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Justicar Cold Blooded BlumpkinWaffle[ISV] BlumpkinWaffle
VS BR 41

KDR: 1.09

Score: 53.9m

Last Seen: Jul 21st, 2019 12:40 AM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald
Level Progress (to 42): 41%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Proximity Mine NS-7 PDW NS-61 Emissary Eclipse VE3A Serpent VE92 Frag Grenade Pulsar C NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 1256TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.285%20.162%38930118428,3601.15873-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.603%-0.364C--0.101C+-2.693F**HEAD ++ (~10.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.101C+12.90.096C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.313%2.029%88312111,87323275260.804899355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.905%-0.938D---0.342C--0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.242C++9.20.268C*20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.852%4.891%42912051,14518975410.603267211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.136%-1.511F0.154C++-0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258-1.26D**51.2-0.344C-206.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.95%71.174%4221212784274890.285195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%0.064C+0.29C*0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.215C++2.80.136C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.791%10.621%42312119981533110.650587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%-1.64F-0.792D--1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.465D4.20.134C++15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.9m574.5%338 (20.3k)285 (17.1k)1.0896951,58647,3401.248141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214212815.703%13.911%21804:0019

29% Engineer13% Heavy Assault31% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:37 PMMay 27th, 2019 6:46 AMJul 21st, 2019 9:20 AM (32d) (PST)Jul 20th, 2019 8:41 PM (32d) (PST)Jul 20th, 2019 8:40 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3021821200.2720.2500.0381.7050.024103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,14610,9147,23216152102117,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3156.9h/131.5d 7,499 7,176 16,357 323k 4,350 9,542 4,631 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:1,169
Deaths:2,023
KDR:0.578
Accuracy:13.923% D**
HSR:14.628% D**
NS-15M1
D-
Kills:855
Deaths:1,265
KDR:0.676
Accuracy:12.696% F-
HSR:15.673% D-
Orion VS54
D--
Kills:382
Deaths:376
KDR:1.016
Accuracy:15.636% D--
HSR:13.351% F
Ursa
C+
Kills:358
Deaths:689
KDR:0.520
