipse VE3A
D--
Kills:1,877
Deaths:1,906
KDR:0.985
Accuracy:18.943% F
HSR:14.331% D--
Pulsar C
D
Kills:1,679
Deaths:1,909
KDR:0.880
Accuracy:17.575% D*
HSR:18.583% D
NS-11C
C--
Kills:1,492
Deaths:2,544
KDR:0.586
Accuracy:15.590% F
HSR:16.086% C--
Solstice VE3
D-
Kills:1,283
Deaths:1,267
KDR:1.013
Accuracy:17.807% D-
HSR:14.341% D--
Solstice SF
D--
Kills:1,172
Deaths:1,650
KDR:0.710
Accuracy:17.979% D*
HSR:10.751% D--
Pandora VX25
F
Kills:689
Deaths:774
KDR:0.890
Accuracy:19.922% F-
HSR:8.273% F
Zenith VX-5
D--
Kills:261
Deaths:289
KDR:0.903
Accuracy:18.164% D**
HSR:15.326% D--
NS Baron G5
D--
Kills:171
Deaths:249
KDR:0.687
Accuracy:25.760% F-
HSR:9.357% D--
Thanatos VE70
C-
Kills:160
Deaths:196
KDR:0.816
Accuracy:25.578% D**
HSR:13.750% C-
Phobos VX86
C**
Kills:149
Deaths:413
KDR:0.361
Accuracy:26.771% F*
HSR:18.121% C**
Kills:11,111
Deaths (as Engineer):14,052
Deaths (to Engineers):10,103
KDR:0.79071
Kill Difference:2,941
Playtime:894.167 hours
Usage:29%
Score:17.006m
Score/min:317
Accuracy (listed only):20.064%
HSR (listed only):13.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:2,609
Deaths:2,697
KDR:0.967
Accuracy:21.793% C--
HSR:10.502% D*
Serpent VE92
D*
Kills:2,178
Deaths:2,855
KDR:0.763
Accuracy:16.613% D**
HSR:13.085% D*
Eclipse VE3A
D--
Kills:1,877
Deaths:1,906
KDR:0.985
Accuracy:18.943% F
HSR:14.331% D--
Pulsar C
D
Kills:1,679
Deaths:1,909
KDR:0.880
Accuracy:17.575% D*
HSR:18.583% D
NS-11C
C--
Kills:1,492
Deaths:2,544
KDR:0.586
Accuracy:15.590% F
HSR:16.086% C--
Solstice VE3
D-
Kills:1,283
Deaths:1,267
KDR:1.013
Accuracy:17.807% D-
HSR:14.341% D--
MKV Suppressed
D-
Kills:1,240
Deaths:1,406
KDR:0.882
Accuracy:20.853% D-
HSR:11.774% D*
Sirius SX12
D-
Kills:1,176
Deaths:1,795
KDR:0.655
Accuracy:17.698% D*
HSR:12.585% D-
Solstice SF
D--
Kills:1,172
Deaths:1,650
KDR:0.710
Accuracy:17.979% D*
HSR:10.751% D--
Eridani SX5
D--
Kills:1,151
Deaths:1,293
KDR:0.890
Accuracy:16.560% F-
HSR:12.772% D--
Pandora VX25
F
Kills:689
Deaths:774
KDR:0.890
Accuracy:19.922% F-
HSR:8.273% F
Zenith VX-5
D--
Kills:261
Deaths:289
KDR:0.903
Accuracy:18.164% D**
HSR:15.326% D--
NS Baron G5
D--
Kills:171
Deaths:249
KDR:0.687
Accuracy:25.760% F-
HSR:9.357% D--
Thanatos VE70
C-
Kills:160
Deaths:196
KDR:0.816
Accuracy:25.578% D**
HSR:13.750% C-
Phobos VX86
C**
Kills:149
Deaths:413
KDR:0.361
Accuracy:26.771% F*
HSR:18.121% C**
Kills:17,287
Deaths (as Light Assault):21,243
Deaths (to Light Assaults):8,029
KDR:0.81377
Kill Difference:3,956
Playtime:600.904 hours
Usage:19%
Score:12.755m
Score/min:354
Accuracy (listed only):19.840%
HSR (listed only):13.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:2,609
Deaths:2,697
KDR:0.967
Accuracy:21.793% C--
HSR:10.502% D*
NS-61 Emissary
B+
Kills:2,419
Deaths:1,857
KDR:1.303
Accuracy:32.310% B+
HSR:17.445% C++
NS-44L Blackhand
A++
Kills:1,313
Deaths:490
KDR:2.680
Accuracy:55.884% A+
HSR:66.337% A++
MKV Suppressed
D-
Kills:1,240
Deaths:1,406
KDR:0.882
Accuracy:20.853% D-
HSR:11.774% D*
NS-44LB Blackhand
B**
Kills:1,190
Deaths:555
KDR:2.144
Accuracy:58.244% B**
HSR:64.958% B*
NS-357 Underboss
C+
Kills:1,189
Deaths:1,123
KDR:1.059
Accuracy:36.085% C+
HSR:16.989% D
Sirius SX12
D-
Kills:1,176
Deaths:1,795
KDR:0.655
Accuracy:17.698% D*
HSR:12.585% D-
Beamer VS3
B**
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:35.112% B**
HSR:26.357% B+
Eridani SX5
D--
Kills:1,151
Deaths:1,293
KDR:0.890
Accuracy:16.560% F-
HSR:12.772% D--
Artemis VX26
C-
Kills:965
Deaths:743
KDR:1.299
Accuracy:25.211% C-
HSR:17.202% D-
Parallax VX3
C+
Kills:605
Deaths:369
KDR:1.640
Accuracy:37.273% C
HSR:77.190% C+
NS-44 Commissioner
B++
Kills:450
Deaths:640
KDR:0.703
Accuracy:36.281% C+
HSR:27.556% B++
Phantom VA23
B+
Kills:396
Deaths:364
KDR:1.088
Accuracy:25.971% D**
HSR:34.343% B+
NS-30 Vandal
F-
Kills:273
Deaths:191
KDR:1.429
Accuracy:18.835% F--
HSR:11.355% F-
Manticore SX40
D-
Kills:169
Deaths:193
KDR:0.876
Accuracy:22.216% D*
HSR:15.385% D-
NS-44P Commissioner
C++
Kills:116
Deaths:276
KDR:0.420
Accuracy:25.151% F
HSR:26.724% C++
Nyx VX31
F
Kills:63
Deaths:56
KDR:1.125
Accuracy:24.064% F
HSR:3.175% F**
Kills:16,485
Deaths (as Infiltrator):14,920
Deaths (to Infiltrators):6,963
KDR:1.10489
Kill Difference:1,565
Playtime:955.401 hours
Usage:31%
Score:11.954m
Score/min:209
Accuracy (listed only):29.973%
HSR (listed only):26.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:2,609
Deaths:2,697
KDR:0.967
Accuracy:21.793% C--
HSR:10.502% D*
MKV Suppressed
D-
Kills:1,240
Deaths:1,406
KDR:0.882
Accuracy:20.853% D-
HSR:11.774% D*
Sirius SX12
D-
Kills:1,176
Deaths:1,795
KDR:0.655
Accuracy:17.698% D*
HSR:12.585% D-
Eridani SX5
D--
Kills:1,151
Deaths:1,293
KDR:0.890
Accuracy:16.560% F-
HSR:12.772% D--
Pandora VX25
F
Kills:689
Deaths:774
KDR:0.890
Accuracy:19.922% F-
HSR:8.273% F
NS-11P
D--
Kills:201
Deaths:312
KDR:0.644
Accuracy:17.765% D--
HSR:7.960% F-
NS Baron G5
D--
Kills:171
Deaths:249
KDR:0.687
Accuracy:25.760% F-
HSR:9.357% D--
Thanatos VE70
C-
Kills:160
Deaths:196
KDR:0.816
Accuracy:25.578% D**
HSR:13.750% C-
Phobos VX86
C**
Kills:149
Deaths:413
KDR:0.361
Accuracy:26.771% F*
HSR:18.121% C**