Accuracy:15.102% D*
HSR:24.022% C+
Kills:2,764
Deaths (as Heavy Assault):4,353
Deaths (to Heavy Assaults):13,476
KDR:0.63496
Kill Difference:1,589
Playtime:409.830 hours
Usage:13%
Score:5.958m
Score/min:242
Accuracy (listed only):14.339%
HSR (listed only):16.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D--
Kills:2,236
Deaths:2,373
KDR:0.942
Accuracy:18.889% F-
HSR:14.982% D--
Serpent VE92
D*
Kills:2,178
Deaths:2,855
KDR:0.763
Accuracy:16.613% D**
HSR:13.085% D*
Pulsar C
D-
Kills:1,703
Deaths:1,942
KDR:0.877
Accuracy:17.636% D*
HSR:18.614% D-
NS-11C
D
Kills:1,493
Deaths:2,546
KDR:0.586
Accuracy:15.582% F
HSR:16.075% D
Solstice VE3
D--
Kills:1,283
Deaths:1,267
KDR:1.013
Accuracy:17.807% D--
HSR:14.341% D--
Solstice SF
D--
Kills:1,172
Deaths:1,650
KDR:0.710
Accuracy:17.979% D*
HSR:10.751% D--
Pandora VX25
F
Kills:689
Deaths:774
KDR:0.890
Accuracy:19.922% F-
HSR:8.273% F
Zenith VX-5
D--
Kills:261
Deaths:289
KDR:0.903
Accuracy:18.164% D**
HSR:15.326% D--
NS Baron G5
D*
Kills:180
Deaths:276
KDR:0.652
Accuracy:24.022% F-
HSR:8.889% D*
Thanatos VE70
C--
Kills:160
Deaths:196
KDR:0.816
Accuracy:25.578% D**
HSR:13.750% C--
Phobos VX86
C**
Kills:149
Deaths:413
KDR:0.361
Accuracy:26.771% F*
HSR:18.121% C**
Kills:11,504
Deaths (as Engineer):14,581
Deaths (to Engineers):10,259
KDR:0.78897
Kill Difference:3,077
Playtime:914.719 hours
Usage:29%
Score:17.413m
Score/min:317
Accuracy (listed only):19.906%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:2,610
Deaths:2,700
KDR:0.967
Accuracy:21.789% D
HSR:10.536% D*
Eclipse VE3A
D--
Kills:2,236
Deaths:2,373
KDR:0.942
Accuracy:18.889% F-
HSR:14.982% D--
Serpent VE92
D*
Kills:2,178
Deaths:2,855
KDR:0.763
Accuracy:16.613% D**
HSR:13.085% D*
Pulsar C
D-
Kills:1,703
Deaths:1,942
KDR:0.877
Accuracy:17.636% D*
HSR:18.614% D-
NS-11C
D
Kills:1,493
Deaths:2,546
KDR:0.586
Accuracy:15.582% F
HSR:16.075% D
MKV Suppressed
D-
Kills:1,364
Deaths:1,548
KDR:0.881
Accuracy:21.198% D-
HSR:11.584% D*
Solstice VE3
D--
Kills:1,283
Deaths:1,267
KDR:1.013
Accuracy:17.807% D--
HSR:14.341% D--
Sirius SX12
D-
Kills:1,176
Deaths:1,795
KDR:0.655
Accuracy:17.698% D*
HSR:12.585% D-
Solstice SF
D--
Kills:1,172
Deaths:1,650
KDR:0.710
Accuracy:17.979% D*
HSR:10.751% D--
Eridani SX5
D--
Kills:1,157
Deaths:1,303
KDR:0.888
Accuracy:16.586% F-
HSR:12.705% D--
Pandora VX25
F
Kills:689
Deaths:774
KDR:0.890
Accuracy:19.922% F-
HSR:8.273% F
Zenith VX-5
D--
Kills:261
Deaths:289
KDR:0.903
Accuracy:18.164% D**
HSR:15.326% D--
NS Baron G5
D*
Kills:180
Deaths:276
KDR:0.652
Accuracy:24.022% F-
HSR:8.889% D*
Thanatos VE70
C--
Kills:160
Deaths:196
KDR:0.816
Accuracy:25.578% D**
HSR:13.750% C--
Phobos VX86
C**
Kills:149
Deaths:413
KDR:0.361
Accuracy:26.771% F*
HSR:18.121% C**
Kills:17,811
Deaths (as Light Assault):21,927
Deaths (to Light Assaults):8,259
KDR:0.81229
Kill Difference:4,116
Playtime:613.955 hours
Usage:19%
Score:12.934m
Score/min:351
Accuracy (listed only):19.749%
HSR (listed only):13.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:2,610
Deaths:2,700
KDR:0.967
Accuracy:21.789% D
HSR:10.536% D*
NS-61 Emissary
B++
Kills:2,429
Deaths:1,870
KDR:1.299
Accuracy:32.304% B++
HSR:17.373% C++
MKV Suppressed
D-
Kills:1,364
Deaths:1,548
KDR:0.881
Accuracy:21.198% D-
HSR:11.584% D*
NS-44L Blackhand
A++
Kills:1,313
Deaths:490
KDR:2.680
Accuracy:55.884% A++
HSR:66.337% A++
NS-44LB Blackhand
A
Kills:1,197
Deaths:557
KDR:2.149
Accuracy:58.070% A
HSR:64.912% B**
NS-357 Underboss
C+
Kills:1,189
Deaths:1,123
KDR:1.059
Accuracy:36.085% C+
HSR:16.989% D
Sirius SX12
D-
Kills:1,176
Deaths:1,795
KDR:0.655
Accuracy:17.698% D*
HSR:12.585% D-
Beamer VS3
B**
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:35.112% B**
HSR:26.357% B+
Eridani SX5
D--
Kills:1,157
Deaths:1,303
KDR:0.888
Accuracy:16.586% F-
HSR:12.705% D--
Artemis VX26
C-
Kills:965
Deaths:743
KDR:1.299
Accuracy:25.211% C-
HSR:17.202% D-
Parallax VX3
C+
Kills:605
Deaths:369
KDR:1.640
Accuracy:37.273% C
HSR:77.190% C+
NS-44 Commissioner
B++
Kills:450
Deaths:640
KDR:0.703
Accuracy:36.281% C+
HSR:27.556% B++
Phantom VA23
B+
Kills:396
Deaths:364
KDR:1.088
Accuracy:25.971% D**
HSR:34.343% B+
NS-30 Vandal
F-
Kills:273
Deaths:191
KDR:1.429
Accuracy:18.835% F--
HSR:11.355% F-
Ghost
D**
Kills:179
Deaths:57
KDR:3.140
Accuracy:30.128% D**
HSR:50.838% F
Manticore SX40
D-
Kills:169
Deaths:193
KDR:0.876
Accuracy:22.216% D--
HSR:15.385% D-
NS-44P Commissioner
C+
Kills:120
Deaths:290
KDR:0.414
Accuracy:25.234% F
HSR:26.667% C+
Nyx VX31
F
Kills:63
Deaths:56
KDR:1.125
Accuracy:24.064% F
HSR:3.175% F*
Kills:16,816
Deaths (as Infiltrator):15,161
Deaths (to Infiltrators):7,123
KDR:1.10916
Kill Difference:1,655
Playtime:973.230 hours
Usage:31%
Score:12.197m
Score/min:209
Accuracy (listed only):29.997%
HSR (listed only):27.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:2,610
Deaths:2,700
KDR:0.967
Accuracy:21.789% D
HSR:10.536% D*
MKV Suppressed
D-
Kills:1,364
Deaths:1,548
KDR:0.881
Accuracy:21.198% D-
HSR:11.584% D*
Sirius SX12
D-
Kills:1,176
Deaths:1,795
KDR:0.655
Accuracy:17.698% D*
HSR:12.585% D-
Eridani SX5
D--
Kills:1,157
Deaths:1,303
KDR:0.888
Accuracy:16.586% F-
HSR:12.705% D--
Pandora VX25
F
Kills:689
Deaths:774
KDR:0.890
Accuracy:19.922% F-
HSR:8.273% F
NS-11P
D--
Kills:201
Deaths:312
KDR:0.644
Accuracy:17.765% D--
HSR:7.960% F-
NS Baron G5
D*
Kills:180
Deaths:276
KDR:0.652
Accuracy:24.022% F-