Corvus VA55
F-
Kills:85
Deaths:153
KDR:0.556
Accuracy:14.343% F-
HSR:9.412% F-
NS-11A
C
Kills:65
Deaths:72
KDR:0.903
Accuracy:17.700% D*
HSR:20% C
H-V45
B+
Kills:59
Deaths:54
KDR:1.093
Accuracy:19.028% D--
HSR:25.424% B+
Kills:7,755
Deaths (as Combat Medic):9,414
Deaths (to Combat Medics):5,073
KDR:0.82377
Kill Difference:1,659
Playtime:79.314 hours
Usage:3%
Score:1.942m
Score/min:408
Accuracy (listed only):20.314%
HSR (listed only):13.327%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:706
Deaths:431
KDR:1.638
Accuracy:14.001% D-
HSR:11.048% F-
Nebula VM20
D-
Kills:693
Deaths:431
KDR:1.608
Accuracy:14.389% D-
HSR:13.564% D*
Blueshift VM5
C+
Kills:326
Deaths:221
KDR:1.475
Accuracy:13.157% D*
HSR:21.166% C+
Quasar VM1
D--
Kills:292
Deaths:203
KDR:1.438
Accuracy:10.996% D--
HSR:13.356% D--
Comet VM2
C*
Kills:171
Deaths:217
KDR:0.788
Accuracy:35.421% D-
HSR:4.678% C*
NS-10 Burster
B+
Kills:168
Deaths:225
KDR:0.747
Accuracy:24.944% D
HSR:7.738% B+
NS-10 Burster
C**
Kills:151
Deaths:225
KDR:0.671
Accuracy:25.282% D
HSR:8.609% C**
Vortex VM21
B+
Kills:123
Deaths:180
KDR:0.683
Accuracy:28.965% D*
HSR:4.878% B+
Kills:2,630
Deaths (as MAX Suit):1,066.500
Deaths (to MAX Suits):2,634
KDR:2.46601
Kill Difference:1,563.500
Playtime:153.138 hours
Usage:5%
Score:3.403m
Score/min:370
Accuracy (listed only):20.894%
HSR (listed only):10.630%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,336
V. Kills:235 N/A
Deaths:287
KDR:4.655
Accuracy:29.883% D--
KPH:22.800 C
VKPH:4 D-
L100 Python HEAT
D-
Kills:421
V. Kills:167 251%
Deaths:144
KDR:2.924
Accuracy:40.781% D*
KPH:16.900 D-
VKPH:6.700 D--
Skyguard
D
Kills:62
V. Kills:76 81%
Deaths:38
KDR:1.632
Accuracy:21.833% D*
KPH:5.700 D*
VKPH:7 D
Kills:1,819 (1,819 + 0)
Deaths:469
KDR:3.878
VKDR:1.019
Vehicle Kills:478
Kill Difference:1,350
Playtime:94.489 hours
Usage:3%
Score:1.103m
Score/min:195
Driving Accuracy:21.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:168
V. Kills:110 151%
Deaths:74
KDR:2.270
Accuracy:30.838% D**
KPH:12.300 D*
VKPH:8.100 D-
Proton II PPA
C
Kills:123
V. Kills:14 N/A
Deaths:31
KDR:3.968
Accuracy:14.421% D**
KPH:28.300 D--
VKPH:3.200 C
Supernova PC
D--
Kills:102
V. Kills:40 249%
Deaths:43
KDR:2.372
Accuracy:38.885% D*
KPH:11 D--
VKPH:4.300 D*
Kills:393 (102 + 291)
Deaths:148
KDR:2.655
VKDR:1.108
Vehicle Kills:164
Kill Difference:245
Playtime:27.245 hours
Usage:1%
Score:0.423m
Score/min:259
Driving Accuracy:38.885%
Gunner Accuracy:14.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:212
V. Kills:44 471%
Deaths:126
KDR:1.683
Accuracy:23.159% D*