HSR:8.889% D*
Thanatos VE70
C--
Kills:160
Deaths:196
KDR:0.816
Accuracy:25.578% D**
HSR:13.750% C--
Phobos VX86
C**
Kills:149
Deaths:413
KDR:0.361
Accuracy:26.771% F*
HSR:18.121% C**
Corvus VA55
F-
Kills:85
Deaths:153
KDR:0.556
Accuracy:14.343% F-
HSR:9.412% F-
NS-11A
C
Kills:65
Deaths:72
KDR:0.903
Accuracy:17.700% D**
HSR:20% C
H-V45
B+
Kills:59
Deaths:54
KDR:1.093
Accuracy:19.028% D--
HSR:25.424% B+
Kills:7,895
Deaths (as Combat Medic):9,596
Deaths (to Combat Medics):5,201
KDR:0.82274
Kill Difference:1,701
Playtime:79.314 hours
Usage:3%
Score:1.942m
Score/min:408
Accuracy (listed only):20.200%
HSR (listed only):13.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:756
Deaths:469
KDR:1.612
Accuracy:13.942% D-
HSR:12.169% F
Nebula VM20
D-
Kills:741
Deaths:469
KDR:1.580
Accuracy:14.313% D-
HSR:13.900% D*
Blueshift VM5
C+
Kills:326
Deaths:221
KDR:1.475
Accuracy:13.157% D*
HSR:21.166% C+
Quasar VM1
D--
Kills:292
Deaths:203
KDR:1.438
Accuracy:10.996% D--
HSR:13.356% D*
NS-10 Burster
B
Kills:178
Deaths:232
KDR:0.767
Accuracy:25.176% D
HSR:7.303% B
Comet VM2
C*
Kills:173
Deaths:218
KDR:0.794
Accuracy:35.527% D-
HSR:4.624% C*
NS-10 Burster
C++
Kills:167
Deaths:232
KDR:0.720
Accuracy:25.516% C--
HSR:7.784% C++
Vortex VM21
B+
Kills:123
Deaths:181
KDR:0.680
Accuracy:29.053% D*
HSR:4.878% B+
Kills:2,756
Deaths (as MAX Suit):1,112.500
Deaths (to MAX Suits):2,668
KDR:2.4773
Kill Difference:1,643.500
Playtime:157.237 hours
Usage:5%
Score:3.501m
Score/min:371
Accuracy (listed only):20.960%
HSR (listed only):10.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,350
V. Kills:240 N/A
Deaths:289
KDR:4.671
Accuracy:29.878% D--
KPH:22.900 C
VKPH:4.100 D-
L100 Python HEAT
D--
Kills:421
V. Kills:167 251%
Deaths:144
KDR:2.924
Accuracy:40.741% D*
KPH:16.900 D--
VKPH:6.700 D--
Skyguard
D-
Kills:64
V. Kills:77 82%
Deaths:38
KDR:1.684
Accuracy:22.302% D*
KPH:5.700 D*
VKPH:6.800 D-
Kills:1,835 (1,835 + 0)
Deaths:471
KDR:3.896
VKDR:1.028
Vehicle Kills:484
Kill Difference:1,364
Playtime:95.273 hours
Usage:3%
Score:1.110m
Score/min:194
Driving Accuracy:22.302%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:172
V. Kills:112 152%
Deaths:77
KDR:2.234
Accuracy:31.384% D**
KPH:12.400 D*
VKPH:8.100 D-
Proton II PPA
C
Kills:123
V. Kills:14 N/A
Deaths:31
KDR:3.968
Accuracy:14.421% D**
KPH:28.300 D--
VKPH:3.200 C
Supernova PC
D--
Kills:102
V. Kills:40 249%
Deaths:43
KDR:2.372
Accuracy:38.885% D*
KPH:11 D--
VKPH:4.300 D*
E540 Halberd
D-
Kills:54
V. Kills:31 169%
Deaths:11
KDR:4.909
Accuracy:36.155% D**
KPH:19.700 D*
VKPH:11.300 D-
Kills:451 (102 + 349)
Deaths:162
KDR:2.784
VKDR:1.216
Vehicle Kills:197
Kill Difference:289
Playtime:30.224 hours
Usage:1%
Score:0.469m
Score/min:259
Driving Accuracy:38.885%
Gunner Accuracy:36.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:212
V. Kills:44 471%
Deaths:127
KDR:1.669
Accuracy:23.211% D*
KPH:11.700 D--
VKPH:2.400 D--
M20 Basilisk
D--
Kills:141
V. Kills:41 336%
Deaths:55
KDR:2.564
Accuracy:20.301% F-
KPH:8.900 D--
VKPH:2.600 D*
M20 Basilisk
D--
Kills:134
V. Kills:86 154%
Deaths:80
KDR:1.675
Accuracy:25.343% D**
KPH:5.700 D*
VKPH:3.700 D--
M12 Kobalt
D-
Kills:121
V. Kills:9 N/A
Deaths:21
KDR:5.762
Accuracy:9.645% F
KPH:18.500 D*
VKPH:1.400 D-
M40 Fury
D--
Kills:96
V. Kills:19 N/A
Deaths:30
KDR:3.200
Accuracy:17.352% F-
KPH:17 D--
VKPH:3.400 D*
G30 Walker
D*
Kills:92
V. Kills:51 177%
Deaths:45
KDR:2.044
Accuracy:18.527% F
KPH:5.500 D*
VKPH:3 D*
Kills:796 (0 + 796)
Deaths:358
KDR:2.223
VKDR:0.698
Vehicle Kills:250
Kill Difference:438
Playtime:86.329 hours
Usage:3%
Score:0.730m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:18.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:144
V. Kills:49 288%
Deaths:211
KDR:0.682
Accuracy:37.899% D--
KPH:8.600 D-
VKPH:2.900 D
Kills:144 (144 + 0)
Deaths:211
KDR:0.682
VKDR:0.232
Vehicle Kills:49
Kill Difference:67
Playtime:16.808 hours
Usage:1%
Score:0.070m
Score/min:70
Driving Accuracy:37.899%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,4233,4177764.403C*3.3145.42%B+N/A115.8C+N/A47829.5h1.8B4B+
NS-7 PDW 2,6372,6102,7000.967C++0.1221.789%D10.536%D*20.4CN/A73127.9h14.9C++68.2C+
NS-61 Emissary 2,4572,4291,8701.299B++0.2132.304%B++17.373%C++18.2CN/A55133.6h13.8C++42.8B+
Eclipse VE3A 2,2932,2362,3730.942C0.1518.889%F-14.982%D--22.2DN/A93100.5h14.9D78.7D**
Serpent VE92 2,1932,1782,8550.763C0.3316.613%D**13.085%D*16.8DN/A100129.3h13.8C+82.8D
Frag Grenade 1,9471,92711927N/A1,925.9146.656%C++N/A494.1C+5.1C-27343.9h3.4B+7.2B+
Pulsar C 1,7311,7031,9420.877C+0.2117.636%D*18.614%D-12.7DN/A75134.2h12.8C+72.6C--
NS-11C 1,5181,4932,5460.586C-0.5015.582%F16.075%D7.9D-N/A41189.5h16.7C107.1D--
MKV Suppressed 1,3861,3641,5480.881C0.2121.198%D-11.584%D*23.1CN/A10159.1h15.6C+73.7C
C75 Viper 1,5901,3502894.671C++3.5829.878%D--1.704%C**22.9C4.1D-19059h10.5B++35C*
NS-44L Blackhand 1,3211,3134902.68A1.5955.884%A++66.337%A++16.5C-N/A8079.6h3.3B*5.9B*
Solstice VE3 1,3091,2831,2671.013B+0.0817.807%D--14.341%D--19.7C+N/A17365.2h15C*84.4C+
NS-44LB Blackhand 1,2111,1975572.149B++1.0658.07%A64.912%B**13.5DN/A4688.9h4C**6.9B+
NS-357 Underboss 1,1981,1891,1231.059C++0.0336.085%C+16.989%D16.9DN/A7670.4h4.4C+12.3C++
Sirius SX12 1,1931,1761,7950.655C0.4317.698%D*12.585%D-10.8D-N/A68108.4h19.4D-109.6D-
Solstice SF 1,1941,1721,6500.71C0.3817.979%D*10.751%D--14.9CN/A10778.5h13.9C+77.4D