KPH:11.800 D--
VKPH:2.500 D-
M20 Basilisk
D--
Kills:134
V. Kills:38 344%
Deaths:51
KDR:2.627
Accuracy:20.349% F-
KPH:8.900 D--
VKPH:2.500 D**
M20 Basilisk
D*
Kills:124
V. Kills:83 148%
Deaths:79
KDR:1.570
Accuracy:24.453% F
KPH:5.400 D*
VKPH:3.600 D*
M12 Kobalt
D-
Kills:104
V. Kills:8 N/A
Deaths:21
KDR:4.952
Accuracy:9.391% F
KPH:18.400 D*
VKPH:1.400 D-
M40 Fury
D*
Kills:92
V. Kills:17 N/A
Deaths:30
KDR:3.067
Accuracy:17.385% F-
KPH:17 D*
VKPH:3.100 D*
G30 Walker
D*
Kills:89
V. Kills:50 175%
Deaths:45
KDR:1.978
Accuracy:18.496% F
KPH:5.400 D*
VKPH:3 D*
Kills:755 (0 + 755)
Deaths:352
KDR:2.145
VKDR:0.682
Vehicle Kills:240
Kill Difference:403
Playtime:83.619 hours
Usage:3%
Score:0.716m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:18.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:144
V. Kills:49 288%
Deaths:210
KDR:0.686
Accuracy:37.926% D--
KPH:8.600 D-
VKPH:2.900 D
Kills:144 (144 + 0)
Deaths:210
KDR:0.686
VKDR:0.233
Vehicle Kills:49
Kill Difference:66
Playtime:16.738 hours
Usage:1%
Score:0.070m
Score/min:70
Driving Accuracy:37.926%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,3763,3707644.411C++3.3345.552%B+N/A116.2C+N/A48129h1.8B+3.9B++
NS-7 PDW 2,6362,6092,6970.967C++0.1221.793%C--10.502%D*20.4CN/A73127.7h14.9C++68.2C+
NS-61 Emissary 2,4462,4191,8571.303B++0.2232.31%B+17.445%C++18.2CN/A55133.1h13.8C++42.8B+
Serpent VE92 2,1932,1782,8550.763C0.3216.613%D**13.085%D*16.8C--N/A100129.3h13.8C+82.8C--
Eclipse VE3A 1,9191,8771,9060.985C+0.1018.943%F14.331%D--22.8DN/A10082.4h14.9D78.5F
Frag Grenade 1,8881,87111871N/A1,869.9246.352%C++N/A492.4C+4.5C-27453.8h3.4B+7.3B+
Pulsar C 1,7051,6791,9090.88C+0.2017.575%D*18.583%D12.6DN/A75133h12.8C+72.8C
NS-11C 1,5171,4922,5440.586C-0.5015.59%F16.086%C--7.9D-N/A41189.3h16.7C107.1D-
C75 Viper 1,5711,3362874.655C*3.5729.883%D--1.647%B22.8C4D-19058.7h10.5B++35.1C**
NS-44L Blackhand 1,3211,3134902.68A1.6055.884%A+66.337%A++16.5C-N/A8079.6h3.3B*5.9B*
Solstice VE3 1,3091,2831,2671.013B+0.0717.807%D-14.341%D--19.7C++N/A17165h15C**84.4C+
MKV Suppressed 1,2581,2401,4060.882C0.2020.853%D-11.774%D*23.2CN/A10353.4h15.1C+72.6C+
NS-44LB Blackhand 1,2041,1905552.144B+1.0658.244%B**64.958%B*13.5DN/A4688.3h4C*6.8B+
NS-357 Underboss 1,1981,1891,1231.059C++0.0336.085%C+16.989%D16.9DN/A7670.4h4.4C+12.3C++
Sirius SX12 1,1931,1761,7950.655C0.4317.698%D*12.585%D-10.8D-N/A68108.4h19.4D-109.6D-
Solstice SF 1,1941,1721,6500.71C0.3717.979%D*10.751%D--14.9CN/A10778.5h13.9C+77.4C-
Flare VE6 1,1921,1692,0230.578D0.5113.923%D**14.628%D**11.8D--N/A6999.3h15.4D**110.6D**