Flare VE6 1,1921,1692,0230.578D0.5113.923%D**14.628%D**11.8D--N/A6999.3h15.4D**110.6F
Beamer VS3 1,1711,1618721.331B*0.2435.112%B**26.357%B+13.3DN/A8587.3h9.7C++27.7C*
Eridani SX5 1,1681,1571,3030.888C0.2016.586%F-12.705%D--21.7C--N/A17353.4h15.9D-96.2D**
C-4 1,5531,0619851.077C0.0122.483%DN/A53.6D24.8C89619.8h1.6C+7.3C
Sticky Grenade 9899771977N/A975.9151.094%C+N/A814.2C10C44141.2h2.3C+4.6C++
Artemis VX26 9849657431.299C+0.2125.211%C-17.202%D-28.7CN/A10433.6h13.1C51.8C+
NS-15M1 8718551,2650.676D0.4112.696%F-15.673%D-16.7D-N/A9151.3h16.6D*131.1F-
C-4 ARX 1,1687826271.247C-0.1622.42%D*N/A73.1D-36.1C++70110.7h1.3C+5.9D
Nebula VM20 7687564691.612C0.5213.942%D-12.169%F21.1DN/A13535.8h16.7C+119.6C
Nebula VM20 7487414691.58C0.4914.313%D-13.9%D*20.7DN/A13135.8h17.4C+121.8C
Pandora VX25 6956897740.89C0.2019.922%F-8.273%F20.4DN/A8033.7h3.9B+19.6D--
Lumine Edge 6896755,8780.115C+0.9732.316%B+10.074%D-1.9CN/A7348h1.3C**4B+
Parallax VX3 6076053691.64C0.5537.273%C77.19%C+12.8D--N/A8047.4h2.6C-7C
Spear Anti-Vehicle Phalanx Turret 792574757.653C++6.5636.089%D-3.659%C+21.7D--8.3D*20826.4h6.8B++18.8B
Tank Mine 7274511263.579B+2.4927.67%C-N/A110C++67.3C*18854.1h1.9C+6.7C+
NS-44 Commissioner 4534506400.703C0.3936.281%C+27.556%B++7.2D--N/A6362.2h4.3C11.9C++
L100 Python HEAT 5884211442.924C1.8340.741%D*2.613%C++16.8D--6.7D--17425h5.9C*14.5C
Phantom VA23 3993963641.088C--0.0025.971%D**34.343%B+13D*N/A8530.5h7.7F*29.7F--
Orion VS54 3913823761.016C0.0715.636%D--13.351%F17.8DN/A28421.5h14.9C95.5C
Force-Blade 43836033,7100.011C1.0823.955%C--2.778%D0.2C--N/A11848.6h3C+12.4C+
Ursa 3663586890.52D0.5715.102%D*24.022%C+8.8D--N/A5540.6h16.9F112.2F
Blueshift VM5 3313262211.475C0.3913.157%D*21.166%C+12.7D*N/A7525.7h15.5C*117.7D
NS Decimator 4333207610.42D0.6743.361%F--3.125%B++15.9D*5.6D*22120.1h4.6C++10.6D
Quasar VM1 2992922031.438C+0.3510.996%D--13.356%D*10.9D--N/A11626.8h18.1D164.4C--
NS-30 Vandal 2772731911.429C+0.3418.835%F--11.355%F-21.3DN/A18012.8h8.3F44.3F**
Zenith VX-5 2672612890.903C0.1918.164%D**15.326%D--23.3C-N/A11111.2h13.7C+75.4D
NS Annihilator 5532262840.796B+0.2970.681%F*N/A6.9D-10B+15132.7h13.3C-18.8D--
S1 3052164520.478C0.6150.138%D-1.389%D-14D-5.8D--28715.4h7.6C15.1C-
M60-G Bulldog 2562121271.669D-0.5823.211%D*3.302%C**11.7D--2.4D--15118.1h7.4C*32C-
NS-11P 2042013120.644C-0.4517.765%D--7.96%F-9.2D--N/A6521.8h17.7D--99.7D--
NS Baron G5 1811802760.652D0.4424.022%F-8.889%D*19.4DN/A1059.3h4.9C+20.4C
Ghost 186179573.14C*2.0530.128%D**50.838%F18.5D-N/A1539.7h3.4F11.4F
NS-10 Burster 3061782320.767C-0.3225.176%D7.303%B3.2D--2.3D--9755.9h162.4C645.2C-
Comet VM2 2361732180.794C+0.3035.527%D-4.624%C*6.6D-2.4D-11326.1h18.3B+51.6C*
Saron HRB 284172772.234D1.1431.384%D**N/A12.4D*8.1D-24513.9h21.7C*69.1D
Manticore SX40 1711691930.876C+0.2122.216%D--15.385%D-12.3D-N/A7113.7h9.4D42.3D-
NS-10 Burster 3001672320.72C0.3725.516%C--7.784%C++2.8D*2.3D-9858.7h182.8D--716.6D-
Anti-Vehicle Grenade 1891661166N/A164.9152.259%C++N/A415C*57.5C-43190.4h4.5B++8.7B+
Thanatos VE70 1621601960.816C+0.2725.578%D**13.75%C--15.1DN/A17410.6h4.5B17.6C--
Lasher X2 1621604880.328D-0.7616.816%D*1.25%D**6.7D*N/A8023.8h25.3D--150.3D*
Phobos VX86 1521494130.361D0.7326.771%F*18.121%C**4.2D**N/A2935.3h5.3T*19.7T*
M40 Fury-F 1931442110.682C-0.4137.899%D--2.083%A++8.6D-2.9D7016.8h11.8C++31.1C
M20 Basilisk 182141552.564C+1.4720.301%F-8.511%A8.9D--2.6D*12115.8h70.9B++349.2C
M20 Basilisk 220134801.675D0.5925.343%D**5.97%C++5.7D*3.7D--9323.5h114.1C450.3D*
Nemesis VSH9 2261292460.524C0.5755.998%D-3.101%C**10.5C7.9C+31112.3h8.4C+15C
Vortex VM21 1491231810.68C0.4129.053%D*4.878%B+5.7C--1.2F5821.7h30.8B++105.9C**
The Slasher 1311231,7000.072B+1.0240.526%B+8.943%C1CN/A3125.9h3D-7.4C+
Proton II PPA 137123313.968D2.8814.421%D**1.626%C28D--3.2C2134.4h9.7C++67D-
M12 Kobalt 130121215.762D4.679.645%F18.182%C+18.6D*1.4D-1406.5h24D249.1D*
NS-44P Commissioner 1211202900.414D0.6825.234%F26.667%C+7.8D--N/A5315.3h4C16D--
Supernova PC 142102432.372C-1.2838.885%D*3.922%A11.1D--4.3D*3019.2h5.2C++13.4C
M40 Fury 11596303.2C--2.1117.352%F-1.042%D17.1D--3.4D*2355.6h11.1B+63.9D
G30 Walker 14392452.044D0.9518.527%F2.174%D-5.5D*3D*18416.8h245.1C-1322.9D**
Corvus VA55 85851530.556D0.5314.343%F-9.412%F-11.5D-N/A1457.4h13C+90.4D**
Hunter QCX 74721600.45C0.6431.721%D9.722%D--6.1DN/A3811.8h5.4C*16.9C++
MANA Anti-Personnel Turret 6666611.082N/A0.0112.476%UN/A660UN/A6812000.1h48.9T*392T*
NS-11A 6765720.903C0.1917.7%D**20%C20.3DN/A1953.2h16.8D-94.8D*
Skyguard 14164381.684C--0.5922.302%D*N/A5.7D*6.8D-25811.3h194.2F870.8F--
Nyx VX31 6663561.125C--0.0424.064%F3.175%F*31.5C1.5A**2382h6.9D28.8D**
H-V45 6059541.093C+0.0019.028%D--25.424%B+22.7CN/A3242.6h18.5F97.3D*
E540 Halberd 8554114.909C3.8236.155%D**1.852%C20D--11.5D2592.7h6.4C17.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon225211.3h
Anti-Vehicle MANA Turret542144.6h
Nano-Armor Kit864796,34175.8h
Motion Spotter122,1861.6h
Medical Applicator621147,94221.7h
RD-GG Recon Device45650.9h
Nanite Revive Grenade02970.1h
Auraxium Force-Blade24581.1h
Spitfire Auto-Turret511,9422.6h
Deconstruction Tool01,1440.1h
Shield Recharging Field74550.3h
Ammunition Package334,2384.4h
Medical Kit1051,7332.6h
Anti-Infantry MANA Turret351701.8h
Recon Detection Device14310,85425.3h

Check the help document for the dictionary if you want to learn more about words used here.


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