Beamer VS3 1,1711,1618721.331B*0.2535.112%B**26.357%B+13.3DN/A8587.3h9.7C++27.7C*
Eridani SX5 1,1621,1511,2930.89C0.1916.56%F-12.772%D--21.6C--N/A17353.2h16D-96.4D*
C-4 1,5501,0599851.075C0.0122.406%DN/A53.5D24.8C89319.8h1.6C+7.3C
Artemis VX26 9849657431.299C+0.2125.211%C-17.202%D-28.7C+N/A10333.6h13.1C+51.8C+
Sticky Grenade 8858751875N/A873.9250.32%C+N/A795.5C9.1C43801.1h2.4C+4.8C++
NS-15M1 8718551,2650.676D0.4112.696%F-15.673%D-16.7DN/A9151.3h16.6D--131.1F
C-4 ARX 1,1297576071.247C0.1622.408%D--N/A72.8D35.8C++70110.4h1.3C+5.9C-
Nebula VM20 7177064311.638C0.5514.001%D-11.048%F-20.8DN/A13734h16.5C+117.7C
Nebula VM20 6996934311.608C0.5214.389%D-13.564%D*20.4DN/A13434h17.2C+119.7C
Pandora VX25 6956897740.89C0.1919.922%F-8.273%F20.4DN/A8033.7h3.9B+19.6D--
Lumine Edge 6736595,2650.125C++0.9633.099%B+10.319%D-2CN/A7324.2h1.3C**3.9B+
Parallax VX3 6076053691.64C0.5637.273%C77.19%C+12.8D--N/A8047.4h2.6C-7C
Spear Anti-Vehicle Phalanx Turret 778562747.595C++6.5136.144%D-3.737%C+21.8D-8.4D*21125.8h6.8B++18.8B+
NS-44 Commissioner 4534506400.703C0.3836.281%C+27.556%B++7.2D--N/A6362.2h4.3C11.9C++
Tank Mine 7224471263.548B+2.4627.423%C-N/A109C++67.1C++18914.1h1.9C++6.8C+
L100 Python HEAT 5884211442.924C1.8440.781%D*2.613%C++16.8D-6.7D--17325h5.9C**14.5C
Phantom VA23 3993963641.088C-0.0025.971%D**34.343%B+13D*N/A8530.5h7.7F--29.7F-
Force-Blade 43735933,3800.011C1.0725.513%C2.786%D0.2DN/A11830.7h3C+11.7C+
Orion VS54 3603533441.026C+0.0615.106%D*12.465%F17.1DN/A28720.7h14.9C98.5C--
Ursa 3433356510.515D-0.5714.986%D*22.985%C+8.6D*N/A5539.1h17.2F114.6D**
Blueshift VM5 3313262211.475C0.3913.157%D*21.166%C+12.7D*N/A7425.7h15.5C*117.7C-
NS Decimator 4293177540.42D0.6643.214%F--3.155%B*15.9D*5.6D*22119.9h4.6C*10.6D
Quasar VM1 2992922031.438C+0.3510.996%D--13.356%D--10.9D--N/A11526.8h18.1D164.4C--
NS-30 Vandal 2772731911.429C+0.3418.835%F--11.355%F-21.3DN/A17912.8h8.3F44.3F**
Zenith VX-5 2672612890.903C0.1818.164%D**15.326%D--23.3CN/A11111.2h13.7C+75.4C--
NS Annihilator 5532262840.796B+0.2970.681%F**N/A6.9D10B15132.7h13.3C18.8D-
S1 3052164520.478C0.6150.138%D1.389%D-14D-5.8D--28615.4h7.6C15.1C-
M60-G Bulldog 2562121261.683D0.6023.159%D*3.302%C*11.8D--2.4D--15218h7.4C*32C-
NS-11P 2042013120.644C-0.4417.765%D--7.96%F-9.2D--N/A6421.8h17.7D--99.7D--
Comet VM2 2321712170.788C+0.3035.421%D-4.678%C*6.6D2.4D-11425.9h18.3B+51.6C**
NS Baron G5 1721712490.687C-0.4025.76%F-9.357%D--19.7DN/A1058.7h4.8C+18.5C
Manticore SX40 1711691930.876C+0.2122.216%D*15.385%D-12.3D-N/A7013.7h9.4C-42.3D-
NS-10 Burster 2901682250.747C-0.3424.944%D7.738%B+3.1D--2.3D--9754.1h162.9C653C
Saron HRB 278168742.27D1.1930.838%D**N/A12.3D*8D-24713.7h21.1C**68.5D
Anti-Vehicle Grenade 1861631163N/A161.9252.368%C++N/A407.5C*57.5C-43850.4h4.5B++8.7B++
Lasher X2 1621604880.328D-0.7616.816%D*1.25%D**6.7D*N/A8023.8h25.3D--150.3D--
Thanatos VE70 1621601960.816C+0.2725.578%D**13.75%C-15.1DN/A17310.6h4.5B+17.6C-
NS-10 Burster 2771512250.671C0.4125.282%D8.609%C**2.7D*2.2D-9756.9h191.7D--758.3D-
Phobos VX86 1521494130.361D0.7226.771%F*18.121%C**4.2D**N/A2935.3h5.3T*19.7T*
M40 Fury-F 1931442100.686C-0.4037.926%D--2.083%A+8.6D-2.9D7016.7h11.8C++31C
M20 Basilisk 172134512.627C+1.5420.349%F-8.955%A8.9D--2.5D**12215.1h68.5B**336.8C
Nemesis VSH9 2211262390.527C0.5655.981%D-3.175%B+10.3C7.8C30812.2h8.4C+14.9C
M20 Basilisk 207124791.57D0.4924.453%F6.452%C**5.4D*3.6D*9223h114.2C466.9D**
Vortex VM21 1491231800.683C0.4028.965%D*4.878%B+5.7C1.2F5821.6h30.4B++104.8B
Proton II PPA 137123313.968D2.8814.421%D**1.626%C28D--3.2C2124.4h9.7C++67D-
The Slasher 1301221,6480.074B+1.0140.757%B+9.016%C1CN/A3124h3D-7.4C++
NS-44P Commissioner 1171162760.42D0.6625.151%F26.724%C++7.8D--N/A5414.9h4C15.7D--
M12 Kobalt 112104214.952D3.879.391%F19.231%C**18.2D*1.4D-1545.7h24.4D260.1D**
Supernova PC 142102432.372C-1.2938.885%D*3.922%A11.1D--4.3D*2979.2h5.2C*13.4C
M40 Fury 10992303.067C--1.9817.385%F-1.087%D17D*3.1D*2405.4h10.4B++59.8C--
G30 Walker 13989451.978D0.8918.496%F2.247%D-5.4D*3D*18516.6h247.9C1340.3D**
Corvus VA55 85851530.556D0.5314.343%F-9.412%F-11.5D-N/A1447.4h13C+90.4D*
Hunter QCX 74721600.45C0.6331.721%D9.722%D--6.1D-N/A3811.8h5.4C*16.9C++
MANA Anti-Personnel Turret 6666611.082N/A0.0012.476%UN/A660UN/A6753700.1h48.9T*392T*
NS-11A 6765720.903C0.1817.7%D*20%C20.3C--N/A1913.2h16.8D-94.8D*
Nyx VX31 6663561.125C-0.0424.064%F3.175%F**31.5C1.5M++2362h6.9D28.8D*
Skyguard 13862381.632C--0.5521.833%D*N/A5.7D*7D26810.8h187.9D*860.6F-
H-V45 6059541.093C+0.0119.028%D--25.424%B+22.7CN/A3202.6h18.5F97.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,9141.4h
Nano-Armor Kit825770,03674.3h
Spawn Beacon184701.3h
Anti-Vehicle MANA Turret542144.6h
RD-GG Recon Device12110.4h
Nanite Revive Grenade02970.1h
Medical Applicator621147,94221.7h
Deconstruction Tool01,1440.1h
Spitfire Auto-Turret381,5982.2h
Ammunition Package303,9244.2h
Shield Recharging Field74550.3h
Medical Kit1041,7172.6h
Anti-Infantry MANA Turret351701.8h
Recon Detection Device14210,85425.3h

Check the help document for the dictionary if you want to learn more about words used here.


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